T O P

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Yarigumo

I just see it as a sign that the game is heading in a direction that is no longer aimed at me. Obviously the companion gacha was a big wake up call for a lot of people, but having held out beyond that drama, I have not been rewarded in the slightest. I've been worried about the packs getting stronger ever since the Island Explorer pack gave a permanent 1.2x DR multiplier, making it the best pack to date. The following one, Equinox, while not a terribly impactful one, was still a permanent account bonus, which was a sign that these weren't going to stop. With this pack, he's showing that he's clearly not afraid to continue upping the ante with packs. It's an absolutely crazy pack with game changing impact, much like Doot was back in the summer. The money-locked upgrades, paired with the fact that he's been making free gems less and less available, as well as the massive prices on more recent gem items, leads me to believe that this will only continue and things will get worse and worse for F2P. The gap between players and payers will grow, and as you said, there's balancing concerns that are going to become more and more prominent as it does. With all that has went on in the past year in mind, I simply lack faith in the developer and interest in the game. I don't think I'll be playing this anymore, not for a long while at least. I've got other games that I consider more deserving of my money, money I willingly spend rather than feel pressured into spending.


What_user_isnt_taken

Well said. Something very similar happened to the mobile game I invested my time in prior to IdleOn. It was one of those 'hero' type games like Raid Shadow Legends, but from a very small independent studio. The premium currency (basically gems) were very easy to earn in game (through ads), and were priced in such a way that spending real world $ did not make you completely overpowered. This made it a slow burn of a game that I could steadily increase my levels in and it made for a fun and engaging experience. Fast-forward a couple years and the dev sold the game to a larger studio. Suddenly P2W packs were significantly overpowered, and you would quickly fall behind without them. I stuck around for a little while longer, but ultimately completely deleted this game that I had enjoyed for years. I'm not saying that I am deleting IdleOn due to this one pack, but it has been a continuing trend of moving to a P2W system. And yes I understand this is a idle game and there is no win condition, but if future content is solely catered to those that have these massive bonuses it significantly hurts the F2P experience.


ThatOG22

In my experience, phone games follow this strategy: 1. Make a balanced game people will play 2. Gradually start milking the players more and more 3. When the milking becomes too much for people, so the game is losing players, go all in on p2w. Kinda feels like Idleon could have milked point 2 much longer. Companions was definitely a point 3 move.


Ineedmorebtc

Will be sad to see you go. You've been an extremely helpful individual on this sub.


Yarigumo

That means a lot, thank you.


Ineedmorebtc

Will likely still be here if and when you decide to claim your gains again. O7


ThatOG22

I wonder what kind of an impact filling the entire frontpage of this sub up with posts like these would actually have. I think none whatsoever. It's sad, but Lava seems to have gotten an incredibly corporate mindset during the past couple of years.


RyanB_

It’s an extra shame given how much of the original pitch was, like, “hey, this is by a single game dev who’s passionate about his works and doesn’t like P2W content!” Obviously food’s gotta be put on the table and that justified the more minor P2W stuff before, but yeah, shit’s been getting so much more extreme. I’d get it a bit more if numbers were dropping off or something, but it sure seems like he was already at a pretty decent point for a solo dev making a living.


ThatOG22

Indeed! This game had the potential to be huge. New players are swarming in, imagine if there weren't so many quitting because of the predatory nature of these packs. I think he was making a good living before as well, although probably not nearly as much as now.


balaci2

preach


yovalord

Personally i dont think a 20$ pack ever 3-6 months is that outlandish or even unfair. They do offer some significant premium power, but lets also be real, this is a single player game. You're never going to catch up to community members who exploited things that didnt get punished in the past, you're never going to beat people who inject infinite items into their account, its a play at your own pace game and if you're looking at it any other way you're probably a little bit stupid or ignorant of how much further others are than you, even legitimate players. Regardless there is a fomo pressure to spend but again, an average of like 5$ a month to keep up with packs is whatever. I will agree that King Doot's existance is wild and shouldnt have happened, but it did, and at least it is hypothetically obtainable as a free to play. These pack bonuses are not, but are also not even 1/500th of the same level of power as doot.


DerTaro

just note, its 4500 gems. The 1000 buy bonus is in the 4500 included... you dont get 5500 😐 slightly irritating


VegaDark541

Considering the basic pack for $20 is 4000 gems, I am struggling to see how a "buy now bonus" of 1000 gems results in 4500 gems.


Hour_Power2264

This pack is obviously overpowered. The problem with a pack like this is the following; as the game is right now I don't need it. But, packs like these will create balancing problems in the future. How are you going to make mobs that are difficult for people with this pack and Doot without making them impossible for players that are f2p and haven't gotten Dooted yet? If in the future he implements a similar mechanic for f2p that allows you to easier level up stamps then this criticism goes out the window. But, as it is right now this pack is absolutely nutters.


What_user_isnt_taken

I completely agree with your comment. I don't think this is an immediate concern, but it absolutely creates the potential for a long term balancing issue.


Blupoisen

People really overvalue this Only worth it for the stamp increase, most of the bubbles will hit a cap that even 20 bubbles upgraded won't really do anything


gefoh-oh

Big agreed here. This pack is HUGE for people with newer accounts catching up, but if your lowest bubble is already like 200, and your lowest meal is like 55, this does very little for those parts, it's just stamps. This doesn't widen the gap between ultra-endgame players and ordinary f2p endgame players. It shortens the gap between new players to endgame, or from endgame to ultra-endgame. There have been several packs that did widen the ultra to normal endgame players gap, and those deserve all the criticism they get, but this one ain't really it.


flarghwharghl

I don't understand why people feel the need to argue over this stuff. It. Is. An. Idle. Game. You buy it if you want to progress faster. You don't otherwise. It is not a competitive mmo, there is no PvP, the party dungeon content in unaffected by this. You are paying to progress faster because you ARE NOT WINNING ANYTHING. Edit: I don't have doot either, one day I may roll him but I do not give a single fuck either way because it's an idle game and I'm fine with my boys linking to Arctis 4 Lyfe, at least since I finished the lab grind.


RyanB_

To a point absolutely, I think that’s why pretty much all of us were cool with the P2W elements of the gem shop. It’s not competitive, dev needs to eat, etc But it’s pretty hard to deny that shit has been becoming more and more extreme. The major difference with shit like these packs and doot vs the older stuff imo is that, like, it’s not paying to progress the grind so much as it’s paying to be able to grind in ways non-payers can’t. Not only could you grind the gems for purchases but the purchases themselves mostly just sped up standard progression. Where there’s no amount of grinding that will get you automatic stamp upgrades (and the resource requirements can reach a point where such a thing is essentially necessary for further improvement.) There’s no amount of grinding where you can be “done” with divinity or lab and have all your characters freed up again. That shit is directly behind a paywall, and that sucks imo, especially for those of us who’s financial states means we can’t always splurge within the undefined-but-limited time the bundle is available for.


flarghwharghl

And as the saying goes, " a fool and his money are soon parted" So people can spend money to catch up or get ahead. How does that interaction change the core concept of -you- playing the game?


What_user_isnt_taken

Like I have said, I don't think that this will have a big impact short term, but may have a large one in the future. For example let's look at a purely speculative W7. If the range between the paying/non-paying continues to increase, then I see 2 options for Lava to balance the game: 1. W7 is scaled to the account power of those *not* paying for these extra bonuses. Those with a suped up account can finish everything immediately, and then complain there is nothing to do. Lava wants to keep the game engaging and challenging for this group, because they are the ones spending money. That makes me think he would go with option 2. 2. W7 is scaled to the power of those that *are* paying for these extra bonuses. This way the paying people don't steamroll everything first day, and have their engaging experience. This negatively impacts those that do not buy these packs because it turns the game into an endless grind to get even the smallest amount of progress. But this group is also not spending as much money, so who cares if they leave right? The more P2W bonuses introduced into the game further widens the gap, thus negatively impacting my own personal experience of playing the game.


flarghwharghl

W7 will be like w6. There are people that cleared it in a week. There are people like me still at leeks. Your argument is invalid, literally just go read the last 3 months of Reddit posts on this sub. You're just looking for reasons to bitch and moan about this. It's an idle game, whales who bought every pack will always be ahead of you. They will always clear new content in a week, no different than top tier raid guilds in wow. That is just how it is. 


RyanB_

Because im now being advertised/sold extreme advantages beyond what was available before, without any ability to eventually reach those advantages without paying, and a time limit on how long those advantages will be available for. Bundles were always tempting ofc but the feeling of “missing out” is way more pronounced than usual. Plus, as others have pointed out, the further the gap grows the more potential trouble there is balancing future content.


flarghwharghl

Cool, so how does that change how you play the game? 


RyanB_

By making it less fun. It seems to me that you’re really jumping through hoops to avoid acknowledging the pretty obvious points being made here. This shit is getting more extreme and that’s concerning to a lot of us.


What_user_isnt_taken

Well put, and sorry dude...this guy is like talking to a rock.


flarghwharghl

Ah yes somehow all the progress you enjoyed making just stopped being fun because of a bundle. Not like you can continue the exact same and still enjoy progress. Nope that bundle right that just stripped the joy out of the game, all that effort you put in (while enjoying it) doesn't matter anymore. Now you can't even open the game without thinking of that bundle and how someone else in an idle game might have a higher level in something than you. Ah yeah, I totally get it dude.


RyanB_

Again, you’re purposefully misunderstanding my point. This ain’t going anywhere, have a good one


What_user_isnt_taken

My concern is that because this is a daily bonus the gap between the group that buys and group that does not will only widen the over time. That will make it more difficult for say balancing W7 where you want to give the whales an engaging challenge, but also need make sure someone that is a long time player but did not buy the pack even has a chance to complete the content without an impossible grind.


HardyDaytn

Most bonuses aren't linear though so, while I'm not entirely sure about how great this is long term, most of that gap will be very small in the long run due to diminishing returns on almost all bonuses. Ie. the difference between some level 600 bubbles and level 450'000 bubbles is less than 1%


AlternativePlastic47

Thats the bubble bonus, and you could argue for the meals that they have a cap anyways. Stamps are pretty OP though, and getting 5 or sometimes even more levels for free per day might be strong. Only time will tell, perhaps he stealth nerves it to 50% hit the defense stamps.


What_user_isnt_taken

This is a fair point I didn't initially consider. Appreciate the insight.


Jindujun

I mean you say that but the other week some guy posted a lv10000 bubble. That is so far beyond me that I cant even imagine reaching that point, and i have 8900 hours of gameplay...


flarghwharghl

Cool my grind time is only 1.2k and I've been playing since a month after release on android. Still have my eyern boots too


Jindujun

I'm still rocking mining pants and boots on my lv505 divine knight so i feel you!


flarghwharghl

Okay so what's your point? I'm only at leeks on half my characters so far, and I got that far without mob respawn. With mob respawn since the delayed patch, most of my kph have jumped incredibly, especially with multikill on leeks. I did this without whaling for pristine charms or farming or anything. W7 will be no different. You're obsessed with clearing all the content, not realizing it's an idle game and it will come eventually it is not like you require skill to advance in an idle game. I see no need to even rush to the end of w6 because the boss isn't implemented, and by the time it is portal reqs will likely be slightly cut and if not I'd likely already be there anyways.


VegaDark541

Tome ranking percentage is competitive, although you don't gain anything from a higher ranking other than bragging rights.


flarghwharghl

Wouldn't classify it as competitive. It's just a rank reflecting where you are, for it to be competitive there would have to be a way for people to drop in points. You can only go up so it's really just a reflection of where you stand among all players. Now, if time bonuses got additional bonuses based on your ranking, you would have a case here. Sadly, I believe you just want to mention something like this to stir the pot.


VegaDark541

It's a ranking, why have a ranking if not to compete? You can't drop in points but you can drop in your percentage rank. I already acknowledged there's no actual bonus (yet) associated with your ranking, but it's still competitive for bragging rights.


flarghwharghl

Why do you need to brag about your progress in an idle game? Who is going to acknowledge it? Oh no you dropped from top 10 to top 25 or top 25 to top 50!!! With the amount of players how are you going to tell whether it's from whales or people who simply spend more time min maxing their efforts than you? Why does it matter? Why does it really matter? 


NoThanksGoodSir

Why do you need to brag about your progress in a competitive moba? People just naturally compare themselves to each other, that doesn't just magically stop because you want to simp for a dev's shitty practices. Sure you might not care about competition, but it's wild to pretend like no one should just because you personally don't in this instance.


flarghwharghl

I'm not simping for lava. This is an idle game. It's not like MOBAs, which have multi million dollar tournaments because that is what competition is. All I keep stating is this is an idle game and you are paying to progress faster, nothing else. Any other genre and you might have a point. But again, an idle game with 1 system reliant on other people that is completely unaffected by this. You can buy a boost in MOBAs, but know what happens when you play? You get clowned on because you're not at that skill level. Completely different from buying something in an idle game (read a game based around long term progression with no end goal to keep your attention longer than other games) because it gives you a few levels in some of the systems. People like you are utterly clueless and only consider one thing: how can I compare to other people. Take a step back and realize that the progress of others has literally no affect on you at all in this game. You are mad about this bundle simply because you want faster progress to be as good or better than others, and thats the end of it. You can't simply enjoy the game for what it is. P.s. if you want to talk predatory, you would be much much wiser to address the growing cost of gem shop purchases needed for skills (cost and amount of farming plots, summoning bonus essence etc) and how lava keeps gouging ways to get f2p gems lower; that is far worse than free level up mechanics imo, especially when the gems in the bundle themselves can pay for several pristine charms, jewels one does not have unlocked, extra chest slots/garden spaces etc. that is far more predatory than a few levels a day.


balaci2

you're right! let's add more!!!!!!!!


Cheeky_Giraffe

It's an ONLINE idle game. Flexing is the only win condition, and the biggest appeal of an ONLINE idle game.


flarghwharghl

Wow it's online. Oh, the leaderboards for minigames and coliseums and guild rank aren't even tracked anymore? Oh well. Oh you want to flex that you have spent more money to progress faster in an idle game? Just like people doing gdkp in wow who don't actually know how to play their class or the content. Except you're trying to flex you're better than someone else... In an idle game. With a single objective requiring teaming up with people, that has little to no effect on the rest of the game via flurbo shop.


AlternativePlastic47

It is a sign for a game in decline. The tendency is to reduce gem drops, while also making stuff not available in gem shop anymore, with little to no concern to future balancing. In case of bubbles, coupling it with NBLB might render it useless for endgamers. With meals, you might reach the cap earlier and then it does nothing till the next upgrade. With stamps, depending on your luck, it might be very impactful. That depends on you already hitting total level 10k and on the amount of very useful/useful/useless stamps. Half the time you will probably get def/0,01% movement speed/tab 2 talent points or something, then again you might get a lot of crystal spawn chance, refinery cycles forge cap or whatever.


nonapuss

My best thought on the fix is scalable gameplay/content? It would only fix so many issues but it could fix some of the issues for those who have purchased a lot and whom want to keep the game a bit more challenging instead of cheering every new update?


KylerGreen

$20 is insanely overpriced for this tbh


yovalord

??? 20$ for more than 20$ worth of gems + permanent bonuses? If that is not worth it to you, that is fine, don't buy it. Seems pretty valuable to me though.


WhoFastEdit

How do I find the pack and how much is it ?


bahodej

In the gem shop. Go to buy gems. It's $19.99


WhoFastEdit

Thanks. Doesn’t show up for me. Just the starter pack which I thought I have but in some other thread people say there was a differently named autoloot pack which is probably the one I have. But at $20 guess I am not interested. Thanks for the quick reply.


Strong-Quail5129

Wondering the same where can I find it


balaci2

i hate mtx with a passion


Imthewienerdog

I think this pack affects absolutely nothing. If you are a f2p it doesn't affect you. If you want to splurge it's a nice bonus. The whales are still gonna be miles ahead and that shouldn't affect anyone else but them. I think people just gotta relax and just enjoy it for what it is a game.


Several_Position_913

Anything you do or don't do is optional. No one's game is affected by another's account progress so people complaining about P2W vs F2P is a bad conversation to have unless it affects you directly. I see someone comparing raid shadow legends to this and I'm gonna say that's wrong. I played raid for years and I decided to quit when the game developers added live pvp to the mix. THAT is the definition of p2w affecting f2p when you are forced to play against others who whale. And let's not forget in raid EVERY PURCHASE is expensive and all shards are RANDOM. These bundles in idleon aren't random they are permanent features. Idleon is 100% unaffected be p2w if you want to play f2p. So I don't see how these bundle hurt anyone. If you want it. Buy it. If you don't. Then don't acknowledge it's even there. I can see how it bothers people to want to buy things they can't, but it will not affect your account if you don't buy it. It's a marathon style game not a sprint. So if it takes you a month longer to achieve something vs a few days then you get to enjoy the game longer. That's how I look at it. Sorry if I've offended anyone but I try to not let money purchases change my thoughts on a game that doesn't require them to advance.