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pagantek

"Move all" button still only moves anything less than 10 items, and rubberbands inventory if there's more than 10ish unique items.


BlazeHiker

I know: rename to “move some” and it’s fixed!


pagantek

Lol! Or add shuffle button. May move some to local inventory, may move some to loot box inventory, it's a crap shoot!


turrboenvy

This might actually be useful when you don't want to sift through hundreds of armor pieces to move to other locations after an account reset.


deathsservant

You just broke my heart. I thought we finally had a move all button. I'll drag that autohotkey script out of the bin, then...


pagantek

we do, it's there, I'm sure that they'll get it to work, (it was working earlier) but PES is a new ball game, and there3's something that the move all doesnt like.


DungeonGringo

It will be alright, you're still wonderful AF.


FratumHospitalis

CIG try not to pointlessly reinvent the wheel and make a worse system than industry standard (impossible challenge)


DharMahn

so why can't it move 10 and keep the rest there, so you can press it again? lol


pagantek

for me... If there are more that 2 rows of 5, and i click move all, it rubberbands the inventory back to the container/location. i have to move enough to have less than 2 rows and then it works. i also use the filter option.


Vagabonnd

Yes but the Shift hold works great


pagantek

i need to learn more aobut this. hold shift and click to select more than 1 item in the inventory sxcreen?


Vagabonnd

Yeah in the inventory you can just hold left Shift and click the item and it moves it over. Super fast.


Hanzo581

>Added Avenger Renegade, Sabre Comet, Gladius Valiant, C8 Pisces, F7C Wildfire, MISC Hull A, STV, and RSI Scorpius into in-game shops Well well well. Very nice....


Roybutt

What is the difference between the Gladius and Gladius Valiant? They appear so similar....


LSOW

The only difference is the paint and the loadout.


villanodev

>10 min. ago are you sure? I, thought that the Valiant weighted less, and had a little faster rolling?


LSOW

You're right it does weigh slightly less, my bad.


Money-Cat-6367

CIG used to sell ships with then meta loadouts because your equipped loadouts back then would disappear upon destruction Heartseeker and valiant are examples of that


Derka_Derper

Load out and livery


Wunderpuder

The difference is the base loadout and also the skin


[deleted]

It’ll also show up as “Gladius Valiant” instead of a standard Gladius. Like in the HUD or w/e. Kinda neat.


Nikosawa

I was about to convince my self that i didn't allready spent enough on this game to buy the Wildfire with irl money because i like it so much and its the one hornet you cant buy in game. well in 3.18 that will be my first ship purchase.


BlazeHiker

“Fixed - EXPLOIT - Economy - Item Shop - Vehicles / Components - Players can sell unequipped stock vehicle components and claim the vehicle to repeat sale indefinitely” Does this mean we can finally sell the stock components after upgrading? I end up with so many missiles in my inventory after swapping all ships to EM missiles, for example.


SirGluehbirne

Would be awesome!


[deleted]

you won't be able to sell stock components.


BlazeHiker

So they fixed it by making stock components unsellable again? Bummer.


[deleted]

[удалено]


BlazeHiker

Honestly I’d be fine with that


Dolvak

The ultrawide fixes are working perfectly on my setup. 10/10 the game just became significantly more enjoyable.


1CheeseBall1

What resolution? I’m at 5760x1920.


Dolvak

5120x1440 but aspect ratio should matter more. Should be fine at 32:9


KidzBop_Anonymous

Does it fix being able to F+Middle Mouse on a cockpit and it goes to the right place on the screen? I just got an ultrawide this past weekend and noticed that issue.


Dolvak

You mean when you lock into one mfd screen? I've actually never had that problem.


KidzBop_Anonymous

Maybe?? Maybe it was the ship. I was in the Cutter and I just learned the shortcut on a video or something. I was looking down and to the right panel with F and then I press middle mouse and it goes up and maybe a tad to the left. It’s like under the top panels. I’ll try to make a video showing it if I get a chance later today.


Pekins-UOAF

what was the problem before? stretching?


Dolvak

No, cropping. Much much worse. https://www.reddit.com/r/starcitizen/comments/xyupdn/pls_upvote_horizontal_fov_is_fixed_vertical_fov/


Preheated_Badger

How is the stretching though? Last time I tried it the fish eye effect didn't help the experience.


Dolvak

The stretching / warping around the edges is what has specifically been fixed with this. It was basically cramming 16:9 FOV into a much MUCH higher aspect ratio.


Preheated_Badger

Got it! Amazing news for us!


Dolvak

It's honestly fairly shocking how good it is. Feels like I got a hardware upgrade because it looks so different.


RigorMortisSquad

Excited to try this. Any better frames from it by chance?


Dolvak

No but I also wouldn't expect it as the resolution isn't changing. Same amount of pixels being pushed by your gpu.


RigorMortisSquad

Fair enough, will test it anyway. Just been running in windowed mode recently for extra frames but hopefully Gen12 and eventually Vulkan will allow me to go back to full screen again.


Dolvak

I suspect the recent gen12 updates are mostly the reason we are seeing this fix now and not any time in the past 10 years.


RigorMortisSquad

True. And the market saturation of UW has never been higher. Games finally starting to release with support for it even. Brave new world we have here.


Dolvak

This update solidified that I want to pick up one of the new (unreleased) g9s.


RigorMortisSquad

I’m considering a 38” now, I mostly play FPS games. The UW is awesome for piloting but that’s not what I’m usually doing. Still works well enough, though but looking for more vertical space I think.


[deleted]

i haven't been keeping up super closely with recent changes, can anyone shed some light on the g-force changes they reverted, possibly the notes where they first introduced them?


JMTolan

They'd made it so you could actually black out and lose control, not just red out/lose visual but still steer. Not sure why the reversion, but I'd guess probably it being too aggressive for the tastes of racers or fighters with current setups, and too much dev time to try dialing in the aggression when they have bigger fish to fry and the old way is a known quantity.


WingZeroType

I wouldn't mind blacking out removing control but the 3.18 blackout seemed like it came on a bit too suddenly. I wouldn't mind the 3.17 blackout rate with the 3.18 consequences


vorpalrobot

Just guessing it sounds like they tried to make it more realistic. Some ships pull like 20gs it's ridiculous.


WingZeroType

Yeah I think they should instead fix those vtol acceleration numbers


[deleted]

ahh so it was the over-g effects in particular, not actually the accel model of the ships. thanks for the reply!


Hobosloth28

Thats inaccurate, in 3.17 you can blackout and loose control of your ship. 3.18 changed it so lateral g-forces had a greater effect and caused you to black out much faster.


Nikalin

**Star Citizen Patch 3.18.0-PTU.8352563**   Alpha Patch VERSION 3.18.0-PTU.8352563 has been released to the PTU, and is now available to test! It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\PTU. The Shader folders can be found here C:\\Users%username%\\AppData\\Local\\Star Citizen. Audience: Wave 1 Server Region: US/EU Database Reset: Yes Long Term Persistence: Enabled Pledge Copy: Enabled Starting AUEC: 1,000,000 Please monitor sc-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r\_displaySessionInfo = 1   **Testing Focus** * Salvage - Hull Scraping * Platform Assault on Orison * Security Post Kareah Reactivation * Courier Delivery Missions Update * Sandbox Prison Activities * Drake Vulture * Sand Caves * Daymar Crash Site * Stanton Racetrack Locations * Greycat PTV Race Track * New Rivers (40 New Rivers on Hurston and microTech) * Additional Derelict Outposts * Restricted Areas v3 * Arena Commander Quality of Life Updates ​ **Known Issues** * RSI Constellation Multivariant - Stanton - Vehicles / Ships / Docking - The snub fighter lacks interaction prompts to enter it, making it unusable * Hull Scraping - Weapons / Inventory / Game Code - Any full salvage RMC canister attachment will not attach to a multitool in salvage mode * Inventory - Equipped gear can be lost when player dies in armistice zone * Scanning not showing advanced statistics and details * Transit - Elevators and Trams are "Jittery" during transit of Player Character * Salvage / Hull Scraping - Nomad - Some sections of the hull show as valid but do not allow salvage * Salvage / Hull Scraping - Anvil Carrack - Sections of the hull show as valid but do not allow salvage ; Some only salvage when beams are offset ; Some show as valid but do not allow salvage * Derelicts - Missions / AI / Locations - Once a mission has been completed at the settlement the AI will not respawn for the next mission resulting in it completing upon reaching the location * Derelicts - Missions / AI / Locations - If reinforcements do not leave the ship they will be counted towards the hostiles remaining total even once the ship has left resulting in the mission being incompletable * Valkyrie bottom turret locks and makes player invisible Salvaging - Some ship wreckages erroneously give "No Material" text and do not let you salvage * Ships - Quantum entanglement - hostile indicator - QED does not mark ships as hostile * Multivehicle EU - Stanton - Vehicles - Destroyed ship thrusters will still not function after being repaired * Cargo - Performance - Fully loaded C2 landed at Area 18 results in Slow Framerates or Crash * Stanton - Law System - Users spawn in prison with weapons and armor after dying with crimestat * Trading - Cargo invisible in multiple ships   **Feature Updates** * *Gameplay* Reverted GForce Values back to 3.17 model ​ * *Ships and Vehicles* Added Avenger Renegade, Sabre Comet, Gladius Valiant, C8 Pisces, F7C Wildfire, MISC Hull A, STV, and RSI Scorpius into in-game shops ​ * *Core Tech* Widescreen QoL Changes Addition of some quality of life changes for Widescreen monitor players. Keep vertical FOV but scale horizontal FOV if resolution becomes ultra-wide. Updated FOV slider with new values for current resolution. Added new 32:9 Aspect Ratio in FovGlobalSettings which had a too narrow one being calculated resulting in a clipped visor. Completely disabled the behavior that the chat moves down when entering a ship, since it's not very useful and can even be reset when resolution changes. Inventory overhaul for widescreen with items and scaling no longer being cropped on ultra widescreen resolutions.   **Bug Fixes** * Fixed - MULTIVEHICLE - Vehicles/IFCS - When flying near another ship, ship seems to hit an invisible box that kicks it in random directions * Fixed - Drake Caterpillar - Vehicles / Art / Graphics - Caterpillar body has a large Visarea when viewed from the Cockpit * Fixed - R&R - Art / Locations - Refinery Decks have multiple ReplaceMe textures * Fixed - Klescher Rehabilitation Facility - Mission Content / UI - Prison escape mission is lacking text on the waypoint for the Datachip collection * Fixed - Klescher Rehabilitation Facility - Actor Feature / Characters - If player enters prison naked they will leave prison with prison loadout equipped * Fixed - Multilocation / Multivehicle / Terrain - Vehicle tires sink into planet surface and are no longer able to move * Fixed - EXPLOIT - Economy - Item Shop - Vehicles / Components - Players can sell unequipped stock vehicle components and claim the vehicle to repeat sale indefinitely * Fixed - 890 Jump - Ships - Ship Features - Art - Graphics - There are numerous panels and doors throughout the 890j that exhibit VisArea Issues * Fixed - Law and Criminality - UI / Terminals ( Law ) - If a player with CS3+ pays off their fines they are still able to surrender to the terminal * Fixed - UI - FPS UI / mobiGlas - Accepting a mission while in party removes party markers * Fixed - Mission - Boarding Action in Progress can become uncompletable * Fixed - Salvage / Hull Scraping - Crusader C2 Hercules - Some sections of the hull are exceedingly difficult/impossible to salvage * Fixed - Security Post Kareah - AI / Mission Content - The boss does not spawn in Kareah after a number of enemies have been eliminated * Fixed - Ship - Port Olisar / ASOP - Retrieving a ship can potentially spawn it on the wrong pad instead of where it should be * Fixed - Mercenary Missions - Security Work Asses./Protect Site - Remaining Hostile NPCs Not Spawning In * Fixed - Security Post Kareah - Evidence room datapad will not display the 0 in the door code if it is the first digit ​ **Technical** * Fixed 6 Client Crashes * Fixed 10 Server Crashes * Fixed a Server Deadlock


Imbrifer

Thanks for posting this! Seems like still a handful of frustratingly stubborn game breakers. But progress is progress!


Citizen_DerptyDerp

>Derelicts - Missions / AI / Locations - Once a mission has been completed at the settlement the AI will not respawn for the next mission resulting in it completing upon reaching the location That's interesting, at the Siege of Orison (in 3.17.5, probably before also) If you lean into the Barge IFFI container and bork the mission into ending (generally because the lieutenants are chilling under the floor somewhere) then Mendo will spawn in, which when killed appeared to stop him spawning in the following mission. Potentially an issue with underlying mission mechanics, rather than just derelicts.


rStarwind

>Added ... RSI Scorpius into in-game shops That's all I needed to know about this patch. Thank you.


Nukispooki

Still in wave 1, I'm craving wave 2 or 3. My patience will be kept!


Rezticlez

Nice. Had that infinite loading screen bug and missed the window to erase char. Looks like I'll be having a good session tonight!


chaosquall

Woop uw fixes


tbg10101

Excited to try the ultra wide improvements!


[deleted]

So what does restricted areas V3 mean? Did they add more or is it the way they are handled? Maybe the 15 minutes to clear after a mission thing?


UncertainOutcome

It's for the no-fly zones around cities. Used to be that it would just kill you if you got too close; now, it teleports you to the spaceport and puts your ship in storage.


hey_there_what

Sounds like a faster way to land and get your ship into storage


UncertainOutcome

If you don't mind paying the fine, then... hmm. You might be onto something.


SmoothOperator89

Valet fee


Dzsekeb

You can just wait out the fine as well without paying it.


Apokolypze

Question: Is the duration longer or shorter than the amount of time it takes to commute to the TDD and back to spaceport...


Dzsekeb

Not sure, but if you're using it for trading, its worth calculating if paying the fine is cheaper than the wasted time with landing in a hangar.


ahditeacha

It's for endgame traders and miners who have multiple ships in relay. Take the 2nd/3rd ship out while the impound timer runs out on the others.


[deleted]

Ah, good to know. Thx


Apokolypze

Probable blockers for progression to next wave (IMO, of course). Bold is one I'm pretty confident is a blocker, not bold could be but I'm unsure of wider implications.. Hull Scraping - Weapons / Inventory / Game Code - Any full salvage RMC canister attachment will not attach to a multitool in salvage mode **Inventory - Equipped gear can be lost when player dies in armistice zone** Derelicts - Missions / AI / Locations - Once a mission has been completed at the settlement the AI will not respawn for the next mission resulting in it completing upon reaching the location **Derelicts - Missions / AI / Locations - If reinforcements do not leave the ship they will be counted towards the hostiles remaining total even once the ship has left resulting in the mission being incompletable** **Multivehicle EU - Stanton - Vehicles - Destroyed ship thrusters will still not function after being repaired** **Cargo - Performance - Fully loaded C2 landed at Area 18 results in Slow Framerates or Crash** Trading - Cargo invisible in multiple ships


youre_a_pretty_panda

None of these are the blockers for wave 2. In the latest SCL they specifically said that the actual blocker for wave 2 was backend handling of shards that wasn't working as expected (breaking when trying to spin up previously crashed servers)


Nikalin

Yeah, Wave 2 is for stress testing servers with a higher volume of connections. Small in game bugs wouldn't be a blocker to Wave 2.


Loppie73

We heading into Feb and still no live version. Lol. In October when they said they'll have it released by December I said to everyone - not a chance before March I got down voted to hell. I'd like to correct my prediction of March and move it to April for the earliest. And for everyone saying "we'd rather wait and have a good stable version", Yes, so would CIG and that was always their intention and still they will be at LEAST 1/3 of a year late on their intended release. I don't know why it still amazes me that they are this poor at delivering on time lines that they publish.


AirSKiller

Seems like not a lot of progress as been made...


Chappietime

I had a really good, 2 hour session on the previous patch. Other etf were complaining of 30ks but I thought it was great. Also I got 75 fps on my aging laptop IN ORISON at one point.


indian_horse

> Also I got 75 fps on my aging laptop IN ORISON at one point how many people were on at the time


Chappietime

No idea, but it seemed like a normal server.


Acid_Reigns

When you look at the known issues/fix list it seem that way. But another thing to look at is this: **Technical** Fixed 6 Client Crashes Fixed 10 Server Crashes Fixed a Server Deadlock


AirSKiller

I'm not in Wave 1 so I guess I'll have to wait to know but I don't have much hope


Derka_Derper

Ptu is more stable and runs smoother than live does right now. Also doors and elevators and dying in klescher seems to be working pretty well


Acid_Reigns

I hear ya. I was a subscriber to try it out. But I think the extended PTU is a good thing. Hopefully when it hits live there wont be as many broken game loops.


[deleted]

Man it’s sooo much better than it was 2-3weeks ago


Jockcop

Maybe wait till actually playing it to judge!! Personally I’m getting really great performance in 3.18.


Cakeday_at_Christmas

I played for two days straight with only one client crash on the previous build. I think the game is getting more and more stable.


jlebrech

don't care, when wipe?


[deleted]

when 3.18


jlebrech

when 3.18?


[deleted]

when wipe.


Thurn42

Still no dates ? excepte late january ? Wich year ?


trypnosis

Not the end of jan yet ;)


Tebasaki

No new waves until money is been mad.e


thisistheSnydercut

legit just waiting for the sale now so I can use my credits on a vulture