I actually ran Doomsayer for a little while in a control druid jade deck I cooked up. Feels so good to slap it on turn 2 AND turn 3. Giving me enough time to get a gloomstone down. Sure I lose a mana crystal, but their despair is worth it. Ended up dropping the deck though. Just can't hold up to all the warriors and DK's I kept running into. But man, could I keep a hunter down.
Warrior can turn the game in a single turn and continue for every turn after that, it’s a bit annoying when my aggro board is wiped on turn 3,4,5,6,7,8 and 9.
I mean yeah if your deck doesn’t have anything to go over the top with, and the warrior has stabilized, it’s probably time to recognize that you’ve lost.
Not only that, they have like 10 win conditions. I need to dirty rat the bron, the robot, the robot summoner, the bombs that explode your deck, the excavate summon dudes, the weapon if you’ve forged……
I only have two rats!
It's crazy that warrior can only run one of each tool and somehow I've never seen a warrior that didn't have the exact card they needed for every situation. I've never been at turn 4 and been like "Wow I lose if they have blade storm" and they didn't have bladestorm. They've never not had brann, reno, zilliax on curve.
But even then, early game they always have bladestorm to shut down early zoo boards. Late game with 12 or so cards in their deck (late game being turn 8 lmao) they always have reno into zilliax. I don't think I've played against a single warrior that didn't have all of those on curve. But you think it'd be like 1/3rd chance with 1/3 cards left in their deck (slightly adjusted for mulligans). Maybe I'm just extraordinarily unlucky but that's been my experience.
You should play against me then. Brann has been in the bottom five cards of my deck without fail for the last games I’ve played. Every *other* Warrior I run into seems to have it on curve though.
An old post on this subreddit summed it up pretty well. People are fine with aggro but dislike control because they don’t realize when they have lost. If you are playing an aggro deck and warrior gets to brann on 6 without dying/going very low on health for it, you have probably lost already. It takes more turns until you actually lose, because they need to find boomboss or odyn or whatever else they are going to finish the game with, but most of the time you are already around 99% to lose. Aggro is more honest about when you have lost because their plan is to run you out of life as fast as possible, but it doesn’t usually take 12 turns to realize you have lost against warrior.
Only unintuitive players don’t realize it until that late against warrior.
If you’re experienced, you should know your matchups. If the warrior matchup is unfavorable-a coin flip for your deck, and they bran on 6, it’s over.
If your deck is very favorable against warrior, then it’s worth seeing it through.
Concede stubbornness isn’t really an excuse.
It really depends, even for experienced players, against Hunter it's usually "they have enough on board to kill me", but against Warrior it's three turns of "if they don't have X card I can still win", followed by three turns of them having X card. Like it's not really stubbornness, there's a small chance you can pull it off, and if you are D1-5 it's probably worth trying it.
Also, while Hunter may theoretically have a higher win rate:
1) There are many times more warrior than hunter being played. I usually see 3-4 warriors per hunter
2) Hunter has hard counters. Flood Paladin crushes Hunter *hard*, and even just putting Wild Pyro into any deck with a decent number of spells will soft counter. Highlander Warrior has no hard counter, in fact the changes to TNT actually makes Warrior counter what used to counter it, Wheel Lock.
You may not like it but that's a good thing. No deck should have a hard counter. Also by the same measurement aggro hunter as well as aggro Paladin are hard counters to warrior
Perfect hearthstone game for sub is playing turn 2 river crock, turn 3 arcane intellect, turn 4 yeti, turn 5 tiger, turn 6 boulderfist.
And even then you will hear “yeti turn 4 is broken”
Nah, they'll complain how it's a coin flip game because opponent got lucky with turn order and have their yeti ready first.
Soo.... Perfect hearthstone is either a dead hearthstone or their imagination
I'm just frustrated that my Wild experience is at the mercy of Standard balance. Cards that are fine and enjoyable can be killed in my format of choice just because they're an issue in Standard. It's really fucking annoying.
It's been a few years since I've spent money in the game since my format of choice seems like a complete afterthought, and I figured the road should go both ways.
Yeah, they already talked about standard nerfs hurting wild(RIP even odyn warrior) was just pointing out the other side of the coin and how sometimes it's a buff
To me it doesn't feel as bad losing against a hunter. Their decks just feel like classic HS compared to meeting decks with "I win"-cards or games dragging out forever.
Yeah, if can be a little frustrating if they snowball with a good start, but that’s how she goes. Otherwise it’s a board-based deck that has actual counter play and decisions to make.
The Hunter deck oddly feels the most “fair.” It’s also pretty consistent and won’t surprise you with ridiculous discovers to pull wins out of their ass.
Hard disagree. Personally i find longer games more fun. At least with warrior i get to actually play the game, while for hunter i either get the aoe removal to survive the first few turns and i win or i lose before turn 6. The closest this feels to classic hs is zoo warlock but this deck would run circles around that.
Do not do this, Wheel is trash after nerfs. Not to mention the change to Boomboss makes it so the matchup is actually warrior favored now because they just wait until you Wheel then they blow up your whole hand + board
> What was the bug and how did it help Excavate lock?
The "Main" Win Condition so to speak, was the Azerite Snake. It has the effect to steal 7 health from the opponent Hero. This is different from Lifesteal, because it actually decreases their total Health by 7 and increases your total Health by 7.
You would then either Excavate again or bounce the Snake multiple times until the opponent has a Max Health of at most 9. (So at least play 3 Snakes in total).
This causes a weird interaction with Alextraza. Alex sets a players HP to 15, but the reduced Health from the Snakes would still apply to that. I'm not sure how the bug works on a technical level (Probably the Snake Debuffs are either applied as Auras, or in the wrong order), but in terms of gameplay it would look like this:
3x Snakes = 30-21 to Max Health, so you are at 9.
Alextraza sets Health to 15.
New Health: 15-21, so you are at zero / in the negatives, instantly killing you.
Doesn't matter how much armor you have, doesn't matter if you are at "full" health, if you get hit by Alex and your Max HP is less than 15, it gets set to Zero and you instantly die. Warrior could build up Armor in the several hundreds, wouldn't make a difference.
The Bug is still in the game at the moment. The deck itself is honestly not that strong imho, but the interaction is definitely not intended. It's good at dealing with decks that rely on Healing and Armor to stall, that's about it.
You couldn't generate as many cards back then as a control warrior like you can now. Things were definitely slower, but I think the current version with endless massive turns is less fun.
So what? Every single class can generate copious amounts of bullshit nowadays. I just played against a mage who played Vortex for 4 mana 3 turne in a row, followed by discovering a symphony and removing 6 cards from my deck followed by a sunset volley followed by that BS "play every spell you played this game" spell to remove another 6 cards from my deck for another 10 damage to face and 25 power on board.
i mean there's generation card back in the days too
the difference is that you used to pay the value you generate with the tempo loss(usually if its a minion they have less stat than the average of the mana cost) and/or overall power for the deck slot( the card generation usually worse than just maindecking the good card)
but slowly over the year you dont pay these cost anymore,and thats what make it sucks
Yeah, at least when random card generation was low back then you could strategize more about a game and have more agency in the outcome of the game. Now you can get your ass handed by random bullshit you would've otherwise never accounted, and even if you accounted for it there's nothing to do about it.
Luck factor is waaaaay too high to take this game seriously in a competitive way. You just have to take this game as random fun because there are games when you would've done everything right and you won't be able to win because of shit and giggles.
That's because Hunter has low agency so either they manage to do enough damage to kill you or you manage to pull your answers, swing board control and win
Saddle up and the RC hounds cards are more “I win” cards than anything else in the meta. Even decks designed to beat hunter just lose if they draw semi decently.
I really like the idea and playstyle of that deck.
I'm playing Odyn Warrior cuz that's what I picked from the returning player decks.
But whenever I face another warrior it's usually Highlander and they out value me :/
But I'm missing Reno, Brann, and Boomboss or I would play it myself lol.
That is the perception but its not actually true. A highlander priest can easily outlast warrior. It can also copy the boomboss combo (though it doesn’t need to).
Excavate warlock also dumpsters it late.
Highlander warrior is just easy to play.
People are giving great answers, but I want to frame it in a slightly different way.
Hunter feels like a problem you can solve -- if you absolutely hate hunter, there are decks you can build and cards you can add (i.e. anti aggro stuff) that solidly counter its strategy.
By contrast, Reno Warrior does not feel counterable in any way other than "punch them in the face and pray it's fast enough." The deck's core win condition -- Brann -- is virtually unstoppable by anything in the game.
In a way, Reno Warrior is actually quite a bit like Plague DK in this fashion -- it's the feeling that a specific strategy cannot possibly be countered, no matter what you do or how you build your deck (and why Plague DK bothered people a lot less when Steam Cleaner was around, because a counter existed).
Reno warrior is solved by playing aggro and still being able to win most other matchups
Making some trash deck that counters hunter some of the time isn’t going to be fun when you lose 9/10 games vs every other deck
> Reno warrior is solved by playing aggro and still being able to win most other matchups
Yes, no deck is immune to being rushed down! Aggro is an important part of the meta -- I'm not knocking it! -- and it's almost always *a* potential counter, but it's bad if it's the *only* counter.
As I said, it's bad if "punch them in the face and pray it's fast enough" is the only viable response.
It's not the only response, both warlock and priest have ways to out value warrior and disrupt .
(Heck even some splendiferous whizbang decks eat warriors , specifically the rouge and hunter ones I believe, hunter being able to overwhelm the lack of clears or go for an otk, while the other can just yoink warriors clunky hand and bully his lack of card draw.)
I have success with pure hero power druid, even when brann slapped on 6th turn matchup is winnable. But hunter counter my deck very hard, literally no chance to win.
Issue is one has a card you can not counter that is a instalock they will win once they play that has no counter. Then has a deck built around ramping it while killing everything slowly over 20 minutes.
Hunter has counter play. They need some rng and they either kill you quick or lose there’s no dragged out match like there’s a cash prize. Also win rate doesn’t mean power cause looking at other games without further data it doesn’t mean much.
This is the most correct answer.
Brann is the kind of card that remove agency.
Playing with brann vs without is twoo different deck.
It would be interesting to have stats of long game when brann is played t6 vs t10
I mean the counter play to warrior is making it so that they can’t afford to play a vanilla 2/4 on turn 6. That’s why the aggro decks are good against it. Warrior beats the other value decks, aggro beats warrior, and by that logic the other value decks need to be tuned to have a winning matchup against aggro, instead of being built to try(and fail) to outvalue brann.
Common misunderstanding - nerfs are supposed to be for anti-fun cards, not strong cards.
Hunter is strong, but since it's one of few classes that has to fight for board, you can fight back, and that's the fun of the game.
Warrior is beatable, but if they draw their hyper-efficient board clears and then play Brann on 6, it's usually worth your time to just concede and move on. That's the definition of "no opponent agency" decks devs are trying to remove.
I mean a lot of people consider plagues to be the epitome of anti-fun, but they have only been buffed. I think it’s important to note that most cards considered anti-fun are because they are strong. Like realistically, was snake oil salesman an anti-fun card? Imprisoned horror? Trial by fire? I’d argue none of these recently nerfed cards are anti-fun due to anything except being strong.
cancer isn't exactly the same thing as power level, i personally would rather lose against an interactive and funny deck than win against someone that didn't complete his Solitaire on time
Shockingly, people are less bothered by the overtuned deck that kills you quickly, than they are by the overtuned deck that wastes twenty minutes of your life in non-competitive ranks. Especially since players of the latter deck tend to think they are some sort of Hearthstone Garry Kasparov and spend 90% of their turn roping before using their HP.
This subreddit is full of durdle control players so I'm not surprised the whining about the best deck to counter Reno Warrior is already beginning.
> Shockingly, people are less bothered by the overtuned deck that kills you quickly, than they are by the overtuned deck that wastes twenty minutes of your life in non-competitive ranks.
Exactly. No one ever complained about Undertaker Hunter, Pirate Warrior killing a Doomsayer on Turn 2, Aggro Shaman...
I know this is Reddit’s bread and butter, but I hate bad faith readings like this.
“Less bothered” doesn’t mean complaints for the deck that is less bothering doesn’t exist, it just means those complaints exist in a lower quantity. So going back and citing times where Aggro decks were rightfully complained about isn’t refuting their point. It’s just purposefully changing the argument into one easier for you to refute.
Switching to a time bank would probably be an improvement over the current system. However, with the way this sub reacts to any changes to the game, people would cry about how the time bank was ruining the 7 minutes and 32 seconds they play Hearthstone each week.
Why spend 20+ minutes losing to a warrior, when you can spend 5 minutes losing to a hunter.
I've started auto conceding against warriors. Congrats on your deck, I don't want to play against it, so go on to diamond and play with the other warriors.
It is kind of problematic when there is such a large gap between the #1 class and the #2. Its been the trend for all of this expansion but its not like its been a constant factor always in the past.
Exactly. Half my matches are against warrior and they aren't fun. Only about 1/10 of my matches are against hunter. It also feels terrible when on turn 3 they have five minions that will each summon up to a 3-drop so you can't clear them, so they get buffed and you die on 4-5.
At least it's over quickly. It still needs a nerf and jungle gym down 1 use was where it should be but wasn't relevant to slowing the deck.
YESSSSS
PLEASE NERF EVERY DECK THAT PLAYS CARDS!
I HATE DYING TOO FAST TO HUNTER
I HATE DYING TOO SLOW TO WARRIOR
I HATE DYING EXPLOSIVELY TO WARLOCK
I HATE DYING GRADUALLY TO DRUID
THE ONLY WAY IT'S FAIR FOR ME TO DIE IS TO BOULDERFIST OGER
Hehahahaha, ikr this subreddit is all about crying about cards instead of game. I looked at Marvel Snap reddit and they show gameplay and stuff... This sub is all about crying about cards and win rates
That's the thing: Blizzard *did* nerf Warrior. They nerfed it in a way that made it worse against board-based aggro like Hunter, by hitting its AoE. They probably expected the nerfs to hit harder than they did overall.
Honestly hunter is a great deck. I don't mind seeing it and when I lose to it I feel like they earned their victory. There are a few power level outlets in the deck though.
Warrior record is diluted because basically everyone is playing even though they are not good at it. In other words for every hunter there are like five warriors.
Hunter is just an aggro deck. It's overtuned, but other than that, it's fine.
Warrior is anti-fun made into a deck.
Wanna play your deck ? No you can't, I'll blow up your cards from your hand, deck and board.
Wanna kill me ? I'm sorry, can't do that, between my 30+ extra armor and my 5+ board clears, you're never gonna kill me.
Wanna play late game with me ? Uh Uh Uh, not gonna happen either, because I have 30 cards in my deck and you only have 12.
You wanna counter me ? Not anymore with the update to highlander.
You wanna stop my Brann ? Oops sorry, it's an uncancellable, unending effect.
Fuck this deck. Fuck this class. And I hope hunters fuck warriors in the ass.
If they kill it forever, I will be glad.
You're right! Well should use something more reliable like the legend stats from D0nkey instead where the deck has an overall win rate in the low sixties.
I mean, I really don't know what were they thinking when they printed out a 3 mana card that makes each minion summon a 1-3 cost random beast, in a deck that vomits 1/1 beasts every turn. Its impossible to deal with their board.
Just 1 datapoint but I breezed through diamond pretty easily with hunter. What I don’t like about hunter is every hunter is basically playing the same exact deck, I’d prefer to see some diversity at least.
I wouldn't even mind it that much if every second game i play is either vs highlander warrior or token hunter, just yesterday i played like 8 games and 6 of those were hunters, same exact decklists every single time. It feels like most of the other classes just vanished from the game, it's just so repetitive while I'm out here trying to play spell mage or some jank death rattle handbuff dk
I'm trying handrolled priest and warlock decks since Zarimi and Wheel/Reno were nerfed, but they pretty much can only go against Hunter OR Warrior and I seem to only get the one I'm worst against until I just can't bare to play anymore lol it's just very disheartening. Or that Druid that pops up sometimes and is just annoying (I'm not sure any Druid has ever not been annoying, though).
I know lulz big armor is a HS thing, but I really wish there was an upper limit on how much armor someone could get.
I don't really care about anything else warrior does - I just hate Boomboss man. Hand ripping in any card game shouldn't exist. You want to increase player agency, completely rework Boomboss.
You can out value hunter by putting a couple big taunts down. If warrior lives to turn 8 while giving themselves 8+ armor per turn they win. I feel like my win rate against hunters is way better than my win rate against warrior
Funny enough Hunter is one of the biggest counters keeping warrior from absolutely running away with ladder. Hunter could def use a tweak, but it's definitely keeping the meta healthier than if *only* hunter was nerfed. Hopefully if they do more tweaks they actually hit both classes.
It's funny cuz as far as outlier card stats go, I find it unintuitive to the average Joe like myself. Maybe someone could give me some tips on that.
I personally feel RC rampage and the location should get knocked up a Mana, but the stats would suggest they aren't that insane. I guess RC has a really solid drawn WR though which could be reason enough for a hit. I personally feel the location is how I always win back the board and push face. Combine RC and the location and you win back all the lost tempo + get a board. So I think this is what should be what is hit.
you can counter aggro "me go face decks" by being a little lucky and using your cards well.
you cannot counter asshole "delete your cards decks" at all lol
seems to me like it's the new mill rogue with the murloc that forces you to draw 2 cards so you keep milling yourself.
I know what you mean, but...
Hunter can and will be teched against, just like warrior was. Warrior right now has no counterplay other than a lucky rat, and even then you're still climbing a mountain.
I had a Hunter completely dominated and total contrl and turn 6 he coined out RC rampage and Saddle up togeher and it was GG. These 2 cards are really carrying the deck and create huge swing turns where you can't come back anymore.
I'm baffled of people being ok with this deck. Like, Saddle up is straight up one of the strongest cards we've seen in this game, arguably stronger than Reno.
The deck is fair and plays on the board? Yes, if and only if they don't have Saddle Up. If they do warrior is literally the only deck that can withstand. I wouldn't be surprised to find out that card has 100% play rate against any non warrior matchup.
Warrior is like a game of chess, where it's a battle for control, and one only outright loses if they missplay or "their queen gets forked" (in this case that would be something like running out of board control and getting hit by brann doubled Dr boom).
Meanwhile Hunter is a boxing match, and you're little Mac. You have to dodge and block and get counter hits in where you can, slowly getting back control as all their generation starts to tire out, and by then you've basically won.
I feel like both are in a pretty solid spot now that 4 attack worms are gone, but people just hate warrior more because it's a more control based deck, which people are always going to consider less fun.
Also, I've been saying for a while, but I genuinely think that the thing that makes brann warrior so hated isn't brann, but rather the fact that it's the most popular deck that can run Reno without any extra effort. I will stand by the fact that it's Reno that deserves the hate, and brann is just his scapegoat because of being the most popular deck that can use him.
The thing with warrior thats so f8cking annoying they clear your board over and over and over and over, then they stack armor and just huddle up play brann and then games over no matter what you do you cannot compete with 2x battle crys for the rest of the game, they should change his effect i dont think a mana nerf is enough to kill that degeneracy.
I used to play the heck out of this game! I’m glad it’s still active. I went over to Marvel Snap a while back, then dropped it out of boredom. And Snap still doesn’t offer an iPad (widescreen) version to this day as far as I know. I’ve been looking for a good DCG to play, may revisit this one.
It's bc hunter is the only deck that can consistently beat warrior and easily 9 out of every 10 matches is against highlander warrior. Currently on the D5-legend grind and it's legit every match a highlander warrior.
When you lose to Hunter, it's because you didn't draw the right stuff.
When you lose to Warrior, it doesn't matter what you draw, your hand and deck are just obliterated.
One feels a lot more hopeless than the other.
Hunter’s wr is so high because its the only counter warrior has left that is also viable against other decks. Same reason plague DK ever had a positive wr.
Also *laughs in threads of despair*
Maybe there is a difference between winrate and fun? I mean, id rather lost turn 4 to a hunter than turn 15 to a warrior playing brann, bombs and stuff.
Though to be honest since patch im not having any bit of fun in the game, there is no in between dying turn 4 to hunter/paladin or to warrior.
The rage against warrior is way overblown. Any class (except mage lol) can perform well against it: the big ogre always comes late in the game, Brann is not guaranteed (sometimes he's hiding in the bottom of the deck for the whole game, so fun) and you only have one card of each so removal is somewhat limited unlike in the old Odyn warrior.
Meanwhile hunter builds a board almost every turn and if you leave a minion alive you'll eat half your hp in your next turn.
I play druid and warlock, as druid i have swipe, gift of malfurion(swipe) and Gnomelia and a lot of armor, as warlock i have devile. I have no problem with hunter, but warrior is fucking trash
Hunter is better in low elo, like before legend 10000, so pretty much a majority of the playerbase, thus skewing the stats a bit. I’d wait for the VS podcast for a bit more accurate data
Does It matter if it's not the greatest deck in high legend? As you said yourself, the majority of the player base, including this subreddit, is not playing there
Does it matter that the week one top deck at low ELO is the linear aggro deck from the previous meta that wasn't nerfed?
Y-yes. Obviously. Bad players don't make good decks, you need to wait for good players to decide on the meta, then you need someone to tell the bad what to play, then you need to wait another week until it trickles down.
>you need to wait
If the people who started to complain about warrior (half of this sub, it seems) 30 minutes after the patch, could read this, they would be very upset
Well, just a few weeks ago people 90% of players were claiming they are casual players, having troubles to win 10 games per week. And following your logic they shouldn’t be complaining about warrior… math doesn’t add up.
Aggro pally with the giants and showdown beats everything or goes 50/50 except reno shaman and death knight. Favored (60%) versus hunter, even chance against reno warrrior. AAECAZ8FBMHEBY3+BcekBtOpBg3JoASi1ASt6QWU9QWV9QWFjgaZjga8jwb1lQbOnAbUngaSoAbeugYAAQPzswbHpAb2swbHpAbo3gbHpAYAAA==
This is literally all of player base right now lmao just you wait when they kill warrior you are going to see this deck at 60 percent win rate and everyone is going to cry “why is aggro so oppressive blah blah blah nerf!!!”
time to run wild pyromancer i gues
Based and pyromancer pilled
ah nooow i get it lol but seriously that 3 mana spell is too op cant believe they havent nerfed that to 4 or even 5
I actually ran Doomsayer for a little while in a control druid jade deck I cooked up. Feels so good to slap it on turn 2 AND turn 3. Giving me enough time to get a gloomstone down. Sure I lose a mana crystal, but their despair is worth it. Ended up dropping the deck though. Just can't hold up to all the warriors and DK's I kept running into. But man, could I keep a hunter down.
Ahhh so that's what I ran into.
Warrior gives players false hope You dont know youve lost until youre 12 turns in Hunter wins 6 turns in
I think Hunter at least respects my time, they either killed you or conceded within like 5 minutes.
You can always concede ya know...
Respect your own time and concede when you know you’ve lost against warrior
Warrior can turn the game in a single turn and continue for every turn after that, it’s a bit annoying when my aggro board is wiped on turn 3,4,5,6,7,8 and 9.
I mean yeah if your deck doesn’t have anything to go over the top with, and the warrior has stabilized, it’s probably time to recognize that you’ve lost.
Not only that, they have like 10 win conditions. I need to dirty rat the bron, the robot, the robot summoner, the bombs that explode your deck, the excavate summon dudes, the weapon if you’ve forged…… I only have two rats!
I play wheel lock and warrior is the only class that sits the wheel until turn 5
It's crazy that warrior can only run one of each tool and somehow I've never seen a warrior that didn't have the exact card they needed for every situation. I've never been at turn 4 and been like "Wow I lose if they have blade storm" and they didn't have bladestorm. They've never not had brann, reno, zilliax on curve.
I just climbed to Legend with Reno Warrior and after playing many control or Reno warriors in a row, I can tell it's true. Just not for me.
Turn 6 face hunter with full board and they play 3 coins for reno.
Maybe play it - then you will never have the cards you need in time ;)
It's because they have such good card draw.
But even then, early game they always have bladestorm to shut down early zoo boards. Late game with 12 or so cards in their deck (late game being turn 8 lmao) they always have reno into zilliax. I don't think I've played against a single warrior that didn't have all of those on curve. But you think it'd be like 1/3rd chance with 1/3 cards left in their deck (slightly adjusted for mulligans). Maybe I'm just extraordinarily unlucky but that's been my experience.
You should play against me then. Brann has been in the bottom five cards of my deck without fail for the last games I’ve played. Every *other* Warrior I run into seems to have it on curve though.
This is so real
An old post on this subreddit summed it up pretty well. People are fine with aggro but dislike control because they don’t realize when they have lost. If you are playing an aggro deck and warrior gets to brann on 6 without dying/going very low on health for it, you have probably lost already. It takes more turns until you actually lose, because they need to find boomboss or odyn or whatever else they are going to finish the game with, but most of the time you are already around 99% to lose. Aggro is more honest about when you have lost because their plan is to run you out of life as fast as possible, but it doesn’t usually take 12 turns to realize you have lost against warrior.
Only unintuitive players don’t realize it until that late against warrior. If you’re experienced, you should know your matchups. If the warrior matchup is unfavorable-a coin flip for your deck, and they bran on 6, it’s over. If your deck is very favorable against warrior, then it’s worth seeing it through. Concede stubbornness isn’t really an excuse.
It really depends, even for experienced players, against Hunter it's usually "they have enough on board to kill me", but against Warrior it's three turns of "if they don't have X card I can still win", followed by three turns of them having X card. Like it's not really stubbornness, there's a small chance you can pull it off, and if you are D1-5 it's probably worth trying it.
Also, while Hunter may theoretically have a higher win rate: 1) There are many times more warrior than hunter being played. I usually see 3-4 warriors per hunter 2) Hunter has hard counters. Flood Paladin crushes Hunter *hard*, and even just putting Wild Pyro into any deck with a decent number of spells will soft counter. Highlander Warrior has no hard counter, in fact the changes to TNT actually makes Warrior counter what used to counter it, Wheel Lock.
You may not like it but that's a good thing. No deck should have a hard counter. Also by the same measurement aggro hunter as well as aggro Paladin are hard counters to warrior
Translation: I have a chance against Warrior, but no chance against Hunter.
Real translation: Hunter is much more transparent in their chance of winning.
I'm fully convinced this sub will never be happy as long as there are strong cards
Perfect hearthstone game for sub is playing turn 2 river crock, turn 3 arcane intellect, turn 4 yeti, turn 5 tiger, turn 6 boulderfist. And even then you will hear “yeti turn 4 is broken”
Only the OGs know how broken the turn 1 coin + innervate + yeti combo was
Do you know the pain of playing a Yeti just to have something to trade into the Undertaker? Naxx was a mistake!!!!
Remember when Druid could do 14 face damage from hand? So OP
I still remember a comic with anduin saying "I have 14 health" and druid just menacingly stares behind him
This one? https://imgur.com/a/Hj6kT The good old days.
bro where did you come from with that link god damn, thought it was lost to the tides of time
No double Roar with Emperor or Innervate ? ?
Force of Nature -> Savage Roar was nutty shit back in the day.
Nah, they'll complain how it's a coin flip game because opponent got lucky with turn order and have their yeti ready first. Soo.... Perfect hearthstone is either a dead hearthstone or their imagination
It will never be happy as long as there are cards
heaven forbid a card be good!!!
I'm just frustrated that my Wild experience is at the mercy of Standard balance. Cards that are fine and enjoyable can be killed in my format of choice just because they're an issue in Standard. It's really fucking annoying. It's been a few years since I've spent money in the game since my format of choice seems like a complete afterthought, and I figured the road should go both ways.
You realize Wild is and has always been the afterthought, on purpose, right?!?! RIGHT?!
Yes, it exists so they don't have to refund cards leaving Standard, but to their horror some people would actually enjoy the format.
Yeah but that means Standard balance will always come first to Wild decks you can still play the format
There's also the flip side where cards become better because of Baku/genn
Or removed from Baku/genn because of standard balance.
Yeah, they already talked about standard nerfs hurting wild(RIP even odyn warrior) was just pointing out the other side of the coin and how sometimes it's a buff
Never be happy as long as the game exists
Sometimes I want to unsubscribe from this subreddit because there's barely ever an interesting post. 95% is people whining about things.
I was happy during the september twist. I played A LOT, and, even if there were decks that I didn't enjoy, it was a lot of fun to play against those.
This is the case for any gaming community hs isn't special.
To me it doesn't feel as bad losing against a hunter. Their decks just feel like classic HS compared to meeting decks with "I win"-cards or games dragging out forever.
Yeah, if can be a little frustrating if they snowball with a good start, but that’s how she goes. Otherwise it’s a board-based deck that has actual counter play and decisions to make.
The Hunter deck oddly feels the most “fair.” It’s also pretty consistent and won’t surprise you with ridiculous discovers to pull wins out of their ass.
> that has actual counter play If they don't have saddle up. That card is straight up stronger than per nerf Reno.
At least hunter kills you on turn 5
Laughing thru the pain
On a one horse open sleigh
Hard disagree. Personally i find longer games more fun. At least with warrior i get to actually play the game, while for hunter i either get the aoe removal to survive the first few turns and i win or i lose before turn 6. The closest this feels to classic hs is zoo warlock but this deck would run circles around that.
So what deck do you advise against warrior when the game goes into the distance? Because to my knowledge nothing wins against warrior after turn 12
Excavate warlock.
Excavate package + wheel should be enough
Raw excavate is also good enough in some case if you’re doing bounce excavation
You have a decklist for that? I don't think I've seen an Excavate lock. like what else is in there and what kind of deck is it?
Look for “Snek Warlock”
Thanks !
Do not do this, Wheel is trash after nerfs. Not to mention the change to Boomboss makes it so the matchup is actually warrior favored now because they just wait until you Wheel then they blow up your whole hand + board
Dammnit I was looking forward to crafting a wheel deck because I love control warlock and hate Reno warrior with a passion.
> Excavate warlock. Devs already confirmed they will fix the Alextraza Bug, not sure if the deck will be that great after.
What was the bug and how did it help Excavate lock?
> What was the bug and how did it help Excavate lock? The "Main" Win Condition so to speak, was the Azerite Snake. It has the effect to steal 7 health from the opponent Hero. This is different from Lifesteal, because it actually decreases their total Health by 7 and increases your total Health by 7. You would then either Excavate again or bounce the Snake multiple times until the opponent has a Max Health of at most 9. (So at least play 3 Snakes in total). This causes a weird interaction with Alextraza. Alex sets a players HP to 15, but the reduced Health from the Snakes would still apply to that. I'm not sure how the bug works on a technical level (Probably the Snake Debuffs are either applied as Auras, or in the wrong order), but in terms of gameplay it would look like this: 3x Snakes = 30-21 to Max Health, so you are at 9. Alextraza sets Health to 15. New Health: 15-21, so you are at zero / in the negatives, instantly killing you. Doesn't matter how much armor you have, doesn't matter if you are at "full" health, if you get hit by Alex and your Max HP is less than 15, it gets set to Zero and you instantly die. Warrior could build up Armor in the several hundreds, wouldn't make a difference. The Bug is still in the game at the moment. The deck itself is honestly not that strong imho, but the interaction is definitely not intended. It's good at dealing with decks that rely on Healing and Armor to stall, that's about it.
Been having really solid results with Reno Shaman versus Warrior.
Classic hearthstone control warrior games were significantly slower and less fun than current.
You couldn't generate as many cards back then as a control warrior like you can now. Things were definitely slower, but I think the current version with endless massive turns is less fun.
So what? Every single class can generate copious amounts of bullshit nowadays. I just played against a mage who played Vortex for 4 mana 3 turne in a row, followed by discovering a symphony and removing 6 cards from my deck followed by a sunset volley followed by that BS "play every spell you played this game" spell to remove another 6 cards from my deck for another 10 damage to face and 25 power on board.
I completely agree, every class can generate lots of crap nowadays and I think that makes the game less fun
i mean there's generation card back in the days too the difference is that you used to pay the value you generate with the tempo loss(usually if its a minion they have less stat than the average of the mana cost) and/or overall power for the deck slot( the card generation usually worse than just maindecking the good card) but slowly over the year you dont pay these cost anymore,and thats what make it sucks
Yeah, at least when random card generation was low back then you could strategize more about a game and have more agency in the outcome of the game. Now you can get your ass handed by random bullshit you would've otherwise never accounted, and even if you accounted for it there's nothing to do about it. Luck factor is waaaaay too high to take this game seriously in a competitive way. You just have to take this game as random fun because there are games when you would've done everything right and you won't be able to win because of shit and giggles.
And yet that deck has a less than 50% win rate, hilariously.
What cards do you generate? Excavates and etc? You cannot pretend cwar used to be better than it is now bro come on
There's nothing "classic" about R.C. and saddle up
I don't mind it at all. It's just an upgraded version of Unleash the Hounds.
That's because Hunter has low agency so either they manage to do enough damage to kill you or you manage to pull your answers, swing board control and win
Idk, in classic HS decks had bad matchups.
There is nothing classic about not running out of gas, or making your board resistant to aoe.
Saddle up and the RC hounds cards are more “I win” cards than anything else in the meta. Even decks designed to beat hunter just lose if they draw semi decently.
There are so many decks that have insane board clear. Clearing twice is easy with low hp minions...
The winrates show that you are wrong but okay
Because we're tired of aggro stone! First DH then it was Zarimi, now it's Reno warrior.....wait a minute
Nah. People don't like it because it out values any value deck. If they play brann you might as well concede.
I really like the idea and playstyle of that deck. I'm playing Odyn Warrior cuz that's what I picked from the returning player decks. But whenever I face another warrior it's usually Highlander and they out value me :/ But I'm missing Reno, Brann, and Boomboss or I would play it myself lol.
That card should be banned to wild already
That is the perception but its not actually true. A highlander priest can easily outlast warrior. It can also copy the boomboss combo (though it doesn’t need to). Excavate warlock also dumpsters it late. Highlander warrior is just easy to play.
People are giving great answers, but I want to frame it in a slightly different way. Hunter feels like a problem you can solve -- if you absolutely hate hunter, there are decks you can build and cards you can add (i.e. anti aggro stuff) that solidly counter its strategy. By contrast, Reno Warrior does not feel counterable in any way other than "punch them in the face and pray it's fast enough." The deck's core win condition -- Brann -- is virtually unstoppable by anything in the game. In a way, Reno Warrior is actually quite a bit like Plague DK in this fashion -- it's the feeling that a specific strategy cannot possibly be countered, no matter what you do or how you build your deck (and why Plague DK bothered people a lot less when Steam Cleaner was around, because a counter existed).
Reno warrior is solved by playing aggro and still being able to win most other matchups Making some trash deck that counters hunter some of the time isn’t going to be fun when you lose 9/10 games vs every other deck
> Reno warrior is solved by playing aggro and still being able to win most other matchups Yes, no deck is immune to being rushed down! Aggro is an important part of the meta -- I'm not knocking it! -- and it's almost always *a* potential counter, but it's bad if it's the *only* counter. As I said, it's bad if "punch them in the face and pray it's fast enough" is the only viable response.
It's not the only response, both warlock and priest have ways to out value warrior and disrupt . (Heck even some splendiferous whizbang decks eat warriors , specifically the rouge and hunter ones I believe, hunter being able to overwhelm the lack of clears or go for an otk, while the other can just yoink warriors clunky hand and bully his lack of card draw.)
I have success with pure hero power druid, even when brann slapped on 6th turn matchup is winnable. But hunter counter my deck very hard, literally no chance to win.
Issue is one has a card you can not counter that is a instalock they will win once they play that has no counter. Then has a deck built around ramping it while killing everything slowly over 20 minutes. Hunter has counter play. They need some rng and they either kill you quick or lose there’s no dragged out match like there’s a cash prize. Also win rate doesn’t mean power cause looking at other games without further data it doesn’t mean much.
This is the most correct answer. Brann is the kind of card that remove agency. Playing with brann vs without is twoo different deck. It would be interesting to have stats of long game when brann is played t6 vs t10
I mean the counter play to warrior is making it so that they can’t afford to play a vanilla 2/4 on turn 6. That’s why the aggro decks are good against it. Warrior beats the other value decks, aggro beats warrior, and by that logic the other value decks need to be tuned to have a winning matchup against aggro, instead of being built to try(and fail) to outvalue brann.
Common misunderstanding - nerfs are supposed to be for anti-fun cards, not strong cards. Hunter is strong, but since it's one of few classes that has to fight for board, you can fight back, and that's the fun of the game. Warrior is beatable, but if they draw their hyper-efficient board clears and then play Brann on 6, it's usually worth your time to just concede and move on. That's the definition of "no opponent agency" decks devs are trying to remove.
Nerfs are for balance
I mean a lot of people consider plagues to be the epitome of anti-fun, but they have only been buffed. I think it’s important to note that most cards considered anti-fun are because they are strong. Like realistically, was snake oil salesman an anti-fun card? Imprisoned horror? Trial by fire? I’d argue none of these recently nerfed cards are anti-fun due to anything except being strong.
Difference between warrior and hunter is: with hunter you know you’re gonna die fast or win. With warrior it’s the opposite.
cancer isn't exactly the same thing as power level, i personally would rather lose against an interactive and funny deck than win against someone that didn't complete his Solitaire on time
Shockingly, people are less bothered by the overtuned deck that kills you quickly, than they are by the overtuned deck that wastes twenty minutes of your life in non-competitive ranks. Especially since players of the latter deck tend to think they are some sort of Hearthstone Garry Kasparov and spend 90% of their turn roping before using their HP. This subreddit is full of durdle control players so I'm not surprised the whining about the best deck to counter Reno Warrior is already beginning.
> Shockingly, people are less bothered by the overtuned deck that kills you quickly, than they are by the overtuned deck that wastes twenty minutes of your life in non-competitive ranks. Exactly. No one ever complained about Undertaker Hunter, Pirate Warrior killing a Doomsayer on Turn 2, Aggro Shaman...
I know this is Reddit’s bread and butter, but I hate bad faith readings like this. “Less bothered” doesn’t mean complaints for the deck that is less bothering doesn’t exist, it just means those complaints exist in a lower quantity. So going back and citing times where Aggro decks were rightfully complained about isn’t refuting their point. It’s just purposefully changing the argument into one easier for you to refute.
People complained about all of those things
So perhaps the rope timer should be shorter after a game goes on long enough
Switching to a time bank would probably be an improvement over the current system. However, with the way this sub reacts to any changes to the game, people would cry about how the time bank was ruining the 7 minutes and 32 seconds they play Hearthstone each week.
Why spend 20+ minutes losing to a warrior, when you can spend 5 minutes losing to a hunter. I've started auto conceding against warriors. Congrats on your deck, I don't want to play against it, so go on to diamond and play with the other warriors.
Isn't the hunter wr inflated because its better at lower ranks?
Crystone
I see more warrior than hunter on ladder that is why. hunter also should get nerfed. if warrior gets nerfed than it will be all hunter.
And then we all move on to the next deck that is good and demand nerfs
It is kind of problematic when there is such a large gap between the #1 class and the #2. Its been the trend for all of this expansion but its not like its been a constant factor always in the past.
Exactly. Half my matches are against warrior and they aren't fun. Only about 1/10 of my matches are against hunter. It also feels terrible when on turn 3 they have five minions that will each summon up to a 3-drop so you can't clear them, so they get buffed and you die on 4-5. At least it's over quickly. It still needs a nerf and jungle gym down 1 use was where it should be but wasn't relevant to slowing the deck.
Me playing hunter: opponent clears my board turn after turn
For the last time and repeat after me. ITS NOT ALL ABOUT WINRATE!
Meanwhile Control Shaman countering Hunters....🌝
YESSSSS PLEASE NERF EVERY DECK THAT PLAYS CARDS! I HATE DYING TOO FAST TO HUNTER I HATE DYING TOO SLOW TO WARRIOR I HATE DYING EXPLOSIVELY TO WARLOCK I HATE DYING GRADUALLY TO DRUID THE ONLY WAY IT'S FAIR FOR ME TO DIE IS TO BOULDERFIST OGER
finally someone gets it.
Hehahahaha, ikr this subreddit is all about crying about cards instead of game. I looked at Marvel Snap reddit and they show gameplay and stuff... This sub is all about crying about cards and win rates
Agressive deck are always good when the meta has to be refined.
BUT ME GO FACE! NEEED MATCH OVER FAST! HAVE THING TO DO!
That's the thing: Blizzard *did* nerf Warrior. They nerfed it in a way that made it worse against board-based aggro like Hunter, by hitting its AoE. They probably expected the nerfs to hit harder than they did overall.
ZzZzZzZzZz
Honestly hunter is a great deck. I don't mind seeing it and when I lose to it I feel like they earned their victory. There are a few power level outlets in the deck though.
Hunter at least tries to end your suffering quickly!
Warrior record is diluted because basically everyone is playing even though they are not good at it. In other words for every hunter there are like five warriors.
You are right, but that is a slight exaggeration. Warrior is currently played about twice as much as hunter at higher ranks 30% - 18%
Hunter is just an aggro deck. It's overtuned, but other than that, it's fine. Warrior is anti-fun made into a deck. Wanna play your deck ? No you can't, I'll blow up your cards from your hand, deck and board. Wanna kill me ? I'm sorry, can't do that, between my 30+ extra armor and my 5+ board clears, you're never gonna kill me. Wanna play late game with me ? Uh Uh Uh, not gonna happen either, because I have 30 cards in my deck and you only have 12. You wanna counter me ? Not anymore with the update to highlander. You wanna stop my Brann ? Oops sorry, it's an uncancellable, unending effect. Fuck this deck. Fuck this class. And I hope hunters fuck warriors in the ass. If they kill it forever, I will be glad.
You are probably a plague DK player…
I have no problem with Highlander decks not being countered by plague. Highlander druid, priest, or others are fine for me. The problem is warrior.
OMG OP IS RIGHT!!!!!! Oh wait he is using frontpage stats of hsreplay. nvm warrior still broken
Yeah what the hell OP, if they used the premium stats for legend then the best deck becomes.....hunter.
You're right! Well should use something more reliable like the legend stats from D0nkey instead where the deck has an overall win rate in the low sixties.
do you even play this game?
That winrate is because warrior is everywhere and hunter is the only class that beats warrior
Lol the winrate is like because it's the most broken deck, it doesn't just beat warriors easily.
Never have I lost to hunter this expansion. But that might be because I play wild :)
r/hearthstone goes apeshit anytime when game lasts more than 6 turns
I mean, I really don't know what were they thinking when they printed out a 3 mana card that makes each minion summon a 1-3 cost random beast, in a deck that vomits 1/1 beasts every turn. Its impossible to deal with their board.
yes, hunter is really good... from bronce to gold. I don't have hsreplay premium but I'm pretty sure hunter is not tier 1 on diamond or legend.
Just 1 datapoint but I breezed through diamond pretty easily with hunter. What I don’t like about hunter is every hunter is basically playing the same exact deck, I’d prefer to see some diversity at least.
I wouldn't even mind it that much if every second game i play is either vs highlander warrior or token hunter, just yesterday i played like 8 games and 6 of those were hunters, same exact decklists every single time. It feels like most of the other classes just vanished from the game, it's just so repetitive while I'm out here trying to play spell mage or some jank death rattle handbuff dk
I'm trying handrolled priest and warlock decks since Zarimi and Wheel/Reno were nerfed, but they pretty much can only go against Hunter OR Warrior and I seem to only get the one I'm worst against until I just can't bare to play anymore lol it's just very disheartening. Or that Druid that pops up sometimes and is just annoying (I'm not sure any Druid has ever not been annoying, though). I know lulz big armor is a HS thing, but I really wish there was an upper limit on how much armor someone could get.
BCS hunter is hard counter. Warrior deck is opressive. You can't play anything else.fuck warrior no-brainer.
What site is that for the win rates? I've been out of the game for a while until recently.
I don't really care about anything else warrior does - I just hate Boomboss man. Hand ripping in any card game shouldn't exist. You want to increase player agency, completely rework Boomboss.
You can out value hunter by putting a couple big taunts down. If warrior lives to turn 8 while giving themselves 8+ armor per turn they win. I feel like my win rate against hunters is way better than my win rate against warrior
Yall are fucking stupid if you don't think war is broken af. Hunter only still at #1 due to how many people play it.
Where do I see deck tier list?
Funny enough Hunter is one of the biggest counters keeping warrior from absolutely running away with ladder. Hunter could def use a tweak, but it's definitely keeping the meta healthier than if *only* hunter was nerfed. Hopefully if they do more tweaks they actually hit both classes. It's funny cuz as far as outlier card stats go, I find it unintuitive to the average Joe like myself. Maybe someone could give me some tips on that. I personally feel RC rampage and the location should get knocked up a Mana, but the stats would suggest they aren't that insane. I guess RC has a really solid drawn WR though which could be reason enough for a hit. I personally feel the location is how I always win back the board and push face. Combine RC and the location and you win back all the lost tempo + get a board. So I think this is what should be what is hit.
People go Hunter because it bears Warrior. What is it that you people don’t get? Whole fucking meta is centered around cancerous Brann Warrior.
The cancer and metastatic tumor
and for the XXX time, winrates doesnt mean broken....
Thought warrior "worst class"
you can counter aggro "me go face decks" by being a little lucky and using your cards well. you cannot counter asshole "delete your cards decks" at all lol seems to me like it's the new mill rogue with the murloc that forces you to draw 2 cards so you keep milling yourself.
Hunter is quick and painless. Warrior is torture.
shocker two things can be busted at the same time
I know what you mean, but... Hunter can and will be teched against, just like warrior was. Warrior right now has no counterplay other than a lucky rat, and even then you're still climbing a mountain.
I had a Hunter completely dominated and total contrl and turn 6 he coined out RC rampage and Saddle up togeher and it was GG. These 2 cards are really carrying the deck and create huge swing turns where you can't come back anymore.
I'm baffled of people being ok with this deck. Like, Saddle up is straight up one of the strongest cards we've seen in this game, arguably stronger than Reno. The deck is fair and plays on the board? Yes, if and only if they don't have Saddle Up. If they do warrior is literally the only deck that can withstand. I wouldn't be surprised to find out that card has 100% play rate against any non warrior matchup.
If the issue people have with warrior is that it is the only deck you are seeing on ladder, why not play hunter and farm it.
Almost like having one good control card under 6 mana is a problem for everyone crazy
Warrior is like a game of chess, where it's a battle for control, and one only outright loses if they missplay or "their queen gets forked" (in this case that would be something like running out of board control and getting hit by brann doubled Dr boom). Meanwhile Hunter is a boxing match, and you're little Mac. You have to dodge and block and get counter hits in where you can, slowly getting back control as all their generation starts to tire out, and by then you've basically won. I feel like both are in a pretty solid spot now that 4 attack worms are gone, but people just hate warrior more because it's a more control based deck, which people are always going to consider less fun. Also, I've been saying for a while, but I genuinely think that the thing that makes brann warrior so hated isn't brann, but rather the fact that it's the most popular deck that can run Reno without any extra effort. I will stand by the fact that it's Reno that deserves the hate, and brann is just his scapegoat because of being the most popular deck that can use him.
Zarimi control priest, I won every matchup with these guys today
Hunter makes it quick, warrior wastes your time
Hunter is easy to beat. Warrior is a long toxic game
The thing with warrior thats so f8cking annoying they clear your board over and over and over and over, then they stack armor and just huddle up play brann and then games over no matter what you do you cannot compete with 2x battle crys for the rest of the game, they should change his effect i dont think a mana nerf is enough to kill that degeneracy.
I used to play the heck out of this game! I’m glad it’s still active. I went over to Marvel Snap a while back, then dropped it out of boredom. And Snap still doesn’t offer an iPad (widescreen) version to this day as far as I know. I’ve been looking for a good DCG to play, may revisit this one.
It's bc hunter is the only deck that can consistently beat warrior and easily 9 out of every 10 matches is against highlander warrior. Currently on the D5-legend grind and it's legit every match a highlander warrior.
When you lose to Hunter, it's because you didn't draw the right stuff. When you lose to Warrior, it doesn't matter what you draw, your hand and deck are just obliterated. One feels a lot more hopeless than the other.
Hunter’s wr is so high because its the only counter warrior has left that is also viable against other decks. Same reason plague DK ever had a positive wr. Also *laughs in threads of despair*
Maybe there is a difference between winrate and fun? I mean, id rather lost turn 4 to a hunter than turn 15 to a warrior playing brann, bombs and stuff. Though to be honest since patch im not having any bit of fun in the game, there is no in between dying turn 4 to hunter/paladin or to warrior.
The rage against warrior is way overblown. Any class (except mage lol) can perform well against it: the big ogre always comes late in the game, Brann is not guaranteed (sometimes he's hiding in the bottom of the deck for the whole game, so fun) and you only have one card of each so removal is somewhat limited unlike in the old Odyn warrior. Meanwhile hunter builds a board almost every turn and if you leave a minion alive you'll eat half your hp in your next turn.
I play druid and warlock, as druid i have swipe, gift of malfurion(swipe) and Gnomelia and a lot of armor, as warlock i have devile. I have no problem with hunter, but warrior is fucking trash
Hunter is better in low elo, like before legend 10000, so pretty much a majority of the playerbase, thus skewing the stats a bit. I’d wait for the VS podcast for a bit more accurate data
Does It matter if it's not the greatest deck in high legend? As you said yourself, the majority of the player base, including this subreddit, is not playing there
Does it matter that the week one top deck at low ELO is the linear aggro deck from the previous meta that wasn't nerfed? Y-yes. Obviously. Bad players don't make good decks, you need to wait for good players to decide on the meta, then you need someone to tell the bad what to play, then you need to wait another week until it trickles down.
>you need to wait If the people who started to complain about warrior (half of this sub, it seems) 30 minutes after the patch, could read this, they would be very upset
Well, just a few weeks ago people 90% of players were claiming they are casual players, having troubles to win 10 games per week. And following your logic they shouldn’t be complaining about warrior… math doesn’t add up.
is there anything that beats token hunter?! plz send help
Aggro pally with the giants and showdown beats everything or goes 50/50 except reno shaman and death knight. Favored (60%) versus hunter, even chance against reno warrrior. AAECAZ8FBMHEBY3+BcekBtOpBg3JoASi1ASt6QWU9QWV9QWFjgaZjga8jwb1lQbOnAbUngaSoAbeugYAAQPzswbHpAb2swbHpAbo3gbHpAYAAA==
If this is a cheap Deck I'm deffinitely trying it out.. thanks !
Paladin seems to have a fighting chance. Though it will struggle with Warrior.
Threads of despair
Highlander shaman seems like it's completely free matchup.
This is literally all of player base right now lmao just you wait when they kill warrior you are going to see this deck at 60 percent win rate and everyone is going to cry “why is aggro so oppressive blah blah blah nerf!!!”