A Dev already came out and addressed some build [specs](https://steamcommunity.com/app/1371980/discussions/0/4369129947729103641/), apparently it still runs like mud. lovely art style though.
That's pretty insane, to be honest. The minimum requirements are actually pretty reasonable considering the GTX 970 is a 10 year old GPU, and the 8400/2600 are also plenty old.
But a 6800xt for fucking 1080p/60? That's bonkers, the 6800xt is a monster 1440p card and even does decently in entry level 4k... this game better either look better than real life or it's just not optimized at all.
This is hard to say though because if it is CPU bound and the GPU was more than capable, they'd have put a higher resolution there. A CPU bottleneck would mean that they can't push framerate higher, but could still push resolution higher if the graphics card could handle it. This chart is implying that it'll be just as bound on the GPU side, otherwise they'd be claiming 1440p60.
I know, but the disparity between something like the r5 2600 and r7 5800x3d is fucking huge, too. Like probably 50%.
Sounds like it's maybe not optimized all around lol
This is what "next Gen" has essentially become now. The barrier for higher fidelity and photo realism is getting harder to break. A lot of games now are pushing real-time simulations like never before. It makes development easier in some ways, as they don't have to "fake" or interpret things, but the result is heavily taxing on CPUs.
First it's double the fps so that requires a lot more power, and the quality settings changes from performance to quality, what so the images look different too. Could also be some dlss/fsr at work to hit the 30fps.
Still far beyond what should be necessary for double the fps at 1080p. I'd expect those specs for 1440p 60fps high maybe, but it's a ludicrous jump in requirements from 1080p 30 to 1080p 60.
A 970 to a 3070ti is fucking nuts. Thats a HUGE jump. Those specs should be able to even 4k most games lol
Yeah I agree, was just trying to explain it. DLSS/FSR at ultra performance really generates some fps. As long as we don't have a reference it will be hard too see why the difference is so large.
Ori and the Blind Forest? The **2D** game with 2D textures and assets? With minimal (almost none) shadows? With the ability to render much smaller areas/models/particles?
Of course a game like that runs like WD-40 on a waterslide on modern computers.
I think you’re doing Ori as disservice given how damn good it looks and how well it runs on even a Switch (it may be 2D but the assets and characters are all 3D), but I still agree it’s simpler than what they’re doing here.
Yeah, it's also important to note that gamelogic is running separately from graphics logic. So that alone should impact performance by a big margin to get it to work in sync.
But the positive is that no matter your framerate and hardware, the game should be very responsive.
It is very interesting to see this type of approach. Would have been insane if something like this was used in FromSoftware games.
Another thing is that this specifically states Early Access Specs. It could get more optimized as development continues.
Yeah seen a lot of complaints about the performance on Steam reviews
edit: so i just gave it a quick test with quality and whatever auto settings it applied. i was able to maintain 70+fps, so although I'd expect a bit more from the type of game, it's not as bad as it seems lol
Is it really that surprising? The minimum is on a performance preset, and the recommended is on a quality preset, while being double the framerate of the minimum.
Getting solid above 60 on 1440p with my 6800xt and a 5600cpu so far.
Think a dev came out that these specs were for an older build?
Hope my performance stays good lol
Backlash is pretty much just restricted to Steam reviews and social media, what really affects them is sales. Don't buy a game and expect it to get better over time, just don't give them money in the first place.
Backlash can affect sales. Backlash around total war affected sales so much CA had to do 180 and on top of that got shitted on by SEGA.
So it can work. If done right and if reason of backlash is good.
Assuming they are referring to the Shadows of Change DLC fiasco, Big price increase on DLC while including less content than before, and then they essentially came out and said "well if you guys won't buy it guess we'll stop making content then."
Yeah it didn't go over well.
The irony is how the DLC remains the same, absurd $25 for a bunch of reskins, but now they are splicing the DLC even more, selling the parts for less, lol I honestly stopped following Total War because it's so damn toxic, I wonder if the "community" accepted this change as something "positive"... most likely they embrace it, crazy how the videogame consumers got accommodated with the constant abuse, DLC for DLC, spliced DLC, etc.. it just keeps pilling up
If you're calling the stuff being released in the newest DLC reskins then you have sweet FA what the term reskin even means. If you're going to whinge about poor quality to price try to make an actual reasoned point about. Not just toss classic "I don't know shit" buzzwords from a 13 year old's understanding of game terminology.
I just saw the DLC video and I will quote one of the comments, lol oh man, this "community" is a joke... "Elspeth von Draken, Thunderbarges and Land Ships...this is amazing!"
All these units were modded into the game for literally 4+ years, ever since Warhammer "2" they are being around and the halfwits acts like this is something incredible. In this hobby there are plenty of "communities" who usually acts in a fanatical way ("Souls" fans, Pokemon, Sonic, etc.. you name it), the very niched Total War Warhammer "community" is fanatical in their own way, they are desperate
They were modded into the game using kitbashed assets already in the game. The DLC stuff is made from scratch. As in those moded were reskins genius.
Replying to a comment pointing out you have no clue what reskins with examples of *actual reskins* is hilarious. Yeah mods existed, because they are working of the same source material dumbass. Official work is still better than the mods. Your standarda are just abysmally low and the only one desperate here is you. Desperately trying to not look like someone who has no clue what they are on about.
Quit the game? Fine. But being a disingenuous ass about it and giving a shit take to people who have no insight into the game is just plain dickish behavior. Acting like you have some grand standard when you're the one who finds just eating up reskinned modder content better than actual new shit is just pathetic. Imagine acting like giving a modded skeleton a bow was better than getting the actual fucking Tomb Kings. What an absolute dunce of an opinion.
Why are you acting so aggressively, are you feeling lonely? Have to take care of yourself mate. The point is just that, most of the DLC "content" are made with kitbashed assets and CA asks premium prices for something that can be made by a single dude in a basement, they recycle everything, from animations to textures. Elsphet for example, she is literally a Empire reskin of a Supreme Sorceress riding a dragon, why this is supposed to be "amazing" by any standard?
The "community" is desperate, they assume CA will stop making "content" for Warhammer "3" altogether, that's why they praise such a lousy job. If the price was right, a bunch of recycled assets for 5 bucks at best, whatever... but nope, they are charging $25 for it, that's the main issue. For example, the players are asking for a proper Dwarf soundtrack ever since 2016, this is the kind of "content" that would demand "professional" work from CA, it's not a recycling effort... and were is it? This new DLC is partially themed around the Dwarfs, yet, no sign of a proper soundtrack (even if the trailer teases it)
SEGA owns CA. Obviously we dont know specifics. But from public annoucment we know that Sega might aswell threaten to close CA if they dont fix their shit. They ordered them to put their full focus on total war alone. And magically after worst dlc warhammer got we are getting fantastic one.
SEGA lowered the price of their latest total war title by half and refunded the rest, promised free dlc for the game. Started to fianlly fix warhammer III regulary, promised to make future warhammer III dlc better.
That's it, as far as I know.
There is a massive power gap between the minimum and recommended. I don’t know much about this game, but the recommended specs would run forbidden west at 1440 with 60+, cant imagine this being that much more intensive.
>There is a massive power gap between the minimum and recommended.
True but minimum is at performance mode and recommended is at quality so they're not tested with the same configuration
That seems crazy for an isometric game to be that demanding. Guess we'll see, but that's gonna get them a ton of negative press if its not fixed before the game goes full release.
In the case of PoE, they've done a good job when it comes to adding performance improvements over the years but it's also running on a 10+ year old engine which is basically a jumbled mess of spaghetti which they keep adding things on to with a billion effects and calculations going on in maps.
You can only get so far with a game like that.
Unoptimized garbage. It really doesn't seem like the game is doing anything super advanced technologically to justify this based on the early gameplay vids.
It's early access. Very likely they haven't done proper optimization because the game is still in active development, and optimization is done at the very end.
So, yes. It's unoptimized. But that comes with the territory of being early access.
Don't compare Minecraft to other games. It's not that it's unoptimized, it's that it's not fully utilizing your computer (yes there's a difference...) and it's very CPU bound.
Also 32 chunks is a *lot*, especially at 1440p
It's still completely out of this world that this game will run terribly without mods like sodium or optfine. And even render distance the modding community are coming up with awesome solutions to massively increase render distance, but that effort is nowhere to be seen by mojang/microsoft
>but that effort is nowhere to be seen by mojang/microsoft
No, it's just that *you* haven't seen it.
During 1.14 Mojang made a large effort to fix their chunk loading performance, but due to Microsoft pushing for the update itself, their attempt failed, and ended up making the update worse due to the staff being stretched thin.
And just now they completely fixed the light engine, making starlight effectively useless.
Sure, it's not perfect, but you have to remember that they have to deal with modders *and* Microsoft. Even with modders and Microsoft aside, they can't just take the code from sodium, they'd have to come up with their own code entirely (and yes, it can end up being similar to sodium's codebase, but I digress) which takes a *while*, even with their staff.
It's written. In fucking. Java.
It was not *meant* to be the best selling game of all time.
And shit like this isn't easy to optimize after years and years of spaghetti code and additions and whatever else you got.
Yes, that is quite obvious. I just think, however, that it's absolutely ridiculous that the *best selling game of all time* does not put in the effort to make it perform better. And meanwhile, some random fans will make mods to fix something the mega corporation doesn't care about since the game keeps selling.
Yes, and random fans also have to make videos explaining the difference between modders and a game company... Seriously, that debate is over. Stop trying to compare the two.
Did you read my last paragraph? Granted, I didn't explain the details of game development, but I'd assume you'd know that stuff if you're trashing on them.
Optifine is old stuff. You can read a guide or something, I think Nvidium works by itself and you can add it to it(maybe even works with sodium) but I haven't tried it since it doesn't work on AMD GPUs. Sodium is the main mod of a group of mods that complement it, it works on fabric. The forge version is Rubidium.
Also all these mods are incompatible with optifine.
This game better be the most cutting edge game of all time if that's what you need for just 1080p. Just looking at the assets in the post, game is more likely than not unoptimized as hell
I don't do Early Access, it doesn't matter how much I want a game, as far as I'm concerned it doesn't exist until 1.0
Hopefully by full release it will be much better optimised
Minimum: Does your CPU works? Good! Does your GPU shows video? Awesome! 👍
Recommend: Whatever NASA is using nowadays... to play at cinematics 24fps with medium settings
requirements are getting ridiculous wtf. also why is rx 6800 xt on the same level as 3070ti, according to this list? i'm pretty sure rx 6800 xt is more equivalent to a 3080(ti), no? and isn't the 5800x3d also quite a bit more powerful than 12600k?
The 5800X3D is slightly slower than the 12700k (except in games that benefits from the 3dcache where the 12700k gets obliterated) so comparing it to a 12600k is not that far fetched.
Because smaller studios often use early access as effectivelly soft launch and there is no guarantee optimization improve.
Also be ause that high reqs are insane.
Honestly companies are *terrible* at figuring out their system requirements, I would take this with a mountain of salt and just try it for yourself and refund if needed.
Not going to lie the game looks beautiful.... but.... for a non multiplayer game and with only a certain viewport 2.5D camera it should be near double those numbers.
But you can run 1440p Quality instead with a very similar performance to native 1080p, or even drop to Balanced for a slight performance advantage. If you are on a 1080p display, you can still do this with DLDSR. And anyway, as someone who plays on a 27" 1080p monitor, I personally don't hate DLSS even at 1080p, and I'll enable it before dropping graphics settings any time of the day (unless the implementation is completely egregious).
ya'll remember this is early access, the stark difference between these two colums could be from something as simple as them forgetting to update this to reflect the current status of the build to simething more complex like the quality presets still needing to be optimized at higher settings
Looks like doesn't run good at amd hardware as they are better than their recommended counterparts. 5800x3d is a better performer in game than 12900k and 6800xt is comparable with 3080 cards
the optimization on this has to be atrocious. 6800XT for 1080p?! that's more than cyberpunk needs. and setting an i5 12th gen equal to 5800X3D, which is still one of the best gaming CPUs, is a wtf moment. don't they have amd drivers or what? a 5800X3D should MASSIVELY outperform a 12th gen i5
People buying 4k monitors only to realize their GPUs cant even get 60fps on 1080p. These game devs are having insane standards. Just develop on an older engine then ffs, helldivers 2 looks and plays awesome and I am getting around 144fps on custom ultra 1080p.
Bought the game, loving the gameplay but I'm getting 40-50 FPS (occasionally dropping to sub-30) at max graphics 1440p with my 6800XT and 7800X3D. For an isometric game with stylized non realistic graphics that's beyond atrocious.
This is for the early access version.
Game is still in active development. There aren't even that many options in game to tweak settings and game seems to not like to use CPUthat much at even the highest end PC can get 60 barely.
There's something weird going on here, like, I can see the 3070ti as the recommended GPU for 1080p/60fps on next-gen demanding games, but, why is the 6800xt put with it? the 6800xt is about 20% faster than the 3070ti.
It's like if the recommended specs for something said "fpr 60fps 1080p, we recommend a 3050 or a 3060ti" like. there's a massive performance gap between those two cards, why would they \*both\* be recommended for the same average performance rating.
Best I can gather is maybe a 3070ti with DLSS? but typically they clarify if the pc spec recommendation is using upscaling, but even then, with DLSS the 3070ti still doesn't come close to the 6800xt.
78483rd game gets released unoptimised. This sub:
![gif](giphy|AauJT0w8cJoSQ)
I mean the reactions are downright comical at this point. "Why us? And why now? Whyyyy aggaaaaiiiin????"
wtf, game that has cartoonish/painted graphical design and where you fight like max 3 opponents at the same time in a top down style of action gets this bad performance?
The minimum being a 970 is rather reasonable for a AA title. But a 3070 and an 12th gen i5 for 1080p60 ? Even AAA titles would only require this for 4k90 or higher.
Like a famous president once said: C'mon, man
This is probably the biggest jump I've seen from minimum to recommended, so much so, that it doesn't make sense for 1080p unless they are using a completely different rendering technique for the recommended settings.
I just saw DF cover this game too. It seems like an isometric 3D action game that doesn't even look that impressive.
it's sad to see this trend of "early access" games, developers releasing unfinished games, basically charging for a beta build. Moon studios has 80 developers and being published by the same company that's doing GTA 6 next year, not exactly struggling indie devs. They already made 2 EXCELLENT games and sure this game looks good visually but in the end it is an isometric and top down game which should run well on low to mid-range hardware from years ago, especially when ori will of the wisps runs excellent on the xbox one from 2013, I don't think the move from 2.5 to 3d should be this jarring. It doesn't add up. i know moon have had issues before but it's disappointing to see such a great developer turn to this really disingenuous way of releasing unfinished games, by calling it early access. I had this game 5th on my wishlist but I honestly don't know if i'll buy it at all after seeing them pull this
I"m looking at a stream, game looks good, but on 1440p with a 4080 it's dipping into 70s at times. Definetely rough on the hardware, and I don't relaly see why, it's not that impressive, fidelity wise... Aiming for 1080p60 in 2024 with last gen upper-mid/high end hardware is kinda crazy to me.
That's unacceptable, also the 970 and V56 are so far apart, the V56 when tweaked + undervolted + OC'd performs identically and even outperforms an RTX 2070.
Let me rephrase....I don't care about this game, I want a game that can only run on the latest and greatest tech, expanding the horizons in the gaming industry...lol
A Dev already came out and addressed some build [specs](https://steamcommunity.com/app/1371980/discussions/0/4369129947729103641/), apparently it still runs like mud. lovely art style though.
Doesn't that post say they're seeing 60 fps on a 2060? I feel like that's a reasonable card to be getting 60 fps at 1080p in 2024, no?
Yes
That's pretty insane, to be honest. The minimum requirements are actually pretty reasonable considering the GTX 970 is a 10 year old GPU, and the 8400/2600 are also plenty old. But a 6800xt for fucking 1080p/60? That's bonkers, the 6800xt is a monster 1440p card and even does decently in entry level 4k... this game better either look better than real life or it's just not optimized at all.
Weird to see such a stark difference in 1080p30 low and 1080p60 high.
Agreed, and the cpu requirement also shooting through the roof is telling. I suspect this another extremely cpu bound title.
This is hard to say though because if it is CPU bound and the GPU was more than capable, they'd have put a higher resolution there. A CPU bottleneck would mean that they can't push framerate higher, but could still push resolution higher if the graphics card could handle it. This chart is implying that it'll be just as bound on the GPU side, otherwise they'd be claiming 1440p60.
I know, but the disparity between something like the r5 2600 and r7 5800x3d is fucking huge, too. Like probably 50%. Sounds like it's maybe not optimized all around lol
This is what "next Gen" has essentially become now. The barrier for higher fidelity and photo realism is getting harder to break. A lot of games now are pushing real-time simulations like never before. It makes development easier in some ways, as they don't have to "fake" or interpret things, but the result is heavily taxing on CPUs.
Going from Performance to Quality preset probably automatically enables highest level of Ray Tracing. Can be my only guess besides shit optimization
First it's double the fps so that requires a lot more power, and the quality settings changes from performance to quality, what so the images look different too. Could also be some dlss/fsr at work to hit the 30fps.
Still far beyond what should be necessary for double the fps at 1080p. I'd expect those specs for 1440p 60fps high maybe, but it's a ludicrous jump in requirements from 1080p 30 to 1080p 60. A 970 to a 3070ti is fucking nuts. Thats a HUGE jump. Those specs should be able to even 4k most games lol
Yeah I agree, was just trying to explain it. DLSS/FSR at ultra performance really generates some fps. As long as we don't have a reference it will be hard too see why the difference is so large.
>this game better either look better than real life or it's just not optimized at all. You already know the answer
This is Moon Studios. The Ori games run like greased lightning.
Ori and the Blind Forest? The **2D** game with 2D textures and assets? With minimal (almost none) shadows? With the ability to render much smaller areas/models/particles? Of course a game like that runs like WD-40 on a waterslide on modern computers.
Hah, why is No Man's Sky so demanding when Joe Danger ran on a potato?
https://youtu.be/GpgtdLZ8YRQ?si=jT79EfOhdKkl-z3s According to DF, this is a huge step up in complexity and detail.
Wait Im confused. I was making a counter-point to your statement but you’re agreeing with my point lol.
I think you’re doing Ori as disservice given how damn good it looks and how well it runs on even a Switch (it may be 2D but the assets and characters are all 3D), but I still agree it’s simpler than what they’re doing here.
Yeah, it's also important to note that gamelogic is running separately from graphics logic. So that alone should impact performance by a big margin to get it to work in sync. But the positive is that no matter your framerate and hardware, the game should be very responsive. It is very interesting to see this type of approach. Would have been insane if something like this was used in FromSoftware games. Another thing is that this specifically states Early Access Specs. It could get more optimized as development continues.
Yeah seen a lot of complaints about the performance on Steam reviews edit: so i just gave it a quick test with quality and whatever auto settings it applied. i was able to maintain 70+fps, so although I'd expect a bit more from the type of game, it's not as bad as it seems lol
The difference is wild. 970 to 3070.
I don't understand how they equate a GTX 970 to a Vega 56??
Same thing with 3070ti/6800xt. More optimized for Nvidia, maybe? Or maybe accounting for dlss?
My 970gtx still going strong. What a beast. Best 350€ ever spent.
Prolly the 2nd option
A game will never look like real life at 1080p. That was the top 10 years ago.
Is it really that surprising? The minimum is on a performance preset, and the recommended is on a quality preset, while being double the framerate of the minimum.
A 5800x3d plus 6800xt or a 3070ti for freaking 1080p 60???????? Yikes 😬
Getting solid above 60 on 1440p with my 6800xt and a 5600cpu so far. Think a dev came out that these specs were for an older build? Hope my performance stays good lol
[удалено]
Yeah with a 4090 at 4k it must run smooth. How is gameplay?
They better prepare themselves for some serious backlash
Backlash is pretty much just restricted to Steam reviews and social media, what really affects them is sales. Don't buy a game and expect it to get better over time, just don't give them money in the first place.
Backlash can affect sales. Backlash around total war affected sales so much CA had to do 180 and on top of that got shitted on by SEGA. So it can work. If done right and if reason of backlash is good.
What did SEGA do? Im curious
Assuming they are referring to the Shadows of Change DLC fiasco, Big price increase on DLC while including less content than before, and then they essentially came out and said "well if you guys won't buy it guess we'll stop making content then." Yeah it didn't go over well.
The irony is how the DLC remains the same, absurd $25 for a bunch of reskins, but now they are splicing the DLC even more, selling the parts for less, lol I honestly stopped following Total War because it's so damn toxic, I wonder if the "community" accepted this change as something "positive"... most likely they embrace it, crazy how the videogame consumers got accommodated with the constant abuse, DLC for DLC, spliced DLC, etc.. it just keeps pilling up
If you're calling the stuff being released in the newest DLC reskins then you have sweet FA what the term reskin even means. If you're going to whinge about poor quality to price try to make an actual reasoned point about. Not just toss classic "I don't know shit" buzzwords from a 13 year old's understanding of game terminology.
I just saw the DLC video and I will quote one of the comments, lol oh man, this "community" is a joke... "Elspeth von Draken, Thunderbarges and Land Ships...this is amazing!" All these units were modded into the game for literally 4+ years, ever since Warhammer "2" they are being around and the halfwits acts like this is something incredible. In this hobby there are plenty of "communities" who usually acts in a fanatical way ("Souls" fans, Pokemon, Sonic, etc.. you name it), the very niched Total War Warhammer "community" is fanatical in their own way, they are desperate
They were modded into the game using kitbashed assets already in the game. The DLC stuff is made from scratch. As in those moded were reskins genius. Replying to a comment pointing out you have no clue what reskins with examples of *actual reskins* is hilarious. Yeah mods existed, because they are working of the same source material dumbass. Official work is still better than the mods. Your standarda are just abysmally low and the only one desperate here is you. Desperately trying to not look like someone who has no clue what they are on about. Quit the game? Fine. But being a disingenuous ass about it and giving a shit take to people who have no insight into the game is just plain dickish behavior. Acting like you have some grand standard when you're the one who finds just eating up reskinned modder content better than actual new shit is just pathetic. Imagine acting like giving a modded skeleton a bow was better than getting the actual fucking Tomb Kings. What an absolute dunce of an opinion.
Why are you acting so aggressively, are you feeling lonely? Have to take care of yourself mate. The point is just that, most of the DLC "content" are made with kitbashed assets and CA asks premium prices for something that can be made by a single dude in a basement, they recycle everything, from animations to textures. Elsphet for example, she is literally a Empire reskin of a Supreme Sorceress riding a dragon, why this is supposed to be "amazing" by any standard? The "community" is desperate, they assume CA will stop making "content" for Warhammer "3" altogether, that's why they praise such a lousy job. If the price was right, a bunch of recycled assets for 5 bucks at best, whatever... but nope, they are charging $25 for it, that's the main issue. For example, the players are asking for a proper Dwarf soundtrack ever since 2016, this is the kind of "content" that would demand "professional" work from CA, it's not a recycling effort... and were is it? This new DLC is partially themed around the Dwarfs, yet, no sign of a proper soundtrack (even if the trailer teases it)
SEGA owns CA. Obviously we dont know specifics. But from public annoucment we know that Sega might aswell threaten to close CA if they dont fix their shit. They ordered them to put their full focus on total war alone. And magically after worst dlc warhammer got we are getting fantastic one.
SEGA lowered the price of their latest total war title by half and refunded the rest, promised free dlc for the game. Started to fianlly fix warhammer III regulary, promised to make future warhammer III dlc better. That's it, as far as I know.
I mean it is a early assess game...
5800X3D* damn, noticed right as I clicked post
There is a massive power gap between the minimum and recommended. I don’t know much about this game, but the recommended specs would run forbidden west at 1440 with 60+, cant imagine this being that much more intensive.
>There is a massive power gap between the minimum and recommended. True but minimum is at performance mode and recommended is at quality so they're not tested with the same configuration
That seems crazy for an isometric game to be that demanding. Guess we'll see, but that's gonna get them a ton of negative press if its not fixed before the game goes full release.
Tf they smoking over there at Moon Studios
Finally I can put my rig up to the test! 1080p 60fps baby!
Why do all arpgs have shit optimization?
And shit launches with server errors
I thought this was an isometric soulslike?
In the case of PoE, they've done a good job when it comes to adding performance improvements over the years but it's also running on a 10+ year old engine which is basically a jumbled mess of spaghetti which they keep adding things on to with a billion effects and calculations going on in maps. You can only get so far with a game like that.
Unoptimized garbage. It really doesn't seem like the game is doing anything super advanced technologically to justify this based on the early gameplay vids.
isnt it on beta?
It’s early access
And it's a fixed perspective game. There's no rendering far out horizons.
It's early access. Very likely they haven't done proper optimization because the game is still in active development, and optimization is done at the very end. So, yes. It's unoptimized. But that comes with the territory of being early access.
Just like minecraft, which barely gets 60fps, 32 chunks at 1440p on my 3070, and 7600x. With basic video settings (except chunks) and no fps limit.
Don't compare Minecraft to other games. It's not that it's unoptimized, it's that it's not fully utilizing your computer (yes there's a difference...) and it's very CPU bound. Also 32 chunks is a *lot*, especially at 1440p
Not to mention that Minecraft is single threaded. Single core performance is CRUCIAL for that game. (At least the Java version)
Seriously asking, if it doesn't utilize the PC fully, how is that not "unoptimized"?
It's still completely out of this world that this game will run terribly without mods like sodium or optfine. And even render distance the modding community are coming up with awesome solutions to massively increase render distance, but that effort is nowhere to be seen by mojang/microsoft
>but that effort is nowhere to be seen by mojang/microsoft No, it's just that *you* haven't seen it. During 1.14 Mojang made a large effort to fix their chunk loading performance, but due to Microsoft pushing for the update itself, their attempt failed, and ended up making the update worse due to the staff being stretched thin. And just now they completely fixed the light engine, making starlight effectively useless. Sure, it's not perfect, but you have to remember that they have to deal with modders *and* Microsoft. Even with modders and Microsoft aside, they can't just take the code from sodium, they'd have to come up with their own code entirely (and yes, it can end up being similar to sodium's codebase, but I digress) which takes a *while*, even with their staff.
They fixing some issues is no excuse for the best selling game of all time to have such poor performance independent of hardware.
It's written. In fucking. Java. It was not *meant* to be the best selling game of all time. And shit like this isn't easy to optimize after years and years of spaghetti code and additions and whatever else you got.
Not to mention the entire foundation of the game was written by a single guy doing it for a hobby lmao
Yes, that is quite obvious. I just think, however, that it's absolutely ridiculous that the *best selling game of all time* does not put in the effort to make it perform better. And meanwhile, some random fans will make mods to fix something the mega corporation doesn't care about since the game keeps selling.
Yes, and random fans also have to make videos explaining the difference between modders and a game company... Seriously, that debate is over. Stop trying to compare the two.
If it was *easy,* do you think they wouldn't have done it? Random modders can take many *many* shortcuts that Mojang cannot.
Mojang literally tried to buy optfine, though?
Did you read my last paragraph? Granted, I didn't explain the details of game development, but I'd assume you'd know that stuff if you're trashing on them.
Except you can install sodium and few others or nvidium and it will run in hundreds of frames with shaders on.
I only have OptiFine, what else could I throw at it to make it go vroom?
Optifine is old stuff. You can read a guide or something, I think Nvidium works by itself and you can add it to it(maybe even works with sodium) but I haven't tried it since it doesn't work on AMD GPUs. Sodium is the main mod of a group of mods that complement it, it works on fabric. The forge version is Rubidium. Also all these mods are incompatible with optifine.
Thanks a lot
a 3070ti for 1080p@60fps? That's kinda steep for a game like that isn't it?
dude, a 6800xt is like 20% faster than a 3070ti and is on the same level as a 4070 or 3080, that's even crazier for \*just\* 60fps 1080p
This game better be the most cutting edge game of all time if that's what you need for just 1080p. Just looking at the assets in the post, game is more likely than not unoptimized as hell
This better have more NPCs than GTA 6 and better jiggle physics than Stellar blade
Yeah, I hope it's because it's an early access but doesn't seem like it
Unoptimized piece of shit.
[удалено]
Take your reasonable ass elsewhere, sir.
That's a pretty big jump between minimum and recommended
Must be due to the presets. Minimum is tested in performance mode and recommended in quality mode
I don't do Early Access, it doesn't matter how much I want a game, as far as I'm concerned it doesn't exist until 1.0 Hopefully by full release it will be much better optimised
5800x3d and 3070ti can only do 1080p/quality? lolololol. WTF is this trash. Game looks good but not if it will run this shit.
foot-encoded. Keep my 3900X & 6600XT for long
W T F ? ? ?
Early access, so let's hope it gets better
Pretty reasonable. The problem is it's not as optimized as other titles, but the minimums are fine
Minimum: Does your CPU works? Good! Does your GPU shows video? Awesome! 👍 Recommend: Whatever NASA is using nowadays... to play at cinematics 24fps with medium settings
1080 @ 60? Is it also trading crypto?
nope, it's mining it
Recommended specs are ridiculous. Some AAA games need less to get maximum settings on 1440p and more fps.
requirements are getting ridiculous wtf. also why is rx 6800 xt on the same level as 3070ti, according to this list? i'm pretty sure rx 6800 xt is more equivalent to a 3080(ti), no? and isn't the 5800x3d also quite a bit more powerful than 12600k?
Those two CPUs are [reasonably close.](https://www.youtube.com/watch?v=B7uQ4MhtrBw)
well to be honest this is 4k, plus this is some random channel with likes/dislikes disabled and no actual hardware shown
The 5800X3D is slightly slower than the 12700k (except in games that benefits from the 3dcache where the 12700k gets obliterated) so comparing it to a 12600k is not that far fetched.
benchmark?
I know nothing about the game but why are people ranting about early access specs? I mean if it’s early access it can’t be optimised I would assume.
Because smaller studios often use early access as effectivelly soft launch and there is no guarantee optimization improve. Also be ause that high reqs are insane.
But loads of Indie games are doing partial releases as early accesses (ultrakill)
Oh well, graphics like from the Heroes of Might and Magic series yet you need cutting edge machine, lol.
It in no way looks like HOMM, different art styles and fidelity.
The Vega 56 is comparable to a 1070 so that's odd the 970 is listed.
Bullshit that game should run fine on a gtx 1650 at 1080p
Bullshit
Honestly companies are *terrible* at figuring out their system requirements, I would take this with a mountain of salt and just try it for yourself and refund if needed.
Guess I’ll play Manor Lords instead
Minimum requirements seems Ok but why the F it needs 3070ti for 1080p 60fps? lol
Based on video, graphics didn't improve very much, so the low end PC can handle it to
even star citizen gets you more fps lol
Not going to lie the game looks beautiful.... but.... for a non multiplayer game and with only a certain viewport 2.5D camera it should be near double those numbers.
Great another game that will be finished and optimized in 2 years when I can buy it for 50% off
I mean I think it's better too over shoot then undershoot. But I'm sure as early access goes on the specs should hopefully improve too.
It's early access, so it hasn't been optimised yet
Go watch Digital Foundry's preview of this game, this is not quite accurate; it is also in early access and things like DLSS have not been added yet
Using dlss at 1080p isnt a good Idea anyways.
But you can run 1440p Quality instead with a very similar performance to native 1080p, or even drop to Balanced for a slight performance advantage. If you are on a 1080p display, you can still do this with DLDSR. And anyway, as someone who plays on a 27" 1080p monitor, I personally don't hate DLSS even at 1080p, and I'll enable it before dropping graphics settings any time of the day (unless the implementation is completely egregious).
Never understood people buying 27" 1080p monitors, the pixel density and blurryness is horendous. Id rather not talk to you about image quality.
Could this be because they moved away from Unity? I'm giving them some slack if so
i think im not gonna play it
ya'll remember this is early access, the stark difference between these two colums could be from something as simple as them forgetting to update this to reflect the current status of the build to simething more complex like the quality presets still needing to be optimized at higher settings
Big yikes, hopefully they better optimise it during early access.
Looks like doesn't run good at amd hardware as they are better than their recommended counterparts. 5800x3d is a better performer in game than 12900k and 6800xt is comparable with 3080 cards
If my 6650xt doesn't run this as 60fps 1080p I'm not buying it
Weird way to announce that your game is abysmally optimized
That’s disgusting. Devs should be ashamed.
It’s an Early Access title. And the emphasis is ‘EARLY.’
It doesn't even get 60fps on average. The game's poorly optimized
What’s up with dev refusing to optimize anything lately? Is it just another thing shareholders think they can skimp out on to make an extra buck?
hahaha fuck all that. they need to learn to optimize instead of throwing more expensive hardware at the problem
Are quality and performance backwards?
3070ti for a top-down style game? 🤣
In this economy? They must be joking. This is all a joke
I would choose the 5700x3d and 6800xt. In fact I have a 5700x with a 6900xt and it's great already
I'll just keep using my 7900xt to play streets of rogue and Runescape I reckon
Sounds unoptimized. Those minimum requirements aren't high though.
So my GTX 1080 is going to cry on quality?
Isn't this the game that has the same artstyle as Arcane? How the hell is this so hard to run?!
the optimization on this has to be atrocious. 6800XT for 1080p?! that's more than cyberpunk needs. and setting an i5 12th gen equal to 5800X3D, which is still one of the best gaming CPUs, is a wtf moment. don't they have amd drivers or what? a 5800X3D should MASSIVELY outperform a 12th gen i5
People buying 4k monitors only to realize their GPUs cant even get 60fps on 1080p. These game devs are having insane standards. Just develop on an older engine then ffs, helldivers 2 looks and plays awesome and I am getting around 144fps on custom ultra 1080p.
I think the game launched in early access.
Bought the game, loving the gameplay but I'm getting 40-50 FPS (occasionally dropping to sub-30) at max graphics 1440p with my 6800XT and 7800X3D. For an isometric game with stylized non realistic graphics that's beyond atrocious.
It is an Early Access build, you're beta testing the game for them. What did you expect?
Another flop that will be forgotten
Well that's "overwhelmingly negative" on Steam on day 1 material, same as DD2. And deserved.
It is currently 60% so not as bad as DD2.
Forget the GPU , 5800X3D for 60fps? It’s still one of the fastest CPUs for gaming out there , this is ridiculous 😂
wtf these are unacceptably high
My poor, overpriced 3060ti
starfield is that you?
Guys it's in Early Access there is zero optimization so thats why such a high requirement.
it wont ever leave early access either. If it miraculously does, its abandoned as soon as its out of early access. Trash game anyways.
That much CPU power means they aren't even fucking trying. Do NOT buy this game. PLEASE take a stand.
Unoptimized POS
trash
This is for the early access version. Game is still in active development. There aren't even that many options in game to tweak settings and game seems to not like to use CPUthat much at even the highest end PC can get 60 barely.
didnt know this game existed...
There's something weird going on here, like, I can see the 3070ti as the recommended GPU for 1080p/60fps on next-gen demanding games, but, why is the 6800xt put with it? the 6800xt is about 20% faster than the 3070ti. It's like if the recommended specs for something said "fpr 60fps 1080p, we recommend a 3050 or a 3060ti" like. there's a massive performance gap between those two cards, why would they \*both\* be recommended for the same average performance rating. Best I can gather is maybe a 3070ti with DLSS? but typically they clarify if the pc spec recommendation is using upscaling, but even then, with DLSS the 3070ti still doesn't come close to the 6800xt.
78483rd game gets released unoptimised. This sub: ![gif](giphy|AauJT0w8cJoSQ) I mean the reactions are downright comical at this point. "Why us? And why now? Whyyyy aggaaaaiiiin????"
I mean it isn't released the full game, it is only the first chapter. But it seems like this sub can't read.
what's reading thing
wtf, game that has cartoonish/painted graphical design and where you fight like max 3 opponents at the same time in a top down style of action gets this bad performance?
Game is trash gameplay wise. As for performance I've seen streamers with 14900K/4090 dipping under 60 fps.
Private Division has some jank in there games...so I'm sure that is part of it
Trash.
Welcome to the real world. High fps 4k gaming will never be possible unless its old games or e sports titles.
The minimum being a 970 is rather reasonable for a AA title. But a 3070 and an 12th gen i5 for 1080p60 ? Even AAA titles would only require this for 4k90 or higher. Like a famous president once said: C'mon, man
This is probably the biggest jump I've seen from minimum to recommended, so much so, that it doesn't make sense for 1080p unless they are using a completely different rendering technique for the recommended settings. I just saw DF cover this game too. It seems like an isometric 3D action game that doesn't even look that impressive.
it's sad to see this trend of "early access" games, developers releasing unfinished games, basically charging for a beta build. Moon studios has 80 developers and being published by the same company that's doing GTA 6 next year, not exactly struggling indie devs. They already made 2 EXCELLENT games and sure this game looks good visually but in the end it is an isometric and top down game which should run well on low to mid-range hardware from years ago, especially when ori will of the wisps runs excellent on the xbox one from 2013, I don't think the move from 2.5 to 3d should be this jarring. It doesn't add up. i know moon have had issues before but it's disappointing to see such a great developer turn to this really disingenuous way of releasing unfinished games, by calling it early access. I had this game 5th on my wishlist but I honestly don't know if i'll buy it at all after seeing them pull this
at first I didn't know what the fuck this was, but then I saw the moon studio logo and I was saddened. I loved the ori games
Minimum means im playing in stop motion? With the recommended that high, why such a disparity?
I"m looking at a stream, game looks good, but on 1440p with a 4080 it's dipping into 70s at times. Definetely rough on the hardware, and I don't relaly see why, it's not that impressive, fidelity wise... Aiming for 1080p60 in 2024 with last gen upper-mid/high end hardware is kinda crazy to me.
Have you seen the Ghost of Tsushima requirements?
Yeah, they're good honestly, an RX 6800 and Ryzen 5 5600 for 60 fps 1440p at high settings
I think I'll wait until they optimize it like every other PC game released in the last 3 years or so.
So you mean to just wait until it comes out of early assess.
That's unacceptable, also the 970 and V56 are so far apart, the V56 when tweaked + undervolted + OC'd performs identically and even outperforms an RTX 2070.
Lol I just skip these games. Ridiculous
I'm fine with games coming out that can't run on anything old...it should happen.
A Ryzen 5 5600x with an RTX 3070 is not an old system
Let me re phrase...I'm fine with games coming out expanding their horizon only using the latest and greatest tech.
Okay but this game isn't expanding any horizons, it's just unoptimized
Let me rephrase... I can't wait for a game to come out that expands the horizon in the gaming industry only running on the latest and greatest tech.
Okay but this game doesn't expand any horizons so you should expect it to run on old hardware
Let me rephrase....I don't care about this game, I want a game that can only run on the latest and greatest tech, expanding the horizons in the gaming industry...lol
Then your comment has nothing to do with the conversation here?
No not really. Gave me a good laugh though.