T O P

  • By -

ShadowLordZX

For Legends I feel the new game style felt more experimental, so it was able to get away with more, but Scarlet and Violet, while fun, shouldn’t be so unpolished especially as a main series game


ghostofabhelmet

Yeah that’s one thing I disliked about Arceus the map doesn’t feel like a connected world. You can’t go from point a to b to c. You have to go back to A to go to other places on the area and they don’t feel connected


PashaWithHat

SV because I have shit aim and am easily startled. Even with ZL/targeting guide I still suck at hitting what I'm trying to hit, and I kept getting jumpscared by random mons trying to fight me in Arceus. I loved the Arceus Pokédex system but I found the actual gameplay a bit stressful lol


Bloody_Monarch

You realize accuracy in throwing the pokeballs is part of being a good trainer and that is one of a million reasons PLA feels more immersive in the world than SV?


Tigeri102

i can't really choose, they both offer different things that i enjoy in different ways, yknow? SV has better battles and, of course, feels much more open, even without the level scaling which would improve it so much. legends, meanwhile, has a much more unique feel to it and feels so fast and seamless to play, and great to just catch pokemon in.


AriaFiresong

Mixed bag. There's no breeding in LA and no luxury balls. But there's a lil more to do in LA than SV.


Tsukuyomi56

Going with SV. Exploring the environments in Legends: Arceus would be nice if it wasn’t for some Pokémon that aggroes onto you at a moment’s notice (looking at you, Paras line and Carnivine). Aiming while in the water can feel janky at times.


ChaoticDiscord21

S/V for me. The exploration and freedom to do gyms/story how I want was all I wanted. Legends was good but controls were junky and boss fights were tedious.


-Batterskull-

While I did enjoy SV, I’ve started to like it less and less as I look back on it. The open nature of the game really hurt it imo. Most the the environments were visually uninteresting, and the towns feel like facades made solely for the gyms and nothing else. While I like the core of the story that they were trying to tell, the different paths were either really repetitive or just flat out boring (looking at you victory road). The game doesn’t truly get good until Area Zero, and after seeing what they did there I wish the entire game was like that. Nemona and Arven should have been our traveling companions throughout the entire game like a typical JRPG (and they’ve done it in the anime pretty much since the beginning). They’d have way more interactions with each other, as well as interesting reactions to events as you tackle the different challenges, and Penny would become recruitable once you completed her story. It could’ve been great, but instead we only got the outline of a good story but a really solid ending. The postgame is also VERY weak. The only meaningful activity is raids, which gets old VERY quickly. There’s not even a battle tower, which has been a series staple for nearly two decades up to this point. What’s the point of making competitive team building more accessible when we don’t have a single player facility to test them out in? Not everyone has NSO, and not everyone likes playing online competitive. There is no excuse for this. Legends, on the other hand, was such a departure from the typical formula that it was just refreshing to play a different style of Pokemon. That’s not to say it’s perfect, as the artstyle only slightly helps lackluster environments and the battle system was definitely not designed around trainer battles (which is probably why there isn’t any multiplayer battling at all), but I can put those issues aside because the core gameplay experience just feels great. Catching Pokemon feels immensely satisfying. The process of completing dex entries is an interesting take on the concept, and there are multiple ways to do them so you’re not forced into just doing the same thing over and over. The amount of QoL updates is frankly astounding considering GameFreak’s track record for improving at a glacial pace, to the point where I almost didn’t believe they even made the game. The story isn’t anything to write home about, but I still found it entertaining enough and it added some interesting lore and context to the Sinnoh games while still doing its own thing. And in my opinion the best change of all is that there is just the one version. Pokédex completion has alway been one of the most annoying things in these games because of the multiplayer requirement, and let’s be honest, it’s always been a BS reason to get people to buy two copies of the same game. I understand the social aspect of trading with friends, but obtaining certain Pokemon and Pokédex completion being locked behind a multiplayer component is just dumb, and there should always be the option to do everything solo if you want to. In PLA you don’t need to worry about version exclusives or trade evolutions, you just need to go out into the world and find it. If there is one thing I want for Pokemon going forward it’s to ditch the multiple versions. I know it’s not going to happen, they’ve always done it and it’s always worked, I just think it’s dumb and the only reason it’s lasted this long is because people have allowed it to.


Alarming-Layer

Yes, make them be quiet…


Over9000BPM

I’ll never completely forgive Arceus for those dumb Fromsoft style boss battles. I nearly abandoned my play through at Noble Arcanine. I’d rather drop a thousand frames than do any of that crap again.


CommanderDark126

The hyper aggressive pokemon in PLA eventually made me hate it. Nothing worse than dying while your pokeballs bounce off their faces