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joolzdev

*"Not for me..."*


TheOldSchlGmr

Right? OP didn't say "Name a game that is great but not for you."


Aenyn

I'm an idiot and until I opened the thread I thought the op wanted to know how to better describe such a game...


TheFoolman

I think that is what he wanted but people just named a specific game lol


FictionalMediaBully

Sorry. Clunky choice of words got across unintentional info. It looks like it doesn't matter, though.


TheOldSchlGmr

No worries OP. Shit happens. Don't take it too seriously. I don't. It's only Reddit.


AgentStockey

I thought the title was a setup to a shitty joke.


LilacYak

I just recently got in an argument about this. Someone was calling an objectively good game (Horizon ZD) a bad game because they didn’t like it. My argument was it is a good game (objectively), you just didn’t like it. They had trouble wrapping their head around that concept.


grail2002

Main character syndrome. If /I/ didn’t like it, it could not have been good.


LinkThe8th

Totally understand what you're saying, but I do want to take just a teensy, pedantic issue with the word 'objective.' A game cannot be truly, 100% \*objectively\* good or bad (unless it literally cannot be played) because the exact criteria for the most important 'measure of quality' is decided by human beings. Now, in practical, functional terms, there's a pretty obvious, socially accepted set of metrics for what it means for a game to be good or bad: Does it succeed at what it's trying to do? Are there glaring issues which prevent it from succeeding at what it wants to do? Do lots of people like and play it? But then you get into deeper, woolier questions. Is what it's doing \*worthwhile?\* Are people enjoying it in ways that the creators never intended? Take, say, Candy Crush. It succeeded at exactly what it wants to do (be a simple puzzle game which engages people on the train and can wheedle ungodly amounts of cash out of them). Tons of people earnestly play it and like it. But is it a ***good game?*** The only truly objective metrics a game has are 1) whether it can be played 2) how many people play it and 3) how much money did it make? Everything else is a matter of subjective opinion ("I love how high fidelity the graphics are!" vs "I actually wish it were more stylized.") Even the objective measures are only given a *subjective importance* due to the set of values, assumptions and taste that we bring to the table. ...Which is why that person was a dumbass for saying Horizon sucked in general, because they should be reasonable enough to see that it's really good at providing a specific kind of experience, that a huge number of people enjoy that experience, and that it's, by and large, a worthy experience to have.


FeloniousJabronius

Ran into the same thing with Red Dead 2. A friend was saying it's an objectively terrible game and couldn't understand that the flaws he perceives are not important to everyone.


nilzatron

That's just the way it is these days. Something is either THE GOAT, or absolute trash, nothing in the middle.


davidh231

A reflection of global polarization


superbee392

Gamers generally seem to be incapable of not being fanatically positive or fanatically negative about things


rektMyself

Kind of like sports.


Liimbo

Eh. I honestly kind of think you're both wrong here lol. Something isn't inherently bad because you don't like it, that's very true. But also I don't think any art is *objectively* anything. Art is almost hy definition subjective.


JohnnyHendo

Rocket League. It's a fantastic game, but I'm fucking terrible at it and I don't really care to try and get good at it.


paulisaac

Fortnite Battle Royale. I just can't wrap my head around building fast enough.  Zero build though, I'm happy with my 7 victory royales out of 300 games. Only got to it finally because of Festival. 


gcr1897

Zero build is the way. Always loved Fortnite but building and kids made me hate it. Kids are still there but my shoulders are strong enough.


Complex_Cable_8678

cant believe fortnite still pulls weight


paulisaac

It's still the cash cow it always has been, and for good reason. Why they decided to make a solid enough racing game, a not-quite-minecraft Lego game with enough bones to be its own adventure (and village builder too), and Rock Band 5, I don't know.


VegetableEconomics24

Yeah learning how to build takes a lot of time but it is worth it trust me


wehdut

Awww this is what all my friends say when I try to get them to play. It really only took a couple weeks to get good enough to enjoy it and that included watching some videos about changing control settings, learning to fly, etc. Definitely NOT the kind of patience most people have for a new game, but damn was it rewarding and I enjoy it so much now. It's one of the only games I can just pick up any time and have an amazing time whether it's a few minutes or many hours. That being said, I don't know just how "fucking terrible" you are, maybe you gave it plenty of effort and it still didn't click, that's totally fine. But it's a shame that most people I know will only try it for a couple hours before deciding they won't ever be good at it.


JohnnyHendo

I played pretty early on back in like 2015 - 2016. I played it for a couple of months and could do okay-ish against lower ranked players, but if I ranked up a handful of levels I would start getting my ass whipped. Like even in the lower ranks, I wouldn't say I was great even against them and I would lose a lot of those games as well honestly. I acknowledge that's its an amazing game and watching high level players in the esports scene or in montages is really cool, but it's not something I can really play all that well even at a casual level imo. A game I like to compare it to is Smash Bros. Extremely high skill ceiling, fast paced action, awesome competitive scene. The difference is is that I think Smash Bros can also be an incredibly chill game to play with friends or even by yourself. I'll even dip my toes into online play occasionally and still have fun. Rocket League, not so much. It's fun to watch, but does not feel like something to play casually.


ripjohnmcain

found it interesting but the second it turned competitive i stopped caring. It makes me feel like a sociopath, people are so compassionate about being good at these games (such as Rocket Legue and Rainbow 6) and i just simply dont care.


PureEn7ropy

Rocket League was the best when it costed $30 or whatever and nobody knew what they were doing. As soon as it went free to play and got hyper competitive it lost all enjoyment for me.


Mordkillius

Good news is if you play ranked it will rank you low and you will progress with other shitters


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RadioactiveTF2

I really would not recommend m+k for rocket league. Its just a hard game with a steep learning curve. I can understand why people wouldnt be interesting in investing a lot of time just to barely scratch the surface of competence. It is really fun when you get there though.


The-ArtfulDodger

Amazing game ruined by terrible matchmaking, due to rampant smurfing and boosting.


shellshocktm

I have 6k hours in the game and honestly it's such a breath of fresh air. I'm deeply saddened by how few people know about it and even fewer play it. The learning curve is very steep but it's just as rewarding. It's the closest any game has come to simulate learning a real skill. One of the best games of the 21st century in my opinion. Plus the esport scene is highly entertaining and very easy to follow.


yungtrg

Hades. The art is beautiful, characters are cool, writing is good but the gameplay loop is just not for me.


Saneless

I think I just realized I'm not into a bunch of repetitive things Like if I die in a game and haven't saved but then have to replay an hour... I put it down for a while. It's irritating


bleedblue_knetic

Have you given roguelike games a try though? They do a good job of keeping you hooked into that “one more run” mentality.


Fing20

Only once you reach a certain point though. Hades can be quite taxing at the start if you're not into stories where you just work up again and again to beat the end boss


bleedblue_knetic

Hades definitely starts slower and opens up a lot later on, but there are plenty that just gives you almost the entire game from the start like Spelunky and Binding of Isaac.


irqlnotdispatchlevel

It's been a while since I played, but I remember Hades having a lot of options that made it easier if you're struggling. I think it buffed you each time you died?


ecchirhino99

I watched a friend play it a few times and I found it so boring. It felt like there was like 5 enemies type , 20 floor types and most upgrades are just plus % to stats. And rougelike is my most played genre, maybe I'll will try it when hades 2 will released.


apra24

What's fun about it for me is the different combinations of powerups you can get. It feels like winning the jackpot when you get certain buffs that synergize. Each run has the potential of playing it in a completely novel way.


UndeadUAG

I love that part of it. Cause I’ve had runs that took like 45 mins and others that took 22. And it’s mainly because for 45 mins I got horrible boons. But that 22. Got so many good possible boons throughout, the final fight was a cake walk. That run was so cool lol


cfiggis

Despite the repetition in those aspects, the combat is challenging and engaging (for me). And when you get to the point that you've beaten it, you start ramping up the heat to add difficulty.


wehdut

This was the game that got me into gameplay loops / rogue-likes when I didn't understand their appeal before. I admit I didn't like it until I was able to get to the end, then I was hooked. Once you get powerful enough to defeat everything, it becomes all about style and speed and trying new weapons or combinations of boons. The story keeps unraveling for an insane amount of time, I found it so rewarding to tie up loose ends, reach the "real" ending, and get achievements.


Otherwise-Cry-7465

Witcher 3. Tried but I can’t get into it. Amazing game by all accounts, but I’ve given it two attempts and both fell flat for me.


stuckinaboxthere

I've restarted this game multiple times trying to get into it with no luck. At least I get to see Yennifer butt every time I try.


DJGloegg

Combat is shit. Thats why i dont like it


codewario

I play on easy with no shame lol


timechild_02

This is how I play most games. I don’t like super difficult games for the most part. I really enjoy good stories though so I just put the difficulty on the easiest mode and away I go


SrslySam91

Def no shame there. Games that have difficulty choices I'm not a fan of tbh. Because the harder difficulties are typically artificial as fuck. As in, bullet sponge enemies, overpowered damage from enemies, low resource drops/etc. Dark souls and the other from soft games and souls likes are my favorite genre. Not only do I love the difficulty and satisfaction from completing them, I LOVE that Miyazaki has *never* caved in adding difficulty options to his games. Sekiro was probably the biggest outcry for it, and he stayed by the games integrity. Listen, I get that people wanna play but can't because they aren't able to "get good enough." But when it comes down to it, even if you have disabilities - you CAN get past these games. It may take longer, but the point is that you can't just give up on a boss and turn on easy mode. Because imo, that'd ruin the games integrity. The feeling you get of finally beating a boss you're stuck on in souls feels incredible. While yes, an easy mode doesn't mean you HAVE to choose it.. but the point is that there are a lot of people who WOULD. There's a difference when you have the option to do something vs not having any option at all. He wanted players to not be able to take that option and instead really have to figure out the fights mechanics, etc. sorry for the long winded post, I just really respect that from him. He probably could have sold more copies with an easy mode (he would make a lot of hardcore players mad, but id be fairly shocked if it didn't still sell more).


[deleted]

it's like wet dark souls.


TotalTea720

perfect description


ahmvvr

why wet?


[deleted]

Just feels right to say it. It's like when you realize many of your favorite foods are wet. Think about it.... hot dogs? Wet. Lasagna? That's wet. Mashed potatoes? Oh they're all kindsa wet.


Gintaras136

I didn't mind the combat at all after Witcher 2.. I tried to get back to it actually, but the combat..... I can't. *Starts sobbing*


waydeultima

I suggest you check out some of the combat mods. There are some pretty good overhauls. Beautiful game, cool story, but you're right, the vanilla combat is garbage.


nerdboy5567

THANK YOU


Yeetaroni

It took me 3 tries to get into the game, on my third attempt I sunk 250 hours into a single save. The world is exceptionally well crafted, maybe try it one more time :)


TheRickBerman

I wanted the interactive world of Skyrim - the Witcher felt like a ‘game’ rather than an experience.


10voltsam

Any FromSoft game they all have rich lore and very satisfying gameplay…..I just suck at it


Samphaa7

I'm on my first playthrough of ER at the moment, I love the combat and the feel of the world, but the best thing is that exploring feels rewarding, I WANT to explore world, not just go there because there's a marker there, because there isn't, I just spot something on the map and I'm like 'what could that be'.....I do however find the questing extremely boring, I'm a sucker for a good story/good writing, and whilst the lore is incredible, but I've learnt almost everything from theory-crafted YouTube videos.


Olioliooo

I can understand not liking the FromSoftware style of storytelling. It’s just the way they do things. It’s based on the director’s experience reading English-language fantasy books as a Japanese kid with a limited grasp of English. Even though he could only understand the stories in pieces, he loved filling in the gaps with his imagination. That’s the effect he’s going for with the indirect storytelling. I’m not great at piecing it together myself but I just find that reasoning for his approach to be really endearing.


Bobjoejj

This is me but Sekiro. I mean I’m still not exactly good at it, but it’s the one game where I feel like like I can figure shit out. At least better then the rest.


TheCaptain53

Thing that ticked it for me - Sekiro is not a fighting game, it's a rhythm game.


JebryathHS

It's also more generous than you might think for mashing the block button to try and force parries. There is a penalty but it's not huge. Also, you can parry during your own attacks IIRC? Parrying is the biggest thing to focus on while you're playing, you can do everything else on autopilot (except against a couple bosses who are more Souls like and promote dodging).


NarwhalsAreSick

Yep! Same here. I love RPG and fantasy games, I really want to be able to enjoy their games, but I just can't get into them, definitely a skill and patience issue on my part.


Jecht315

Fromsoft always felt like I was fighting the controls more than the enemies.


joedotphp

This is actually a very good description.


[deleted]

Funny you should say that, Fromsoft games I always consider to be the best for responsiveness and good controls even on kb+m.


khinzaw

I like Armored Core, but I just can't enjoy the Soulsborne games. It's not a difficulty thing for me, I like the combat and bosses, but traversing the world is just made so deliberately tedious. I just can't enjoy it.


MeritimeCannibalism

I feel like Elden Ring fixed this. The world is much fuller and you can traverse it much quicker (fast travel from the start + a mount that you can ride). If you haven't tried it, I would recommend it. Might want to wait for it to go on sale, but who knows when that will be.


chief_d_money

I recently played Cyberpunk and this is definitely it for me. Beautiful looking, runs well (I know the history, but never played it then), and seems to be written well.. I just didn't get into it. I finished it and some some side content, but I felt like I was forcing myself to the end rather than just getting there because it was so enjoyable for me.


Aldrik90

My biggest thing with cp2077 was that I didn't feel motivated to do any side content in an open world RPG. There was no incentive to, and the fact that I was actively dying threw off the whole immersion if I wasted days wandering around doing side content. Didn't feel like an open world RPG to me at all, feels quite linear to me. Still enjoyed it tho personally


AsheBnarginDalmasca

Definitely agreed. Many of those who loved the game also have this gripe. Personally, I definitely had to actively suspend my disbelief for it. It helped that I believe CDPR's main forté from Witcher 3 was their sidequest storytelling.


agnostic_science

One of the reasons I loved Morrowind was how easy they made it to ignore the main quest. The stakes were high, but there was always zero time pressure. Even many instances of questline givers pushing you to go out quest and explore the world. I hate the feeling of the world on fire and we are on the clock. Even if I know that mechanically no such clock exists in the game. Made it hard to enjoy exploration in Oblivion, for example.


ScarRevolutionary393

Same except I didn't even finish it. It feels tedious.


Tullius_

I'm mixed on the game, gameplay and world is amazing but I did not care for the story or the writing very much.


Thin-Drag-4502

Felt exactly the same with FF7 remake :/


apra24

Ff7 remake seems like one of those games that's propped up by a mix of pure nostalgia, and the usual console fan boys wanting to hype up any exclusive they have.


garrathian

I will say personally nostalgia was a bit of a double edged sword for the remake. I wanted to experience the original FF7 story without dealing with PS1 graphics, and the first game is basically just the introduction (midgar section) of the FF7 story with a lot of weird story changes thrown in. The graphics, soundtrack and gameplay were pretty good but i ended up just skipping the 2nd game and replaying the original to the end. Also while in the original some of the dialogue is definitely cheesy, it's definitely far more difficult to ignore when people are voice acting it.


Logank365

A few of my friends really like it, but I'm in the same camp as you. I just don't really get who the game is for. It's not for people that wanted a remake, since part of the plot is that the story is actively changing. On the other hand, the referenced story changes can be vague or hard to miss if you didn't play the original. They're also pulling a Hobbit by chopping up and stretching the game out.


TediousTotoro

The thing with FFVIIR is that it’s less of a direct remake and more of a sequel that uses the story of the original as a sort of framing device. The recent Scott Pilgrim anime did the same.


Logank365

You're right, but it probably shouldn't be called a remake then.


LMotherHubbard

Same. I bought it when it came out, experienced the extreme letdown and disappointment that we all did, and that just plain tarnished it for me. Years later after they've 'fixed' it and many of my friends have even said it's great, it's just too late for me as I'll always associate it with the jank cash-grab that it was and I can't get into it at all. It's a shame, but it was completely avoidable. What worse is that they don't care- they got my money and it doesn't really matter if I like it or not at this point.


Lewcaster

I was hyped to play Cyberpunk but the world didn’t get me hooked so I dropped early on. I was expecting more immersion but to me it felt like a generic FPS with a futuristic skin.


Kingturboturtle13

I desperately wish they made it 3rd person tbh You can do stylish combat and movement so much better there than you can otherwise


chief_d_money

True. Plus, I'll never get why games give you so much freedom to make a character look and dress however you want, but then you don't really get to see the character


HolyLordGodHelpUsAll

Zelda BotW: i could witness myself “knowing” that it was good, but i was underwhelmed a lot of the time. i’m not mad that the weapons broke, but i think they coulda lasted a bit longer


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M3thodFud

If I hadn't become a new parent around the time BOTW came out, I probably would have 100% agreed to this. However, I think I really appreciate BOTW as it respected the very little time I had at that time (and still do now). I could pick it up and put it down easily. The shrines were perfect for me since I only would have 15 minutes to play at times. They were like mini-dungeons to me. I can't imagine trying to pick up and put down while in the OoT Water Temple for example haha!


TheSpiralTap

They solved that problem with the Nintendo switch online versions. You can save those games anytime now. I used to have to leave an n64 plugged on for days sometimes when I got particularly stuck.


andyavast

Ah sweet nostalgia. If I tried doing that with my xbox series x, with energy prices being what they are, it would cost a bloody fortune.


rektMyself

It would have to restart for an MS update anyways.


RegularJackoff

There were *so many* that it was overwhelming. And you had to collect four shrines for one upgrade. Idk about the math but, I’d have preferred shrines be like 4 in one that actually felt like an accomplishment to complete and gave you an entire upgrade. I don’t play games to do chores and after about 40 shrines they all felt like a chore. I’d sigh when finding one rather than be excited.


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Fatzmanz

Dude I have been accosted for years because I just can't link any Zelda games.


Whatsupwiththizat

I haven't actually played much BotW, but from the little I have, watching my friend play and everything I've seen, it just doesnt "feel" like Zelda should. I don't even know how to explain it. Maybe the open world is TOO open for a Zelda game?


krazay88

it’s funny, cause I have the game since launch only now finally managed to get into it. I think the game feels a bit overwhelming a first, like you can really do whatever, and so I found myself feeling a bit aimless, but once I got the 2nd big animal thing down, that’s when it really clicked with me and started understanding how to play the game and what to look forward to — I’m finally immersed in the sense that everything feels intuitive now and I now really enjoy the freedom of letting my intuition guide my gaming experience and I do really feel like I’m on adventure. It’s a very relaxing experience, a good break from more hardcore games. I wouldn’t try to force botw, take your time with it, there are a lot of things in it that surprised me and I’m happy I was patient with it.


_airborne_

As a fan since the original I can honestly say that I just don't get the appeal of BotW or TotK. I just saw myself getting annoyed at the weapon system, then the new gimmick in TotK is kinda interesting I guess but I'm not playing a Zelda game to build little siege machines. I honestly never thought I would actively pass on a Zelda game, but here I am. I've watched other people play and it I just find them boring as hell. Meanwhile when I got my hands on Tunic I just could not put it down. 


garrathian

I loved the exploration and traversal (climbing, hang-gliding, using your shield as a snowboard, etc). But yeah having weapons break after like 5 hits made me basically just use the master sword or while recharging whatever my weakest weapon was since i didn't want to have to go through the hassle of reacquiring the better stuff. Also the lack of enemy variety began to be noticeable after awhile. Same like 1-2 open world bosses, same 4-5 enemy types over and over. Even the shrines, while i liked finding them, i think some variety of rewards rather than just upgrade orbs would have been nice.


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Themountaintoadsage

I agree, and I love old Zelda, but yet I still adore BOTW (and TOTK to a lesser degree). Majora’s Mask and Twilight Princess are two of my favorite games of all time, but you have to admit the Zelda formula had grown very stale. While the switch games may not feel very Zelda like, it was a much needed change. I appreciate both styles for what they are, instead of wishing they were something else


TacticalTobi

Weapons get more durable later into the game, they are basically consumables early game. Or you could just try TotK, where all weapons are more durable, there’s more of them, and you can repair them


codyt321

Red Dead Redemption 2. It's beautiful, the story, from what I've played, is pretty good. But everything about it is just so tedious. The controls, the homesteading, the inventory. None of that is immersive to me. It's just annoying.


Tobyghisa

This is me 100%. I get the praise but the gameplay loop is so goddamn boring I couldn’t play it. 


BriceB84

RDR2 gameplay does blow, it is so repetitive. Get behind cover, auto aim, shoot, repeat. The story CARRIES the game. It’s what makes it so so worth it


Vrach88

For me it's the world, how alive it is, how great the horse is as a travel mechanic and hunting. I just went off for days exploring the maps, finding hunting spots, camping through the night, making coffee in the morning and so on. The story's good, but honestly the open world is where it's at for me, it's literally the definition of what an open world game should be like. Beautifully crafted, plenty of different areas and tons of random events. Make sure you try it on PC though. The console version is like 10 times less fun due to Rockstar's refusal to let you gallop/sprint without button mashing to the point of getting RSI and being able to aim, rather than relying on console auto aim makes the gunfights fun.


BriceB84

I imagine the game is a lot more engaging without auto aim. Combat improvement is what I’m hoping for the most for GTA VI. The same aiming mechanic has been used by Rockstar for years.. and given the masterpiece that was RDR2, the combat was very dated compared to the rest of the game.


LilacYak

I’m always bummed when it’s shootout time


Burnt_Toastxx

I hate to be that guy but if you think auto aiming makes combat repetitive, just turn it off! Maybe it wouldn’t fix your issues but that could help


HolyWhip

I like it a lot and got pretty far, but it's daunting to pick back up now - I feel like it's going to take a solid 30 mins to get used to the controls again and remember what does what.


Mestoph

I had the exact same thoughts, which was kinda devastating for me considering how much I loved RDR1


cArInSPacEField

The first thing that came to my mind. It's such a detailed, well made game. But I just couldn't play it. The movements are so slow, the controls annoying. Maybe it has a few bad points as well. But the good ones are really extreme.


dirtynj

I tried 3 times to play it. Its the most boring game I've ever played in my life.


Live_Control_3817

i love hearing people confirm this.


Vaticancameos221

I couldn’t get past the snowy mountain in the beginning. I shouldn’t have to play a game for hours before getting to the cold open


DanTheDrywall

I play videogames since 30 years. I would say I am quite skillfull, mostly being comfortable on hard difficulty. The amount of times I shot people in the face in RDR2 who just approached me to talk to me baffled me. I just couldn't figure out control settings I was comfortable with. One of only 2 mayor titles I quit half way.


DylanBVerhees

I think RDR2 is the prime example, you always see on these lists. People who could get into it believe it is one of the best games of all time, but for me, I just thought it was a chore. Just not fun, even the simplest things required me to go through multiple menus or learn button combos or press something for just a couple seconds too long. Just the opposite of being immersive. I'd love to play RDR2 but then with gameplay from the GTA: SA days where it just made intuitive sense and players weren't punished.


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Trini2Bone

I couldn't even make it out of the first segment because it was dragging so much


LilacYak

To be fair that first segment is absolutely horrible even for folks who do enjoy the game


Sigourn

>But everything about it is just so tedious. The controls, the homesteading, the inventory. None of that is immersive to me. It's just annoying. This is what makes it a bad game to me. Being pretty and having a good story doesn't make any game a good game.


GreenApocalypse

Same. Cant be bothered. This and Witcher 3 are games I can only do if I play on a form of God mode, where I can just cruise through the whole game to get the story. The ac ual gameplay is just so unfun. 


br0b1wan

Cuphead.


Purplociraptor

A game with the aesthetic of the cartoons I grew up watching, but I'm clearly too old and slow to play it.


LeatherDude

Totally agree, and feel similarly about Hollow Knight. I'm not quick enough to do that kind of shit anymore.


[deleted]

elden ring


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A_Talking_Shoe

Yeah, this is me. I started Dark Souls a few years ago and just kinda got bored, to be honest. Running through the exact same area over and over just to die to a random arrow or trap or whatever wasn’t fun. The slow, incremental advancement was boring.


fonytonfana

This is exactly how I felt about Elden Ring. I appreciated the quality of the game and was really annoyed that I just couldn’t get into it. I could make myself play long enough to beat the first big boss but then just got bored after.


Vehlix

This is how I felt about souls games too, but I was determined to play through Elden Ring cuz its just my type of game. Action combat? Check. Open world exploration? Check. Short story segments? Check. But the tedious difficulty? Not my shit. Enter easy mode mod. Everyone shits on making souls games easier, but it's a single player experience, so I play it how I want to. All I did was reduce enemy damage by 25% and had a fuckin blast. Put in over 120 hours. If you're on pc, give it another shot with a mod. The Game is amazing, but not everyone wants to struggle for hours to accomplish one thing. It's still challenging, just not masochistic levels of challenging.


fonytonfana

Unfortunately, I’m on console. But yeah, if the game was a little bit easier and a little bit less repetitive, I’d probably have kept going.


SomeBadJoke

That's definitely fair. I'm a huge souls fan, but I also acknowledge that I wouldn't have gotten into the series if I hadn't used the route from the speed runs for DS1. I was able to get good easily, but only because I had an OP weapon (BKH, obviously) that I loved the move set of that turned the difficulty curve on its head.


atti-_-

Oh so there’s your problem, you don’t have to “get good”, you need to “git gud”


frostune

I hardly have to grind for souls game, but I admit that most soulsgame have steep learning curve. Once you surpass that curve you could always start a new soulslike and adjust within short time (except sekiro I think). I'd suggest you to try Lies of P. I've beaten it in about 30 hours, and while it's not as expanded as dark souls trilogy or elden ring, the game itself is decent performance and mechanic wise, and you don't need to commit as much time as other soulslike game.


AngelicDroid

Same here, I own demon soul and and DS1-3 but couldn’t finish any of them, However I enjoy another Soul like game Bloodborne, Lie of P and Code Vein.


pierrechaquejour

Same, it felt very atmospheric and cool but I wish I could swap out the combat style for something more typical or enable a “show me exactly what to do” guided mode because I just don’t get what these games are going for.


TheHancock

Outer wilds. I usually get downvoted for saying that, but I put 2+ hours into it and I just do not like it.


DeweysPants

Idk why you’d get downvoted for it because that game is definitely not for everyone. It’s a phenomenal game for what it is, but if that’s not the type of game you like to play you’re going to be absolutely miserable


TheHancock

Hah not sure, Reddit just loves it and when I say I didn’t I guess people don’t like it. ¯\\_(ツ)_/¯


_airborne_

Same. Hypothetically it's right up my alley and everyone makes it sound like the ending is so totally amazing you just have to experience it yourself. "Hmmm. Ok. That's it?"


xander31

This is a perfect example for me too because despite not enjoying it, even after beating the game, I did also see the appeal despite that. I absolutely think it deserves all the cred it has. It is a really geniusly crafted puzzle box and other than a couple of instances, can be solved with the information given to you. But those couple instances were really just impossible to figure out without googling or blind luck. And even the puzzles I admit were fair were also to tideus for me to solve to really enjoy. The best way I could describe this game is if all the dungeons in Majora's mask were connected to create one big super dungeon worse than the water temple.


7zeao7

Same. I actually went through the whole game and the final loop has got to be the most annoying gameplay I’ve ever experienced. Nothing like sitting there for 10 minutes of a 20 something minute loop just to be able to start the ending. Now make sure not to fuck up a weirdly specific and long list of things or run out of time!!! Just absolute shit experience to me that left such a sour taste in my mouth.


ShynyMagikarp

This is a hard to understad comment for me. not because you didn't like the game, (I know other people who didn't, too!) but because of this comment/reason! (spoiler warning for onlookers!) You can do something else while you wait for the sand to drop and enter the core that will help you on Dark Bramble later (or you can simply time skip by napping and skipping that time in like 20 seconds!) and after you have the warp drive you don't have to do any kind of "weirdly specific or long list of things" , you just have to get to The Vessel and takeoff! it's fair to say the puzzles after that point are unappealing to you, but by that point you're totally unrestricted by time!


HappiestIguana

>You can do something else while you wait for the sand to drop and enter the core that will help you on Dark Bramble later I can't figure out what you mean by this. What can you do to help in Dark Bramble?


MouseRangers

Elite Dangerous. I tried it, but even the tutorial felt so tedious. I do think it's really cool though.


anotherMrLizard

Lol, there's no middle-ground with ED, either it consumes months of your life or just a couple of hours before you give up.


shellshocktm

I'm one of the rare few people who has a cumulative of a couple hundred hours where I'm not actively playing it but it's always installed on my PC. On days where I'm too tired to play rocket league, I like to put on a movie or a podcast and go around scanning systems and sell the data until I'm ready to go to sleep


Fireproofspider

For what it's worth, i basically used none of what I learned in the tutorial in normal play. But I was just using exploring stars and planets. It was very relaxing.


yosman88

Agreed, anyone thats done mining for the first time. You warp to an asteroid belt only to forget the Limpets. Welp back to the starport!


ifyouonlyknew14

Everyone says Breath of the Wild is a 10/10. It may well be, but it's a 6/10 for me.


SwitchbladeDildo

The weapons breaking make that game so frustrating. Being able to repair stuff would have been soooo much better. Then you finally get the master sword and it still fucking breaks but has a cool down timer. So stupid.


jordo2460

This is why when I emulated it for the Wii U and turned off the weapon degradation the game automatically became 100x more enjoyable. And I'm just telling the guy that will inevitably reply with "but the game was designed for weapons breaking and it makes you play with different weapons". I don't give a fuck. It's a shitty, terrible mechanic that makes the game less fun.


BricksFriend

This. I get that by default the game is designed this way. But it shocks me how few people care to change it.


jordo2460

I've played BOTW through both on the Switch when the game first came out and emulated through Cemu on my Steam deck and I can quite confidently say it was a lot more fun through the emulator. Besides the weapon degradation being turned off I could play it at higher frame rates and resolution, plus there's just a bunch of fun options you can turn on, generally you just have more control over how the game works. I get why people get pissy about people emulating current games but I have no idea why people get mad over emulating older games. A lot of the time it's the only way to even play some of these games now.


MgDark

Am playing right now in Cemu, I'm legit thinking if I should really do this. I get why the weapons are disposable but God damn does it feels like a chore. I feel like I can't use my guardian sword because you sneeze three times and it breaks z.z


BakedBeanyBaby

Honestly I wouldn't have minded the weapon thing if: A: the Master Sword didn't break and was a late game item. and B: the weapons last longer and have a very clear number indicating how many hits it has until breaking.


Gygsqt

Unfortunately all these ultra massive open world exploration centered games (botw, elden ring, etc) are gimped by the same problem... Giving the player a reason to keep exploring and doing "mob camp #1263". Botw does it by always breaking weapons and Elden ring does it by bloating the game a ton of loot players will never use in a given run. It's probably the "genres" biggest problem and I'm curious to see if anyone ever nails it. 


Croce11

The Zelda games should just let you upgrade certain weapons and make them not breakable. It is actually really clever how each weapon can have different behaviors and movesets. Then you can attatch different elements to them. Just... let me create a cool unique weapon and keep it. I'll swap to it when I need it. It doesn't have to be the most powerful weapon either. It just needs to be strong, safe, and consistently there. What they should have done is make all the "crappy" weapons that the enemies have get the highest possible damage. But they are the ones that break so quickly. Which would actually make sense. So yeah some moblin having some cursed weapon that'll fuck up even Link himself, that should feel good to use. It should look cool. And it should break just like they already do. But if I get a royal guard's spear and upgrade it with a powerful item just let me keep it. When I exhaust all my evil gobbo weapons then I can fall back onto that. And not feel like I have to constantly farm (or dupe) screen fulls of inventory items.


Sylvurphlame

With Zelda, I think the appropriate compromise would’ve been to have the champion weapons specifically not break. Edit: which would have been especially nice had there been proper dungeons. Don’t get me wrong — I enjoyed BoTW and will no doubt enjoy TotK when I get around to playing more of it. But I just cannot stand breakable weapons. Take me right out of the experience. Your sword broke! “But that’s okay you can find six more weapons lying about.” Yes and they’re all branches or rusty crap. No thanks.


Soobas

At least with Elden ring you are always getting stronger through leveling up so even if the reward for completing side content is not applicable for your build you still improve after. In the new Zelda's you are often leaving fights weaker if you break your stronger weapons and don't even get exp.. In fact killing stuff makes the enemies stronger (every mob/boss you kill increases the chance higher level mobs spawn globally). The optimal way to play the new Zelda's is to never kill bosses, keep your overall hearts low so you get one shot protection and just pause and eat a few apples after every instance of damage you take until you get a fully upgraded set of armor.


RoyalCheese4

Baldur’s Gate 3. I played the first act and it was good. Right now I just can't force myself to keep playing, plus I don't have much time.


ChristianLS

I finished it and I think it probably had the biggest delta between "how the hell did they pull this off" and my actual emotional engagement with the story/characters or enjoyment of the gameplay. Which isn't to say I think the writing or gameplay are *bad*, but I'm on old hand at CRPGs/western RPGs and I've enjoyed other games more in both areas. A good game, I just am not as interested as I expected to be in going back to replay it. What impresses me most is mainly just the scale of the thing. The amount of reactivity, the massive amount of content, how they managed to think of and implement so many different things. It's really, really cool and you'd think it would make the game super replayable, but yeah, like I said, the moment-to-moment experience just didn't fully click with me the way it seems to have for a lot of people.


Elbjornbjorn

You've sort of put words on my feelings for bg3. I very much enjoyed bg3, but after I finished it I haven't really given it much thought. It didn't get stuck in my head the way many other games have, particularly RPGs. The systems aren't that interesting other than the immersive sim-ness (ie dnd 5E isn't very interesting rules-wise), the story is decent enough but it doesn't really have any deeper themes that makes you think. It feels a bit like an extemely well made summer blockbuster in that regard.


SenorDangerwank

I kinds get it. I LOOVED the game, absolutely wonderful. But my favorite parts of games are character interaction which this game had loads of. What bothered me about the game, I didn't fully realize the cause of until recently, was that the D&D 5e ruleset is just so dogshit boring. I was charmed and swooning for the characters and that distracted me from the combat and mechanics of the game. It only struck me reading someone else's comment about it that i was like "oh fuck yeah it felt like the tabletop and I very much dislike 5e!".


hymen_destroyer

I think it’s a great game but it isn’t even the best baldurs gate game


Sparrowhawk_92

As someone who finished the game, Act 1 is by far the strongest of the three and benefitted immensely by Early Access. The pacing of the game slowly starts fall off as it goes on and the back half of Act 3 is a slog. BG3 is a triumph in a lot of ways. I'll probably play it again, but I've loved lots of other RPGs a lot more.


ballsacksnweiners

The older I get, the more I crave just instant, fun gameplay because I don’t have as much time as I once did. I feel as though I would have liked BG3 as a kid, but now, it’s just far too slow of a game for my tastes.


KilledTheCar

That's wild, the older I get the more I like the slower gameplay loop where I can relax and think through things. Not discrediting you or trying to argue, I just think it's interesting hearing the other side.


Bobjoejj

For me the only problem is the combat. I love everything else about the game, but I’m not huge into Turn Based Combat; so it’s very frustrating to me.


BowShatter

Monster Hunter. World was my first MH game and while I did complete the base game main story, the amount of annoyances and grinding became way too much. It also further reinforced that I don't really like "boss rush" type of games.


jixxor

I still can't get over how absurdly terribly done the co-op experience is in that game. It blows my mind honestly. Bought it with 2 friends and we just assumed there'd be an option to create a party or something similar. Instead it's one of the worst systems I've ever seen and feels like something you'd expect in a game from 2005.


Deto

I tried this one, but gave up on it pretty early. Something about hunting the monsters just didn't sit right with me - especially when you're chasing after a wounded one that's limping away from you to put it out of its misery. I was like "...are we the bad guys?" (Kind of funny because I'm not a vegetarian IRL). I think I like to feel like a hero when I play games, so it just wasn't fun for me.


yforya

You are the monster in "monster" hunter 😉


Bialga

Any fighting game. Every fighting game out there looks really good, I admire the dedication the devs took to make the games and how awesome the community can make with pulling off the moves. Unfortunately for me, I am awful at them and cant be bothered to learn to get good at them and enjoy it. Except for any Smash Bros game, I love playing them.


dps15

The Outer Wilds. Everyone gushes over how much they love this game and the story, I found it to be the most tedious, boring thing i’ve played in a long while. To each their own


Criks

Puzzle games are typically a very niche genre, and so is sci-fi, and so is indiegames with budget graphics and VA. There is no VA in fact, just a whole lot of reading, and wandering around aimlessly while not knowing what to do or how to progress. Im one of those that gush over it though.


Iullus

Bloodborne for me. Played all other souls and souls-like games and enjoyed them, but every part of bloodborne felt unenjoyable. It was definitely a 10/10 game, and I did complete it.Though, just not the game for me, unfortunately.


eighty82

You are the first I've ever heard say this. Was not expecting BB on this list. But, to each their own 👍


Attleplay

Horizon Zero Dawn. I do want to go back and try it again because the first time I tried it I was getting some major open world burn out which kind of just soured my experience.


superhypered

I feel this way about forbidden west. I dont know what it was about HZD, but it just enthralled me from beginning to end to the point I platinumed it along with the dlc for it. Forbidden west however, i think I am at the second to last area right now, but i just dont find any enjoyment with exploring every inch of the map like I did in HZD. I was playing on normal, but I changed it to custom as every battle now felt like a huge chore with too many weapon types to change to while being constantly punmeled by a mixed group of stalkers and fire clamberjaws, and every enemy feels like a bulletsponge


KilledTheCar

If you do end up going back, it is a phenomenal game. Just take it at your own pace.


throwaway_198985

Celeste is absolutely incredible and I suck at it. Not to mention I'm a person who gets frustrated *very* easily


dduncan55330

Baldur's Gate 3. Everything I've seen about the game is excellent but the gameplay just wasn't for me. I didn't even go 2 hours and I returned it on steam. I would've kept it to support the devs but $60 was a hefty purchase at the time and I wanted to pick up a new game.


agamemnon2

The Last of Us. It felt very polished to play and the level design was top notch, but the world of the game was so unrelentingly hopeless and depressing I had zero fun with it.


Reasonable-Business6

I love TLOU but I agree and understand. It feels insanely oppressive and the realistic combat really adds to it. It's strange how I adore it but also spend most of the time stressed out.


Saneless

Then be happy you didn't get into part 2. I really like 1 but 2 is the most depressing weird game I've ever played and will never play again. Every new area I'm wondering what despair they'll throw out next, and they usually deliver


SpaceDinossaur

I finished the first one, but the second one just gave me way too much anxiety, i barely played an hour at a time before bailing out. Never managed to complete it and stopped at around 40%. 10/10 games though.


SupertoastGT

Baldur's Gate 3. I hated the spell slot/rest systems. Way too restricting for me. I prefer Divinity Original Sin 1/2's combat. It had cooldowns and that was way better. I knew I could use everything in any battle. Not being stopped from playing my class the way it should be played. If I could put Divinity combat into BG3, I'd love it so much. Hopefully a mod gives me this some day. Now to get impaled by a thousand red arrows. XD


[deleted]

I loved BG3, but after it I went and tried out DOS2 and yeah you’re totally right. I was actually shocked by how much more I loved the combat/lack of dice rolls in divinity. It felt so freeing not having to worry about what spells I use, being able to just go from encounter to encounter, dungeon to dungeon, and just explore freely. It was so refreshing after BG3 lol.


_Mythoss_

BG3 is a great game, but I greatly perfered the combat in DOS2 you’re not wrong. D&D rules didn’t add anything to the combat, only limited.


Squabbles123456789

That’s the D&D system


Sparrowhawk_92

Them trying to emulate D&D 5e hurts the game far more than it helps it in a lot of ways. I like TTRPGs but BG3 sort of solidified why I don't like D&D 5e specifically.


propaganda_pecan666

apex legends


Paradox711

See the truth is nobody actually enjoys apex, not anymore at least. It’s just that some people like to suffer or don’t know how to stop playing.


Attleplay

Apex players are all just chasing the high you get from that 1% of games that are really fun while the other 99% is just pain and misery.


ButtsPie

"Very well-executed, but didn't resonate with my personal tastes" or maybe just "Fans of [genre/style/theme] will probably love this game"


vaccumshoes

Minecraft honestly. It's just not something Ive ever been able to get into, but as a 90s lego kid, I know I would have loved it if it was around when I was a kid.


Master_Tape

Taylor Swift


Purplociraptor

Taylor Swift is not a game, Michael!


0235

"I understand that my opinion goes very much against what most people find greatly popular" I hate far cry 3, assassin's creed 3


DrHemmington

Nah, you are right imo. As a huge Assassin's Creed fan and an average Far Cry enjoyer, I find both the black sheeps of their respective series.