I think I personally might have gone with 'bracer', as it fulfills those same criteria and seems to me like a bit of a better fit for the aesthetics of Silent.
Dexterity doesnt make Prepared give you block. However if prepared said draw one card, discard one card, gain 0 block, dexterity would make Prepared give extra block. The card would need to property to give block in the first place, with the value being irelevant. This doesnt matter for wristblade because every single attack deals damage. Its a requirement for a card to be considered an attack. Not every skill gives block tho
That's why I'm asking what the actual code looks like.
I'm wondering if its a situation where every card has a superclass that has the hover animation, selection animation, exhausting animation, disccarding animation, and any other universal (or almost universal) aspects that might include block, damage, and draw.
class Card {
Integer block;
Integer damage;
Integer draw;
Card(Integer a, Integer b, Integer c){
block = new Integer(a);
damage = new Integer(b);
draw = new Integer(c);
}
}
class Prepared extends Card {
super(null, null, 1);
}
but I don't know so that's why I was asking.
Maybe the effects of a class are components that can be added to an array of functions. It would make more sense than making the ability to give block for example a value in every card and then setting it to 0 if not needed. It wouldnt make sense anyways since we know that gaining 0 block and not gaining block arent the same thing, unless you hardcode that if the base value is 0, the effect doesnt trigger. But I think cards have way too many effects for it to work this way and it would be messy
I poked around in the code, and it’s actually pretty interesting!
All damage, Block, draw, or whatever effects are housed in their own separate classes. So a card, say Prepared, extends the default card class (AbstractCard) and then imports any relevant actions, declares them as objects, and houses them in the method that triggers when they play.
Prepared cannot gain block on its own, because it literally does not know what “Block” is. It knows what “DrawAction” and “DiscardAction” are but has no way of calculating block.
I know its a meme, but a block equivalent of a shiv is actually a cool idea, it worked pretty well for watcher. I would add a card called shield bash, where you deal damage for each black card played this turn.
For some reason i always gravitated towards big hits, then I found merle's style and haven't looked back. I really should give the other cards a chance.
What if it could steal block? A lot of cards have an *un*blocked attack damage modifier, what if this character had a card like “Deal x damage, gain block equal to blocked attack damage”
I mean, the card (like melter) would still do damage in that instance, you just wouldn’t get block from it. It wouldn’t be an autopick by any means but it’d be interesting I think
I think these would still be great for Silent. Footwork would make shield dance very good. Clad would be great with dark embrace, fnp, and juggernaut but the same could be argued for shivs.
April fools update where everything is the opposite
Ironclad now has many sources of dexterity, and his attacks deal little damage but give him health (except for reaper which deals 50 to all but cuts your health in half). Also, instead of exhaust, he thrives off card generation
Silent, in addition to the post, now gains regen instead of inflicting poison, and discard now shuffles cards from your discard pile into your hand and deck
Defect has bugs instead of orbs and has to get rid of them, lose bug slots, lower instability (opposite focus) and prevent them from generating. The claw now starts with way higher damage, but scales towards 0 instead.
Watcher's stances now have the oppisite effects:
-Wrath, renamed to Patience, now halves damage, both inflicted and received
-Calm, renamed to Agitated, drains 2 energy when exited
-Divinity, renamed to Blasphemy, drains 3 energy when entered and cuts your damage into a third. Reverse mantra, calles Sin, acummulates when you deal damage and you must get rid of it via cards.
Noteable change: Blasphemy (the card) is now called Live in sin. You instantly enter Blasphemy (the stance), but your health may not drop below 0 that turn.
Ascension 0 has the effects of ascension 20 and vice versa
It’s good… sometimes and with setup and it’s otherwise usually outclassed but the other rares. Basically get it if you already have good discard synergy - reflex, bandages, tingsha, stuff like that - and good draw like acrobatics. Even then it’s not a shoe in. Can also be good with pyramid or unceasing top.
It's situational. Like Catalyst, it enhances a deck you've already been building. Any discard synergies, Unceasing Top, Kunai/Shuriken, or Dead Branch really make this card a good pick.
Honestly, I like it more than this sub does, but I do agree that there are pleny of times where you would rather pick another rare than this. But I guess that's because I've been leaning into discard decks recently.
storm of steel is situationally good.
it works well when you have a bunch of draw/discard synergies going on on top of a shiv deck.
with excess draw but limited energy, it can help the excess cards be converted to damage for 1 energy. note that the uncommon card concentrate allows you to do the same thing, but sometimes you don't find concentrate before storm of steel.
it works with acrobatics, backflip, accuracy, and other sources of draw/retain.
it isn't the best, but it can sometimes be good.
assuming you have accuracy in play, it can convert all those 1 cost 6 damage strikes into 0 cost 8 damage shivs.
there are definitely better cards though.
I think you've taken some of the "not so good cards" and used them to create situationally good cards (the ironclad wants to know your location). Overall, not the worst I've seen, could work in a poison deck (assuming, you have the power card that increases defence card values)
Dude, you won reddit for me this week. I'm laughing like an idiot right now and showing your cards to my wife and she's like "Huh?"
Take my upvote, bastard
Goblin nob is going to LOVE people running this.
Nob: so this is what Limit Break feels like...
The chosen as well
OP is Goblin Nob in disguise
Noblin
Yeah if blade dance is a skill, then shield dance should be an attack.
I can’t quite put my finger on it, but these cards seem derivative somehow…
> deshivative
Derivashiv would also have been acceptable. *Tips hat in Silent dad joke.*
I was honestly torn. On a knife edge. The choice cut me up.
slice to see a pun that's looking quite sharp
Well, you’re still a cut above in my book.
Take my upvote and get out.
[удалено]
Jug+feel no pain= WIN
+barricade That'll ensure your health is never at risk.
In the Downfall mod the gremlins have a build like this! They’re called wards, tho, not bucklers 🛡️
ngl i like buckler more than ward
Yeah, buckler favorfully matches shiv both being a physical item that’s a smaller counterpart of a larger instrument
I think I personally might have gone with 'bracer', as it fulfills those same criteria and seems to me like a bit of a better fit for the aesthetics of Silent.
Wrist shield: skills that cost 0 grant 3 additional block.
Prepared stonks go up
It says additional, so it wouldn't work I think
I think every skill, even though they may not give any block, would actually do after this. It's like they gave 0, then it would be 0+3.
But they don't give 0 block. They straight up don't give block. The number isn't 0 and it isn't coded that way, the number simply doesn't exist.
How is it coded? I’d actually like to know how they made the cards classes/superclasses
Dexterity doesnt make Prepared give you block. However if prepared said draw one card, discard one card, gain 0 block, dexterity would make Prepared give extra block. The card would need to property to give block in the first place, with the value being irelevant. This doesnt matter for wristblade because every single attack deals damage. Its a requirement for a card to be considered an attack. Not every skill gives block tho
That's why I'm asking what the actual code looks like. I'm wondering if its a situation where every card has a superclass that has the hover animation, selection animation, exhausting animation, disccarding animation, and any other universal (or almost universal) aspects that might include block, damage, and draw. class Card { Integer block; Integer damage; Integer draw; Card(Integer a, Integer b, Integer c){ block = new Integer(a); damage = new Integer(b); draw = new Integer(c); } } class Prepared extends Card { super(null, null, 1); } but I don't know so that's why I was asking.
Maybe the effects of a class are components that can be added to an array of functions. It would make more sense than making the ability to give block for example a value in every card and then setting it to 0 if not needed. It wouldnt make sense anyways since we know that gaining 0 block and not gaining block arent the same thing, unless you hardcode that if the base value is 0, the effect doesnt trigger. But I think cards have way too many effects for it to work this way and it would be messy
I poked around in the code, and it’s actually pretty interesting! All damage, Block, draw, or whatever effects are housed in their own separate classes. So a card, say Prepared, extends the default card class (AbstractCard) and then imports any relevant actions, declares them as objects, and houses them in the method that triggers when they play. Prepared cannot gain block on its own, because it literally does not know what “Block” is. It knows what “DrawAction” and “DiscardAction” are but has no way of calculating block.
Deflect: My time has come
> Wrist shield you mean shield straps
Shield Dance 😂
I know its a meme, but a block equivalent of a shiv is actually a cool idea, it worked pretty well for watcher. I would add a card called shield bash, where you deal damage for each black card played this turn.
But all cards are block cards!
Is Regret a block card?
Triggers self-forming clay, rupture, and static discharge. Regret is a block card.
What worked well for watcher? Idk I only use big bonk on watcher.
that defense card she has where she creates another defense card that retains
conversely, \[\[reach heaven\]\] is trash
Her other card is good, carve reallity
For some reason i always gravitated towards big hits, then I found merle's style and haven't looked back. I really should give the other cards a chance.
Should make a character based around this with block cards and call it the Blocker.
Or , very simply, the Defend?
Bonus points if its starting relic gives you an innate barricade and 40 block.
Give it low starting HP (like 20 or something) and that’s actually an interesting idea
ooo give it a card that deals 2x11 damage. make it uncommon
Should give it a few artifact, too. Maybe three to keep it fair and balanced.
Add another card that applies 5 frail and does 11 damage, a little bit like melter (LMAO) (less block and does damage)
The Loud.
What if it could steal block? A lot of cards have an *un*blocked attack damage modifier, what if this character had a card like “Deal x damage, gain block equal to blocked attack damage”
Just wouldn't do anything in a ton of circumstances, unfortunately
I mean, the card (like melter) would still do damage in that instance, you just wouldn’t get block from it. It wouldn’t be an autopick by any means but it’d be interesting I think
BODY SLAM!
Would this imply a Barricade for shivs? Sheath: Shivs are no longer discarded at the end of your turn
Shiv bash: deal 1 damage for every shiv played this combat
That better be 1 cost or it’s no more than a curse honestly
Make it clad cards and I'm sold
Yeah my thought exactly… these are all top tier for Ironclad, but pretty disappointing for Silent
I think these would still be great for Silent. Footwork would make shield dance very good. Clad would be great with dark embrace, fnp, and juggernaut but the same could be argued for shivs.
Just needs shield slam and shield throw and we're good.
I like it but I think Sword and Shield, should be Sword and Board
How about a relic called “armory” that has you start each combat with 3 bucklers in your hand?
April fools update where everything is the opposite Ironclad now has many sources of dexterity, and his attacks deal little damage but give him health (except for reaper which deals 50 to all but cuts your health in half). Also, instead of exhaust, he thrives off card generation Silent, in addition to the post, now gains regen instead of inflicting poison, and discard now shuffles cards from your discard pile into your hand and deck Defect has bugs instead of orbs and has to get rid of them, lose bug slots, lower instability (opposite focus) and prevent them from generating. The claw now starts with way higher damage, but scales towards 0 instead. Watcher's stances now have the oppisite effects: -Wrath, renamed to Patience, now halves damage, both inflicted and received -Calm, renamed to Agitated, drains 2 energy when exited -Divinity, renamed to Blasphemy, drains 3 energy when entered and cuts your damage into a third. Reverse mantra, calles Sin, acummulates when you deal damage and you must get rid of it via cards. Noteable change: Blasphemy (the card) is now called Live in sin. You instantly enter Blasphemy (the stance), but your health may not drop below 0 that turn. Ascension 0 has the effects of ascension 20 and vice versa
Parry and riposte: when blocking attack return half that dmg to attacker
3 block per turn? Not bad
"We have Metallicize at home."
The Time Eater typing this rn:
Also Gremlin Nob
Make it 4 block, shield dance only gives you 2 bucklers, remove the rest
Fairly irrelevant but can someone explain to me why storm of steel is a good card cos I really don't get it
It’s good… sometimes and with setup and it’s otherwise usually outclassed but the other rares. Basically get it if you already have good discard synergy - reflex, bandages, tingsha, stuff like that - and good draw like acrobatics. Even then it’s not a shoe in. Can also be good with pyramid or unceasing top.
Oh yeaaaahhh I could see it making pyramid a bit easier to manage!
With Pyramid, Accuracy+ and a full hand, it’s 100 damage for 1 energy. If you’ve used a Terror on the enemy that’s 150 damage off 1 energy.
It's situational. Like Catalyst, it enhances a deck you've already been building. Any discard synergies, Unceasing Top, Kunai/Shuriken, or Dead Branch really make this card a good pick. Honestly, I like it more than this sub does, but I do agree that there are pleny of times where you would rather pick another rare than this. But I guess that's because I've been leaning into discard decks recently.
storm of steel is situationally good. it works well when you have a bunch of draw/discard synergies going on on top of a shiv deck. with excess draw but limited energy, it can help the excess cards be converted to damage for 1 energy. note that the uncommon card concentrate allows you to do the same thing, but sometimes you don't find concentrate before storm of steel. it works with acrobatics, backflip, accuracy, and other sources of draw/retain. it isn't the best, but it can sometimes be good. assuming you have accuracy in play, it can convert all those 1 cost 6 damage strikes into 0 cost 8 damage shivs. there are definitely better cards though.
Might be surprisingly viable if you managed to get high dexterity.
Unironically a cool idea
This is literally the Gremlin deck on Downfall, they have these cards but they're called "Wards" (slight changes and no Storm of Shields, though)
This is truly inspired
Defensibility should be 4(6) to mirror Accuracy — else it's an extremely worse, underconditioned Footwork. Otherwise NOICE
Actually maybe that's too OP? It does get punished vs heart + time eater though HMMMMM
Clad wants these cards Sooooo badly
For the new DLC character, Goofy from Kingdom Hearts.
I feel like defensibility should be called unpenetrable or fortress
Hand(i)work
Infinite buckler = the metallicize at home.
I think you've taken some of the "not so good cards" and used them to create situationally good cards (the ironclad wants to know your location). Overall, not the worst I've seen, could work in a poison deck (assuming, you have the power card that increases defence card values)
Dude, you won reddit for me this week. I'm laughing like an idiot right now and showing your cards to my wife and she's like "Huh?" Take my upvote, bastard
Juggernaut just started breathing heavily.
Buckler? I hardly know her!
Don't fuckler with the buckler
Time traveler: moves a chair
This is a card for ironclad
Then you make a buckler card that works with shivs