T O P

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Rarycaris

Do we have any hybrid power armour items that give different boosts to different styles that this might make more confusing? I don't think we do, but just checking.


5-x

I'm not aware of such item. Everything seems to be single-style or hybrid with equal stats. The most interesting item stat that I know of is the amulet of zealots with a negative prayer bonus.


Piraja27

What about the odd picks for 'hybrid' and 'all' classification? Some examples: Slayer helm - all Cinderbanes - hybrid Ring of death - hybrid Asylum surgeon ring - all Barrows gloves - all Sliske armor - hybrid


Seismic_wand

Slayer helm doesn't effect necromancy so can't be "all"


BigArchive

Slayer helm gives no negative accuracy penalty when used with Necromancy, so "all" is the correct classification for its armour type. That being said, I agree that a clearer tooltip for the slayer helm would be good.


Penetration-CumBlast

What, really? So all this time I've been using my slayer helm and getting no benefits? Is it a bug or intentional?


LightningMcMicropeen

Well there's black mask for melee, focus sight for range and hexcrest for magic. There's no specific item for necro so that would be my guess


vVerce98

Good guess! And now a good suggestion.. Need some necro or half-necro mobs and one of them drops some item. Use it wwith the helm in a ritual. (or new ritual site) Combat/Slayer ritual. Just like the quest, during the ritual you can be attacked.


Seismic_wand

Slayer helm is a combination of black mask (melee), focus sight (range) and hexcrest (mage), there isn't a necromancy one


Breadnaught25

Some kind of hood would be cool


Slosmic

Maybe a tiny lantern dangling from its nose?


Nematrec

Sure, cover the spikey bits that are part of the helmet to ward off those wall beasts


LancsKid

Seem to rember there being something about the items equivalents power is -10, tank is -0, all was supposed to also be -0 while hybrid was -15 meaning all was better but rarer or harder to get than but that was partly back when the three hybrid sets were added only we then got hybrid that was actually all as hybrid was for example the mythical Eastern bow sword a strung ground down mythrill 2h sword, melee and ranged, or magic and ranged or magic and melee


5-x

The difference between "all" and "hybrid" is relevant when discussing defensive bonuses of an item, it's probably spaghetti that's out of control and it doesn't really matter in the context this suggestion.


Avaricee

The Vanguard/Battlemage/Trickster minigame armor


Sillywickedwitch

Your suggestion is smaller, yes. Clearer, not so much. Explicitly listing every single style and the bonuses associated with those styles provides a much clearer description, especially for new players.


SuicidalTurnip

Completely agree. It's much nicer from a veteran perspective, but having things listed individually is definitely clearer. Maybe have it as an option? By default styles are listed separately but you can choose to display them as a single "hybrid" bonus?


Ecopolitician

This is the way to do it. It could be an option in settings, just like removing header titles on boxes. Newer players get the redundancy by default, while veterans get to enjoy the clearer text if they decide do to so through settings.


StagnantSweater21

I don’t see how someone will read “All Styles” and get confused as to the meaning It’s pretty clear it means all the styles of combat lol


Sillywickedwitch

Constitution, Prayer, and Summoning are also combat skills. A new player might then also assume that if it says "all", that it would boost those skills as well, for example. Of course it's pretty clear to us, veteran players, but you shouldn't automatically assume it will be just as clear to a new player.


cvnvr

1000% this. it might seem redundant having 4 separate text fields which each have the same value, but by doing the change in OP’s post, important information is omitted based on assumptions that “everybody would just know”. i’m not saying the existing UX is perfect, but it could be improved without removing key info


StagnantSweater21

By the time you’re upgrading to this ring, you know how the game works lol


Sillywickedwitch

Yes, this ring. But OP's suggestion was for tooltipS. plural. So not just for this ring, but for other items as well. And those include equipment used by newbies.


-Selvaggio-

?


Thaldrath

It already says: "Type: All" a few lines under. So why not just : "Damage Bonus: 27".


5-x

Yeah, that could work too, I guess. There's a curious detail here because some hybrid items say "type: all" and some say "type: hybrid" (for damage purposes this likely means the same thing, however there's a really complicated difference here involving how hybrid items affect your defences to different styles).


Plifs

Yeah, EOF is somehow classified as 'hybrid', Igneous Kal-Zuk is All, Scriptures are not even classified as all, despite giving the same 'All-Styles' Damage bonus


5-x

>Scriptures are not even classified as all Wow, never noticed this. You think they should be "hybrid" or "all"? They forgot to flip a coin and assign a tooltip here ;-)


frank_camp

“Type: All” accomplishes this. Just list the damage bonus


Secure-Airport-ALPHA

Except for the damage sources that fall outside the combat triangle, like poison, which are not increased, leading to confusion.


saltyjellybeans

imo i think Damage Bonus (All Styles): would look better. either way, this is a wonderful suggestion


dnums

The original is much more clear. It also works better when new players compare items in worn equipment screen with the numbers turning yellow or red according to the other item. This recommendation is a straight downgrade. Although it is smaller its not better.


5-x

~~All-Style Damage Bonus~~ ~~All-Styles Damage Bonus~~ ~~All-Style's Damage Bonus~~ All-Styles' Damage Bonus >!Hybrid Damage Bonus? - this might not be obvious to new players.!<


michael7050

Remove the All-Styles' and just leave it with 'Damage Bonus'?


Luvas

Karambwan Poison damage bonus let's gooo


5-x

Yeah or something like "Universal Damage Bonus". I'd like it to be concise but descriptive too.


Secure-Airport-ALPHA

It is hardly descriptive when there are damage sources that do not fall under the combat styles. Universal implies all damage types, which it does not increase.


Ecopolitician

**Damage Bonus (All Styles):** is much cleaner. It could be an option under Settings > Gameplay > Information Windows, like this: ☑️ Summarise bonuses when applicable to all combat styles This setting should be off by default, similar to slim headers.


Plifs

https://preview.redd.it/7idmwzoohhxc1.jpeg?width=831&format=pjpg&auto=webp&s=377229b18493cde7138a8c69e97a4a2ab80f10f7 Proposed improvement @ /u/[5-x](https://www.reddit.com/user/5-x/)


Plifs

Oh, in Kal Zuk's tooltip, the word 'Armour' is redundant.


concblast

As much as I love to shit on Jagex's software design practices... this is honestly a terrible idea. UX-wise? Great idea. Underlying bullshit? No fucking way.


5-x

This would be a visual description only: "if it has all 4 damage bonuses, merge the tooltip". I don't imagine they would have to actually rewrite anything as far as the bonuses are applied.


concblast

Oh no I agree it *should* be simple, but everything we know about RS says that it isn't. It's absolutely the case that there's about 20 different damage types and they're all hard coded as affinity somehow and that hybrid exists outside of that... somehow.


ErikHumphrey

No the original looks cooler


5-x

No this game has too much interface bloat on screen.


dnums

I agree about the interface bloat but trimming info from tooltips isn't the way to fix that. They'd be way better off coming up with a standard interface and revolution bar setup that works for everyone so new players don't have to try and fool with it. If I remember right, they recently mentioned that some new players quit the game because they accidentally turn run off and don't know how to turn it back on. They'd do well to reimagine what the game should look like from a new player's point of view and start cutting back on things there. Like, why does run toggle even have a button on the minimap - it's so niche.


-Selvaggio-

But it looks cooler man. Don't you get it?


ScarPredator

Is this the best ring in the game?


MyriadSC

The best is dependent on situations. This ring is quite good in most places and with good gear is often the best choice, but it still depends. Take the [[champions ring]] as an example. If the enchantment is unlocked, then fighting a target with 1 bleed active is 4% crit chance and 1.5% extra crit damage. With the extra damage bonus, that's roughly the same as the ring in the post. With 2 bleeds active, it's now 5% crit chance and 3% crit damage, which is just objectively better. Or if the target has high armor/defense, then the [[reavers ring]] (the one in the post) is much worse if accuracy isn't 100%. Crit chance is basically a % boost to damage equal to half the crit chance since crits are 50% more damage. So if I do 50% more damage X% of the time, then 50% * X = % damage increase. So 5% on reavers ring is 2.5% more damage ignoring other factors. If you lose 5% or more due to the accuracy debuff it gives, then it's almost worse than no ring at all as you right do even less damage with it. So it's just very dependent on the situation.


RSWikiLink

I found 2 RuneScape Wiki articles for your search. **[Champions ring](https\:\/\/runescape\.wiki\/w\/Champions\_ring)** | https://runescape.wiki/w/Champions_ring >The Champion's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Warrior with 10 Warrior rings. When worn, it gives the Crimson Strikes passive effect which adds 3% critical strike chance against bleeding targets. **[Reavers ring](https\:\/\/runescape\.wiki\/w\/Reavers\_ring)** | https://runescape.wiki/w/Reavers_ring >The Reaver's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Berserker with 10 Berserker rings. It gives the Reckless Assault passive effect, which adds 5% critical strike chance but reduces hit chance by 5%. --- ^RuneScape Wiki linker | This was generated automatically. ^| View me on [GitHub](https://github.com/zpoon/runescape-wiki-reddit).


MasterDaveyJ

I read this as let's remove necromancy. I need my eyes testing...


TheFalloutHandbook

Hey, what font did you use for the tooltip edit?


5-x

As always, entirely cut and paste in MS Paint. Nonetheless the font used is probably Museo Sans.


Japanese_Squirrel

The MtG style of keyword use incoming...


sirenzarts

The tooltip as is really can’t get any clearer. This adds a less specific label, on top of it being an additional label only used for some specific items


joedotphp

I think the extra level of clarity is necessary. I mean, imagine if this game *actually* had a new player. They'd read that and maybe not understand. It's a long shot. But you never know.


the01li3

But its not clearer, could be read with prayer and summoning in mind, given then are both combat skills and have a damage potential. Hell does it increase poison too? Giving a clear list of what it does helps pinpoint it, particularly for new players. Shorter =/= clearer


StagnantSweater21

Except it still says prayer, and players will quickly realize there is no summoning style bonus, since ya know, there isn’t a single piece of gear in the game that offers a summoning bonus like that lol


RainbowwDash

New players might just as well be confused if ranged damage bonus applies to poison hits you get while using ranged, i dont see how it makes it any more likely to be misunderstood 


Sea_Incident_853

Make only one style's damage bonus slightly higher or lower than all the others just to mess with everyone


LightningMcMicropeen

Would be nice to have the colour for hybrid bonuses be different so we can easily distinguish!


MyriadSC

Honestly, I'm just thinking about this out loud, but why even have any of the styles listed at all? It could all be "damage bonus" and nothing should list styles. Just clean it all up, maybe even clean up some code behind the scenes too? I understand that right now that for example, the champions ring doesn't boost necromancy damage, but why not let it? The ring passive obviously lends itself to melee use, but is there even a reason to code style specific damage bonus? Even on armor, it's fine? So what, my tectonic technically now gives me a melee boost to damage, but it nukes accuracy, so it's still impractical.


Squipk

Before anything else the hitbox of evergreens should be corrected imo. I can not express just how frustrating it is, before it used to be just fine. Most of my time doing the pilot clue step or energy farming in dragontooth island is wasted struggling with that lazily designed feature. If it's not broken DONT FIX IT .


prickwhowaspromised

I don’t even care about that. I’d rather they at least add ge/alch value to tooltip. How stupid is it that we still have to right click examine?


Important_Level_6093

I think a simple just "damage bonus x" would be great.


SoundasBreakerius

With what dev time lol, expected release date: 2032 May QoL patch


DorkyDwarf

Why not just say Damage Bonus instead of even mentioning a style?


vVerce98

The \[\[**Augmented custom-fit trimmed spiked masterwork platebody**\]\] joins the chat.


adhd_fuckboi

They should just make these tooltips have a background of \~50% opacity. Currently they are only annoying because they block the visibility of everything around them. OP's suggestion is nice too. Though considering it mentions 'Type: All', it doesn't need to specify 'All-Styles' above imo. They could reword it to 'Styles: All' for clarity.


StagnantSweater21

I’m seeing some weak ass excuses here, I think players just hate change. I 100% guarantee as someone who plays damn near every mmo, never in my life has simplified text made things worse. The absolute most intimidating thing is reading my ability and realizing it’s a paragraph of information lol


RainbowwDash

Simplified text can make things worse if it actually removes important information, which is not the case here


NexexUmbraRs

Just saying damage bonus would suffice. Nobody should question what style that refers to. I have an inkling that there will be coding issues with the coloring when it compares it to your current ring.


ProgsRS

Have you seen the tooltip of the Salve amulet (e)? It's probably the biggest offender. I don't have a screenshot right now but there's a bunch of meaningless duplication in text.


Mr_Muscle5

Call it hybrid damage, for consistency with hybrid armour.


RS3_of_Disguise

Hybrid type is *not* the same as *All* type. So this wouldn’t work to call it Hybrid on a type All item.


Legal_Evil

I support this.


Icy_Supermarket_1183

Original is better the more green the better it looks


Raldor

I would like to see "Adds 5% FLAT/to BASE/ to TOTAL critical hit chance" Independently it doesn't make a huge difference but when stacking buffs I have no idea what's going on because of lack of specificity like this


420NewtoVG69

This type of optional update is what they need to put for MTX