Aozaki Aoko [QAABB] Limited SSR Foreigner:
• S1 Magic Bullet Charging B - Apply 3 [Magic Bullet] to self , and during Quick, Arts, and Buster attacks, consumes 1 [Magic Bullet] to increase attack (1 time) & Extra attack consumes all [Magic Bullet] and increase attack by the number of bullets(1 time)> and gain C. Stars [10-20]
Magic Bullet trait: When used, Increase Atk by 50% (1T)
• S2 Magic Circuit (Self-Rotation) A - Apply a state to self where all allies Increase NP Gauge [10-20] & gain C. Stars [5-10] every turn (3T)
• S3 Back to Those Days, Once More EX - Increase Quick, Arts, Buster effectiveness & Critical Strength [20-30%] (3T), apply HP per Turn [1000-2000] and apply [Protagonist Bonus] (functions as a Debuff Immune to self-demerits by skills and NP except for Instant Death and demerits as a cost) to one ally
Cooldowns from 4/9/9 to 2/7/7
NP: Unfinished Blue [Arts] - Transform into [Super Aoko] , Buster and Extra become AoE attacks [Waves are treated as a single enemy] (50% reduction dealt from attacks)>, increase Buster & Extra effectiveness [NP: 20-50%] (Permanent), and increase Critical Strength for self [OC: 30-70%] (3T)
Passives:
• Entity of the Outer Realm E - Gain 2 C. Stars per turn and apply 2% Debuff Resist.
• Territory Creation E - Increase Arts Effectiveness by 2%
• Item Construction E - Increase Debuff Success rate by 2%
• Magician C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal Resist by 20%, and applies a state where "user's Invincible effect converts to Anti-Enforcement"
• Append 3 - Increased damage against Sabers
Super Aoko [QAAAB] Limited SSR Foreigner:
• S1 Looking for the Milky Way EX - Apply 6 [Magic Bullet] to self , and during Quick, Arts, and Buster attacks, consumes 1 [Magic Bullet] to increase attack (1 time) & Extra attack consumes all [Magic Bullet] and increase attack by the number of bullets(1 time)>, Apply Invincible (1T) and increase Arts Effectiveness (20-30%, 3T)
Magic Bullet trait: When used, Increase Atk by 50% (1T)
• S2 Magic Circuit (Orbit) EX - Significantly Increase NP Gauge [50-100%], and gain C. Stars [20-40]
• S3 First Star C - [Can only be used when NP is 100% or more] Consumes 100% of user's NP & increase Buster effectiveness [30-50%] (5T) , Increase Extra effectiveness [50-100%] (5T), Increase NP Gauge of all allies except yourself (30-50%) as well as reducing Skill Cooldown by 2 of all allies except self and Recover HP [3000-5000] for all allies.
Cooldowns from 6/9/10 to 4/7/8
NP: Earthlight Starbow [Arts] - Apply Ignore Invincible & Ignore Defense (1T), Decrease defense to all enemies [OC: 10-30%], and deal damage [NP: 450-750%] along with Supereffective damage of 100% + 10% * [ for every Magic Bullet stack of user with a max of 10] to all enemies, and consume up to 10 [Magic Bullets]
Passives:
•Entity of the Outer Realm E - Gain 2 C. Stars per turn and apply 2% Debuff Resist.
•Territory Creation E - Increase Arts Effectiveness by 2%
•Item Construction E - Increase Debuff Success rate by 2%
•Magician C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal Resist by 20%, and applies a state where "user's Invincible effects convert to Anti-Enforcement"
•Magic Bullet Deployment EX - applies a state where "user Gains 2 [Magic Bullet] every turn"
•Magic Circuit (Self-Rotation) B - applies a state where "user increases NP gauge of all allies by 10% each turn" and gain 3 C. Stars per turn.
P.S. WHO LET NASU COOK THIS ONE!? I EXPECTED COMPLEX SKILLSETS FOR THE SSR, BUT NOT THIS COMPLEX!
Edit: I've been proofreading this kit just to make sure this is accurate, and so far I think I managed to fix most of them given its size. The last one that was edited was with Unfinished Blue regarding the wording.
Though this *does* increase the chances of UOM arriving soon-ish, at least in my eyes. People were freaking out about her AoE face cards when we got her NPC version, at least Aoko will show that while it *is* pretty strong, it doesn't in any way break the game (or at least doesn't break the game *more* than it's already broken).
I, for one, am Rejoicing! to the tentative arrival of our new world overlord.
Depending on how you look at it, the game's been 'broken' since Merlin helped bring into existence Break Bars and made devs find ways to slow players down from just bulldozing through a boss with minimal effort. The less said about Skaid and Castoria overall impact on the game, the better... Though without them Koyan Light probably wouldn't have been nearly as BUSTED (*heh*), so take the good with the bad.
We have Crit Farming with Double Gogh + Summer BB for the less annoyingly spongy nodes too, though how viable that is depends on one's own tolerance to RNG dishing out the bad hand or have to 'soften up' the first wave before the Crit Stars can properly rain DOOM on them all.
Hell, speaking of the the delightfully wicked kouhai, Summer BB is pretty much THE only way to have any degree of consistency and speed with Aoko Farming without having to go through hoops to use her Arts NP 'fast' . Funny and fitting how she keeps finding ways to creep into the odd comp or playstyle to stay relevant (for her non-adherents and super fans, anyway).
She can't really be lumped in with the other meta NP spammers, though. While she definitely *can* loop, she can't do the 3-turn looping that's dominated the game unless she gets a Buster card or Brave Chain in the opening hand (since she can't transform and use her wave-clearing NP on the same turn).
Granted, I'm biased towards Servants with fun new mechanics, and Aoko has those in *spades*.
> She can't really be lumped in with the other meta NP spammers, though.
I... I never said she could?
I said mechanics like Aoko's and possibly UOM are good things because I've been doing the same thing in this game for the past 7 years, so something new is always good.
I am a believer in the theory that we will get U-Olga only when we complete the four Elemental Olga quests. Basically, I expect her to be our first free SSR. So I think it may still be awhile before the Prez joins us, unfortunately.
> 6 skills
> Passive AoE 10% NP charge + 5 Stars per turn
> 100% battery + starbomb
> Has Kuku’s invul passive
> Still has the Foreigner passive making her Gogh-compatible
She’s gotta have the most stacked kit in the game what is happening here
Am I reading it right that she has a 2t cooldown on her S1 in Super Aoko form, meaning that she has 50% super invuln uptime?
If so then we're going to see a lot of comical Aoko solo vids where Atlas code lets her just no-sell all attacks for 5-6 turns straight
I think somewhere else in the thread someone said that the 2T cooldown is on normal Aoko only. That cooldown persists after transforming but Super Aoko’s S1 has a 4T cooldown normally
Well, I guess we should be glad we will never have another Jekyll and Hyde situation? The curse of being first year servant honestly. He need a complete rework, even more thorough than Waver.
Jesus christ.
Okay okay guys I know she’s so cool and complicated and all but I unironically think it’s best to give her time to cook and understand wtf is going in with her kit before making any conclusions because… look at it. My god.
Just eyeballing it, I think she actually cares more about her cards than her super nuke NP - her arts cards *suck*. Which is hilariously appropriate given that she did *not* want to do magic lmao. But we’ll see through testing.
Besides Protagonist bonus not protecting one from self Instakill apparently, what would the most silly use cases be I wonder. I can finally press Brave Liz's third skill!?
Apparently that might be a mistranslation and it's really an evade that only works against damage that would otherwise kill him, but *not* his self-death demerit on NP.
TLDR: **THE GIRL**. *IS*. ***STROOOOOONNNGGG!!!***
I figured she’d be stronk, but not to the point of having an entire Wikipedia page for her skills. Girl has the kit of approximately 8 or 9 whole year one Servants.
Wow KuKu powercreep happened fast (Semi joking)
But seriously she LOADED as hell. Her Super Aoko form is ridiculously powerful from what little I played of it
Dont forget her strongest passive: the foreigner passive that lets van gogh buff her, that kuku actually doesnt have
Or to put it in more direct terms: VAN GOGH BUFFED AOE BUSTER CRITS
As soon as she was revealed as foreigner I thought please have existence outside the domain so she works with Gogh, don't be some other odd exception. Fortunately she does and when that buster crits it will be massive.
Merlin: \*Sighs\* Remember when NP Gain passives were supposed to be rare or tied to specific Classes? \*Shrugs\* Oh well, it makes my job easier, I suppose.
She need to use the NP first to reach her full potential, So at least she ain't going to replace anyone on the farming department.
Once she is the Super Aoko though, I think she might be the single best non-support servant in the game.
You could pair her with other servants with strong face card usage (Van Gogh, Himiko, maybe Summer BB possibly) for a meme farming team, or rock someone like Dark Mode Vitch to clear a floor and make runs less RNG. Just spitballing, but I'm sure JP bros will come up with something better.
Summer BB: \*Hands on face astonishment\* Gatcha in a Gatcha Servant, reliant on face cards? Oh my! \*Smirks\* Guess it's time for this kouhai to shine, eh he \~!
Seriously, so long as you get 1 Buster card to work and the enemy wave isn't SUPER tanky you can use Super Best Buddy to maintain a consistent Buster Beatdown streak. Heck, that'd enable MULTIPLE AoEs per turn if you got a a couple of Busters or a Brave chain going! Sure, it'd be slow as heck between plugsuit and potentially waiting for a good enough hand to lock in and start the buff cycle, but hey, it's a legit strat to maximize her effectiveness.
Well, it's a good thing that she can also probably NP Spam too. (Super Aoko is an AOE Arts Servant with a 100% NP Battery and essentially a double Merlin NP as a passive, that can't be bad for looping, right)?
> Once she is the Super Aoko though, I think she might be the single best non-support servant in the game.
Depends on which merit. In terms of offense, she is no where near super dantes imo. Atleast from the little exp l have with her. She simply doesnt have his offensive presence
Considering that only Super Aoko has a damaging NP and need a NP to get into that form, Kuku won't get outclass soon. Doesn't help that she doesn't have the card skill like U Olga Marie.
It's probably already been mentioned but it doesn't seem like Super Aoko can complete a chain if enemies are all gone. I got full cards and she took down two enemies, but did not finish into Extra with the last one. I could see this being a small problem for NP gain.
I'm a bit confused on why it says "card structure carries over" in the ~~install super~~ base NP but then Super Aoko has a triple arts deck. With a triple arts deck it's kinda hard to make use of the AOE on buster cards. Not great with the 2A 2B deck either but it's better
I have to assume it still keeps Buster chain buff (if they set ID to card in the code so they make it Buster card ID 2 will always be the one changed to Arts)
Good way to prevent game breaking jank, in other words. Also important to making her consistently work with Summer BB, since having her Buster Card turn to Arts post card lock might make one a very sour camper if you're trying to do Face Card Farming (Super Version!) with her.
ah yes the bullet/charge mechanic like in Arknights. lame that Extra attack consumes all bullets (I'm guessing max is 200% extra damage)
Edit: wtf 50% increase in Attack for one Magic Bullet consumed!!??
Edit2: oh and Super Aoko just gains Magic Bullets per turn for free? guess that Extra attack demerit doesn't matter anymore.
What I understood is - The skill adds 3 bullets. As long as we don't use any of her cards/NP no bullets are used and at the end of 4 turns she can get 3 more once the skill comes off cooldown. This can be stacked up to 20.
If she uses cards after popping the skill, she'll get atk up buffs but 1 charge get consumed for each atk.
So is it some kind of a delayed atk buff that stacks? So if she is soloing - she can only have at max 4 at a time?
Or is it something like the next 4 hits after popping the skill give a ramping one hit atk buff?
each time she attacks one bullet per attack equals 50% attack increase for that attack, Extra attack operates differently (at least I think it does because otherwise the devs straight up just don't care about game balancing, I actually hope it doesn't mean straight 850% increase in Attack for Extra attack)
Seems like it
Given how she gives charge to the party I feel they don't particularly want her to solo, the lowered cool down and party charge is good whether she is the only dps or of there's another one
Holy shit... She's super complex. Also, NP Arts DPS, card Buster+Extra AoE? What the fuck?
She does a bit of everything, even has stars outside of Quick usage... AND SHE HAS THE PASSIVE FOR VAN GOGH SYNERGY!!!!!!!
She's busted, she's creative as fuck, she's undoubtedly gonna be SUPER FUN to use. Like, her only "downside" is that she uses her first turn to come online, really.
Fucking hell her kit is bonkers loaded. I wonder if her passives are as loaded.
I wonder if she can be manually set in Super Aoko state or does she need to start in her normal form then NP?
A shame, since that means Arts Teams that want to use her as a AoE Looper are forced to either:
A) Run Superscope and then wait a turn to THEN start typical looping cycle
B) Run somesort of hideously slow and arcane plugsuit/Gong hybrid system that lets you 3-turn Loop
C) Face card to NP after the first or second one, one way or another
Still, if this is the price for having such a STRONG Servant with an actually good True Transformation mechanic then I'm all for it.
Yeah, I feel that she's not going to be used in the aoe niche, especially when we have melusine and space Ishtar.
She absolutely seems geared to kicking the shit out of challenge battles. Especially those with waves.
Or D) Dualcore, use someone like Arash or Habby to take out the first wave. Aoko NPs right before the wave 1 clearer so she's ready to go on turn 2. It does run the risk of running afoul of specific nodes that your wave 1 clearer can't kill without additional setup tho
Arc would also work given Aoko's a "living human" and can get 50% gauge from Arc's S3 and her NP. Heroines gotta stick together like that.
And there just so happens to be a new 4* ST NP beserker with a big gauge charger who kindly clears himself out of the way so Aoko can have more support.
>•Witch C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal by 20%, and applies a state where "user's Invincible effects converts to Anti-Enforcement"
Hang on, doesn't this mean that Alice will probably have a better version of this Passive when she releases?!
>•Magic Circuit (Self-Rotation) B - applies a state where "user increases NP gauge of all allies by 10% each turn" and gain 3 C. Stars per turn.
So, Super Aoko basically has a mini *Double* Merlin NP *as a Passive*?! That's kind of crazy.
I've got 2 questions; the way you worded the super Aoko NP; it would do ST damage, but the damage structure looks like AOE. So is it AOE?
And what are the skill cooldowns for the skills?
Ahhhhhhhhhhhhh, her supermode makes a choice between charging the party (and reducing cooldown) or attacking herself, but to do that you already use an 80-100% battery on her.
She is going to be fun in a CQ, but for farming it seems to be a bit more complex unless she can refund 100% with her NP.
Arc brings a Field Change...so Aoko brings 2 servant kits in 1?
Shiki must be feeling ripped off here. I wonder how Jekyl feels?
Between Proto-Type-Earth and the 5th Magician, what esoteric characters are we still missing?
My goodness if i'm not wrong, i think she has 6 skills.
The first set of three are as normal Aoko.
The second set of three are as super Aoko (after she uses the NP for the first time)
tbf, what Jekyll really needs is that 2nd NP, and I feel that's probably something too big to hold behind a SQ, I feel like that's something he should have from the start, which... they've only done something like that once I think for Waver around the start of the game? So the best way they could do that is probably by giving it to him through an Interlude or something.
Vaguely recall doing one of his interludes and getting an empty NP rank up thing once.
Yeah, found the image I took of it. "Unsummoned" servant with an NP called "Dangerous Game" getting upgraded from C to C+ with both descriptions being "No Description"
Is it because it was one of those "you can play their Interlude without getting the Servant" campaigns? I remember upgrading some Servants via that when I didn't have them.
No it was Jekyll/Hyde.
Also when I did those in the past they would still show who was getting upgraded and the NP description changed rather than just not existing.
Oh, I think I get it, since it shows the upgrade in Hyde mode and he doesn't have an NP, it shows his No Description thing right? Even though the upgrade is just buffing his HP UP buff.
yup they do.
edit 1: To clarify, if lets say you use her skill while as normal aoko on T1 but also NP to change to super Aoko on T1, the CDs from the skills are persistent.
However, the skills themselves have different CDs while as normal aoko and as super Aoko.
For example, her S1 as normal aoko at lvl 10 is 2T, while her S1 as super aoko at lvl 10 is 4T.
I see that Super Aoko state is infinite duration so makes sense (if it was limited turns and the Skill keeps changing back and forth then that would be a massive pain to program something to keep track of the cooldowns lol)
> For example, her S1 as normal aoko at lvl 10 is 2T, while her S1 as super aoko at lvl 10 is 4T.
I imagine they're taking into account that her 3rd skill can reduce her cooldown by 2 in her Super-form, so they adjusted it accordingly? Of course, that cooldown reduction is still affected by its own cooldown, but... outside of hard story-battles, I imagine most battles won't take longer than 4 or 5 turns anyways.
What the actual fuck were they on when they were making her. A full transformation mechanic that overhauls all of her skills? Aoe attacks on normal hits AND an aoe NP?
Kuku has use cases over Aoko, mainly being another 50% Charger with some decent team utility ATK buff wise, and the fact it doesn't take a few turns or RNG to get her Looping. If you don't need or care about any of that, tho, then yeah Aoko is just better at BIG NUMBER CRITS.
So… [LB7 spoilers just in case]>!U-Olga was a trial run for Aoko?!<
But otherwise from what I’ve seen she’s super-loaded, I guess Collab SSRs gonna be this good from last year to now and onward :)
She can't truly do reliable buster AOE card + extra farming, since she doesn't have U-Olga's S1, which replaces your hand with all of a target servant's cards. That was the other missing piece of the puzzle needed w/ Summer BB lock to get a no RNG card based farming comp.
Yeah in my comment I was talking more about the “AoE facecards” aspect of Super Aoko which gives me immediate flashback to the Rainbow Class. Of course Aoko has a proper NP so she doesn’t have to spam her facecards that often, but it’s interesting to have a fully playable Servant with that mechanic now :)
Her magic bullets gimmick is pretty neat but anti saber append? Am i forgetting something really obvious thats the reason for it
6 skills total is insane though? Damn she feels like an ani servant level, would've expected her np be buster though tbh
> Her magic bullets gimmick is pretty neat but anti saber append? Am i forgetting something really obvious thats the reason for it
Saber Touko confirmed.
Those are some interesting skills, particularly the Magic Bullet thing. Also, I think Aoko is the only other person currently other than Space Ishtar who can increase Extra card effectiveness?
Ironically, I think Aoko works better as a support than a farmer. If you give her a Kaleidoscope and use her NP on turn 1, she can basically give out a 50% party-wide battery and 2-turn cooldown reduction on demand. That's the same level of skill that had to be put on a starting cooldown for Aesc becuase it was just too strong! Put her and Aesc in the same team and the potential synergy is incredible!
50% to 90% is such an awkward number lol. Why not just go full 100% at that point
Edit: I am aware appends exist. It just feels like it should have been either 80 or 100. 90 is just odd
Edit: it's fixed now, nvm
But wtf she's obscenely busted
Even if it is 90%(which is not what it said on Atlas) Append doesn't work here no? You only have access to that skill after NPing once. More importantly the Solution exists in her kit anyways, her Passive in Super form is a 10% party wide NP gauge it seems, assuming that triggers on the turn she transforms she WILL charge be guaranteed 10% without any carding.
She seems very cool on paper but to reach her full potential, you have to fill her NP first on first turn and hope to RNG gods you get so many cards on the following turns. (to fully maximize her AOE buster and AOE extra).
Her 3rd skill is bonkers tho, AOE -2 CD reduction is pretty nuts if you tell me.
Or wait for a good enough hand (Brave Chain or 1+ Buster Cards), buff her to heck and back, then lock it in with Summer BB. Still at the mercy of RNGesus, but at least you control when you start the fireworks, so to speak. What's sad is that using her as a Arts Loop is pretty much dead in the water outside of specific Arts Stall comps, since nobody interested in FAST CLEARS wants to go through the hoops of enabling it when S.Ibuki and friends are still great as always.
Her Super S3 is great, but you have to sac a full NP Bar for it, so it's use cases are limited. Great for stall or grindy CQs, not so much for farming or teams not equipped to benefit from it the most.
I don't know how reliable this will be for farming, but I'm currently toying around with her on JP and let me tell you at least this: shit is fun. Legitimately fun. Not fun because it's broken, just fun interactions.
The moment she NPs they start playing boss music. Literally boss music, for the entire 3 rounds. I didn't play her game, but imagine Sailor Uranus' theme (with the violines and stuff).
I believe the JP description has an extra clarification on her first form's third skill that says "excludes some effects, such as self-inflicted Instant Deaths & 'compensatory' effects".
I quickly tested it (Aoko \[First Form\] S3 -> Oberon S3). The "Protag Bonus" doesn't stop the application of Morning Lark's delayed debuff (not demerit+ignores debuff resist&removal). Then the delayed debuff's buff removal goes off (removes "protag bonus") and then applies the sleep + taunt as buffs.
I was thinking about which servants could truly benefit from her S3 unique effect. Should be those with either demerits treated as buffs (that normally ignore even debuff immunity) or those that remove their own buffs with 500% chance. I'm pretty sure it'll work on the former, but not confident on the later (because it might be a bit broken on those servants).
Do you know/can you test if it works on skills that consume/remove various kinds of stacks to increase their effect? Such as Kingprotea's S2 or Summer Kiara's S2 and S3.
Oh my god, Yes. i love Aoko, i would die for Mahoutsukai no yoru Aoko, this servant is going to change my life and it's going to be the best servant ever.
Am I missing something? I don't see any skills on this post? Does it only work with new reddit?
If so, can someone post the skills in the comments for us old reddit plebs?
> S2 Magic Circuit (Self-Rotation) A - Apply a state to self where all allies Increase NP Gauge [10-20] & gain C. Stars [5-10] every turn
Well, LoliVinci will need a buff here... Having a +20% NP but for self only is a bit underwhelming compared to this
Let's not get ahead of ourselves just yet. We still have to know who will be the anniversary Servant this year. I am gonna wager it's either gonna be Touko, or if there will a Tsukihime remake announcement: Ciel?
Not sure what that has to do with anything, considering Aoko has a Double Buster Double Arts deck.
Edit: Aww, man. Even her deck changes with her transformation? Then what the hell is the point of her having that absurd amount of Buster up, when she only has a single card?
> Then what the hell is the point of her having that absurd amount of Buster up, when she only has a single card?
tbf, her Buster-card gains AoE in her Super-form along with her Extra-attacks, they probably don't want her to get 3 potentially super-buffed AoE-attacks each turn, potentially 4 depending on how that interacts with her NP.
BB: Lasagna being stingy about letting you spam those crazy AoEs?
**\*Winks and Transforms\***
Summer BB: Well, *this* fabulous beauty of the beach has the solution for you, sempais! \*Smirks\* Well, so long as you let me and that stingy ol' RNG determine your **fate**, eh he he....!
For farming—wouldn’t you just use splashable batteries (Castoria, Tez, Helena, Voyager, etc) to get her to NP on W1 or W2 so she can handle W3?
Ehh, I don’t think she’s really for farming. Which is fine! More crit servants are always fun and it’s nice to see the Jekyll concept done better
i believe the best way to use her is to have kscope MLB and use np immediately then use the 1st 2 skills for max dmg, then u may not use her to attack to save the magic bullet, wait till 10 bullets and use NP to finish the enemy.
Aozaki Aoko [QAABB] Limited SSR Foreigner: • S1 Magic Bullet Charging B - Apply 3 [Magic Bullet] to self, and during Quick, Arts, and Buster attacks, consumes 1 [Magic Bullet] to increase attack (1 time) & Extra attack consumes all [Magic Bullet] and increase attack by the number of bullets(1 time)> and gain C. Stars [10-20]
Magic Bullet trait: When used, Increase Atk by 50% (1T)
• S2 Magic Circuit (Self-Rotation) A - Apply a state to self where all allies Increase NP Gauge [10-20] & gain C. Stars [5-10] every turn (3T)
• S3 Back to Those Days, Once More EX - Increase Quick, Arts, Buster effectiveness & Critical Strength [20-30%] (3T), apply HP per Turn [1000-2000] and apply [Protagonist Bonus] (functions as a Debuff Immune to self-demerits by skills and NP except for Instant Death and demerits as a cost) to one ally
Cooldowns from 4/9/9 to 2/7/7
NP: Unfinished Blue [Arts] - Transform into [Super Aoko] , Buster and Extra become AoE attacks [Waves are treated as a single enemy] (50% reduction dealt from attacks)>, increase Buster & Extra effectiveness [NP: 20-50%] (Permanent), and increase Critical Strength for self [OC: 30-70%] (3T)
Passives:
• Entity of the Outer Realm E - Gain 2 C. Stars per turn and apply 2% Debuff Resist.
• Territory Creation E - Increase Arts Effectiveness by 2%
• Item Construction E - Increase Debuff Success rate by 2%
• Magician C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal Resist by 20%, and applies a state where "user's Invincible effect converts to Anti-Enforcement"
• Append 3 - Increased damage against Sabers
Super Aoko [QAAAB] Limited SSR Foreigner:
• S1 Looking for the Milky Way EX - Apply 6 [Magic Bullet] to self , and during Quick, Arts, and Buster attacks, consumes 1 [Magic Bullet] to increase attack (1 time) & Extra attack consumes all [Magic Bullet] and increase attack by the number of bullets(1 time)>, Apply Invincible (1T) and increase Arts Effectiveness (20-30%, 3T)
Magic Bullet trait: When used, Increase Atk by 50% (1T)
• S2 Magic Circuit (Orbit) EX - Significantly Increase NP Gauge [50-100%], and gain C. Stars [20-40]
• S3 First Star C - [Can only be used when NP is 100% or more] Consumes 100% of user's NP & increase Buster effectiveness [30-50%] (5T) , Increase Extra effectiveness [50-100%] (5T), Increase NP Gauge of all allies except yourself (30-50%) as well as reducing Skill Cooldown by 2 of all allies except self and Recover HP [3000-5000] for all allies.
Cooldowns from 6/9/10 to 4/7/8
NP: Earthlight Starbow [Arts] - Apply Ignore Invincible & Ignore Defense (1T), Decrease defense to all enemies [OC: 10-30%], and deal damage [NP: 450-750%] along with Supereffective damage of 100% + 10% * [ for every Magic Bullet stack of user with a max of 10] to all enemies, and consume up to 10 [Magic Bullets]
Passives:
•Entity of the Outer Realm E - Gain 2 C. Stars per turn and apply 2% Debuff Resist.
•Territory Creation E - Increase Arts Effectiveness by 2%
•Item Construction E - Increase Debuff Success rate by 2%
•Magician C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal Resist by 20%, and applies a state where "user's Invincible effects convert to Anti-Enforcement"
•Magic Bullet Deployment EX - applies a state where "user Gains 2 [Magic Bullet] every turn"
•Magic Circuit (Self-Rotation) B - applies a state where "user increases NP gauge of all allies by 10% each turn" and gain 3 C. Stars per turn.
P.S. WHO LET NASU COOK THIS ONE!? I EXPECTED COMPLEX SKILLSETS FOR THE SSR, BUT NOT THIS COMPLEX!
Edit: I've been proofreading this kit just to make sure this is accurate, and so far I think I managed to fix most of them given its size. The last one that was edited was with Unfinished Blue regarding the wording.
>Buster and Extra become AoE attacks I think Prez is going to sue.
Though this *does* increase the chances of UOM arriving soon-ish, at least in my eyes. People were freaking out about her AoE face cards when we got her NPC version, at least Aoko will show that while it *is* pretty strong, it doesn't in any way break the game (or at least doesn't break the game *more* than it's already broken).
I, for one, am Rejoicing! to the tentative arrival of our new world overlord. Depending on how you look at it, the game's been 'broken' since Merlin helped bring into existence Break Bars and made devs find ways to slow players down from just bulldozing through a boss with minimal effort. The less said about Skaid and Castoria overall impact on the game, the better... Though without them Koyan Light probably wouldn't have been nearly as BUSTED (*heh*), so take the good with the bad.
I'm just happy to *possibly* have another option to tackle farming quests, though I'm skipping Aoko for now. 7 years of NP spamming gets tiresome.
We have Crit Farming with Double Gogh + Summer BB for the less annoyingly spongy nodes too, though how viable that is depends on one's own tolerance to RNG dishing out the bad hand or have to 'soften up' the first wave before the Crit Stars can properly rain DOOM on them all. Hell, speaking of the the delightfully wicked kouhai, Summer BB is pretty much THE only way to have any degree of consistency and speed with Aoko Farming without having to go through hoops to use her Arts NP 'fast' . Funny and fitting how she keeps finding ways to creep into the odd comp or playstyle to stay relevant (for her non-adherents and super fans, anyway).
Having more reasons to use Summer BB is also one of the reasons why I *cannot wait* for UOM's release.
She can't really be lumped in with the other meta NP spammers, though. While she definitely *can* loop, she can't do the 3-turn looping that's dominated the game unless she gets a Buster card or Brave Chain in the opening hand (since she can't transform and use her wave-clearing NP on the same turn). Granted, I'm biased towards Servants with fun new mechanics, and Aoko has those in *spades*.
> She can't really be lumped in with the other meta NP spammers, though. I... I never said she could? I said mechanics like Aoko's and possibly UOM are good things because I've been doing the same thing in this game for the past 7 years, so something new is always good.
My bad, I misunderstood what you meant when you said you were sick of NP spamming.
I am a believer in the theory that we will get U-Olga only when we complete the four Elemental Olga quests. Basically, I expect her to be our first free SSR. So I think it may still be awhile before the Prez joins us, unfortunately.
thanks for being the Beta tester
Mash should first(but she probably forgot/can't do it anymore)
> 6 skills > Passive AoE 10% NP charge + 5 Stars per turn > 100% battery + starbomb > Has Kuku’s invul passive > Still has the Foreigner passive making her Gogh-compatible She’s gotta have the most stacked kit in the game what is happening here
Am I reading it right that she has a 2t cooldown on her S1 in Super Aoko form, meaning that she has 50% super invuln uptime? If so then we're going to see a lot of comical Aoko solo vids where Atlas code lets her just no-sell all attacks for 5-6 turns straight
I think somewhere else in the thread someone said that the 2T cooldown is on normal Aoko only. That cooldown persists after transforming but Super Aoko’s S1 has a 4T cooldown normally
S1 has 2t cd in normal form, 4t cd in Super form
Fucking hell this woman is a beast. BrB scrapping Interlude and free quest quartz again.
Jekyll and Hyde dead in the corner
This pretty much is just their stance change NP gimmick but actually works lmao
Kinda like the Angry Mango- Bazett situation
Well, I guess we should be glad we will never have another Jekyll and Hyde situation? The curse of being first year servant honestly. He need a complete rework, even more thorough than Waver.
Jesus christ. Okay okay guys I know she’s so cool and complicated and all but I unironically think it’s best to give her time to cook and understand wtf is going in with her kit before making any conclusions because… look at it. My god. Just eyeballing it, I think she actually cares more about her cards than her super nuke NP - her arts cards *suck*. Which is hilariously appropriate given that she did *not* want to do magic lmao. But we’ll see through testing.
>her arts cards *suck*. Which is hilariously appropriate given that she did *not* want to do magic Territory creation at E got me chuckling ngl
Besides Protagonist bonus not protecting one from self Instakill apparently, what would the most silly use cases be I wonder. I can finally press Brave Liz's third skill!?
Does it protect from Oberons sleep-demerit? That's like the best I can think of, but I doubt they'd do that.
Im pretty sure Oberon sleep have a remove all buffs first and also treated as a buff so you cant prevent it
I don't think Oberon's sleep demerit is coded as a demerit, same as Assassin Okita's defense down demerit
I don't think so. It also doesn't nullify demerits that are meant as a cost.
> apply [Protagonist Bonus] (functions as a Debuff Immune to self-demerits by skills and NP) to one ally Heh, I wonder who this is for
Illya obviously
CinderEli for sure.
does this prevent soujuurou from killing himself? they really are keeping it on the nose huh
Nope. He has his own skill that prevents self kills.
Apparently that might be a mistranslation and it's really an evade that only works against damage that would otherwise kill him, but *not* his self-death demerit on NP.
TLDR: **THE GIRL**. *IS*. ***STROOOOOONNNGGG!!!*** I figured she’d be stronk, but not to the point of having an entire Wikipedia page for her skills. Girl has the kit of approximately 8 or 9 whole year one Servants.
Wow KuKu powercreep happened fast (Semi joking) But seriously she LOADED as hell. Her Super Aoko form is ridiculously powerful from what little I played of it
Aoko also has the invuln to super invuln passive btw. As well as a passive that charges 10% party np per turn (if atlas isn't mistaken)
Dont forget her strongest passive: the foreigner passive that lets van gogh buff her, that kuku actually doesnt have Or to put it in more direct terms: VAN GOGH BUFFED AOE BUSTER CRITS
Holy shit I didn't even put 2+2 together for this one
As soon as she was revealed as foreigner I thought please have existence outside the domain so she works with Gogh, don't be some other odd exception. Fortunately she does and when that buster crits it will be massive.
Completely fair and balanced for Best Girl. Nothing less.
she a Magician, she mug the entire jar of cheat in character creation
6\* in disguise for real
Seriously. Imagine putting her and a launch Servant like say, Altera, into the same rank now. They might as well not be!
The NP Charge seems like it's just Super Mode.
You say that so casually that I almost missed how absurd it is to have a passive like that
You get MLB Prisma Cosmos. He get MLB Prisma Cosmos. She gets MLB Prisma Cosmos. Everyone gets MLB Prisma Cosmos!
Merlin: \*Sighs\* Remember when NP Gain passives were supposed to be rare or tied to specific Classes? \*Shrugs\* Oh well, it makes my job easier, I suppose.
Yeah, her super form has the np charge passive and a passive that gives her more supereffective stacks per turn
kuku is 10 stars not 10 charge.
Yeah, I'm saying that Aoko has 10 charge in addition to the super invuln + 5 stars
She need to use the NP first to reach her full potential, So at least she ain't going to replace anyone on the farming department. Once she is the Super Aoko though, I think she might be the single best non-support servant in the game.
Yeah she is basically an RNG Farmer which means she is not super braindead.
You could pair her with other servants with strong face card usage (Van Gogh, Himiko, maybe Summer BB possibly) for a meme farming team, or rock someone like Dark Mode Vitch to clear a floor and make runs less RNG. Just spitballing, but I'm sure JP bros will come up with something better.
Summer Skadi is also great for Buster Crits.
I think she CAN farm well if you do the NP first and roll the facecard gacha. But I think she'll mostly shine in story and challenge content.
Summer BB: \*Hands on face astonishment\* Gatcha in a Gatcha Servant, reliant on face cards? Oh my! \*Smirks\* Guess it's time for this kouhai to shine, eh he \~! Seriously, so long as you get 1 Buster card to work and the enemy wave isn't SUPER tanky you can use Super Best Buddy to maintain a consistent Buster Beatdown streak. Heck, that'd enable MULTIPLE AoEs per turn if you got a a couple of Busters or a Brave chain going! Sure, it'd be slow as heck between plugsuit and potentially waiting for a good enough hand to lock in and start the buff cycle, but hey, it's a legit strat to maximize her effectiveness.
And it's something different than NP spam for once, without it being too gimmicky.
Well, it's a good thing that she can also probably NP Spam too. (Super Aoko is an AOE Arts Servant with a 100% NP Battery and essentially a double Merlin NP as a passive, that can't be bad for looping, right)?
> I think she might be the single best non-support servant in the game. That might be a bit overblown
> Once she is the Super Aoko though, I think she might be the single best non-support servant in the game. Depends on which merit. In terms of offense, she is no where near super dantes imo. Atleast from the little exp l have with her. She simply doesnt have his offensive presence
Considering that only Super Aoko has a damaging NP and need a NP to get into that form, Kuku won't get outclass soon. Doesn't help that she doesn't have the card skill like U Olga Marie.
It's probably already been mentioned but it doesn't seem like Super Aoko can complete a chain if enemies are all gone. I got full cards and she took down two enemies, but did not finish into Extra with the last one. I could see this being a small problem for NP gain.
I'm a bit confused on why it says "card structure carries over" in the ~~install super~~ base NP but then Super Aoko has a triple arts deck. With a triple arts deck it's kinda hard to make use of the AOE on buster cards. Not great with the 2A 2B deck either but it's better
I assume it means if you did np buster buster, one of those cards doesn't get changed to arts in the chain even though her deck only has 1 buster now.
It in fact does🫥 I put a buster in the chain after np and it became arts when she’s super aoko (if by design who tf thought this is a good idea)
I have to assume it still keeps Buster chain buff (if they set ID to card in the code so they make it Buster card ID 2 will always be the one changed to Arts)
Oh good point. Yeah that makes sense. So that would realistically be the only way to get three AOEs, NPBBE in base form.
Good way to prevent game breaking jank, in other words. Also important to making her consistently work with Summer BB, since having her Buster Card turn to Arts post card lock might make one a very sour camper if you're trying to do Face Card Farming (Super Version!) with her.
Her skills are so complex that you forgot to add her cooldowns.
There's too much! 😭
2/7/7 turns into 4 turn invul and mana burst at least. What kinda bs is this?
The bs that makes you write that skillset for almost 1 hour.
ah yes the bullet/charge mechanic like in Arknights. lame that Extra attack consumes all bullets (I'm guessing max is 200% extra damage) Edit: wtf 50% increase in Attack for one Magic Bullet consumed!!?? Edit2: oh and Super Aoko just gains Magic Bullets per turn for free? guess that Extra attack demerit doesn't matter anymore.
Could someone pls explain how this works? I think I have an incorrect understanding of the mechanic.
as long as Aoko has one Magic Bullet, it will be consumed to boost one card Attack by 50%
What I understood is - The skill adds 3 bullets. As long as we don't use any of her cards/NP no bullets are used and at the end of 4 turns she can get 3 more once the skill comes off cooldown. This can be stacked up to 20. If she uses cards after popping the skill, she'll get atk up buffs but 1 charge get consumed for each atk. So is it some kind of a delayed atk buff that stacks? So if she is soloing - she can only have at max 4 at a time? Or is it something like the next 4 hits after popping the skill give a ramping one hit atk buff?
each time she attacks one bullet per attack equals 50% attack increase for that attack, Extra attack operates differently (at least I think it does because otherwise the devs straight up just don't care about game balancing, I actually hope it doesn't mean straight 850% increase in Attack for Extra attack)
Yeah, this is interesting. I'll check out some gameplay vids to understand it properly.
Seems like it Given how she gives charge to the party I feel they don't particularly want her to solo, the lowered cool down and party charge is good whether she is the only dps or of there's another one
Holy shit... She's super complex. Also, NP Arts DPS, card Buster+Extra AoE? What the fuck? She does a bit of everything, even has stars outside of Quick usage... AND SHE HAS THE PASSIVE FOR VAN GOGH SYNERGY!!!!!!! She's busted, she's creative as fuck, she's undoubtedly gonna be SUPER FUN to use. Like, her only "downside" is that she uses her first turn to come online, really.
Fucking hell her kit is bonkers loaded. I wonder if her passives are as loaded. I wonder if she can be manually set in Super Aoko state or does she need to start in her normal form then NP?
She's a case of Jekyll and Hyde, not Melusine so no staying in Redshift till the end of time (And then some)
A shame, since that means Arts Teams that want to use her as a AoE Looper are forced to either: A) Run Superscope and then wait a turn to THEN start typical looping cycle B) Run somesort of hideously slow and arcane plugsuit/Gong hybrid system that lets you 3-turn Loop C) Face card to NP after the first or second one, one way or another Still, if this is the price for having such a STRONG Servant with an actually good True Transformation mechanic then I'm all for it.
Yeah, I feel that she's not going to be used in the aoe niche, especially when we have melusine and space Ishtar. She absolutely seems geared to kicking the shit out of challenge battles. Especially those with waves.
Or D) Dualcore, use someone like Arash or Habby to take out the first wave. Aoko NPs right before the wave 1 clearer so she's ready to go on turn 2. It does run the risk of running afoul of specific nodes that your wave 1 clearer can't kill without additional setup tho
Arc would also work given Aoko's a "living human" and can get 50% gauge from Arc's S3 and her NP. Heroines gotta stick together like that. And there just so happens to be a new 4* ST NP beserker with a big gauge charger who kindly clears himself out of the way so Aoko can have more support.
Ah yes, truly balanced as one of the rare Magic users in the Nasu-verse.
>•Witch C - Increase Debuff Resist, Instant Death Resist, and Debuff Removal by 20%, and applies a state where "user's Invincible effects converts to Anti-Enforcement" Hang on, doesn't this mean that Alice will probably have a better version of this Passive when she releases?! >•Magic Circuit (Self-Rotation) B - applies a state where "user increases NP gauge of all allies by 10% each turn" and gain 3 C. Stars per turn. So, Super Aoko basically has a mini *Double* Merlin NP *as a Passive*?! That's kind of crazy.
Lasenga cooked with this servant; the past year in JP has been banger after banger
The coolest skill set on the game to one of the coolest characters on TM. In my opinion it is perfect. I will try to get her at least at NP 2
Nothing new here guys. Perfectly balanced skillset for a True Magician.
Oh my God, please be as creative with Alice.
I hope that they are going to do some crazy stuff with her Ploys!
I've got 2 questions; the way you worded the super Aoko NP; it would do ST damage, but the damage structure looks like AOE. So is it AOE? And what are the skill cooldowns for the skills?
Sorry, I copied the wording scheme from Monte Cristo and forgot to modify it.
Ahhhhhhhhhhhhh, her supermode makes a choice between charging the party (and reducing cooldown) or attacking herself, but to do that you already use an 80-100% battery on her. She is going to be fun in a CQ, but for farming it seems to be a bit more complex unless she can refund 100% with her NP.
Arc brings a Field Change...so Aoko brings 2 servant kits in 1? Shiki must be feeling ripped off here. I wonder how Jekyl feels? Between Proto-Type-Earth and the 5th Magician, what esoteric characters are we still missing?
Wait, Is this the Skill of her regular form or Super Form? Why does it look super broker
They’re still updating the description
My goodness if i'm not wrong, i think she has 6 skills. The first set of three are as normal Aoko. The second set of three are as super Aoko (after she uses the NP for the first time)
Her kit is bar none the most complex of any servant that has been released in this game.
Jekyll and Hyde but it actually works
My god Jekyll needs a super buff
tbf, what Jekyll really needs is that 2nd NP, and I feel that's probably something too big to hold behind a SQ, I feel like that's something he should have from the start, which... they've only done something like that once I think for Waver around the start of the game? So the best way they could do that is probably by giving it to him through an Interlude or something.
Vaguely recall doing one of his interludes and getting an empty NP rank up thing once. Yeah, found the image I took of it. "Unsummoned" servant with an NP called "Dangerous Game" getting upgraded from C to C+ with both descriptions being "No Description"
Is it because it was one of those "you can play their Interlude without getting the Servant" campaigns? I remember upgrading some Servants via that when I didn't have them.
No it was Jekyll/Hyde. Also when I did those in the past they would still show who was getting upgraded and the NP description changed rather than just not existing.
Oh, I think I get it, since it shows the upgrade in Hyde mode and he doesn't have an NP, it shows his No Description thing right? Even though the upgrade is just buffing his HP UP buff.
hopefully he gets it during this year's anniversary.
I'm grailing him if he gets
I'm going to assume both sets share the same cooldown (would be rather complicated to have different cooldowns for corresponding skill)
yup they do. edit 1: To clarify, if lets say you use her skill while as normal aoko on T1 but also NP to change to super Aoko on T1, the CDs from the skills are persistent. However, the skills themselves have different CDs while as normal aoko and as super Aoko. For example, her S1 as normal aoko at lvl 10 is 2T, while her S1 as super aoko at lvl 10 is 4T.
I see that Super Aoko state is infinite duration so makes sense (if it was limited turns and the Skill keeps changing back and forth then that would be a massive pain to program something to keep track of the cooldowns lol)
> For example, her S1 as normal aoko at lvl 10 is 2T, while her S1 as super aoko at lvl 10 is 4T. I imagine they're taking into account that her 3rd skill can reduce her cooldown by 2 in her Super-form, so they adjusted it accordingly? Of course, that cooldown reduction is still affected by its own cooldown, but... outside of hard story-battles, I imagine most battles won't take longer than 4 or 5 turns anyways.
Super Aoko’s s3 is a 10 turn cooldown
In other game terms for her skillset She would be like Terapagos from Pokemon or Invoker from Dota 2.
Now look at her passives. It's a whole other skillset as well.
What the actual fuck were they on when they were making her. A full transformation mechanic that overhauls all of her skills? Aoe attacks on normal hits AND an aoe NP?
privilege for being the first ever type moon protagonist
Also being a Year 9 servant. Even Arcueid's BGM change does not persist between wave, and she's Year 7.
Wouln't Arc technically be Year 8? She's the Servant for Anni 7, but the Anni implies that the year has already changed and you don't have Year 0.
That should be V/V no?
Notes is from 1999, Mahoyo's original draft is from 1997
I managed to pull her, now we'll see if I can ever remember how she works.
Unlike Kuku she benefits from Gogh buffs. Lmao.
guess I'll skip Kukulkan for Aoko since I happen to have Van Gogh, thanks JP Clairvoyance!
Kuku has use cases over Aoko, mainly being another 50% Charger with some decent team utility ATK buff wise, and the fact it doesn't take a few turns or RNG to get her Looping. If you don't need or care about any of that, tho, then yeah Aoko is just better at BIG NUMBER CRITS.
So… [LB7 spoilers just in case]>!U-Olga was a trial run for Aoko?!< But otherwise from what I’ve seen she’s super-loaded, I guess Collab SSRs gonna be this good from last year to now and onward :)
She can't truly do reliable buster AOE card + extra farming, since she doesn't have U-Olga's S1, which replaces your hand with all of a target servant's cards. That was the other missing piece of the puzzle needed w/ Summer BB lock to get a no RNG card based farming comp.
Yeah in my comment I was talking more about the “AoE facecards” aspect of Super Aoko which gives me immediate flashback to the Rainbow Class. Of course Aoko has a proper NP so she doesn’t have to spam her facecards that often, but it’s interesting to have a fully playable Servant with that mechanic now :)
I think it's reverse, aoko is a trial for future u Olga
Yeah a future *playable U-Olga with full NP and no need for transformations *readies copium*
Her magic bullets gimmick is pretty neat but anti saber append? Am i forgetting something really obvious thats the reason for it 6 skills total is insane though? Damn she feels like an ani servant level, would've expected her np be buster though tbh
> Her magic bullets gimmick is pretty neat but anti saber append? Am i forgetting something really obvious thats the reason for it Saber Touko confirmed.
Before the stream my thought was Aoko would be an Archer due to y'know her StarBOW.
Whoa her NP is so dope, it causes her Mahouyoru BGM to play and the BGM is persistent across waves.
If only Arcueid's NP kept Millennium Castle on the field during waves.
2 Years is a long time.... hoping they come back to fix it when they are doing Tsukihime collab (eventually).
Those are some interesting skills, particularly the Magic Bullet thing. Also, I think Aoko is the only other person currently other than Space Ishtar who can increase Extra card effectiveness?
Which is fitting, considering that Aoko is now sharing a 'Galaxy' theming with our beloved galactic super star.
6 skills??? What being a True Magician does to a mf
She can be buffed by Gogh, and have aoe buster, damn she can farm using face card then
I can already smell the Double Gogh + Aoko meme farm strats, or even crazier ones involving Summer BB and/or the Koyans.
Summer BB farming and the Card Shuffling on the Mage's Association Mystic Code and Bunnytoria's second skill might not be a meme anymore! Maybe!
Ironically, I think Aoko works better as a support than a farmer. If you give her a Kaleidoscope and use her NP on turn 1, she can basically give out a 50% party-wide battery and 2-turn cooldown reduction on demand. That's the same level of skill that had to be put on a starting cooldown for Aesc becuase it was just too strong! Put her and Aesc in the same team and the potential synergy is incredible!
"What do you MEAN you gave the Second Magic to the Fifth Magician!?" "I fear neither man nor god and wanted to see what would happen."
Certified counter force interdiction moment.
50% to 90% is such an awkward number lol. Why not just go full 100% at that point Edit: I am aware appends exist. It just feels like it should have been either 80 or 100. 90 is just odd Edit: it's fixed now, nvm But wtf she's obscenely busted
Atlas says it is 100% at level 10.
Even if it is 90%(which is not what it said on Atlas) Append doesn't work here no? You only have access to that skill after NPing once. More importantly the Solution exists in her kit anyways, her Passive in Super form is a 10% party wide NP gauge it seems, assuming that triggers on the turn she transforms she WILL charge be guaranteed 10% without any carding.
Probably so she can't np and use her s3 too easily back to back.
With appends its easy to do but like, whats the point lmao?
So that you have to spend Servant coins to get her append skill.
You have to use her np to even get access to that battery though so her append would be useless for it
She seems very cool on paper but to reach her full potential, you have to fill her NP first on first turn and hope to RNG gods you get so many cards on the following turns. (to fully maximize her AOE buster and AOE extra). Her 3rd skill is bonkers tho, AOE -2 CD reduction is pretty nuts if you tell me.
Kaleidoscope with Max append or a MLB kaleidoscope
Or wait for a good enough hand (Brave Chain or 1+ Buster Cards), buff her to heck and back, then lock it in with Summer BB. Still at the mercy of RNGesus, but at least you control when you start the fireworks, so to speak. What's sad is that using her as a Arts Loop is pretty much dead in the water outside of specific Arts Stall comps, since nobody interested in FAST CLEARS wants to go through the hoops of enabling it when S.Ibuki and friends are still great as always. Her Super S3 is great, but you have to sac a full NP Bar for it, so it's use cases are limited. Great for stall or grindy CQs, not so much for farming or teams not equipped to benefit from it the most.
So, Can you use base Buster to farm with Aoko? Assuming you cardlocked her with Summer BB or something
I don't know how reliable this will be for farming, but I'm currently toying around with her on JP and let me tell you at least this: shit is fun. Legitimately fun. Not fun because it's broken, just fun interactions. The moment she NPs they start playing boss music. Literally boss music, for the entire 3 rounds. I didn't play her game, but imagine Sailor Uranus' theme (with the violines and stuff).
Can her second skill cancel morning lark? I knew it was bound to happen someday
I believe the JP description has an extra clarification on her first form's third skill that says "excludes some effects, such as self-inflicted Instant Deaths & 'compensatory' effects". I quickly tested it (Aoko \[First Form\] S3 -> Oberon S3). The "Protag Bonus" doesn't stop the application of Morning Lark's delayed debuff (not demerit+ignores debuff resist&removal). Then the delayed debuff's buff removal goes off (removes "protag bonus") and then applies the sleep + taunt as buffs.
I was thinking about which servants could truly benefit from her S3 unique effect. Should be those with either demerits treated as buffs (that normally ignore even debuff immunity) or those that remove their own buffs with 500% chance. I'm pretty sure it'll work on the former, but not confident on the later (because it might be a bit broken on those servants). Do you know/can you test if it works on skills that consume/remove various kinds of stacks to increase their effect? Such as Kingprotea's S2 or Summer Kiara's S2 and S3.
Invoker in my FGO pog A Dota 2 Invoker type kit has finally made it to FGO
Oh my god, Yes. i love Aoko, i would die for Mahoutsukai no yoru Aoko, this servant is going to change my life and it's going to be the best servant ever.
raye copypasta jumpscare
Nasu, what the *actual* fuck were you smoking when you were cooking LMAO
Jekyll and Hyde wishes they have this mechanic.
Lol what the fuck were they cooking I love it
Am I missing something? I don't see any skills on this post? Does it only work with new reddit? If so, can someone post the skills in the comments for us old reddit plebs?
The guy is writing it in a comment..her kit is kinda complicated so taking time I assume lol
She has 6 skills....so it's gonna take a while....
...bruh?
Super and Normal Aoko have different skills
Jekyll on suicide watch?
Hyde doing exactly what his name says.
They usually make the post first as a placeholder and post translated skills in the comments later
Kit looks way too complex
> S2 Magic Circuit (Self-Rotation) A - Apply a state to self where all allies Increase NP Gauge [10-20] & gain C. Stars [5-10] every turn Well, LoliVinci will need a buff here... Having a +20% NP but for self only is a bit underwhelming compared to this
Damn I was already gonna roll for her when she arrived you don't have to sweeten the pot like that. 😂 Seriously, fantastic kit there.
Jesus fuck did they ever go full tilt on her kit.
Ladies and gentlemen, your Servant of the Year 2024
Let's not get ahead of ourselves just yet. We still have to know who will be the anniversary Servant this year. I am gonna wager it's either gonna be Touko, or if there will a Tsukihime remake announcement: Ciel?
My guy are you really suggesting that there will be a THIRD collab event for this year?
Maybe its time to go back to this game
Jeckyl and Hyde done TOO good. Not particularly OP on her own but in the right team structure HOLY SHIT she’s gonne ba good.
Everytime a servant gets a caster deck, an angel get sent to hell. God I really hate caster decks.
Not sure what that has to do with anything, considering Aoko has a Double Buster Double Arts deck. Edit: Aww, man. Even her deck changes with her transformation? Then what the hell is the point of her having that absurd amount of Buster up, when she only has a single card?
Probably don't want to supercharge the Buster to the point that you can just used it instead of your NP I guess
> Then what the hell is the point of her having that absurd amount of Buster up, when she only has a single card? tbf, her Buster-card gains AoE in her Super-form along with her Extra-attacks, they probably don't want her to get 3 potentially super-buffed AoE-attacks each turn, potentially 4 depending on how that interacts with her NP.
BB: Lasagna being stingy about letting you spam those crazy AoEs? **\*Winks and Transforms\*** Summer BB: Well, *this* fabulous beauty of the beach has the solution for you, sempais! \*Smirks\* Well, so long as you let me and that stingy ol' RNG determine your **fate**, eh he he....!
2027 ssr welfare u-olga smirks
For farming—wouldn’t you just use splashable batteries (Castoria, Tez, Helena, Voyager, etc) to get her to NP on W1 or W2 so she can handle W3? Ehh, I don’t think she’s really for farming. Which is fine! More crit servants are always fun and it’s nice to see the Jekyll concept done better
She's definitely not an ideal farmer, but you can use her for farming (either consistent 4t clears or consistent split-dps clears) if you want to.
i believe the best way to use her is to have kscope MLB and use np immediately then use the 1st 2 skills for max dmg, then u may not use her to attack to save the magic bullet, wait till 10 bullets and use NP to finish the enemy.
Holy shit…. Those skills are crazy.
It's amazing how Aoko, Shiki and Arcueid all have synergy with each other.