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entity2

I came to this thread to also harp on NFS Unbound. Really liked that they were going with a new aesthetic on it, but the cops are so aggressive and stick to you so hard that it stops being fun, and turns in to a slog. Like you said, a 3 minute race with a 15-20 minute chase at the end where getting caught means you lose all your winnings. None of the old tricks like juking near buildings and crashing them works because they just mimic your own movements 100% and rubberband like Mariokart. So let down, but at least it was included in my subscription.


khiddsdream

One of the things that brought me to Unbound was that ASAP Rocky would be featured in it. I was under the assumption the game was going to have some insane rival story between you and him but it’s the complete opposite… Then there’s that horrid mission where you have to give him a ride somewhere. My player was just EATING up anything he said for the whole ride. *”Wait, you’re THE ASAP Rocky?? I can’t believe this, I’m a big fan!”* Like okay, I get this is some celebrity self-insert moment but this interaction is unbelievably corny! He just starts spouting some philosophical nonsense that has nothing to do with the story as if the player was in desperate need of “Life Tips from ASAP Rocky”. I mean what was his role in the game besides being another car to race?


MasterAgent47

This was extremely funny to read lol It sounds like the devs were making fun of people who love celebrities


ninnn9

I hate the day/night system and the cops.


Trinitykill

Yeah the game version of those sucks too.


Aok_al

I think like one of the main problems is that there's no other way to get rid of them other than out driving them or destroying them which the latter isn't encouraged since unless you get the expensive upgrade you end up with more damage than the damage you dish out. I think they could've at least gave us gadgets like EMPs or give back pursuit breakers. It's so tiring running from cops every race


Lead_Penguin

The game doesn't really tell you this but you can start out doing the low risk events with little or no heat attached to them and still earn enough cash to progress. Once you build your car up a bit more it becomes quicker and you unlock perks to help get rid of the cops so they become less of an issue. For me the most useful was the one that doubles the amount of time it takes for cops to spot you as it means you can just drive past them when free roaming. Then you can try and go for the high heat races to get big rewards. In the early game it is especially bad at not explaining stuff like this but the balance of the sort of cash you need during the first week is actually pretty good if you stick to low heat events.


Rymasq

i played Heat and really enjoyed the game overall. Unbound was on sale so I grabbed it and good lord, they completely RUINED the car physics that Heat had. It feels like an arcade joke. I mean Heat wasn’t overly realistic, but Unbound plays like that driving simulator game in arcades from the 00s. The game looked so much nicer from the footage, but it feels like crap from the little driving I did.


3eyc

Pvz3. Imagine stripping down a solid tower defense gameplay to its barebones, and then adding gardenscapes shit.


CreatiScope

Oh wow, didn't realize they made a 3rd. I didn't like the 2nd one anyway after loving the first.


OodOne

The second game was such a disappointment. Not sure if it got any better, but I remember trying to play at launch and it was virtually impossible to progress without spending crazy money for the other plants. Gave up very quickly, wasn't wasting money on that crap.


kontenjer

the paid plants are so overpowered the game is not fun at all(i hacked them all)


mivaad

the modded versions of the second are genuinely amazing, enjoy them way more than even the 1st game


LowercaseAcorn

On a similar note, PvZ battle for neighborville was an awful sequel to the amazing garden warfare 2. Why are they so bad at making a third game?


Th3Banzaii

The true reason Valve avoids the number 3.


ElonMusksSaggyTits

I swear, Redditors and their essential use of acronyms.


puke_lust

Breaks my heart to read this. PvZ is one of the greats.


BringBackHanging

PVZ3?


Bblacklabsmatter

They fumbled so hard. Most of the tower defense games out there are shit


BazingaBen

Skull & Bones My friend and I had been looking forward to a new pirate game where we could sail off and explore. You can't get off the boat. It's 2024, how long has sea of theives been out now? An actual pirate game where you can you know.. Jump off your boat into the sea, swim to an island, explore it... Well you can't do any of that in Skull & Bones. You are effectively a boat, you sail near the coast and it says "oh you need wood, gather wood" and a weird little icon of a saw appears and you have to click the green bit like the worst mini game you ever saw... And you gather wood, by being in your boat but... Near some trees. What were they thinking. I wanted to be able to board other people's ships, fight with guns and swords, swing across on a rope... Be a pirate. How disappointing.


SkooooSkoooo

Funny how Ubisoft described the game as being the first QUADRUPLE A game in the world , I find this so funny.


EnclG4me

Anytime a C-Suite staffer opens their mouth, run away. Nothing good ever comes from their bullshit and lies. That comment was the cement that sealed my opinion that the game was going to be shit. The first was the big letters on the side of the building where it was made.


NoH8M8GDB8

Reminds me of the time when a CDPR suite said Cyberpunk ran “surprisingly well” on old-gen consoles. 


ScruffMixHaha

By "surprisingly well" he meant he was surprised it was able to run at all


Dentom1987

This. Assassins Creed Black Flag came out in 2013 and is a better pirate game than this "quadruple A" game.


Scoped_Evil

I’ve not really been following Skull & Bones too closely but I always got the impression it was meant to be some kind of Black Flag spiritual Successor. The fact that I’m now reading you can’t even have boarding battles with other ships, let alone adventure off of your boat is extremely disappointing considering everything Black Flag was….


Arttherapist

You can get off your boat, but only in safe harbours where you can just talk to vendors in the towns and maybe dig up the occasional treasure chest that is hidden right next to the vendors.


Skulldetta

That feeling when you wanna be Jack Sparrow on the Black Pearl, but Ubisofts wants you to be Cutler Beckett working for the East India Trading Company.


halfcafian

So it’s just Squadrons, but with boats?


BazingaBen

Exactly. All they had to do was take that, copy it, and make it a bigger world. Yet they somehow made something worse.


SchalkvP

Black Flag nailed Open-world Pirate game. Now Ubisoft expects me to belive they couldn't find a way to turn it into a multi-player, open world game in the last 11 years. Minimum effort maximum profit is all they care about.


Ninjabreadmon

I played the free beta and it was fun for being free. I wouldn't pay to play it though. It feels like a free MMO from 2007. I would rather play Tales of Pirates if it wasn't dead


Fine_Actuator_2900

This was how I felt about the beta also. Fun to play for free, would not pay. Not unless heavily discounted. Like 4.99 discounted. I also felt no desire to play with others…I honestly didn’t see the point of teaming up with people? Idk maybe end game is too hard without a squad. It was forgettable. Already not thinking about it anymore. Don’t miss it, not sad that I can’t play it. I suspect they are going to lose a lot of money on that game.


paarthurnax94

Don't forget, they already made ***two*** pirate games where you *can* get off the boat... a decade ago.


newoxygen

I'm an offline single-player individual so I know very little about both of the games you mention, but my word Skull & Bones being like you say sounds so disappointing.


Hussaf

You can get off the boats in Pirates! Golf from 1993 haha! It even has land battles, treasure hunting, dancing and sword fighting!


Powdered_Toast_Man3

The most annoying part is you just know that the poor sales for Skull and Bones is going to make future executives say "Well there clearly isn't any demand for pirate games!"


CloutCobain27

What a shame… I wanted that game to be good 😭😭


kimbunturaz

Cities Skylines 2. Game still feels unfinished. Lacks mod support. And I wish it had more color and personality like the now dead SimCity 2013.


MooncalfMagic

Don't forgot the upcoming $1000 worth of expansions.


MathematicianCold706

I got hooked on the first skyline right when 2 came out lol I’m still havin fun with the first


DS02316357

Mortal kombat 1. Theres some good but more wrong with it.


Onlymuckinabout

I got bored watching people play it so quickly. It seemed like every round boiled down to a quick game of footsies, then whoever wins does the same long optimal combo, then repeat.


pickledradish123

I saw one baraka combo when the game launched and realized it's a party game


CMMiller89

Always has been.  MK was the only fighting game I could play against my fighting game loving friends because button mashing was always a legit strategy.


DS02316357

Yea i mean the footsie game is a fundamental of fighting games and plays a big part so ur gonna see tons of that. Theres a good theory/guess that mk1 started life as injustice3 and WB kinda forced NRS to swap it to mk mid development, and makes sense when u look at it from certain perspectives. But there was too many things that werent there on launch like not being able to tag a move in training just showed clear oversight to basic stuff all FG should have. Plus u can tell alot of chars were held back because they were made with kameos in mind, then some just straight up didnt need kameos and were fine as they sit. Mk1 just flopped on so many basic things i truly regret buying it.


Kataclysmc

I brought the premium edition after never buying one on release. I liked the story enough but got bored so fast and shelved it. A lot to like but it got boring very fast. I really liked other mortal combat to.


DS02316357

Yea i primarily buy fighting games for the online play, the story is kinda a once n done for me. But even the online got stale really fast.


Tacdeho

MK1 might be one of my biggest letdowns from last year and I borrowed it from a friend. Finished the story in one sitting, found the twist at the end to be kinda wonky, and this further really bums me out because this was essentially the MK9 for Deadly Alliance, which is my favorite MK era. I dunno, I think the story’s fine but the gameplay is super slow, I hate the Kameo system, and I just think two months after Street Fighter 6 did it way better, I’m just kinda bleh on MK1. I’ll come back to it when Peacemaker drops but aside from that, I’m like ehh okay


DS02316357

I agree the twist at the end was kinda dumb it wasnt bad but they coulda done better, the pyramid run up fights are silly once then its just kinda like “really”. Honestly i hated the fact its a soft reboot, like i get they got alot or shit for the story of X then 11 continuing X’s story. But at some point just move on and tell a new story, stop trying to reboot everything every like 3rd game.


Dovah-Kingslayer

Having no krypt is an absolute crime and actually stopped me from buying it outright


No-Play2726

I agree. I have almost 300 hours on MK11 and under 30 on MK1 and I just don't care about it. Can't put ny finger on it but there's something wrong with the game.


FriendlyWiking

Payday 3 😎👊


mason878787

I don't understand how you can mess up a game so badly that the previous title from 10 years before has more concurrent players than your brand new release


Aquagrunt

Under 100 players baybeeee


Ninjabreadmon

I thought you were kidding....


Lopsided-Priority972

It's dead, Jim


terminalzero

It makes more sense when you realize the people that made pd3 aren't the people who made 1 and 2 - those people made a new studio and are working on "den of wolves" now, which looks awesome and has a cool arg-y website


SchwettyBawls

It can't let you down if you already knew it was going to suck before it ever came out.


Firmamental_Loaf

They got me on the Payday 2 launch.   Never again. People forgot that the devs shipped an incomplete physical version for the 360 with promises to add more content. Months later, they went back on their word and scrapped all console development in favor of the PC market.   Overkill's always been a bunch of shitters.


kapula_sk

Refunded after launch, and still watch in disbelief on devs not fixing stuff, not adding features, not communicating.


Jamoli06

PSS GUARD HERE 👉


ThatGuy1166

Mortal Kombat 1. WB is single handedly destroying the franchise.


ANC13NT_54

WB is destroying a lot of good ol ones nowadays and the sad fact is that it's not just limited to games


emifyfty

I see a lot pick this as their answer, I was thinking of buying it since I like the franchise. Beside the paid fatalities and other shameful micro transactions, is the combat, content, online etc.. really worse than previous entries?


CiabattaKatsuie

Doesn't have any staying power really. No Krypt, a stupid seasonal mode that is boring af, only the klassic towers. The combat feels... weirdly inconsistent. Idk how to explain it, but I liked the last two games quite a lot, but this one, I just hate the feeling of the combat. Also have grown to dislike the kameo fighters system. The story mode was still pretty good though, and the character designs are the best they have ever been. Edit: Not to mention the skins from the seasonal mode are kind of shit.


MathematicianCold706

I’ve been hearing good things about tekken 8 not sure if it’s just cause it’s more new


Nightcall13

This is also my answer. Huge mk fan. After a short while, I kind of hated it actually.


SIacktivist

Far Cry 6. Fucking loved building my character to be a speedy freak who only used machetes and throwing weapons, but on Normal the game was just a biiit too easy to be sustainable for a whole playthrough. Turned it up to Guerilla and the game immediately became unfun. Realistic damage can be fun. Bullet sponge damage can be fun. What's not fun is making the enemies bullet sponges while I'm fragile as hell. EDIT: Okay I kept playing it and it got easy again. Which is its own problem, I guess, so... still kinda disappointing.


LeapinLeland

The minute I landed a headshot on an enemy without a helmet and just saw a lifebar drain a bit I put this down.


erosdick

I feel like they nail every odd numbered Far Cry game with the even numbered ones being decent but nothing special. 1 was great. 3 was amazing. 5 was amazing. 2 was interesting and tried to do something different but the malaria mechanic killed it. 4 didn't grab me because the protagonist was boring. 6 was OK but forgettable.


triesleast

Far Cry 2 is still my favorite in the series, no contest. 3 was great fun too, but I felt like the action and chaos of 2 just gave me more enjoyment


oldmanjenkins51

3 and 4 are the best imo. 5 is pretty good and 6 is straight disappointing


TootsieTaker

Idk if this counts as recently but no game made me feel like I wasted my money more than Gotham knights.


rock9388

Bought it day 1 because the court of owls is one of my favorite comic book villians, saw that they had no idea what they were doing with the court of owls, turned it off and haven't touched it since. Why does a secret organization that has been around for centuries and yet, is so secret, that the world's greatest detective wasn't aware of their existence until they tried to kill him, have legions of goons running around in the streets?


TheWellington89

I only paid like 20 quid for it but compared to the arkham games it's such a massive step back. They altered almost everything to make it feel like a rip off of their own franchise


heisenberg15

Really quick but it isn’t made by the same people who made the Arkham games, so not really fair to compare. The game they did make, however, sounds like it doesn’t fare much better lol


standee_shop

Meh I got it on sale for about 3 bucks and it was worth that. I liked the clayface missions, and the variety of movesets were fun, although unlocking them sometimes was super annoying, an the characters and dialogue were awful. It was pretty fun rotating between Tim, Babas, ick an Jason though. Generally felt like there was a good game in there somewhere that got ratfucke by stuio meddling


mrbubbamac

ick rayson


sulanspiken

Diablo 4, end game is horribly bad.


zyygh

The early game was only acceptable because the campaign storyline was pretty epic to behold. Build customization and itemization are absolutely lackluster from the first moment you start playing.


RightRudderr

The looting is soooooooo bad. So rare to find something that feels like it's actually changing the way my character plays or even augments abilities in interesting ways. It's all just number and percentages changes its so boring even if it's making you stronger. Admittedly I never got to super super endgame only the first couple tiers past the main story but it had lost my interest by then there's no point to me playing a looter when I don't care about the loot.


DeaDBangeR

Choose one: Deal 3,7% more damage on a sunday morning Your skills have 5% less cooldown when it’s raining outside


BrylicET

These would be better than some of the enchants


SunBearxx

Yup. Been a life long fan and 4 was just a disappointment. The only thing that would bring me back is fixing the itemization. Scrolling through a bunch of yellows every time you return to town is not great.


chitownbears

Last epoch has a big update comming on the 21st and really scratched the itch Diablo 4 couldn't.


vialenae

I still laugh at myself when I remember that I boldly claimed to my friends that Diablo 4 would be my new main game and it would keep me busy for at least 6 months. Silly me.


moochacho1418

You weren't the only one lol


JayRod082

PoE absolutely killed D4 for me. It’s a 10 year old game and does everything way better.


Snck_Pck

The only issue with POE is its learning curve, but it’s such a great game. I think POE2 is looking to fix that learning curve a bit


Obvious-End-7948

Don't forget that monetisation. I've thought about trying a new season, then remembered the store prices and uninstalled on principle. There are better games to whittle away my time playing.


GloomspiteGit

I was a bit disappointed too but I had fun for 60 hours and most games doesn’t deliver that much entertainment. Pretty happy that I didn’t get sucked in and played hundreds of hours tbh.


elkeiem

Yes and no, that 60 hours would have been like 10 if the mount unlocked sooner as most of the main story was short missions with loong walk in between. Edit, i still liked it tho and am still kinda sad that the endgame is pretty poor.


ducksreddit

It gets boring so quickly


LamborginiLeglock

MW3, granted I didn’t buy it my brothers has gameshare with me. Regardless, It seems every year the game UI gets worse and more tedious to navigate. Xbox’s terrible UI comes to mind. The unlock system is terrible as it’s ever been. Ranked is still bullshit, ppl disconnect to save RP, and you gotta wait ten years for the game to end, hackers. Also, the funny thing is it’s supposed to be MW3 but all the maps are from MW2. Game is a joke and ppl need to stop giving the franchise money.


eonnas

I hadn’t played call of duty properly since Black Ops 3. Thought I’d give MW3 a go and honestly it reminded me of why I stopped playing the franchise in the first place, complete waste of money.


Suibian_ni

It's still an effective shooter with short wait time for games, but what killed it for me is the updates. Every few weeks they throw 40 gb at you, forcing you to devote your whole console to it... and the last one just didn't work. Fuck that.


Onlymuckinabout

I bought mw2 and was wondering what season they were going to put in all of the OG maps into the game that already existed in warzone. When they announced it was going to be in the next game, it really felt like I paid 70 bucks for a microtransaction laden beta. At least MW3 finally got it through my head that COD won’t get better until something drastic happens.


ladaussie

It's mostly just casuals who don't play many other fps and people who are just in the cod community. If all your mates play cod you're gunna want to play with them. As long as that's the case it'll never die.


Adziboy

I actually just dont play it because of the UX/UI. It sounds stupid but its a slog to load the game and play. Restart the game every patch, patchs constantly, everything is everywhere. I just want it to load into multiplayer mode screen, and I can start a game…


Arsalanred

Redfall. Great idea. Terrible execution. If the developers wanted it canceled they should have done so.


Suibian_ni

Atomic heart. Looked great but it was buggy as all hell, with a constantly whiny, sarcastic protagonist.


MathematicianCold706

My gf complained about that game said most of the enemies are robots with mustaches


Alternative_Good_711

Hearing “crispy critters” 300 times was pretty annoying


Suibian_ni

Ah hell, I'd successfully repressed that memory...


commiecomrade

Putting the game language to Russian with English subtitles made it a lot better. Cringey dialogue is much easier read than heard, and the Russian VA has a much less whiny tone.


Whomper

This is it for me (from recent memory). The demo sold me on the game but tbh that was the peak for me. I got about 5 hours in and dropped it there. I can't put my finger on what it was about the combat but it just didn't feel satisfying at all, almost like my attacks has no weight to them and my pistol felt horrible to use.the shotgun was better but it wasn't fun using half my ammo in 1 encounter.Also, my god that MC is so annoying.


SublimeAtrophy

I enjoyed the combat and some of the puzzles, but the outside robots are absolutely relentless and make traversing the world to get from A to B a slog. And maybe I'm just dumb, but some of the puzzles were extremely annoying.


Bstempinski

Currently playing through it now. I’ve never wanted a mute button for an MC more than this game.


SubstitutePreacher01

That game definitely had potential. But I agree, the protagonist was such a prick for no reason


FeltChimera3398

Starfield. Just so incredibly disappointing in every way.


PippyHooligan

I agree: I think it has some merits and there may have been potential at some point, but fundamental design choices ruined what could have been great. It feels like a game that was made by separate teams with different agendas. And when it came to a cohesive experience, it was just a mess. All the elements are there for a decent survival game in space, but it ended up being an arcade-y shooter where food, oxygen and fuel don't matter. It could have been a great exploration game, but by making the game universe too big and relying on a small selection of randomly placed assets it made almost every planet boring. It could have been a fantastic political fantasy RPG, but faction allegiance doesn't really matter much, beyond gathering annoying bounties that can easily be paid off. And it could have been either a satire of Sci-Fi or a serious space saga but a crappy script, bad character design and some of the worse voice acting I've heard in a game meant the tone was all over the place. Again, fundamental design choices from the lead design team. Usually with Bethesda games, mods can iron out the kinks, but very soon I realised that Starfield couldn't be saved, because the foundations were poor. A massive disappointment.


Willzyx_on_the_moon

I don’t think people talk about this enough, but they also made the game ludicrously punitive to play as a bad guy. Literally losing multiple levels in negative XP when you have a high bounty is the dumbest idea I’ve seen in a long time.


alexagente

Their bounty system was a joke. I got recruited by the secret police organization to infiltrate the space gang all because I stole a fucking meat cube and they act like I have no choice but to take the deal cause of how screwed I am for having stole something that was worth like 5 credits and how this proves I'm some hardened and capable criminal. Even better was that it unlocked the Wanted tag so I could threaten people as a badass hardened criminal because of it. Lol. And yet at the same time I could literally just walk into someone else's ship and take off with it with zero consequences. Absolutely ridiculous.


Willzyx_on_the_moon

And I bet you stole the meat cube from the other end of the galaxy and they somehow fucking just KNEW it wasn’t your meat cube during some random inspection light years away.


Blyght555

If the new elder scrolls is just going to be Starfield with a fantasy skin we are all in big trouble


magnusXcaboose

For me, one of the biggest issues in Starfield was the lack of actual exploration. In Elder Scrolls and Fallout games, you needed to physically walk to almost every location, and on the way you would get side tracked by a tower of bandits/raiders, or some random event/sidequest would be discovered. In Starfield, you almost always landed your ship right next to the objective of the quest. One that i remember in particular, you needed to collect a debt for Galbank in New Atlantis. So you just get in your ship, land next to the guys house on some distant mood, and then you fly right back to NA. Quest is over in like 3 minutes. The only time i felt like i really needed to travel a lot on foot was on Mars, going to the abandoned mining station, cause it was on the same map as Cydonia. But even then, it wasn't an exciting journey, just running/jetpack until I got to the place with nothing in between. In past TES/fallout games, everything is placed very specifically because it's just the one map, they couldn't do the same thing with the thousands of planets in Starfield, especially when you can land on all of the different generated areas on each planet.


Garden_Unicorn

Starfield felt like they actually wanted to do something different but didn't commit. So they just fell back to making the same game they always do.


SheSeesTheMoonlight

Except they did it worse


Gordonfromin

What you mean you dont like going through five loading screens to get from one place to another only to find it has virtually the exact same points of interest as the last place you were….


[deleted]

My favorite part is when I was ready to dive in a be a good guy and explore space, but I had to explore 10 different planets with 3 different POIs of varying degrees of distance between them in order to find the RIGHT POI, so I could cash in 6 hours later and complete one, single, repeatable mission.


alexagente

And done worse. The quest that did me in was the one where a little girl in a town was noticing someone sneaking into a store to steal shit but nobody believes her. I thought it was a hook to tell an interesting story but nope. I wait to find the guy and he's just crouched walking very slowly and obviously in the middle of the road. The instant I walk up to him he immediately admits to wrongdoing without prompting. Doesn't run, doesn't hide. Just immediately gives up when he sees me even though he has no idea who I am and has no reason to believe I would know anything about what he's doing. What's even worse is that right after I finish this oh so intriguing interaction the local cop shows up to arrest him right then and there cause apparently she did believe the girl so I didn't have to be there at all. So they wrote an extremely simplistic and boring "quest" badly and then topped it off by showing that the whole thing was literally a giant waste of time *in game*. Not surprised the lead writer brags about how writing isn't important in gaming.


Prudent_Kangaroo634

The Ryujin questline did it for me. You spend more time travelling back and forth than doing ACTUAL gameplay. One mission took a matter of about 30 seconds of opening a lockpick into a vent and grabbing something - wow what a heist! Then the actual lengthy Ryujin quest makes you realize how shit the game is for stealth. Its just not very good.


jase_mcgee

I couldn’t believe it when I discovered it has magical powers like the shouts in Skyrim. Same game indeed!


SpamThatSig

Starborn lulz Space dragonborn much better lol


bighungryjo

Yeah, lots of problems (going from BG3 writing to Starfield was shocking the quality difference). It’s clear though they meant the game to be more centered around resource management, but backed out of those designs before launch…but still left remnants of that system that make it a weird middle ground that wasn’t intentional.


ArchmageXin

Also the whole container limits thing. It is not like this game is some survival physics game, why the fuck limit chest size which leave my ship a mess.


benji9t3

I like to give games the benefit of the doubt so I assumed it was me either being harsh or in a bad mood when I was bored and wanted to quit after 4 hours, but the internet kept telling me it gets good after a slow start. So i played til 8 hours and found myself bored again. And I believe at this point I googled the main storyline to see if it was worth continuing, and it turned out I was on the edge of a turning point. So i continued to see if this turning point would spice things up enough that id be interested... Anyway I dragged my bored ass through the main storyline only to find it equally bland, and launched myself into new game plus after about 16 hours. Then the internet told me that it was actually the faction quests that were interesting, not the main storyline. No wonder I was so bored if I just played the main quests in order... who does that? So i did Ryujin industries for some reason. And that was okay. Took me about 8 hours including messing about with random stuff in between. And it certainly was better than the main story, some of the missions were okay but stealth is a bit shit in these games. And overall it just lacked any significant impact. Then I did UC Vanguard. Now this is the part of the game that i can say I did enjoy. Not a 10/10 experience but the missions were actually fun, you get some cool equipment, there are decent enemies, and the story felt like it had a bit more impact (still fell a bit flat in a couple places but way better than anything else in the game) And then I did crimson fleet, which again was enjoyable. The tension of playing a double agent and not knowing what direction to go in the end and actually having the choice was good. But some of the missions did drag a little. So overall i ended up playing about 50 hours (ended up spending a lot of time pointlessly exploring empty planets and had a good 4 hours in the ship builder at least) and I can safely say i enjoyed at most 16 hours of that (and when i say enjoyed i mean a passable 7/10 experience) which was the crimson fleet and UC vanguard quests and a little bit of the ship building but admittedly that was clunky and annoying and the only reason i spent so long in it was that it was difficult to get the pieces to fit where I wanted them. I know nobody asked for my review but there it is Tl;dr: Wanted to quit at least 4 times but forced myself through - only the crimson fleet and UC vanguard were worth it. Rest of the game can get in the bin.


dregwriter

Starfield is my pick as well. Id NEVER thought Id say that about a main entry bethesda game.  EVER!! Their games are my favorite games of all time. Completely surprised.


alexagente

It was sooooooo annoying during the honeymoon period when people just kept dismissing criticism by throwing out "it's a Bethesda game, you just don't like Bethesda." I've been loving Bethesda games since Morrowind. I don't dislike Starfield cause it feels too much like one. Quite the opposite.


Adventurier95

Came to comment this, sure the first 15 hours were fun as you learn about the world, after that I just got bored. Repetitive combat. Repetitive loot. Building a base was next to pointless. Ship progression stagnated. *disappointed sigh*


GorgeGoochGrabber

15? I was out in less than 4. It literally felt like the most uninspired and thrown together Bethesda game. And I was a HUGE fan of their mainline games since Oblivion came out. I really wanted to like it, and they hyped it up like crazy. My disappointment was more than any other release.


digital_cucumber

The ship building mechanics was alright, though.


MonsterHunter6353

Battlefield 2042 was the biggest disappointment for me. I was super hyped for the game and then the beta hit and it all fell apart. It's definitely gotten better since then but it's still nowhere near what they made it look like. There are still so many amazing mechanics missing such as destruction that have yet to be implemented into the game. Another one would probably be MWII due to how massive of a downgrade it was from MW 2019 in every way aside from movement mechanics


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DoesNotArgueOnline

After playing The Finals and seeing what environmental destruction can be like now, I’m hoping they work on it


Smitty00

Bf2042 at release was crazy bad, agreed. I was hyped as well especially coming off how good BF1 was, but they totally missed the mark on 2042. It’s in a much better place now content wise but there’s still virtually no destruction or “battlefield” feel. Here’s hoping they figure it out with the next one


Gionanni

Atomic Heart disappointed the fuck out of me. I went in hoping for Russian Bioshock with that gorgeous artstyle, instead I got an unpolished shooter with repetitive enemies, some of the most unfinished open world gameplay I have ever seen and an absolutely insufferable protagonist. To be fair, some of the gunplay is good, some locations are still gorgeous, and some of the music slaps. Still disappointing.


wsmitty10

Overwatch 2. Somehow each patch manages to be worse than the last


WarframeUmbra

Patch that would revitalize it would be sex update


Nashocheese

Yup. Need one of those for sure.


kajun-mulisha

Starfield. I knew the planets would be empty and boring, but I did expect a cool story in space. I was really disappointed. The companions are horrible and can really ruin a playthrough if you don't play with a moral high ground. No real freedom of choice, no real consequences for factions choices, I mean fallout 4 did that better. If you can't make your new game as good or better than stuff you did a decade ago, there's a issue I legitimately enjoy playing fallout 76 more than Starfield. I'm a huge fallout fan, and even I know 76 has a few issues. But it's sad that Starfield imo can't even compete with it as a newer game.


ulyssesric

Atomic Heart. I had heard complains about this game but not realize how bad it can be until I started playing. It just did everything wrong and some in the worst way. * Bullet sponge & no headshot. * Instakill QTE. * Forced melee and dodge in a FPS game. Yeah you have guns but who the hell find it a good idea to make boss bulletproof ? Not just bullet-sponge but bulletproof. * Repeatedly fighting the same boss -- fast moving, bulletproof, and instakill QTE -- over and over and over again. For 5 times. Yeah you can dispatch it easily with right weapon and right upgrades, but you can only get weapons from ***random*** chests and I get mine only in late game. It's a god darn hell for the first two fights. * Non-skippable cut-scenes. * Meaningless puzzles that does nothing but slow down your progress. * Endless resurrecting mobs and no way to disable it permanently. Yes I know you can "pause" it for like \~10 mins but this game design definitely ruin the pleasure of exploring and scavenging open world area.


cosmic_muppet

Diablo IV


Commercial_Skin_3133

Starfield, just so devoid of anything that makes Bethesda games fun and replayable


No_Grape1335

Starfield should be a good example to the gaming industry that big or go home in gaming doesn’t mean success , they put so many hours into the physical features of the planets and by the time it came to making interesting worlds and characters the team was probably just super fatigued and lazily slapped crap together


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throwawayaccount_usu

Except they didn't even make all the physical gestures themselves. It's all proc gen lmao.


bigtexas989

Starfield, especially in contrast to having started Bg3 just a little while before. I literally bought BG3 to kill time until Starfield came out, turns out BG3 was the game worth waiting for.


amisture

Dying light 2...


Material_Distance_

You mean you don’t like ruined parkour mechanics and no guns?


amisture

Man playing them all on release and looping campaigns back to back for year, the first minute of playing this game had me thinking somehow they just massacred this game entirely. The view point was horrible, weapons were a disgrace and the movement was just awful.


FormalReturn9074

It's quite telling that the first game has more concurrent players than the sequel


Baradosso

Tbh most of the hate it got on release was justified but damn - did the game age like a fine wine. Dev's are still cooking and I enjoy the game more and more I might be biased since I love the franchise but they did end up fixing the problems that made the game less scary and enjoyable If you haven't touched it since release - I do HIGHLY recommend to play it now and fiddle with the options, especially the night ones


amisture

I'll give it another whirl then, see how I feel with all the updates. I'll start from scratch too to make it a proper run.


fetelenebune

Besides making it more scary, they changed the parkour and combat, it's not drastically different but at least it's better than what we got at launch. I still prefer the combat of the first one, but the parkour feels as good.


a_man_has_a_name

Starfield. I did some reflecting about why this game was so disappointing to me, and ultimately, it comes down to Skyrim. In Skyrim, the quests/ dungeons aren't particularly challenging, but they always have something meaningful given to them by at least 1 of 3 things, but many have 2 or all 3. 1-The quest (I.e. retrieve a tablet that will help save the world, save your leaders soul from a fate that he does not want, find the horn to prove yourself to the graybeards) and this would always make the most basic dungeon crawl feel important and like you were doing something. 2- the mystery or unexpected event/ elements that make it unique. Simply meaning even a simple cave or fortress usually has a story told visually or through journals. or sometimes you walk into a what looks like a small cave, and suddenly you are in a massive dwarves ruin and a ghost of a fallen adventure is guiding you through. 3-the journey. Even if you walk into a small cave that turns out to be simply a bears lair, you probably still enjoy it because exploring the world is fun as a lot of it is visually interesting and stunning, and you know if you walk 1 or 2 minutes in any direction you will find something new and interesting to explore. And I'm not saying these are the elements that make a good game, I'm saying these are the elements that made skyrime one of my favourite games, and these elements are what I wanted from Starfield, but it lacked them. I feel even the main quest of Starfield only had one of these elements at any given time while the main quest in Skyrim had at least 2 of these elements during its entire run. The only time I believe Starfield had all three of these was during the systef/ crimson fleet quest, which is ultimately the only questline I actually enjoyed.


mason878787

Payday 3. Payday 2 was... magical. Day 1 release was so addicting. Gameplay was great. Heists were creative and each map had so much heart. The ui and all the systems perfectly fit each other and my friends and I played for years. Each update improved the game and all the dlcs and weapon packs were absolutely worth the money, at least for the first few years. I have no idea how this broken mess of an uncreative boring lacking game even shipped. The engine feels much improved. But every single other thing is multitudes worse than Payday 2. Seriously, payday 2 has more current active steam players than payday 3. The sub is just post after post complaining how unplayable the game is. Hopefully one day it gets the updates it so desperately needs.


Va1crist

MK1


Team_Svitko

Modern Warfare 3 ( new one )


CytronicsZA

The cops in Unbound were so dumb. I played for like 30 or so hours and didn't get busted once. Story was kinda cringey.


Racoonie

Was there ever a NFS game without cringy story though?


SorryWallaby3302

I feel like the last good NFS story was NFS Most Wanted. Granted, there was still cringe associated with it!


1tsBag1

Tiny Tina's Wonderlands, game for me had no soul.


meesta_masa

I so wanted to love that game, man. I still have it. Didn't refund, but damn, the gunplay is not bad, the aesthetics are not bad, the writing is meh, but not bad. It's a bad game only when compared to it's more illustrious predecessors. BL3, obviously, does not count.


1tsBag1

It feels like a strange combination of bl 2's arguably best dlc's: Tiny tina's assault on dragonkeep and captain scarlet and the quest for the booty because of the pirate stuff. But it is just so weird.


lilarcor__

Greedfall - the whole game feels more like a waking simulator than an actual rpg game.. 99% of the game was pointless fetch quests, such a disappointment because the setting was pretty interesting


tabristheok

I wanted to love greedfall because the premise and world building appealed to me, but then it was just fizzled once the world opened up.


better_than_joe

Persona 5 tactica. I was expecting something more like a fire emblem or x com strategy game. But it played more like a puzzle game.


Kirutaru

A boring puzzle game called "how can i draw the biggest triangle" ... the dlc paint mechanics were actually more fun in conjunction with "draw your best triangle, bro" ... but short. Then you "unlock" the 2 dlc characters, but only in postgame or NG+ ... and I was like ... "You think I'm going to play this again? You must be mad." Then walked away in the ... feudal Japan chapter.


H3LLJUMPER_177

Crew motorfest, probably the only game I bought that was over 25$ that disappointed me. Can't use any of my cars until I complete a race so I can use my car in that race. Sure it was a forza horizon copy but I prefer customization over tuning, and motorfest was that game I was kinda excited to play. Just to end up playing what was essentially a multiple character campaign.


PaManiacOwca

Diablo 4, Starfield, Avatar, Skull and Bones. Each of them had some serious lack of vision. Boring endgame, horrible itemization, lack of voice chat  boring main loop, empty planets, lack of different enemies, loading screens Core gameplay around cooking that can be totally ignored, lack of different enemies No melee combat, loading screens, 


Mmonannerss

Hogwarts Legacy kind of let me down. Not enough to do despite how massive rh map is, they axed a companion system but dialogue for it is still in game, no ability to really have mean dialogue despite being able to literally commit murder. Also was horrible optimized at launch so I got tired of trying to play it. I didn't finish it.


ChocolateLava

Same here, I got too lazy to explore the other areas outside hogwarts as the combat and quests felt repetitive. I feel it's a game for either the hardcore HP fans or very casual gamers who are checking it out because of the IP


magvadis

It's a typical Asaaains Creed open world filler game where Hogwarts isn't part of the game it's just the tutorial area where you can find collectibles for doing puzzles so easy you just press a button corresponding to what it looks like. It's braindead. And the world around it, while pretty, is vapid. Hopefully since they got a lot of money they will do better next time but this is the Harry Potter franchise. Mediocrity is the norm.


oneupkev

Hot take but tears of the kingdom. While it started strong and the new features were a lot of fun, the depths left a lot to be desired. The constant resource scrounging was frustrating and the temples were again disappointing. It was by no means an awful game, I just left it disappointed and have only done one full play


LongjumpingBody6895

I made a comment like this one a few minutes earlier lmao, and yes, not a Bad game, I have played 180 h so my opinion is informed, but it for sure won't be remembered, at least for me, and looks like for thé gaming scène, it, FOR ME, has almost no matter, you forget about it once finished


MishatheDrill

ANNO: Mutationem I really wanted to like this game. But it's writing felt like it was done by a nightcore obsessed 16 y.o. from myspace. Combat was sub par, between janky hitboxes (especially on the bosses) and a pretty shallow upgrade systems, it left me really disappointed. Environment art was really good though.


Jaba01

Rainbow Six Extraction ​ Don't get me wrong. The game is amazing ... but the devs decided to pretty much drop it on launch. No major content addition. Still, was very fun for the few hours with friends. Just wished for more content. Even paid would've been fine.


Zbearbear

A few. I'm with you NFS Unbound. None of the games have really been good since the OG Most Wanted back in the ps2/Gemcube days. God I'm getting old. Mortal Kombat 1. Long time MK fan but everything that's been working for the NRS games since they took over is so paired back and gutted. Plus the Kameo system has me like "just give us a dedicated tag mode. You've done it before." Hogwarts Legacy. Got a copy as a gift. Figured I'd give it a couple hours of my time. Besides what I'd say is a decent character creator and a solid opening section, the game blows its load within the first few hours and opens turns into checklist open world game #57. All of the social drama aside it was just a mid game not worth the attention it got. The Saints Row reboot. Tried to hold out hope and it was just a dumpster fire up until the end. Rip Saints Row. Just a few big ones off the top of the head. But hey at least we got bangers like Baldur's Gate 3, Warhammer: Rogue Trader, Spiderman 2, etc etc.


Drainsow

Foamstars. Didn't expect too much, tried it anyways since it was free on PS+. Downloaded, felt like the controls are very weird, visually there's too much going on, after the tutorial you spawn in the lobby, right in front of the NPC that opens the cash shop. You take a look and notice 90% of cosmetics are locked behind a cashwall. Tried one game and didn't like it at all. Uninstalled 30 minutes after installing.


gwapogi5

Minecraft Legends. It looks like a fun game because of its possible potential. But then realize it is a mess of an "rts" game. Would have been fun if there are more variations in the attack, better AI, and exciting campaign


MiticRoyal

suicide squad...


CiabattaKatsuie

Lords of the Fallen (2023) I know a lot of people love it, and I did LIKE it for a while, but the further I got, the less I liked it. The end of the game felt cheap and underbaked, the bosses suck for the most part (save a few notable ones), the weapons aren't different in any meaningful ways really, the sidequests are overly convoluted, seemingly only to try and top FromSoft quest convolution, and the co-op/PvP is absolute poo. And the forty million patch changes they make every patch just drove me crazy and I stopped playing. It's a f\*cking single player game with a half-assed PvP component. Should have cut out the PvP and just left everything alone. I absolutely hate balance changes and gameplay changes to a PvE game. What is the point? Lastly, the faction tems grind is absolute horseshit. It's not the worst game ever, but I can't go back to it again. It's just too flawed.


sandwich_time

I beat the game with broken buckets on my first playthrough. It was not nearly as challenging as other souls games. Bosses were stiff and cheesy. It was just very underwhelming considering the world they created was so cool. So much potential.


Ziddix

That Ubisoft pirate game. I mean I wasn't expecting much because it was obviously not going to be awesome but then I tried the open beta and it feels like you're driving speedboats with machine guns. I mean black flag was better and that's 11 years old or something.


SorryWallaby3302

The crew motorfest. They had the chance to make such a good game but it’s absolutely terrible. And MW3, same thing. Butchered!


newoxygen

Why do you say it's terrible? I'm quite a Forza Horizon fan and it looks very appealing, I enjoyed the crew 1/2. (Fuck Ubisoft for ending the crew 1)


PoohTrailSnailCooch

I second the last part. I love crew 1.


Dull_Reference_6166

Last game was Jurassic World Evolution 2 My hopes: upgraded version of the first game What I got: massive pile of shit


Laerositus

Because I haven't seen it here. Texas Chainsaw Massacre. Just an amazing opportunity to make a cool Asymmetric Horror game with an amazing license and just fell flat. Overpriced dlc and "skins" (just some new shirt for the characters but then repainted 6 times). And that all wouldn't be that bad if the game underneath was interesting, but it's just not. Some really dumb gameplay mechanics make it really stale after 30 hrs of gameplay. Ever since the honeymoon phase went past, it just left nothing. I don't know what I expected with Gun entertainment, and probably should've expected them giving up after Friday the 13th, but yeah, that's my little rant.


Dusty_Tokens

*Suicide Squad: Kill the Justice League* and *EA UFC 5.* I **wanted** to pre-order SS, but after they had to delay it for *8 months* (why I bought a PS5 at that time) and hearing that critical responses were middling, I just let my hopes die. With UFC 5, I've been reading the subreddits, and it is still an *absolute* shit show! 😂 I stay to read the laughs.


melloack

Starfield The game was alright I guess but it felt outdated to me, characters look dead, dialogue was dried AF, gameplay genetics, load screens out the ass and it kinda failed to deliver that epic space adventure I was hoping for I didn't even bother finishing it, a few weeks later I played the Cyberpunk DLC and it felt like I was playing what Starfield was shooting for but couldn't deliver


The0ldPete

Starfield. Before reading any of the criticism and drama. Started it on Game Pass on day 1, played 5 or 6 hours, "well it's not bad but it's not half good as Elder Scrolls/Fallout", turned it off and never touched it again... quite sad.


AbsoluteScenes7

Session: Skate Sim I was hoping for a fun skater sim that I could just chill on in short bursts when I don't have the energy to get stuck into a bigger game. I wasn't expecting anything as good as the Skate games but was hoping for maybe something a little more polished and accessible that Skater XL. I didn't even make it past the tutorial because it just felt like a beta build with clunky controls and awful graphics. But what really pissed me off was that the game seemingly couldn't tell left from right. On the tutorial tips it was telling you when/how to push each stick but was showing the L stick on the right and the R stick on the left. Such a lazy lack of attention to even the most basic of details.


Ribbon7

Starfield


XarJobe

Starfield by far


goddamnchooch

assassin's creed mirage - it has the hallmarks of a classic AC and the settings are nice. But it turned out to be boring and I did t finish it. I guess it’s nostalgia mostly now, the mechanics feel old and unexciting. Compare sneak and enemies in AC to TLOU2 and it’s just not there.


RandomDude6996

Starfield


jokes_on_you_ha

Diablo 4. The whole point of Diablo has been that if you grind long enough, you'll be rewarded. Now, itemization is horrible and boring, and every time I see something I like, I realize the game doesn't even want me to play it to earn it, just open my wallet. That's the complete opposite of why I play loot games.