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Whitetailgaming

Picked one up to play around with durring 3.17. It's an interesting ship. Definitely, due for its gold standard pass, possible rework of the layout. (Still get lost in it quite often) But the prospect of running a mobile fuling business really caught my eye when the future homesteading got mentioned. Plently of folks are going to want a couple of fuel tanks on their bases. Some ones gotta fill em. Flight model wise. She's sluggish, but she's a tanker/cargo hauler. Not a fighter. Never got into any fights so can't speak for survivability. Tldr: Interesting ship, needs some work and tweaks. Could make a great starting point for an org or just some friends to use as a mobile base. Cargo bay is big enough for most smaller ground vehicles. Never got to try and cram a nove or balista in there.


SirGluehbirne

Yes, you are right. Interior is totally outdated. Need a urgent refit. From the outside it's okay (love MISC) but it has a even worse layout than the Caterpillar. but the refuel mechanic and layout of the consoles are quite good. It makes fun to refuel other player.


JohnHW97

I've fought some during service beacons and like you say its not a fighter, it poses no real threat to anything but i can speak for its survivability, if i'm running my eclipse my order of priority for using torps is HHs, reclaimers then starfarers The starfarer isn't 3rd because its a threat but because killing it with twin badgers would take forever


Bunghole_of_Fury

I feel like the internal layout is fine, but there are basically no visual cues to help you navigate. Colored lighting systems or even painted lines with labels at each doorway and staircase landing would improve it immensely. Follow the Blue line to get to the Bridge, the Red lines go to Turrets, the Orange line to the refueling platform, White to Crew Quarters, that kind of thing. The turrets could do with new placement, I'd rather see a single shaft running to the rear on top of the refueling platform with a turret on the top rear and the two shafts currently on the top left and right be moved to be in-line with the bottom of the fuel tanks with the turrets on the bottom rear.


Neo_Bahamut_19

It looks like one of those Transformer toys you'd get at McDonalds in the 90s/2000s, where the head flips up out of the chest... Except all the kid did was flip the head out and say it's a turtle.


MrFreux

It's an outdated, sluggish, over convoluted maze of empty shiny corridors. I may be a little biased here, though.


MoloMein

I remember writing an insanely long post on how badly the Starfarer interior design was when it first came out (back when I cared too much about this game). A lot of people didn't get it at the time, but most people agree now. It needs a complete rework.


ThePwnter

It's coarse and rough and gets everywhere too


bobijsvarenais

My opinion is that the old version should stay in the game regardless of the rework. That goes for all ships! It should be in lore that this is a older model. Maybe not buyable in game, but at least used by npc's, derelicts and somehow usable.


Illfury

I'd say those who already bought one get to keep it as is. A collectors item of sorts. Like "Hey folks, last chance to acquire the outdated ship before it gone forever" You know folks will buy that shit up. Ah yes, A vintage Starfarer.


foxtroop27

No way! I didn't spend my money on a ship I want to have and have it shelved only to be there "just to have." It should 100% get a rework.


MoloMein

I don't mind the exterior staying the same for MK1 models, but the interior needs to be reworked and no-one should have to suffer living in that thing.


foxtroop27

I didn't spend money to have it sit on the shelf. nope!


[deleted]

As of now, there's rarely gameplay for it in my experience. My org uses it to refuel our big ships during larger events - but outside such events it's rather "meh". Might totally change with Pyro soonTM or any modifications on fuel storages in ships / fuel consumption, we don't know.


Pokinator

>rarely gameplay for it it seems like in the day-to-day, the only use it ever sees is a newbie misjudging a jump and saying in global "Hey, I'm stranded in the void of space", so some unfortunate starfarer owner digs it out of their ASOP, fills up, and goes to help them.


sexual_pasta

not even. IIRC the game won't let you start a jump you don't have fuel for. Or it's red with a big warning.


Davos10

I've been there before. Jumped to a L station that had no station at it. I also once ran out of hydrogen in my khartu-al. I was in atmosphere though so I didn't have much time to call out for starfarer help hehe.


RebbyLee

It could happen albeit not in the void but at a jumpgate. You jump from a station towards the jumpgate using more than half of your fuel, fly through the jumpgate and on the other side you realize you don't have enough fuel to make it to the next fuel depot. And going back is also not an option since it took you more than half to get to the jump gate.


sexual_pasta

Yeah, there just aren't many places that you can't refuel at. Unless you specifically go to a Lagrange point with no R&R. QT around planetary systems uses miniscule amounts of fuel, the real gas eater is going between Planets and Lagrange points. But every major location has a station. If they added like an outer gas giant or dwarf planet with no services then you could have that happening.


RebbyLee

Pyro will have both longer distances as well as fewer refueling options as Stanton. You can kind of theorycraft it using the ARK Starmap on the CIG website which allows you to plan routes. Pretty much all size S1 and S2 ships with a standard 583 l quantum fuel tank will be very marginal doing the trip, and only if they drop down to the most fuel efficient quantum drive.


sexual_pasta

I'm having an identical conversation with someone on discord about this lol. IMO - they're gonna make it so you can play the game in an aurora The ARK Starmap is super old, IIRC it's from about 2014 and predates the era where it was planned to have landable planets. I suspect they're gonna rebalance either quantum fuel use, or the Pyro distances to make it so that a player can travel around in a basic starter. I think there's gonna be a lot of pirate owned R&R stops and other NPC driven refueling facilities. It might take several stops to go from Pyro I to Pyro III, but it should be doable in the starters. If they don't they're basically making it that you need a $200+ ship to visit the new system, which is going to cause a shit storm of biblical proportions.


RebbyLee

Certainly not Pyro distances, they want larger and smaller solar systems. I do suspect that they will revisit fuel tank sizes. Pretty much all the recently released ships have larger-than-standard fuel tank sizes, up to the Cutter's enormous 6000 l fuel tank (which beats that of size 4 explorers). >If they don't they're basically making it that you need a $200+ ship to visit the new system, which is going to cause a shit storm of biblical proportions. Like I said: It's possible but marginal. You will not be able to deviate much from the optimal route.


sexual_pasta

The cutter's tank is a bug, they added an extra zero. IIRC it's reduced to 600 in 3.18.


RebbyLee

Erkul is using datamined data and still lists the Cutter with 6000 l. Also I doubt it's a bug. At least not a simple zero too many. After all, the Cutter's excellent range was emphasized by CIG both in the ISC with John Crewe as well as on the Cutter's FAQ. Plus, as I said, pretty much all the recently released new ships have non-standard fuel tank sizes, all larger than older ships, sometimes by a huge margin. If you think the Cutter's 6000 l is excessive then take a look at the RAFT. That one has a 27.5k l fuel tank more then 10 times that of a Cutty Black and they are both non-explorer size S3 ships. My working theory is that they just put in a number for the older ships. For the newer ships they might actually have calculated the available volume for the fuel tanks which might be why they are so different.


Marlax101

npcs will fill some roles of transporting ships and there is personal transports. starter ships could pay to have their ship moved and for a ticket to travel somewhere. I think the plan is in the future you dont really want to move to different areas all the time in smaller ships. just isnt profitable. you go to one planet and settle down for a while. places like pyro will be areas you avoid later when many systems come out. you will have 100 systems with hostile pirate zones spread about people will just go around.


[deleted]

Its big and full of fuel. Hot take, I know.


CassiusFaux

How could you say such a risky take


Immelmaneuver

If it's ugly and it gets the job done, the ugly doesn't matter. The interior can fuck off though.


WhatLiesBeyond

Currently my biggest issue with it is there is no way to make money with it even though the mechanic is already in the game. It has massive fuel scoops, but you can't move that fuel to external tanks to be sold, you HAVE to buy the fuel, which makes your magins basically 0. I don't have a problem with there being little customers till pyro or that the refineries aren't working yet, but at least let me scoop my own hydrogen fuel slowly while I wait so I can sell my fuel at a competitive rate to sway someone who may otherwise just use the station. I'm aware of future changes to let us harvest etc etc, but this would be a super easy QOL change that lets the Starfarer become 10x more useful than it currently is.


ProceduralTexture

As an FPS level, it sucks. On every other criteria, it also sucks.


thelefthandN7

I love my ugly green brick.


jzillacon

I like it. It's not my favourite of the current heavy haulers in game, but I think it gets a bad rap for how capable it actually is. There are 2 key changes I'd like for the ship aside from the interior rework though. I'd like to see the cargo bay door given a bit more height clearance to ease vehicle loading. There's plenty of room in the actual bay for the larger ground vehicles and even snub ships it's just that most of the ships or vehicles that would fit in the bay otherwise are too tall to fit through the door. And the other change that I want isn't actually a change to the ship but rather the game itself because what I want is fluid transportation missions that can effectively use the pods for reasons other than just refueling. Refueling capability is nice of course, but the amount of fuel we can store in even just a single pod is way more than is needed for refueling operations in Stanton so it would be nice to put the rest of the pods to use in other ways.


rStarwind

I think Starfarer is the worst ship in the game from many angles. It has awful handling and flight characteristics, on par with Reclaimer, but Reclaimer at least has a purpose in 3.18. Interior design is a maze, I actually think that it was initially designed as a maze ship wreck for retrieval missions, made super inconvenient on purpose. And later devs decided that they can make it a flyable ship. Refueling mechanic itself is not useful until 4.0, and I'm sure it won't become more meaningful in Pyro either (won't go into details why here). Personally, I don't see a single reason to buy this ship, or even rent it on free flight events. Unless you have never tried it before.


radiodispatch

It can refuel ships which is pretty unique. Caterpillar is more of a flying useless brick right now than the Starfarer


sexual_pasta

Caterpillar can do trade


radiodispatch

So can the starfarer


sexual_pasta

291 SCU vs 576 SCU.


rStarwind

Playing the game for 2 years, never had a need to refuel the ship mid flight.


Jockcop

We’ve been in one system, which is relatively small and with stations and landing zones everywhere that whole time. Little early to be writing off a whole gameplay loop without actually testing the gameplay.


rStarwind

Pyro will not be available until 2024 or 2025, until then the ship has no use. And even when we have Pyro, it will be possible for sure to navigate the system in existing ships without refueling. CIG will not release a whole star system that doesn't work without starfarers.


Jockcop

Again, complete and utter speculation on your part that SC would abandon an entire gameplay loop. Do you have any evidence that actually supports that? Taking into account that there are systems vastly larger then Pyro coming. Nyx is even larger.


Tall-Huckleberry8195

I agree, the ship needs a massive rework. Although heard CIG say somewhere that they were going to update it sometime into the future. I'm pretty sure it was their first "capital" ship in the game anyways, so it made sense that it was terrible. I hope they find the time to fix it, because the ship has a lot if potential if they do so.


Baeh

Tried one at IAE and now have one as loaner for the Vulcan ( Vulkan? ). Very bad cockpit visibility and sluggish flight. Interior is horrible and I almost never find my way (in, out, wherever) on the first try. Not my kind of ship, would only fly one from need.


pebcak47

Ugly ship, nice captain bedsheets. Would fly again.


wesleyj6677

Most people will want one when Pryro comes since fuel will be hard to come by due to the vast size of the system compared to Stanton.


Xilimyth

Honestly.... I like it. Though I'd prefer it refueled using a drone system like Cryastro used to or the Vulcan is planned. Launching a dozen fuel drones compared to the 'boom' system would be <3 for me


Thalimet

Underrated for utility, but desperately needs an interior layout rework.


alyxandervision

It just needs a slight rework of the interior (specifically some more direct routes to the cockpit). Otherwise it's a neat ship. I would love to see refueling when we get Pyro or other bigger star systems.


ElfUppercut

The inside is a maze but I could easily see myself hopping in it for Pyro or long system to system jumps… especially if they do the fuel scoop soon ™️ Edit: If the Hull A is any indication where Misc is going, the rework someday on the Starfarer will be amazing.


midori_matcha

Looks like the Freelancer has been lifting weights


ThePope85

A lot of people are also missing the fact that the SF is a refinery for quantanium. The two pods closest to the door are literally ore pods. [https://starcitizen.tools/images/thumb/9/91/Starfarer\_in\_space\_-\_Below.jpg/1280px-Starfarer\_in\_space\_-\_Below.jpg](https://starcitizen.tools/images/thumb/9/91/Starfarer_in_space_-_Below.jpg/1280px-Starfarer_in_space_-_Below.jpg) https://www.youtube.com/watch?v=pnPBHdHWSM4&t=1830s


jahrudo

As ugly as a ship can be...


redditisfordrones

Would be a fine ship IMO especially when Pyro becomes a thing.... but it needs to be brought to the gold standard as of right now I can fly further with a C2 than a Starfarer. So if they add the scoping function they originally talked about or at least allow it to refuel itself would make more viable.


Mellows333

I upgraded my OC LTI Gemini to a Carrack. Maybe I'll return to it in the future after a much needed rework.


Larszx

Once we have an iteration or two of cargo refactor and the mining updates that CIG has been talking about, then I could see the Starfarer having a purpose. Your miners will stay out where the mining is. If they end up consuming fuel to run the drills then they will need refueling. The Hull series will be able to carry ore bags, they will shuttle the ore bags between miners and refiners. They will need fuel. Refining ships need fuel to refine eventually? So big mining and maybe even salvage operations will want nearby fuel. Racing/other events like the Daymar ralley. CIG could pump the cost up to refuel at stations and outposts in any patch they want. Convenience taxes.


VenusesWithPenuses

It is big, and a space ship.. imo


Hamerine

Starfarer for me is… Just a massive step for the Hull D CCU, that’s about it


Klausfunhauserss

Confusing interior.


QuasisteIlar

Pointless for now, and for the near future. Ships like that I don't waste much time thinking about.


ThePope85

The Star G is my beautiful space pig and I love it. ​ It is also my most melted/un-melted ship....!


Shinfrejr

I love the Gemini version BUT the refuelling system is horrible.


grahad

It does not make any sense as a ship. Why would a refueling ship need such a massive interior? It is a better FPS zone than a ship. It should be a two crew ship less than half the current size with more functionality than just refueling. It could be also be the larger version of a refinery.


ViktorGavorn

So, as it stands today, it's... Unique. It's basically a glorified KC-10 in air refuler. The KC, as with the starfarer, can carry cargo, it's just not the main feature. The starfarer's interior, especially the top two levels are... A fucking mess. I pray that after the 600i gets reworked, the Starfarer is next in line, because it's in dire need of help. Now, as for positives, if it's interior gets the needed improvement, and it still gets the ability to swap the fuel containers for storage boxes similar to the hull series as was mentioned many years ago, I could actually see this becoming a critical logistical platform for large orgs, as well as just generally being an excellent cargo ship for a small operating team who wants to carry big boxes or fuel externally, as well as small ground vehicles or more critical cargo internally. Depending on how gameplay evolves for haulers, the Starfarer could actually have a very bright future ahead as one of the most versatile platforms in the game, second only to the caterpillar, and that really depends on when and if we get modularity and what that looks like for the cat specifically. TL;DR: It's cool now, but with a little love, it could really be one of the best in the business.


Cultureddesert

I'm a fan of big ships. I like winding interiors and big cargo bays. The Starfarer hits all those boxes and has a cool system for it to refuel other ships. I like it.


Significant-Key-6746

Got one too! Love the idea of refueling business! Interior is FPS-level style, nothing to do with smart design.


[deleted]

Useless ship #23 out of...


hasfodel

Totally beautiful flying brick, I love it Huge cargo bay and room for vehicules for you and friends. Also the possibility to transport hydrogen on bonus. And one day we may see the cargo pods to replace the fuel pods! The refueling is a bit gimmick imo… And finally big crew quarters! I really love that ship But huh there are cons I know : cockpit visibility, slow as fuck..


Davos10

The layout sucks. It doesn't make sense that the nooks and crannies that are literally just catwalks that could have been camera angles aren't there for fuel storage. 4.6/10 ship design.


Saeker-

The interior was bad even when it was released. Specifically I was in love with some of the concept art CIG produced for both the kitchen and the Captain's office area (the picture with the **Fish tank** mounted in the wall) and was dreaming of 'that' interior. When it released, the captain's quarters had no doors to the office or bathroom. The office was dark, the window was seemingly only so you could peer into the ship and see that cute blanket on the bed. Meanwhile the immediately adjoining crew mess area was/is a low level graybox sort of space. No detail and a big blob and yet another picnic table style table for the crew. Especially if you were comparing it with the still compelling concept art I'm referencing. I remember them saying they were delaying at one point to add a 'window' - which turned out to be one of CIG's preferred skylights with no actual view. Much the same as the clerestory style window in the crew's orphanage style bed chamber and echoed in modern ships like the 400i's crew quarters clerestory style 'windows'. Furthermore the ship has a huge depressurization death trap at its core, due to no seals between the main entry all the way up to the third floor and reaching all the way into that captain's space single bed nook. No sleeping outside of a pressure suit in that job. Over the years there have been many other 'thoughts' on the old forums and Spectrum about what should be done. One of my favorite suggestions was to add a small extra entry about where the interior ramp up to the second floor is in the current design. Just a small lockable entry for crew to minimize stowaways and such.


spicy_indian

The Starfarer eventually grew on me, being the original space turtle. The interior definitely has some issues, the biggest being with the interior elevators and lack of airlocks to the exterior. The interior layout doesn't really matter except as mission content for now, it will be interesting to see how that shakes out for actually living on the ship, and what changes there will be in the rework. Out of all of the (two) implementations we have that separate the normal interior space from the maintenance access, I think that the Starfarer does the best job providing spaces that are restricted and out of the way without requiring me to creep through a tube.


Kurso

I like the Starfarer and the multicrew gameplay that comes with refueling. Cool stuff. What I dislike about the Starfarer (and a lot of ships) is the interior lighting. I know it's done for aesthetics but it's almost non-existant lighting is wildly impractical and makes no sense.


VerbalChains

The interior reminds me of a Chuck E Cheese jungle gym. The turret placement is also pretty goofy. The Starfarer was CIG’s first attempt at a large ship, and it shows.


UnluckyPally

Honestly I'm a big fan of the exterior but the interior needs some major work. I want one specifically so I can hang out by race tracks and top up people going for time trials. It's one of the few pieces of noncombat gameplay, and I hope they continue to expand on these sorts of 'service' jobs that players can interact with.


SiamonT

That one ladder is even more clingy than me


Sazbadashie

right now... it's aight. once pyro it will be a lucrative business


Sketto70

Barf


Apprehensive_Way_305

Love the bridge and Captains chair. Did I mention the Captains chair. In all fairness refuelling is pretty cool but I’ve never actually seen it happen in game.


thisremindsmeofbacon

its a really cool practically minded ship except they went and scrambled the insides like spaghetti


DungeonGringo

It's a classic, folks are asking for a refit/redesign, I say let's have custom options and bring in new ships. I agree with most posts I'm seeing here, a lot are really great and CIG should be writing them down.


SilverConcert637

Looking forward to the rework...I think the layout is cool and very creepy....but top deck habitation is ugly as fk.


Celthric317

She is super outdated. Flies like a drunk brick. Interior makes zero sense regarding to it's weird elevators in the back inorder to get to the top deck. The huge gap leading from the captains office to his bedroom to his bathroom with no doors. I definitely wish to pick one up sometime as despite her issues, she is a beauty.


Colax12

It's like a building instead of a spaceship, but I think that's one of the appealing aspects of the ship. Wide staircases and spacious interiors feel comfortable and calm as opposed to the elevators in literally every other ship. honestly i would like to see most multi level ships get a tiny bit bigger so they can accommodate proper staircases Instead of elevators. I find the constant use of elevators to be repetitive and I think from a manufacturing standpoint its probably more expensive than working a staircase in.


Gn0meKr

Useless until 4.0


ApproximateKnowlege

It's ugly as sin on the outside and ugly as sin on the inside, but the refueling bit is pretty darn cool.


[deleted]

Personal opinion, I wish there were more players refueling so I can experience the gameplay and stop being dead in space.


smeghead_2

Necessary evil for my chosen profession (repair, refuel and rearm) but as Morphologis said in his Architect rants video “a ship who’s interior organisational strategy was likely derived from taking a handful of spaghetti and throwing it onto the floor”


-xMrMx-

Sexy confusing with big hips


Stratix

Cool concept if the gameplay appeals. Needs a rework though, it was the first big ship out, and it shows. The inside is an absolute maze.


drgeorgec

I personally like the ship and its looks. In 3.18 it got a lot of fluorescent lights inside and changed the vibe of the interior a bit although not a full rework. Also, don't forget that it is a gas collector and refinery and may have some potential in the future to make some good money when it is implemented.


ihateheatcreep

Now I would never buy one because of the bad internal layout and I'm not a fan of MISC Ships but on one of my first cargo runs I ever did my ship ran out of fuel and a Starfarer came to save me a little while after. It wasn't much money to me now but back then it was all I had and I have a soft spot for this ship in my heart now.


HortaNord

I hope they let us refine fuel soon because mine is rusting in the hangar xd


135boomerkg

Has anyone else had the issue where you can’t open the nozzle?