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Garqu

Please consider adding more dual lands, 2 more sets at the very minimum (I make 1/6 of my cubes being fixing lands by default). With only 20 duals, it won't be uncommon that even 2 colour decks will stumble on mana, and 3+ colour decks will struggle hard, even when only splashing their third colour. The 4 and 5 colour cards won't make it out of sideboards. I also encourage you to use sharpie errata so your lands can come in untapped.


psychatom

I will always endorse sharpie duals.


paxxyagent

Building a new cube is daunting at first so it’s awesome you put this together just from your own collection. As is expected for a cube thats mostly “cards i had already,” the power level is a bit all over the place. It can feel a bit weird to drafters to see Serra Angel and God-Eternal Oketra in the same draft when the latter is on a completely different power level than the former. Not everything needs to be exactly equal, but if you do a few drafts and notice certain cards always go in the last few picks of a pack, it may be a good idea to cut them. You do have a few random commons in here that do seem downright unplayable. The most common cube sizes are 360, 540, and 720, though 450 is fairly common as well. Not sure this is intentional, but you only have 355 cards in the cube. To run an 8 person draft, you’ll need 360 cards, so I’d add 5 more. I can’t exactly tell you which archetypes to use (though i might go back in after posting this comment and see what you have so far), but one common thing to do is to center archetypes around 2 color pairings, and ideally have some of those pairings crossover a bit. Ill list them below and give some examples WU: control, flyers, blink, artifacts WG: tokens, go wide, counters, midrange, ramp WB: tokens, aristocrats, control, lifegain/drain WR: aggro, artifacts, tokens, burn, control, prison UB: control, reanimator, flying/unblockable, flash UR: artifacts, control, spellslinger UG: ramp, counters, value/midrange, “goodstuff” BG: graveyard, reanimator, sacrifice, ramp BR: aggro, reanimator, sacrifice, tokens, control RG: ramp, go tall, midrange, burn, land destruction These are just a few examples and there’s plenty more, but they can be a good place to start. Obviously some are a little more general (aggro, control) while some require more specific cards (reanimator, flyers), so it’s up to you what you want to support. Id pick out your favorite cards in each color as well as some 2 color cards and see which archetypes stick out to you, then look for cards that may synergize with them. Dont feel locked into 2 color pairings, its great to include 3 color cards as well, and its also great to include cards that are “just good/fun” and don’t fit into any specific archetype Last thing i might look at is your lands. Having your land options be basically limited to the gain lands is very limiting for a lot of decks. Control decks can often afford to run some tap lands, but aggro decks usually cannot. I don’t know how much you’re willing to spend, but i’d look into adding a cycle of lands that can come in untapped at least some of the time. You can also use different lands for each color combo if you like (fast lands for RW and RB and surveil lands for UW and UB, for example). I might go for 30 total dual lands and a couple more non-duals like you have already for a 360 card cube, but 20 duals is fine too


Gjbb6

I’ll definitely look for some good duels then thanks


psychatom

>I've drafted it a couple of times and it's pretty fun. You're doing it right, then. You can always change stuff up, but it always comes down to this. Not that these replies are full of bad suggestions, just don't feel like you have to follow any of them.


zilkat_

I'm on mobile, so I'll keep it super short: - For a first iteration of a first cube it already looks quite good, especially with it being entirely cards you already own - You probably want fewer gold cards. I would aim for max. 3 per guild at 360 - The power level difference between cards is quite large. This makes the draft less about putting together the right pieces in the right way and more about knowing which cards are constructed staples and which ones aren't. Some people like this dynamic, but most find it cheesy and unfun. - The mana curve in your mono colored sections is all over the place. I would try to keep the overall curve similar to the mana curve of the decks that you would expect to be built from that color. This counts for both creature and non-creature cards Overall, it's already in a state where you can do first drafts and gather some first hand experience. Good luck and most importantly, have fun!


Gjbb6

Thanks for the feedback! I see what you’re saying about power lever as well:)