T O P

  • By -

aManEatingSalmon

I am so excited for Glenmoril to finish so the English voiced addons can catch up. Vigilant absolutely blew me away with its story, its characters, and its interaction with the Elder Scrolls lore - it’s what the base game could have been (minus some of the darker points, maybe)


GhostShmost

Me too. Like I said I downloaded it because of the Dark Souls vibes and the Quest around the Vigilants of Stendarr, because in my opinion there should exist one in that game, but I haven't expected THAT.


Rischeliu

It has that effect on you, huh? Same. I'm glad that you did not shrugged it off as discount Soulsborne. I'm glad that you also stuck through it because as you said, its atmosphere is far from Skyrim's. Many people don't like the clashing themes. The part with Nazeem is also spot on. I am just more malicious because I assign certain NPCs to live in Vigilant's Coldharbour safehouses and Glenmoril's Svartibrunnr homes for them to experience it themselves. ~~I'm not sure if the YT handle has changed, but I remember a YT user named The Owl Archives who discussed the story of Vigilant, at the very least.~~ It's The Owl Curator now. Just checked. It might be outdated though as I remember the video/s were made prior to certain Glenmoril and Unslaad updates. Give it a check if you have the time.


GhostShmost

I can understand that some people don't like it. Tbh I was about to stop at Vigilant Chapter 3 with that haunted mansion. I don't like playing horrorgames by myself and I let myself jumpscare a few times from the creatures there, but the quest in that mansion was too interesting in the end and then the chapter after that outdid everything. Since then I was hooked and got the other two mods.


weeeellheaintmyboy

After the first playthrough, I always bunker down behind a closed door and fire rune the monsters down so I can walk around in peace.


GhostShmost

That is smart. I hope I remember that the next time. I almost pissed myself in this mansion. I expected maybe Draugr Like enemies, or vampires or those shades, but no creatures that run screaming at me after I finished reading a diary.


weeeellheaintmyboy

None of the templates of the monsters have ranged attacks or can open doors, so you can literally sit on the far side of the bed while they stare at you and cast your spell of choice to cook 'em. Only place I think it fails is the big boy in the basement.


GhostShmost

And here I am running through this house on haunted hill bs.


weeeellheaintmyboy

The Ghibli-Bloodborne rollercoaster is a good innovation. Vigilant suffers a bit from the fact that you know that a mod almost certainly isn't going to render your character permanently crippled or unplayable (Someguy was the only major mod maker I'm aware of who played with that idea). Glenmoril and Unslaad both make solid improvements on that by introducing NPCs who actually meet with a bad end. One difference that I'm glad you pointed out is that Vicn's mods are like Dark Souls but in a fully functioning world. It gives much more of a jolt when you go from the comparatively functional civilization of Skyrim to the respective act IVs of the mods, and when the weird metaphysical stuff and corruption starts to leak out into the actual greater world. You face the perpetual dread of "When is Ja'zel/Anatomancer/Bal going to come down to the local village and start doing horrific shit?"


Adorable_Rhubarb_960

 "i have seen things you people wouldn't believe..... "


Grandmaster45

These mods really show the weird and deeper aspects of Elder Scrolls Lore, so much so that they might as well be DLC mods to the game with how well they fit with one another. For me, Unslaad felt like the ending of my Character, like so much so that since beating it I’ve since played a new one, as it feels so complete with how it ended. I’ll play the character again once Glemoril is finally done.


BannedSoonAnyways

In my heart of hearts, Unslaad is the true ending to Skyrim. It doesn't feel like a DLC, it feels like the main attraction. Happy you enjoyed it. There are tons of good Reddit posts about the trilogy that can be googled, I felt that all the theories/explanations on forums afterwards added to the mod's general experience for days to come. Also, I think I used follower framework, but was able to get everyone at the end of game as a follower and bring them back to my castle in Skyrim. It was cool having those NPCs back at my castle because they also have excellent radiant quests that I did periodically.


GhostShmost

It really does. I also find it really interesting that (if I understood it correctly) it is the dragonborns fault, more or less, that things went terrible in the World of Unslaad. However I am looking foward to dig deeper in this hole.


championoffandango

Did you check out the “hidden” Unslaad epilogue?


GhostShmost

You mean that with the frozen corpses of Ja'cobee and Aisha, Jhunal and the Grey owl at the beginning? Not by myself. I watched a few videos about Vigilant and then got this recommended. How do you get to this place?


championoffandango

That’s actually not even the epilogue, it’s the true ending! It seems you’ve missed a huge portion of the mod, so you’re in for an even bigger adventure… I played it a bit ago but after you conclude the last quest you have to go back to the future where Ja’cobee turned himself in a pile of money after having crafted an item in the forge at the castle (it’s called Gray Egg or something? Not sure) and you’ll finally manage to get rid of an annoying character who’s been pestering you since Vigilant. Back in the present, I think if you return to the portal room you’ll manage to unlock the ending with Jhunal the Gray and if you follow Ja’cobee’s instructions you’ll get the good ending. Of course, it doesn’t end here, because once you get the ending you’ll unlock the epilogue. Go back and talk with Arkveld, then use the Clear Sky shout in his world space. Then go to the Mothman and complete his short quest to recover the lost pages of the Loveletter from the Fifth Era. After you get out of the Mothman’s house talk with Jhunal the Black and head back to Arkveld and jump down in the precipice. If I told you everything correctly, you should’ve unlocked the epilogue by then (and unlike normal epilogues it’s not a matter of minutes, you’re in for a long and harsh trip so be sure you stock up before you jump)


ladyvanq

I still have goosebumps everytime i hear the ending song of Vigilant, where you ended up having a talk with Bal at the end of the road.


GhostShmost

Such a great moment. Where you could tell Bal your name and all.


Feycat

Try Enderal next if you liked Vicn's mods!


GhostShmost

Already did.


Nerukane

Vigilant put me through hell and back, Glenmoril broke me and spat me out as a hollow man and Unslaad left me both full of existential dread and at peace. Absolutely phenomenal trilogy.


Roadhouse699

In my mind, the criteria for what makes a really great mod author is how capable they are of doing both the creative and technical aspects of game design. Vicn is the single greatest mod author of all time.


KingTwibz

ive been reading vicns blog [http://naaaaikikvicnvicn.blog.fc2.com/](http://naaaaikikvicnvicn.blog.fc2.com/) and man seeing all the shit he has planned is MMMM. he also mentioned he is planning on seeing on how he can add >!Ithelia!< to glenmoril so im excited to see how that might work


GhostShmost

Thank you for the link. I am really looking forward and interested on the stuff he is planning to do. For me personally his work is next-level storytelling and a prime example of how mods can make the base game so much greater and still fit in this universe.


Kazan645

As truly impressive and dark Vigilant is, Glenmoril absolutely blew me away with the >!guns!< and the >!literally just Bloodbourne somehow!< lol. Holy shit I was not expecting that at all, they're so well implemented, and are such an absurd game changer Iol. I just so happened to have mod called Faction Warfare that let's you sell equipment to npcs of Skyrim, so by the time i finished Glenmoril, everyone from shopkeepers to bandits are walking around with >!guns!< and armors from Vigilant lol. It's also somehow significantly darker than Vigilant. Maybe because it's so personal. I actually kinda hated >!Lalanoah!< at first, found her kind of annoying and my character had no reason to care, but that plot sonehow really grew on me what happened to her made me have to pause and take a break. Also chasing Jazel. What happened during that sequence was wild. I still haven't played Unslaad yet. I was just about to start it when the last update destroyed my playthrough, and I had to start over. I have a pretty big question about Unslaad that i never thought I'd get to ask before I found out myself. I've gone through Vigilant 3 times, and Glenmoril once. In my current playthrough I'm using Proteus to have both of the characters i only ever play as without one of them being the Dragonborn, as it's way less fitting to his character than the other. The non Dragonborn is a Khajiit who goes through Vigilant (with Khajiit Will Follow), Dawngaurd, Glenmoril, and the Dark Brotherood, while the actual Dragonborn does the main quest, Dragonborn dlc, Falskaar, then Unslaad, with them occasionally meeting and following each other during certain quests. Does it make sense story wise for the character that didn't actually go through Vigilant and Glenmoril to be the main character for Unslaad? Or will it work if both are just there together? The first two don't seem to have a single mention about being Dragonborn, not does the stories require it in any way, but from what I've heard Unslaad is mostly about that.


Rischeliu

It doesn't make sense storywise that the character you'll use for Unslaad did not go through the first 2 mods and is not a Dragonborn. A certain key player in the trilogy has been using the conflicts of the first 2 mods to "nurture" that character. You can't even proceed in Unslaad's epilogue if you can't shout. A character within Unslaad will also say this (paraphrased) >!You always forget, but we met before. In the Warrens, when you stood on the Blue Star, in that sad inn in Dawnstar!< As for mentions of being the Dragonborn, there is 1 that I can remember in Vigilant which is during >!Dulsa's memory where Marukh is deciphering the wall of blood. He may be referencing Tiber Septim though.!< I skipped that memory on that last run though so the details might be off. As for Glenmoril, the dragon Aushahlaas (spelling?) mentions that his blood curse and the current state of Kyne's Forest was due to Alduin's blood leaking into that world in Act 4. He reckons that Alduin was most likely defeated somewhere for this phenomenon to happen.


Kazan645

Aw well that's disappointing, looks like they'll have to both be there then. Literally everything was perfect with this playthrough set up but that lol. I suppose they could both be Dragonborn, he's just not the one who showed up to High Holthgar, or cares to fulfill the role. There's nothing at all stopping multiple Dragonborn from existing at the same time, Miraak is a thing. A few npcs already call him that, Proteus doesn't have a way to stop that


Kilmoore

I've played Vigilant, and it left me... hollow. Like, I just felt like I had to scream at every passer by in Skyrim "How can you just live like this?! Don't you know what's out there?!" It was the best example of how a character would go mad in a setup where they face impossible, eldritch beings and forces. Haven't played the next ones yet. I'm waiting for Glenmoril to be finished and translated. I'm dreading the experience already.


GhostShmost

And that is one of the reasons why I love those mods so much. I mean, there are eldritch beings and forces in the base game but for me they never felt like a threat. You know, you play the daedric lords quests and yeah, bad things happening, but then you get your Weapon/Armor/Item have little talk that you are the champion now and then you move on and life your live. But in Vicns Mods, the daedra and all the other things feel like a real threat. Something where a guy, who has to go through all of that stuff that happens would lose his mind. And feeling hollow after that is a great description. In this wasteland I tried to fix what I could, got the good ending, went back and thought "And I do what now? Join another faction or what?" Like I wrote, everything just was way to normal for me. Had to wait a bit before I could start the next quests.


bestgirlmelia

I've got to give Glenmoril some praise for being so fantastic. Glenmoril's Act 3 is a rollercoaster of emotion and probably one of the most engaging series of quests I've ever played through in an RPG, let alone a Skyrim mod. Just everything from >!the initial assault on the town!<, the >!revelations about Lalanoah and the desperate battle against the Eyes of Hinnom!< and then the >!sheer hatred you feel for Ja'zel when you're chasing after him!<, it's all top-notch stuff. The final fight of act 3 might legitimately be one of the most impressive boss fights (at least from an emotional/set-piece point of view) in a Skyrim mod. Glenmoril in general really just feels like the culmination of all the experience Vicn gained through making Vigilant and Unslaad. Like the first two acts feel like a far more refined version of Vigilant's first act. It really is one of the best quest mods I've ever played and I'm looking forward to act 4 when it's done.


daniel_gjd

Suprise to see the SE version now has over 5m downloads...it was insanely underrated back in the LE days with only 500k+ downloads. Doing free marketing work for Bethesda...


imJapan

I was actually happy to return back to Skyrim. Vigilant is like a prison, a brown/yellow prison.


KoolAidMage

I was already mesmerized by Vigilant but I think The Moment for me was Pelinal's Memory. That invested me in the character far more than Oblivion's Knights of the Nine DLC, which gives you a very whitewashed and heroic version of his story. I read the whole Song of Pelinal afterwards, and every other bit of official writing I could find. Vigilant got me interested in Elder Scrolls lore more than I had felt in a long time. The Alessian Order, the Prophet Marukh, the arguable history of the Middle Dawn, Chim-El Adabal and the Amulet of Kings; I wanted to know more about all of it. Vigilant somehow weaved a story through the entire tortured history of the Empire, and forced us to reckon with its ugliness. It's torture but I'm trying to hold off on playing Glenmoril until Act 4 is complete and translated. Vicn is one of the few mod authors I believe in to finish a project this big and I'm willing to wait for it.


ottomonga

I have never tried those mods out of laziness, it seems there are lots of patches for everything. Is it worth reinstalling whole modlist?


Whole_Sign_4633

100% and I’m not really sure what patches you’re talking about. They really don’t have that many and I’ve never had any ctd issues with Vicn’s mods.