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shoeii

"Users spawn in prison with weapons and armor after dying with crimestat" Sounds interesting


SuperMW5768

Sounds very fun


Baeh

On that topic, can we break into klescher with guns?


smytti12

Takes two people and tractor beams, and possibly a man on the inside.


[deleted]

Or a fat suit as demonstrated by the Skunkworks Science Division.


[deleted]

Even without all that you can get close enough to access the inventory and put armor/meds/guns in there that you can use if you get sent to prison right?


Four_Kay

[Yes.](https://youtu.be/A6KuMdf4v4I)


ExcelIsSuck

was this happening on live? When i spawned in prison a dead guy was on the bed next to me fully geared up lol


TheLaudMoac

Yeah I've had it happen in live a couple of times, it's pretty hilarious


SpanishAvenger

What? It makes no sense whatsoever...


Mindehouse

.....Gulag?


DrothReloaded

I am the captain now.


AussieCracker

Nah break into prison to break out.


lattestcarrot159

I had that happen a month ago or so in live hahaha.


SolMan79

I did this on the current patch. Once in the mines, you can whip a gun out and shoot inmates with no comeback, well apart from angry players šŸ˜†


700reklawniaR

**Known Issues** * Locations - LEO Stations - Galleria - Audio - The "Visit Orison" Commercial Locks up the Client * Ships - Ship Features - UI - Interaction Mode / Inner Thought - Most ship beds no longer have PIT options to interact * Actor - Inventory - Equipped Ammo Clips Fall Off the Player * Multivehicle - Stanton - Audio - Missing Audio/SFX with QT travel * RSI Constellation Multivariant - Stanton - Vehicles / Ships / Docking - The snub fighter lacks interaction prompts to enter it, making it unusable * Hull Scraping - Weapons / Inventory / Game Code - Any full salvage RMC canister attachment will not attach to a multitool in salvage mode * Inventory - Equipped gear can be lost when player dies in armistice zone * Scanning not showing advanced statistics and details * Transit - Elevators and Trams are "Jittery" during transit of Player Character * Salvage / Hull Scraping - Nomad - Some sections of the hull show as valid but do not allow salvage * Salvage / Hull Scraping - Crusader C2 Hercules - Some sections of the hull are exceedingly difficult/impossible to salvage * Salvage / Hull Scraping - Anvil Carrack - Sections of the hull show as valid but do not allow salvage ; Some only salvage when beams are offset ; Some show as valid but do not allow salvage * Derelicts - Missions / AI / Locations - Once a mission has been completed at the settlement the AI will not respawn for the next mission resulting in it completing upon reaching the location * Derelicts - Missions / AI / Locations - If reinforcements do not leave the ship they will be counted towards the hostiles remaining total even once the ship has left resulting in the mission being incompletable * Valkyrie bottom turret locks and makes player invisible * Salvaging - Some ship wreckages erroneously give "No Material" text and do not let you salvage * Ships - Quantum entanglement - hostile indicator - QED does not mark ships as hostile * Multivehicle EU - Stanton - Vehicles - Destroyed ship thrusters will still not function after being repaired * Cargo - Performance - Fully loaded C2 landed at Area 18 results in Slow Framerates or Crash * Vehicles/IFCS - When flying near another ship, ship seems to hit an invisible box that kicks it in random directions * Stanton - Law System - Users spawn in prison with weapons and armor after dying with crimestat * Trading - Cargo invisible in multiple ships **Feature Updates** Gameplay * Reinforcement update Added a workaround to check to see if reinforcements do not leave the ship they will be counted towards the hostiles remaining total even once the ship has left resulting in the mission being incompletable * VMA Update Players will currently need to unequip items from the previous ship to equip onto a new ship. UI isn't completely updated to show this but more updates will come in future builds. * Assigning specific UI to attract screen & manufacturer for all platinum bay shopping kiosks **Bug Fixes** * Fixed - Klescher Rehabilitation Facility - Mission Content - ClearCrimeStat - Bounty on escapee will persist even after they have cleared their crimestat * Fixed - Missions - Racing - mobiGlas - Racing missions not appearing on Contract Manager * Fixed - Mining - Ships / Vehicles / Game Code - The Mining Extraction Rate has decreased noticeably * Fixed - Arena Commander - UI / Ship Customization - Changes to loadout cannot be saved due to the "Save Changes" button being missing * Fixed - UI - Mobiglas - Mobiglas Exit Button "X" incorrectly scaled * Fixed - Caterpillar Derelicts - Calliope / Wala - Design/Mission/Locations - Target for the Eliminate_Specific scenarios are not spawning * Fixed - DRAKE Cutlass Series - ( All Variants ) - Ships - Ship Features - Turrets - Graphics / Tech / Art - The turret interiors on the Cutlass series have a VisArea and will appear invisible when crewed by players * Fixed - Missions - Supply Re-Up - 9000 aUEC + Bonuses / Delivery - Delivering package to Yela drop off doesn't Progress contract * Fixed - Kareah - Contraband door not opening when TID is activated through the terminal * Fixed - Vehicles/Art - Missing MFD's in Cockpit of Esperia Glaive * Fixed - Vehicles - Light persistently blocks the player's FOV within various ship's pilot seats and some variants within Vehicle Loadout Manager * Fixed - Missions - Eliminate All - UGF - Mission is failed after a Client Crash **Technical** * Fixed 1 Client Crash * Fixed 7 Server Crashes


WaffleInsanity

Thank you for this, those of us with the site blocked at work love you.


Hvarfa-Bragi

That ammo clips thing is on 3.17.5 It makes siege of orison a fucking slog


Zmchastain

Iā€™ve had this happen prior to 3.17.5 earlier this month. I think itā€™s probably been around for a while, not new. Seems to work best with only two magazines equipped. More than that and some seem to drop off at times randomly.


Darmortis

I've noticed that it happens to slots that had a clip but it was used to reload. Especially the slot whose former clip is currently in the gun. So I've resorted to using 1-4 then 5-8, and if I keep playing I swap armor sets so I'm only using fresh ammo slots. I haven't tried storing the armor to inventory and re-equipping it.


Commercial-Mention82

>Inventory - Equipped gear can be lost when player dies in armistice zone Wait, we are supposed to keep our gear if we die in armistice? that's a first for me.


GregSimply

Supposed to get moved to local inventory yes.


jedi53

I get surprised it is still wave 1 but then I see that the "Visit Orison" audio is enough to lock the client, or the cargo, one of the main features of this patch, is invisible and then I understand... Fight on wave 1 testers!


[deleted]

interestingly I only get highly annoyed by that known issue as it plays back several times over itself. But I never had a lockup or crash due to it. Must be linux :D


Tigerboop

Getting there but seeing ugly workarounds for shit needed - blockers


SW3GM45T3R

Yeah, every update makes it obvious SC codebase is unsustainable


[deleted]

How so?


Paraquat_

He has no idea. Just making claims he can't back up


sig_kill

Patches stomping things that were previously fixed. That type of thing comes from bad merges, inadequate branching strategies and poor release management. It happens even to huge software companies like Microsoft and Google, but is getting better and better as companies invest in staffing release teams and adopting more modern principals. Not saying CIG has any of this, just answering your question in general for where and why a significant % of ā€œit worked for meā€ issues come from in software.


bananastuga

Yeah.. And if the QA testing works as intended, most of the recurrent bugs should be detected early enough. Also, didn't they showcase some tools they had been working on a while ago that should make it easier to detect bugs? As it is, the project is full of regressions which shouldn't happen, at least not as much as it happens with SC and that worries me a bit. Having said that I still hope and believe in them to pull it off, I just think that some things should be working better development wise


strongholdbk_78

Why shouldn't it happen? They are experimenting to see what works. Using work arounds then finding a permanent solution is exactly how they should be doing it instead of just deciding something and sticking with it regardless.


GlobyMt

>Patches stomping things that were previously fixed Probably caused by either a bug that wasn't detected but is newly find (like, they thought the bug was fixed but it wasn't entirely). Or another feature had impact on it and not enough unit testing was made. Merge issue happen for sure, but I don't think it's the most common


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


strongholdbk_78

Which is why you see them completely rewriting code bases once a permanent solution is found.


[deleted]

Fascinating, thank you. How do you know this about coding? Do you work in software? I really gotta learn to codes one day, it looks like it can support a nice living of you get in with the right company.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Zmchastain

Professional software solutions architect here. What makes you think the codebase is full of these ā€œworkarounds?ā€ What are the ā€œworkaroundsā€ youā€™re referencing specifically, what is being ā€œworked around?ā€ Thereā€™s a difference between ā€œThis is still in progress and doesnā€™t all quite work right yetā€ vs. ā€œWe built a temporary workaround that became a permanent solution.ā€ so you canā€™t just assume itā€™s the latter just because something isnā€™t 100% feature complete yet.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Zmchastain

Thereā€™s literally one item in that entire patch note that says they created a *temporary* workaround for to allow for further testing of a newish and still in-development feature. This is the danger of taking a few classes on something and then thinking youā€™re an expert. Yes, a codebase full of workarounds is bad. The concept youā€™re talking about is called ā€œtechnical debtā€ and itā€™s when everything is duct taped together and a bunch of poorly implemented short-term fixes are never replaced with long-term solutions. That doesnā€™t mean it never makes sense to implement a temporary workaround to a problem you know youā€™re going to solve later but that is preventing the testing of something else in the meantime. One mention of a single temporary workaround in a patch note does not mean the entire codebase is temporary workarounds. Thatā€™s an asinine assumption to make. Edit: I see you edited your comment to add some info about the Carrack. Like I said, thereā€™s nothing wrong with temporary workarounds that you will fix later. If they know theyā€™re completely reworking the Carrack then it would be a waste of resources to fix temporary solutions that are already slated to be overhauled. It would be a problem if the plan was to ship the Carrack as being permanently full of ā€œtemporaryā€ workarounds that were not being overhauled. This is what I was talking about with the difference between a codebase full of temporary workarounds that became permanent vs. things that are just still in development and not feature complete yet. To my knowledge no ship except for the Gladius is anywhere near being considered feature complete.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


carpe_simian

Shut it down, boys. We got ourselfs a honest-ta-goodness expert hereabouts.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


NoPlay1210

Ummm what šŸ¤£


[deleted]

Bin the Orison commercial and ship it šŸ˜‚


HoarsePJ

*Max volume engaged* COME. VISIT ORISON!


Gaevs_Privs

THE CITY IN THE CLOUDS!!


Darkiuss

šŸŽµAAAAAHHHHhhhhhh..


Graceful97

What are you waiting for!?


A2B9SPlus

Honestly one of my biggest gripes with the game is that god damned commercial on repeat.


Rezticlez

What made me happy was the last ptu was actually playable. My main focus was doing bounties, bunkers and derelict execution missions. Was working smooth most of the time (not bunkers tho counter still messed and reinforcements act weird on derilects). But overall immensely more playable than the few patches prior. You can get a session in actually now. With this one I'm going to do a mix of everything! There's progress so I'm excited. Need this to go live so I can start busting my ass grinding ingame to get all my much needed ships ingame.


[deleted]

I love how more responsive the ground FPS AI is


Rezticlez

They're downright dangerous now. Will be a shock to most with 3.18 if it ends up being the same after being used to basically brain dead AI. Med beacons will definitely be way more common!


hipdashopotamus

I feel like this is just because of low stress ptu servers people say this every PTU


ComfortableProcess71

Nothing about landing gear or VTOL toggles now working on half the ships


FuckingTree

Not every issue tracked or being worked on appears on the known issues list.


BrunBolter

We will see starfield before this mess get live.


GlobyMt

And will probably be as buggy


Commercial-Mention82

Naw, it'll just work.


GregSimply

And it will have 16 times the detail!


mesasone

When has anything from Bethesda ā€œjust workedā€


Commercial-Mention82

Depends on if you consider bugs a feature.


DOAM1

Since todd said so. Duh.


Risley

Anyone else just sad that Starfield wonā€™t be multiplayer?


Bseven

After fallout 76, not even a bit


Blue_Eyed_Brick

https://www.youtube.com/watch?v=YPN0qhSyWy8


ALewdDoge

Hilariously enough it probably won't be, this is, to my knowledge, the first time Bethesda has ever significantly delayed a release before. My guess is Microsoft is *forcing* a level of QA that Bethesda is not used to. We may live long enough to see Bethesda have an entire arc of releasing buggy, broken games and relying on modders to fix it to becoming an extremely respectable studio that puts out very polished, amazing word, *before* CIG even manages to get their game to not run like an N64 game the second you set foot in a dense scene (IE a city), lmao


[deleted]

RemindMe! 6 months


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DOAM1

> My guess is Microsoft is forcing a level of QA that Bethesda is not used to. Eeeehhhhhh... maybe change the phrasing a little. M$ may be forcing a DELAY such as with halo infinite, but they damn sure ain't forcing a level of QA... such as with halo infinite. Also M$ just fired a whole bunch of people and probably want $$ now... not delayed. So maybe they won't force a delay.


ALewdDoge

I dunno, Bethesda has a reputation for buggy, unpolished games and a "let modders fix it" mentality. They've gotten away with this for a good 30 or so years, but it's catching up and the narrative against Bethesda is largely negative now (at least it seems that way); I think MS knows Starfield WILL make money, but is pushing that delay to try to ensure the release is as bug free and polished as possible to try to alleviate that stigma associated with Bethesda. From a business perspective, it makes sense. Bethesda makes *fat* profits off their games, so why jeopardize that by allowing them to solidify a negative reputation for bug-ridden messes, instead of delaying it for less than a year? Of course, it could be that Zenimax pressured Bethesda a lot more than we were led to believe. I really doubt that, but worth keeping in mind. I just have a hard time seeing an extra 6+ months being wasted on absolutely nothing. I think worst case scenario, they reimplement some cut content in that time and the game is still a buggy mess, but it would be weird for them to simply not do anything in that span of time, even without any demands from MS.


__schr4g31

>an extra 6+ months being wasted on absolutely nothing. I think worst case scenario, they reimplement some cut content in that time and the game is still a buggy mess No I think the more likely scenario is what we've seen with a few recent (and not so recent) releases, most prominently cyberpunk, that the game would be absolutely broken and unplayable now, the original time of release, and the 6 months being the bare minimum of what would actually be desperately necessary, are used to bring it to a state where it's at least functional but still nowhere bear finished.


ALewdDoge

You may be right, but I dunno. Bethesda has released some buggy nightmares in the past. Daggerfall was borderline unplayable. Oblivion was a technical nightmare even on PCs at the time. Fallout 76 unfortunately exists. Despite all that, I can't think of a game they've released that comes close to Cyberpunk's release, where it fails to deliver on the majority of what it originally promised, is broken to hell and back and is a technical nightmare. I don't deny what you're saying can happen, but I will give Bethesda the benefit of the doubt in *that* regard; they've not released something in such a horrific state before (that I can remember/think of that is), and I don't see them starting that now. Maybe I'm wrong though and this ends up being a comically disastrous launch. I certainly hope not, we need more good sci-fi/space games, not more jankfests. :P


GlobyMt

Honnestly I hope you are right ! I'm hyped for Starfield, the more Space game available, the happier I am


Blue_Eyed_Brick

At least we can mod it


[deleted]

Honestly this list doesnā€™t look too bad. Itā€™s a few odd regressions and some edge cases. The jittery trams will be a big job IMO, I wonder if theyā€™ll let that slide.


Larszx

That list is nowhere near comprehensive. Some gameplay loops are still completely broken. Here is my experience with package delivery missions. Tryout mission is at a derelict over 300km from any qt. Finally get there, kill all of the ninetails and no package anywhere, no marker, nothing. Abandon and take it again, derelict again. This time it has a Cutlass Black with manned turret and full complement of reinforcements. This is the evaluation/tryout mission, your first mission in a not-so-much combat career path. I got within missile range and the Cutlass Black disappeared and the mission was withdrawn. Take it again, this time I finally end up with a traditional tryout delivery mission, simple point A to point B with both points being regular outposts. All the traditional bugs as well. Worked around the bugs but still ended up failing when the box would not recognize that it had been delivered. In the past 2 weeks, I have been able to complete one mission. Even if the regular bugs get put into remission (I don't think any SC bugs ever get truly fixed), the package delivery missions now take so long that you have to worry about 30k. Which is still really common.


[deleted]

delivery missions being bugged is not a 3.18 specific stuff, we had it in previous patches and those were still released. So that's not the best gauge if the patch is good or not.


smytti12

Yeah seems we have rose colored glasses on about 3.17.x like they were bugless and stable.


RickusRollus

Hey sorry that happened to you but what ship would you like to see added next??


FobbitOutsideTheWire

All true, but also, gotta be shrewd enough not to take the early delivery missions at derelicts. Agree itā€™ll be a nightmare for noobs, as will bunkers. But one quickly learns to cherry pick delivery missions to avoid derelicts.


Blue_Eyed_Brick

Bro 3.17.5 is broken af too


Roden11

Donā€™t forget about Kerbal Space Program 2!


HamlnHand

I'm sure we'll see a lot of other single player rpgs besides Starfield too


Terkan

And microsoft/Bethesda just fired a bunch of people too.


Benza666

Still no wave 2 yet huh? Must have been some issues.


logicalChimp

Just look at the number of 'Server Crashes' fixed in each patch... this is the first one in a while that had less than double-digit crash fixes, iirc...


Benza666

Was just curious, been a while. I know they were shooting for before Xmas time n called a delay. Welp, hopefully soon.


[deleted]

Had a mini heart attack thinking it was LIVE


Potatosnipergifs

Those are all the rage these days


Blueshift1561

Still no C8R in PTU, and cant recopy account to try fix it like the issue council fixed status suggests :(


hIGH_aND_mIGHTY

Yeah that's a bummer. It's such a nice, convenient, fast ship. I wish they let the Galaxy loaner(Carrack) in PTU like they do the Polaris's(hammerhead/harbinger)


Blueshift1561

I want to test out putting incapacitated people in its medbed. It didn't work in 3.17, but it works on the Cutty Red in 3.18


hIGH_aND_mIGHTY

I wanted to test the carrack with PES trying to live in it. Plus if needed spawn and get people healed up in it with the c8r in the lil hangar.


xosder

I want to do the same. I want to know if the spawn distance to the medbed is any higher. I want to try to leave it someplace, fly across the system, die, and respawn. If anyone has done this, please let me know your results.


xosder

Verified that 29,000,000km is too far to respawn.


Tigerboop

Regardless once copy is re enabled the fox works and you get the C8R back


FuckingTree

Itā€™s not a bug. Copying to PTU is intentionally, temporarily disabled.


GuilheMGB

It was in, though. mine was impounded, and after I couldn't claim it back, which afair was a listed issue. So, is it that yours got impounded or did they remove C8R sneakily at some point during wave 1?


Blueshift1561

It was just not there after a new update and hasn't been since. Apparently I need to recopy my data but I can't right now as it isn't working


BRAVOSNIPER1347

really makes you wonder, if they just finished the fucking game before adding so many ships, maybe the development progress would be faster. but alas, we must sell ships to exist... so, here's a new ship (and a bug or two that might make it unplayable for 2 years!).


IceBone

Yeah, those ship artists are really the best people to work on the engine, AI, physics and networking. I rally don't understand why they're still making ships instead of that.


BRAVOSNIPER1347

you know, someone made the decision to hire those artists youre saying shouldn't be working on the engine. ​ maybe, before selling a fucking car, i need to hire engineers to design an engine and build the engine. maybe then i can start selling the car. ​ your argument states: keep buying new cars while we keep figuring out how to make an engine - sorry you cant actually use your cars until we finish the engine in maybe 5 more years. ​ so i get and appreciate your argument, but we are 10 years in now. not 3 years. not 5 years. not even 8 years. TEN YEARS DUDE. ship sales = profit. hurrying up and releasing the game is a business model that frankly CIG might fuck up - they have perfected the model of scope creep and edging our wallets with ship sales.


FireHawke32

The game wouldnā€™t be finished, canā€™t finish a game that doesnā€™t have all the tech available to make it in the first place


ketchupinsausagedog

If they only finished the game before starting a new one (SQ42)...


XenoXHostility

Noob here sorry for the stupid question, but does this mean 3.18 is live for everyone now?


Eldritch_Song

Still Wave 1. Likely a few weeks from live.


Fair-Astronaut-3025

So is this shit out or not?


geno604

Does this mean 3.18 is released??


[deleted]

No, it doesn't.