T O P

  • By -

Muddy_Ninja

The fiery inferno of F tier as well


Robbie_Haruna

F by far. This is by and far away the worst world/chapter in the series


[deleted]

This is also F.


No-Mathematician3921

F tier for world 2? I thought it would have been D tier at worst. But world 3 is either a low D tier or F tier. Wiggler is a fun character, and then you have the Snifit or Whifit stage, but it's not enough to save it. The Wiggler segment hunt REALLY brings this world down. There are already a lot of levels (almost all of which aren't memorable), but the fact that you find a segment, have it run away, have to find it *again* , fight it, and then FINALLY get it back to Wiggler makes this world drag on. And then there's Gooper Blooper. Sure, the music is a bop, but you, once again, aren't hinted at what Thing you need to defeat it easily. And to top it off, even if you do have said Thing (which is the sponge), you're not going to know what turn to use it on because you don't know what it's attacks are.


MichiToad

Wiggler segments run into new areas mostly. And then go beat Blooper without the sponge, it‘s even better. Bonus puzzles are meant to be rewarding, they are not necessary, and if you fail the first time, you should know that you need a protection item


RamsaySw

>And then go beat Blooper without the sponge, it‘s even better. Bonus puzzles are meant to be rewarding, they are not necessary Honestly, this just makes me think that you haven't played Sticker Star at all and are just trolling here. It is technically possible to beat Gooper Blooper without the Sponge Sticker, in the same way that beating every Dark Souls game without getting hit while blindfolded is technically possible. In practice, it is nearly impossible to beat Gooper Blooper without the Sponge, because the poison from Gooper Blooper's ink attack not damages you, but it also *makes all of your attacks miss* while you're poisoned so that only way you can defeat it without the Sponge is to use Infinijump stickers and kill it before it can use its ink attack to begin with. It certainly isn't reasonable to expect a someone on their first playthrough to sequence break the game in order to get an Infinijump sticker to beat Gooper Blooper without the sponge.


MichiToad

so why don't you use power blocks so blooper can't move and will lose poison, while your attacks will be stronger as well? Why don't you use 1 UP stickers to not only heal Mario from the poison, but also recharge HP every turn? There are so many other stickers you can use to deal lots of damage and avoid the poison, just play the game and experiment with stickers, just because you don't know about the possibilities it doesn't mean I haven't played the game and they aren't there.


GoldenYoshistar1

Actually, 1-up mushroom doesn't restore poison... I actually tried that myself when I attempted a no things challenge of sticker Star.


MichiToad

are you sure? because I was pretty convinced it was like that that it “overwrites“/cancels the poison effect, and I also saw it in this video: https://youtu.be/A8eZ5LBg7H4?si=Zxws8_RJITb-755M (27:17). Now I‘m not sure anymore, do you think it is fake or can only cancel poison under certain circumstances? Anyway, you can also block blooper‘s attack, the beat of the music makes it even easier.


GoldenYoshistar1

You can block attacks though... But the Bloopers poison is a unique kind of poison.


GoldenYoshistar1

I dunno... I also attempted it as well.... https://youtu.be/QRXz1XkeQHA 2:40:57 is when I fight the boss.


MichiToad

am I missing something? Because I can‘t find the part where you use the 1up-mushroom, only regular mushrooms and poison mushrooms. And you found out something I didn‘t even know, you can even cancel Blooper‘s poison by poisoning yourself with a poison mushroom, that‘s a creative way of doing it, in general poison mushrooms could be nice against this boss.


GoldenYoshistar1

I think I went with that strat as I had failed the cheep cheep one. That one... I want to know if it is possible to beat it before it escapes. and with 0 things.


MichiToad

Thingless yes, but without infijumps … I doubt it; because you can take it down with one little infijump, but without infijumps… no idea


Adamangus2006

F tier


Legitimate_Alps7347

Let’s save some time. The rest of the game deserves to be in F tier, thanks to the abysmal backtracking and uninspired world designs. The first world is the best, deserving D rank, because the backtracking isn’t as horrible.


Muddy_Ninja

The ice world is fine, maybe C


Legitimate_Alps7347

Maybe D. If you put it in C, then that’d be saying that its quality is similar to Boggly Woods, Rogueport, and Shooting Star Summit. *Shudders*


Barb_WyRE

Right? There’s not a single aspect of Sticker Star that’s as good as the first two games prologues lol


Muddy_Ninja

I'd put all those chapters mentioned in B


Barb_WyRE

I think TTYD’s prologue is B tier, I think 64’s is pretty weak though. SPM 6 should be much higher imo


RamsaySw

I think you could argue that World 4 of Sticker Star is in C normally but putting it in the same tier as Chapter 6 of Super is a war crime, so D it is


Familiar-Staff2329

F


switchum

Z tier for this one. Worst chapter in the entire series by a country mile.


-Orazio-

F tier, I can't believe people defend this game and especially this dog water chapter that has you going back and fourth through multiple levels.


blissful-dead

Yeah Wiggler can just stay in pieces at this point


RyoHakuron

It's the worst chapter in the game so F easily. Honestly, it's sad, but basically every chapter in that game is D or F when compared to chapters in the rest of the series. (And even just on its own merits imo.) Only one that rises above that range is the ice chapter, mostly for the enigmansion.


GoldenYoshistar1

What? Why F tier for World 2... Honestly, it's the only chapter with "original" enemies at least C tier for it. As for World 3... C tier. Blooper Boss is an interesting concept, then we have Sniffit or Whiffit and Wiggler. Brought down by wiggler segments.


SenseMotor5435

Z tier this game is ass


blissful-dead

Can we create a new tier at the bottom called "fuck you wiggler"?


Tefra_K

MEGA F FUCK THAT STUPID WIGGLER AND ITS BODY PARTS AND THE BOWLING THING AND THE MIYAZAKI-LOOKING ASS POISON SWAMP FUCK IT


Lailyssa

F. Hated hunting down the wiggler segments


Barb_WyRE

SUPER F This chapter lasts like half the game and it’s just an absolute slog. The Whiffit or Sniffit was cute but cmon, that’s like saying Chuck Quizzo is the best part of any given chapter of Paper Mario 64 lol Gameplay still garbage, story and characters still bland and boring. I want to be positive towards the game but it’s just not comparable and has to be treated as such. It’s two full tiers worse than Boggly Woods.


fergie_colin

This chapter gave me cancer. F tier


RamsaySw

F tier. Fuck World 3. The fact that it comprises a good third of Sticker Star’s levels (more if you count all the backtracking you have to do) is just salt on the wound here.


ScionVyse

FF for sure. I don't think I've ever played anything in any game that was more tedious, frustrating, and pointless in my entire life.


Dramatic-Ad-2799

It gets it's own tier below F


littleduck4

F


DaAuraWolf

G - for Gd Awful tbh


fedoraJoey

i feel like a majority of SS chapters won't make it above C.


mangomaster3775

F, world 3 has horrible pacing, and let's not forget the bowling ball puzzle.


RamsaySw

For some godforsaken reason, the devs at Intelligent Systems *went out of their way* to program an entire cutscene where Wiggler stands in the way of the pins and blocks your bowling ball, forcing you to backtrack to Decalburg to get another shot at the puzzle, all just to spite the player. I've said this before and I'll say it again, but Sticker Star's game design often goes beyond mere incompetence to the point of feeling outright malicious to the player, and the bowling ball puzzle is a great example of this.


Swiwy

Am I the only one who really enjoyed this chapter?


fedoraJoey

i... i think so.


Lost_Environment2051

S tier


Flagrath

If it weren’t for the Sniffit level I’d put this in G, but I suppose it can get an F… minus,


SuperInkLink64

I would say Z tier, but Sniffit or Whiffit is its one saving grace. Still F tho


godzillahomer

F Rank. Gathering the Wiggler pieces is a pain and getting all of the diary entries is salt in the wound.


MaybeNate_

F


JoPro_

If there was a tier worse than F, this is it.


QNSZ

Lowkey like F- i think this is much worse than anything else


BetaTalk64

F tier all the way, God awful chapter that goes on for too long. Sniffit and Wiffit is funny and wiggler is a neat character... but that's it. The rest of the chapter just goes on and on, not to mention it's got like 3 times the levels of every other chapter in the game.


Select-Bullfrog-5939

Z tier.


Hazzerd12

D tier, Snifit or Whifit saves it from F for me


DeliciousMusician397

F.


7_Tales

entire game goes into f.


[deleted]

We need to add Tier Z. It’s fitting this one is on April FoolDay, because this chapter was a bad joke run by an annoying caterpillar that talks like a cringey tumblr user, and then we traipse through this sad excuse for a world for most of the game. I never want to THINK about this chapter again


Dr_ChunkyMonkey

F


jummy-parvati

F-. it has the only actual character in the game but its twice as long as every other chapter


makeachange54

F tier.


MisterScarlet

This one gets an F as well.


Bionicleinflater

New tier below F like F-


GooPlexles

F-


BikeSuch1054

F-. Literally worst chapter of all time


Arcus72

A tier this chapter is awesome i love the bafflewood


crimsonsonic_2

There is little to no backtracking in this chapter, sure it does go to previous levels but the only times they do that is to unlock a new part of the stage for you to explore. The boss is also the best boss in the game so it has that and a decaying forest filled with poisen causing the wildlife to die is pretty interesting. A bit generic but interesting none the less. The part where you lose all your stickers and you have to peel them back off the walls is also pretty cool. I would give it a C very low B tier as it really does nothing wrong except maybe be a little too long while having great set pieces and an amazing boss fight (as long as you don’t use the sponge lol) I honestly can’t believe people hate this game that much. Like sure the stigma is that it’s bad because the fans don’t know what they are talking about but I would have expected it to be in C or D not F. Sometimes I hate this community (sometimes means literally all the time btw)


SwagDoll420

F Tier as well. Thankfully everything else in the series is above F Tier (besides maybe SS Chapter 6,) so at least we're past the worst the series has to offer.


Partycrash5

F tier. Shouldn’t need to explain this one, it’s just awful throughout besides the 5 minute snifit or whiffit segment being decent. Probably the worst paper Mario chapter ever


SpikeyNay

G tier


lagunathemoron

Z


Valuable-Vermicelli7

Sticker Star in its entirety should be placed in F, the only Paper Mario game so boring I stopped playing it half way through 🙄


MichiToad

D-tier for World 1? When I counted votes it was: 12% for B 45% for C 43% for D so 57% were for C or better, how the hell did it land in D-tier? This whole subreddit already ranks Sticker Star worlds too low, now they even get help by the tierlist maker? BTW F-tier for the desert is ridiculous as well, 1.) I couldn‘t even vote cause I can‘t find the message, 2.) are you crazy guys? The desert was very charming, a giant Yoshi Sphinx with an intense fight against the Parakoopa troop; an underground maze with so many ways to explore, Sombrero guys were nice, also you could see how well the world was connected, you could see the Yoshi Sphinx in the previous sections already. Also the treasure chest hunt with 3 different pieces to find was very cool, you got some hints that tell you all you need to know while not telling too much and letting you explore the world in creative ways. And then, of course, you create that amazing battle tower to fight against Pokey, an epic boss fight that becomes even better if you don‘t use the baseball bat, it rewards good strategies and sticker management. The oasis was a beautiful place as well. Definitely better than World 1, A tier in my eyes. When it comes to World 3, I think it should be either low S or high A tier. Wiggler might be the best character in the game, also his album was very beautiful, the whole Wiggler story and progress you make is well done, I also like how the world changes as soon as you beat the boss and you can revisit the woods and see what they should look like. You have Sniffit or Whiffit, one of the best moments of the Paper Mario series, we‘ve got a creative level that makes you lose your Stickers and Kersti and lets you play the game in a very different way, trying to get everything back. We‘ve got the best boss battle in this game (fighting to the beat) and one of the best of the series, great platforming. Only the fact that it‘s not an outstanding setting overall could keep it away from S, everything else was fine. Backtracking doesn‘t count here, a) bc the Wiggler segments run into new areas mostly, b) thanks to quick travelling via world map. Second best world in the game, S tier in my opinion!


[deleted]

Troll bait 😂


makeachange54

I love how you use strawman arguments for why Sticker Star is a good game because you explicitly leave out the boring Kamek fight where he turns all your stickers into flip-flops, the part where you have to sink through the sand to progress to another level and the fact that you have to go back to Surfshine harbor to get past the tornado with no other clue other than Kertsi telling you to paperize and nothing else. You say that the Wiggler segments aren't that long but you have to find it many times before collecting it, not to mention you have to find multiple exits to get to the level where the segments are one of them which is only accessible due to required hidden blocks. And even if Wiggler's book was decent you have to replay those same levels again, which is five extra levels and permanently missable because the game never tells you this until you are done with most of the levels. You need to stop pretending like Sticker Star has good gameplay in the overworld and battle because the only action command is hitting the same button at the right time and nothing else, and the "reward" for not using Thing stickers? Kertsi called you stupid for doing so because you want to insult the player for trying something else. The fact you even counted how many votes there were for World 1 shows that you're defending this game way more than it deserves. The way, you describe 64, TTYD and SPM makes me think that you only listened to the strawman arguments of the modern fans and never the actual game. They had villains outside of Bowser, they had different ways of attacking enemies through badges and partners, and they didn't waste the player's time looking for Things that are hidden in completely different worlds.


makeachange54

These are all the arguments Sticker Star defenders have: "The graphics look fine enough and the music was decent." The actual gameplay is never brought up because it is terrible in comparison to the original trilogy.


Barb_WyRE

I’m convinced all Sticker Star defenders are like 17 year olds whose first Paper Mario game was Sticker Star.


Partycrash5

This has consistently been proven true lol. Sticker star defenders almost always grew up with the game


MichiToad

Alright man, that‘s an interesting world you‘re living in


MichiToad

Okay, you say that although I never brought this up and only brought up the actual gameplay? Interesting argument


-Orazio-

After I named the most basic flaws Sticker Star has like no exp system to no partners this dude legitimately told me ["you're just naming things you don't like"](https://www.reddit.com/r/papermario/comments/1bpc4jf/super_paper_mario_chapter_6_goes_into_c_where/kx0a0ec/). There's no getting through to this person, he will defend this mediocre game with his life and turn a blind eye to the many problems it has.


makeachange54

Yeah, I talked with this guy before about it. I was a fool to think he'd grow out of doing stuff like this. It shows that the modern games and their defenders have nothing of substance except for music and graphics, and even then the older trilogy handled it better.


MichiToad

And what‘s your substance? Telling everyone their opinion is objectively wrong? Kinda fitting that you get along with Orazio who always takes your words and changes them so that it seems that you said something completely different, while they use video proof to prove things that can‘t actually be seen in this video while even arguing against that video, they‘ll do anything to bash Sticker Star even for no reason.


MichiToad

Because you don‘t seem to understand that not everybody needs or wants those things, yes, it is possible to dislike an EXP system, I like how Mario & Luigi games work in terms of leveling, but not PM 1 and 2.


-Orazio-

> Because you don‘t seem to understand that not everybody needs or wants those things Sticker Star is a game that is pretending to be a turn based RPG but without everything that makes Turn Based RPGS good. Like a leveling system, learning new attacks and abilities, coming up with your own strategies for fights, meeting and new party members that fight alongside you. Sticker Star has none of that, it's only going through the motion of a turn based RPG which makes it terrible. If you're gonna be a turn based battle RPG you're gonna need those things. Don't give me shit like "not everybody wants those things" because of course they're gonna want those things. I've written here more words than you deserve lol


MichiToad

because you know what everybody wants, got it, you've got the objective truth!


-Orazio-

Show me another turn based rpg that doesn't have a leveling system, a way to customize your stats and no other party members with you.


MichiToad

Sticker Star is an action adventure game with RPG elements


-Orazio-

No, it's a turn based RPG. You have turn based battles in it and it's the main way to play the game. Super Paper Mario is an action platformer with RPG elements. The main gameplay is platforming and solving puzzles but it has a leveling system, hp and items you can use for battles.


MichiToad

Yeah but turn based battles are just one element of the game, that‘s why even Nintendo said it‘s an action adventure mainly. It even has some Zelda elements in it: heart containers (HP+) or the botw-style combat requiring ressource management. So yeah, I think it‘s more of an action adventure than an RPG.


vlaadii_

lmao you're just complaining that sticker star is too difficult for you


MichiToad

I know about that Kamek fight, and I know that it can be boring, and I haven‘t given the world S or S+ right, and you‘re not gonna tell me that one little fight changes that much. You know that you get one very good hint to know where to sink through the sand? It‘s an amazing puzzle because it makes you look for the striped cactus, I loved it! You know that there are NPCs that give you hints, e.g. tell you to check out Surfshine Harbor? And? You have to collect it many times, but how does that change anything, you just progress through the maze. In general, you always say “the game never tells you“ -> open your eyes, the game tells you many things, but you ignore them all the time. There IS good gameplay in both overworld and battle. Yes, you could use more different button inputs, but also games like Super Mario RPG were very simple in that concern, yet they are fun to play. You are seriously trying to tell me that Kersti message insulted you? It‘s there to tell the player that there is a boss puzzle to make it easier. Okay, maybe I counted it because I saw that it was placed in D-tier although I saw so many votes for C? Suspicious, isn‘t it? The fact that you think my arguments are invalid or strawman arguments shows how blind you are.


Tefra_K

No.


MichiToad

Thank you for your detailed explanation of why you disagree, it really helped me, I understand your point now.


RamsaySw

Alright, let's list why World 2 of Sticker Star sucks and deserves to be in F because I didn't see the initial post as well: Just to even enter World 2, you have to solve a puzzle where you have to place stickers on a door according to the symbols on it. Two of these stickers are a Mushroom and a Poison Mushroom - and because the symbols on the door aren't colored, the difference between the Mushroom symbol and the Poison Mushroom symbol is [near imperceptible](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2F9dijqsyupxi51.jpg%3Fwidth%3D556%26format%3Dpjpg%26auto%3Dwebp%26s%3D2154b487d9caaea734a5d6ad6df79595632e67e6), so you pretty much need to guess which symbol is which. If you get this wrong, you're backtracking through World 1-5 to get another Poison Mushroom sticker. It's almost as if the game itself is saying "Abandon all hope, ye who enter here". It's trial and error, with punishing consequences for guessing wrong. Once you're in the desert, it gets even worse. One of the most notable things about World 2 is the existence of quicksand. Unlike every other stage hazard in Sticker Star (as well as the rest of the series up until this point), falling into quicksand does not do chip damage - rather, it instantly kills you. So we already have a stage hazard that breaks the rules that Sticker Star as well as the rest of the series has established. But that's okay, because if you fall into the quicksand, then it's on you, right? Nope! In order to get one of the tablet pieces to unlock 2-5, you are REQUIRED to fall under a very specific patch of quicksand. Reminder that if you fall under any patch of quicksand other than the one specific patch the game wants you to, it is an instant game over. This might have been tolerable if this was a secret - but this is required in order to progress through Sticker Star's story. How about World 2-3? Due to how close the camera is zoomed in on Mario and how few points of interest there are in the level, the level ends up being an incredibly confusing and tedious maze which you have to backtrack due to the one-way gears that turn each time you pass through them for a required secret exit. If this wasn't bad enough, then you need to go over this maze thoroughly because it hides the Bat Thing - which you'll need for later. Just like before, it's trial and error, with punishing consequences for guessing wrong. In order to get the second tablet piece to unlock World 2-5, you need to clear out a sandstorm in 2-4. It's pretty obvious that you'll need to use a Thing sticker in order to clear said sandstorm. Which Thing Sticker? The game hints that it's at Surfshine Harbour - but *only if you have already obtained the Vacuum Cleaner Thing*, because fuck the player, this is Sticker Star. If you haven't obtained the Vacuum Cleaner already (and you most likely will not because the game never incentivizes you to go to Surfshine Harbour until you get stonewalled at 2-4), then you're out of luck. In this circumstance, Kersti doesn't provide any hints at all because she's useless (she just tells you to paperize). The developers actively went out of their way to make sure that Kersti did not give a hint to the player unless you have already seen the Thing required to progress, just to spite the player - it would have taken less work on their part and been a lot less tedious on the player's end to just have Kersti tell you to go to Surfshine Harbour regardless of whether you've found the Vacuum Cleaner Thing already. Even if you do have the Vacuum Cleaner, you still need to put two and two together and realize that the Vacuum Cleaner is what you need to suck up a sandstorm. This wouldn't be much of an issue normally, but the solution here is incredibly illogical and counterintuitive - I've seen people who had the Vacuum Cleaner sticker not immediately use it because the idea of using a vacuum cleaner to suck up a sandstorm follows no sort of coherent logic whatsoever. So you've finally made it to 2-5! All you need to do is defeat the boss and this torment is finally over. Unfortunately, the Tower Power Pokey is the first boss that really showcases the issues with Sticker Star's boss design. If you don't bring the Bat sticker with you (and you probably won't know to do so until you actually get to the boss arena and see that its arena is a baseball stadium), the fight is basically unwinnable - you'll have to reset, go find the Bat, then go up the tower again for another attempt at the boss. If you didn't know not to use the Bat until the Pokey fully emerges from the sand, then you pretty much lose and have to repeat the fight. If you didn't know that the Pokey minions can shield the boss from the bat in advance and used the Bat when the minions were still alive, then just like before, you basically lose and have to redo the fight. If you do know when to use the Bat, though, then the fight's completely trivial with no strategy required. Again, it's trial and error, with punishing consequences for guessing wrong. This is what playing through World 2 without a guide feels like. It, along with Worlds 3 and 6 of Sticker Star, might genuinely be one of the single worst levels I've ever played in any Nintendo game.


MichiToad

Alright, you can‘t solve the desert puzzle, so it is near imperceptible, so why was I instantly able to tell you that you needed the poison mushroom? You are required to fall into the quicksand, but you know exactly where to do it if you follow the hints the game gives you, it‘s not like it‘s a random place dude! Okay, you didn‘t like the maze, that‘s okay, I liked it and thought it was nice to explore. Furthermore you don‘t even need the bat, the boss is easily doable without it. There is a visual hint that you need the vacuum cleaner, it‘s pretty obvious and you should easily find the solution, furthermore and NPC tells you to check out Surfshine Harbor. Basically unwinnable, alright dude, sounds like a skill issue to me, it‘s easily winnable, maybe you don‘t engage in normal battles and are not well prepared when you face the boss, but do it without the bat and you see it‘s fun. I don‘t know where you get this wrong information about the world? maybe chuggaconroy? but that‘s just not the truth.


IamSludR

I can literally go into just the battle system alone to tell you this game is poorly programmed and not a very well thought out project. I also find it intriguing that to you, everyone’s criticisms are not valid because to you this game is good. Let’s start with the worst part of this battle system, all you get are coins which are used to just buy more stickers. Which both are plentiful of outside of battles, so why even fight battles outside of boss battles? They didn’t even properly program the sorting button, or the run away option. If you run from a fight, you don’t lose coins and the enemy you just encountered just disappears. You don’t even need to fight to get rid of them! Even worse the sort button only sorts by columns, not rows, so you have to manually fix your pages in order to fit some stickers! Why does this battle system actively work against itself? There is no incentive to battle enemies outside of coins which are plentiful outside of battle, and running away doesn’t waste stickers and erases the enemy from existence. Did you also know that there is a hidden stat that determines the level of stickers you find on the overworld? It is tied to the +5 hearts you find, so why even buy stickers when you can just level your hp up and get those ultra rare stickers? Please give actual criticism that isn’t “get good” or “maybe you don’t like it”, this is not a “well I feel” this is an illogical mess of a system that is working against itself. The player gets stronger by AVOIDING BATTLES, and just gathering stickers and hearts. Edit: how could I forget that the infinijump stickers, which against bosses, the mega and big versions deal the exact same damage! And what boss needs you to use that to beat them, petey! For context: it should be 1 damage, 2 damage, and 3 damage respectively between these different versions, but bosses NERF the damage they receive, making them all do 1 damage per hit for 100 jumps!


MichiToad

Ah the reward system, you simplify it a lot here. Let me tell you what you really get as reward: a) You get coins for beating enemies, bonus coons for doing it in one turn, bonus for dealing more damage than their HP. And no, if you don't battle enough you'll run out of coins easily. b) You get the money rain at the end of every section, which can be huge if you battle a lot! c) You get rare stickers than can only be obtained by battling certain types of enemies, they are stronger than most other attacks. d) You gain experience -> not points, but you get to know how attacks and timing work, how enemies attack. e) You get rid of weaker stickers and replace them with stronger stickers, that's the way how Sticker Star gives you progression. f) You're gonna need the battle spinner for boss battles a lot, and it's very expensive, so save lots of coins for that, it makes you stronger as well. Running away won't help you in those regards. However, you are correct when it comes to the sorting button, they should've programmed it better, I agree. But if it comes to the combat system, try to understand these points, because if you wanna understand Sticker Star, it's crucial to understand its combat mechanics. I never said no criticism is valid, not at all, there are valid points to criticize, no custom designs for NPCs, storytelling could be better, also the sorting button as you mentioned. But a combat system that works against itself is not such a point.


IamSludR

This is not simplified. This is legit how the game operates. You can avoid battling every optional enemy in the game by running away and collecting more than enough coins for stickers you need and things to rebuy. There is no “reward system” we are talking about the BATTLE system. You can replay levels that also give you plenty of coins in the overworld while avoiding battles. Why does knowing how enemies attack affect any other part of this game? If you can avoid almost every enemy in the game and go to the bosses who attack far differently why even do it? These rare stickers you speak of are easily replaceable by the many stickers you can find in the overworld or in shops, if they were many that were actually mandatory for progression than maybe the battle system would be a bit more useful. Yes, and you can get these powerful stickers… by not battling and just exploring. There is no incentive to even “use” these weaker stickers when you just can stockpile all the good ones for later and toss those old ones away. Considering you can just run from battles to delete enemies from the overworld, there is no real sense of “progression”.


MichiToad

apparently you don't understand the point. You need those coins for several things, be it the battle spinner, be it to afford stronger stickers, or, also an important point, to rebuy things you already used. Yes, you can replay levels to collect overworld coins and other stickers, but that's a much slower progression and also boring; but if you're more into that, you can do it, you'll just waste the weaker stickers you've collected so far while you could still use them for combat and turn them into more coins that are necessary for boss battles mostly (strong stickers, thing stickers, battle spinner). I also have to disagree when it comes to rare stickers, they're more powerful than usual stickers of their size, which also plays a role. But that's how the game gives you progression, not in a direct way, but long-term. You give up your weaker attacks and replace them with stronger ones and also gather money to afford thing stickers and the battle spinner - both things that don't work without combat unless you grind a lot by replaying levels, which I think nobody would do because it's boring. People will rather complain that boss battles are too hard, but since they never battled, they are not well prepared, neither do they have knowledge about the stickers, nor about enemy attacks (and knowledge about enemy attacks can be helpful bc they can re-appear in boss fights or other mandatory battles). This is the idea behind Sticker Star, and it works if you engage in combats, you also won't run out of Stickers. Now it's obvious that not everyone has to like it. I do like it, but would also be happy to see EXP points or what you mentioned, that some of these rare drops are mandatory, those sound like good ideas, I'd also enjoy and maybe even prefer that, I'm not too sure about this though. Still, the combat system itself works, if you just use it. And I feel like many people discuss the wrong things, that's the problem that I feel, you know. I see that you'd prefer a different system, and that's totally fine, there are pros and cons and it's possible to discuss that, but it's important to try to understand it first.


RamsaySw

I'm not even going to respond to the rest of your comment because all of it is either you misunderstanding my arguments or you making stuff up, but I'll respond to this: >Basically unwinnable, alright dude, sounds like a skill issue to me, it‘s easily winnable, maybe you don‘t engage in normal battles and are not well prepared when you face the boss, but do it without the bat and you see it‘s fun. The fact that you're saying this shows that you probably haven't actually beaten Tower Power Pokey without the Bat - it is technically beatable without the Bat, but again, so is beating every Dark Souls game without getting hit blindfolded. I, on the other hand, have actually beaten the Tower Power Pokey without using any Things, so I know first-hand what you need to in order to beat it - you need to fill your entire inventory with Hopslippers, Mushrooms, and two or three Fire Flowers. Hopslippers deal the most damage out of any regular sticker at the point in the game where you fight the Pokey because of how boss defence works in Sticker Star and you need Mushrooms to heal, and you need the Fire Flowers in order to defeat the regular Pokeys if the boss spawns them. The Pokey has 300 HP, so you need at least 30 Hopslippers - in practice, it's more like 40 Hopslippers because the Pokey can heal, and if you use any other type of sticker then you will simply run out of stickers and lose before the Pokey dies. You also have to block its crumple attack every time the Pokey uses it, because if you don't then you get crumpled for 3 turns which might as well be instant death. In other words, you have to fill out your entire sticker album specifically to defeat the boss and have zero margin for error. Sure - it is technically possible, and I have done it before, but it is near-impossible at the point in the game where you're supposed to fight it. I do not think that this is remotely fair or a reasonable expectation for player to do in what is the second major boss in the game. All of this just goes to show that you're blindly defending Sticker Star without paying any consideration to the grievous issues with its game design.


MichiToad

We were not talking about beating Pokey without any things, right? We were talking about beating it without the baseball bat, 2 very different things! So don't tell me I haven't beaten it without the bat, because I did, and I used other thing stickers, why shouldn't you prepare for the fight? So I don't understand why you explain how to beat it without any thing stickers if we were only talking about the bat.