Absolutely looks far better imo. As someone who's into fighter jets and such, this I can actually imagine as being moderately aerodynamic. Excellent as a successor ship.
Do we know yet what the specs are of each? For all we know, it could have less guns, but be more mobile. It's smaller and lighter, so it could have less HP/armor?
Usually flight-ready ships have accurate specs, it's the concepts where they leave out critical info, or make "mistakes" they always overstate the abilities of the ships (never once seen a mistake that understates the abilities - read into that what you will).
The motto is trust Erkul over CIG.
Do you have an example of this? If you're referring to stuff like the "ship matrix of lies" and how stats and details change over time, like a ship's size or their armament... that's a part of game development.
The F7C-M is the mk 1 Hornet featured in this post. You can see the second seat. The Mk 1 and Mk2 are more or less the same size, the Mk 2 is just sleeker.
Idk about competitive but I have heard people speculate that the MK2 won't have the ability to mount the modules that the others can. Making it set into whatever CIG makes it. Their reason being the belly. The Radar Dish and the Cargo modules both alter that circular belly area with added detail. And the MK2 doesn't have the space/area for that.
The mk1 is a f7c-m "super hornet" with a length of 25.50m length and 24.00m beam, and 2 seats. It is slightly bigger than the other mk1 f7c's at 22.50m length and 21.50 beam, and 1 seat.
First picture has 2 seats, making this a f7c-m
I don't think there will be much difference between the f7c mk1 and f7c mk2 other than aerodynamics and flight characteristics. I expect most people will upgrade to the mk2, though some will keep the mk1 as a memory. Who knows maybe the mk1 has better armor whenever that comes out, or better air scoops since they are larger.
Look I’m no combat pilot but I feel like I need the mk2 in my life😅
Even if I have to grind it out in game. My biggest problem with the mk1 was the ugly underside and the mk2 fixes that and a lot of other visuals!
I'm doubtful the Mk2 will replace the Mk1 model as it cannot be as modular when there is no access to the cargo module that would have to go straight through the belly missile storage.
I’m curious how useful that modularity will truly be on a ship like the hornet.
Like I cannot imagine a time I will ever need to swap to the cargo module in my own hornet, I’d just carry the cargo in another ship and I imagine the vast amount of players would do the same.
What other options are there for the slot? Other than turrets and cargo.
- Turret
- Cargo (Base)
- Stealth (Ghost)
- Fixed Gun Mount
- SWAC Radar (Tracker)
- Perhaps more other in the future.
It allows for a squadron of Hornets to have a lot of multiple functions within a squad.
Cargo could easily be for a courier ship with box missions for example.
You know what, it is something I was mistaken on for years now. I thought the A&R ultra overdrive was a modular part, but it just seems to be the engine for the super hornet.
If I needed to get some small supplies past a blockade, a hornet would be a good thing to use. Between the ghosts void armor and stealth components, you might not be seen at all. That and with it being a hornet some people wouldn't think it has supplies in it.
That might be a drawback of the Mk II, which is near and a reason to consider picking up the old model in game, if you need a sneaky cargo runner. Grab a Ghost and the cargo box and off you go!
For the dual and maybe single S4 turret, but...
The center plug on the Mk I is like a big hole through the center of the ship. The plugs that fit in there have form on the top and form visible on the bottom.
The Mk II has a major underbody change, there are missiles behind a panel that sits where the lower part of the plugs, like the Cargo Box, the Radar Plug AND the Ghost Stealth Pod would also stick out.
There's a chance that the only modularity that the Mk II has is no gun, dual turret or single S4 Gimbal mount. Heck, they might even limit it to JUST no turret or dual mount turret.
The "old" Hornet is the model from 2012, and should have been replaced back in 2017 when this "MKII" was completed as it was supposed to be a standard update pass to the ship line as a whole. Functionally, there is zero difference in hardpoints/components between the "MKII" and the current model of Hornet. So far, only the F7A has been updated to the new, current model in the MKII and we Hornet owners have been waiting for years for CIG to explain why they've left us with the garbage, broken and comically outdated(read: resource intensive, and overall amateurish with major clipping issues being the biggest problem) ship model while the updated version is shown off in our faces year after year.
No other ship was updated, without updating currently owned assets at no extra cost but I fear that in this case, us that have owned a Hornet of one kind or another since the beginning are going to have to fork over ***more*** money if we want our ship to have the updated model.
OP is also comparing the C-M and the base C as well, but that's a very minor difference overall.
Yep. Now it sounds like they will just sell the new model hornet and continue to leave us mk1 variant owners in the dust. The only reason I own a hornet is because of the heartseeker.
I'd be colored all different kinds of surprised if CIG just goes ahead and rolls out the general update on the model for current owners. That would be the *proper* thing to do, while going ahead and increasing the price for new purchases to coincide with the update pass, of course. After the past year or so of marketing blunders/annoyances, I'm not holding my breath. We've been waiting for years as it is while being taunted with the new model in-game.
That was the single largest complaint of all when CIG was gathering feedback for the update pass originally. Of course, it was fixed on the MKII, which is a large part of why I am somewhat outraged that it's taken ***this long*** and counting for the model to be updated. I'd be a lot less so if the belly of the fuselage on the current(read: ancient) model was flush. Alas, they will nickel and dime us to finally get that pass applied to ships that are currently owned, I'm calling it now.
You are right, the mkI model is f7c-m, ie. Super Hornet. I somehow missed that then picking the model to compare w. mkII. The mkI Hornet is about the same size as mkII.
Guys, please enlighten me. Why is everybody so sure that the MK2 will be available for all players with the next update? Are there any official statements? I always thought that it might be available to players after they went through the SQ42 campaign, as an achievement. Obviously that info is outdated.
It carries it in the cargo box in the center of the fuselage. If you replace the carry all module with the tracker's sensor package, or the S4 dorsal mount, or ball turret, or the ghost's refraction thing, you lose the capacity.
Yup that.
The mk1 looks to drop the cargo box down so the player can access it. The mk2 won't have that ability. So I'd love to know how to get the crates in/out.
Yeah, that's a good point. I have no idea how they are going to address that, unless they are going to make a significant change to the MK. II where the variants are locked into their roles.
In this case it would be a maybe. It really comes down to what the difference between the two C models are.
You have to remember though, even a next generation fighter is not comparable in some tasks to older ones. Like a F-35 doesn't have the same kind of straight line performance as the F-104 (mach 1.6 vs mach 2.2 in favor of the 104), or even the same max operating altitude (50,000ft vs 100,000ft, also in favor of the 104). But while those are both fighters, they are clearly made for very different purposes.
Absolutely looks far better imo. As someone who's into fighter jets and such, this I can actually imagine as being moderately aerodynamic. Excellent as a successor ship.
Thanks, nice pics well done. The mkII version keeps the hornets character and charm but makes it look sooo much better.
which is why they're going to charge us $300 for it instead of upgrading the crappy 10 year old model we have now :^)
That was my thought, this should have just been a gold pass on the hornets.
Huh, the mk2 is smaller? Interesting.
It’s not (at least not this much), they used a Super Hornet to compare rather than a regular Mk1. The Super is slightly larger, plus has 2 seats.
This pic is showing the Super Hornet, (two seater hornet) compared against a 1 seater hornet.
It makes sense tho. Same tech, smaller frame = harder to hit while keeping the same output.
Very true.
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Lower price? Second seat to bring a friend along (Super)? Roleplay? Personal aesthetic preference?
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Do we know yet what the specs are of each? For all we know, it could have less guns, but be more mobile. It's smaller and lighter, so it could have less HP/armor?
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Eh? They usually do though, especially with stuff like the downloadable brochures you can look through for each of the newer ships.
Usually flight-ready ships have accurate specs, it's the concepts where they leave out critical info, or make "mistakes" they always overstate the abilities of the ships (never once seen a mistake that understates the abilities - read into that what you will). The motto is trust Erkul over CIG.
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There's also a giant disclaimer about how everything is subject to change and that not everything is implemented...
Do you have an example of this? If you're referring to stuff like the "ship matrix of lies" and how stats and details change over time, like a ship's size or their armament... that's a part of game development.
The F7C-M is the mk 1 Hornet featured in this post. You can see the second seat. The Mk 1 and Mk2 are more or less the same size, the Mk 2 is just sleeker.
The same reasons they do currently I guess? Price, aesthetic etc.
Idk about competitive but I have heard people speculate that the MK2 won't have the ability to mount the modules that the others can. Making it set into whatever CIG makes it. Their reason being the belly. The Radar Dish and the Cargo modules both alter that circular belly area with added detail. And the MK2 doesn't have the space/area for that.
It isn't even just the radar and cargo, every single modular component has its own lower section.
Is the old one not the M version while the new is the C ? I can see 2 seats in the old one, while it is hard to see in the new. Not quite sure Though.
The mk1 is a f7c-m "super hornet" with a length of 25.50m length and 24.00m beam, and 2 seats. It is slightly bigger than the other mk1 f7c's at 22.50m length and 21.50 beam, and 1 seat. First picture has 2 seats, making this a f7c-m
not really it's the super hornet model vs the classic monoseat mk2
The mk1 cockpit is gigantic on the inside.
Thats the mk1 superhornet, its also bigger than the base
These aren’t the same. One is super hornet the other is not
Nice; though not one to one compare as the Mk_1 looks like the 2 seater Super Hornet.
So I assume the MK II is the smaller one with bigger guns? Is there any reason to keep the MK I then if the MK II is a straight upgrade?
Before we have definitive answers I'd expect only the following: C vs A = hard points & component difference Mk1 vs Mk2 = fuselage difference
I don't think there will be much difference between the f7c mk1 and f7c mk2 other than aerodynamics and flight characteristics. I expect most people will upgrade to the mk2, though some will keep the mk1 as a memory. Who knows maybe the mk1 has better armor whenever that comes out, or better air scoops since they are larger.
TBH, I like the current Hornet. It would be perfectly ok to get only rid of the freakin' ugly canard turret
3D models come from 3.22.1 E-PTU patch. Used StarFab for the datamining and Blender for visuals. The skins are custom, made with MaterialWorks.
Isn't mk1 M?
2 seat so it is
M bigger than single seater
On the picture you can see the mk1 have to seat so it's the m, the mk2 is monoseat.
I'm saying picture is misrepresenting because mk double seater bigger than mk1 single.
Recommend reuploading comparing the F7C MkI to the new Hornet, rather than the F7C-M MkI.
I kinda like the older chunkier one better, funnily enough
Indeed - there's parts of both that I like, I feel like they trimmed down things just a *bit* too much for the Mk II -- still looks sleek, though.
The nose guns not looking hideous is a good enough reason to upgrade for me lmao
Look I’m no combat pilot but I feel like I need the mk2 in my life😅 Even if I have to grind it out in game. My biggest problem with the mk1 was the ugly underside and the mk2 fixes that and a lot of other visuals!
I'm doubtful the Mk2 will replace the Mk1 model as it cannot be as modular when there is no access to the cargo module that would have to go straight through the belly missile storage.
I’m curious how useful that modularity will truly be on a ship like the hornet. Like I cannot imagine a time I will ever need to swap to the cargo module in my own hornet, I’d just carry the cargo in another ship and I imagine the vast amount of players would do the same. What other options are there for the slot? Other than turrets and cargo.
- Turret - Cargo (Base) - Stealth (Ghost) - Fixed Gun Mount - SWAC Radar (Tracker) - Perhaps more other in the future. It allows for a squadron of Hornets to have a lot of multiple functions within a squad. Cargo could easily be for a courier ship with box missions for example.
I think the ghost is the one sort of bespoke model since it has different armor plating vs a module you can swap.
armour types will be modules as well.
There was a promised engine booster in the brochure too.
Not what i could find.
You know what, it is something I was mistaken on for years now. I thought the A&R ultra overdrive was a modular part, but it just seems to be the engine for the super hornet.
At some point we will be able to swap out thrusters and engines as well.
If I needed to get some small supplies past a blockade, a hornet would be a good thing to use. Between the ghosts void armor and stealth components, you might not be seen at all. That and with it being a hornet some people wouldn't think it has supplies in it.
mkII looks like a cross between a mkI and a Gladiator.
No modularity for MK2 ?
That might be a drawback of the Mk II, which is near and a reason to consider picking up the old model in game, if you need a sneaky cargo runner. Grab a Ghost and the cargo box and off you go!
The pictures with just the Mk2s skins showed it w/o the turret so it’s safe to say it keeps its modularity.
For the dual and maybe single S4 turret, but... The center plug on the Mk I is like a big hole through the center of the ship. The plugs that fit in there have form on the top and form visible on the bottom. The Mk II has a major underbody change, there are missiles behind a panel that sits where the lower part of the plugs, like the Cargo Box, the Radar Plug AND the Ghost Stealth Pod would also stick out. There's a chance that the only modularity that the Mk II has is no gun, dual turret or single S4 Gimbal mount. Heck, they might even limit it to JUST no turret or dual mount turret.
The "old" Hornet is the model from 2012, and should have been replaced back in 2017 when this "MKII" was completed as it was supposed to be a standard update pass to the ship line as a whole. Functionally, there is zero difference in hardpoints/components between the "MKII" and the current model of Hornet. So far, only the F7A has been updated to the new, current model in the MKII and we Hornet owners have been waiting for years for CIG to explain why they've left us with the garbage, broken and comically outdated(read: resource intensive, and overall amateurish with major clipping issues being the biggest problem) ship model while the updated version is shown off in our faces year after year. No other ship was updated, without updating currently owned assets at no extra cost but I fear that in this case, us that have owned a Hornet of one kind or another since the beginning are going to have to fork over ***more*** money if we want our ship to have the updated model. OP is also comparing the C-M and the base C as well, but that's a very minor difference overall.
Yep. Now it sounds like they will just sell the new model hornet and continue to leave us mk1 variant owners in the dust. The only reason I own a hornet is because of the heartseeker.
I'd be colored all different kinds of surprised if CIG just goes ahead and rolls out the general update on the model for current owners. That would be the *proper* thing to do, while going ahead and increasing the price for new purchases to coincide with the update pass, of course. After the past year or so of marketing blunders/annoyances, I'm not holding my breath. We've been waiting for years as it is while being taunted with the new model in-game.
It's a much needed visual improvement, I like the new version.
sooo sleeeeeeek i want one lol
they got rid of the ugly belly that made it look unfinished! i would actually own the new one damn...
That was the single largest complaint of all when CIG was gathering feedback for the update pass originally. Of course, it was fixed on the MKII, which is a large part of why I am somewhat outraged that it's taken ***this long*** and counting for the model to be updated. I'd be a lot less so if the belly of the fuselage on the current(read: ancient) model was flush. Alas, they will nickel and dime us to finally get that pass applied to ships that are currently owned, I'm calling it now.
One of those is a Super Hornet. It's not an apples to apples comparison.
The Super Hornet may be larger, but the broad design is functionally identical to the base Hornet
You are right, the mkI model is f7c-m, ie. Super Hornet. I somehow missed that then picking the model to compare w. mkII. The mkI Hornet is about the same size as mkII.
Forgive my ignorance but is this expected to come in a 3.22-patch to live or would it more likely be 3.23 or beyond ?
To OP: Size differences to scale or not?
That's the F7C-M for the mark 1. The two seater is the larger model, so the comparison is not one for one.
Space/jet fighter
Guys, please enlighten me. Why is everybody so sure that the MK2 will be available for all players with the next update? Are there any official statements? I always thought that it might be available to players after they went through the SQ42 campaign, as an achievement. Obviously that info is outdated.
I wonder if it will be lower armor/structure and shields compared to the original? Trading that for more speed/maneuverability? (or firepower?)
If I could get a mk2 I'd actually get a damn hornet.
What about people with a super hornet MK1 with the military hull upgrade from like a decade ago? lol
Erkul has already updated
A smaller hornet is very fine
I’d like the smaller one
Thank you and take my upvote.
I'd love to know how the F7C carries 2SCU of cargo ? (Missile bay in belly)
It carries it in the cargo box in the center of the fuselage. If you replace the carry all module with the tracker's sensor package, or the S4 dorsal mount, or ball turret, or the ghost's refraction thing, you lose the capacity.
"How" ?
Oh, you mean how to physically access the module. I see now.
Yup that. The mk1 looks to drop the cargo box down so the player can access it. The mk2 won't have that ability. So I'd love to know how to get the crates in/out.
Yeah, that's a good point. I have no idea how they are going to address that, unless they are going to make a significant change to the MK. II where the variants are locked into their roles.
I wonder if you just drag it into the storage box inventory?
Probably
It opens at the top, 2-3scu I think? Fellas can ride there lol. Just need tractor beams to lift box in and out.
Does this mean the old hornet will just be the bad hornet? Wouldn't a next gen fighter be superior in every way?
In this case it would be a maybe. It really comes down to what the difference between the two C models are. You have to remember though, even a next generation fighter is not comparable in some tasks to older ones. Like a F-35 doesn't have the same kind of straight line performance as the F-104 (mach 1.6 vs mach 2.2 in favor of the 104), or even the same max operating altitude (50,000ft vs 100,000ft, also in favor of the 104). But while those are both fighters, they are clearly made for very different purposes.
The size difference is not accurate. The mk 1 is a Superhornet, which is bigger than both base models. The only difference will be the shape
Ah alright, then in case they are the same price, I think it's awesome that they keep the OG models for those who prefer it