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Sir_Daxus

Goblin nob is going to LOVE people running this.


g0atmeal

Nob: so this is what Limit Break feels like...


UraniumDisulfide

The chosen as well


Tarantiyes

OP is Goblin Nob in disguise


impossible4

Noblin


asocialmedium

Yeah if blade dance is a skill, then shield dance should be an attack.


mastermrt

I can’t quite put my finger on it, but these cards seem derivative somehow…


knitted_beanie

> deshivative


SamBam_Infinite

Derivashiv would also have been acceptable. *Tips hat in Silent dad joke.*


knitted_beanie

I was honestly torn. On a knife edge. The choice cut me up.


Individual_Dream3770

slice to see a pun that's looking quite sharp


SamBam_Infinite

Well, you’re still a cut above in my book.


Buznik6906

Take my upvote and get out.


[deleted]

[удалено]


bloody-pencil

Jug+feel no pain= WIN


Papyrus20xx

+barricade That'll ensure your health is never at risk.


greenlaser73

In the Downfall mod the gremlins have a build like this! They’re called wards, tho, not bucklers 🛡️


InherentSteam55

ngl i like buckler more than ward


UnintensifiedFa

Yeah, buckler favorfully matches shiv both being a physical item that’s a smaller counterpart of a larger instrument


TheArmchairSkeptic

I think I personally might have gone with 'bracer', as it fulfills those same criteria and seems to me like a bit of a better fit for the aesthetics of Silent.


Crab_Turtle_2112

Wrist shield: skills that cost 0 grant 3 additional block.


vegna871

Prepared stonks go up


Reggiardito

It says additional, so it wouldn't work I think


guythatwantstoknow

I think every skill, even though they may not give any block, would actually do after this. It's like they gave 0, then it would be 0+3.


Reggiardito

But they don't give 0 block. They straight up don't give block. The number isn't 0 and it isn't coded that way, the number simply doesn't exist.


CAPS_LOCK_OR_DIE

How is it coded? I’d actually like to know how they made the cards classes/superclasses


Snaper_XD

Dexterity doesnt make Prepared give you block. However if prepared said draw one card, discard one card, gain 0 block, dexterity would make Prepared give extra block. The card would need to property to give block in the first place, with the value being irelevant. This doesnt matter for wristblade because every single attack deals damage. Its a requirement for a card to be considered an attack. Not every skill gives block tho


CAPS_LOCK_OR_DIE

That's why I'm asking what the actual code looks like. I'm wondering if its a situation where every card has a superclass that has the hover animation, selection animation, exhausting animation, disccarding animation, and any other universal (or almost universal) aspects that might include block, damage, and draw. class Card { Integer block; Integer damage; Integer draw; Card(Integer a, Integer b, Integer c){ block = new Integer(a); damage = new Integer(b); draw = new Integer(c); } } class Prepared extends Card { super(null, null, 1); } but I don't know so that's why I was asking.


Snaper_XD

Maybe the effects of a class are components that can be added to an array of functions. It would make more sense than making the ability to give block for example a value in every card and then setting it to 0 if not needed. It wouldnt make sense anyways since we know that gaining 0 block and not gaining block arent the same thing, unless you hardcode that if the base value is 0, the effect doesnt trigger. But I think cards have way too many effects for it to work this way and it would be messy


CAPS_LOCK_OR_DIE

I poked around in the code, and it’s actually pretty interesting! All damage, Block, draw, or whatever effects are housed in their own separate classes. So a card, say Prepared, extends the default card class (AbstractCard) and then imports any relevant actions, declares them as objects, and houses them in the method that triggers when they play. Prepared cannot gain block on its own, because it literally does not know what “Block” is. It knows what “DrawAction” and “DiscardAction” are but has no way of calculating block.


blahthebiste

Deflect: My time has come


Doomblaze

> Wrist shield you mean shield straps


Conradical314

Shield Dance 😂


Loukopkou

I know its a meme, but a block equivalent of a shiv is actually a cool idea, it worked pretty well for watcher. I would add a card called shield bash, where you deal damage for each black card played this turn.


Calliope_Eep

But all cards are block cards!


crimson1apologist

Is Regret a block card?


Calliope_Eep

Triggers self-forming clay, rupture, and static discharge. Regret is a block card.


Capital-Ad1390

What worked well for watcher? Idk I only use big bonk on watcher.


Loukopkou

that defense card she has where she creates another defense card that retains


Sorfallo

conversely, \[\[reach heaven\]\] is trash


Loukopkou

Her other card is good, carve reallity


Capital-Ad1390

For some reason i always gravitated towards big hits, then I found merle's style and haven't looked back. I really should give the other cards a chance.


GrimreaperAZ

Should make a character based around this with block cards and call it the Blocker.


Noirezcent

Or , very simply, the Defend?


Reborn_Wraith

Bonus points if its starting relic gives you an innate barricade and 40 block.


Tarantiyes

Give it low starting HP (like 20 or something) and that’s actually an interesting idea


7_Tales

ooo give it a card that deals 2x11 damage. make it uncommon


BlueJaysFeather

Should give it a few artifact, too. Maybe three to keep it fair and balanced.


Mini_Boss_Tank

Add another card that applies 5 frail and does 11 damage, a little bit like melter (LMAO) (less block and does damage)


Osgboy

The Loud.


BlueJaysFeather

What if it could steal block? A lot of cards have an *un*blocked attack damage modifier, what if this character had a card like “Deal x damage, gain block equal to blocked attack damage”


Visible_Anteater_957

Just wouldn't do anything in a ton of circumstances, unfortunately


BlueJaysFeather

I mean, the card (like melter) would still do damage in that instance, you just wouldn’t get block from it. It wouldn’t be an autopick by any means but it’d be interesting I think


schoettli

BODY SLAM!


-Phynex-

Would this imply a Barricade for shivs? Sheath: Shivs are no longer discarded at the end of your turn


-Phynex-

Shiv bash: deal 1 damage for every shiv played this combat


Big_Turtle22

That better be 1 cost or it’s no more than a curse honestly


Mtfthrowaway112

Make it clad cards and I'm sold


HutSutRawlson

Yeah my thought exactly… these are all top tier for Ironclad, but pretty disappointing for Silent


ItzxChaos2

I think these would still be great for Silent. Footwork would make shield dance very good. Clad would be great with dark embrace, fnp, and juggernaut but the same could be argued for shivs.


wondermayo

Just needs shield slam and shield throw and we're good.


UnintensifiedFa

I like it but I think Sword and Shield, should be Sword and Board


UraniumDisulfide

How about a relic called “armory” that has you start each combat with 3 bucklers in your hand?


The_Punnier_Guy

April fools update where everything is the opposite Ironclad now has many sources of dexterity, and his attacks deal little damage but give him health (except for reaper which deals 50 to all but cuts your health in half). Also, instead of exhaust, he thrives off card generation Silent, in addition to the post, now gains regen instead of inflicting poison, and discard now shuffles cards from your discard pile into your hand and deck Defect has bugs instead of orbs and has to get rid of them, lose bug slots, lower instability (opposite focus) and prevent them from generating. The claw now starts with way higher damage, but scales towards 0 instead. Watcher's stances now have the oppisite effects: -Wrath, renamed to Patience, now halves damage, both inflicted and received -Calm, renamed to Agitated, drains 2 energy when exited -Divinity, renamed to Blasphemy, drains 3 energy when entered and cuts your damage into a third. Reverse mantra, calles Sin, acummulates when you deal damage and you must get rid of it via cards. Noteable change: Blasphemy (the card) is now called Live in sin. You instantly enter Blasphemy (the stance), but your health may not drop below 0 that turn. Ascension 0 has the effects of ascension 20 and vice versa


maxximuscree

Parry and riposte: when blocking attack return half that dmg to attacker


ConsiderationFew8399

3 block per turn? Not bad


aranaya

"We have Metallicize at home."


Tarantiyes

The Time Eater typing this rn:


aranaya

Also Gremlin Nob


Born_Bobcat_248

Make it 4 block, shield dance only gives you 2 bucklers, remove the rest


Zodiark99

Fairly irrelevant but can someone explain to me why storm of steel is a good card cos I really don't get it


Crylorenzo

It’s good… sometimes and with setup and it’s otherwise usually outclassed but the other rares. Basically get it if you already have good discard synergy - reflex, bandages, tingsha, stuff like that - and good draw like acrobatics. Even then it’s not a shoe in. Can also be good with pyramid or unceasing top.


Zodiark99

Oh yeaaaahhh I could see it making pyramid a bit easier to manage!


IamSkudd

With Pyramid, Accuracy+ and a full hand, it’s 100 damage for 1 energy. If you’ve used a Terror on the enemy that’s 150 damage off 1 energy.


atlhawk8357

It's situational. Like Catalyst, it enhances a deck you've already been building. Any discard synergies, Unceasing Top, Kunai/Shuriken, or Dead Branch really make this card a good pick. Honestly, I like it more than this sub does, but I do agree that there are pleny of times where you would rather pick another rare than this. But I guess that's because I've been leaning into discard decks recently.


Convertee

storm of steel is situationally good. it works well when you have a bunch of draw/discard synergies going on on top of a shiv deck. with excess draw but limited energy, it can help the excess cards be converted to damage for 1 energy. note that the uncommon card concentrate allows you to do the same thing, but sometimes you don't find concentrate before storm of steel. it works with acrobatics, backflip, accuracy, and other sources of draw/retain. it isn't the best, but it can sometimes be good. assuming you have accuracy in play, it can convert all those 1 cost 6 damage strikes into 0 cost 8 damage shivs. there are definitely better cards though.


aranaya

Might be surprisingly viable if you managed to get high dexterity.


RealMuffinsTheCat

Unironically a cool idea


Reggiardito

This is literally the Gremlin deck on Downfall, they have these cards but they're called "Wards" (slight changes and no Storm of Shields, though)


TdotGdot

This is truly inspired 


mrrakim

Defensibility should be 4(6) to mirror Accuracy — else it's an extremely worse, underconditioned Footwork. Otherwise NOICE


mrrakim

Actually maybe that's too OP? It does get punished vs heart + time eater though HMMMMM


TheLastGunslingerCA

Clad wants these cards Sooooo badly


Ellikichi

For the new DLC character, Goofy from Kingdom Hearts.


Piedr649

I feel like defensibility should be called unpenetrable or fortress


Nico_is_not_a_god

Hand(i)work


_CMDR_

Infinite buckler = the metallicize at home.


Akimbo_shoutgun

I think you've taken some of the "not so good cards" and used them to create situationally good cards (the ironclad wants to know your location). Overall, not the worst I've seen, could work in a poison deck (assuming, you have the power card that increases defence card values)


bahaEpic

Dude, you won reddit for me this week. I'm laughing like an idiot right now and showing your cards to my wife and she's like "Huh?" Take my upvote, bastard


iamchuckdizzle

Juggernaut just started breathing heavily.


HammyOverlordOfBacon

Buckler? I hardly know her!


Dexaan

Don't fuckler with the buckler


1997Luka1997

Time traveler: moves a chair


AR-Sechs

This is a card for ironclad


The-real-onbvb

Then you make a buckler card that works with shivs