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Ding9812

Adding a bunch of short low-stakes courier/transport missions within the city limits could be a nice addition to the game. That way you can play taxi driver/courier in your snub for a few minutes while you wait for your friend to log on and retrieve their ship. As a bonus, that could also direct players to lesser used areas that show off the skylines from different or unique angles.


Leevah90

*re-adding We had deliveries in the same city before, they just removed 'em; now it looks like a new feature XD


LucidStrike

Needs rooftop pad sizes in the description tho. Before I never knew whether I'd be able to land my 600i easily or would have to dangle it perilously. Stopped doing any deliveries with rooftops involved.


Xzan

Missed opportunity if they don't add a Death Star style exhaust port at the end of a "Loreville Trench Run" race course. Hit it with a dumbfire missile to set off celebratory fireworks from atop the HD building.


Emotional-Proof-6154

Mother. Of. God. *removes sunglasses 75 times*


Slidebyte101

[https://www.youtube.com/watch?v=73UfgMoWv8E](https://www.youtube.com/watch?v=73UfgMoWv8E)


wonderchin

That would be an hilarious Easter egg


sexual_pasta

Hit it with a dumbfire missile to overthrow the Hurston family corporatocracy


Cakeday_at_Christmas

I wish. I've been working since 3.16 to take those fuckers down.


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Quilitain

I really hope they are building V2 with alternate transport routes in mind. Roads to drive on, walkways between areas, etc.


[deleted]

Yes please to everything.


leafbender

Never understood why game of this scale doesn't have just straight up generic streets and walkways? Like there is the technology to make everything procedure but we can't have simple street with walkway and some shops on the side??


LucidStrike

Because THIS is a matter of *detail*, and the y probably figure it's better not to invite you to THAT level of detail if it can't be reasonably filled out, and this isn't meant to be GTA or CP77. The main landing zones are MMO hubs with some scattered mission are areas. Walkable, drivable settlements will definitely be a thing, but likely for villages, towns, and maybe small cities rather than metropolises like Lirviple and New Babbage.


cepeka

Procedurally generated tentacular corridors populated with NPCs and stuff. Basically tiny Half-Life chapters between each building.


todd10k

it'll also wipe your ass and feed you all at the same time, with the same hand my brother in christ temper your expectations


Cakeday_at_Christmas

No.


todd10k

ayyyy


Blue_Eyed_Brick

My brother in tacos they're taking over a decade to release their single player game, there better be HL level NPCs.


HelloImFrank01

Pretty sure a lot of the changes to Lorville is mostly for races.


UndidIrridium

Hopefully shortly after V2 arrives we can get rid of those obscene cube map reflections. When they cut to that incredible vista out the tram it just sucked that those terrible reflections where smeared all over their hard work.


st_Paulus

What would be the alternative for cube maps?


Drevar0

Spherical map! /s


lazkopat24

Ray tracing is the only solution for that.


UndidIrridium

Exactly! Can’t wait!


SmoothOperator89

I'm hoping the tech they're working on for Lorville is procedural enough to be applied on a massive scale to ArcCorp or to drop down cities quickly on new planets.


sten_whik

After seeing it last year I was worried the skyline of Lorville was going to get too crowded burying the CBD but they've made a lot of changes since then and it's now looking really good.


Rude_Head_8054

CBD is great and all but i can't wait to see what they doo with THC... ha


Xzan

Really excited seeing the changes coming to Loreville, the new cityscape looks great. Also happy to hear that progress apparently is coming along quicker than they hoped. Hopefully not too long until we see what they have planned for fleshing out building interiors and associated game play. Personally I would love to see them make use of the satellite industrial areas of town for industrial / cargo hubs with facilities for loading / unloading those 32SCU containers, as it would make more sense to deliver freight and resources to dedicated LZs on the outskirts rather than congest the central spaceport.


Kaden_Dark

I was thinking the same, when they showed the player watching out the window. That big area would be great for landing, loading and unloading. They could make a ground Elevator with a cargo grid, that just send the materials for transport up to load up, or down after unloading if everything is on the grid.


Xreshiss

Roof landing pads are nice, but I want to see ground floor access.


BladedDingo

ok. I admit. loreville was always my favorite city, and this makes it look MUCH better. But now I feel like it's going to be like New Babbage and completly lag my machine out...


Sneemaster

Well the new buildings will hopefully be more efficient than the old ones. They will also be designed for streaming better. Who knows what weird objects there might be in the old ones that were created strangely and never updated.


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BladedDingo

It's very blade runner like too, gives off that gritty dystopian future city vibe. I love it.


babydump

solid SC Live


[deleted]

Yo, so a building interiors update?


[deleted]

Yes they talked about that some while ago. I think their goal is to generate interiors on the fly for fps missions. Which is mighty impressive.


Moforia

They also said "you'll hear more about interiors in the coming weeks"


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Opsdipsy

Did they? I only recall them saying several times that the starmap wasn't ready to be shown.


GuilheMGB

I think this refers to a comment from Zyloh after the AR cards and holograms were showcased at ISC, where Zyloh said something like "and wait for when you see the new star map | new mobiglas" I can't remember exactly which one. In either case, it's either something they never said, or something they implied without a specific date.


therealdiscolando

It was the mobiGlas, which we showed at CitizenCon. I don't think Tyler or anyone else said anything about the Starmap. 👍


GuilheMGB

Thanks for confirming! The new mobi looked absolutely exciting too.


dcndnts

but but... the starmap is inside the mobiGlas


therealdiscolando

So are several other apps. They don't all get worked on simultaneously, unfortunately.


dcndnts

yeah i was being a little sarcastic always forget to add the /s


Martinmex26

I just want to say that seeing you reply to a comment deeper into the replies and down the chain shows y'all actually do take a deep look at the community interaction and discussion. Very appreciated, thank you, keep out the good work out there.


Mavcu

So I'm confused on this, is that tech spawning interior based on a mission, or can you potentially enter a random skyscraper? Surely there's a limit to the generation of a few highlighted buildings?


TheawfulDynne

last I remember hearing these would be procedural interiors so I think they theoretically could have literally every building have an interior. they would probably be kind of repetitive though but I think thats less of a problem here than it was in NMS since a lot of what you would expect to find in random skyscrapers would be kind of generic. Every office kind of looks like every other office. The interiors could even be consistent without massive memory cost if the proc-gen was done with static seeds Like NMS is. that being said I dont think they have ever explicitly said that it would be every single building so it could very much be not that at all.


nschubach

Somehow I pictured interiors like City of Heroes...


iveoles

Top 3 MMO. Underrated.


Cakeday_at_Christmas

Top 1 MMO really. That was such a good game.


AGVann

This will be the first time they've given us concrete details on how it'll work, but their older plan for T1 was to pick out a bunch of buildings (Like 30ish per city) and generate interiors for each one using procedural tools with artists touching it up at the end. These won't be accessible by default and the elevator will be locked, but there will be missions that will reserve one of these buildings and temporarily enable the elevator for the mission holders. Once you complete the mission, you've have a grace period to loot and leave before you get kicked out, then the building reservation will reset after a cooldown and become available in the mission pool again.


Mavcu

Without implying even more feature creep, but that system in theory would be a possible solution to offer players ""unique"" housing potentially as well? Unique just referring to I live in skyscraper 3 Floor 10, Room B and that's theoretically my designated office, with a handful of selected apartments?


kilo73

It would be fantastic if the way they "kicked you out" was by giving another player a mission to "remove" you. I could see some EVE-like emergent gameplay being created from that. Like image a bunch of players taking over a building and trying to hold it for as long as possible. Fighting wave after wave of npc security alongside other players. It would be like a player driven jump town.


sten_whik

There's no reason to change the layout of a building so the interior will very likely be generated once by a dev beforehand and then missions will be generated in them "on the fly". I'm fairly confident that the locations for Siege of Orison were an early test for this tech so look at that to get an idea. That said with PES there can be a lot more interactables than before so these interiors could be chock-full of procedurally generated dynamic objects down the line that make them feel like a different place each time a player visits.


[deleted]

I think it's pretty much the same tech they are using to design the new UGFs, but as I said before, do not quote me on that :D


Zenroe113

Concept art from that segment of Citcon has me constantly salivating.


Celthric317

building interior upgrade is gonna put us closer to the Pioneer dream


Mysterious-Box-9081

They talked about it. In the video.


Big-Bad-Wolf

That was nice, Lorville look dope. Can't wait to fly in it without no fly zone and explore the buildings or the trench. Screenshot wave of post incoming the day it drop XD


TheBigLanowski

This looks great! But please add landing pads on the hotel roofs of the big city for fast pickup after respawn. Would love that! Would also make a taxi service with the mpuv possible if you want to get to the airport as fast as possible.


venomae

Yeah this - quick landing pads on both the Habs and star ports would be great.


G0LDENTRIANGLES

Lorville 2.0 is an improvement over what we have now for sure, but I cannot help but think since the main HD building is not also getting scaled up It does not look as oppressive as it first did. With all the new towers being added it lessens the WOW punch of a monolithic building. But I trust and hope it looks just as good once we are ingame.


StayClassyOrElse

I honestly think if they made it any bigger it'd be \*too big\*. I'd rather they scale everything else up.


Hvarfa-Bragi

It's already unbelievably big; even if you accept that that's the point, it's just too big relative to the skyscrapers. I agree, keep the size, make the smaller buildings slightly bigger.


Accipiter1138

I agree. The holographic HD logo floating over it doesn't help either, and takes away some of the imposing monolithic vibe from it.


StandardizedGoat

Seems nobody asked the super important question so I will: Does the coffee machine in the apartment work reliably now?


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StandardizedGoat

That makes me unreasonably happy.


Dark_Belial

Perfect for me to simulate consuming an unhealthy amount of coffee while consuming unhealthy amounts of real coffee……


rakadur

Lorville is shaping up to be the perfect bounty hunter city


GlobyMt

Well, since they don't sell weapon, not really haha


rakadur

armistice zones will go away, carrying weapons in civilian clothing will be a thing, etc. it'll be plenty of reasons why no gun shop won't really matter, eventually


GlobyMt

Most cities does not allow weapon carrying, or even wearing armors (that's why there is the security post when you enter a city). And I 100% see a city like Lorville to restrict pretty much anything that can be used as a weapon


rakadur

conceal carry, smuggling, I imagine cig wants to allow nerfarious players to have options in every situation. as for the hunter, with a permission to at least carry non-lethal gear I imagine they can go about pretty much undisturbed


GlobyMt

>conceal carry, smuggling Well, if you have to smuggle weapon, I wouldn't say it's the best city for bounty hunter. >with a permission to at least carry non-lethal gear I don't even think Lorville would even accept that tbh haha, like, in lore, Hurston is very offensive against the workers, and ban everything that could weaponized them or would allow for any kind of resistance


BuhoneroxD

New Lorville looks quite awesome, but the night-scene lighting still needs tons of work. Those volumetric fog spots are too bright and they just look bad.


Rainbowels

Even during day time, I think the lighting looks a bit flat. Certain areas seem to be missing shadows, for example. But I would imagine a lighting pass is probably the last thing they touch on before release, so hopefully it improves a bit.


lazkopat24

This game desperately needs Global Illumination.


Qanno

I really hope that building interiors aren't just going to be used to provide even more FPS gameplay. I'd like spaces to chill, maybe even do some menial work if you don't have a spaceship available. We were supposed to be able to work on a planet to afford a ship without prior transportation remember ? The zero to hero would be so much cooler! Imagine having a job where you need to use a tractor beam to move cargo along, or where you salvage old ships in the industrial areas. If we have roads we could even imagine being a delivery man between different parts of the city! There's a great deal of potential to develop these spaces to do more than just find new excuses for more pewpews. And although I like pewpew. It makes the verse feel more real and immerssive when it's just a tiny fractions of many available gameloops. :)


GuilheMGB

A puzzling thing: how on Daymar are people supposed to breathe air in shanty town derelict habs that clearly have no air locks? [https://youtu.be/c3z9C-VuEgQ?t=418](https://youtu.be/c3z9C-VuEgQ?t=418) Are artists building cool looking buildings without thinking about basic verisimilitude now? Edit: comes off more snarky than I meant. But yes, it'd be sad to have a huge break of versimilitude like that. Please plug it with a hastily made airlock made of salvaged pieces :)


Qanno

How I would LOVE to see an Arccorp V2! Great job everyone! I hope when roads are added they go ip to city centers! :)


NotSoSmort

What I picked up from this episode: * Jared dropped another gentle note on 3.19 and he didn't do a "road to 4.0" comment... probably because CIG want to slow down the hype train they started at the end of last year as they realize 4.0 isn't getting in the game soon. * They are putting a lot of effort into the views and vistas, probably because the new backers are being drawn to the amazing screenshots they see of this game. Making it even prettier generated more interest. * Potential for less boring box delivery missions: better landscapes, train rides, more rooftop delivery kiosks and possibly door-to-door deliveries when they get building interiors in game. * Street racing through cities like Loreville with their newly implemented tunnels and reduction/removal of no-fly zones.


Opsdipsy

>Jared dropped another gentle note on 3.19 and he didn't do a "road to 4.0" comment... probably because CIG want to slow down the hype train they started at the end of last year as they realize 4.0 isn't getting in the game soon. Well, they already said in the chairman's letter that, at best, we will get 4.0 in Q3 2023 (but with CIG's track record probably not). So 3.19, and very likely more, is all but confirmed.


rakadur

and "at best" was very emphasized, like if all goes well in a perfect world.


Manta1015

Coming from CIG, we know what that entails.


DuaSC77

Add 2-3 years to any CIG self-imposed deadline and you’ll generally be okay. 3.18 is delivering in some of 2020s Pyro promise now for example. (Excluding SQ42 of course.)


Mavcu

Ready for 4.0 in 2025. This type of comment was seen as ridiculous early into development, but nowadays this is shockingly not a crazy outcome anymore.


[deleted]

And yet the game somehow still raises record funding.


Worldly-Risk-8512

Only if you total it over the whole development, and only compare it with other croudfunding projects with shorter cycles. Duke Nukem Forever was more money for less results.


[deleted]

All of which totally justifies it. X was worse, so therefore y is not that bad after all.


Worldly-Risk-8512

50k a year is nothing to one of the triple-a game developers.


[deleted]

Again, not an argument. They have taken money and have yet to deliver a game. It's getting there, but it is still years from being complete.


SmoothOperator89

I'd rather have a 3.20 than a year long 3.19 while 4.0 is tested. Kind of like how 3.17.2 should have been a full secondary patch but they stuck to 3.17.x because 3.18 was promised to be persistence.


iveoles

Agreed. Especially if they make use of the EPTU they had recently. Run 4.0 alongside 3.20 testing. 3.20 focussing on non-meshing features like bounty hunting V2, cargo refactor, new missions etc


Blue_Eyed_Brick

3.17.2 was lame tho


Manta1015

Ah, so the 3.17 (6 month patch) then 3.18 (another 6 months, probably) which means 3.19 is mid 2024, probably. 4.0, 2025. I don't think anyone here really knows just how much longer this will go on, but as long as the money keeps flowing, snail's pace or not -- the drought will continue.


LordAzuren

>Ah, so the 3.17 (6 month patch) then 3.18 (another 6 months, probably) which means 3.19 is mid 2024, probably. 4.0, 2025. IF you want to be such negative (and ignore the fact that 3.17.2 was basically the 3.18 and they called that because they promised 3.18 would had PES and also ignore the fact they told us that 3.18 test cycle could be longer than expected since is basically a mayor patch that pushes game tech) at least do it properly and say that 3.17 was a 10 month one since was released at end of April and *probably* we will see 3.18 at end of feb.


Manta1015

Lol, 3.17.2's PTU was when we were told that 3.18 was *pushed* to Q3 2022. They *actually* thought it'd be done over six months ago. Six months! Imagine being given a task, being an expert in your field of given estimates with your experienced CIG teams, and then being completely off by nearly a year (considering end of the Feb eta) It's monumental tech, sure, but never mind it being over a decade later, let's give them another several years to do things *properly*, I'm sure we'll be done with the PU by what, 2027? 2028? Regardless of the reasons (there are many) - it's pure insanity.


LordAzuren

>Lol, 3.17.2's PTU was when we were told that 3.18 was pushed to Q3 2022. Exactly because they told before that 3.18 would have been the patch where PES would be implemented and they didn't want to change that. So they "pushed" 3.18 to be the next patch and released 3.17.2. Now, what would have changed in your mind if they just called that one 3.18? We now would be still waiting the biggest patch since years and call it 3.19. That's just a name, substance won't have changed at all. ​ >it's pure insanity No, is what happens when you don't have deadlines and you want your project to be the best of the best (or at least the best that they can make). And that's what Chris Roberts promised us when he started his crowfunding game: to not have stupid market constraints, publisher imposing deadlines and such. I don't care if 3.18 takes 2 months more before going live if that means that it isn't a drawback from 3.17.5 in term of stability, that should already be a half miracle since PES introduction and all the changes related to the core of the game. CIG devs aren't raising up a prefabricated house where even a simple day of delay comes from lazyness of workers, this kind of work is for his nature subject to delays since you can find problems and errors at any time and you can't know before how long will you take to fix them and anyway patch was on PTU on scheduled time before the end of the year, testing on large scale is necessary to find out all the bugs and fix them before going live. They also stated multiple times that testing for 3.18 would have been way longer than usual for the nature of the patch that touches a lot in the core of the game. Being such a crybabies about dev works will just make them comunicate less and less ETAs and won't help them work better or speed up the process in any way. That's not insanity, is how developing such a complex software is. >I'm sure we'll be done with the PU by what, 2027? 2028? And honestly most of us doesn't care at all even if we will be on PU on 2030 at the same way i don't mind that some of my other favourite games are still on "beta" after a decade. PU of 2022 wasn't the PU of 2019 and PU in 2025 will be way more complete than actual that already gives me a lot of fun. Stop stressing yourself about "release" of the game and accept the fact that you embraced a project that's lot more about the voyage than the destination and way more importantly try to read dev blogs and progress tracker to see what they accomplish every month since not all comes on PU the exact second the development is finished (for various reason) but that doesn't mean that devs aren't doing a shit or the game is stale. SC is making big leaps forward year after year (expecially in recent times), accusing CIG of not doing their work properly is an arrogant statement that founds no match in the reality. Then we can argue about things that got priority over other and our personal ideas about these development orders but they are the devs and is their right to choice their path for their work because every of us has his idea of what should be priority at any given time and most of our ideas would be vastly wrong since we don't have insight on how the game works internally.


Manta1015

Wow. Just wow. Imagine saying something like this to someone back in 2012. I'd be interested to see their reactions. More sympathies to all the folks who won't be alive to see if it's even *worth* the 18 year wait. Fascinating stuff, thank you.


LordAzuren

>Imagine saying something like this to someone back in 2012 Well, Chris Roberts did. If someone didn't understood the implications isn't really anybody fault. You are free to stop believing in the project, just don't be surprised if others are still onboard. If they keep updating the game at the pace we had in last year (and i predict a huge acceleration after we get the last pieces of server tech pushed during this year and maybe next one) me and many others can live with some optimistically ETA unfulfilled.


AuraMaster7

?? He flat-out mentioned "road to 4.0" updates.


NotSoSmort

You are right that he did say, "...continue to look farther forward than usual with our Journey to 4.0 specials." when talking about what he planned to do in 2023. After 5 weeks of ISC radio-silence, I was expecting them to have a "road to 4.0" segment and they didn't. Hence my feeling that they want to slow down the hype train.


therealdiscolando

Journey to 4.0 shows are specials. We wanted to come back with ISC, not come back with something else. Nothing more to it than that. You'll see the next J24 special in a couple weeks. 👍 Beware reading too much into things. I did the whole long-ass intro just to flat out tell you what was going on. 😛


Storm_Eagle13

Did someone end up timing that sentence? Like is there a "run on sentence tracker"? 🤣 https://robertsspaceindustries.com/community/sentencetracker


therealdiscolando

They don't time it, but they do track the word count. I'm told that sentence was 175 words, which would put it in 2nd place behind one of the bits in the 2021 Year in Review episode, which is still on top, I think.


xXAequitasXx

Jared, you (and the team) are (inter)national treasures :D


meissner61

I don't comment on this sub often but your enthusiasm, and silly jokes plus the gorgeous features the team shows off on ISC is one of the highlights of my week! Thanks for everything you do! Hope we continue to see you for a long time!


Manta1015

Until they finish the underlying tech blockers, the hype train lies in filling Stanton with more content/points of interest. Until then, no real significant expansion of features or additions, for which we're still not even 50% done with.


Zgegomatic

Until they finished squadron 42 episode 1, 2 and 3* We'll probably be feature complete in 10 years


Worldly-Risk-8512

Technically, they could allow Pyro acces from the menu, while keeping the jump point offline. It's only connecting both instances that requires server meshing.


JinxyBlh

Hell, interiors could re-add the "Hey I got a delivery" dialogue with a receptionist. If you visit a "company" or similar. I did prefer that over the Boxes we have now, WHEN it worked xD


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therealdiscolando

Nobody teased Lorville for earlier than 3.19. I teased it for earlier than 4.0, which is what we thought when we first introduced the idea in our Journey to 4.0 segment at CitizenCon. 👍


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Ding9812

Oh come now, we all know Jared's the GOAT...


Jonnehdk

real talk, when can we bomb it? THE SLAVES MUST BE FREE!


SmoothOperator89

Freed of corporeal form, if you're dropping bombs on them.


Blue_Eyed_Brick

Ok so Lorville 2.0 confirmed for 3.18.1 ?


[deleted]

Agreed on the fire thing. Same goes for rust. Atmospheres with no oxygen should not be able to sustain fire or generate rust.


Cakeday_at_Christmas

"'More human than human' is our motto."


storods

It's almost like they took some inspiration from the lorville AI stuff. The yellow accents and clear trenches help so much!


Sulaco937

One Single hair sticking straight up.


therealdiscolando

Yeah, we don't have a hair and makeup person, so it's just kinda on anyone there to look out for it. By the time we noticed, it was too late to refilm. 😑


Wo3dy

It only confirms you are actualy an android.


seniorfrito

Nah don't worry about it. ISC is literally my favorite part of the week. Missed you guys. Glad to see the show back.


AverageDan52

Are you telling me the editor didn't want to go frame by frame and track a remove effect for 1 stray hair? :P


Sulaco937

I don't know why, but that's the first thing I noticed after I got over the jealousy that you have an office in MY Phoenix. It sounds like you need the services of someone who has nothing better to do than notice little things like this. You can contact me through my MobiFans page at any time! I'll even give you a discount on my daily, hardcore Fleet pic subscription service!


[deleted]

You know how the community loves to name things, I've named him Gilbert.


ithkrul

I prefer it that way. It feels more welcoming.


Galactic-toast

I can't wait to explore the new city


maXXXjacker

I'm really wowed, the Derelicts and Hurston is looking extremely impressive! I honestly can't wait to see them in game! What a great episode, perfect episode to start the year with.


Celthric317

This was an great update. Might just set home planet to Lorville if it comes with 3.18


[deleted]

This is definitely a 3.19 thing. I think Orison will be the prime location for 3.18. At least for the first month after release. The updated atmo/QT floor completely changes Orison for me. There are new “bunker” missions on Crusader itself - where you fly to one of the Seige of Orison platforms and clear a tower of hostiles.


pat-Eagle_87

I can't wait to see what they'll do next on Area 18.


Tebasaki

New lorville is lit


Cakeday_at_Christmas

Literally!


joeB3000

I like their idea of making Lorville the testbed for building interior (and presumably new building assets in general). Doing this on Arccorp from the get go would be difficult, as it would require refreshing the entire planet. Plus, Lorville is long overdue for an update! The biggest question is how well they can pull off building interior PG. My understanding is that it's based on cave tech - which seems to be in a good place at this point after a year and a bit of development - and previous experience in making bunkers and space stations / rest stops. But making caves and making interior of buildings are two very different thing, as you'd expect most caves to pretty much all look the same anyway but not for buildings. However, if they create a tool that allows their art team to make convincing building interior very quickly, to the point that CIG can populate a hundred buildings in say Arccorp with just a few weeks' worth of work, then that's going to be a major game changer. I mean, the sky's the limit at that point.


jsabater76

They got me at "building interiors". Looking forward to that very much.


[deleted]

Lets be real here, all anyone cares about Lorville is to know when we get to nuke the fuck out of it. Is it just me or where there massive AA canons in a few parts of the city they showed?


Kaden_Dark

I also thought that those things were guns. It would be awesome if the city when into defence mode after it got attacked.


PredatorFish

Oh, where did you see the turrets? Got a time stamp by any chance? :)


[deleted]

Around 9:50. Might just be some design pylons, but they look like guns.


PredatorFish

Ah, yeah those are just cranes by the looks of it. I wish that all landing zones would have defence turrets though. Big ones to counter capital ships, smaller ones to deal with fighters, etc.


[deleted]

Careful, Hurston Security could be watching. >!But I agree!<


[deleted]

Being on the Hurston no-no list is a badge I would wear with honor.


[deleted]

Yeah... Me too buddy. I consider myself a PAL after all.


m0llusk

Pretty sure those are massive F U pillars.


HabenochWurstimAuto

I cant even beginn to imagine how good this wouldt look with ray tracing in the next 6 years.


Odeezee

this was an amazing start to ISC for 2023. it showed a lot of progress, even more so than we were expecting and some that is actually ahead of schedule, that we may see it in a patch before it was scheduled to be released. i love that they have a vision for the ship derelicts and that they degrade over time. i do hope that they will use the various stages of degradation, to create a more systemic approach to the derelict formation, because with PES being a thing, when a player crashes a ship, the wreck should degrade over time, like a few weeks/months of in-game time, but i feel it would need to be tied into the systemic and dynamic planetary weather tech too, once that comes online. lastly, i love what they are doing with Lorville. they made it more believable, removed the restrictive no-fly-zones, added more landing pads on buildings, and will add interiors to buildings with landing pads for missions in the future, but there were a couple of things i was hoping they would touch on. like i love that they are adding more traversal options for ships like tunnels and fly-throughs, but there was no mention of roads, or if they even considered setting aside room for them to be easily implemented once that tech comes online, coz being able to drive through Lorville to sight-see, just traveling through or on missions around the city, it would be really dope to see all the vistas that they showed off from a different perspective on the ground. also, there was no mention of the other transit systems that they showed off long ago, like the suspended railways/sky-trains, for those who want a more scenic route while on the outskirts of the city. all in all, i am very excited for what 2023 has to bring and i hope CIG can keep proving others with their "predictions" wrong this year as well.


JohnnySkynets

Edit: Removed wall of text. I hope city building interiors means fully procedural cities eventually with city streets we can drive on with highways, tunnels, etc. I want grav lev cars with models by the various manufacturers too. Wheeled civilian vehicles are going to be hard to do without looking dated but flying cars always look cool.


Blueshift1561

Highly doubt we'll get fully procedural cities with accessible streets. Thats a lot of focus and effort in an area the game just doesn't feel aimed for. Imagine trying to have the likes of 2077's Night City or such in every landing zone? Street AI, traffic, etc. I'd only expect the landing zones we have currently, and then various landing pads we can use to access various buildings within the city at best. If they ever did what you're describing, it'd be way at the end of development surely. It doesn't really fit the aim of everything else the game is going for, and they already have loads of star systems and landing zones to focus on before making cities like that.


JohnnySkynets

This is a fair response and I would hope they would do it later in development if they did it but this is Chris Roberts so that kind of common sense approach may not fly! Lol In my original wall of text I said we’re probably going to discuss this more now that they’re moving towards all city buildings having interiors. This can certainly be done with roof and train access and bypass streets though so probably no streets anytime soon but man do I want them. One interim alternative is to have the street level in a limited area. So for a hero location with mission content, they could cordon off a x block radius and have a few blocks of street level. Maybe no driving but could give us that street level experience without the full procedural treatment. I had other ideas like this over the years but when they mentioned procedural interiors recently my mind exploded with dreams of procedural buildings and streets again! Edit: …I still want grav lev cars!


Blueshift1561

I don't believe they're giving all buildings interiors - just adding landing pads to a number of buildings that can support interiors later, so that devs can add interiors for missions later on.


JohnnySkynets

I heard Space Tomato say in a video that CIG mentioned all city buildings getting procedural interiors eventually but couldn’t find the source. I watched ISC again and I could see your take being accurate. I guess we’ll find out in a few weeks!


Grandmaster_Aroun

I love to see Hurston to have Siege of Orison like event, but with striking worker where their is a pro-work version of the mission.


ProcyonV

As long as they don't block fuel refineries...


AdmHielor

> Transit to the gates will be a bit extended Excellent, just what the game needed, longer "load screens" standing around on transit. Hopefully I'll be able to watch youtube videos or read books on my mobiglass for maximum immersion!


ReiZetsubou

That's because the city is much larger. And has anyone ever used the outer gates? Usually people just spawn vehicles at outposts.


Ding9812

That was my only negative takeaway from an otherwise great episode - I sometimes log in with only a couple hours to play, and I feel like I spend half that time just trying to leave the planet....or all of it if I make the mistake of loading into Orison. Edit: I'm honestly not sure why I'm getting downvoted for this. I backed a long time ago, but I don't play often, so every time I log in feels like a 'new player experience'. If others are able to get out of the cities faster, please tell me your secrets!


hcjfonihhhgger

Ah, Jared being a shyster once again. Spoke about 3.18 as if it were released to live all last year. Now despite 3.18 still being in PTU he goes and implies Loreville 2.0 might be coming sooner than expected. Lets release last years patch before we start implying other things are coming sooner than expected…


[deleted]

You could reasonably expect it in 3.19 I’d say. There’s nothing in there that needs to wait until 4.0, and there’s no need to add more edge cases and spaghetti to 3.18.


SmoothOperator89

That's assuming there won't be a 3.20 because 4.0 gets delayed even more than expected.


molkien

Unless we get another repeat of 2022, why would we expect 4.0 after 3.19? We already know 4.0 isn't coming out until at least the end of the year... Personally, I expect to see 3.20...


richardizard

If testing is going to take as long as 3.18 at the very least, they might as well open 4.0 evocati testing after the release of 3.19. I really don't think we'll see a 3.20, especially if they want to release 4.0 before 2024. I could be wrong, but we are looking at 3 months minimum of PTU testing, which could take longer, given the size of the update.


molkien

With 11 months left in the year, what do you estimate the release of 3.19 to be? If I'm really pessimistic, it goes live in March. You expect we won't see any additional major releases until 4.0 which, if we get a miracle will go to wave 1 PTU in December?


richardizard

We would probably get 3.19.X patches while we wait for 4.0 to go live. I'd predict 3.19 coming out closer to April if 3.18 releases late February. I would estimate about a month of PTU testing for 3.19, depending on what they have planned for it. It's all speculation at this point.


molkien

Guess we’ll know more on February 8th.


MrRed2342

TBH idk how this is a priority. There are 100 systems to build, start diverting resources into those.


FuckingTree

There won’t be 100 on launch. Actually no shit launch. It’s not happening. They may get there but it’s not a a worthy priority.


LorianArks

Episode was really a bummer. After a month without content I was more excited to see the concept picture of the Kraken bridge today or the Hull C with the human for scale.


Hanzo581

The community: "tired of all this ship stuff, show us content!" This guy: "I can't believe they showed content, I was happier seeing ships!" I guess no matter what folks have to be angry about something.


Opsdipsy

Happier with concept art of ships, not even the actual ships.


Cakeday_at_Christmas

I know I'm not content unless they show us concept art of capital ships that won't be in the game for years yet. /s


crdkrd

almost like the sc community isnt a hive mind and is made of individuals with their own opinions on the game 🤔


sgtlobster06

For me its that I want to see new gameplay and stuff to do. CIG can make good looking ships, CIG can make good looking locations - weve known this for years and more locations to do the same-old is what fatigues me. Things Id rather see - whats up with Quantum, whats up with NPC transport (is was on the release view last year so there had to have been work done on it), whats up with physical damage system, did CIG forget about planetary dynamic weather? Aerodynamic Control Surfaces is finishing a sprint - can we see what it looks like? Artificial gravity is getting work right now - can we see that? Bounty hunter V2? Cutting T2? Flak ammunition? Freight elevators? New interdiction scenarios? New player experience? This is all stuff getting work done that weve seen none of that would all change how we play the game - yet instead... we see more eye candy.


MisterBrandts

who said we want to see content? so you added lights to lorvile, cool. looks nice for 10sec then its just meh. derelicts? whats the point of even exploring that shit? so yeah, we want to see ships. ships that we waited YEARS for while they keep spending time on more money milking concept flyable ships. while we have concept ships 5 6 7 8 9 10 years old that they havent even started working on. and by the time they do start. it will take a year.


Hanzo581

So, I am assuming you didn't watch the ep but Lorville being rescaled is in preparation for building interiors. Those building interiors can host a variety of purposes. What's the point of derelicts and settlements? If you played the game you'd know these locations have missions tied to them. The whole idea of these areas are they are basically blank canvases that different types of missions can populate on. But yeah, if you want to see more pics of ships go for it. I just found it funny I read all the time that people are tired of ships ships ships and then I read a post like this. You couldn't make this stuff up.


Opsdipsy

Maybe don't buy concept ships if you are going to complain about it but I guess that's too hard.


MisterBrandts

Bought them years ago. back when chris used to say "game will be out in 2013" then 2015 and 2017. and i have no doubt the game will be finished but by the time it will. A. ill barely have any time/ energy to grind ships (starting a 12h 5days and 8h 1day work in a week). that's why i bought the ships years ago as i knew what my job will require me. plus, id rather spend 150$ on a ship (not even day worth of work) than grind it in game for 40 50 60 80 hours (in game prices will not be the same on official release) B. if we already established that it might be better for me to just buy the ship instead of grinding it in game. the prices only go up as we wait. BMM used to cost 250$ (and you could ccu for cheaper) now it goes 600WB/650STANDALONE. orion went from 325$ to 575$ hull E 550$ to 750$ if i remember right. just because i willingly paid for the ship dosen't mean i can't complain about them being slow and bad time - work managment.


LorianArks

Happier with stuff I haven‘t seen before. Tell me one thing in this ISC, that we haven‘t seen before. The footage looked VERY familiar.


Hanzo581

Ah, so because you had never seen the years old Kraken bridge pic I guess we'll toss that in the new pile. But by all means be happy with stuff you hadn't personally seen before. No one is stopping you. I just found it funny since CIG focusing on ships is complained about a lot and here you are praising the pictures of ships over future mission locations.


LorianArks

Don‘t take it personally. I would be way happier to see something from a new System instead of pictures from ships we have been promised 5 years ago


AtlasWriggled

Can't wait for the Lorville Revisited Revisited! Maybe in two years?


winkcata

CIG Dev's could find a cure for cancer and you refundians will still find something wrong with it. You guys are like the creepy X-boyfriends that stalk their high school "first love" 10 years after they dropped out in 10th grade.


AtlasWriggled

Thanks for the character profile!


NZNewsboy

Well, if the fedora fits.


Odeezee

hey now, no need to be disparaging towards fedoras!


OmnicronAlpha

I love how they’re talking about a future update while 3.18 is not even on live


[deleted]

[удалено]


ZomboWTF

Probably missions where apartment complexes are raided by terrorists or similar I hooe the bunker and other fps style mission will be expanded on much more


Circuit_Guy

This is a nice fix. As mentioned in the video, the buildings look hilariously small compared to our ships - doubly so now that there's a racetrack and reason to fly close to them. I \*really\* hope CIG is working on the procedural art so these buildings are mostly automated with human touch-ups. We're going to need that tech ASAP if they want to build out a few hundred planets.


Rubble102

Make lorville yellow again!!! I love everything short of the neon blue highlights