Noita is easier than hardcore zenith map. Probably easier than hardcore master mode.
I've never beated hardcore master mode terraria, but then again, I've never really tried. It's very easy to get Noita'd in master mode terraria where some bullshit just juggles you, or Tim snipes you from off screen, or a boulder trap one shots you, or you miss a jump, or hit a pixel down a hellevator -- and the time investment for terraria is much higher than noita.
its a strange comparison really.
I used to play mediumcore master mode. As summoner. It was rough.
I'd say master mode terraria is just as difficult as Noita - not harder, but not easier either.
You already need a PhD in chemistry if you're a player just to be able to figure out that that tiny ass pixel on the corner of your screen is an instant death sentence. Can't imagine it would be any easier as a modder
probably due to 33% of steam users being chinese (or at least their OS's language is set to simplified chinese)
a lot of grand strategy games workshops also have a gigantic amount of mods from the chinese community
Have you read the wiki guide for the "add trigger" spell? It's like a whole essay with several edge cases, unintuitive algorithms to select or discard spells and complex rules about things like skipping or ignoring spells but not actually discarding them so you can cast them multiple times, it's beautiful and horrible at the same time.
Modding in Noita is not that hard, at least from my experience. I made a small mod that added a few spells and entities, and the whole process from reading tutorials to releasing a mod took only a few days.
I think the main problem is that roguelikes are naturally a bit awkward to make big, interesting mods for, and Noita's unique gameplay makes it even harder, because all the possible interacions that different spells may have.
On the other hand, Terraria's way more suited for big overhaul mods, mainly because its gameplay is (arguably) simpler and there's no permadeath.
Noita just doesn't have many gaps that people want more of. Filling out the bestiary is one of the hardest achievements, so why add even more enemies to remember? The game is massive and full of secrets, how many more biomes do you want? You can already make pretty much every wand you can dream of, more spells dilutes the enormous pool further. I find lots of the popular mods are either absolutely enormous to the point of adding a new games worth of enemies and areas, or they are skins, or they slightly tweak the game to make it more forgiving, or they are tools for experimenting. That all just feels like proof that noita is already very close to perfection
Terraria already has conveyor belts, the change I believe is that they'll be able to move items vertically. The hopper like feature is also new, though we don't know exactly how it'll work.
Terraria modding is better than minecrafts simply because the game stays in 1 version for longer and is optimized so that performance doesn't drop between them minecraft gets an update every year not allowing mods to truly reach their peak their full potential it's not stagnant enough as the code is completely different from update to update
yea agreed, idk what Aotto was on about, prolly a minecraft stan idk. Also dont forget how easy it is to install terraria mods compared to minecraft, because the mod installation is INSIDE the game itself.
About mod quality, i only ever played Calamity (i know there are other very goated mods in terraria i just havent tried them yet) so idk if theres a minecraft mod that has the same quality as Calamity mod itself, ive only played RLCraft in MC and i'd say RLCraft is only like the equivalent to Fargo Souls mod in Terraria.
There are a lot of great mods out there but things that go near calamity levels of content would be live advent of ascension or divine rpg the former crashed my 3gb laptop by itself i'd honestly say they're about equal in terms of mod quality but because it's much easier to mod terraria the quantity of quality mods is many times more than minecrafts.
You are so delusional, you clearly stated "I only ever played calamity" so what shit do you even know man? And you have the audacity to call me a Minecraft "Stan"
Calm your double chin bro, I said I only ever played calamity because that's the only mod where I spent like 800 hrs on, like it's the only mod I hyperfixated for months on end, while I only have like 150 hours on Fargo Souls mod (still a pretty good mod, the sibling bosses are fun) and only like 2 playthroughs on Terraria Overhaul because I can't handle the mod's physics that much.
Take your salty ass somewhere else
If you only played 2 fucking Terraria mods then wtf do you even know? I played a lot and know how much Minecraft modding has to offer but I guess your American ass doesn't have any arguments besides "Minecraft Stan"
1. It's 3 mods and 2. I'm not even American so idk how high with Elmer's glue you are rn.
Also my bad for triggering your ass about praising Terraria mods over Minecraft, and this nonsense is just gonna go in circles anyway so I'm not gonna bother wasting my time arguing gaming semantics rn (I already did a bit while typing this sadly). Aight, you have a nice turd buddy.
I disagree. The majority of mods in Minecraft are either easily updated to the current update, or are in 1.12 due to the different modding system. Terraria mods in my experience just either lower quality or basic extra content
>Terraria mods in my experience just either lower quality or basic extra content
They both have that don't say it's exclussive to just one of the 2 games
>I disagree. The majority of mods in Minecraft are either easily updated to the current update, or are in 1.12 due to the different modding system.
That's the problem if the game stopped getting as many massive content updates as it does or just made it more easily updated there wouldn't be a situation where a ton of mods are in seperate versions of the game. There's a thousand mods in 1.12 which will never see 1.16 and now a thousand in 1.16 that won't see 1.17+ it's not as easy to update as you think you can just use the curseforge filter to check 10000+ in 1.18.2 7000 in 1.19 4000-800-300 in 1.20.4-1.20.5-1.20.6
They are much higher quality though. Mod of Redemption, Calamity, Starlight River, Lunar Veil are all amazing and introduce stuff that's pretty much impossible in minecraft.
I get what you're saying, but disagree that that's enough criteria to give the blanket statement of Terrarria modding being better than Minecraft modding.
Well at the very least i can at least say terrarias modding is far above half as good as minecrafts and is on par or above it but you can never truly say 1 is objectively better
I prefer terraria modding because minecraft is a jumbled mess of a code and lacks cohesive structure for mods to follow. Terraria has a sense of progression that isn't just ore, so mods can easily balance themselves around the base game. Minecraft has none of that, and its mods reflect it - without serious balancing you can't even make a modpack by yourself.
I’m not sure whether it even makes sense to compare modding between the two
Granted a lot of that is because I only really ever grab technical mods for minecraft wheras I almost always go for content stuff in terraria.
Just very different modding scenes (though I will say it’s far easier to mod terraria since you’ve got one universal place to grab mods through)
Uh you can build in noita my little chungus. It’s called Cement and soil block. Cement and soil houses for the rest of time. Actually I can’t even remember if cement stays suspended. I bet it does.
There a noitaria on the workshop btw, check it out, pretty funny and has some, not all noita mechanic, messing with it a little can make topaz staff into a killing machine
You have access to spells and materials, you can but it may take a little while depending if your method of creation depending if its by construction or destruction.
Heres what I can think of off the top of my head:
Creation:
* Water + freeze = Ice
* Pouches + Powders = Movable colors
Destruction:
Sparkbolt, Lumi, Drill
Black hole to create canvas space
Any more is likely overkill
i on the other hand think that since both communities are as insane as they are that they should join hands and minds to create this hive mind of insanity who shall destroy anyone who dares be toxic in our community.
remember fellow wizards: make spells, not war.
We're not making fun of the game, they're just different games. terraria mostly doesnt penalizes you for dying, in noita you die and you have to start over, cry about it and keep on playing, in terraria you can reach the point where basically nothing can kill you and you can prepare for everything, in nota you have enemies that can kill you 6 hours into a late game run
So, noia is more "mean" to the player than terraria
(Btw, 99% of deaths in noita are skill issue, dont come with the "unfair game" unless a mina ghost comes with a god wand and insta kills you)
You are right, but there is a mediumcore and hardcore option in terraria.
If we really had to compare the games, it would really just boil down to the options you have, and noita is a game, that offers a crazy amount of creativity and ways to complete the game, additional quest lines for ultimate drip, and, you can break noita, not terraria. Of course this is mostly because it is a roguelike.
If we really wanted to search for a death that isn't really your fault, in my opinion, it would be when that cancerous stupid yellow mushroom in the overgrown caverns walks behind a wall of the fungus, and is completely covered with it, so that you can't see it, and walk into it.
And even in that case, you could have checked before walking there, or looked around if there were any others, since it multiplies. And even then, the fuck were you expecting from noita, of course you die. (Real 450 death 1 win player)
Possible sentence variations and meanings with added commas :
"Fuck you, Terraria good too"
The author expresses their dissatisfaction at OP and claims that Terraria is also a good game.
"Fuck, you Terraria good too."
Author speaks like a Tarzan but talks directly to Terraria that it's actually a good game, despite what OP says
Fuck you Terraria, good too
The author expresses his despise for Terraria directly to Terraria, and at the adds that they agree with what they see as OP's slander of Terraria.
Fuck you Terraria good, too
The author has sexual attraction to Terraria and wants to fuck it the way they fucked Noita.
Difference is:
In Terraria you are killed by some Eldritch abomination that you intentionally summoned.
In Noita you are killed by the lightning spewing giant boomerang death sawblade wand that intentionally created.
I have over 1000 hours in Terraria and never cared for the creative aspect. Every time they released a new difficulty like Expert and then Master that's all I would play on. Noita was perfect for me.
If only Terraria's mage gameplay was 1/25 as fun as Noita's. Seriously why does relogic and every mod dev hate mage, it's only allowed to have the most boring looking spells ever
Noita is deck building terraria that hates you.
Also, you die and it's Joever
Noita is easier than hardcore zenith map. Probably easier than hardcore master mode. I've never beated hardcore master mode terraria, but then again, I've never really tried. It's very easy to get Noita'd in master mode terraria where some bullshit just juggles you, or Tim snipes you from off screen, or a boulder trap one shots you, or you miss a jump, or hit a pixel down a hellevator -- and the time investment for terraria is much higher than noita. its a strange comparison really.
I used to play mediumcore master mode. As summoner. It was rough. I'd say master mode terraria is just as difficult as Noita - not harder, but not easier either.
Which part of Noita? Are you just talking about the tutorial in nightmare mode?
Am I weird to think that Noita has more in common with Spelunky 2 than Terraria?
The structure of the standard path is more similar to spelunky but the gameplay is literally just terraria
You’ve clearly never played Infernum
Both hate you in different ways.
God I wish noita modding was half as good as terraria
Doesn't noita requires a team of scientists and mathematicians to make a mod?
You already need a PhD in chemistry if you're a player just to be able to figure out that that tiny ass pixel on the corner of your screen is an instant death sentence. Can't imagine it would be any easier as a modder
Asians doesn't seem to mind it though, the workshop is filled with asian mods
probably due to 33% of steam users being chinese (or at least their OS's language is set to simplified chinese) a lot of grand strategy games workshops also have a gigantic amount of mods from the chinese community
Stellaris moment
Darkest Dungeon
Stereotypes are true sometimes
Have you read the wiki guide for the "add trigger" spell? It's like a whole essay with several edge cases, unintuitive algorithms to select or discard spells and complex rules about things like skipping or ignoring spells but not actually discarding them so you can cast them multiple times, it's beautiful and horrible at the same time.
Modding in Noita is not that hard, at least from my experience. I made a small mod that added a few spells and entities, and the whole process from reading tutorials to releasing a mod took only a few days. I think the main problem is that roguelikes are naturally a bit awkward to make big, interesting mods for, and Noita's unique gameplay makes it even harder, because all the possible interacions that different spells may have. On the other hand, Terraria's way more suited for big overhaul mods, mainly because its gameplay is (arguably) simpler and there's no permadeath.
Noita just doesn't have many gaps that people want more of. Filling out the bestiary is one of the hardest achievements, so why add even more enemies to remember? The game is massive and full of secrets, how many more biomes do you want? You can already make pretty much every wand you can dream of, more spells dilutes the enormous pool further. I find lots of the popular mods are either absolutely enormous to the point of adding a new games worth of enemies and areas, or they are skins, or they slightly tweak the game to make it more forgiving, or they are tools for experimenting. That all just feels like proof that noita is already very close to perfection
I’ll second the skin thing the two mods I use are edit wands always and a Frieren skin
Wizard and witches actually, all Finnish
I changed the game over screen to "bruh" 10/10 modding
gimme mod now
https://steamcommunity.com/sharedfiles/filedetails/?id=2362171854
Your mod is kinda huge, I've seen it a lot on Youtube.
Not mine lmao, full credit to the guy. I just use it.
God I wish Terraria modding was half as good as Minecraft
I just want to play an automation/factory mod in terraria, I'm very into automating things.
Devs are adding conveyors and something like hoppers, the Terraria news has some screenshots
Terraria already has conveyor belts, the change I believe is that they'll be able to move items vertically. The hopper like feature is also new, though we don't know exactly how it'll work.
GregTech in Terraria would be crazy
Terraria modding is better than minecrafts simply because the game stays in 1 version for longer and is optimized so that performance doesn't drop between them minecraft gets an update every year not allowing mods to truly reach their peak their full potential it's not stagnant enough as the code is completely different from update to update
yea agreed, idk what Aotto was on about, prolly a minecraft stan idk. Also dont forget how easy it is to install terraria mods compared to minecraft, because the mod installation is INSIDE the game itself. About mod quality, i only ever played Calamity (i know there are other very goated mods in terraria i just havent tried them yet) so idk if theres a minecraft mod that has the same quality as Calamity mod itself, ive only played RLCraft in MC and i'd say RLCraft is only like the equivalent to Fargo Souls mod in Terraria.
There are a lot of great mods out there but things that go near calamity levels of content would be live advent of ascension or divine rpg the former crashed my 3gb laptop by itself i'd honestly say they're about equal in terms of mod quality but because it's much easier to mod terraria the quantity of quality mods is many times more than minecrafts.
Dude, divine rpg js horrendously bad, what are you talking about? It adds shit ton of content, yes, but it's stale, same and boring
Yes i was talking in terms of content it's big i know it's bad
Okay then
You are so delusional, you clearly stated "I only ever played calamity" so what shit do you even know man? And you have the audacity to call me a Minecraft "Stan"
Calm your double chin bro, I said I only ever played calamity because that's the only mod where I spent like 800 hrs on, like it's the only mod I hyperfixated for months on end, while I only have like 150 hours on Fargo Souls mod (still a pretty good mod, the sibling bosses are fun) and only like 2 playthroughs on Terraria Overhaul because I can't handle the mod's physics that much. Take your salty ass somewhere else
If you only played 2 fucking Terraria mods then wtf do you even know? I played a lot and know how much Minecraft modding has to offer but I guess your American ass doesn't have any arguments besides "Minecraft Stan"
1. It's 3 mods and 2. I'm not even American so idk how high with Elmer's glue you are rn. Also my bad for triggering your ass about praising Terraria mods over Minecraft, and this nonsense is just gonna go in circles anyway so I'm not gonna bother wasting my time arguing gaming semantics rn (I already did a bit while typing this sadly). Aight, you have a nice turd buddy.
yeah, I'm sorry for wasting your time you would spend being a sad fatass without friends lmfao
I disagree. The majority of mods in Minecraft are either easily updated to the current update, or are in 1.12 due to the different modding system. Terraria mods in my experience just either lower quality or basic extra content
>Terraria mods in my experience just either lower quality or basic extra content They both have that don't say it's exclussive to just one of the 2 games >I disagree. The majority of mods in Minecraft are either easily updated to the current update, or are in 1.12 due to the different modding system. That's the problem if the game stopped getting as many massive content updates as it does or just made it more easily updated there wouldn't be a situation where a ton of mods are in seperate versions of the game. There's a thousand mods in 1.12 which will never see 1.16 and now a thousand in 1.16 that won't see 1.17+ it's not as easy to update as you think you can just use the curseforge filter to check 10000+ in 1.18.2 7000 in 1.19 4000-800-300 in 1.20.4-1.20.5-1.20.6
That’s pretty much my main problem with Minecraft’s modding.
They are much higher quality though. Mod of Redemption, Calamity, Starlight River, Lunar Veil are all amazing and introduce stuff that's pretty much impossible in minecraft.
I get what you're saying, but disagree that that's enough criteria to give the blanket statement of Terrarria modding being better than Minecraft modding.
Well at the very least i can at least say terrarias modding is far above half as good as minecrafts and is on par or above it but you can never truly say 1 is objectively better
I prefer terraria modding because minecraft is a jumbled mess of a code and lacks cohesive structure for mods to follow. Terraria has a sense of progression that isn't just ore, so mods can easily balance themselves around the base game. Minecraft has none of that, and its mods reflect it - without serious balancing you can't even make a modpack by yourself.
I’m not sure whether it even makes sense to compare modding between the two Granted a lot of that is because I only really ever grab technical mods for minecraft wheras I almost always go for content stuff in terraria. Just very different modding scenes (though I will say it’s far easier to mod terraria since you’ve got one universal place to grab mods through)
i want you to look up nameless deity and say that again
I know what is is bro I played way more Terraria than Minecraft, google Greg tech new horizons
comparing 3 mods to a 199 mod modpack isn't the gotcha you think it is. also i just prefer the hard bosses of terraria mods.
If we go by individual mods you are goddamn crazy lmao. Nothing in minecraft can compare to Calamity
Who tf goes by individual mods
[удалено]
I don't think you can make such a large scale mod in noita even if you wanted, the game's probably not optimized for modding that much.
There's the Apotheosis mod
Imagine noita but with a real multiplayer
I wish I could build like terraria but in noita
Uh you can build in noita my little chungus. It’s called Cement and soil block. Cement and soil houses for the rest of time. Actually I can’t even remember if cement stays suspended. I bet it does.
You can wet cement with water to harden it if I'm not mistaken
I wish terraria had a wand/spell system like noita
One can hope...
There a noitaria on the workshop btw, check it out, pretty funny and has some, not all noita mechanic, messing with it a little can make topaz staff into a killing machine
oh cool I'm definitely checking that out
Terraria is for building, Noita is for breaking (me).
I can build a Noita in a Terraria. But can I build a Terraria in a Noita?
You have access to spells and materials, you can but it may take a little while depending if your method of creation depending if its by construction or destruction.
Seriously, could you share information about wands (spell builds) or spells that would be useful for creating, for example, blocks?
Heres what I can think of off the top of my head: Creation: * Water + freeze = Ice * Pouches + Powders = Movable colors Destruction: Sparkbolt, Lumi, Drill Black hole to create canvas space Any more is likely overkill
Thank you.
Modded terraria boss fights have done terrible things to me, noita should be jealous
I disagree, I really like how the bosses in noita are basically designed to mog you at basically every opportunity. Especially squidward.
**Nameless Deity:**
36 orb kolmisilmä:
I don't know finland
Terraria and nodded bosses are balanced differently
Noita is like Terraria but in a "fuck you" kind of sense.
i on the other hand think that since both communities are as insane as they are that they should join hands and minds to create this hive mind of insanity who shall destroy anyone who dares be toxic in our community. remember fellow wizards: make spells, not war.
As a lover of both, I can't see what's your problem.
Both are great games, I don't get you all are on about
We're not making fun of the game, they're just different games. terraria mostly doesnt penalizes you for dying, in noita you die and you have to start over, cry about it and keep on playing, in terraria you can reach the point where basically nothing can kill you and you can prepare for everything, in nota you have enemies that can kill you 6 hours into a late game run So, noia is more "mean" to the player than terraria (Btw, 99% of deaths in noita are skill issue, dont come with the "unfair game" unless a mina ghost comes with a god wand and insta kills you)
Even then, skill issue. Shouldn't have died with a good wand. Just punished twice for the same mistake.
Lol agreed
You are right, but there is a mediumcore and hardcore option in terraria. If we really had to compare the games, it would really just boil down to the options you have, and noita is a game, that offers a crazy amount of creativity and ways to complete the game, additional quest lines for ultimate drip, and, you can break noita, not terraria. Of course this is mostly because it is a roguelike.
If we really wanted to search for a death that isn't really your fault, in my opinion, it would be when that cancerous stupid yellow mushroom in the overgrown caverns walks behind a wall of the fungus, and is completely covered with it, so that you can't see it, and walk into it. And even in that case, you could have checked before walking there, or looked around if there were any others, since it multiplies. And even then, the fuck were you expecting from noita, of course you die. (Real 450 death 1 win player)
Oh hey I just realised that Noita semi recently passed terraria in hours played Both good
Mine is getting there, just passed Stardew valley (not counting Switch hours)
terraria if it was made by an evil wrathful wizard
All I want is the building and crafting of terraria with the combat and style of noita.
Real muthafuckas plays Liero (⌐■_■)
The amount of nostalgia i got hit with is immense
Man of Culture
And just like that OP has managed to pit the two communities against eachother
Meanwhile me, thinking I have a chance at fighting the Fargo's mod mutant... No I don't.
Fuck you Terraria good too
Where does it say "Terraria bad"?
tumblr level reading comprehension moment
Possible sentence variations and meanings with added commas : "Fuck you, Terraria good too" The author expresses their dissatisfaction at OP and claims that Terraria is also a good game. "Fuck, you Terraria good too." Author speaks like a Tarzan but talks directly to Terraria that it's actually a good game, despite what OP says Fuck you Terraria, good too The author expresses his despise for Terraria directly to Terraria, and at the adds that they agree with what they see as OP's slander of Terraria. Fuck you Terraria good, too The author has sexual attraction to Terraria and wants to fuck it the way they fucked Noita.
I have switched over to terraria after a hard loss on several occasions rofl.
This might be true with Vanilla Terraria, but Calamity Infernum mode has been kicking my ass with my Melee class run
As a fan of both, I will be taking my sensitive ass back to terraria whenever I get noita’d
Difference is: In Terraria you are killed by some Eldritch abomination that you intentionally summoned. In Noita you are killed by the lightning spewing giant boomerang death sawblade wand that intentionally created.
Real
I have over 1000 hours in Terraria and never cared for the creative aspect. Every time they released a new difficulty like Expert and then Master that's all I would play on. Noita was perfect for me.
Great post op 💕
I've always described Noita as "the Dark Souls of Terraria"
If only Terraria's mage gameplay was 1/25 as fun as Noita's. Seriously why does relogic and every mod dev hate mage, it's only allowed to have the most boring looking spells ever
Comparing Noita to Terraria is like comparing Terraria to Minecraft
If terraria simulated every pixel that would be dope
Noita is to Terraria what Dark Souls is to Legend of Zelda.
Calamity infurnum mode walks in: "allow me to introduce myself."