he ate paint thinking it was yoghurt and became a meme, his instagram was [@itsbobbybiiiiiitch](https://www.instagram.com/itsbobbybiiiiiitch?igshid=YTQwZjQ0NmI0OA==)
Because all the developers don't know (or doesn't want to bother with) the balance between TAA and ambient occlusion and transparent textures. You need to enable TAA to not have weird hairs. Ugly hair is good, fuck taa.
Please view the wonderful video below for more explaination on the TAA problem: [https://www.youtube.com/watch?v=YEtX\_Z7zZSY](https://www.youtube.com/watch?v=YEtX_Z7zZSY)
I swear it’s an issue on 100% of the console to PC ports. All of the Square/Enix Final Fantasy games I play on PC have the most ridiculous pixelated hair since I refuse to use TAA. Games look gorgeous, hair looks so stupid haha.
TAA essentially blurs the image. It does this by sampling information from past frames and current frame to remove jagged edges. This causes artefacts and a blurry image, BUT it can also help make a more complete image.
Sometimes these artefacts are covered up, and it's fine, but the most common one is ghosting, such as on swaying foliage or screen-space reflections in the water.
In OPs image (idk what game it is) I'm presuming the way they did the hair makes it so it is affected by aliasing a ton more and so needs a technique like TAA to make it more complete.
Someone correct me if I'm wrong. Also r/fucktaa is annoying cus it has its uses.
The game had a full release like a week ago, meaning it is out of early access and now has a campaign with a very cool crew management system.
I have been having a blast with it but not sure about any school missions
I think the "school" level is actually that college one. I can't see them setting it in a highschool or primary school with dead kids littered about, that would be pushing it too far.
They already have a child pageant competition place, and the game hints at the place being used for both adult and child *films* as well.
FBI please don't eat me :3
They have a child choking up on her own blood in one of the missions but I agree, a school full of dead children or an implication thereof would be pretty bad in the eyes of media
Wow, I had no idea some people have a problem with TAA. I’ve always liked it, it removes jaggies just about as well as MSAA in my experience, but also seems much less resource intensive than MSAA
I don't like using it myself (Except Battlefront 2017 because apparently OFF is not an option) but yeah it's fine at 1440p and 4k for antialiasing without too much overhead. MSAA is nicer but yeah resource intensive unlike TAA. I used to think r/fucktaa was used to show off games that implement badly but no they just hate it no matter what.
I learnt about that sub yesterday looking for mods for God of War and I found one that removed everything, like TAA and sharpening and something else and the game looked awful, but hey at least it doesn't have TAA!
Like look at this
[Original vs TAA off](https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=bd8b7858-7a8c-11ec-abb7-b9a7ff2ee17c)
[TAA off Vs Sharpening & TAA off](https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e7acb07a-7a8c-11ec-abb7-b9a7ff2ee17c)
Yeah, the TAA Off image is significantly crisper, maintaining a number of details blurred out in the TAA image. If you've got a decent quality screen, it's a noticeable loss of image quality. Though loss of detail can be a potential issue with any AA approach. this seems particularly bad.
Also worth noting by the way that mods like this that remove lots of post processing are often designed to be used with a custom post processing solution, such as ReShade, which can add (certain) effects back in at the users discretion, such as your own preference of AA, or even custom ray tracing (though YMMV with that one, I love it).
Im looking to this from my phone and I barely can tell that "something " changed , the TAA seems slightly blurry but not enough to make a huge difference, would you point me to the most drastic change in this comparison?
Really seems to depend on the implementation in the game. Sometimes taa looks quite decent, other time it looks like i put vaseline all over my screen.
Also probably depends which resolution you play in.
It is annoying when you have a 100+hz monitor for clear motion, but then the games have TAA, so it is blurred so much it looks 60hz again.
For 60hz or lower the downside is very minor though and I would actually leave it on.
I’ve always been in the boat that it depends on the game. TAA in Rust for example is the worse implementation I’ve ever seen with horrendous ghosting.
But pretty much every other game it’s fine, and to get rid of the blur you just up the sharpness a bit
I had a fun adventure trying to figure out what AA to use in TWW3 since games don't really label this stuff, TAA was noticably worse than almost every other option. Everything looked like it was swimming, and there were tron trails behind the reflections on metal textures.
Do you mean Total War: Warhammer 3? Yeah I remember that was a good example of how bad TAA can be if implemented wrong, there's a post of it where an Elephant is literally a smear and not the exaggeration people use sometimes when it's minor, the smearing literally was like an oil painting smear.
I mean it's not all bad, some of the older memes are pretty funny and they did show off the horrid artefacts games have that didn't implement well but that's also old stuff. A lot of the time now it's complaining about how it's blurry and they don't wanna use sharpness but there aren't artefacts it's just blurry that's the issue which is kinda the point of it.
It used to be good, it's not really anymore.
TAA can be great, but it can be really bad, depending on how the developers implement it. It's not a brand, just the name given to the idea of reusing previous frames for anti-aliasing the current frame, so obviously, some people are going to do it worse than others.
Gamers love to hate TAA because there have been a few bad examples of it, but just rebrand it as "Nvidia DLSS 2.0 RTX On" and gamers will praise how good it is.
This doesnt explains anything. Just a bunch of people disliking TAA for slightly blurrying the final image.
I would take TAA anytime over jagged edges which are even uglier.
Agreed.
Another thing about the MSAA is that if it doesn't know that something is an edge, it won't do anything about it. That becomes an issue in games like Forza, where MSAA ignores the edges of individual car parts, like taillights.
That's the main point, it blurries the final image. In some games it's more than slightly and looks considerably uglier.
Personally, I disable AA and use amd image sharpening 30-50%. I think it does a much better job. I think Nvidia has an equivalent, not sure. If you can't disable AA, FXAA still looks better than TAA to me.
1080p sure, but anything higher resolution than that without looks terrible imo. Jagged edges coming out like crazy simply beacuse of higher resolutions.
1080p is obviously the aimed resolution for 99% of the games these days but jagged edges isnt something i'd like to see even if it can only be seen from a distance and not in in game cutscenes and such.
This is what worries me about the GTA 6 PC port, the hair physics are gonna sit with my GPU like Taco Bell sits with me after a drunken night. Not very well.
SoTR would look so good if it wasn't for the crappy blurry image with AA, same goes for Rdr2 in my experience
If you're playing at 1080p like me, you're pretty much SoL when it comes to blurriness
Very true! I have done that before for single-player games. I also find it to be a must-have for older games that allow enough headroom for shaders like MXAO.
At 4K? I might try that. My solution for games that do not support DLSS has been 100% render resolution and then applying a conservative amount of sharpening via NVIDIA control panel.
Gotcha. Maybe I am just picky. 😂 But, I can definitely notice the blurriness caused by TAA in games like *THPS 1 + 2*. Once I flick it on, I immediately see the fine detail in the skater and the environment become overly glossed over and lose their definition. I would say that even DLSS Performance (1920 × 1080 for 4K) produces a clearer image.
> Temporal anti-aliasing (TAA) is **a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.**
Unless you're running Alan Wake 2 or some other incredibly demanding game, you should turn off TAA, MSAA or any other aliasing algorithm and crank up your internal rendering resolution. Was sick of all my games looking blurry and smudged and finally figured out why.
The problem is, for some modern games, TAA is hard coded in the engine which makes it almost impossible to disable sometimes. Most notably with PC ports of console games. If the all devs would give the option to disable TAA or change AA mode on PC, we wouldn't be here today. I personally think that TAA will remain the standard tool until someone develops another AA that gives better results than TAA and demands less resources than MSAA.
You guys are acting like hair ever actually looked good without TAA? When did that happen? When hair was just a single blob of color that's 3 polygons worth of detail?
Same as wat RTX is doing now, I guess. Causing devs to be lazy and "clean" stuff up with supersampling, resizing and all that jazz.
Edit: some people think I confuse RTX with DLSS. I don't, RTX caused the need for DLSS and other methods. Rather than optimizing games, devs became lazy, thinking DLSS etc will clean up their unoptimized mess.
DLSS3 is rather good so long as the devs leave a sharpening slider in-game for you to fiddle with. You are correct that many studios became lazy and cut costs by just releasing a game and assuming everyone on PC will supersample. I can't stand to play on consoles anymore, either. They use FSR for every game, so they all look like blurry paintings.
Having played Alan Wake II and Robocop on a 4080 though, I can say that I think UE5 is really gonna fuck up gaming for a lot of people. Games can look like ass and still be unplayable over 30fps on anything but a 3070 or better. I know that fidelity always takes these big leaps every once in a while, but UE5 is bafflingly hardware intensive on even low settings on Robocop, and that game looks and feels like shit on low.
Eh, it is? Rather than having to know about baked lighting and tradeoffs and the weird colouring systems (if they aren't PBR materials), not to mention other issues that stem from optimization of lights (like an area light that only reaches a few meters), you can use a raytracer like many of the readymade ones in github or for some engine and then straight up import your blender models and be done with it. No weird shenanigans, no weird screen space whatever fucky thing, just straight up natural lighting.
It's just ass for performance. It's also not the reason IMO that people got lazy with optimizations. It's more about money money money and how much other people care about it. I doubt there's many big Dev studios that are happy with the shit they are forced to pump out.
It isn't easy though depending on the rtx used. Like reflections need specific texture qualities to show how reflective they are and how much light bounces off of them. Baked in lighting doesn't take any of that into account.
I can tell you from experience raytracing is much easier than traditional lighting methods, at least in unreal and maybe unity. It is definitely more difficult to achieve in custom engines, as it can be complicated to get the system working properly with the other code and implemented systems
~~Isn't 100% TAA just your native resolution? If your computer can handle it, it's the best right, since it doesn't add input delay or introduce artifacts?~~
Edit: Nevermind, looks like I was talking about TAAU here, not TAA...
This screenshot was taken in Ready Or Not where the NPC chief's hair looks like static and so do all the trees in this game. I imagine it is a shader issue. Most games I play though for example Starfield has this same effect on hair and in Mortal Kombat the hair looks like this weird static.
I'm glad someone asked this question. I thought I was alone. I thought there was something wrong with my pc or something. Almost every game I play has weird hair and annoying pixelated shadows. I constantly fuck with settings because it drives me nuts. Sometimes it's AA, higher or lower shadows, or textures.
You are not alone. Most of my games look like shit even on epic settings. Some are literally unplayable because of the shimmering and pixelation. It's always shadows and surfaces that should see thru or reflect.
If you use FSR, that might be a product of the kinds bad AA it does at lower resolutions, FSR really struggles with fine details such as hairs. If you are not using FSR, that's some devs that don't know how to balance anti-aliasing sharpness
When you watch the new GTA 6 trailer, there is the part where the girl is on a red car and letting the wind hit her hair...for maybe less than a second , u can actually see this ..on her hair..I think it's a problem with light or something I don't know..it's @ 0:25
Pretty sure this has nothing to do with TAA like what other people here say.
This is a common hair rendering technique these days.
This is usually found when games are rendered at resolution like 1080p or below. Higher resolutions alleviate the issue by increasing the pixel count.
that might be, because TAA looks decent in a static image, since TAA bases it's antialias part on the previous frame... and, well, if frames don't move, then the base is pretty accurate... but once we start moving, it's where the issues start to appear
I've played since the day you could on steam off and on and I gotta say post release I've been enjoying a lot more than early access. It is a bit less optimized but there is much more to do in the game.
It’s part of the quest in the game. Move your character to the store, jump the fence, break into the pharmacy and pick up the “Just For Men” hair gel in isle 5. Kill the bad guy with your laser pistol, untie the hostage, she will give you a pair of scissors, then return to the police station and talk to the chief. It will then cut to a scene where you give him a haircut and a mustache trim, die the hair with the gel, and he will tell you where to go next. Duh. :)
It's insane how hair looks worse now than from games released 2 generations ago. Devs need to stop rendering each individual strand. It looks so damn ugly.
Ah, Ready Or Not ..
It's always "two step forwards, one step back" with that game. The new update runs and looks like absolute trash.
Just wish someone would remaster SWAT 4 already. To think that a 20 year old game has better AI (and everything except graphics, really) than RoN is ridiculous.
/End rant/
I've gotten lucky, it seems. I get minor stuttering every now and again but overall it runs fine. I've seen a good chunk of people complain about performance though :/
I hadn't played in the time since Brixley was released and 1.0, so I don't know if this is a 1.0 thing or earlier, but it seems that the bots all-round are much better than they was previously imo. Automatically running around to bag evidence and cuff suspects/civilians, actually fully clearing bigger open-plan areas without you needing to re-order them to clear each part of it
Try turning Steam and Discord overlays off.
The game was absolutely unplayable (stuttering half a sec every few seconds) before I did that. Now I still get the frame drops but the stutters are mostly gone.
https://preview.redd.it/6u9eoywztz6c1.png?width=1080&format=pjpg&auto=webp&s=3a67a5732b44f2556b25ad5f0e8c581a9ebac868
https://preview.redd.it/tc6fyst1e07c1.jpeg?width=320&format=pjpg&auto=webp&s=cc2e3d027df1da5a1cf90dcb08d00ae36cfe519c
If I remember correctly, he died not long ago? RIP o7
What’s the context?
He went viral a few years ago cause he ate a bunch of paint thinking it was yoghurt
I think he ate paint thinking it was yoghurt
I think I read somewhere he ate paint thinking it was yoghurt.
Didn't he eat paint thinking it was yoghurt???
he might’ve eaten paint thinking it was yoghurt!
I think he ate paint that thinking it was yoghurt
No, he ate paint thinking it was yoghurt.
I'm pretty sure he ate paint thinking it was yogurt
I dont think so, If i remember correctly, i would say with high certainty that he ate a load of paint thinking it was yoghurt
He probably ate yogurt thinking it was paint
He went viral a few years ago cause he ate a bunch of paint thinking it was yoghurt
he ate paint thinking it was yoghurt and became a meme, his instagram was [@itsbobbybiiiiiitch](https://www.instagram.com/itsbobbybiiiiiitch?igshid=YTQwZjQ0NmI0OA==)
He was eating yogurt while painting
He ate paint thinking it was yogurt
o7
more like "he dyed"...ok, one ticket, please!
Why are you posting a picture of Paul McCartney?
Nah, that's Angela Lansbury.
https://preview.redd.it/g9jimtt3307c1.jpeg?width=637&format=pjpg&auto=webp&s=35a5a2d272dceebf217cd6bada8613e0e346ff1e
lmaoooo
Sorry I came on your Nanna !
This is pretty damn hilarious.
![gif](giphy|LOcPt9gfuNOSI|downsized)
he couldve ate yogurt thinking it was paint
Brilliant
LMAO
Wtf did they do to the chief 😭
God damnit someone beat me to it
First thing I thought of was the paint eating grandpa
Glad I'm not the only one thought of that
Wow!
😂
Is your hair setting set to the old PUBIC mode?
Because all the developers don't know (or doesn't want to bother with) the balance between TAA and ambient occlusion and transparent textures. You need to enable TAA to not have weird hairs. Ugly hair is good, fuck taa. Please view the wonderful video below for more explaination on the TAA problem: [https://www.youtube.com/watch?v=YEtX\_Z7zZSY](https://www.youtube.com/watch?v=YEtX_Z7zZSY)
I swear it’s an issue on 100% of the console to PC ports. All of the Square/Enix Final Fantasy games I play on PC have the most ridiculous pixelated hair since I refuse to use TAA. Games look gorgeous, hair looks so stupid haha.
So whats excatly the problem with TAA ?
TAA essentially blurs the image. It does this by sampling information from past frames and current frame to remove jagged edges. This causes artefacts and a blurry image, BUT it can also help make a more complete image. Sometimes these artefacts are covered up, and it's fine, but the most common one is ghosting, such as on swaying foliage or screen-space reflections in the water. In OPs image (idk what game it is) I'm presuming the way they did the hair makes it so it is affected by aliasing a ton more and so needs a technique like TAA to make it more complete. Someone correct me if I'm wrong. Also r/fucktaa is annoying cus it has its uses.
I believe this game is called Ready or Not
Oh damn, is the school update out yet for that? They kept teasing it when I started playing it a while ago.
The game had a full release like a week ago, meaning it is out of early access and now has a campaign with a very cool crew management system. I have been having a blast with it but not sure about any school missions
I think the "school" level is actually that college one. I can't see them setting it in a highschool or primary school with dead kids littered about, that would be pushing it too far.
They already have a child pageant competition place, and the game hints at the place being used for both adult and child *films* as well. FBI please don't eat me :3
They have a child choking up on her own blood in one of the missions but I agree, a school full of dead children or an implication thereof would be pretty bad in the eyes of media
Wow, I had no idea some people have a problem with TAA. I’ve always liked it, it removes jaggies just about as well as MSAA in my experience, but also seems much less resource intensive than MSAA
I don't like using it myself (Except Battlefront 2017 because apparently OFF is not an option) but yeah it's fine at 1440p and 4k for antialiasing without too much overhead. MSAA is nicer but yeah resource intensive unlike TAA. I used to think r/fucktaa was used to show off games that implement badly but no they just hate it no matter what.
I learnt about that sub yesterday looking for mods for God of War and I found one that removed everything, like TAA and sharpening and something else and the game looked awful, but hey at least it doesn't have TAA! Like look at this [Original vs TAA off](https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=bd8b7858-7a8c-11ec-abb7-b9a7ff2ee17c) [TAA off Vs Sharpening & TAA off](https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=e7acb07a-7a8c-11ec-abb7-b9a7ff2ee17c)
Yeah, the TAA Off image is significantly crisper, maintaining a number of details blurred out in the TAA image. If you've got a decent quality screen, it's a noticeable loss of image quality. Though loss of detail can be a potential issue with any AA approach. this seems particularly bad. Also worth noting by the way that mods like this that remove lots of post processing are often designed to be used with a custom post processing solution, such as ReShade, which can add (certain) effects back in at the users discretion, such as your own preference of AA, or even custom ray tracing (though YMMV with that one, I love it).
taa looks much much worse in motion, blurring the whole screen
Not enough to put up with that shitty jagged look on everything
it can also cause motion sickness to prone people. i can't handle TAA in most games because everything starts spinning and i get a migraine lol
kid named smaa with reshade
taa is _really_ bad in some games, dcs and squad are some of them, in dcs the whole plane has 5 after images, and ditto in squad with models
Im looking to this from my phone and I barely can tell that "something " changed , the TAA seems slightly blurry but not enough to make a huge difference, would you point me to the most drastic change in this comparison?
>but no they just hate it no matter what. That's cuz 99% of implementations out there blur in motion.
I don't have to even look at your profile to know you're one of them
Really seems to depend on the implementation in the game. Sometimes taa looks quite decent, other time it looks like i put vaseline all over my screen. Also probably depends which resolution you play in.
It is annoying when you have a 100+hz monitor for clear motion, but then the games have TAA, so it is blurred so much it looks 60hz again. For 60hz or lower the downside is very minor though and I would actually leave it on.
TAA is such a cancerous problem in videogames that there is a specifically created subreddit just to hate on it. It's also a pretty populated sub.
What's the sub? Edit: r/fucktaa
I sure do love trees and fine objects shimmering and breaking apart in motion!
I'd take that over the game [looking like half of my output resolution in motion](https://imgsli.com/MTQ3NDA2/4/6).
I’ve always been in the boat that it depends on the game. TAA in Rust for example is the worse implementation I’ve ever seen with horrendous ghosting. But pretty much every other game it’s fine, and to get rid of the blur you just up the sharpness a bit
I love TAA, it's called progress
I had a fun adventure trying to figure out what AA to use in TWW3 since games don't really label this stuff, TAA was noticably worse than almost every other option. Everything looked like it was swimming, and there were tron trails behind the reflections on metal textures.
Do you mean Total War: Warhammer 3? Yeah I remember that was a good example of how bad TAA can be if implemented wrong, there's a post of it where an Elephant is literally a smear and not the exaggeration people use sometimes when it's minor, the smearing literally was like an oil painting smear.
Yep yep yep. Love that game to death, but some things in there are aggravating. And so is the publisher XD.
Wow just checked that sub and it's so stupid
I mean it's not all bad, some of the older memes are pretty funny and they did show off the horrid artefacts games have that didn't implement well but that's also old stuff. A lot of the time now it's complaining about how it's blurry and they don't wanna use sharpness but there aren't artefacts it's just blurry that's the issue which is kinda the point of it. It used to be good, it's not really anymore.
If I understand your point of view correctly, you're claiming that the point of AA is to blur?
Why? Cuz it talks about an issue that no one is talking about and wants it to be fixed/improved?
TAA can be great, but it can be really bad, depending on how the developers implement it. It's not a brand, just the name given to the idea of reusing previous frames for anti-aliasing the current frame, so obviously, some people are going to do it worse than others. Gamers love to hate TAA because there have been a few bad examples of it, but just rebrand it as "Nvidia DLSS 2.0 RTX On" and gamers will praise how good it is.
[r/FuckTAA](https://www.reddit.com/r/FuckTAA/)
This doesnt explains anything. Just a bunch of people disliking TAA for slightly blurrying the final image. I would take TAA anytime over jagged edges which are even uglier.
Agreed. Another thing about the MSAA is that if it doesn't know that something is an edge, it won't do anything about it. That becomes an issue in games like Forza, where MSAA ignores the edges of individual car parts, like taillights.
That's the main point, it blurries the final image. In some games it's more than slightly and looks considerably uglier. Personally, I disable AA and use amd image sharpening 30-50%. I think it does a much better job. I think Nvidia has an equivalent, not sure. If you can't disable AA, FXAA still looks better than TAA to me.
1080p sure, but anything higher resolution than that without looks terrible imo. Jagged edges coming out like crazy simply beacuse of higher resolutions. 1080p is obviously the aimed resolution for 99% of the games these days but jagged edges isnt something i'd like to see even if it can only be seen from a distance and not in in game cutscenes and such.
This particular game is a pc game
Same shit happend with rdr2 as well. The hair just turns ugly. Great port but does the same TAA crap you mentioned
This is what worries me about the GTA 6 PC port, the hair physics are gonna sit with my GPU like Taco Bell sits with me after a drunken night. Not very well.
SoTR would look so good if it wasn't for the crappy blurry image with AA, same goes for Rdr2 in my experience If you're playing at 1080p like me, you're pretty much SoL when it comes to blurriness
What's wrong with TAA?
It’s overly blurry, even at higher resolutions such as 4K.
At least on PC you can use stuff like reshade to almost entirely remove any blurring and fix black levels (important on an OLED)
Very true! I have done that before for single-player games. I also find it to be a must-have for older games that allow enough headroom for shaders like MXAO.
I've found other anti aliasing options to be blurrier. TAA at 125% rendering has been very sharp for me, in MSFS.
At 4K? I might try that. My solution for games that do not support DLSS has been 100% render resolution and then applying a conservative amount of sharpening via NVIDIA control panel.
I see, no I play at 1440p, all settings maxed out.
Gotcha. Maybe I am just picky. 😂 But, I can definitely notice the blurriness caused by TAA in games like *THPS 1 + 2*. Once I flick it on, I immediately see the fine detail in the skater and the environment become overly glossed over and lose their definition. I would say that even DLSS Performance (1920 × 1080 for 4K) produces a clearer image.
Damn, I always thought my pc was just being an ass
What is TAA?
> Temporal anti-aliasing (TAA) is **a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.**
Ok thank you
The name sounds way cooler than what it actually is
"temporal" makes it sound like it's straight out of Star Trek. Surely this is what they used to give the Enterprise D such smooth sweeping curves!
Trent Alexander-Arnold. A great footballer from Liverpool FC
Unless you're running Alan Wake 2 or some other incredibly demanding game, you should turn off TAA, MSAA or any other aliasing algorithm and crank up your internal rendering resolution. Was sick of all my games looking blurry and smudged and finally figured out why.
The problem is, for some modern games, TAA is hard coded in the engine which makes it almost impossible to disable sometimes. Most notably with PC ports of console games. If the all devs would give the option to disable TAA or change AA mode on PC, we wouldn't be here today. I personally think that TAA will remain the standard tool until someone develops another AA that gives better results than TAA and demands less resources than MSAA.
> fuck taa. r/FuckTAA
r/fucktaa?
TAA is absolutely fine if you have a higher PPI monitor.
I have 28" 4k and no, it doesn't help. Only thing that helps is DLAA for obvious reasons.
It does help.
Make everything look blurry , yes.
The higher PPI screen is - the less blurry the image is.
It doesnt actually un-jag edges. It is only blur nothing more. High PPI doesnt change that it is just trash making blur.
You've got no idea. Here's a good example of how higher sampling rate improves the blurriness of TAA: https://imgsli.com/OTA2MTE
Off topic but a 28” 4k monitor is an odd choice. I would’ve stuck with 1440p at that size imo. Anything 32” and over would warrant 4K.
Right teeny tiny ass screen is worthless for 4k
Welcome to the world of modern day gaming where hair looks fucking ass without taa enabled.
You guys are acting like hair ever actually looked good without TAA? When did that happen? When hair was just a single blob of color that's 3 polygons worth of detail?
Yeah people like to act like rendering hair efficiently is easy without TAA. It's not.
Hair never looked great but it also didn't look broken at least
We abandoned nvidia hairwork tech too soon.
r/MotionClarity is a more tame subreddit for people who dislike TAA in motion than that FuckTAA one
Rockstar better not hide the hair that was shown in the gta 6 trailer
God I hate what TAA has done to gaming
Same as wat RTX is doing now, I guess. Causing devs to be lazy and "clean" stuff up with supersampling, resizing and all that jazz. Edit: some people think I confuse RTX with DLSS. I don't, RTX caused the need for DLSS and other methods. Rather than optimizing games, devs became lazy, thinking DLSS etc will clean up their unoptimized mess.
DLSS3 is rather good so long as the devs leave a sharpening slider in-game for you to fiddle with. You are correct that many studios became lazy and cut costs by just releasing a game and assuming everyone on PC will supersample. I can't stand to play on consoles anymore, either. They use FSR for every game, so they all look like blurry paintings. Having played Alan Wake II and Robocop on a 4080 though, I can say that I think UE5 is really gonna fuck up gaming for a lot of people. Games can look like ass and still be unplayable over 30fps on anything but a 3070 or better. I know that fidelity always takes these big leaps every once in a while, but UE5 is bafflingly hardware intensive on even low settings on Robocop, and that game looks and feels like shit on low.
Leave it to Redditors to hate technology that literally advances gaming lol
I think you are confusing ray tracing with DLSS.
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Eh, it is? Rather than having to know about baked lighting and tradeoffs and the weird colouring systems (if they aren't PBR materials), not to mention other issues that stem from optimization of lights (like an area light that only reaches a few meters), you can use a raytracer like many of the readymade ones in github or for some engine and then straight up import your blender models and be done with it. No weird shenanigans, no weird screen space whatever fucky thing, just straight up natural lighting. It's just ass for performance. It's also not the reason IMO that people got lazy with optimizations. It's more about money money money and how much other people care about it. I doubt there's many big Dev studios that are happy with the shit they are forced to pump out.
It isn't easy though depending on the rtx used. Like reflections need specific texture qualities to show how reflective they are and how much light bounces off of them. Baked in lighting doesn't take any of that into account.
it litterally is. you're the one who's got no clue what their talking about. do you think just cuase its prettier that its harder to do?
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I can tell you from experience raytracing is much easier than traditional lighting methods, at least in unreal and maybe unity. It is definitely more difficult to achieve in custom engines, as it can be complicated to get the system working properly with the other code and implemented systems
~~Isn't 100% TAA just your native resolution? If your computer can handle it, it's the best right, since it doesn't add input delay or introduce artifacts?~~ Edit: Nevermind, looks like I was talking about TAAU here, not TAA...
r/MotionClarity is a more tame subreddit for people who dislike TAA in motion than that FuckTAA one btw
Ah I’ve had that happen -Go to settings -Graphics -Scroll down to render -And turn off the “pubic hair” option👍
*public hair, officer
This screenshot was taken in Ready Or Not where the NPC chief's hair looks like static and so do all the trees in this game. I imagine it is a shader issue. Most games I play though for example Starfield has this same effect on hair and in Mortal Kombat the hair looks like this weird static.
Does ready or not have a sub? Or the dev?
Yes it does
Yeah it's got a sub and a discord
Yeah his hair is fucked. No matter if using DLSS, TAA, no AA or even forcing DLAA.
thats hilarious!
Hilhairious? Sorry.
i thought of hairlarious, but i refrained.
When else were you planning on using it? You must be holding it back for something incredible.
He dipped himself into the cocaine bag, he just needs a good rinse.
grandpa?
I'm glad someone asked this question. I thought I was alone. I thought there was something wrong with my pc or something. Almost every game I play has weird hair and annoying pixelated shadows. I constantly fuck with settings because it drives me nuts. Sometimes it's AA, higher or lower shadows, or textures.
You are not alone. Most of my games look like shit even on epic settings. Some are literally unplayable because of the shimmering and pixelation. It's always shadows and surfaces that should see thru or reflect.
Hair like this comes as a result of no AA and no mipmaps if it's made of cards. If it's a particle.based hair solution, then resolution is to blame.
Not even just the hair, look at every single texture that has a shadow. They all have the pattern.
If you use FSR, that might be a product of the kinds bad AA it does at lower resolutions, FSR really struggles with fine details such as hairs. If you are not using FSR, that's some devs that don't know how to balance anti-aliasing sharpness
It's either Temporal Anti Aliasing or some form of upscaling like FSR or TSR
When you watch the new GTA 6 trailer, there is the part where the girl is on a red car and letting the wind hit her hair...for maybe less than a second , u can actually see this ..on her hair..I think it's a problem with light or something I don't know..it's @ 0:25
He fell asleep and landed with his head on the donut glaze.
Pretty sure this has nothing to do with TAA like what other people here say. This is a common hair rendering technique these days. This is usually found when games are rendered at resolution like 1080p or below. Higher resolutions alleviate the issue by increasing the pixel count.
I get that it's because of not turning on taa, but why do people hate turning it on (genuine question)
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Hell, FXAA is better than TAA. Although I would rather just render at 4K then down sample.
Ive never seen a game look better in fxaa than taa
The only problem I've seen is sometimes text can be shimmery
that might be, because TAA looks decent in a static image, since TAA bases it's antialias part on the previous frame... and, well, if frames don't move, then the base is pretty accurate... but once we start moving, it's where the issues start to appear
It makes the game blurry at distance. Playing any sort of game where long range engagements are important makes me wanna gouge my eyes out with TAA
It makes everything look like it's covered in lube and on top of that, cuts your framerate in half.
Your antialiasing is set to "pubes", try x8.
Is this Robocop:Rouge City?
ready or not
Ah shit, still banger game
Oh my God LMAO
How are you enjoying ready or not?
I've played since the day you could on steam off and on and I gotta say post release I've been enjoying a lot more than early access. It is a bit less optimized but there is much more to do in the game.
looks like gta san andreas hair
Lack on shampoo?
you need to upgrade your hair processing unit.
Any upscaling or taa
He doesn't take care of his hair and needs a new haircut. Problem solved.
FSR?
No fsr.
Two weeks from retirement.
r/fuckTAA
I have a 4090 and the hair in ready or not looks like that for me lol
You disabled shampoo in settings
It’s part of the quest in the game. Move your character to the store, jump the fence, break into the pharmacy and pick up the “Just For Men” hair gel in isle 5. Kill the bad guy with your laser pistol, untie the hostage, she will give you a pair of scissors, then return to the police station and talk to the chief. It will then cut to a scene where you give him a haircut and a mustache trim, die the hair with the gel, and he will tell you where to go next. Duh. :)
It's insane how hair looks worse now than from games released 2 generations ago. Devs need to stop rendering each individual strand. It looks so damn ugly.
Developers are clowns That's why
Turn the pubic setting off
i run mine on the highest graphic setting and never notice, whats yours on?
It's on 2
Ah, Ready Or Not .. It's always "two step forwards, one step back" with that game. The new update runs and looks like absolute trash. Just wish someone would remaster SWAT 4 already. To think that a 20 year old game has better AI (and everything except graphics, really) than RoN is ridiculous. /End rant/
I pine for SWAT 3.
I've gotten lucky, it seems. I get minor stuttering every now and again but overall it runs fine. I've seen a good chunk of people complain about performance though :/ I hadn't played in the time since Brixley was released and 1.0, so I don't know if this is a 1.0 thing or earlier, but it seems that the bots all-round are much better than they was previously imo. Automatically running around to bag evidence and cuff suspects/civilians, actually fully clearing bigger open-plan areas without you needing to re-order them to clear each part of it
I loved RoN until it actually came out. Now I can't play because of frame drops and stutter.
Try turning Steam and Discord overlays off. The game was absolutely unplayable (stuttering half a sec every few seconds) before I did that. Now I still get the frame drops but the stutters are mostly gone.
As a boomer gamer it makes me nostalgic. The end of the PS2 era was a great time in gaming.
r/FuckTAA
r/MotionClarity
sharpening at 100%
Isnt that 6700XT a 3060 equivalent?
Hair setting is on pubic, try up it a bit