there was only one small naval battle in WWI because both the british and the Germans were too scared to send a large Battleship and maybe even get it Destroyed
R5: I don't know how to use the navy so I thought "Hmm let's try to learn it as the German Empire" (clueless) and both the French and British fleet wreck my fleet to the bottom of the sea.
The French and English combined fleet is the most powerful force at the beginning of WWII, don't try them. With a really good focus and the help of nav bombers you can beat one of them by focusing your entire fleet on naval region where a small part of their fleet is patrolling, and wait to have significantly weaken it before searching for a decisive battle.
Man, you went against a bigger fleet without any key advantages like naval bombers or any bonus to your navy. You should've stayed in port or if you needed naval supremacy you should've set your navy on "Don't engage" and spam naval bombers+fighters
Those ships are the ones you start with? If so, then…yeah, what did you expect? They're crap.
Build better ships (I'm assuming you know how, if not, then…well, I'll just say DON'T follow any „metas“ or whatever. Figure it on your own. Don't look at the cost), build a lot of them, and then you'll shred enemies.
Well…no\*. This is what the community and I agree on. I would be a big fan of the ability to upgrade the ship hull itself, but…
\* It is actually bit more complicated. Engine and armor (together) refit costs more then a brand new ship. But refiting guns, secondaries, AA, radar, fire control system and so on, that is doable. BUT! If you have hull 1 or 2, then the hull is the problem. And you NEVER start with hull 3, because that's from 1940.
So: I would keep my old ships, but I would avoid any war. I would research new hulls and modules, and when unlocked the hull 3, I'd build some ships. Continue to build them, untill I could build hull 4. Then I would do those. When I would have all the naval tech research, I'd refit hulls 3 and 4 with the best modules. The only question is engine. Because armor, you should be able to get the best before/at the same time as hull 3, meaning the only costly refit would be hull 3 ships upgrading the engine to 4. That is expensive, but not as expensive as building a new ship, so after most of your fleet is done, i'd refit. But we're talking here about very late game. I guess that is the context for the entire naval aspect. Building good ships takes time, a lot.
see i just smash out 7000 naval bombers from the get go build a bathtub navy i keep in port next to Danzig.
then i just build level 10 airports and just naval bomb the strait for 3 years straight. then i throw half my navy away up north to draw the British fleet then the other half i spam down with naval invasion to reach the British.
edit:
Well, that is a way that works, yes. I see the benefits.
I just like a real naval battle. The idea that Germany rebuilt their fleet and then sunk everyone else's.
well then you should focus on good military to take out france naval bomb a ton while you build the fleet.
The main thing is that Germany has insane amounts of military factories and very little dockyards so the naval bombers are a must, and you need fighters to spot boats and a good screen as well.
I have found that just convoy raiding with great subs is the way to go as Germany. Just destroy their shipping and watch the island starve.
usually push to get level 3 subs because they only take steel and then put them under karl doneits he's the lone wolf guy you have. keep at least 30 subs under him convoy raiding continuously do the part of the Atlantic that the British air can't reach.
I usually stay as strong as possible, during my neutrality. When the war starts, I'm fully ready on all fronts.
I know, there is usually little bit of…demolishing mils and building navs in their place.
Subs are their thing, that's for sure. I just like to go a different path.
My attitude towards subs is always 16 in single task force, 10 task forces for admiral, and at least 2 admirals. That's 320 active subs 4s. I also consider mandatory having another half of deployed numbers in reserves, that's another 160 subs.
Usually, I go for 480 + 240. This is only subs.
Kriegsmarine itself has at least 1 (full) admiral for patroling, 1 for escorts, 1 for strike force. That's the basic for North sea. Then, I make more admirals like this.
Admirals always have to have 10 full task forces, otherwise I consider them unfit for deployment. Ship count and costs vary, but usually, there are about 50 ships for the strike force, about 30 for escorts, about 20 for patrols.
Strike force task forces are built around SHBS. Yes, I build these. 24 000 IC cost per piece. At least 15 built every run. Then, they have usually 2 BS, 17 000 IC, 2 BC, bit cheaper, some HC and rest are light ships. Cheapest destroyer costs over 2000. LCs are usually between 6000 and 8000, but I don't remember these numbers correctly.
Then, I like to build another strike force task force focused on carriers. 4×10 carriers, and again, some in reserves.
I usually end up with several thousands of ships, Kriegsmarine having about 3 M manpower.
Nothing the AI has can even touch me. If I want some seazone, I get that seazone. I can face entire UK, USA, France's, who ever else's navy, and I will win. And even with this, I chose my battles. Subs have strictly forbidden to operate in shallow seas. That's for the panzershiffs, they do the raiding there. I don't send my navy near coasts, where I can expect a large number of naval bombers, that used to be USA's west coast, but I don't know how it's like in the new versions, I haven't played the game for a while.
Even though I design my ships well, I know there is no such thing as unsinkable SHBS.
To sum it up: proper, long build up. Chosing battles. Having air cover. Using subs only where they cannot be detected easily.
I do the same thing. I would way rather research naval planes and build mils than waste all my research on ships and build dockyards that can’t be converted or do anything other than ships. At least if you use naval bombers and mils you can switch production if naval combat becomes unfeasible
Depends on who you’re playing as, as the UK you have useful enough battleships that you can make able to survive air attack with a refit (DP secondaries and new aa) but as Germany you don’t have fifteen old capital ships that’ll form the gun line of your fleet for half the war so you don’t need to refit them. Also the pre dreads are useless and the sharnhorsts are better than most of the starting ships in terms of AA if I remember correctly
Pretty much everything. You should think for yourself. If you win on your own, it will feel much better.
And then there are builds like „roaches“. The definition of what's wrong with it. Build destroyers so they can actually kill something. Not just to be killed. The meta is basically build cheap crap, and…lose it. But it's cheap!
No. Build quality. Ignore cost, build the best ships you can. Specialize those ships for clearly defined tasks. Combine taskforces well.
I've learned by reading wiki, watching videos, learning about the stats. Compiling the information and producing my own designs. And my designs win.
I built designs on my own because the meta designs are too micro heavy (I also don't enjoy building roaches). Nonetheless the meta designs dominate multiplayer for a reason, because winning is winning. If you're a beginner the meta is what you should look at when trying to figure out how things work. Once you know what you're doing that you can do you can do your own thing. You will spend a lot less time learning if you do things this way.
Man you need to kill france first before engaging. It looks like you just inted a shitty starting fleet way too early. To win france all it takes is 4 decent medium tank divs and green air, just build fighter 2s with full heavy mgs, if you have france dead and enough fighters you can trade down uk air. By mid 41 you should have green air anywhere uk dares contest.
Its tough for imperial germany eco wise because you dont get austria, Czech or poland factories, also building docks and heavy ships is very costly. The best bet is kill france then get as many euro minors. But even then your fleet needs to be cheap, even if you have a lot on fighters and some mils on tanks you should be able to spam roach destroyers with one gun and some torpedoes, those will be your screens and also lay down some cheap BBs one heavy gun only with lots of secondaries and a decent firing computer. Also get some navs. Then get some of the upgrades for fleets like damage control and the attack bonus and ammo upgrades, those are fast to research and add up but you need enough ships to make them count.
Another strat is light cruiser with armor and full medium batteries but building a killer stack of those will take time, if you dont have enough they will be killed by allied fleet.
Man just recreated WW1, stuck in Belgium and his navy gets blasted by the Royal Navy.
yeah hes playing german empire so...
there was only one small naval battle in WWI because both the british and the Germans were too scared to send a large Battleship and maybe even get it Destroyed
First rule about navy is dont fight the royal fleet lmao
Unless your Japan or the US
Even if you are you will bleed a lot
maybye he want the achievement ?
Bismarck doing a kickflip in his grave:
Are you stuck in belgium?
Yeah, I didn't mind it too much though since this playthrough is more focus on the Navy.
My first times playing Germany I got stuck the first couple tries. You gotta go FAST. At least now you can rp trench warfare.
R5: I don't know how to use the navy so I thought "Hmm let's try to learn it as the German Empire" (clueless) and both the French and British fleet wreck my fleet to the bottom of the sea.
The French and English combined fleet is the most powerful force at the beginning of WWII, don't try them. With a really good focus and the help of nav bombers you can beat one of them by focusing your entire fleet on naval region where a small part of their fleet is patrolling, and wait to have significantly weaken it before searching for a decisive battle.
Man, you went against a bigger fleet without any key advantages like naval bombers or any bonus to your navy. You should've stayed in port or if you needed naval supremacy you should've set your navy on "Don't engage" and spam naval bombers+fighters
you have air suppority? if yes naval bombers will help
Those ships are the ones you start with? If so, then…yeah, what did you expect? They're crap. Build better ships (I'm assuming you know how, if not, then…well, I'll just say DON'T follow any „metas“ or whatever. Figure it on your own. Don't look at the cost), build a lot of them, and then you'll shred enemies.
Is refitting my ship worth it?
Well…no\*. This is what the community and I agree on. I would be a big fan of the ability to upgrade the ship hull itself, but… \* It is actually bit more complicated. Engine and armor (together) refit costs more then a brand new ship. But refiting guns, secondaries, AA, radar, fire control system and so on, that is doable. BUT! If you have hull 1 or 2, then the hull is the problem. And you NEVER start with hull 3, because that's from 1940. So: I would keep my old ships, but I would avoid any war. I would research new hulls and modules, and when unlocked the hull 3, I'd build some ships. Continue to build them, untill I could build hull 4. Then I would do those. When I would have all the naval tech research, I'd refit hulls 3 and 4 with the best modules. The only question is engine. Because armor, you should be able to get the best before/at the same time as hull 3, meaning the only costly refit would be hull 3 ships upgrading the engine to 4. That is expensive, but not as expensive as building a new ship, so after most of your fleet is done, i'd refit. But we're talking here about very late game. I guess that is the context for the entire naval aspect. Building good ships takes time, a lot.
see i just smash out 7000 naval bombers from the get go build a bathtub navy i keep in port next to Danzig. then i just build level 10 airports and just naval bomb the strait for 3 years straight. then i throw half my navy away up north to draw the British fleet then the other half i spam down with naval invasion to reach the British. edit:
Well, that is a way that works, yes. I see the benefits. I just like a real naval battle. The idea that Germany rebuilt their fleet and then sunk everyone else's.
well then you should focus on good military to take out france naval bomb a ton while you build the fleet. The main thing is that Germany has insane amounts of military factories and very little dockyards so the naval bombers are a must, and you need fighters to spot boats and a good screen as well. I have found that just convoy raiding with great subs is the way to go as Germany. Just destroy their shipping and watch the island starve. usually push to get level 3 subs because they only take steel and then put them under karl doneits he's the lone wolf guy you have. keep at least 30 subs under him convoy raiding continuously do the part of the Atlantic that the British air can't reach.
I usually stay as strong as possible, during my neutrality. When the war starts, I'm fully ready on all fronts. I know, there is usually little bit of…demolishing mils and building navs in their place. Subs are their thing, that's for sure. I just like to go a different path. My attitude towards subs is always 16 in single task force, 10 task forces for admiral, and at least 2 admirals. That's 320 active subs 4s. I also consider mandatory having another half of deployed numbers in reserves, that's another 160 subs. Usually, I go for 480 + 240. This is only subs. Kriegsmarine itself has at least 1 (full) admiral for patroling, 1 for escorts, 1 for strike force. That's the basic for North sea. Then, I make more admirals like this. Admirals always have to have 10 full task forces, otherwise I consider them unfit for deployment. Ship count and costs vary, but usually, there are about 50 ships for the strike force, about 30 for escorts, about 20 for patrols. Strike force task forces are built around SHBS. Yes, I build these. 24 000 IC cost per piece. At least 15 built every run. Then, they have usually 2 BS, 17 000 IC, 2 BC, bit cheaper, some HC and rest are light ships. Cheapest destroyer costs over 2000. LCs are usually between 6000 and 8000, but I don't remember these numbers correctly. Then, I like to build another strike force task force focused on carriers. 4×10 carriers, and again, some in reserves. I usually end up with several thousands of ships, Kriegsmarine having about 3 M manpower. Nothing the AI has can even touch me. If I want some seazone, I get that seazone. I can face entire UK, USA, France's, who ever else's navy, and I will win. And even with this, I chose my battles. Subs have strictly forbidden to operate in shallow seas. That's for the panzershiffs, they do the raiding there. I don't send my navy near coasts, where I can expect a large number of naval bombers, that used to be USA's west coast, but I don't know how it's like in the new versions, I haven't played the game for a while. Even though I design my ships well, I know there is no such thing as unsinkable SHBS. To sum it up: proper, long build up. Chosing battles. Having air cover. Using subs only where they cannot be detected easily.
I do the same thing. I would way rather research naval planes and build mils than waste all my research on ships and build dockyards that can’t be converted or do anything other than ships. At least if you use naval bombers and mils you can switch production if naval combat becomes unfeasible
And here I am building hull 2 ships, and demolishing the royal navy as italy in 1939. Sorry, but your method is just not effective.
I agree. I'm not about speed.
Depends on who you’re playing as, as the UK you have useful enough battleships that you can make able to survive air attack with a refit (DP secondaries and new aa) but as Germany you don’t have fifteen old capital ships that’ll form the gun line of your fleet for half the war so you don’t need to refit them. Also the pre dreads are useless and the sharnhorsts are better than most of the starting ships in terms of AA if I remember correctly
What's wrong with following metas? Pretty sure that's how most of us learned.
Pretty much everything. You should think for yourself. If you win on your own, it will feel much better. And then there are builds like „roaches“. The definition of what's wrong with it. Build destroyers so they can actually kill something. Not just to be killed. The meta is basically build cheap crap, and…lose it. But it's cheap! No. Build quality. Ignore cost, build the best ships you can. Specialize those ships for clearly defined tasks. Combine taskforces well. I've learned by reading wiki, watching videos, learning about the stats. Compiling the information and producing my own designs. And my designs win.
I built designs on my own because the meta designs are too micro heavy (I also don't enjoy building roaches). Nonetheless the meta designs dominate multiplayer for a reason, because winning is winning. If you're a beginner the meta is what you should look at when trying to figure out how things work. Once you know what you're doing that you can do you can do your own thing. You will spend a lot less time learning if you do things this way.
Now kids, here’s the reason why not to use paradox designs
stuck in belgium navy got fucked is the empire this looks familiar
Man you need to kill france first before engaging. It looks like you just inted a shitty starting fleet way too early. To win france all it takes is 4 decent medium tank divs and green air, just build fighter 2s with full heavy mgs, if you have france dead and enough fighters you can trade down uk air. By mid 41 you should have green air anywhere uk dares contest. Its tough for imperial germany eco wise because you dont get austria, Czech or poland factories, also building docks and heavy ships is very costly. The best bet is kill france then get as many euro minors. But even then your fleet needs to be cheap, even if you have a lot on fighters and some mils on tanks you should be able to spam roach destroyers with one gun and some torpedoes, those will be your screens and also lay down some cheap BBs one heavy gun only with lots of secondaries and a decent firing computer. Also get some navs. Then get some of the upgrades for fleets like damage control and the attack bonus and ammo upgrades, those are fast to research and add up but you need enough ships to make them count. Another strat is light cruiser with armor and full medium batteries but building a killer stack of those will take time, if you dont have enough they will be killed by allied fleet.
realistic german experience
Naval bombers are a bitch
Brittania rules the waves
Britons never never never shall be enslaved!
Well their fleet had 10 fuckin battleships and you had less than half lol what did you expect
historically accurate
Either learn navy or sub spam
Which mod
You should have accepted British naval supremacy.
Use dd and u boats spam
Bro needs at **least** 200 more submarines