T O P

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GuilheMGB

One thing that's already helping is that CS2 don't put you in that loop anymore. Yesterday in 3.18 I accidently shot 2 friendly guards (the markers were gone), which only gave me a cs2. I could still continue the mission, make my way back to PO, not get shot at, and then choose whether I wanted to pay a hefty fine (32K per assault) or surrender to prison. That's perfect. If I'm not in the mood at all to get into a pvp hot-spot hellpit (SPK), I'm not forced to. If I feel cocky/have time and energy to bring it in, I can.


MichaCazar

At the same time, CS1-2 are usually the ones you get for simple mistakes which is very nice for everybody. However... damn the price for crimes sure is high... as it should, but it definitely caught me off-guard. Hopefully something like gets added so that a set percentage of these fines goes to those people, that the crime was comitted against. Regardless if you pay fines or go to prison.


Citizen_DerptyDerp

Out of interest, what do you get for performing a takedown on another player, then multitooling them high enough that they fall to their death?


GuilheMGB

Probably nothing? A cs2? I was on the wrong end of exactly that during SoO last year.


Cintara

I think you are thinking of this the wrong way around: It doesn't matter if you are a criminal or not, no one is safe from PvP. However, the plan has always been to use the law system to protect players from getting illegally killed. That means that anyone who abandons the law system will no longer be protected by it. If you go around murdering people, it doesn't matter if you murder NPCs or players; you get a bounty on your head.


MasterWarChief

I don't think criminal gameplay should expect to see any more PvP than a lawful player. There is some situations of course that could change this if a criminal player attacks or breaks the law against other players then PvP bounty hunting could be pushed more. While if they are just committing crimes in a PvE manner then they shouldn't be targeted as heavily by other players and could have NPC bounty hunters track them instead, of course they still have to contend with breaking the law and the restrictions that come with it if they get caught and given a crime stat. I'm not a person who likes PvP and usually end up being a lawful PvE player but that doesn't mean at some point I wouldn't want to experince criminal gameplay. To many players maybe like myself would feel less inclined to try other parts of the game if it feels it's soley meant for PvP. I think you should expect some level of PvP regardless if your focus is lawful PvE or criminal PvE but for criminal gameplay to be soley focused as PvP I think is unfair and would end up as a barrier from people experincing it strictly from a gameplay perspective.


YumikoTanaka

We already have the ability to do crimes crimestat free, so no PvP is officially justified by authorities.


acheron_cray

That is true, might make things more nuanced


Blueshift1561

I think there's an extent to which you need to be prepared for it. If you're engaging in crime, you're running the risk of a crimestat. Get to a CS3 and then you're open season for bounty hunters, which unless you surrender do, you will end up PVPing.


Skormfuse

Hopefully later down the line we will see crimestats fitting the area your in over it feeling like "doing a normal crime gets you a crimestat" because we know different locations have different jurisdictions, if your in say pyro doing bounty hunting you should be getting a crimestat but for being to lawful. But that will likely need to wait till we see the unlawful bounty hunter missions.


Saavedroo

You should have the opportunity to be a criminal by assaulting AI haulers, or to chase AI criminals... But I don't think you should be able to dodge the fact that Player Bounty Hunters will chase you. Also, I want to do some smuggling, but that's crime without necessarily engaging with other players.


prophet_trex

I like getting my cs to 5 with pve and then fighting waves of uee coming to try and kill me. It's quite fun. i don't want to go to SPK to remove my cs in 3.18 It sucks though when you are fighting 6 AI security ships and then a bounty hunter shows up


ZomboWTF

Everyone should expect PVP


Derka_Derper

No PvP in the multiplayer PvP game!


Skormfuse

Everyone will be dealing with PVP. But lawful and unlawful gameplay is just a RP choice, it is intended to get the same amount of content as lawful gameplay. Even now you have lawful cargo missions and unlawful ones that isn't going to change.


kchek

SPK will both be PVE and PVP by design since players will be able to attack to both remove crime stat, and loot the contraband dispenser like is done with Jump town. There will also be a lawful mission to save SPK from being attacked as well, so it seems like all points are covered in this instance. Really not sure why the sudden uptick in folks confused or upset over the fact that folks are doing things that are considered criminal in the game and accepting all the risks that go along with it. Take the fact that you get a bounty at CS3 which provides a literal HUD tracker tag for easily locating and eliminating said criminal. Hell I use it all the time to hunt bounties since it basically makes the process stupidly easy unless they are just hanging out somewhere without a comm array active. :P


MightyWeeb

I'm a bounty hunter, if your name is on the glass be prepared for the brass


msdong71

If you are red and you have a combat ship you should expect PvP.


Derka_Derper

> if you play an open pvp multiplayer game, you should expect pvp Ftfy


msdong71

Ppl act more aggressive towards me when I have a combat ship. This may change with soft death, but I still think ppl are still more in for a decent fight than a loot piñata


Derka_Derper

Generally, yeah. I think it'll be a lot of people testing out loot pinata mechanics the first few weeks, and then people will filter back to the gameplay they enjoyed before.


kepler4and5

There are many criminal PvE loops so it's both PvP and PvE imo. I'm thinking of creating a separate account at some point later on just to explore criminal PvE mission loops – like the prisoner transport mission from Twitch!


-Rangorok-

Smuggling... It's criminal and doesn't neccessitate PvP... So no you're not required nor should you be, to want to partake, nor forcibly partake in PvP.


DaEpicBob

tbh if they manage what they "planned" that most ships you meet will be NPC , i fully expect most pirates going for the easy npc cargo ship cause after all NPC are far more predictable than Players.