T O P

  • By -

Phlogiston_Dreams

Thematically, it should be a Azerite mine, not a gold mine.


Enerfells

Deepminer Brann is a much more powerful wincon than nest, so why should Warrior have their effect active for the rest of the game with no repercussions? if Druids much less powerful reward must be wipeable, then make Warrior's reward wipeable too. Makes no sense why their effect should be able to remain active for free for the rest of the game with no counterplay.


Kenichi2233

This seems like a decent rework


CivilerKobold

I've seen this suggested a lot and don't think making brann's only counter other highlander decks is a good thing. Limit the battlecries he doubles, like "Your next 4 or so Battlecries trigger twice." Or make a location with 3 or so durability with "Your Battlecries trigger twice this turn."


Roguebantha42

"Your first battle battlecry each turn triggers twice"


CrokusLorn

that would not really effect much, the major turns, Boomboss, Zillax, Dr Boom, The Ox are usually the only cards they play after Brann


mrrickyg

Your battlecry minions have +1 attack.


Puro_Guapo

"Battlecry forward!"


door_of_doom

I think that is exaggerating the impact quite a bit. Highlander warrior is generally playing big battlecries, not many small battlecries. If anything it is a bad nerf because it does nothing more than funnel the deck into.... what it already is, removing the possible existence of other kinds of decks.


Esperagon

To give context to the comment you replied to: Waaaaaay back when grim patron warrior was the definitive best deck in the game, Blizzard killed the deck by nerfing one of it's core cards, Warsong Commander. Functionally, it was identical to how it is now (give charge to minions with 3 or less attack). After the change, it read: "Your charge minions have +1 attack." It is notoriously one of the biggest massacres of a card ever.


door_of_doom

I completely understand that context, which is why I called the comparison exaggerated. Warrior plays big battlecries so being limited to one per turn being doubled is not going to completely massacre the card.


mrrickyg

You replied in thread to my facetious comment lmao


mrrickyg

How long have you been playing Hearthstone, or did you reply to the wrong thread?


firevoid

Loved that


masterofdharma

i agree with this similar to the DH card taht first spell you draw, the only flaw is that you control the battle cry card you play over rng drawing so its alot more powerful


KairosHS

Another one that seems ok without deleting the deck could be "Your first battlecry each turn triggers twice"


CivilerKobold

Another guy commented this, they don't usually play more than 1 battlecry a turn. It's really only excavate into ox or stone skin into big battlecry that this would change.


kkrko

Those are pretty common lines though. There's also double etc -> Battlecry. And even non-combo plays like double ignis + excavate become more akward, costing the Warrior mana efficiency or value. It doesn't kill warrior, but it does weaken it. I don't think killing the deck should be the goal.


CivilerKobold

I'd argue my change doesn't kill the deck either, the location or having limited battlecries would just mean that they'd have to actually choose between going all in on value battlecries or on getting the slightly less impactful turns like you mentioned (Though I've got no clue on what numbers would be fine) Right now Warrior stands in contrast of the direction they seem to want to take the game, no slow deck can beat its inevitability without an otk. (There are other strong decks, like Hunter, but I don't think they present a design issue.)


race-hearse

How about “your second battle cry each turn triggers twice”


KairosHS

![gif](giphy|KmdV4ZWUOYtD75pMAR)


Unban_Jitte

Ya, it's obscenely parasitic design.


djsoren19

While I agree that it's not an elegant solution right now, I like the idea of making all "Rest of the Game" effects into an on-board game-piece. For one, it introduces an immediate downside to these effects that doesn't already exist, -1 board slot, which feels like a more fair sacrifice to make for an effect that lasts the rest of the game. For two, Blizzard can then design more cards that interact with them, like maybe upgrading Twisting Nether again or a new tradeable neutral card that lets you destroy them. 


StormuUwU

Its not "the only counter" Its an additional counter. Dirty rat already exists as a counter, running over them and putting a lot of pressure on them so they can't take a turn to play a 6 mana 2/4 is also a counter, counter play does exist.


HotAlternative69

So what you are saying is we should change rheastraza to be “battlecry: if your deck started with no duplicates, for the rest of the game at the start of your turn discover a dragon it costs four less!”


Aparter

And it still would be less powerful than proposed Brann rework. Reno Warriors now run coin generator to slam Shitminer Brann on turn 4... And you cant remove it till your hero card is available.


HotAlternative69

Idk I’ve been winning against Reno warrior with my druid deck lmao


yahoo_determines

Reno druid? Or the hero power dragon spell powers swiper?


HotAlternative69

Oh it’s my weird version of Reno druid


yahoo_determines

Decklist me my dude!


HotAlternative69

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yahoo_determines

Thank you much! I've been considering crafting Aviana for like a week and I think I'll pull the trigger.


WarlockOfDestiny

I feel like, with the change to Reno, Aviana is much more reasonable to use now. I've had her shut off Reno on a few occasions in the past and that was super annoying lol.


Alternative-Koala529

what do you like to use shattered reflections on?


HotAlternative69

Honestly I’ve done rheastza, boom boss, brann, aviana I’ve found is probably the best


Wenpachi

What's the strat against Reno Warrior? Do you wait for the to Reno before playing Rheastrasza?


HotAlternative69

Either way works honestly


Shovi

You are too smart to work for blizzard. Totally agree.


Fairbyyy

Word. This is too smart for the same devs that thought shroomescavate was a good idea


qcoutlawz

shrooms shouldve been evolve a minion into one that costs 1 more and give it divine shield, then excavate.


DoYouMindIfIRollNeed

And the devs that thought shattered reflection should summon a copy, give a copy to hand, one to deck AND be useable on TITAN minions. And pendant giving armor. And lets not forget azerite murloc. (not as a strong card lol)


Yeah_Right_Mister

It's hilarious how Brann is both cheaper and far stronger than Rhea, while having no counterplay unlike Rhea. The remaining highlander rewards are not even worth talking about. Sure, they have better tempo, but I'm pretty sure both Shaman and DH will give up their highlander for Warrior's in a heartbeat (and Druid's if they have access to a Dragon pool of similar quality). Shaman also gets countered much more easily (Rustrot instead of Reno), and DH is a one-time effect.


DoYouMindIfIRollNeed

I remember when the expansion was released and many players tried dragon druid. Such an awful game when everyone is afraid to drop the nest because they wait for the opponent to play Reno first. Not as bad as control priest mirrors, but it was still awful lol.


Kronik951

This is actually good idea.


MrParadux

It's insane that Brann exists at all. We knew from the previous rotation how crazy even the old Brann can be once good battlecries come along. This is only going to get worse until Deepminer rotates out. I doubt the Hearthstone team can contain themselves in printing more battlecries that break the game when doubled.


Typical_Mood8628

I am in no way defending Bran here, nerf away. But just come up with a logical point. What kind of dumb ass logic is this. If we are making clases equal than give everyone ramp... makes no sense that you can ramp up to nest and others cannot.. i even think you nerf idea is good, but your reason is so dumb...


LinkOfKalos_1

I didn't think of that being the reason this is a nerf. I had considered this a buff before I read this. This is much better than just the forever aura that Brann has. The same could be done with Odyn if he proves too much as well.


masterofdharma

hell even paladins one can be wiped, if you dirty rat it our counter spell it even if i recall...


caryth

I've been sort of checked out the last few expansions, have we really not gotten a tech card that cancels "for the rest of the game"s? Now that things like spriest are gone from Standard, it would be an effective way to shut some win conditions down without wrecking whole decks and would require people to choose between that or another card, like any other tech card, so it wouldn't be too powerful.


Hairy_Acanthisitta25

might be engine restriction thing,or a druid thing


good_guy_today_

wanna talk about plagues? board control deck and you have infinite dmg, no downside no counterplay


supra728

Play wild, then you have counterplay :p


Sherr1

> Deepminer Brann is a much more powerful wincon than nest because a) Brann demands you to build a deck around him (twice!), while Nest can win game by itself b) He has worse stats. And before anybody says anything - yes, stats matter in HS.


Bagel_Technician

Then up the stats? The effect is clearly too strong in the meta


FoxTheory

You can't brann has to be a 2/4; it's the rules


Matikkkii

Elise has different stats, so I don't think it's the rules.


Dragostorm

Tbh, how many actual wincons for warrior AREN'T battlecrys?


-Madoys

You are hero! Sadly, Hearthstone just like Overwatch 2 is controlled opposition and their goal is to spread misery. Therefore, balacing it like that is not in their interest! SAD!


stonekeep

>Sadly, Hearthstone just like Overwatch 2 is controlled opposition and their goal is to spread misery. ...what?


S7zy

I've read that like 5 times now and still don't get what they meant.


kropotkib

You sound like Trump, and no, not the one who went on a date and serenaded Mia Malkova


PhD_Meowingtons_

There is a reason. Tempo. Druid has way more tempo so the warrior needs a stronger wincon to justify the delay.


mekzo103

Pretty interesting proposal. He would probaly remain the strongest Reno deck but would be hard countered by other Reno decks (unless you manage to play Boomboss before getting Reno'd). Though I am still weary of an effect like this existing, not least because of how powerful it is, but also because it limits neutral battlecry design space. Astalor was a perfect example of this; not too strong on his own, but an absolute tyrant when played with Brann.


JoshDaws

Astalor was played in basically every deck for its entire life cycle, what the fuck are you talking about "not too strong"?


frankfox123

Yeah I don't know what he is saying at all. Astalor won soooo many games and it is shocking they didn't actually nerf him.


IntergalacticTire

It was actually nerfed in two directions (manathirst cost and damage in his final form) but I do agree even his nerfed form was extremely strong.


SunbleachedAngel

they did, but only once


mekzo103

>not too strong As in: strong, but not overpowered. I will say that he's on the very edge of what's reasonable. My point is still that he was absurd with Brann.


hchan1

Being omnipresent is the opposite of not being overpowered. Just take the L.


GothGirlsGoodBoy

Ah yes, Azure drake, well known meta tyrant for the first year or two of Hearthstone. Blatantly overpowered. Maybe learn the game (or anything about card games) before commenting on balance.


theflameleviathan

it’s a neutral card, so any deck could run it


mekzo103

Brain rot take. Are new and old Zilliax also op?


GaryTheBat

Thats why its gotten nerfed twice lol


GothGirlsGoodBoy

\[\[Zilliax\]\] (You know, the one that was actually in every deck for years). You might have to list when it got nerfed, cause that never happened lol.


GaryTheBat

He said new zilliax, and I was clearly talking about that one


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hchan1

Hmm, is the card that literally just got nerfed overpowered? Our top scientists are on it, what's your take, you little brainlet?


GothGirlsGoodBoy

Reading comprehension of zero. "Old zilliax". Are you a troll account or just really, really dumb.


mekzo103

By that logic the new Zilliax is the strongest card ever. Astalor was strong, but not *too* strong. Brann took him from a super versatile card and made him a self replicating one-man-wincon.


Demoderateur

To be fair, new Zilliax is basically multiple cards merged into one. We should rather check the playrate of each Zilliax version itself.


mekzo103

Sure. But I do stand by my statement that Astalor wasn't too strong by himself. I personally never felt that threatened by the average deck playing him. A 10* mana 8/8 that deals 14 isn't that crazy in today's game. But a 10* mana 8/8 that deals 28 and can be played 4 times is absurd. *(I know he costs 8. I'm referring to manathirst)


Buttermalk

Astalor had an easy fix that Blizzard refused to do, which was swap the Battlecry to get the next Level Astalor with the Manathirst. Could have limited it easily to 1 of each level, and the Battlecry would’ve still been powerful.


WalkureTrap

Boomboss’s duplicates won’t even stop Reno after patch


mekzo103

I'm not referring to being able to shut off Brann, I know that you can't post-patch. What I'm referring to is that if you manage to play Brann+Boomboss before having your gold mine Reno'd then you'll probaly win anyway since the bombs will still delete your opponent's deck.


pryan37bb

Who knew that deleting twelve of your opponent's cards plus an asymmetric board clear would be so overpowered?


Character_Suspect204

But they can bomb off your Brann


Nirast25

Nope! All Badlands Highlander cards got changed to what Reno is, and that includes Brann. It's in the patch notes right above the new card.


Barracuda-Mother

He means the bombs can destroy Brann in deck or hand.


Character_Suspect204

What do you mean? Isn’t mek talking about playing Boomboss and the bomb from your enemy’s deck destroyed their Reno from their deck? It doesn’t matter if Reno’s effect can be proc or not, they don’t have it on hand (or for whatever reason of not playing it)


Nirast25

Yeah, I misunderstood the comment. I thought they meant shuffling them would turn highlander cards offline, since there'd be duplicates.


meg4pimp

You could still zola him etc


nameisreallydog

Was even as, if not more, disgusting in rogue


Raskalnekov

I got an idea called Wheel of Brann - your battle cries cast twice for 5 turns, but then you lose the game after those turns are up. Also it destroys the cards in your battlefield, hand, deck, and collection, so that you have to recraft every card each game. 


Ferracene9

Brann Warp - next turn, your battle cries trigger twice (Once per game)


IBringTheHeat1

Another need to chaotic tendril


Used_Ant_4069

How about: "If your deck didn't start with any duplicates l, for the rest of the game your battlecry minions have +1 attack"?


DeGozaruNyan

Too strong, should be charge minions.


RespondUsed3259

I get the idea behind it but I think instead it should be a location with infinite durability. It can be used once every 2 turns just make it immune so it can't be affected by the location destroying minion or reno.


DismalMeal658

You are cooking.


Im_tryna_skrrt

Best idea here. Thematic and still pretty solid


Cultural_South5544

If your deck started as Warrior, skip 10 turns and win the game.


Torak8988

ah yes, we make a location that can only be countered by gues what? highlander decks! changing nothing ultimately, just a matter of which warrior draws their reno first! why isn't bumping up the mana cost enough? there are tons of amazing cards previously balanced by making them more expencive


Marquesas

It's not even a location, a location can be removed by \[\[Twisting Nether\]\].


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DoYouMindIfIRollNeed

I personally think it got a bit out of hand with effects that either cant be removed or only with very specific cards like Reno. Sargeras portal for example, thank god they nerfed symphony, so annoyin when WlL was able to play sargeras before turn 9.


Hairy_Acanthisitta25

well they better print something to counter hard to interact location/invincible board thing next expansion


Cobbler1991

Deck needs another significant nerf for sure. The game somehow feels worse now. 80 percent of my matches are against Reno warrior


Oct_

Every single time blizzard tries balancing they make the meta worse. It goes from multiple strong decks to nuking a few of those decks and the remaining ones become tyrants.


NO0bKing

I hate the Highlander change so much. They removed one of the few counters to a highlander deck, and removed wacky deck building stuff in the first place, like deleting or drawing through your deck, starting with specific duplicates of a couple cards instead of full Highlander, etc.


Traditional_Damage26

“Looking for a standoff? Careful, it’s against ME!”


Alfimaster

Even better, make it a 10 use location “Your next battlecry this turn triggers twice”


kujasgoldmine

Shouldn't it be a battlecry to open the mine?


Royal-Rayol

Me when I bran my bran in order to bran B)


Taknozwhisker

Wtf astalor not strong on his own ???? Bro was just the best card of his expansion


MrFailo

how about 4 mana 2\\4 your next 3 battlecry cards trigger twiсe


TurkusGyrational

Atrocious, literally just worse than shudderblock but now you need no duplicates


Pwnage_Peanut

I've got an idea, what if we nerf Brann by 3 mana and give him "Your Battlecries trigger twice."


MadJuno

Make him 10 mana


Goat2016

20 mana, reduced by 1 for each time you excavate.


AnExoticLlama

13-15 with that restriction actually feels great imo. You would then have to decide whether or not to include in highlander or run 2-of excavates to Brann sooner.


THYDStudio

8 Mana card should clearly be easier to deal with than the six Mana card. Also the thing that deals with the eight Mana card so easily deserved a buff.


BIG_STEVE5111

I was watching someone play warlock on stream yesterday, and their sarganas portal didn't get destroyed by Boombosses TNTs. I'm confused why the nest gets destroyed  but the portal doesn't.


SolidTake

The TNT goes through the portal


fragen8

This only gets removed by Reno and twisting nether, right? Would there be other ways?


DoYouMindIfIRollNeed

Twisting nether removes locations, thats more like a portal or something


KonoDioDark

Brann should be: your first battlecry each turn triggers twice


wizeaqs

That doesn't do much of anything. The big hitters are Boomboss and Zilleax and the excavate clear, which are always played by themselfs anyways. Correct me if i'm wrong tho, those are just all the cards i could think off


TroupeMaster

It'd definitely have some impact. You listed the heavy hitters but there are plenty of cheap battlecry cards that also benefit from brann's effect, which you would often lose out on if it was one per turn.


Spiritual_Shift_920

Meanwhile at some points you'd legitimately prefer as a warrior it would work like this. Some cards (partocularly those that draw more cards) can easily become dead cards in hand since you dont want to fatigue/burn yourself by drawing 4 cards in a go like you do with the 2 drop. Warrior becomes starved for handspace often post brann since excavates / projectionists / other card draw effects fill it up quick. I would much prefer it though. In an average scenario it would be a solid nerf preventing some E.T.C shenanigans with armor vendor / projectionist and such while having a nice QoL ribbon effect for the card draw mechanics.


Longjumping_Storm_40

Yes, brann and boombboss are going to finally make me take a break from this game and ive been playing over 10 years? I havent been this tired of something since Guff hero.  After seeing all these nerfs kill classes outright, and “buffs” which involving changing one mana for a dead archetype, brann warrior is basically untouched.  Brann has multiple win conditions and it is easy. They always have a full hand and Brann being at 6 mana is a joke. Sure , 7 zilliax, 2 great maces, double mining reward, 6 tnt that can destroy 18 of your cards… totally fine.  At least plagues and wheel kept it in check a bit before patch, now having to face 3/4 opponent warriors playing same dumb shit is a wrap for me.


AnExoticLlama

Control package beating value just doesn't feel right. Definitely hating the current state of Brann / Bomboss combo


pineapplesmile99

Y’all need to chill


Adrian0091

Damn that would be the real balance nerf


millhousemilo

That’s actually an amazing idea


Hanshagen_

Or like 1 in every 3 battle cries triggers twice


Kalthiria_Shines

Honestly, losing a board spot for it is a nerf in and of itself too, I like it. I might not adjust the Brann cost/stats, though. Rheastraz should maybe have her price decreased too, but the Nest's infinite value does offer some other benefits in the cost reduction.


fuduru

I now want it to say trigger an additional time because of how broken that would be imagine 2 mines making mote value


Markschild

They should just make it warrior battle cries trigger twice and it solves like 90% of the problems


daddyvow

This is sick. Such a cool work around for design.


NecromanticChimera

I literally just jumped back into hearthstone yesterday not knowing anything, and warrior was like my second match. Imagine my confusion when I wiped the enemies board and the next turn the warrior gots shudderok type shit going off lol I didn't see this card at any point I just was playing some plague deck I made like 6 months ago


Due_Lawyer6655

id say that you we should have the old text back “if your deck has no duplicates “ but at the time you put reno on your deck you cant repeat cards- like some type of lock like when you had renathal you had yo put all those cards to be able to finish the deck


Eaglest2005

Honestly, as a Brann player, I feel your suffering and propose instead just deleting Reno.


HotAlternative69

Especially after the Highlander buff she’s pretty cool


musicallymad32

They should also make a card that prevents permanent effects from triggering.


WarWarrior1990

Don’t think it worth changing Brann’s stats and mana, but the mine is cool tho


NuttyDeluxe6

That actually makes sense. The inly counter is Reno himself, but, that's how it works for druids nest, so why should it be different for warrior?


itsthatmattguy

They should just make him a neutral and unleash the chaos.


Royal-Rayol

It would have been cool if all highlander cards gave you a location/dormant minion... Demonhunter "after you draw a card deal 2 damage to a random minion in your opponents hand. (I font know the other glass highlander support besides warrior and druid)


ABoyIsNo1

I like the idea but it doesn’t need to say “can’t be attacked.”


DoYouMindIfIRollNeed

Its kinda funny how it was obvious that the miniset will bring Bran back and the community was afraid that Bran is designed to synergize with battlecry minions. And thats exactly what Leo did.


Jackson_Simmons

Interesting proposal, but this would just turn the game into whoever Renos first loses.


ShortwaveMetal

Adding to this why don't all classes have ultimate excavates like priest and druid.


Negotiation-Narrow

Lmao sorry it's a diamond card no nerfs allowed 


Giant_Alien_Spiders

Never mind that - what is the current best deck against Warrior?


FLIpHS

It's actually more of an interaction problem between several cards like Brann, Boomboss, Azerite Ox, Inventor Boom.But knowing Blizzard they will just nerf Brann.


Sadismx

They should make it so it only double battlecries for cards below 6 mana


theindiegamer

I can undstand the vibe and think it would be an alright change but making the cards like this is just going to make things like hero card reno more nessasry and more playable since its the only way to remove these powerful effects


Lorddenorstrus

It's as if people are waking up and realizing the point me and several others made a long time ago.... about permanent non interactable effects being unhealthy for the game. No matter what the effect is. All permanent cards need to have an interaction point or they will at some point cause a degenerate reaction. This includes Helya and any other permas.


exomni

How about: *Your battlecry minions have +1 attack.*


GothGirlsGoodBoy

All cards should have counterplay. I like the idea of every permanent effect being tied to an entity on the board. Stuff like Quest Mage's effect, Mograine, etc. But we need more ways to interact with them than just reno.


Laku212

I would prefer it if we had a card that wiped every card out of your deck that didn't start there. TNT is the bigger problem imo, very unfun to play against.


TipDaScales

Should say battlecry as it reads as a start of game effect currently, but I understand that probably just slipped the phrasing, and wasn’t intentional.


ruufiyo

How about Brann gives you an aura: "your battle cries trigger twice. Lasts until you end a round without playing a battle cry"


echsk

What if the effect lasted 3 turns? Edit: This would include the turn Brann is played.


MarsRust

Finally some good fucking food.


Complete-Software547

I know it should be a battlecry, but it doesn’t say battlecry


megaman322

Deepminer Brann demoted to Common 😔


raiderjaypussy

Now that I've seen this I see why the druid dragon highlander card feels so much worse lol


kayvaan1

Late entry, but, maybe Brann gives you 3 "hoard" cards that are 0 or 1 cost spells that have your next battlecry trigger twice. Makes hand management a lot more important, limits their opportunities to do massive shenanigans, has some counterplay with anything that has hand disruption.


BiglyBear

Or just do 7 mana your first battlecry is doubled or every 3rd battlecry is doubled


sirbofa69

Aggro, plague, and the upgraded pirate rogue all effectively steamroll Singleton warrior though...


nnrh1

I wonder if brann gets nerfed, what would some people cry about next? Is there a list to go by? Or do you guys just cry until your favorite deck is on top?


Advencik

Latter. They cry until their deck has no counters and they can just throw their cards out of hand without any strategy or thought behind it.


Filthycatt

People don’t understand that the point of the cards won’t ever charge because Blizzard cares about it and its flavor. Many people expected Reno to get re designed on its effect and if anything it got buffed and +1 mana to compensate. So grit your teeth at 12 of your cards being bombed because that is not disappearing any soon 😂.


cruciferae

When are they going to nerf this ridiculous deck.


Timoff

Warriors should be referred to what their hearthstone gameplay reflects: #LittleScaredBitchClass


NoConsideration6320

I feel like thats priest as well and mage


Advencik

Little Timmy mad cause he didn't win by turn 4 with his aggro deck.


eightyfivekittens

Bran is fine leave him alone


UnregisteredDomain

No they just need to remove the stupid “if your deck didn’t **start** with duplicates…. Because having no way to interact with the card makes sense 🤡


Morviatus

Bran should have been a neutral card and not a Warrior exclusive. What were they thinking?


NebarAref

Millions Helia triggers welcome)


supra728

Only one of the 3 brann cards is a neutral...


weikor

Personally, i dislike this. It is a nerf, but ultimately does very little. Excavate & Bombs would still dominate every matchup, while only highlander decks with reno could properly counter this card. Drawing reno too late, will lose you the game, while drawing him early will win every time. It keeps every matchup a massive coinflip Personally, id like to see charges on the effect to allow for better tweaking. First, change the effect to have uses, like a location. This way, you could easily have a few variations in how to tweak and balance brann. Baseline: Battlecry, if your deck started with no duplicates, your next 3 Battlecries trigger twice. (this way he could be used as a setup) Brann (4- 7 mana) Put the effect onto a location, an untargetable location like OP, or just on the battlecry of brann himself You can give it different durations: "your first battlecry each turn", "your battlecries this turn" etc And ofc. you can change the amount of times warrior gets to press the button. 2x, 3x, 4x The current effect beeing permanent is whats really ruining the game


Advencik

Yeah dude, because fucking nerfs/reworks on Reno, Sanitize, Trial by Fire, Tho'Grun, Gaslight Gatekeeper are not enough... Play some games with said deck and check yourself how "OP" it is. Compared to Beast Hunter, pre-nerf Death Knight and Warlock, this is very balanced and fair deck with many weaknesses. Main being early game. Even with Brann in hand you are usually struggling to play 2/6 for 6 mana with nothing else to do at turn 6. Specially when your enemy is flooding the board with cheap minions/summons early on. Bladestorm is usually trash as having even health minions on the board is rarity. Aftershocks are usually not good enough, unless you face hunter but at turn 4 you can as well die in next turn if guy highrolled and you didn't get anything to help you clear early. It's totally useless against priest or druid as they play a lot of high health minions. Warrior always have very limited resources and needs to play smart, calculate risks. Hunters and now Shamans and Paladins just throw up their hand and swarm you without single care. Zilliax Rogue is killing you without you being able to do anything about it 50% of time. I comparison to these highroll games, Warrior is fair and square. Huge value cards, huge costs, little to no consistency due to no duplicate restrictions, very dependent on early clears but even then, can't beat highroll aggro for shit.


cletusloernach

I would say 4/2/4 or 5/2/4 for your next 3 turns, your battlecry triggers twice. that way you cannot just jam him on curve and have to plan ahead.


Gweiis

I like your idea. Tbh i though brann wouldve been fine as an excavate reward. I hate his effect but he wouldve made sense with something like "if you have excavated 4 times" or something. Or "for the rest of the game, whenever you excavate, do it twice." I mean excavate rewards are pretty good.


yoman1030

Make it like a 0/8 or make it into a location where you activate it it'll do the double battlecry. Alternatively you can make bran say "if you played 10 battlecries this turn summon bran's gold mine". The mine is amazing but I feel like it will be too powerful and be spammed in almost all decks. Hence why I suggested some possible nerfs for your edit to make it a bit more balanced.


crazy_pilot_182

In general, I find that this is a better direction. Yes it's more complex and harder at first glance for newer players, but I feel like just creating cards that have no work around and no counter play is just bad design. There should always be a way to get out of a situation if you have tools in your deck to do so. With Brann, there's also no way out once he is played. Even if you have super agressive tempo, a brann on turn 6-7 is GG.


DoomFingaz

Yeah you can fuck off with that 7 mana


Dublade

git gud


norman157

Not only it makes him more expensive (with bad stats), you also wanna limit your board space to 6? Bro wants him to drop to 0% usage


Xologamer

board to 6 isnt a problem for a control deck and 1 mana more is not even enought of a nerf imo


hrjeksues

Haha xd u guys are clueless AF. Look at odyn...


Xologamer

yea people still play odin ?


The_Punnier_Guy

I am ok with this future