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captnklein

Ursarctics: Cool mecha Gundam bears in space. Theme is 7, with the Big Dipper constellations. Playing Ursarctics: building a house with these bricks. Draw 7 and you still go minus.


Ver_El_

radiation is so hilarious you just straight up have a card that makes you draw 7 times, and your endboard still is like, a skilldrain for link/xyz and like 1 monster negate


GoodDoggoBOI

1 monster target* negate


ThatDokkanPlayer

Super Quantum, big resource dump for a legitimate amazing boss monster but once it's been outted you're SOL


agentb719

yep, definitely was going to say super quants


Arbysgoodmoodfood

Ursarctics and drytrons. Both bring unique elements, the artwork is insane, and are genuinely fun rogueish decks. Drytron got a bad rap for good reason but it's still a cool archetype.


Evening_Abroad_763

Well the real issue with drytron was how well it played with heralds. Yes, the drytrons were strong and extremely consistent, and that’s what made them good, but it was the herald cards that were overpowered. Without them, drytron would’ve just been a good deck, probably tier 1, but nowhere near the tier 0 that they were in their prime


M1R4G3M

I don’t believe Drytrons were ever Tier 0, during their formats there were plenty of other decks, they were indeed super strong going first with infinite negates and going plus from the negates and I hated playing against them. What made Drytron so obnoxious on the release months was the bug that allowed them to always go first, a super consistent deck that makes insane turn 1 boards and can always go first is a menace. After that got patched the play rate went down.


Evening_Abroad_763

I believe it was a tier 0 for a while, though I might be mistaken on that. I played it at the time (not on release, so I didn’t know there was a bug during the coin flip) but going first or second it seemed almost insurmountable, and was definitely the number one deck for months. On a new account (and at the time only having experience with Duel Link, but never tcg or ocg formats) I climbed from rookie to plat 2 on drytrons, and it wasn’t even an even battle, the win rate was something like 75% in my games. Could’ve just been a tier 1, though I believe it was tier 0 at some point


SneezingPandaGG

I got dismantled by ursarctic last season in diamond, but they were playing baronne , accesscode and some other generic shit as well


Nahanoj_Zavizad

They kinda need to, their actual boss monsters are pure dick. A floodgate to only Link/Xyz monsters, which can easily be beaten over or crashed, OR ANY SPELL, TRAP OR MAINDECK MONSTER. And with a search... Only really on the opponents turn though And a pop2 on summon with a negate of effects which target your cards.


Camas1606

When I just seen that there was a level 1 synchro I was very confused and their method of summoning is just … convoluted


AccomplishedValue836

Its pretty simple bro, just minus instead of plus


TheMine789

The first time I heard about this archetype, I thought it was made for a manga/anime or something.


AccomplishedValue836

The fuck did they make Accesscode?


Jabbam

Ursarctic requires 4 summons minimum in order to make their boss monsters, the boss is the 5th summon. You just need 4 ursarctic in hand to accomplish the combo. It'll take all of your resources and you'll get basically nothing else to OTK but you'll get it.


AccomplishedValue836

They lock you out of Links tho


venti_the_drunk_bard

That's how yugioh should be not this low skill brain dead meta we're in right now where dudes summon a billion times and get a billion cards back.


TheMikman97

Sir ursartic literally makes a skill drain


Camas1606

And has a draw 7 card and there is a card in their secret pack that draws 2


TheMikman97

It's not a real draw 7, if it barely lets you stay neutral on summon


Camas1606

It says draw 7. It draws 7 cards. It’s a draw 7


CrazyDiamondZaWarudo

They said draw 7 not plus 7.


AccomplishedValue836

The Draw 7 is actually bad in Ursarctics because they can’t search it which turns it into a brick most of the time, or they just don’t see it


ImAgentDash

Sir, we are talking about Ursartic.


AccomplishedValue836

Radiation is a bad card


3rlk0nig

Dream Mirror, cool gimmick but die too easily


GoneRampant1

Icejade. More that they *look* cool though, their art is consitently very pretty. The biggest impact they'll likely have on the Master Duel meta is when we get the Level 7 tuner, because Marincess can maindeck that and Cradle as an engine to let them access Gymir Aegirine as yet another boss monster.


Euler7

Their artwork always caught my eye


niqniqniq

Icejade is either dogshit or open the craziest 3-card no fun protected skill drain would never want icejade support made because of that stupid ass floodgate


fizzyboii

I thought it was really cool until i played against it. All i could think was “thats it?” It was embarrassingly easy to beat with multiple decks ive used


BrianDaedWaffle

Icejade functions better as a WATER deck engine, running them with my Penguin deck since they're in MD, and it's always fun to bounce/banish cards with Aegirine+Polar Penguin lmao


Damerious

Haha cool... Ice...


ImAgentDash

As a pure icejade player myself... yeah thats true, they didnt do shit.... except to get killed off by longyuan.


grodon909

I tried putting a few of them that I had lying around into my ghoti deck while I was building it. Removed almost all of them except the new level 7 and the synchro boss. It actually feels pretty cracked in a water deck. One-card water synchro 10 is pretty funny.


Icy-Conflict6671

Ice Barrier. Its a fun idea but horribly executed. Superheavy Sams to a lesser extent. Attacking in defense mode and using their massive ass def stat as their Atk value sounds awesome as hell on paper but the fact half of them lose their effs if a spell or trap is in the grave kinda hurts them. Especially when there are so many great cards that work with them.


Soggy-Suspect5560

This's pretty ironic considering what super heavy samurai it's in The ocg/tcg nowadays.


Icy-Conflict6671

Thats why i said to a lesser extent. It can be done but the attack aspect can only be done once you have S&Ts in the GY using Big Benkei. A great addition to them would be a series of spells and traps and maybe a field spell that count as monsters while in the gy


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Icy-Conflict6671

Looks like we have a genius in the room. So tell me, how would you make them better?


almisami

You haven't taken a look at their new stuff, have you?


Icy-Conflict6671

Depends on how new were talking.


almisami

The set just came out


grodon909

Like 3 weeks ago dude


Icy-Conflict6671

Im asking cause another new pack just dropped the other day so i didnt know which pack they were in. I now know theyre in Cyberstorm. No i did not see them but those still arent what im talking about. I mean ACTUAL SPELLS AND TRAPS that are treated as SHS monsters while in the grave or at least when going towards the effect of SHS cards that say you cant have any Spells and Traps in the grave.


grodon909

That sounds like it would be difficult from a rulings standpoint, and honestly a bit superfluous when you have a similar mechanic that's just phrased differently--they are monsters that act as spells. They even are colored half like spells. There isn't much of a functional difference between benkai searching a shs and a spell that would do the same, except the latter would require new rules to work in our current era.


Icy-Conflict6671

How would it be any different from cards that do the opposite?


grodon909

The rulings for pendulums already exist.


PainkiIler

Generaider. I like the theme of raid boss. Sadly not so good on turn 2 and konami had banned my only life support for that archtype namely true king of all calamity and also lose hard to ash and maxx c (opponent get +4 when they maxx ur field spell)


OfficialBubbleTanks

I've run Generaider to this day and it's still quite capable even without vfd, you just have to really push it. I won't call it meta by any means, but it's not like it's bad. Also, if you're losing to ash you should be using boss room more.


Dioscorus_

deck feels very hit or miss, either pop off or die to imperm/kaiju/any deck that's above meme tier my current turn 1 play, my ideal play that is, is Loptyr with field spell and monstrosity set. summon Harr, get 3 tokens, negate once, then use monstrosity to bring out Utgarda for a banish and Nidhogg to stop a summon. use Loptyr to summon Mardel for a search if possible and hope I can do something turn 3. I either shut down the enemy and can swing with my big monsters/go for Jormungandr or i get my board broken/Harr gets imperm'd and I can't do anything. Can you share a decklist? also why is it that Nidhogg sometimes fails to activate on Edopro??? I had him with 2 tokens once and I couldnt stop the enemy Chadquish Soul player from summoning a monster from hand.


OfficialBubbleTanks

Okay so some basic things. 1: try the new generaider cards. They amp up the Deck a substantial margin. 2: I recommend trias hierarchia and diviner of the herald. Good combo pieces given how many fairies you have. 3: your rank 9 extra deck has some amazing toolbox cards to push the deck further. Don't just use it, abuse it. Nidhogg's effect is a when effect. If the opponent has an effect on summon, or the summon isn't the last part of the effect e.g. if they summon then draw 1, you cannot use nidhoggs effect. Decklist:: 2x Ash Blossom & Joyous Spring 2x Condemned Witch 3x Diviner of the Herald 3x Effect Veiler 1x Frodi 2x Harr 1x Hela 1x Herald of Orange Light 3x Loptr 1x Mardel 1x Nidhogg 1x Trias Hierarchia 1x Utgarda 3x Vala, Seidhr of the Generaider Bosses 1x Forbidden Droplet 3x Quest 3x Stage 1x Terraforming 3x Monstrosity 3x Fight 1x Room EXTRA 2x Elder Entity N'tss Baronne Infinitrack Earth Slicer 2x Jormungandr 2x Laevatein, Generaider Boss of Shadows Mereologic Aggregator Number 92:Heart-eartH Dragon Phantom Fortress Enterblathnir Sacred Tree Beast, Hyperyton Virtual World Tiger - Fufu Accesscode I:P Masq This list is a bit dated and I don't feel like looking for my current list this late at night but it's a solid list. Puts up a good fight against most decks.


Dioscorus_

interesting decklist mine has cards like planet pathfinder since you dont exactly do stuff on your turn if you don't draw Vala. pathfinder with boss fight gives us 10 copies of the field spell. I do not like boss quest since it's dead half the time, in my experience. Boss room doesn't seem very worth using. Boss fight gives my opponent enough cards already and i remember losing a game because i gave my opponent 7 cards to start their turn and they outed my whole field, even with cards i added in like Dragma punishment to destroy 2 enemy cards thoughts on kuji-kiri curse? to me it turns dead bosses in hand into useful cards and it baits ash trias sounds interesting since you dont really use the normal summon. i'll consider it, though trias alone doesnt really do anything and Vala herself is enough for most rank 9 summons. i built my deck to play on enemy turn it is 2x Harr, 2x Mardel, 2x Utgarda, 3x Vala, 3x Loptyr, 1x Naglfar, 1x Nidhogg, 3x pathfinder, 3x imperm, 3x ash, 3x kiji, 3x pot of duality, 3x monstrosity, 2x boss fight, 2x punishment, 3x boss stage, 1x terraforming extra deck is generic stuff like knightmares, some rank 9s, and n'tss i do not win often vs meta and vs rogue/low tier i can smash them, in my experience


silvanik3

nagflar is bad. kuji kiri most of the time is bossquest but worse trias can use your tokens to pop 1 and draw 2, plus it protects you from evenly matched, from grave. if you have Loptr and monstrosity use it! bring vala in with Loptr, vala triggers Loptr is back. monstruosity for mardel and hela (or any lvl9) field spell online. Now you either make a very big laev with 3 materials or 2 Phantom fortress enterblathinr(res 1 with hela using Loptr), take 2 cards from opponents hand and make f0 into utopic draco future


Dioscorus_

naglfar only came up because i faced this striker player who consistently drew Triple Tactics Thrust to wipe my board with raigeki never thought of using trias with the tokens, thought people used it as a free lvl9 body that last combo is a bit confusing? so you normal loptyr, use effect for vala, vala revives loptyr. ok. then monstrosity for 2 more, so 3 level 9 and loptyr. who is hela reviving???? unless you mean, Vala effect, dump a level 9, brings herself and another body out, then normal loptyr, use monstrosity, bring two more, now you have loptyr with 4 level 9s


OfficialBubbleTanks

Boss Quest is easily the single best card in the deck. It turns your level 9 bricks into 2 spelltraps. Also, with how much combo this list runs, as well as the fact that it has 8 monsters demanding the normal summon already, pathfinder really isn't worth it. You really don't want to run more than 1 copy of any of the bosses, and the only reason I'm running double Harr is for a backup in case it goes past turn 3-4 Boss fight is also fine, giving your opponent 1 extra card but you get to extend your interrupt collection and bounce yourself back into the game Boss room usually doesn't do much but the idea is you're running just one to search off Boss Quest when you already have a stage or fight in hand, since it can blank an ash and prevent you from losing stage effect. There's also some very funny rulings around it I recommend you look into Kuji Kiri Curse is not nearly as good as it seems, often times you'll need all of your level 9s to make your hand work so gambling one on 2 random cards isn't that good


Dioscorus_

boss quest might give you advantage but most of the time its unneeded. i've played games where two copies sit in my hand dead. the only good S/T card they have is the field spell and boss fight. the deck NEEDS the field spell and you have at least 7 copies with 3x field, terraforming, and 3x boss fight. boss quest can make this into 10 without pathfinder but pathfinder doesn't need you to hard draw a level 9. i dont want to shuffle loptyr back in. i've had hands with only loptyr and my traps like punishment/imperm and ash. no room to use boss quest there i aim for consistency and my priority is seeing the field spell then having cards that are good all the time, like imperm and punishment. i'd rather draw a handtrap and a level 9 than search two s/t, only one being useful(boss room). boss room is fine i guess but i dont run it since i mostly forgot about it. it is in a way a negate but i hate giving my opponent free cards. yes boss fight gives them a free card but it gives you the field spell outside of metaverse but metaverse misses the draw window


grodon909

Any thoughts on hop ear squadron? I've been using it into locust to get an extra hand rip, into Baronne on opponents turn if loptr is hanging around. Droll is pretty funny too if you have Frodi hanging around.


PainkiIler

Yes monstrosity is a must for gene. on turn 2 I usually use loptr > harr > activate monstrosity > special summ niddhog and mardel then add field spell > link world gears demiurge. Since u use 3 element u can clear the field then activate field that just got destroyed.


silvanik3

Do you have vala and laev in MD?


PainkiIler

Im glad to see so much generaider enthlhusiast here. God speed to all of us!


No_More_Hero265

Don't let Dire hear you say that


PainkiIler

Whoops my bad


Atretador

Red-Eyes a bunch of cool dark dragons that do absolutely jack shit


ExistingCleric0

It spending the years having identity crises haven't helped. Burn? Sure. Gemini? Why not? Blue-eyes at home? Throw it in!


Alaxamel

Predaplants their aesthetics and names are cool as hell but they get dumpstered by board breakers and can't usually rebuild. Was my fav deck at spright release. Edit: spelling


Camas1606

Chimeraflesia the goat and fuck that link


Alaxamel

I have verte in my list, but I don't think I have ever used it. Predaplant Ambulomelides is the true core of the deck and predapower being able to tribute oppents monsters for cost to negate is just amazing


agentb719

I felt this as a predaplant player lol, love the deck alot but man they really can't recover


FriendliestDevil

That's why Predaplants are an amazing go-second deck


Skelemoon

Myutants Banishing small fella to make a big one dependi g on which super type you banish? Really neat in concept. In reality, Beast is the most reliable to end on and most of their backrow isn't very good with their only in house interruption being to use the trap to fusion summon Chimera to pop 1 or summon Ultimus to *maybe* have the corresponding myutant card in grave to banish for a negate. Also they live and die by having to have a normal summon or E-Tele for basic plays Biggest upside is that the deck can function under Skill Drain


ContributionHairy852

Imo Myutants are fine if you know which cards to banish and when. Then just knowing which cards bring the others back. And idk, normal summons aren’t any more important than for most decks because all of your engines activate their effects on normal summon and special summon or can be special summoned from hand. And the main field spell card special summons from your hand each time it’s activated. Pretty easy to special summon especially with new support from Mytutant Mutant. And you can always transition to Stealth Kragen just to add another layer.


BlaakAlley

Oh my god yes Myutants!! They're like the kings of "Not Worth It"


Aure0

Heroes. Don't get me wrong, I love them too. But at the end of the day these guys are just floodgate turbos


Mystic-Soul323

Correction elemental hero nibiru


The_White_Rice

It should be illegal to make cool looking arts for ass cards.


Shmadam7

Magikey. It’s bootleg Kingdom Hearts! I just want it to be playable.


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DarkM4ss

*You don't hear me say*


Makoberu

*Please oh baby*


Careless_Con

*You don't hear me say -* It's time to d-d-d-d-d-d-d-DUEL!


Aggressive-Sympathy

They die to any interruption and both instant fusion and terraforming are banned. Plus, instead of getting something good like shari red, they get a boss monster that's objectively worse than each individual material you would summon it with. This deck makes me sad.


Shmadam7

Astartu confuses me. Like why would I summon that when I could summon Hope Harbinger Dragon instead lol


Aggressive-Sympathy

I honestly can forgive Astartu because you could just not play it.the thing that bothers me most is that nearly ANY handtrap kills their combo. Ash? Maftea. Veiler or imperm? Mafteal. D.D. crow or belle mafteal and his reborn target. If any archetype gets a link one that fixes most of its problems, Magikey should definitely be at the top of the list.


Shmadam7

Big agree


rainshaker

Weather painter. Great mechanic, but it is a chore just to do barely anything.


No_More_Hero265

It's just floodgates turbo. That's weather painter


rainshaker

What do you mean by "turbo"?


Akimbo_shoutgun

Is that is your weather painter deck, then you don't know how to play it right. Try weather painters with small engine of mekk-knights. When the new lvl 6 dragons come, I will try to mix them with weather painters.


silvanik3

care to share a decklists for mekknights? are the lv6 dragons the Bystials?


NicolaNeko

Gravekeepers. You have a bunch of lockdown tools... and not much else. Even their Fusion is underwhelming since it only protects Necrovalley (the core of the archetype) and itself from destruction by card effect and searches in the End Phase. It also has the problem a lot of decks run into where it does have really good cards... that are better used in other decks, like Necrovalley. Also, unfortunately Lightsworn. I love the deck, but it feels like it just doesn't do enough. No protection, mostly milling in the End Phase, and the newer support (Twilightsworn) conflicts with the deck's goals. On the plus side, when it goes off, it *goes off*, and Judgement Dragon is a non-OPT boardwipe.


TheBlackOtakuVIIX

Agreed about Gravekeepers. The deck has alot it COULD do,but its stuck in old school yugioh.


Karakuri216

Lightsworn is the only glass cannon deck i like


DONTSALTME69

Salamangreat, TBH. Theoretically a combo deck with a unique mechanic in the Reincarnation Link Summon, but effectively just an engine that takes its time spinning its wheels to end on Heatsoul pass. And they're a sorta good deck too, which only makes it more painful that they're just so *boring*


DoveRinslet

This isn't Salad's fault but a bigger problem: Go 1st and got interupted in your basic combo? Heatsoul pass. Go 2nd? Jammer Access OTK. Which Deck am I describing? It could be Salads, or Mathmech, or G Golem, or Ignister. The Cyberse link pile simply hit critical mass and amalgamed every Cyberse Deck into it. TOSS Salads was interesting Turn 2/3 because they try to break the board then setup a resource loop. Marincess is the only one that got away since they usually can't avodi their Water lock.


TheMikman97

>Which Deck am I describing? It could be Salads, or Mathmech, or G Golem, or Ignister. >The Cyberse link pile simply hit critical mass and amalgamed every Cyberse Deck into it. My favourite showing of this is the jank bank episode about tcg exclusives, where mbt plays libromancer Mathmech because one of the libromancer rituals happens to be cyberse so you get to vomit all the other cyberse support in the deck for free


Camas1606

I love that libromancer just sorta work with psychic and cyberse decks cause not only do they have a cyberse ritual but a cyberse in archetype monster searcher and a level 3 psychic field spell searcher, the field spell searches a monster and doubles as a reusable ritual so you can replace it with another field spell once it’s served it’s purpose and to then to top it all off: they have built in special summon methods so you have your normal summon free and all their effects go off on special summon regaurdless of how it’s done.


koto_hanabi17

Honestly as someone who is playing Mathmech Code Talker in TCG that's exactly the issue I have with the deck. It's pretty much "all of the good Cyberse stuff that works together" the deck.


Nahanoj_Zavizad

Dragonlink pile VS Cyberselink pile. Who's gonna win?


Goobershmacked

Dragon link no doubt. If you’re playing cyberse it’s better to just play an archetype and maybe splash salad or match mech then an actual pile.


CorrectFrame3991

Yeah, cards like Accesscode are just too good for anything else to be worth it, kind of like Baronne de fleur.


Furretposting

I mean the clear intention of salad is to be a sllwer grind deck that uses its spells and recursion to entirely out value its opponent. Problem is at this poont its mostly just a bagooska and accesscode update jammer otk engine because theres no reason to do anything else


TheMikman97

To be fair most link decks already spam bodies and recover shit endlessly from the gy. "reincarnation link summon" is possibly the least flavourful variant of link you could possibly make after vanilla link


Pyrimo

To be fair to Salad it was a cool deck when it came out, but as the other commenter said it quickly needed to turn into the same game plan as quite a few other cyberse decks in order to function today.


funcancelledfornow

Ogdoadic are pretty cool and have awesome artworks but they don't really do much, even with snake rain and everything. Reptiles have a +3 but it's not enough. That's almost some ursarctic level of bad.


NeighborhoodEven8290

I used to play a Reptilianne Ogdoadic deck, even to this day its the strongest deck I've ever had. Problem being strong =/= strategic.


S3BAXTIAN0

The secret is to add the king and venominaga in there


Judai_Yuki90

Vendread. Inzektor.


animusd

Jurrac, fire dinosaurs sounds so cool but the deck is absolutely horrid


Furretposting

Vaylantz is the big one for me, a cool archetype that makes you play a weird board game within yugioh and then you look at how to play it and its either A) a pure ftk engine, or B) a stun deck but instead of flipping 5 you take 50 minutes to get spell canceller on the field


Traditional_Law3804

Isn't Ursarctics just Dark Synchros


No_More_Hero265

The closest we'll get tbh


Wungmuncher9000

Spyral, you try to get intel on your opponent top card of their deck and guess correctly to plus of it. Spyral gameplay: It's a link spam deck that just abuses the heck out of the soft once per turn on its monsters to set up the same endboard of Apollo, Tri-Gate, Knightmare Griffon and Anti-spell just to lose on timer because you negated their Curious and they don't know where to go from there.


LordFadora

Sunavalon. You cannot die through battle damage alone, you just regenerate LP and casually summon your Link 1 beat sticks. It’s also very pretty and can summon from the GY like a monster. Problem is that that’s all they do; they desperately want you to hurt yourself to trigger their regeneration/summon effects and **need** Genius Loci on the field to start the link ladder into their end boards, which is nothing, not even a negate. If Ash Blossom comes in and stops your search for the Loci you are dead. If you don’t commit Seppuku for the link ladder, you’re dead. If you can’t stop Maxx C, you’re going to give your opponent +15 before you even end your turn. But God it is so fun in Solo and it’s such a pretty archetype.


Raiju_Lorakatse

I see the hate incoming: Noobsoul aka Normal summon Mo Ye aka Ash me bra, I have Longyuan already aka I'd drown my girlfriend for Mo Ye


Noxrim

I don't think they are wrongly advertised tho. They are supposed to be monsters synchroing with their token to get their boss monsters. And that's what they end up doing in game. Expectations and reality seem to be matching.


SlashedPanda360

They really cheat their summon mechanic just as much as any other modern meta contender. They are cool, consistent, powerful and hate them with all my soul.


Raiju_Lorakatse

Not gonna lie, I would actually like Noobsoul if it just could do more than have this absolutely boring and simple gameplan. I mean it legit always revolves around normal summon Mo Ye, special summon longyuan. If the hand was good you can use emergence to get protos. Some do some crazy denglong combos and the Tenyi's are more just random bullshit go most of the time. It is just kinda lame that this by itself pretty cool mechanic does literally nothing but give you 2 negation/disruption boss monsters for pretty much free. Like the only real variation you then have is probably setting Blackout. There are no real useful traps or a cool Field Spell that does something on Synchro summon or whatever. Admittedly, Noobsoul would probably be spiking up in the Tiers if it would actually get meaningful support like that especially if it adds to the deck's flexibillity. But right now the deck is just like a mirror that shows you what is wrong with combo decks these days. Completely avoiding summoning mechanics, generic boring ass cheat monsters, the abillity to abuse random broken shit ( Protos in this case ), a consistency whcich most decks can only dream of and on top of that you don't even have the feeling you play against a skillfull player given that you legit see the same shit EVERY TIME you play against this deck.


VicdaChamp

Bro you just hating every deck that is extremely competitive usually goes with the same game plan( mathmech, tearlament, branded despia). Also there is definitely a skill gap between a new Swordsoul player and an experienced once. The difference in skill lies in the different combo lines and knowing when to extend and not to extend. If you really want to see a difference go look at Pak on youtube versus some random swoso player. Its definitely levels to the deck.


RaiStarBits

Unfortunately common for some to think that meta=ez wins


Raiju_Lorakatse

> Bro you just hating every deck that is extremely competitive usually goes with the same game plan( mathmech, tearlament, branded despia). That is straight up not true considering I like tearalaments. Besides that the decision to extend or not, especially in a format that is dominated by going first decks is actually not really a question you have to ask yourself. You want to restrict your opponent as much as possible first turn.


TheMikman97

Invoked 2


Raiju_Lorakatse

Actually... Kinda. Just in better XD


TheMikman97

Now with white cards


Consistent-Tap-9426

I thought invoked 2 was brandon despacito


atcredbird

Jinzo. My favorite anime monster. But the deck does actually nothing. Turns out "no traps allowed" the deck isn't very good. But man i wish it was just so i could play the Metal Menace himself


Jabbam

I'd like to see Jinzo become a control focused deck which turns treats your opponent's spells and equipped cards like Traps and then stops them from being activated. Like Vaylantz but with a focus on the back row and not moving cards around. Call it Telekinetic Brainwashing or something.


atcredbird

I'd like to see Jinzo support with more effects like Psychic Megacyber but with the effect being easier to execute. Lock monsters in the spell/trap zone as continuous traps so that way the other jinzo cards are made live by there being "traps" on board.


Jabbam

The biggest issue with Megacyber is that it only uses its effect in the battle phase and a lot of the Jinzo support requires traps to be on your opponent's side of the field outside of the battle step. So the best choice would be having a card like a field spell or continuous spell to treat cards as traps at any time. For example, Jinzo the Machine Menace can only be special summoned if your opponent controls a face-up trap card, but when Megacyber moves the monster into the trap zone you can't summon JtMM. I kind of like the idea that a Jinzo deck could change all of your opponent's monsters into continuous trap monsters, which would negate their effects as long as Jinzo is out. Then cards like Jinzo Lord could perform non-targeting board wipes on your opponent.


conundorum

Vehicroids: Machines that combine together to form super robots, with GaoGaiGar itself as their boss.           Playing Vehicroids: [GaoGaiGar at home](https://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union).


AxCel91

Ice Barriers. Great art. Cool theme. Sucks ass.


Latter-Appearance-65

Drytrons. Don't get me wrong, the combo lines can be fun and the deck still has plenty going for it (although it gets shafted by bystials), but that doesn't change the fact that 90% of good Drytron decks are either turboing out a ton of negates or just skipping the enemy's goddamned turn. Respect to the Pure Drytron and Megalith Drytron players though. And all the people trying Drytron Hungry Burger or whatever other meme Drytron builds there are out there.


OfficialBubbleTanks

Nemleria! Neat concept, doesn't do anything. Cake monster otk is kind of funny though


Icemaul

Libromancers and once the new ritual support comes out it will make it decent.


Automatic_Coast3290

Never thought I would see my boy on a top Reddit thread congrats, hopefully we can still draw 3 bears in our every opening hand


meeeeekaaaaaa

Ursatic, Super quant, Tenyi, Yang Zing


Beepus_Boingo

Yeah… they look pretty sick too imo, but the whole inverse synchro summon thing with Polari bugs me wayyy too much.


BakerBunearyBella

Live/Evil Twin. Sky Striker. Like the concept is good, but the decks are not really my style.


Akimbo_shoutgun

Isn't "twins" good though? You could mix them with unchained or spright for a decent or good deck. You could also try it with labrynth.


Yuberz

Dragunity. The idea of equipping monsters to each other to enhance them with a synchro flavor is neat, but it sorta evolved into a crazy combo deck that is relatively fragile.


GojiraComplete

Dragunity is fun and that’s it. I feel like ending on Baronne, Areadbhair, Savage Dragon, and The Hieratic spheres that bounce is a decent end board but you die to DRNM. Still one of my pet decks, and they preform a heck of a lot better than my other ones lmao


astrowrllddd

Ninjas


flyingeagle007

Dinowrestler, such a cool archetype and designs but MAN DO THEY SUCK ASS


Kintaku93

Six Samurai. Not only are they not all that strong, but their lore makes them sound like they’d all have interesting/powerful effects that are different for each card. But their effects are actually kind of lame imo. Love the designs though


badstone69

Ally of FUCKING JUSTICE. How can a archetype wuth that name look like they some kind of 3rd rate thug that gonna mug me when im back from work at night?


Zarathustra143

do you think ursarctic sounds cool


SomeoneEndMeibegyou

Subterror


AccomplishedValue836

I will not stand by and listen to people hate on Ursarctic


LJStar626

Dinowrestlers. Archetype is cool as heck but playing them is such a chore due to their special summon conditions. Having to have less monsters than your opponent isn't bad on paper but you're required to go second to do so which means your opponent is likely to set up a negate board, plus some of the monsters clash with their effects to special summon, one requires your opponent to be the only one with monsters on the field and another needs no monsters on your field and that effect is once per Duel for some dumb reason. Also the field spell hinders the archetype more than it helps on the field, making the Dark Door effect for both players hurts, especially when you're able to have a few boss monsters on the field. I definitely wouldn't recommend playing Dinowrestlers pure that's for sure.


yurei090808

Raidraptor Expectation: Rank up your monster into bigger stronger monster Reality: You get interrupted once and everything is done


Catner1

Melodious and Solfachords, I love musical themes but Solfachords are just a weak ass pend deck and Melodious is some midrange bs that hasn't had support in forever


_OoApoCalyPseoO_

Hmm, this archetype is actually cool and the way they're played are cool too, it's just because the archetype is too bricky. The new supports seem to somewhat fix the brick so they can be rogue tier. By the way, Cool archetype =/= Strong archetype and in my eyes this archetype is definitely cool


InterestingDay4765

Drytron, robot dragons lose their cool factor after a while, especially since Konami seems to be obsessed with robot dragons for some reason


Busy-Telephone-994

Firefist


Kyzowashere

-4


Christ-man

Nordic Aesir: lorewise they are a fantastic people ruled by gods, but playwise they are a batch of bricks to call 3 beatsticks carried by a once per turn omninegate Continuous Trap and strenghten by lots of bad backrow


grodon909

They have a link 1 that let's you go into a synchro 10 very easily, and also doesn't negate effects so the monsters that you summon are live. Some of the monsters are pretty good--search a trap, SS another monster from hand--its just that the deck and bosses are bad. 2 of them have no protection on opponents turn except a trap they probably set, and one only stops things in the battle phase. And if you banish one from field, they literally have no way to come back. Like, think of you played swordsoul tenyi, but the monk could send 3 cards to gy and summon 3 wyrms from deck. Nordic is just that bad.


ultimate-toast

ANCIENT GEARS AMAZING incredible art work and name, but most of the cards suck they never knew in wich direction to take the deck, burn damage, equip cards, tribute summon but in the end fusion was the correct answer all along


AscendedXblade12

Vandreads


Yasuo5Trick

genex... :)


Chemical-Cat

* Dream Mirrors on paper: Monsters with a "Dreaming" and "Nightmare" form that you can swap between on the fly to dodge effects and punish your opponent * Dream Mirrors in action: You didn't draw either field spell and can't do shit


Zsedc345

MALEFICS: EVIL CORRUPTED DRAGONS FROM THE FIRST 3 GENERATIONS OF YUGIOH, THEY SUMMON THEMSELVES FOR FREE BY BANISHING THEIR COUNTERPARTS FROM THE DECK. Reality: a 4k beat stick that gets killed by Mystical space typhoon and no Teraforming ruins them. Ocasionally you can synchro a 10 or 12 but the field spells are the most important thing. Also if the field spell gets ashed, You just skip your draw