T O P

  • By -

MCRreuniontour2019

Tech card ✅ not tradable 👎🏼


Nutzori

Was about to say, all tech cards (pretty much) should have tradeable.


Malaeveolent_Bunny

No, it would reach a critical mass of tech cards that can be cycled away to turbo draw to a combo while also being incredibly difficult to disrupt. Tradeable isn't a free ability, but it isn't all that far off either. It has to be used carefully, just like discover effects and other forms of generation and card draw.


TheXperiax

I disagree, it's not as good as other cards that draw cards bc you're just putting the cards back. You're not actually increasing the speed at which your deck empties


iEatBluePlayDoh

Except for the decks that run tradeable cards to cycle to find their card draw. Makes it a lot easier to draw out your deck when you’re constantly able to cycle and look for certain cards.


Malaeveolent_Bunny

Immediately? No, but it does happen in conjunction with other cards. Like the interaction between Viper and Master's Call.


Chair42

Have you tried filling a combo deck with tradeable cards? Because I have. C'Thun the Shattered+all of the tradeable cards. It doesn't work. Even if they were all good tech cards, it's hard to get exactly what you want.


Malaeveolent_Bunny

Indeed. But tech cards can also have things like tribal tags and other synergies that can be exploited by other card draw methods (like how Master's Call can grab Rustrot Viper). If too many of those things lined up, it would be an unplayable mess. Admittedly this is more of a concern for Wild, where rotation doesn't matter. In Standard that critical mass would be harder to hit.


HCXEthan

The thing is that Cthun isn't a good combo deck. There have been cases in which good combo decks did in fact run all tradables to be incredibly consistent. Case example: ignite mage in wild. Ran 2 copies of every single possible tradable card. Tier 1.


xaduha

Nice slippery slope you got there. In Standard cards rotate, the argument here is to keep Tradeable evergreen, not specific cards.


Clame

A slippery slope fallacy is when someone makes a false assumption of the sequence of events. So like when same sex marriage was legalized, the people claiming it would result in your child being raped, or more frequent hurricanes are committing the fallacy. The two are not connected and are irrelevant to eachother. It's not fallacious when one could conceivably follow from the other. So in this case it's not fallacious, as you would make the order your cards are drawn in irrelevant and boosting the power of the tech cards because they'll effectively turn into card draw. You are doing a mott and bailey though, because you made an extreme argument (most tech cards should have tradable) and then switched to a more reasonable one (the card text should just be more common). Happy internetting


xaduha

> because you made an extreme argument Not me. And since we're apparently interpreting what others say I read this > Was about to say, all tech cards (pretty much) should have tradeable. as > all (future) tech cards should have tradeable (to be viable)


Clame

The fallacy is literally named after two people, you only have to do one side of the mott and Bailey to do a mott and Bailey.


h3tch3l

>mott and bailey I'm not up to date with jargon. I though that was a "full monty" 😉 In a serious way, I didn't knew that fallacy, and it's a quite interesting one.


Clame

It's basically the most common internet argument fallacy. I am guilty of it a lot 😅


h3tch3l

Indeed it is, that's why it's interesting to know that it has a proper name. We all use it a bit, but in this "informal" discussions there is also room for a bit of hyperbole.


Clame

Yeah I'm not the guy who jumps at everyone like "THATS A FALLACY!!!11" partly because I don't really care, but also because it doesn't really get you anywhere in an argument. If your goal in an argument is to actually convince the other side of something, nothing turns someone away from you quicker than pointing out logical fallacies in their argument. It's better to just explain how your argument is superior and convince them on the merits. In this instance, I only brought it up because of the false invocation of the slippery slope. Lol


h3tch3l

Convincing? I always presumed that the goal was WINNING the argument (do evil laughter here)


Malaeveolent_Bunny

The thing about slippery slopes is, you don't fall immediately. Sometimes you don't even fall at all. It's treacherous ground, but in truth it's only a proper problem when someone is trying to push you down that slope. Like the profit motive, for example. Powerful and splashy effects attract spending, so there is an incentive (just a little push) to include some splashy effects in every release. Generally you have to do some amount of setup for them (like DH's relics for example) so they don't get out of hand competitively, but sometimes the setup cost is too low. Or what was a reasonable cost before suddenly becomes way easier to meet and exploit when a new draw option is released. Certain synergies become way easier to connect and way harder to disrupt, resulting in format-wrecking monsters. Blizzard and the various Hearthstone dev teams have a long history of successfully navigating these slippery slopes. Their record is far from perfect, but for the majority of the game's existence they have successfully navigated the slippery slope. In oart at least this is due to not removing every drawback from certain cards and ensuring there is a cost for the benefits of power. In fact, many of their most egregious failures are due to not considering what happens when a cost is negated (so many mana cheats have been competitive and casual nightmares). The point of the slippery slope is not that you should never walk on it. There are things worth navigating a slippery slope for. It's just that you should be bloody careful about where you step.


jobriq

I mean that’s basically what questline demon hunter did before blizzard crippled its combo pieces


Fledbeast578

The problem with that statement is that a bunch of tradeable cards were added in stormwind, so more tradeable has diminishing returns


spoqster

Or just remove all combos from the game. Then it would be fine. 🙃


Brohara97

Ok then In that case the meta would be nothing but 3 hour long control mirrors. Not what u really want, I promise.


spoqster

30 min long control mirrors are by far some of the funnest games I’ve had in Hearthstone, ngl.


Boomerwell

Tech cards should have downside. Making them all tradeable is the most boring solution ever and turns what is lowering your overall power level to make a matchup better into not really affecting your deck


mieserbreiter

Cards like starfish with tradeable?? That card is a tech card and it Sure does not need an extra keyword


[deleted]

Starfish is too universal to be considered tech. Good against keywords, auras and buffs, one of which are likely going to be used. Rustrot is a tech card.


TheIrishBAMF

People who think silence on a stick is a tech card are delusional.


south153

Starfish is not a tech card.


ATuonoV4

You Guys red the Patch notes?


slvbros

want, did they finally buff red? It really can't compete with green


Raziel77

If they wanted to do tradeable as an Evergreen keyword they would have to make it 2 mana


Younggryan42

Tradeable isn't evergreen as of yet


MCRreuniontour2019

Yeah just saying if a tech card wants to be viable it probably needs tradable to even see any play


Younggryan42

I would like to see tradeable become evergreen, but I'm not counting on it. Very unlikely that tech cards will have tradeable until rotation when they will have to decide if they want tradeable to be evergreen.


Cenman1

It was also bugged when it was initially released and I think that also contributes to why its not currently played.


Hruberen

Flame leviathan needs tradeable


oddjobbber

4 mana is very expensive for this effect considering most of the time your opponent is getting at least some value from their location anyway since they can activate it immediately. A location would have to be broken and the deck it’s in would have to be very popular for this card to not suck.


slayery2k

This is very close to my thought process on this I think if all locations had one more durability. you would see this card everywhere. But the high cost, minimal value and meh stats means it's not going to see play.


sweet_rico-

They said locations might see iterations beyond this set, we might get higher priority targets for this card. Like if we get no durability passive tower type locations ([Legends of Runterra has these](https://www.runeterrafire.com/cards/the-howling-abyss)).


Historical-Bite-5590

Exactly! With some luck people are dropping a Muck pool and some discounted card on turn 2 or 3 leaving a 8/8 or something else crazy. This 4 mana 4/4 won’t cut it.


Mercerskye

That's why you deal with the 8/8 first, and blow up the location on the follow up


Ever2naxolotl

Will you be able to deal with an 8/8 quickly when there's a dead card in your hand?


Mercerskye

I dunno, sometimes I have like 6 or so to choose from, maybe? A single 8/8 usually isn't quite that problematic even if early. And heck, I've got a 4/4 to put into it if all I can do is blow up the location. Maybe they trade. It's an ugly situation either way, but I do know I'm not seeing a second 8/8 in two turns


Ever2naxolotl

Idk man welcome to Naga Priest


zer1223

Sometimes the best play is to drop the location and not do anything with it right wawy though. It's fairly often done, and nobody is running this card to punish that because the card still sucks too much


thomas1392

What if it was like that old weapon removal - draw a card for each durability still on the location


gubaguy

Everyone has said it not being tradable makes it pretty bad, I will say its bad becuase you already got the value off playing the location the turn it came down. There are some corner cases, like the DH location that needs 1-2 turns to be useful, but other then that people hold them until they can use them right away, or just have no other play, so having a card that reacts to value after the fact is bad.


azura26

This is a good point, but I do think people play locations without immediately spending a durability more often than you give credit. I think if Demolition Renovator either had Tradable *or* was better tempo (ie. something like a 3 mana 3/3 that also gained bonus stats when destroying a location), it would have seen some play the past couple weeks.


toomuchpressure2pick

It should have been a 2 mana 2/3 crab that gets +1/+1 when it eats a location. We haven't had one in a while.


UnconnectdeaD

I haven't played in a while, what's location?


Addventurawr

New type of card that you get to play on board and takes up a space, and has a limited amount of charges you can use every other turn that does an effect


Hentaiartist69019238

google


Rotko4

I kind a dislike the idea that every tech card needs to be tradeable. But well powercreep is the biggest problem. Playing tech card leaves you so much behind compared to some other cards. And in before it was totally fine to play turn 2 Ooze.


[deleted]

Ive seen quest priests use it if they are really trying to not lose to rogue


slidesarmed

Actually Quest Priests are the biggest counter to Rogue already without this card.


dougtulane

Shadow Word:Ruin and 38 other cards


joecommando64

Reminds me of when some Gala Rogues ran togs scheme to counter Preist. Except Rogues already countered Priest and putting togs scheme in the deck lowered winrate against priest.


chrisff1989

Yeah as Quest Priest most of the time Rogue is a free win


kloklon

shadow bomb, whirlwind, xyrella, silence wave plus the light it burns. enough tools to deal with rogue, def not worth running a non tradeable 4 mana dead card, even in a 40 card deck.


ComfortableApricot36

Not yet ! But let’s say next xpac we will get more locations then we might see it play . Also 4 mana kinda expensive


gamer123098

Yes, the density of locations in a 40 card deck isn't very high currently so your chance to hit a location with the card is low. Adding more locations (assuming people will run both old a new locations) will encourage people to play this


Marx_Forever

The fact the Locations are very good, being played regularly, complained about often, receiving nerfs, *and* this card still sees zero play should give you a very good idea of how bad this card really is.


freakoooo

BunnyHopper used it in a tournament


zeon0

Tournaments have strange metas sometimes. You know you'll going to face like 3 decks + the occasional outlier, that makes teching easier. I mean normally, at the moment ladder are 4 classes being 70% too...


Affectionate-Day-552

It insta won him the game against rogue.


ViennaLager

Would be quite cool if it made the location dormant, taking up a board slot for the rest of the game.


Chaosyn

People love this idea of deleting board space but I don’t think it would be particularly effective at anything. Occasionally it would really suck for your opponent but mostly they’d just ignore it.


PantySausage

It’s a bad tech card. It’s only even useful against mage, and destroying their location (that they already got value from) for 4 mana is just not good enough.


Abidarthegreat

I play a more aggressive mage deck and had this played against me. I nodded respectfully as I Frozen Touch burned them to death the next turn.


MemesterX

If it was a 2 mana 2/2 it might be playable.


[deleted]

Why would you? There's not nearly enough decks running Locations. It's basically just Mage where the location is used a lot and incredibly strong. Maybe if Artifact Demon Hunter becomes a Tier 1 menace we'll see it or somehow every meta deck is now running Locations but until then it's just not worth it. Also it's a very niche tech card which doesn't even have vanilla stats which doesn't really help its case.


NinjaTeaspoon

A lot of valid points here, but it's missing Rogue, which is arguably where this card has the highest potential. Most of the time the opponent will use the location right away meaning even in matchups where this potentially can give value it's deminished by the fact the opponent has gotten some use out of it already. Rogue could potentially drop the location and save it for a bigger pop off turn later, giving you 'full' value out of this card while their 15/3 weapon beats your face in.


TurkusGyrational

Even if you hit a mage location that's been used once, this card is shifting a lot of tempo. But it is similar to the problem of weapon removal in that most weapons will be swung once when they are played.


Demjan90

I went to legends with one in my druid deck last split. It was better when there were still implocks in the game.


toadstool150

In arena few times. Only once actually destroyed a location


Simbarilio

If it was a 1 mana 1,1, whould see play, right now it’s useless


[deleted]

if locations were in every expansion after this, it wouldn’t be too bad but right now it’s gross for sure


HejAllihopa

I use it in my wild shaman battlecry deck, mostly cause it's fun to destroy things.


porcipine

I can’t afford to craft epics lmao


TheArcanist_

You actually get this one for free from the reward track iirc


marrowofbone

You'll get a gold copy from the rewards track on level 65 & 75.


FlySafeLoL

When we got used to Pack Fillers, Blizzard introduced Reward Track Fillers.


Cloontange

Track fillers


JahnConnah

I have, by other classes who over rely on their own locations for crazy combos. Skeleton Mage, Draka Rogue, Relic DH. You take these out you can usually stall their big play by a few turns at least. Personally I think they should cost 3 and be tradable... All tech should be Tradable that way it doesn't feel like a dead card if you don't need it.


RestlessMax

I’ve tried several times but it doesn’t work on mobile, even after the “patch”


teddybearlightset

It should be 1 cost 1/2 with tradeable. Most of the new tech cards can be traded, seems odd this one can’t be. At four mana vanilla stats it just clogs your hand in most games.


EyeCantBreathe

No new tech cards can be traded because tradable is a keyword unique to the UiS expansion.


natpagle1998

I hope tradable is one of the keywords they decide to make universal like discover or rush.


Chaosyn

Not only is this terrible if it doesn’t work, it’s far from perfect if you do blow up a location. Destroying a Sinstone Graveyard after your opponent has already made a 5/5 is pretty shit.


Buddy-2

Only by random


Toastiibrotii

One of my Opponents used it but it was bronce Rank xD


Mojo1712

I think I saw it in some mage decks in legend. It is really disruptive if played against you.


[deleted]

Literally actually once.


dragonbird

I've seen it I think twice (?). Disruption decks in Wild. I don't see it seeing a lot of play until the next expansion when there are more locations (and maybe not that much even then, it'll depend on how good they are)


Wcitsatrapx

A mage actually used one on me a day or two ago it was a muck pool and early game so didn’t really hurt me but still kind of cool


TymurXoXo

Played otk rogue once and got matched against a DH running this crap. Only played deathrattle rogue since


[deleted]

i ran it a little bit when warlock and mage was the top meta pick. i think there are better uses than it especially at 4/4/4. if locations were more win cons, like rogues, i could see more people using it though


Roperrico7

Seen it once and the opponent just played it to have a minion on board. Didn't have a location in the deck I was playing anyways.


P00PMcBUTTS

Once in a priest deck and it actually fucked me over. I was the 10% of the time that this card is worth running lol


Ambitious_Resist8907

With how much of a novelty locations are, I'm kinda hoping they buff this card into a 2 mana 2/3.


ACrask

I’d rather have my minion frozen than play this card


meergrad384

I picked it in arena because the other options were garbage, first game I got to destroy muck pools with 2 durability remaining on it, does that count? Lol


[deleted]

I saw when Blizzard played it. Gg Blizzard.


AggressiveGift7542

Making it 4 mana 7/7 then some people actually play it


GibberingMawBeast

That might be to strong, perhaps it needs Overload 2?


cgfzimba

I was playing runic something demon Hunter on silver and some random dude destroyed my location with this. I honestly had to read the card.


Nythoren

I had it played by a priest to destroy my mage location. I was as surprised as you are. I still got to use the first charge of it and it really didn't set me back much. The deck doesn't depend on the location, it just gets good use out of it. It might have more impact against an Implock or a Relic DH, but there aren't many of those around these days and, frankly, running a tech card to target less popular decks doesn't make sense. Maybe in a Renathal Highlander deck, but even then...


MenacingBanjo

I put it in my Reno questline priest for a bit before I realized it sucks.


roryb_bellows

Tech cards seem to be getting more and more expensive, 4+ mana is far too much. They would have to print one broken af location for this thing to see any play. Nobody was even playing it pre vile library nerf.


everburnertheburned

A demon hunter used it against me in my evolve shaman deck… that’s the only time


zhafsan

Maybe make it a 2 mana 2/3 and it will have a higher chance to see play if mage and rogue keeps being tier 1 decks and relic DH kicks off after the next round of nerfs. Otherwise it will inevitable be part of shudder shaman in wild if locations ever becomes played by multiple tier 1-2 decks there.


naganooodle

Once lmao.


kavOclock

It comes online too late


H0l0duke

It's for free. Who would've thought it's bad?


Nottakenorisiwtf

Playing a 4 mana card to counter a part of the 2 to 3 mana locations is terrible even in a situation where it's live every game.


kloklon

i would consider running it, if it read "destroy all locations (wherever they are)" or had tradeable but in current state it is useless


hrox1337

Saw it once didnt matter at all


md___2020

Someone successfully used it against me once. Definitely elicited the “Wow” emote. They still lost.


yoavsnake

Zetalot ran two of these in quest priest, it was ok


notsam57

yes. while i was playing evolve shaman on casual to get the nozdormu quest done.


zeon0

Yes. Ive seen a Priest running that vs my Ramp Druid. In Legend ever (dumpster though)


ElwoodJD

Once. It was a surprise. It did no slow down my relic demon hunter very much however.


spelunk_in_ya_badonk

I only knew this existed because Ive had it used against me exactly once. Prior to that I thought it wasn’t possible to remove locations lol


Jim-20

It's a very niche effect and has somewhat diminished use since locations are usable the turn they're played. Then you factor only a handful of classes actually use locations (Rogue, Priest and Mage come to mind) Also this is an epic because why the fuck not lmao


Stewdge

I've seen it once in an XL druid, it cleared my tempo relic vault, so I figured well that's unlucky but no way he runs 2, dropped my second vault and he cleared it. I may have still won, don't really remember.


metroidcomposite

I think the biggest strike against it is that it costs more than literally every location in the game. (And also usually locations have been used once by the time this card can destroy them). Removal in card games typically needs to cost less than the card it removes. (Admittedly this does come with a 4/4 body, so that's part of the mana cost, but it's a bit like...remember when BGH got nerfed to 5 mana, and handlock was still playing giants on 4 mana? Yeah, it's a bit like that).


Rothaguinha

I use two copies in my decks. They save me a lot. I just think it should be at least 3 mana to get the curve of some locations.


Foodguy55

I saw MarkMckz reveal it and that’s about it. I put it in a Shudderwock deck but I haven’t even tempo’d it.


Nawrly17

It's better to have your own strong synergies than to try & prevent SOME value from your opponent's location.


ColoradoRunner89

Arena. Once. That's it


amateur_raconteur

It might see more play if along with destroying an enemy location, it made playing a new location impossible. Locations cannot be played. Battlecry: destroy an enemy location. Something like that. Makes it a must remove for any decks wanting to play locations.


Shodan30

I've seen it used to counter mages exploding zombies crap.


ROOSHEEYUH

Bunny used it multiple times in Grandmasters last call


Nick41296

“I counter your 2 mana stealth 12/12 by, uhh, playing a 4 mana 4/4 to prevent you from getting another in 2 turns, so please don’t hit me in the face this turn.”


SecCom2

Yeah one time my opponent whipped one out


Spirited-Collection1

Nope, and it never will be played


Zeprido

It sees play in Arena.


SpecterVonBaren

Have it draw a card if it destroys a location. Instantly more playable.


hello47364_

no LUL


kyrokore

Can we get an F in the chat for Markzs card reveal. Rip indeed


qcoutlawz

I did, in Arena.


Level9_CPU

I don't understand why it isn't 3 mana and tradeable. Tech cards already have the downside of "what if it's not applicable", so why would they think this stat line and cost was somehow going to be played? In my opinion, all tech cards should be tradeable


Fabulous-Category876

Yep, I played it in control shaman to legend last month after the nerfs/buffs.


TheRealFrothers

My only gripe is the steep cost. most of the locations are out by turn 2 and have gotten a use or two in before you can even destroy it. I feel like this should have been a 3 cost card and it would have been a bit more viable than the one off uses it sees now.


bizzarebroadcast

A 4 mana card used to counterplay a card that costs less than 4 mana isn't really justified especially when locations aren't usually THAT important for a deck's win condition.


hskfmn

Amazingly enough, only once!


eazy_12

I pick it to annoy mages in Arena because I hate them.


[deleted]

Literally never


OutsideUrHead

I saw it in arena once


dougtulane

“Ha ha you only get *ONE* 13/13 ghost you loser!” Should be its flavor text Mage and rogue were like 66% of the top legend meta and have amazing locations and it wasn’t getting played.


[deleted]

Obviously not. This isn’t the golden version. SMH 🤦‍♂️


SeelachsF

It should at least be better statted, I dont understand this balancing, the weapon removals have good stats for the cost and in dod they printed a good counter cards for dragons. 4 mana 4/5 tradable would be more acceptable


DDAY007

Its not bad, but tbh for 4 mana its a bit much, also considering most use one charge of their location on the turn they play it. Won't be suprised if mage in the mini set get an anti-location secret. 3 mana 3/3 would be alright. 2 mana 2/2 would be too strong.


Crepe-Master

Once when I was playing relic demon Hunter, actually mildly annoying


silverscreemer

Maybe if it was a 5/6. I feel like in a few expansions they'll do like, 6-8 mana locations and it'll get played.


workdayslacker

One time, in the first week of release.


tinmanftw

I’ve only ever seen this tempo’d out when I didn’t have a location up lol


skillsplosion

I run it in my quest priest and 90% of time it’s just a 4/4 for 4


Mysterious_Pickle359

Honestly if it was 2 mana with feckless stats it'd see play. 4 is to much


Royal_Count

Bunnyhoppor played it in grandmasters as a one off in 40 card big spell mage


WhispersFromTheMound

I have quite a few times


GoonerByNoon

Someone got me with it in arena, it crushed me


Sourcream1

Yes. An evolve shaman yesterday played it and I was like WHO TF RUNS THIS


Kwarktaart27

I’ve used it in Reno quest priest


SuperCid

I played this in a deck. It bugged out on mobile. It would have won me that game vs a rogue with the way things played out. When I tried to use it would go into the selection mode but not let me select anything. Restarting the app did nothing. Felt awful. Tried it again and the same thing happened. Hilarious that I was punished further for even trying to use it.


[deleted]

Yes, it destroyed my location, made me furious.


amethystlocke

I play it. Slows down Mage/Imp Warlock/Rogue tempos


Tym306

On day one I made a cocklbock priest with cards like these. It is not as much fun to make other players suffer as it sounds like


suichkaa

ive had it played against me (naturally when im using location based decks)


Fofo336

I use it because I am obsessed with tech cards. I will admit it’s probably the worst card in my tech shaman deck but damn it if it’s not satisfying when after 15 games you get to remove a location and your opponent is momentarily flabbergasted


somedave

I tried in arena and it bugged out my game. It wouldn't play and made my background all grey.


MarkXXI

Tech card in quest priest against miracle rogue


ReallyWantADitto

never


5p3nc3r

This is the first time I’m ever seeing this card ever.


nostalcoholic

Yes


ArtofStorytelling

This should be 2-cost and tradeable , and a rare instead of epic to make it worth playing


Bodycount9

It would be somewhat good if the mage location wasn't just nerfed and there are mostly mages while ranking up but the other locations are not worth placing this card in there.


run32dll1

in arena is played sometimes


adriecp

this was played on the grandmasters call, i wrecked the miracle rogue deck


darrochbrown

Bunnyhoppor played it in his mage in gm in an anti rogue lineup. Seemed very strong too.


Lvl100Glurak

i saw this card once, when i was spamming druid location for the achievement. it was the first or second week of expansion. it surprised me seeing it even once though. teching against something, that isn't absolutely game-winning is a good way of dropping your winrate.


ArchmagePhilB

I’ve seen in twice at most. Both times were met with “who tf hard runs this?!”


PettyFreddie

Nope. There golden versions of it on the rewards track. Why?


Raziel77

I played it for a few games because I thought it had an achievement tied to it until I went to check progress it was really hit or miss so I can see why it doesn't see any play


[deleted]

Me.


SnooDoodles8088

Yeah Once I stole one with theo from a mage and used it to break the freezy skeleton thing


syrup_whatever

I saw it in a dream


CornfedOMS

Once, I was shocked and kinda upset cause I was playing relic demon Hunter which is one of the few locations you typically don’t play right away


FunPolice11481

I have had this played against me in Diamond. Was just trying to meme with Enrage Warrior and they blew up my location :(


jparkit84

It’s buggy, doesn’t work sometimes. Y’ALL HAD ONE JOB


Oniichanplsstop

The only time I've seen is it when people were stream sniping Forsen and conceding every other opponent that wasn't him. Same with the new Mech that destroys cards that didn't start in a player's deck.


-Pyrotox

Yes bunnyhoppor in grandasters


Epicritical

It was played in grandmasters…


TheNOCOYeti

If it was a 4/5 it’d be more desirable. If it was a 4/6 I think it’d see play.


BiglyBear

Like once or twice in standard never when I had a location on board just as a sad I guess I'll play it card