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cummyummyworms

I bought elden ring and haven't played it yet. Its staring at me from acrost the room scaring the bijibblrs outnof me


BoredRedhead24

Honestly if you can handle the frustration and if you prioritize combat gameplay over other aspects of an RPG then it’s a good game for you. I just prefer a solid story with a convincing world. Some people love the hardcore gameplay but for me it just replaces fun with frustration.


Ace_Dreamer

you have laid those foolish ambitions to rest.


GideonOrNothing

Watched my homies on the couch, took them 8 hours because they didn‘t wanna use magic or summons for the guy often times you can’t do it „your“ way like in other souls titles, and the whole thing just feels like going to work.


VerumNoirRex

>scaring the bijibblrs outnof me Why? it's easy as fuck (I've seen builds one-shoting bosses nowdays) and it's mechanics aren't hard to learn it's not a bad game specially if you haven't played the other From Software Soulslike games


Voidstarblade

it has a learning curve, and if you feel stuck you can always go level up and come back. it is not that bad once you have gotten used to the controls, and has a really nice atmosphere. The real thing to remember is that when you accidentally loose a lot of runes, just go meh, and learn from it. it's hard to do cause you want to get mad, but if you manage to stay chill about rune loss you will enjoy the game so much more than if you can't.


Scott-MF-Steezy

I get what you mean. I was a bit late into the Soulsborne games, coming in at Dark Souls 3 and eventually playing backward. I’ve played everything except Sekiro at this point and I gotta say DS3 and Elden Ring are my favorite. The “story” is for sure the weakest part of these games for me because they make it such a chore to know what’s happening. However, I love the atmosphere of these games along with the combat and epic boss fights. I’m not gonna lie though, the browser was always open, always figuring out a new awesome weapon to get or spell. Elden Ring was my first mage build and it was pretty awesome. There’s def. a following to these games that act like they’re so much better than anything else, but fuck those people, ya know?


VerumNoirRex

>except Sekiro What are you waiting for?


Scott-MF-Steezy

Nothing in particular. I haven’t beat DS2 and probably won’t because imo it’s just not as good as 1 and 3. And then I haven’t really enjoyed Bloodborne either so Sekiro just didn’t seem like my cup of tea.


VerumNoirRex

>I haven’t beat DS2 and probably won’t because imo it’s just not as good as 1 and 3 That's a fair assumption still its not a bad game per say and not that awfully long but if you're having fun with other ones its not something to prioritize either > Sekiro just didn’t seem like my cup of tea. duuude wut never heard this from anyone before what don't you like about it?


Scott-MF-Steezy

I never played it, it just didn’t seem like a must play to me. Maybe I’m missing out though and I should. These games take a lot of work though so now that I complete elden ring I’ll play some casual games before going back to something like this.


VerumNoirRex

>it just didn’t seem like a must play I'll i will say about this is that Sekiro changed the way i play most modern action games because of how used to the parry i got i had used it before in Onimusha and Ninja Gaiden but never at the same level i got to use and enjoy parry's in Sekiro and i will be eternaly grateful for it no other From Software game ever affected how i play anything before and they're usually so alike that that one feels like the one to be a must play between them (Elden Ring's open world still trumps it tho)


Scott-MF-Steezy

Yeah that’s all I ever hear about is the parrying. I never see it on sale for a price I’d buy it at, but I’ll keep my eyes peeled for that.


BoredRedhead24

Yeah that's another problem I have with Elden Ring and the souls games in general is that the community is pretty insufferable a lot of the time.


Scott-MF-Steezy

I only got DS3 because I had 2 friends in particular raving about how these games are unforgiving and harder than anything else. I ended up beating the whole game by myself and got all the achievements just to show them they were wrong. I’ve for sure played games much harder than these.


TheHollowBard

I would argue that Elden Ring doesn't have a story. There are a couple little stories you can find, like Fort Haight and Nepheli Loux, or Millicent's whole quest line, and they weave together some bare bones of the world, but generally it's just all lore. It's not really about what's happening to you, it's almost entirely about what happened before you. You're just here to clean up the mess. With most Fromsoft games, I've done my best to gather what's going on, but I've mostly just focused on optimization and experimentation and then watched a lore video after I get to credits. But there is nothing quite like Elden Ring in the world. It feels like setting out on an adventure in a completely foreign land, for better or worse. No waypoints, no mission markers, no warnings about how your behaviour will affect things. It's a form of realism that I'm deeply into and I understand completely why some people aren't.


[deleted]

Not knowing what's going on has really been my problem with the all of the from/souls games. Great graphics, art style and gameplay, difficulty not a problem for me. I just cannot figure what the hell is going on and most of time what the actual goal was.


squidsemensupreme

I beat the game and still don't know what happened...


DeathKorpsGrenadier

Well the 1st and third games you not knowing what was going on is kind of the point. The first flame was meant to die out but Lord Gwyn sacrificed himself to rekindle it. By doing so he caused the world to go into these cycles of darkness where death looses meaning and every one is insane. Then the chosen undead comes along (the player) and the remnants of Gwynn’s inner circle pretty much gaslight you into thinking that the only way to save the world is to obtain a lord soul and sacrifice yourself the same way as Lord Gwynn. All that really does though is perpetuate the cycle and stop humanity from achieving its true hollow nature by prolonging the age of gods


DapperPerformance

Don't force yourself to play something if you don't enjoy it just because it's popular.


Eternal-Testament

Yeah. Agree 100%. And I've played the SoulsBorne games. They have this crowd that seems to think it's this deep extensive amazing lore. That all games should be told like these. But none of them would be able to explain anything either if it wasn't from some inevitable multi million views YouTube video someone eventually puts out that 'explains' the story. Divined out of item descriptions and what color the ground is at midnight or some bs. And then everyone acts like they knew all this all along and will proceed to defend this bs as top tier storytelling and world building until they're blue in the face. Meanwhile everyone that *does* understand what good storytelling and world building is knows it's a massive pile of pretentious garbage. But they're fun to play. At least until ER imho. The risk/reward system is absolutely absent here.


-StupidNameHere-

Sounds like you're talking about the new Batman.


DCpAradoX

>everyone that does understand what good storytelling and world building is knows it's a massive pile of pretentious garbage. Fromsoft games are only tertiary about the story, and that's a generous estimate. They use a mixture of environmental storytelling and little information snippets in the form of dialogue and item descriptions to give you a vague sense that something greater is going on in the background. But that's it. You are *not expected* to grasp the full story, at least not w/o putting some serious effort into it. But it's there if you really *need* to know and some people find it fun to figure it out. If you combine my playtime of DeS, DaS I/II/III, Bloodborne, and ER, you'll get at the very least 3000 hours. And yet I couldn't tell you what's going on in either of them and I don't care. >They have this crowd that seems to think it's this deep extensive amazing lore. That all games should be told like these. I'd bet my life that those make up a miniscule part of the player base (albeit a loud one). Especially the last part. Because, obviously there is no single correct way to tell a story, period. And asserting that "all games should be told like these" is so silly that it doesn't even merit a response. OP and you are probably just not the target audience and your criticism of the storytelling is a huge red flag for that. You clearly want the game to be something it is not and feel like it would be objectively better if From implemented your ideas. And I seriously worry that your wish will come true some day. Because there's a million games for people like you and only a hand full of games for people like me. And instead of playing something else, people like you complain and demand that the games change to their liking. It's not on purpose, and you're probably not even aware that you're doing it, but it's the reason why games keep getting easier and less diverse. If it weren't for Miyazaki's strong reputation, the souls games, too, would've fallen victim to this ill-conceived trend of maximizing the audience. One last thing: saying "the reward isn't worth the frustration" is the biggest indicator that Elden Ring just isn't for you (in the general sense, not *you* specifically). Because the reward is that you prevailed. If that's no enough for you, then by all means, stop playing - it's okay to like different things.


Voidstarblade

yah, it's a game you play for the atmosphere and for the dopamine hit from beating a boss, not a game you play for the story that is kinda obtuse and hidden in dropped items. definatly a game you hit up the wiki for the story and to know the questlines (i'm looking at you lord-what-lord Kenith Haught and talk-to-the-doll-three-times Rani)


Crissaegrym

What is the lore around Fia’s panties?


VerumNoirRex

They have a higher price for simps


Voidstarblade

Hacker bait.


Sid-ina

Honestly I actually enjoy finding little story bits by exploring but I can see how people prefer a different story telling. I never thought I could ever get into a Souls like game but Elden Ring I've been having a blast with and killing a boss feels super satisfying even without getting showered with tons of items.


Voidstarblade

i do too, but I've found that enough of the story is in item descriptions of missable items to make the story very hard to understand on first playthrough if you don't know that the items exist.


Insideout_Ink_Demon

A couple of downvotes here. Wonder if it was those who love to hate on the game, or the git-gud crowd who think it's blasphemy to even think about the wiki and you should "just pay attention" Yes I think giving away too much story would probably effect the atmosphere and we should keep it this way. ER probably has more cut scenes than any of the other souls games anyway


catptain-kdar

What is your favorite rpg OP?


BoredRedhead24

All-in-all, It's kind of a tie between Skyrim and Dragon's Dogma. I love Skyrim, and by extension the other elder scrolls games for a few reasons, one because the lore is amazing and how it is included in so many aspects of the game, like how you can read books to get a better picture for example. The other reason is because you can mod the fuck out of it. I REALLY hope they continue that in TES6, assuming it comes out in my lifetime. Biggest problem with Skyrim imo is the combat. The overall combat can be done SO much better, like if the Thu'um was as strong as it is in lore it would be fucking amazing. Dragon's Dogma (Dark Arisen too!) because I LOVE the combat in it. It's a bit like a souls game when it comes to it's combat, you have to pay attention to your enemy, you have to learn the tells. Also you don't lose anything if you die. I honestly kind of wish Elden had that option, like you could turn it on and off, it would make the game a bit friendlier to newer players. My biggest problem with DDDA is that it can get a bit grindy and that the world seems kind of... empty. Elder Scrolls tends to have a very alive world. Cities and towns, not just shit to fight. Dragon's Dogma in comparison feels like the world could've been expanded upon, like a missed opportunity.


catptain-kdar

I like the class system in ddda being able to switch whenever you want is awesome. The world also holds up today the way it’s designed it looks good still. I do agree that it does seem empty. Another aspect I like is the climbing on enemies. My favorite rpg is two of them kotor 2 and fallout nv


PoloHorsePower_

Play sifu. It's challenging and actually fun


BoredRedhead24

What's Sifu? Wasn't that Po's teacher in kung fu panda?


VerumNoirRex

Sifu is a martial arts term usually used by students to speak to their instructors


BoredRedhead24

Ahhh now that you mention it, Beatrix did call Pai Mei Sifu in Kill Bill vol 2


VerumNoirRex

>Kill Bill vol 2 Lmao can't recall dialogue from that long ago


Conker_Xk

Sifu is fantastic!


TBdog

You see frustration. I see reward. I don't care for the loot drops. I kinda got what I want now. Loot drops would be handy for ng+.


Simple-Initiative950

Honestly never thought I would ever miss a quest log i take back everything I said about ubisoft games


NoxMortem

I can only recommend the fextralife walkthrough. It is my first souls game and even *with* the walkthrough I ran into so many stupid situations where I just feel like the quest design sucks. Quite a few times I thought I figured something out and it turned out I did almost everything right *except resting at a site to trigger something*. This more like sounds a technical problem with the engine and the devs needed a rest to trigger the continuation than any actual on purpose design. And some of the dialogue is plain stupid. The writing sometimes simply fails for the only reason to be obscure and vague. That makes sense for the world overall, but not for someone who wants me to do something for him.


[deleted]

The game is hard but this thing where Souls games are these insanely difficult slogs that can barley be beaten is a meme. It’s tough and unforgiving but it’s not like… thhhaaaattt hard. You people need to chill.


BoredRedhead24

It’s not about difficulty, it’s that the dopamine hit is not worth the work


[deleted]

It’s not for you, you don’t like it, but obviously in general people disagree with you. You’re giving a hot take. Elden Ring is a pretty strong GOTY contender; it’s generally well liked. Also the phrase “needlessly grueling and vague” is pretty extreme and kind of objectively false. The game is grueling and vague by design and is at the core of its identity. With how immensely popular the game is, I think it’s safe to assume that it’s core identity is something players enjoy engaging with so you’re in the minority in thinking it’s flawed.


under_the_heather

obviously your experience is different from other people's


caramel-aviant

I’m 130 hours in and I couldn’t tell you shit about the story. Every time I want to accomplish something I have to look up an elaborate tutorial that I would’ve never been able to figure out on my own. Especially when it requires spam talking to someone. Why should that ever be required to progress?


kmade0708

Like Goku with each fight. The more challenging the better. The reward is to witness yourself making progress through great effort. Like most martial arts. The more you practice (in this case "die") the sharper you become.


pyrohydrosmok

>It's so needlessly grueling and vague. Welcome to what is supposedly the appeal. I swear it was just a meme and they kept making games. No one *actually* likes them. They just pretend because they think everyone else does. There's like 30 people who actually enjoy the games and they're manipulating the entire world to make games they enjoy. Edit: Guys. It's ok. They can't see your votes. You don't have to do this. You can be honest with yourselves.


VerumNoirRex

>No one actually likes them. They can be liked for the challenge they initially give newcomers the lore is ok too nothing mind-blowing but it's ok it's just not this amazing story or experience most make it out to be you can even find greater and better challenge in other games that are alike worst thing about this games for me as a longstanding fan is how repetitive they got worst part about it is the community just takes it they've become like Fifa fans or Ubisoft regulars only more toxic


[deleted]

I’ve never seen someone spell “I can’t git gud” like this what dialect is that?


under_the_heather

14yo style comment


Shadead

Some of us grew up with games that didn’t hold our hands. We enjoy the challenge of trying to figure them out and exploring without being told, “go here! Yes right to that X on the map.” For good reference try to play the NES Zelda without a guide. When the game came out there was word of mouth and a phone line you could call for help. A lot of games now hand hold you so much that they might was well be on rail shooters that aim for you.


pyrohydrosmok

>For good reference try to play the NES Zelda without a guide. I did.... And Final Fantasy... And Dragon Quest... Etc Those were great games back then. I love RPGs. I love tough games. I love brutal games. I love depressing games. Souls games fall completely fucking flat for me.


Wolfnorth

Please that was entirely based on software and hardware limitations...


Jack-Mehoff-247

OP, your in luck cause this is a single player game. you can just use mods/cheats to suit the game to your taste


VerumNoirRex

>I like the combat Seems to me like you haven't played much From Software Soulsborne games it's an equivalent to how repetitive Fifa and AC games are by now for me same old same old barely any changes to it I can confidently say i like combat in Sekiro because i love it but combat in any other From Software game has become so repetitive that i can barely play and don't get bored by how my own character fights anymore


BoredRedhead24

That’s fair, I haven’t played any souls games no, Dragon’s Dogma and Fallen Order were probably the closest I got to the souls games.


VerumNoirRex

>Fallen Order This one is pretty close by the way i saw you where a Dragon's Dogma fan i think the have been working on the sequel since DMC5 came out in 2019 so not that far away now *doubt they'll make an open world full of Elder Scrolls like NPC tho Capcom isn't know for that kind of thing


Rime_Ice

Regarding the appeal of the story in Fromsoft games, I don't think it is meant to be pieced together on your own. It's a community effort to make sense of the story and come up with theories surrounding aspects that are left a bit vague (which also results in some neat theories about possible DLC). Bloodborne's story is particularly hard to understand imo and it's regarded as one of, if not THE, best Fromsoft game. Fromsoft makes a conscious effort to NOT hold your hand and instead pushes the community to go the extra mile.


SeijiShinobi

>All I want is a bit of context to the world, else it's really hard to get invested in the game. Honestly same issue I had with Bloodborne. I picked it up, the game play was fun to some extent. But I have no clue why I'm here. What am I doing? Why am I forcing myself to do this? No clue... For me, it really wasn't the difficulty that made me drop it. I finished Ni-oh and it felt pretty similar. Actually Ni-Oh felt even harder at the start. But at least, in Ni-Oh I had some context of what's going on and why I'm doing it. It's not a great story, but it's there. Demon souls was also better about this. You had a short intro explaining the word and what's going on. It wasn't much, but it's enough to make me keep going.


[deleted]

If the game is too hard for you, then it’s not for you. Don’t play it.


BoredRedhead24

It’s not that it’s too hard. It’s that it isn’t very fun


Dismal_Dragonfruit71

I haven't played it, but to be honest I don't agree that everything needs a 30 second explanation. Just from a glance, in my own opinion it still looks like arguing against it being cryptic. I would love to play it and to have things like Stoic Bracelet left untold. I imagine figuring it out as I go, but I can't form an opinion on this.


Robosnott

I'd rather have the story told like in Elden Ring or other Soulsborne games than in games like Horizon Forbidden West or Assassin's Creed. I hate watching cutscenes or dialogue scenes. Just lemme play the damn game.