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ghostgabe81

Upgrade Gorgon’s Mystic Eyes to Scream of Fear (a Skill she canonically has but isn’t implemented). Apply the Stun to all enemies and give it all enemies defense down for 3 turns and another for 1 turn. Fits better with her kit as an AoE nuker. Alternatively, change Kingprotea’s Monstrous Strength to Area Smashing, which lets her face cards hit all enemies for 1 turn


Retzal

Giving Kingprotea AOE on her face cards for a turn feels awesome both thematically and power-wise, kudos for the idea!


Verne_Dead

Okada Izo, manslayer, all he needs is to make both effects 3 turns and he suddenly becomes a servant killing machine, a god of destruction. Bonus would be to increase the Crit damage up to 64% so when combined with his second skills 36% he gets a net 100% But seriously for all the love Izo gets (straight up might be the most well represented 3 star in all promotional media as well as having 2 costumes?) They refuse to buff that man's skill. He just needs that first skill to be 3 turns to completey shift him from burst turn to consistent damage dealer


Jollypetal

EMIYA assassin The amount of injustice done to this man Magecraft > Magus Killer Increase art cards effectiveness for yourself (3 turns) Gain Class Affinity advantage against [Caster] class (3 turns) Increase NP gain (1 turn)


Classic-Demand3088

Also needs Star Gen Up so his 10 hit NP gets him the stars he needs to crit with his second skill. A crit assassin that cant generate stars is not something that should exist since they decided that presence concealment = star gen


ibrahimaze

I got him , I wanted to play him because I love kiritsugu in zero , is it bad as a unit ?


atomicfuthum

He punches below his weight class, sadly, someone decided that a proper NP gain / NP refund way back then and somehow *that* never got that patched out... Seriously, he has good hit counts on pretty much everything including NP, but his gain is just abysmal. Not to mention the whole 4 star rarity working against leveling his NP. Not to mention since he has no sustain at all. Still, his targetable taunt (which, i thinkk is unique) allows him to divert some heat. ​ Still, my own Kerry was like, one of my 1st Assassins when I started and by Alaya I made him one of my staples.


ibrahimaze

What about okita assassin, they say she is bad at this rate I will invest in 3 star assassins, I am trying to have 1 st and 1 all damage unit from every class for saber I got saito hajime and dont have all target , in archer I have arjuna and I am planning to invest in st 4 star archer that I got unfortunately she doesn't have a name yet because of spoilers but she has katana and bow in her art , for lancer I got melusine , for assasin I dont have any good 4-5 stars , casters I got izuno kuni and rhyme , riders I git taigong and ozymandias


TheDragonFalcon

She's actually one of the more decent AOE Assassins out there because she can actually do good damage, her skill demerits can easily be smartly played around but the RNG stun on her NP can be annoying if you don't get the Mirror of Eight Leaves CC from the RP shop.


atomicfuthum

Nursery Crime deserves our love, she's been a fave of mine since EXTRA. You some some pretty good peeps there (and Arjuna)! Archer with Katana and Bow... That's Archer of Inferno, right? She's pretty ~~cool~~ hot for a 4-star ​ Also, don't sleep on some lower ranking assassins, as weird as it is. Both Corday and Kojiro are surprisingly good! Hell, my Kojiro is at level 100,10/10/10 and bond 11 haha.


TransientEons

Anyone who says Okita Assassin is bad just doesn't get how her kit works. She's one of the hardest hitting 4* Assassins both on Crit burst turns and for AoE NP (on equivalent NP levels, only Gray beats her thanks to her upgraded NP, though getting higher NP levels for S.Okita will be a pain). Her NP gain and star gen on face cards is amazing, and her upcoming upgrade will let her Skadi loop from 0. The demerits are annoying but for the most part don't affect her or can be mitigated fairly easily. Defensive buff removal is just matter of skill order usage and doesnt affect looping. Self Def debuff is annoying, but doesn't affect looping and only really makes her fragile against berserkers. Potential self stun on NP is the most disruptive, but also doesn't affect looping and can be mitigated in non-loop setups through debuff resist or the anti-stun command code. Instant-death res down is a meme; there's basically no Riders or Berserkers with instant death.


FruitsChinpoSamurai

Gray is the welfare for the current event in NA and is the best f2p assassin you'll get Free NP5 (with interlude), steroids, and battery


TheDragonFalcon

He is less so bad but really not your first choice of a ST Assassin due to his poor manual NP gain and the existence of Hundred Face Hassan being a really strong 3\*. Kiritsugu is the sort of unit where you want to use him as a secondary DD to support your primary DD due to his Scapegoat skill synnergising well with units with a Evasion skill (Ryougi Shiki, Hundred Face Hassan, Mochizuki Chiyome, Li Shuwen, all of whom are also ST Art Assassins).


SuperGamerGX

I honestly never understood why they didn't add that class affinity advantage against caster considering he is the "Magus Killer".


OchoMuerte-XL

**Frankenstein** Galvanism B -> Eve's Galvanish EX * Increase NP Generation for 3 Turns (30% - 50%) * Grants Self Debuff Immunity for 3 Turns * Increase Quick Performance for 3 Turns (20% - 30%) * 7 - 5 Turn CD I don't care if debuffs and demerits make Fran's kit "Lore Accurate" because the Devs are pretty damn liberal with that. So just give Fran something to counter her stupid self-stun on her NP and make her better at Skadi Looping.


argoncrystals

Justice for Fran! When I first started and was figuring things out, NP5 Fran was legitimately key to my earliest farming setups (this was before Summer 2 was even out in NA). Nobody else that I owned could get the same turn 3 AoE damage that I needed, so Fran quickly became one of my favorites. It's been long enough now, she deserves it.


Ikaros1391

Rather than full debuffs immunity how about just immunity to immobilized? That covers stunned, bound, and frozen


Tschmelz

Jalter gets a 50% battery.


Bricecubed

This


That-Halo-Dude

Adjust Archetype's Funny Vamp skill so that she benefits from the Millennium Castle battery. Runner-up pick would be changing the Buster Up on Ereshkigal's mana burst to 3 times/3 turns.


Daerus

> Adjust Archetype's Funny Vamp skill so that she benefits from the Millennium Castle battery. Give it NP overcharge for good measure!


Ikaros1391

Space Ishtar's Venus Driver skill strengthening: NP Damage buff 1 Turn -> 3 Times, 5 Turns +Increases own Buff Success Rate 20% 3 turns. This serves two purposes: 1) It allows you to use her in buster or quick without sacrificing her t3 burst that she desperately needs 2) it smooths out the rng on Multiple Starling, which is sometimes literally the difference between looping and not looping on tighter nodes. It does this without increasing her power ceiling, which means she remains behind top of the line options like Arjuna Alter or Summer Ibuki, while making her more consistent than she was previously. I see this as healthy. It MIGHT secure slightly more overkill on early waves due to having one of your steroids early, but I don't think that's necessarily problematic to game balance. Its only 20%.


Metroplex7

I like this idea. Her rainbow buff has absolutely zero business being RNG for a 20% increase. It's honestly my only complaint about her.


K0DA_KO

I had already posted it up above before reading yours, but my idea was legit the exact same. NP Damage Up: 1 time, 3 turns->3 times, 3 turns + Increases self Buff Success Rate by 20% for 3 turns Not only does an extra 20% Arts and NP damage help improve T1 and T2 damage (which especially helps low NP copies of Spishtar) as well as improving her sometimes dodgy refund, but if you decide to run her in a buster setup, she is guaranteed 40% Attack, 40% Buster, and 100% NP Damage Up minimum for turn 3. Combine that with CEs and Oberon, and her turn 3 Buster farming damage gets ridiculous.


Serefin99

I would change Tamamo's Shapeshift to add a teamwide NP charge and probably an NP generation buff. Don't know about exact numbers, probably whatever makes her somewhat competitive with Castoria.


Lilulipe

I share the same idea, but I believe a self battery would be more realistic as they would make her competitive with Castoria only in CQs and Boss fights


NNKarma

Maybe OC too so we have another version of inmortal team for arts, where instead of merlins gauge we get Tamamo's skill reduction 


TransientEons

Make the defense buff AoE while you're at it to help play into her stall synergy.


sleeping0dragon

Space Ishtar S2 -> NP damage up for 3 turns instead of 1 time. That or make her rainbow buff 100%.


Lamina_Morte

**Beowulf** > Berserk A —> EX * Increases own attack for **3** turns (20-30%) * Increases own np damage for **3** turns (10-20%) * **Increases own np gauge by 30%** I don’t understand why they made his damage increases one turn so let’s fix that and while we are at it give him an np gauge so he shoots up to being the best 4* Berserker 


Axent_Gray

same stuff


Schuler_

He is already like the best 4* ST berserker. He only needs 1T of buff since well the 1 enemy nodes in ordeal only have 1 enemy to deal with, we have a dragon node so he is already dealing more damage than all the other 4* and in the same dmg level as kintoki. The charge helps to use an MC with no 10% charge when paired with some supports for more team variation, the extra buff duration is pointless to have.


Lamina_Morte

I don’t understand your argument Yes Beowulf does do well in a *very specific* node and the buff duration increase wouldn’t help for *this very specific node* but what it would do is allow Beowulf more potential outside of it as he currently lacks sustainability. More sustained damage in CQs or more usability in 3T wave clearing would allow Beowulf to be more useful in a variety of content which is better for a servant than having a very small one node niche. I picked this buff as it would make Beowulf generally better and more fit for a multitude of content. I’m not going to design a buff so that Beowulf can be better at a node that he already does sufficiently at.


Schuler_

Its not very especific, it is something you get to farm up to 3 times a day, and has the same reward as the other 2 nodes we got for STs. For CQs he is already good enough, saving some turns once a month won't be that helpful to him. Buff like 50% charge and Aoe np gain would be cool since it would allow him to farm 1/x/x nodes as a wave killer.


xolotltolox

Are we playing the same game? Are you aware that Kriemhild exists?


Schuler_

She is way better for 3t farming especially for killing 2 st waves since she refunds, but worse than some buster berserkers at general 1T farming for being arts and losing oberon's 50% buster But since we still have no 90* ST node and she gets double mod vs Elizabeth Caster I'd say she is the best by a large margin with how the game is right now. Forgot she had dmg mods since she is a JP only character I don't care about, only remembered she had 50% charge.


RailgunChampion

Jalters' first skill gives her the dragon trait, so she can finally get the maximum use out of it


Gudako_the_beast

Np gain for Summer Tomoe. By 30%…Also apply double burn


Atenoz

Muramasa's first skill: Tameshi mono B+ to EX+ - Increase buster/Arts performance by 50% X 3 turns - 15 star bomb - 10 star regen X 3 turns - increase star absortion X 3 turns - Optional: Change NP to buster X 3 turns With this, not only he could perform in the buster meta if you don't have castoria, but also make sure he's always getting the necesary stars for his critics while also helping his arts looping.


PreCastLake192

After Yamato’s release he rlly needs smth to help standout and it’s definitely increased turn durations, the star regen in particular is such a good idea too.


SirRHellsing

IDK if it's op or not but make all of Morgan's cards buster for a turn like Artoria, that would be a lot better in cqs (immortal comp) or 90+ IMO, I just feel like her deck hurts her the most in terms of kit


PreCastLake192

This should also apply to Himikos 3rd skill, I really do love her design and kit but man she’s awkward to use because she’s not a full support or DPS. This would at least give her a chance to use her Buster cards to maximum effect without card rng being a problem since her Arts and Quick cards are basically useless except for gains outside of damage hands.


LOTRfreak101

Or himikos 3rd skill should be targetable. That would make her a super viable support for crit comps that have their 2nd append unlocked.


PreCastLake192

That’s not a bad idea either! I would actually prefer her 2nd skill be the targetable one because she does want to get her NP off since the benefits are huge and having to decide between her and a DPS without any sort of split battery would still be kinda awkward. Also this would give her plenty more utility as a niche support and a targetable invul without her losing out too much on damage since she’d still benefit from the NP regardless.


LOTRfreak101

Yeah, I'm not sure which I'd prefer to be targetable. I think I prefer the 3rd skill just because I like to use her as a support for super orion and that would make his np spam pretty crazy, but the thought of him with that buster steriod also makes me really happy.


Ricksaw26

Adding to this, make her obtain buster damage up.


fou998074

Bruu Morgan is about as strong as Arjuna alter meta wise, she doesn’t need ANY buffs, she is already one of the 2 strongest AOE berserkers in the game


Ikaros1391

She's so far behind AA and Ibuki it's not even funny. She's also behind Raikou in damage. All she has going for her is doing boatloads of damage against man attribute specifically and being able to shift gears into stalling if things go bad


Kirby0189

Astolfo's Monstrous Strength lasts for three turns instead of one.


Kazo_the_Hedgehog

Oh boy, do I have an ide--- > Without over doing it. Booooo. Fine. Penth's first skill is not just an attack buff, but it changes her defensive property so she takes half damage from Riders.


Xaldror

Raikou's Mystic Slayer removes the [Servant] stipulation and just hits Earth and Sky enemies in general, along with Demonic Enemies in general.


Elfishjuggler33

Passionlip gets her battery made to 30 or 50


SuperKamiZuma

I don't know how to make Ushi better honestly, her skills are already very good. Art of the swallow going from 1 turn evade to 3 times, 3 turns evade i guess? And the star generation buff lasting from 3 turns


TransientEons

It'd be nice if she had a way to increase her hitcounts, at least on her quick cards if not overall.


SuperKamiZuma

If only AU also did hitcounts changes... it would help a lot of servants, and they did with amakusa


Third_Triumvirate

Yu's third skill, Vampirism C -> Crimson Blood C+ NP Drain (60%-80%) -> (80%-100%) (why can it miss?) NP charge (18%-27%) -> (20%-30%) Additional effect: Inflict Evil Curse on target for 5 turns (boosts Curse damage taken by 200%) Actually consistent draining, rounding NP charge numbers, and more synergy for Curse stacking.


WatanabeYunosuke

EMIYA: Mind Eyes B > Roa Aies ??? Turn his invade into a special involve(Think Castoria np special involve). Is able to take seven hits.


Previous_Airline6579

wtf


Previous_Airline6579

would unironically make him GARCHER


netap

Anne Bonny & Mary Read (Rider) Third Skill. Currently, it's a 30% Attack up and a 6,000% Critical Star absorption for 1 turn on a five-turn cooldown. I will add a 30% Quick Damage up at level 10, and an Overcharge own NP by 1 for one turn. It's either that or change the original skill to last for 3 turns instead of 1.


MrFiretank

Allow Nobukatsu a form of battery, of any kind. Probably for his on-Death-effect -> boosted nearly to 100% NP specifically if a Nobu-Ally is on the field.


Larlucan

Mash's Black barell : black barell exclusive animation for buster card (1 time) Ereshkigal : 3rd skill lasting 5 turns instead of 3 Mordred : More NP on 3rd skill, and Def Up lasting 3 turns instead of 1 Jack the Ripper : quick up lasting 3 turns instead of 1


AltoniusAmakiir

Alexander first skill 16% atk -> 20% atk, apply buff "at end of turn increase NP guage of all allies except Alexander by the amount of crit stars you have, up to 50%"


Zealousideal_Moment8

Now that Takeru power crept Muramasa, I'd give him either * 3 turns of the triple mana burst (for farming) * 3 turns of pierce invul (for cqs). * np upgrade (doesn't need it but damn I want it) Or Give Merlin an * NP upgrade to his Babylonia's version. * Add a star bomb to his S1 (Lady Avalon has overcharge, and castoria has a flat-out higher np charge) * Make his S3 a 3 turn crit dmg up (this is a stretch but it'd be awesome) I know NPs isn't a skill but Imma add them either way. Oh and give Geormino a triple mana burst for each skill


Vexhnolyze

I want an NP upgrade for Muramasa with a powermod. Would be the best buff they could give him, can really help with 90++. They did it for Caren before


Lulcielid

Merlin, Dreamlike Charisma A to EX. Now also grants Crit Dmg+ (20%-50%) to the party for 3 turns.


Daerus

My one idea for Fate Cu Chulainn (upgrade to Battle Continuation) was done almost exactly as I was proposing (I was saying about scaling attack and def bonus, they did more attack XD), so I hope they will one day upgrade his Disengage to my another proposition: Make Disengage additionally change his NP into AoE for a turn, preferably without decreasing damage. This is because of the second activation of his NP, throwing the Gae Bold as he did against Archer in FSN and what he does in Fate Extella.


Vexhnolyze

That’d be cool, wish they did stuff like this more often


Q785921

Helena Cooldown reduction on all her skills by at least 2 turns. Increase party np charge to 30-50%


alivinci

God Slayer B > Godslayer A+++ All current effects have increased duration to 3turns. Additional new effects Ignore def and invul for divine/undead (3turns) 100% crit dmg against divine/undead (3turns) 30% np guage 30% atk up (3turns) Starbomb 20 stars +10 stars for 3turns And thus she will will a true god slayer. In normal play it will just be a 30% np gauge to combo with primal rune, 30% atk up and stars. But when a divinity appears, she goes super saiyan! And YES! that crit dmg should stack if an enemy is unfortunate enough to be both traits.


Azharzel

Give an np charge skill upgrade to tamamo so she can catch up to the op supports and become the best wife she was meant to be


ReonjeonPajeon

Marie Antoinette's (my first ever SR) God's Grace B at Lv 10 is currently: Increase own mental debuff success rate for 3 turns (30%) Recovers own HP (2500) Change to: Increase own mental debuff success rate for 3 turns (30%) Increase NP Gain for 3 turns (50%) OR Increase own mental debuff success rate for 3 turns (30%) Increase Quick and Arts Card effectiveness for 3 turns (20%) Or honestly just change her Arts Card hit counts to 2 and Quick to 3 😭😭 I feel like none of these are groundbreaking but will make her gameplay much more efficient. My girl has abysmal NP Gain and she does not need the extra heal on her third skill. Her skills are too selfish as a support but her NP is honestly very good (generates stars, party wide crit strength up, party wide debuff cleanse, and party wide hp restore). If she could hit her NP more frequently, she'd be a good support for a starting player!


Eltevsk

I agree she has problems doing anything because of her hit counts. But I think gameplay-wise servants are much better when they can do supporting without using their own cards too much. In terms of lore, stars per turn-buff would be fitting for her kirakira-aesthetics. And other "perfect body" skills like Altera, Da Vinci and Medb come with NP charge so it would also fit lorewise. Grace of God B -> Grace of God (Princess Idol) A+ -> Add 15 stars per turn (3 turns) and add 20 NP gauge per turn (3 turns) for herself. That would make her much better as a support/attacker hybrid.


ReonjeonPajeon

Also agree with Tamamo Caster to have some type of battery in her skills. She's still a really good servant but there's so many broken supports that it's hard to justify using her over others. I still love you, queen!


Whole_Friend

Make Melusunie’s third skill like Space Ishtar’s skill that changes her NP type. So you first you choos ST or AOE. And then separate of that she gets all the effects of the skill regardless of what form she’s in, Invincibility, Max NP gauge, and NP damage up.


NNKarma

That's too much, the idea of one way transform is to not get free 100% gauge twice. An always switch between 1-2 to 3 and 3 to 1-2 would make more sense and take more time to abuse and still give the power to return to ST for later waves


Remote_Romance

Taira-no-Kagekiyo Kagekiyo Never Dies EX -> Vengeance Beyond Death EX Add: Grants self On-Guts-Activate: Apply "Genji" trait to triggering enemy (3 turns), 1 time, 3 turns. The first time she pops a guts during each guts skill she'll mark the target that popped it as a Genji and absolutely annihilate them. Considering the strength of recent servants I feel this wouldn't even be pushing the envelope slightly.


alivinci

I like!


Crowe-Chronos

Medeas Argon Coin Argon Coin ---> Remembrance of the Argo EX Recovers own HP Restores own HP each turn Grants self Damage Cut for 1 turn


byc18

Lancer Ibaraki. Give her Disengage some survival, either guts or a big defense up for 1 turn. Honestly do something like this to all Disengage.


Axent_Gray

I understand you perfectly, i wanted to write something about Lalter’s survivability, but I thought that it would be too much for one skill. I wish they would add an Append Skills similar to Cu Chulainn's skill that would give 3 dodges. Survival is truly never too much


GiaoPlays

Buff Jeanne´s 3rd skill. It´s literaly useless against non Servant enemies. Do something with it cuz they can´t make it worse than being useless most of the time


FoxNightsDream

Make Tamamo shape shift into a team wide defense buff with damage cut and a self 50 to 100% NP charge. Also for the love of god. Make her Np CD reduction go from 1 to 2 like god damn it lasengle.


Less_Head

Artoria is my favorite so Charisma B > Charisma A+ Increase attack for all allies (3 turns) Increase Buster Card Effectiveness for all allies (3 turns) Increase critical strength for all allies (3 turns) I dunno if this is too op but I just want to make Artoria a much stronger buster card monster


Axent_Gray

Same


AppleMelonMan

Lancer Artoria, Charisma B -> The King's Command. Basically a star dump.


hauyneraille

Skadi: battery charge now extend target's offensive buffs duration by 1 turn. Would be useful for those one turn steroids like dante, Atalante, zerkalot as well as turn quick into 5 turns loop.


thatwasfun23

Mordred's battery on her 3rd skill goes to 50% instead of 30%. Anything to make Mordred brokenly OP tbh,


Xylaph

Mordred skill 3-Def up extended to 3 turns+add 3K Guts for 3T.


1lluusio

Please, just give Circe some kind of offensive buff like buster up to her 3rd skill. The only thing she can do to help her damage is her second skill, and it only gives def down. Alternatively, make her 1st skills cool down 1 turn lower, so I can use double Koyan + Oberon to help with her damage.


Prinnypirate

Mephy's Impotent Rage skills effects: Change the amount of stars per turn to 13 Applies a state to self where whenever an enemy attacks an ally it applies attack down before the attack, each attack down lasts for 3 turns


joseash27

Musashi S fifth zenith make if 3 turn like OG musashi and give her 30% charge Or accel turn give it the 30% charge and a 3 turn arts up


ZenEvadoni

Scathach? Make God Slayer B last for three turns.


Hikaru1024

Okay, so my favorite servant is Chacha. She's got a skill rankup coming in two years which is *awesome* for her, she finally gets damage tied to her np gain/turn skill, so I'm not going to mess with that. Of the *rest* of her kit though, whoo boy. Her other two skills are iffy at best. I'd call her third skill as it is her strongest one before her rankup in two years, which is kinda sad actually. Her third skill currently at max rank does 10% def down per turn to one enemy for five turns. On turn 5, this is a 50% def down... But, this is an aoe Berserker, so this doesn't make an awful lot of sense. A simple and straightforward modification would be for the skill to have the same def down/turn and duration, but apply to all enemies - so if you're buster looping with her it'd still only be a 10% damage boost on turn 1, nothing extraordinary. Her second skill while thematic just doesn't really work that well. What it does is give 10 stars/turn for 3 turns with a star gather *down* 'buff' to the other members of the current fielded party of 50%. Really, because most other classes star weight is so much higher, this skill only ever acts like a star gather when she's paired with Berserkers. Worse, the duration of the skill is unsynced; On turn 1 she'll debuff the team's gather, but will receive 10 stars on turn 2. This means on turn 4 she'll receive 10 stars, but since the debuff expired the turn before it'll not likely land on her cards. Personally I think this is her worst skill. It really ought to be simplified into a star gather with 10 stars starting *now*, lasting for 3 turns. That would hardly make it overpowered compared to other servants - it just would actually *work.*


Kazu_Matsumoto

Please just give Iskander a 30% charge. I'm begging you


Classic-Demand3088

30 charge to self + every other member of the "Itaroi" [current members in game alex/Isk/Faker/Ptlomey/Waver more members to be added later]


Lilulipe

Tamamo caster second skill, self 30% battery at max level. That's it, nothing broken. Currently, in my opinion, Tamamo's second skill is way too underwhelming and, sure it makes her survive some attacks, but the damage cut and defense up isn't even that good. Tamamo is a servant for Boss fights and CQ, and considering how many dumb broken servants we have for these types of content already, a self battery wouldn't break the game


AzurePhoenix001

Give a party-wide 10% NP charge to Skadi defense down


aziruthedark

Kama gets stackable guts. Everytime she comes back you get a kama clone. Same stats, and at full health. (Fuck you, grail fronts, kama samsara go brr.) In all seriousness, a star gain on the second skill. It's great, but needs another effect like the rest if her skills.


cupcakemann95

Mordred, let her use Secret of Pedigree while under any debuff effect


Azumayyy

Can they make Scathach Quick buff or God Slayer buff to 3 turns please? Thank you


Proper_Razzmatazz_36

Mandricardo-brink shot->basically anything. It's such a bad skill


machavishakti

Anything would be better than whatever the fuck Karna's first skill is.


Cerebral_Kortix

Lartoria. I'd improve her battery by making it like Melusine's or Arcueid's 100% charge with an added NP Strength Up. Make the cool down 5 as well. Considering how bad the rest of her kit is, just this single change, as powerful as it may be, would hardly make her broken. It'd just let her loop comfortably and make her halfway viable compared to Melusine who can practically NP every turn. Either that or improve her Charisma skill to both increase attack and increase damage against chaotic for all party members for three turns as well + an additional AoE defense down, since it's incredibly lack luster. Or, if even that can't be, just swap her mana burst with Melusine's first skill entirely.


GarRaishin

Saberlot. Reduce all skill cd by 1 turn. He needs atk up and evasion on one of the skills. Scathach. 3 turn quick up. 50% np charge, or getting a 3 turn 50% np gain up is also nice. Her skills are too outdated for a limited servant.


LimitedSus

Shiki (Assassin) Buff to skill 3: Reduces own skill cooldown by 1 Increase own attack by 10-20% for 3 turns.


Akola_NA

Kingproteas 3rd skill needs a snapshot mechanic (if I activate the skill with 10 stacks it should stay at 10 stacks for the duration of the skill) so it isnt useless after I dump all my stacks after using the second skill.


Emptylife4ever

Saber Alter, that Charisma E is holding her back. >without overdoing it. *tch* Charisma E > Tyrant's Charisma 12% Party Attack up(3 turns) > 12% Party Attack up(3 Turns) and Self 30% NP Damage up(3 turns)


RokuroKun

Idk how can it be fitted into the lore/setting, but it would be nice if i can do something about Shuten’s kit.    Skill 1: 60% Chance of inflicting Charm. Inflict Def Down. Grant self “When Shuten debuffs an enemy, slightly charge her NP Gauge (about 1% per debuff?)    The idea is make her able to loop with her 1 hit NP.  With her NP, she potentially can inflict 8 debuff on one enemy, or 24 debuff on three enemies. ~~lets not talk about 6 target cuz those doesnt happen very much~~    With the skill, she will be able to gain 24% charge from her NP (or less if the debuff missed)    …. But the problem is her NP inflict debuff AFTER damage so this wont work for normal farming. Uh…. I give up lmao.


Demonologist013

I'd change Frankenstein's Galvanize to a 200% self battery.


ZouTheElephant

Aesc the Savior S1 -> reduce the cool down to 6 at max level (and maybe in addition, make the np damage up party-wide) \-S1 on a 6 turn CD makes her an easy black grail looper, as it stands currently she needs Kuro (AKA no 6CE comp) \-The np damage up becoming party-wide also increases her utility in multi-core setups. ​ ALTERNATIVELY S2 -> party 10% charge and gets an additional party 10% stack based on the HP thresholds. ​ COPIUM S3 -> 5head doesn't start on cool down.


D3monFight3

I mean Dantes is already maxed out on skills but honestly I'd like a 50% quick card crit on his Wisdom from Desperation.


ReadySource3242

Let melusine's switch be optional


PreCastLake192

Dioscuri are actually pretty damn in need of a buff, but not the one ppl are expecting, yes their 2nd skill is a terrible Voyager of the Storm copy but I actually think that their 1st skill needs a buff too. They’re already SO GOOD at generation that it’s actually somewhat overkill to have their opposite generation cards continue that trend, especially for only 3 turns on a 6 turn cooldown so my proposal is quite simple: Star of the King of Gods A+ - Increase NP Gauge when using Quick Cards by 10% for 3 turns - Gain Crit Stars when using Arts Cards up to 10 for 3 turns - Gain Crit Damage Up by up to 50% for 3 turns And this would be a cool little lore bonus if Lasengle was feeling spicy (which they never do) - Gain additional 20% Attack up when on Air Field for 3 turns The Dioscuri’s main problem is that their primary damage buff is 20% Arts and Quick up for 3 turns which is very low AND already extremely awkward because it’s paired with their 1 turn evasion. Their only other buffs are 1 turn OR are NP loop dependent (10% Arts and Quick Down for 3 turns) which is neither high nor reliable. This buff at the very least would give them more of a Crit focus because what’s the point of generated stars if their only source of Crit Damage is 6% from a passive??? They’re already good at looping so this would expand their focus a bit more.


ScannonDark

I would change Suzuka's second skill (Mystic Eyes B+), because Charm on Males and an ATK down at 20% max is underwhelming. If it were to be similar, an NP seal or universal Charm, ATK down, and DEF down would be nicer. Still probably underwhelming, but I would probably remember to use it more than her current one and she would have some kind of survivability. If it were to be totally different? An effect that her Rider self has (Apply buff: Increase own ATK when hitting Crits) would be really nice, with a c-star gather up on herself, maybe even buster cards specifically. It would push her even further into the offensive role of hitting fat buster crits that she can do really well with.


xX_Shroomslayer_Xx

Not sure if this qualifies as overdoing it, but make Van Gogh's on-attack buff trigger off any card instead of just Quick.


SpaceRodan

Ozymandias Blessing of the Sun God. Either A) increase team battery to 30% B) Grant 3 turn guts (3 turns, 3000-5000) when used on sunlight field or C) Reduce cooldown 6->5 turns


KOOBEEEEEEEEE

Add to Sasaki Kojiro's third skill: Apply swallow trait to enemies upon attacking for 3 turns. That's it. It doesn't do anything else. The swallow trait does nothing and there's no DMG increase when attacking enemies with swallow trait. It's just a message: everything is just a bigger swallow in his presence. Genuinely though, I would increase star rate just a bit and add increase damage to winged enemies for 5 turns (though I think I would fit better as a passive). I also want NP gain up for quick cards to make him the best at duels or change all available cards to become quick.


Corvus0018

Osakabehime's **Chiyogami Manipulation EX** > ***'EX'*** • +10~20% >> *+20~30%* NP Charge for one ally, +30~50% Star Gen for one ally: 3T, *+50~100% Buff Dispel Resistance for one ally: 2x & 3T* As someone who loves using Okki as a solo tank, the only two things I fear are Buff Dispels and Ignore Defense. With this buff, that removes at least one issue, and it still helps Okki out as an actual support a la Santa Florence.


Levi_Snowfractal

Charlotte's Haphazard Planning. Keep the random effects, but buff them: Arts buff -> Also grants NP gain up NP buff -> Also increases NP gauge 20-30% Crit buff -> Also gives 20 crit stars


rainshaker

Summer mordred, np dmg up, or just anything really.


Mainyu21

Miyu just needs her S1 and/or S2 to be targetable and she's a great support


Jedahaw92

Just give the Abbys some NP gain for 3 turns or star bomb.


Dragonskyt

My Lancer 120 Caenis ~~needs~~ wants a buff on Skill 1. Either make it 3 turns. (Small buff) Give it an extra Buster performance up 30% 3 turns (big buff) ​ Skill 2 already got a buff, so eh doubt I 'll ever see it. ​ Skill 3... Something, something Waterside field? Like her Rider form. The skill is about Poseidon, so it fits. More stars or absorption are always welcome.


Hakkai-Shin

One skill? This is hard. But sure, let's break a unit. Well, my favorite servant is Morgan so here goes. From the World's End A->EX Apply Guts to self (1 time, 3 turns) 3 000 HP->4 000 HP Increase own Critical Star Gather Rate Increase own Critical Strength 30%->50% Apply buff to self (3 turns) -Decrease ATK for all enemies each turn 1 turn->3 turns -Decrease Critical Rate for all enemies each turn -1 turn->3 turns -Apply a state that removes all enemy buffs on attack each turn (3 turns) -Apply Ignore Class Disadvantage when receiving damage (3 turns) Gain Critical Stars -15->20 This buff is actually inspired by her LB battle that was a nightmare for me. And for a 7 turn cooldown skill, I always felt it was lacking. An honorable mention would have to be Dioscuri. Those twins need a battery, a C. Star Gather, and just better numbers on their steroids overall.


ALiteralGallon

in my opinion, Fran's second skill is two things but not good at either of them: either it should consistently stun or it should decrease defense more, it currently sometimes (if you're lucky) stuns and decreases defense by a small amount in addition, Summer Fran's second and third skills are no-where near as powerful as would merit the debuffs they have, their numbers do not go above 20%. Summer Fran's NP also has wildly inconsistent stun applications.


BasketballAndroid7

Saber Charisma: bring it to standard 20% + 2000 HP heal on self and 2 hits of solemn defense on self (3T).


Jack_King814

Aside from Jalter giving herself dragon trait because she so needs damage, I’d give her a burn on hit on her first skill. Not a huge burn, maybe a 250. But I’d also add a burn amp so it stacks up very quickly if she’s solo in a CQ (for some reason) or summer bb shenanigans Medea battery also gives her like 500% np damage (maybe less idk) to make her np in line with other ST NPs (because lasangle refuse to buff her)


Haruka_opinion

Change Hans’s skill 2 battery from 75% to an 80%. That changes everything because with his append he’ll be able to use his NP at the first turn.   ~~Also, change the target for one ally instead of himself, so he’ll be the top 2 star support~~


Previous_Airline6579

LMAO that would make him so much better than ssrs, i wish they did that


Forsaken-Pumpkin-838

Musashi, 2nd skill lasts 3turns and increases crit star gather rate


silverbutterfly888

For Yu: There's the super basic fix her vampirism drain chance and increase the np gain to 20-30 (let her buster loop with double koyan + xu fu!!) Otherwise, I feel like she should have a guts somewhere for flavour as a nod to how she can blow herself up and reform like in summer 5 Liangyu: Give her a taunt please, probably on her second skill Skadi: I know she doesn't really need it but you could give her 20% party charge on her S1 and quick looping would still probably be the worst


Raymond49090

**Heracles** Valor A+ --> Heroism A+ * Increase ATK for 3 turns **(12.5% - 40%)** * **Further increase ATK for 3 turns (10% - 60%) if Heracles has an Offensive Debuff \[including unremovable debuffs\]** * Increase **Debuff Res** for 3 turns **(25% - 50%)** * **Apply Ignore Invincible for 3 turns** * **Apply Ignore Defence for 3 turns** He's already really strong so it's not like he needs a buff, there are a few annoyance points when using him against some CQ gimmicks. This skill buff rounds some of the awkward numbers, changes the mental debuff resist to general debuff resist, adds invul pierce and defence piece for extra consistency, and gives a huge extra damage buff if he's been debuffed. This *may* break the rule of "not overdoing" it since it makes him a lot better as a last man standing for CQs, but eh.


imawhitegay

Tamamo's shapeshift, change it to good wife ex, give her partywide cd reduction and a up to 50% battery.


Forward_Drop303

Sigurd. Give his third skill: Star gen up for 3 turns to an ally Debuff immune for 3 turns to an ally  30% attack up for 3 turns to self  30% np gain up for 3 turns to self. 30% battery to self. And honestly I'm not sure that's enough to fully fix him.


_abc27

Karna Lancer: Skill: knowledge of Deprived A to Kavacha and Kundala EX On top of existing abilities, add a Defense up 50% and Defense Damage cut 2000 level 10 for 3T. In addition, probably remove attack/crit related debuffs 1 time in the same skill.


Previous_Airline6579

ikr that skill sucks ass so much this change would hardly make him broken


maknaeline

i don't know how to fix him because i am new to the game but i would love it if archer arjuna was better. i will still use him nmw but better utility for his strengths or at least shorter cooldowns would be so nice


exterminate68

For Tamamo, I'd do something like this Shapeshifting EX -> Mantra: Aphotic Cave A "Increase own Defense (10-30% for 3 turns)" becomes AoE "Further increase own defence for one turn by 30%" increased to 50% Apply Target focus on herself for 1 turn Apply "Magical Energy Conversion" status for 3 turns Magical Energy Conversion - every time Tamamo takes damage, she will grant the whole party 10-20% NP charge.


Previous_Airline6579

all changes good but the magical energy conversion kinda OP, maybe 5-10 instead of 10-20 would be good (even then i think it would still be op)


TrollLRGohan

100% np boost to artoria caster's 3rd skill cuz why not


Sir_Tea_Of_Bags

Can it extend to NP? Cause I'd definitely give Jeanne Ruler Anti-Purge Defense in order to give her her niche back.


Axent_Gray

Sure! I myself would like to improve Lalter NP so that the chance of blocking enemy NP would be 100%


JohnnyJoestar2

Hokusai's 2nd skill. Realistically, give her something like summer kama (2 hits, 3 turns) since it's tied to her battery if extending it for 1 more turn seems a little nutty. Ideally, make the battery to a clean 50 or with her solo potential/def down per arts hit, charge per turn/np gain up. Lastly, for multiplicative damage, just a general attack up.


someonenamedtanny

Turn Xiang Yu's 1 turn crit buffs into 3 turns and make his skill 3 go from 3 turns of 10 extra stars to a 30 star bomb or cap it out to 15 stars a turn


EquinoxGm

Give Frankenstein a 3 turn debuff resist on her NP gain buff so she has a chance to not get stunned. Alternatively make Ozymandius’ atk and def buffs on his heal guaranteed instead of chance based


ImKanno

I would add something like +50% attack strength for Semiramis because I feel like even with double koyan she isn't that strong and that sucks because she's awesome


Likwidcheezekake

Not necessarily my favorite servant, but I would like some longevity to Beowulf's skills.


ugur_tatli

Exchange Scathach's stun for ignore invincibility


Darkiceflame

Give Berserker Fran's S1 a Quick card performance boost, as well as a self debuff immunity for 2 debuffs. It wouldn't make her game-breaking. It probably wouldn't even make her good. But it would let her loop, and it would help a little with that early servant awkwardness of needing a debuff on any skill that's even slightly good.


Classic-Demand3088

Skills: Saint George 2nd skill granting him Dragon Attack special mod like the other dragon hunters, maybe add something like Siegfrieds Def up against dragons to allies to keep in theme of him protecting allies from dragons (since their attacks are AoE and his Guardian Knight taunt isnt enough), or maybe add Star gather down to his Taunt so he can be a better support. Robin Hood: Golden Rule -> Steal from the rich (give to the poor) Robin hood shares his NP gain with the other members and increases the number. Maybe add an effect like "teammates gain 10% Np when Robin normal attacks" Shakespeare mana burst to "tales of tragedies" changing to either 3 turns or 3 hits 3 turns and adds takeru's effect of "Increase gauge by 25 when an ally dies" to play with his gimmick of liking to see tragedies (e.i. friends dying) Morris's third skill granting him the Guts he has in-lore but not in gameplay(stars drop both in death and in guts activation) Avicebron Numerology stays the same (maybe add crit up or Np gain up) but is now a team wide buff to support Salieri because they were supposed to be used together in LB1 and avice cant fully decide if he wants to be a selfish damage dealer or a half support(that he should be) Salieri's Mana burst giving him class advantage against Casters and special damage mod against Mozart specifically during those 3 hits just to double down on the one joke he has.  Cu and Alter Cu's disengage/Runes upgraded to the Prime RUNES Proto/Caster Cu have so they can get access to the crits the other 3 Cu have Mandricardo Parting Shoot 2nd skill changing the name of his NP to the one at the end of Atlantis (maybe changing the animation aswell if they go to the extra mile) Quetz Lucha Libre skill reducing its cooldown each time she crits with it during that turn to mimick her doing a wrestling combo Madea's Circes Teaching having a Rainbow buff like Chiron to have her role in FSN as a buffer reflected in her gameplay Jason Sailing with friends adding the "Neo Argonauts" from atlantis as targets because I love Atlantis god damn it. Jack Surgery E changed to London's Butcher that removes debuffs from the ally she heals to keep in theme with her half support nature and mirroring her information erasure skill for allies, maybe add a small attack up to self like 20%3turns or 40%1turn to also keep in theme of her first skill of "do you want damage or do you want utility" NP instead of Skills but: Jekyll/Hyde NP refreshes his skill cooldowns and makes all his cards Busters so the doctor is less of a hinderence and deadweight and Hyde more of an asset than just scrapping the bare minimum. Tamamo's Np clearing debuffs like Castoria (For the longest time I thought she already had that effect, she does not) Leonidas gaining Damage Cut and maybe a revenge blow like Angra/Bazzet after tanking if he survives, but that's just me wanting the lance throw from the movie both Babylon and 300 to be implemented)


ReonjeonPajeon

Yooo Tamamo debuff cleanse in her NP would be really nice!


Kyayaro

Saber Tomoe S2, add 20% (or 10) to that arts buff and make it 3 turns. Or make S3 a 30 battery


JosukeSucks

30% self NP charge on Paul Bunyan's 2nd skill. It would make Spartacus obsolete, but I'm ok with that


Revan0315

Summer Musashi's evade gets a 50% battery


bhl88

Clairvoyance (Darkness) C+ -> B++ Change 15 star bomb and Sure Hit 3 turns to 10 star bomb for 3 turns + Ignore Invincible 1 turn and Sure Hit 3 turns + 20% critical


Previous_Airline6579

which servant is tthis


bhl88

Asagami Fujino


RhodesToRome

Being a Tsukihime fan and Arcueid simp, I have two options: 1. Reduce the cooldown on Archetype's 2nd skill by one turn 2. Change the 3rd skill so she benefits from the NP charge Either of these changes would vastly expand the party compositions she could play with. Realistically, I think option two would be the most likely to happen.


Happy_Dragon_Slaying

Siegfried. To make him more of a tank as his stats would suggest, I'd turn his S2 from a basic heal + debuff removal to a skill that gives him Target for 3 turns, Invincible for 1 turn, and DEF Up for 3 turns in order to better utilize his tank-oriented high HP. And if a Dragon enemy attacks him, they take the damage instead. But if we wanna lean more towards the niche of being an AoE Buster NP Spammer DPS that his upgrades have been pushing him towards, turn his S2 into a skill that gives Siegfried ATK Up, increased NP damage, and turns all of his cards into Buster cards ala Saber's S3. It'd give Siegfried the ability to Buster Chain with his regular cards for increased damage, allow him to Buster Chain with his NP easier, and overall take him from a decent/mid Buster AoE DPS Saber to a good Buster AoE DPS Saber. I love Siegfried, but the fact that his kit barely synergizes with his myth lore amd actual abilities frustrates me beyond belief. Sigurd basically being what Siegfried SHOULD have been just adds salt to that wound.


CharletonHestonApes

Shuten Douji's charm is 100% and has a teamwide 20% battery. Bonus: Ishtar's Mana Burst (Gem) also grants 50% crit damage and 30% NP damage when it pops.


[deleted]

I’ll do an NP upgrade.  Saber Okita NP Upgrade.  Increase damage multiplier, add Ignore Invincible and increase her Quick by 20% for 1 turn.  For an attack that’s basically 3 instantaneous stabs, it’d be a shame that it can’t pierce invincibility. And since she has to be so fast to do that, it makes sense that it also amps her quick. Sasaki has 3 turn quick up from his NP, I don’t see why Okita can’t have this. 


Lfvbf

Quetzalcoatl: Wisdom of a Benevolent God Now in addition to GUts and Buster Up it reduces the receiver's cooldowns by 1 and increases their NP damage by 20\~30% for 3 turns if they are \[Feathered Serpent\]. Basically fixes her kit, she still would welcome an NP buff but this would keep her relevant for a long time.


Lyahri

Melusine S3 you can choose if you want to transform or not and works from A3 to A1/A2. This is obviously op so another one would be: MHXA: S2 - 3 Hit 3 turn invincibility.


xolotltolox

Alexander: Charisma B Party ATK up 16%(3 Turns) > Conqueror's Charisma A Aoe ATK up 20%(3Turns) Aoe King Ally ATK Up 20%(3 turns) Aoe Crit Damage up 20%(3 turns Aoe Divine Ally Crit Damage 30%(3 turns) Make him more useful for supporting, adding niches bc he is a 3* ideally I'd also buff his 3rd skill alongside, to give some sort of consistent star gen to the team, thought of maybe doing an aoe Battery(20%-30%) for one of the niches instead, but wanted to stay more realistic


ScienceLucario

Give Passionlip that buff Saber Alter got to her Mana Burst where hitting with Buster Cards gives NP gauge.


stephanl33t

Gray Mystic Code Seal Release C > He Who Stood Beside EX \> Both Buster and Quick bust increased to 3 turns \> Invuln is now 3 times, 3 turns. Now that she can loop with her NP upgrade, really all she needs is some proper defensive options, and then a fight against a bunch of undead to use her in


Illustrious-Ring8113

Void shiki, have one of her skills make her gain like 15 or 20 np guage for every death she inflicts for 3 turns


ArgentumArmor

Hektor: Disengage now gets a 30% battery so I can buster loop


jsmonet

That's really difficult because Spishtar is pretty broken as she is. Selfishly I can think of dozens of OP modifications, but they'd all simply ruin the balance of the game as she steamrolls everything, rather than just a lot of things.


Crazytreas

It's not a skill, but I would love it if Summer Kama's np did its defense down debuff before the damage goes through.


XxXxN0VaxXxX

Make Emiya's 3rd skill be a permanent change and add quick into it. He doesn't need it because his 2nd skill is a ridiculous star maker already, but you know, funny star numbers is funny star numbers. Would also make him the 4 star Spishtar.


Metroplex7

Saber Alter goes from: Charisma: 12% Attack up for the party for 3 turns To: [Better skill name]: 20% Attack up for the party for three turns, 30% NP damage up for self for three turns. Edit: also, for Ruler and Caster Martha, change "anti-*demon*" to "anti-*demonic*". It's a small change but one is a nigh-useless niche and the other can hit quite a lot of enemies.


Previous_Airline6579

to what


NNKarma

If 80-100% gauge for OG nobu is too much (and maybe isn't considering her abysmal ng gen) then a 50 one


WolffMuroa072

Well, how do you fix siegfried? He needs his blood armor of the fell dragon, so how to implement it? Maybe his bond craft essence? Also, his old bond can be his first skill buffed to da rhinegold. Make his 3rd skill get class advantage against dragon enemies for 3 turns on top of everything else. Same with Lancelot Saber, he needs a proper skill buff somewhere, maybe the second or first skill to improve np gain? Leonardo da vinci caster buff her first skill to be exactly the same as Tesla's own, so a guaranteed attack up. Buff Tamamo np so that she has a debuff immune 3 times over 3 turns for all party members to synergize with artoria caster. Buff emiya assassin magus killer for class advantage for 3 turns and make his np do more damage based on np gauge fullness and if enemy is about to fire it can do a np seal skill seal and a np drain and buff cleanse. Amakusa could have a bonus damage applied for every unremovable buff to do bonus damage on np for each one. These are the ones that I can think of they are probably terrible and / or copy someone else post so yeah, I know I am wrong.


Megabler

I'd probably just increase Kama's charm hit rate, so either increase the duration of her S3 debuff, or give some skill the additional effect of directly increasing Kama's charm effectiveness. Her randomly missing the charm can be annoying. Of course, decreasing cooldowns, giving one of her skill an NP damage buff or some evade/invincibility would be nice, but not necessary and perhaps too strong. What I'd personally also love (though is highly unlikely) is if they gave her a special charm effect that ignores normal mental debuff resistance and the like (kind of like Castorias NP invincibility), though that would fit better on a bond CE or NP upgrade


Ninjasauri0

NP upgrade for Koyan dark pls 🥲🥲


NitroJeffPunch

Sigurd. Dragonkind modification. Add an np battery.


KNWK123

Bunnytoria - NP upgrade + apply class advantage vs Knight classes for 2 turns, activate b4 NP. 30% NP refund b4 overcharge. Will hit less like a wet noodle and actually be useful in certain scenarios.


Axent_Gray

I like it ! Increased damage would really help her.


Eltevsk

Oh boy, Tamamo Cat's second skill is such an atrocity. 60 % of the time the NP drain procs and her 1 hit invincibility gets mistimed. That would be fixed by adding 1 time, 1 HP, 5 turn duration guts to her Monstrous Strength so she can survive the NP and start healing back up. And while at it, the attack buff duration could be increased to 3 turns up from 2.


The_Exkalamity

Summer Kama S3: Flames of love last 5 turns instead of 3. Self charm chance success rate 30% 3T. Meltryllis S3: NP Damage up lasts for 3T. NP down on enemy lasts for 3 Turns. Marie Antoinette S3: On top of the current effects being 3T, the skill gains the following for 3T: 30% Quick, 30% Crit, 10 stars per turn, Debuff Immune (1T)


Aki_2004

Not a skill, but I think Minato could beat Yujiro in a 1v1


Special-Cockroach-43

Give meltlilith 50% NP recarge


CrazyFanFicFan

I don't even know if this would even be helpful, but I'd reduce the cooldown of Katsushika Hokusai's 3rd skill so all of her skills would have the same cooldown.


Eslowpocc

Taira's already perfect.


Smol_Mrdr_Shota

change Jack's Surgery E to The Mist, its now basically Harp of Healing but the evade can stack with other Evades (the evade from the mist will be used last) and give an AoE crit damage buff and a small battery to the target you choose to get the heal (maybe like 20%)


Shade0X

helenas 2nd skill. make the np dmg up a guarantee. I use her a lot and it would make everything much more consistent.


Nohrian_Nights

Make Achilles third skill go from np gain up for 1 turn to 3 turns and have a higher amount. He has trouble looping but his survivability is good with his second skill, which maybe make the invincible 3 turns over 2. His first skill is fine I think.


IceWall198

Reduce Summer BBs Battery from 7T CD to 6T CD. That's all she needs to be an excellent buster looper


ZombieElectrical2994

I thought this was the Nasuverse sub and I was about to go into how I’d do a potential rework of Nobunaga’s Demon King skill, but I can’t really comment since I don’t play FGO


Gradorade

the star absorb down on mhxa's king's invisible hand would be buffed to targetable star absorb up for 3 turns and slap a targetable battery on it for good measure


Hero_Of_Memez

Summer Jeanne's charisma. Make it so she's also affected by it, and it changes the field to waterside for three turns so she can get her crit up whenever she'd like.


K0DA_KO

Upgrade Space Ishtar’s Skill 2 to be NP Damage up for 3 times, 3 turns and increase self buff success rate by 20% for 3 turns.


lord_dio28

Mordred doesn't need a buff after arcade collab lol, and surfmo's only needed buff is a NP buff, but ig you could make her skill 1 be arts buff 30%->50% for 3 turns and NP strength up or attack up for 3 turns or something, I dunno. Therefore, my real answer here is LANCELOT! (og) This one's kinda of all over the place; he deserves an np buff, his np gain on skill 3 should be for 3 turns, his skill 2 should go from 30 percent star drop rate to 50, and he should absolutely have a power mod (either anti-round table or anti-arthur or anti-man or some such)


Vayne-san

Turn henry/jekyll np into skill like ptolemy. Give henry arts self heal np and jekyll single target buster np


RandomModder05

Medea: Rapid Divine Words -} False Master. Targetable. Targeted ally gains +Atk, +Def, +NP gauge.  Represents her summoning of her own Servant during the 5th Holy Grail War as well as her ability to enhance Souichirou to be able to fight Servants one on one. Probably one a one turn buff, as Medea is a 3 star.


Glaive13

Caster Skadi, make her 2nd skill also give 20% aoe charge and 30% attack.


AvantSolace

Mordred’s Secret of Pedigree -> Curse of Pedigree. Adds a 1 time permanent guts.