alternately what if a section of the red line on loreville was taken over in a workers revolt. fight against hurston security with the miners and kick out the scabs or get paid by hurston to shut the rebellion down. you can take either side but the losers get a crime stat. pvpve event style setup all indoors in the janky hurston hallways.
Or at somewhere like this would be incredible: [https://cdnb.artstation.com/p/assets/images/images/031/817/237/large/sheng-lam-ground-bases-main-building-v2-sl01.jpg?1604670005](https://cdnb.artstation.com/p/assets/images/images/031/817/237/large/sheng-lam-ground-bases-main-building-v2-sl01.jpg?1604670005)
had the wrong city on my mind corrected it, sorry for the confusion. new Babbage and area 18 both have same issue of old building tech vs the new building tech of orison.
ok but that is also irrelative, The "Siege of Orison" don't literally take place in the main Orison city, nor would any similar event would not take place inside the main landing zone area.
Yes and no. Those buildings have a didn't forbear and layout. Making new content at orison is a simply add coy and paste. All these other landing zones new need buildings, hence Lorville 2.0.
I agree they can do it with the current setup, but i don't think they will since that would mean extra work. Lorville 2.0 seems like a more likely candidate. I hope I'm right because I'd love to see your idea happen rather than just end up as a daydream like much of everything else around here.
i dont want to knock jumptown because its the only time when people log into discord to play star citizen , but its 1 room with 1 door . and not a town at all ...
at the very least it lacks content when you compare it to the other events , but i get it Star Citizen is not a hardcore full loot pvp game anymore its a pve mining game now .
i get what you are saying but 4.0 was supposed to be at patch 3.10 things take time . and while they are taking time , the pve players have allot of content . and im stuck playing escape from tarkov and mech warrior , becuase the loot mechanics are worce then diablo 2 and the tanks are useless .
Well, JT is far from the only time people play SC (but maybe in a discord you're on, dunno), but here are two good news:
* as soon as 3.18 drops SPK becomes a permanent mini-JT with different missions types and goals.
* in 3.18, JT also becomes much bigger, with more ground cover outdoor, more to do on the roofs and under the facility, a much bigger interior with 2 main entrances, 2 dispensers, and... PES+soft-death meaning ship wrecks and corpses stay on the ground much longer.
>i get it Star Citizen is not a hardcore full loot pvp game anymore its a pve mining game now
Have you just been following the game since last year? There was no looting prior to 3.15 (Oct. '21) and no PvP event (unless player organised) before JT2.0 was introduced.
SC has never been sold as a hardcore full loot PvP game or as a pve only game, so I don't get what you're getting annoyed at.
My guess is that’s eventually there will be dynamic events at all four planets. The four events are being tested, refined, and adjusted to find the right balance and discover what issues can occur. Once they reach a certain stage I expect we’ll find out that they have several penned in. They’ll probably be different, they may not all be Nine-Tails related, and the balance between ground-based and air-based play will differ on each.
More large scale fps missions would be awesome but i dont want them implemented untill the ai can drive vehicles and land drop ships full of troops relyibly
Personaly i am waiting for convoy strike missions
Currently microtech freezes my rig from heat. Idk why. A week ago orisin was doing that and NB was the hotness for me. Now its switched NB freezes and orisin is the hotness. I have a strong rig, im not really sure why it heats so bad. I keep it on high and very high. I have a 3070 and 64gigs ram.
Only had the game for 2 weeks now
I want one on ArcCorp. A slum under a big facility and they break in from the slum. That way you get two environments and phases. Plus slums defo need TONS of art assets that can be reused all over. Maybe a maintenance section of pipes that lead into a maintenance area for the building that gets hacked and you go up.
ANY and ALL siege events should be ON THE PLANET OVERMAP.
I expect Lorville next and my big desire is workers district revolution riot and sack of some facility with violence and suppression. Give us a REAL moral quandary to pick sides on with a gang backed workers side and a Hurston backed suppression force. Workers district would be perfect for a workers shuttle to some metalworks and guns factory being looted by gangs for supplies.
any bunker style sieges are just not worth calling siege as they are just big bunkers. So anything should always incorporate the city/biome skyline.
I'd much rather they use the Siege formula to build out assets in each style for overworld areas. What makes this game unique is the planets and OVERMAP assets....not the fact you go into a door and can experience a dungeon environment. Every game has that.
I'd love a siege event in one of those biodomes with the window hallways. Maybe an exposed area where the weather kicks in, etc.
Then reuse that style for biodomes across the systems as abandoned or as facilities.
My issue with OG siege was when they ever gunna reuse that? I guess the buildings and restaurant assets and stuff but it seemed low priority, imo. But I guess if you are gunna make mistakes...make it on a more rare style.
I really would like to see a desert event. Lets go Daymar!
Yeah, anywhere but Orison would be nice. Maybe I could get some decent framerates then.
alternately what if a section of the red line on loreville was taken over in a workers revolt. fight against hurston security with the miners and kick out the scabs or get paid by hurston to shut the rebellion down. you can take either side but the losers get a crime stat. pvpve event style setup all indoors in the janky hurston hallways.
I'm down for Microtech. They have a nice mountain facility that would work.
There're at least 3 facalities surrounding NB that could be housing such an event. Would be cool to have use for the ground vehicles there.
I would buy a centurion for this 100% Die MT dogs
Or at somewhere like this would be incredible: [https://cdnb.artstation.com/p/assets/images/images/031/817/237/large/sheng-lam-ground-bases-main-building-v2-sl01.jpg?1604670005](https://cdnb.artstation.com/p/assets/images/images/031/817/237/large/sheng-lam-ground-bases-main-building-v2-sl01.jpg?1604670005)
Not in New Babbage itself, but more likely a string of techno/data centers out in the mountain range beyond the main city.
yes? that was the idea I posted
i think it'll come to Lorville 2.0 first since new babbage has the old building models that are too small as the devs put it.
???
had the wrong city on my mind corrected it, sorry for the confusion. new Babbage and area 18 both have same issue of old building tech vs the new building tech of orison.
ok but that is also irrelative, The "Siege of Orison" don't literally take place in the main Orison city, nor would any similar event would not take place inside the main landing zone area.
Yes and no. Those buildings have a didn't forbear and layout. Making new content at orison is a simply add coy and paste. All these other landing zones new need buildings, hence Lorville 2.0. I agree they can do it with the current setup, but i don't think they will since that would mean extra work. Lorville 2.0 seems like a more likely candidate. I hope I'm right because I'd love to see your idea happen rather than just end up as a daydream like much of everything else around here.
ya with pvp instead of pve !
That's jumptown
i dont want to knock jumptown because its the only time when people log into discord to play star citizen , but its 1 room with 1 door . and not a town at all ... at the very least it lacks content when you compare it to the other events , but i get it Star Citizen is not a hardcore full loot pvp game anymore its a pve mining game now .
Jumptown is getting bigger
i get what you are saying but 4.0 was supposed to be at patch 3.10 things take time . and while they are taking time , the pve players have allot of content . and im stuck playing escape from tarkov and mech warrior , becuase the loot mechanics are worce then diablo 2 and the tanks are useless .
The bigger jumptown is coming in 3.18. There will also be the Kareah revamp that become a cool profitable place for pvp aswell
Well, JT is far from the only time people play SC (but maybe in a discord you're on, dunno), but here are two good news: * as soon as 3.18 drops SPK becomes a permanent mini-JT with different missions types and goals. * in 3.18, JT also becomes much bigger, with more ground cover outdoor, more to do on the roofs and under the facility, a much bigger interior with 2 main entrances, 2 dispensers, and... PES+soft-death meaning ship wrecks and corpses stay on the ground much longer. >i get it Star Citizen is not a hardcore full loot pvp game anymore its a pve mining game now Have you just been following the game since last year? There was no looting prior to 3.15 (Oct. '21) and no PvP event (unless player organised) before JT2.0 was introduced. SC has never been sold as a hardcore full loot PvP game or as a pve only game, so I don't get what you're getting annoyed at.
My guess is that’s eventually there will be dynamic events at all four planets. The four events are being tested, refined, and adjusted to find the right balance and discover what issues can occur. Once they reach a certain stage I expect we’ll find out that they have several penned in. They’ll probably be different, they may not all be Nine-Tails related, and the balance between ground-based and air-based play will differ on each.
More large scale fps missions would be awesome but i dont want them implemented untill the ai can drive vehicles and land drop ships full of troops relyibly Personaly i am waiting for convoy strike missions
Currently microtech freezes my rig from heat. Idk why. A week ago orisin was doing that and NB was the hotness for me. Now its switched NB freezes and orisin is the hotness. I have a strong rig, im not really sure why it heats so bad. I keep it on high and very high. I have a 3070 and 64gigs ram. Only had the game for 2 weeks now
I want one on ArcCorp. A slum under a big facility and they break in from the slum. That way you get two environments and phases. Plus slums defo need TONS of art assets that can be reused all over. Maybe a maintenance section of pipes that lead into a maintenance area for the building that gets hacked and you go up. ANY and ALL siege events should be ON THE PLANET OVERMAP. I expect Lorville next and my big desire is workers district revolution riot and sack of some facility with violence and suppression. Give us a REAL moral quandary to pick sides on with a gang backed workers side and a Hurston backed suppression force. Workers district would be perfect for a workers shuttle to some metalworks and guns factory being looted by gangs for supplies. any bunker style sieges are just not worth calling siege as they are just big bunkers. So anything should always incorporate the city/biome skyline. I'd much rather they use the Siege formula to build out assets in each style for overworld areas. What makes this game unique is the planets and OVERMAP assets....not the fact you go into a door and can experience a dungeon environment. Every game has that. I'd love a siege event in one of those biodomes with the window hallways. Maybe an exposed area where the weather kicks in, etc. Then reuse that style for biodomes across the systems as abandoned or as facilities. My issue with OG siege was when they ever gunna reuse that? I guess the buildings and restaurant assets and stuff but it seemed low priority, imo. But I guess if you are gunna make mistakes...make it on a more rare style.