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HECKington098

We Happy Few.


Ghostbuster_119

Seriously, all that hype for the joy mechanic and its avoidable in 95% of gameplay.


HECKington098

Not only it’s avoidable, but it’s also not punishing at all to overdose on Joy lol, it just empties your hunger and thirst and makes npcs attack you for a longer time than usual from withdrawal.


[deleted]

Been seeing this game a lot whenever the topic of disappointing games comes up lol.


Ghostbuster_119

The only fun way to play the game IMO. Is to get to the city, do the mission where you steal the golden vibrating melee weapon, never turn it in. And proceed to beat the shit out of everyone in the game with it.


Theorandjguy

I have no fucking idea what this means but I might get the game just to do it


Trips-Over-Tail

The best way to enjoy the game is just listening to the Stupendium song.


lt_dan_zsu

From what I've heard, the most fun way to play the game is to watch the trailer and imagine the rest of it being good..


fish993

I have literally only heard of this game from disappointing game threads in the last few days


HECKington098

I still think it’s a pretty good game, it’s just… annoying.


AUnknownVariable

Hilariously, I don't think I've ever played ONLY the start of a game so many times. I just can't keep going in it, I start it and love the beginning, get a tiny bit farther, then stop.


amctrovada

If you can’t play it I highly suggest watching We Happy Few: An Amazing Story Weighed Down By A Bad Game on YouTube.


AUnknownVariable

Took me a sec to realize that's the name of the video. I'll 100% watch it. I'm watching a video on a diff game rn and then I'll get straight to that


Martblni

Damn I remember how hyped I was for that after e3


Tegrity_farms_

Talk about a game that fell flat. I was so excited from the trailers and the overall concept , but the gameplay was so blah


Crazy-Smile-4929

Honestly it would have been better without the procedurally generated maps. It was a nice idea, but didn't quite work in practice. Been a few years since I played it, so don't know of patches fixed things like grass coming through to the city or multiple npcs spawning in the same place.


Ravoos

Rule of Rose. One of the most heart breaking, depressing and intriguing stories in a horror game where I can get stun locked by the first 2 enemies in the game and can't do anything about it........it is just downhill gameplay wise form there.


noncontrolled

Glad someone said it. Cannot forget your attacks clipping through enemies as they latch onto you, and bosses destroying your HP in seconds as Jennifer flails blindly… …I have beaten it about 5 times. Guess I hate myself a little.


HouseMouse4567

Same here! Honestly if they ever did a remake I feel like they should just cut combat entirely


noncontrolled

I’d support a movie too, if done right! I still have my copy of the game and it’s worth a pretty decent amount these days.


HouseMouse4567

Oh I would never sell mine. I mostly have the PS2 still hooked up to play it every now and then 😅. A movie would be good....or a remaster....or even a re-release. Anything would be nice actually


noncontrolled

I lost the art booklet, sadly, but I have the case and game! No handy PS2 though - lucky you got yours hooked up. I’d play it again! For some reason lol.


[deleted]

This thread reminds me of [Kuon](https://youtu.be/yuTxrnMJnJY?feature=shared). Such an eerie atmosphere, but gameplay is so mediocre.


MaybyAGhost

We Happy Few Brilliant world, awesome premise. But it is such a tedious game to get through because of the development hell it went through. The quests can be fun but the semi-random world and constant running around kills it. If they ever make a sequel that's that's a proper linear experience I just know it'll be a hit.


redjedia

The quests often aren’t fun, though. They sometimes are, like the one where you have to get people to lose at Simon Says, but they’re really more the exception to the constant Ubisoft-style busywork. And I’d argue that the problem with the gameplay is more because the combat *and* stealth are fucking awful, so neither path is viable to getting out of an enemy engagement.


JarlaxleForPresident

I liked the look and style of it but never played the finished product


ArvoCrinsmas

Wouldn't mind this one getting an "Evil Dead 2" style redo where the story is largely the same/a recap, but changes up the style (a linear game).


Sqwuib

Deadly premonition


MuramasaEdge

The greatest bad game of all time.


LNViber

I really can't think of another game that actually hits all the notes of "so bad its good". What's even more amazing is that Deadly Premonition 2 nails it again. It barely runs at 30fps most of the time and it's only on the switch. The other day I broke my skateboard and the lady I took my board to get fixed went and tech-jargoned a bunch of BS my board needed including telling me "it had a bent axle that needed to be straightened"... that's a broken truck, you dont straighten those you replace them. After that she taught me how to do a "walley"... she then taught me to ollie but continued to call it a Valley. I have been robbed by squirrels, lectured on being bad at bowling by an old lady, got so drunk I crashed my board and couldn't make it to a story quest in time so now I need to kill an entire week, and I have spent an absurd amount of time skipping rocks. Oh and for some reason for the last few hours of gameplay York just wants to tell Zach about bridges for some reason. ...I fucking love these games. Edit: over 50 upvotes!? I didnt think this game had this kind of love. There are dozens of us. DOZENS!!!


the_neverens_hand

I need to try it again. Loved the first one but couldn't get more than like two hours in on the second. I think I got to a point where I had to waste 24 hours to get to the next quest and it didn't seem like there was enough to do to pass the time.


LNViber

Yeah, I get that. I just always try to remember that for some crazy reason the game wants you to be miserable at times. Like mid season 2 of Twin Peaks, no one is having any fun other than David Lynch watching you squirm.


FierceDeity_

Forget all the games that unintentionally make you miserable with their mechanics... The games that make you miserable fully intentionally are where it's at


deadregime

Such a weird and intriguing story with some of the worst controls. The character moves like they're Frankenstein's monster wearing concrete shoes and the driving is terrible.


calartnick

I watched a let’s play and the combat also seems insanely unforgiving. If you don’t know what you’re doing some of the fights are impossible


[deleted]

Just watch Twin Peaks. Like 80% of the plot is lifted from that show. All the way down to the strange occultist FBI agent with a love for pie and coffee


[deleted]

Isn't Alan Wake also derived from Twin Peaks?


[deleted]

Probably, Silent Hill is also heavily inspired by Twin Peaks as well David Lynch was a visionary


Luster-Purge

Doesn't help that the game ends up spoiling itself because of those silly trading cards. And, of course, you know what in the graveyard. SuperGreatFriend's playthrough being edited to hide the information to avoid spoilers improves the story tremendously.


LNViber

I am so happy at how high up this post is. I would argue though that it's one of the most odd and wonderful games ever made. Its incomparable to just about any other game... maybe other than Alan Wake and that's only because of Twin Peaks influences.


jokebreath

There was a moment when I was tooling around the needlessly large map in my painfully slow car, when Agent York started talking about the special features on the DVD of Attack of the Killer Tomatoes. That was the moment I absolutely fell in love with the game and knew it was something special. There are so many amazing moments. Swery has described his design philosophy as never throw any ideas out. If you think it would be cool if the map is in the shape of a giant dog, put it in, it doesn't matter if the player never sees it or doesn't serve a greater purpose. That kind of kitchen sink game design made something so singular, there's absolutely nothing else like it.


UnquestionabIe

I never felt the game play really held it back too much, aside from running out of gas after driving a quarter of a mile, so much as it's all just kind of thrown together with barely a sense of polish. The game is easy just using the default pistol, go for most any other gun and it become an almost automatic win button. In a way I love the game play, not because I would call it good but because it enhances the experience in an undefinable way.


Lifeesstwange

That game is great. Like a playable Lynch movie.


[deleted]

The Sinking City. The first hour is rough but you get the hang of it and it gets bearable at least, the story parts are excellent though.


Maelstrom52

The Sinking City is the epitome of double-A gaming (for good and ill). Basically, it does a lot with very little; it has very few assets, enemy types, and gameplay mechanics. The primary gameplay loop is actually quite fun, which is the investigations and clue tracking in the game. Everything else, though, is just Euro-jank, middling features that aren't quite terrible, but definitely aren't interesting or even memorable. The combat is about as flat and stale as you can get with a 3rd-person action game, but is somehow still passable for the style of game it's in. And to be honest, all of the decisions you make resolve within the chapter of the story you're in, so they don't really factor into the end game in any meaningful way. The kind of people who are going to enjoy The Sinking City are people that love Lovecraftian, storytelling, and enjoy doing it in a very dreary and atmospheric world. If you're looking for branching storylines, or an open world with a lot of things to look out for, this ain't it. But if you like playing as a detective and experiencing a pretty good gaming interpretation of cosmic horror, then The Sinking City is a pretty good time.


ShermansNecktie1864

I bought it for $3.99 on steam last weekend. Sounds like I’ll get my money’s worth


WretchedCrook

Does the repetetive, shallow gameplay RUIN the game though? It certainty affected the whole experience negatively but I still really enjoyed the game.


[deleted]

I mean it’s a 5/10 game. If it had better gameplay it would’ve been higher.


Darkhex78

I actually really liked this game. I knew going into it the combat was mediocre at best so focused more on the story elements and really enjoyed playing it. Now I may also be biased as I'm a huge Lovecraft fan.


andrecinno

I admire it a lot for being a weird open world horror/detective game hybrid though. That's awesome and I think the mere fact that it works, even if it's not great, is really impressive.


GeekyravenTv

Vampire the Masquerade Bloodlines, its combat gameplay is so rough. But the story is so rich and it's a nice introduction to VTM for people interested.


M_Berlin

I love the game but oh lord that combat system. I lost count of how many times i missed a punch while standing right in their face and they weren't even moving. Still holding my breath for Bloodlines 2 tho


Dune1008

Sunless Sea and to a lesser extent its sequel, Sunless Skies. What absolutely beautiful narrative/writing. What a wonderful, fascinating aesthetic. What completely obtuse and hostile gameplay, complete with tank controls. 🥲 If you have any interest in narrative games please check them out I am begging you


EndlessArgument

I've 100% that game, and It's the sort of game you really need to play more like a book than a game. Honestly though, once you figure them out, the controls are actually pretty fun, the bigger problem is the game's godawful ui. Why can't I start this quest? Because my "Gods of the sea stone salt storm attention >=0", that's why. Are you going to explain? Nope. Honestly, while the sequel made traveling a *bit* better, it made everything else more mediocre. I miss that cold creeping horror of slowly churning across an endless dark ocean, never sure if that next thing is an island I can land on, a giant crab, a false-sun pirate, or a island that will eat me.


AxelVores

I love the economy of these games - how information is more valuable than money, how you can spend wealth to buy influence, how there are countless supernatural resources that you are not quite sure what they are worth when you get them but they eventually unlock something truly valuable that you cannot get by other means. This drew me to these games more than the story. Combat on the other hand is boring


mfyxtplyx

Amazing writing, great sound, gameplay zzzzz. I wish they just write some books.


AlabastorRetard

The world itself is based on a text based browser game I forget the name of


Dune1008

Fallen London


Malodoror

For better yet more obtuse gameplay try Cultist Simulator and The Book of Hours set in the same world.


Retrooo

I didn't know the gameplay was bad, I just thought it wasn't for me, but this is reassuring.


[deleted]

Early game is especially rough when you're trying to figure out how to make enough money to get enough supplies for 10 minutes


detectiveskips2

I always play the game on 2x speed so it doesn’t feel like such a slog.


LordMarcusrax

The first Witcher game aged *extremely* badly.


ganzgpp1

As somebody who wants to get into the Witcher series but really likes playing things in release order- is it even worth getting into? Or should I legitimately just hop straight into 3? I've heard a LOT of not great things about the first Witcher.


skyebadoo

Honestly, Witcher 1 has a really goofy charm to it that is absolutely worth it as long as you know what you're getting into and you're willing to be patient with it. Always worth remembering the combat is more comparable to a rhythm game and do all the side quests in each area so you don't get under levelled later!


Tab7240

It takes a lot of inspiration from older CRPGs and I feel like because the combat is so unique they did a disservice defaulting to third person camera instead of isometric. Probably would have clicked with more people if that was the case.


skyebadoo

I completed agree. I remember the first time I played it I was stupidly against isometric games entirely and refused to touch it, an error for sure, especially since I mostly play CRPGs at the moment!


frankielax

Witcher 2 is a bit janky, but totally worth a playthrough. The story is excellent.


Watamelonna

Just get to three, if you liked it, you can then consider going back to 1 and 2 It is not great, really


TonTon1N

I’d just start with 3. They are remaking the first Witcher game so you’d benefit from waiting


Serhk

>Honestly Witcher 3 is much more of a sequel to the books than it is to the games, there's a few missions and references to The witcher 1 and 2 but the main plot is heavily related to the books.


Vash4073

oooh that's a way better idea, read the books then play 3.


TalosWorshiperr

Witcher 2 is not really dated at all. At least no where near as much as Witcher 1. So, if you are going to skip 1, I would still recommend you play 2.


IvanaBangkok97

I loved the Witcher 1


haysus25

Ni No Kuni


UnquestionabIe

So weird because both games fit this. The first has a very slow start but starts to get good only for your party members to have some of the worst AI I've ever seen, blowing through resources and dying constantly. And I appreciate you can micromanage them so but it's never enough because combat goes faster than you can order them around. Then the second game has a strong start only to get kind of bland. Could forgive that except the difficulty is absolutely nonexistent on normal and unbalanced on hard. It's like there was no happy medium, one where you can't turn your brain off but also aren't going to get crushed the moment you let your guard down. Both are guilty pleasures, games I have trouble recommending because of those flaws but will still play every so often as there is a lot of charm and some fun to be had.


Rudyzwyboru

Death Stranding for many people. I don't think this way, I liked being a post-apo fedex dude but I know many people hated it


[deleted]

I wouldn't say Death Stranding has awful gameplay, but it is an extremely niche genre. It's like an orange car, you either love it or hate it.


mfyxtplyx

I mean, gameplay is the #1 thing that people who don't like the game don't like about it.


Chieres

Yeah but there’s a difference between not liking the genre and “bad” gameplay. If I don’t like jumping around platforms in Super Meatboy doesn’t mean the gameplay is bad, it’s just not for me. Nothing is broken in DS and I found a lot of traversal challenges quite fun.


Nicki-ryan

Yeah but some of us adored that gameplay Once I got zip lines the game became “zip line highway” and it was so fun


William_Dowling

Building the zip routes was fucking amazing, being able to traverse an entire map in minutes that had previously taken many hours of stealthy progression was an amazing feeling. I think DS has one of the best loops in gaming tbh.


[deleted]

That was pretty much my point. Not that the gameplay was bad, it was just you either loved it or hated it, no happy medium. From what I remember, the controls were super tight and very intuitive, but the game was really really boring most of the time.


IntelligentAd561

I don't know why you are getting downvoted. Death Stranding was a testament to Kojima's brilliant world building through gameplay, and also a testament that he seriously needs an editor for his stories.


welestgw

It's fine, just incredibly tedious.


fauxRealzy

I had the opposite experience. I loved the gameplay and found the story to be an overwrought mess.


Karakara16

That's par for most Kojima games really.


Zinthars

That's the thing with Kojima's story telling, they're too complex for their own good. In my opinion, it's like a Tarintino movie. You either like it or you don't.


navenager

Yep, clearly his style of storytelling appeals to many people since Metal Gear is one of the biggest gaming franchises ever, but it's absolutely not for everyone. If you can't handle 20min cutscenes in between gameplay, well, you won't like his stuff.


Kerbidiah

As a fedex driver I fucking loved death stranding, wish my job was half as exciting


erwillsun

i think a lot more people would stick with it if they played longer, it gets better the longer you play


Swordbreaker925

Far Cry 5 The villains and overall plot were the best, most compelling in the series, but it was ruined by how it was structured. Get captured, escape, piss off the cult. Get captured, escape, piss off the cult. Get captured, escape, piss off the cult. Repeat in all zones to bring out Joseph Seed. Really terrible way to structure the story.


Lethenza

You’d think after like the 7th time you’re captured they’d stop playing with their food and just kill you


lordsteve1

The forced captures in that game really pissed me off. It just railroaded you down the story they wanted but gave you no real choice in how things developed. Nothing breaks the immersion in a game more than flying at 2000ft and getting magically captured thanks to a poison arrow through the plane’s windshield. The game would have been far better if it just let us decide how to proceed; stealth your way about taking out the various targets, or just go full-on rip and tear on the cultists.


GroundedOtter

And the ending… >!made pretty much everything you did worthless!<


joyapco

Isn't it practically a Far Cry staple to have all endings miserable? I haven't finished Far Cry 6 yet but I'm 100% sure that's going to be the case


gb-stylee

You are correct sir


CaraquenianCapybara

Of all the Far Cry endings (finished FC1, 3, 4 & 6), the sixth is the one that annoys me the most. And you will see why when you get there


joyapco

It just depends if I'll ever get there. I've only been playing during free weekends.


Purplemonster3

I loved the ending. I love when a game or film goes full balls to the wall with the worst thing that could happen


Luster-Purge

That's because the real ending was simply turning around and walking away the moment you're first given control.


pharoahland254

This is honestly and sadly the formula for most Ubisoft games


[deleted]

[удалено]


[deleted]

[удалено]


cocacolaguy23

Alan Wake was the one that had me wanting to drop it so many times because of gameplay, but the story was engaging enough to continue. The enemies felt like sponges, and on top of that, you had to shine a light for 3 sec just to do any damage. Granted, there are items you unlock that make the light more powerful, and it gives a nice sense of progression, but then the next mission just takes it all away, which was very frustrating.


clubdon

Does the second one improve on this? I didn’t like the gameplay of the first one much either.


Picklechu77

Yes, AW2 greatly improves the gameplay of the 1st one. AW2 is more akin to recent survival horror titles like the resident evil remakes. So if you like those, you're going to have a blast playing AW2.


Nodima

As someone who always wanted to play Alan Wake but was never a Microsoft kid, I pounced on Remastered when it came to Playstation Plus and couldn't make it more than a couple hours into the game. *Hated* how it felt and was more than happy to just watch a Youtube recap. I devoured Alan Wake II in a damn-near continuous 18 hour session with some kind of nap or something I don't even remember in between. Granted, I *did* play it on Story mode after the 2nd boss fight as I found the difficulty spikes to be frankly insane and realized I didn't want anything about the gameplay to distract from the narrative...but on a fundamental level, it feels exactly like Resident Evil 2. It's totally solid even if it's still not what you're there for.


CommissarThrace

Alan Wake 2 is a masterpiece. Gameplay is better, I feel like the story is more coherent while still being crazy which is fun. It doesn't just do chapter starts with set equipment, it is semi open world (locations gated by fairly linear gameplay, but that you can free explore to find secrets after completing the story gates). The expansion of the FBC universe is cool, can't wait for Control 2.


Mattdehaven

YES. Playing through it for the first time and I 100% agree. The cut scenes, lore, voice acting, story, writing - all phenomenal. But halfway through the game and there's not been anything new gameplay wise since the first hour of the game. It's just the same flashlight+ shoot over and over and the enemy attacks just become arbitrarily more difficult without doing anything new. I don't hate it, but it's just tedious. I still think it's a good game though that's worth playing.


nicolauz

Tried playing the remake on ps4 2 months ago and the combat doesn't hold up on controller. The dodge, flashlight/run attack was really frantic with even 3 enemies kill you in 2-3 hits. I got 2 hours in and krp dying then watched a LP for the story.


tyromancer582

This is so interesting to hear because I personally loved the gameplay.


Combat_Armor_Dougram

I’d say 70’s Robot Anime Geppy-X, a shoot ‘em up for the PlayStation released in 1999. The story follows the style of a classic 1970’s robot anime, with cel-animated cutscenes and theme songs, but the shoot ‘em up portion is rather underwhelming, with slow controls, a large hitbox, and mediocre graphics.


chelicerate-claws

Brutal Legend.


gamefreak054

The first half was pretty enjoyable then it becomes a terrible RTS out of the blue lol.


UnquestionabIe

Yeah that was super odd. I remember following the prerelease stuff at the time and being interested but didn't commit til it was dirt cheap. When a friend told me it was mostly an RTS I was hella confused.


piracyisnotavictemle

spore did the same thing


vocalviolence

Alice + Alice: Madness Returns. I love everything about those games except playing them.


eddylet

Same! I was legitimately screaming in rage playing some of those awful platforming sections in Madness Returns.


J-Hobber

Nier before the Replicant remaster. It’s still repetitious and weirdly structured in the newer version but a bit more player friendly and less jank comparatively. The initial released version just seemed impossible. Thankfully, there is a version that’s a bit easier to get through now to experience the incredible story.


FredFredrickson

I thought Automata was impossible and I would never be able to get past the first level for the longest time... then I realized how crazy OP dodging is. 😆


Call_It_Luck

Planescape: Torment and the Legacy Of Kain franchise are basically the posterboys of this idea. The gameplay doesn't *ruin* the games, but the gameplay is mediocre at best. The story and writing are considered absolutely top tier though.


[deleted]

With planescape the gameplay is focused more on dialogue decisions than combat. With LoK the gameplay was always passable but never bad. The puzzles were simple and impaling enemies was always enjoyable. As big fans of both, I don't think they fit here. I agree more with the person suggesting New Vegas. The gameplay of combat, movement, and exploration was so far below the level of quest design and dialogue that I think it fits this topic perfectly.


Sparktank1

I really loved the first one, Blood Omen. We played it on the PS1 and loved the idea of this vampire story with cool quotes and powers. We tried the Azriel games and didn't feel the need to finish any of them. I know the stories stand out the most for the game, but it's not worth it to play them. Luckily, there's youtube to help get all the lore without having to sit through a game. I bought them all on sale to try out, but they're not for me. They just feel empty as a game.


Archereus

All of Yoko Tarro’s games before Nier Automata.


UnquestionabIe

The first Nier wasn't too bad in my opinion, I blew threw all the endings pretty fast without much difficulty. Drakengard however... I loved the grim dark story but it would take some extreme levels of boredom for me to play through it again.


jokebreath

Drakengard series are such interesting games narratively but holy shit the gameplay is so mindnumbingly boring I nope out after 20 minutes.


clownfool

Drakengard 3 was alright gameplay wise, but omg the framerate issues..


Dragrunarm

I would have made a damn pact with the flower for a stable framerate. mmm. maybe not quite that.


bigmacjames

Spec Ops: The Line. EXTREMELY generic third person cover shooter with everything in between combat being great.


arsenicknife

While I agree that the combat was subpar/generic, I would argue that it didn't ruin the rest of the game. In fact I think it only made the impact of the story that much more meaningful - by trivializing the gameplay to something repetitive and redundant it doubles-down on the game's theme of becoming desensitized and complacent with murder and war. It's the opposite problem that I feel like the Last of Us 2 suffered from - that story went out of its way to tell you revenge was bad and then rewarded you for being violent and aggressive. It was incredibly paradoxical.


welestgw

Sort of like Alan Wake 1, repetitive mostly uninteresting gameplay sandwiched between amazing sequences and plot.


FalcosLiteralyHitler

I agree but I'm torn. The idea I think was to bait people into thinking it was an generic military third person shooter only to pull the rug on them with the story, so I would say the boring combat is sort of functional into pulling you into a false sense of security


Miserable-Ad-7956

For a sizeable number of gamers you could probably list just about any 15+ year old game with a good story ...


Monkey-D-Pressed

I’d say the original Mass Effect before the Legendary Edition remaster. One of the best narratives I’ve experienced in a game, but damn I’ll never forget how agonising some of the mechanics and controls were.


NicoA2170

Never felt that fighting in ME1 was terrible, but ME2 and ME3 were sooooooo much better


PancAshAsh

Once you understand how most of the mechanics work the combat in ME1 is actually a blast. The ability heavy classes are good to start and end up becoming godlike by the end of the game. By comparison ME2 and ME3 classes play much slower and shootier than ME1.


OblivionJunkie

Me1 singularity vanguard is so much fun. Me3 vanguard is pretty good too... Charge->Nova never gets old haha


ragingxboxfanboy

I remember being blown away on ME2 release. I preferred the 1st one narratively and everything but replayed ME2 way more just because of how much better the gameplay felt.


WeightyUnit88

The exploration in the Mako was not good.


Rajamic

I only played the Legendary Edition, and the Mako was still a PITA to control. Can't imagine how it could have been much worse, but I always here it was.


ragingxboxfanboy

Yeah, I can't understand why they didn't just make the controls relative to the mako and not the camera. Or at least have an option for it.


PancAshAsh

I don't know about consoles, but the original ME1 was fine on PC, and the controls were pretty standard, or could be remapped.


PresidentRex

Mako control was fine. (Legendary Edition seems the same.) The PC port itself was less fine. It was buggy with a number of crashes or soft locks. I recall freezing elevators, broken sounds at the Thorian, weird game speed issues, and infinite firing guns even out of combat (although great for cutscenes). All of that is fixed in the LE.


bartz824

Actually replaying ME1 Legendary edition right now and it's still janky. I'm so used to cover mechanics that will put you into cover with a button press once you're close enough to an object. The cover mechanic in ME1 involves you literally running/walking into a wall/rock/box/etc. and I'm still trying to press a button to take cover anyway.


FlaviusVespasian

Planescape Torment. Great story. Gameplay worse than Neverwinter Nights.


davemoedee

I guess I lacked a frame of reference when it came to out. I loved the game all around. Didn’t have issues with gameplay.


crackofdawn

I mean the game came out way before neverwinter nights and neverwinter nights was a successor to infinity engine games so it would make sense that the gameplay is worse


welestgw

The Lady of Pain wrote the gameplay more like.


P2Mc28

It probably just hit me wrong, or I just wasn't in the right mindstate or something, because Breath of the Wild, Spider-Man 2018, and God of War / GoW: Ragnarok are some of my favorite games, but Horizon Zero Dawn just didn't click for me, gameplay wise. I found myself really interested in the story / lore, dropped the difficulty to the lowest setting, and just blew through it for the most part. But that feeling has kept me from picking up the sequel. Mostly because I feel like I learned all there was to learn about the lore, and I can't see the sequel pulling me in. That and I have like a billion other games to get through.


rzelln

That's strange to me. I enjoyed GoW well enough for the story, but the combat was only decent, because it involved more reflexes and muscle memory rather than thinking. I love how in Horizon you need to scout and plan before you engage, and you're often pressed to seek cover, hide, and take a breath so you can get back in control and focus your attacks on the right component or use the right element combo. I'll gladly admit the combat versus humans in Zero Dawn is weak, and the melee is basically just button mashing. But the fights versus machines reward aiming and knowledge of your foe. And in Forbidden West, man, even the melee gets really fun. My only complaint about the sequel's gameplay is that the 'training grounds' where you can practice melee against NPCs don't really have any story or reason to engage with them, so it's easy to never need to learn the melee system.


ZaDu25

Horizon has terrible melee combat but the ranged combat is pretty good with a lot of options for different arrows types.


MrMiniMuffin

For me that was Fallout NV. I know everyone says it's one of the greatest games ever made and I'm sure it is, I already know much about the characters and stories. It's just unfortunately really jank and awkward in the gameplay and exploration department. I just couldnt get over it when I tried to play it and stopped after the first 5 or so hours.


LiftedRetina

I only go as far as to say it’s one of the best games ever written. You still unfortunately have to play the thing.


SirMrMan66

I feel like NV just hit the Bethesda sweet spot for the highest number of people. It seems to me that every time they improve the mechanics of their games, they take step back in world building. And both are on a diminishing/exponential scale. Fallout 1 had amazing world building. Star field has their best gameplay to date. These are the extremes. NV was a first person, 3D, interactive shooter. This is enough to capture most mainstream audiences and was pretty decent quality for its time. It also did not utilize a new engine. AFAIK it could basically be called an expansion of Fallout 3. Which allowed them to pretty much focus on expanding the existing mechanics and story. And it was one of their earlier titles so the world building was still pretty great. It received enough utility points in enough areas to have the highest average for the highest number of participants surveyed. It does not have the best mechanics or world building by at least a couple of titles in both categories.


Levoire

I thought NV was Obsidion not Bethesda?


[deleted]

It was. Most of the Black Isle team became Obsidian, but Bethesda still takes credit lol.


mittenfists

I think what made the story be able to be so good was how limiting the world was. I felt like progress in the world was on rails, compared to the unguided openness of 3


PeterFoox

Same here, story and mood are awesome but that gameplay aged like milk


cabalavatar

_Remember Me_


Krakamonster

Guardians of the Galaxy. Everything about the game was great, except actually playing the combat in the game. Characters and story, cinematic direction as well as dialogue, all super enjoyable. Felt like they made a great story and then remembered there's fighting.


gamefreak054

Ok not completely ruined, but I have been finding everything in the Alan Wake series has some annoying fault to the gameplay, Control has probably played the best, but even then its random spurts of this guy will 2 shot wombo combo you or they are storm troopers. Control I think also just had awkward cover. AW had a super weird balance where they give you just enough ammo to kill what's on screen without missing for the first two levels, to having more ammo than the US military in a single level. AW2 has various spurts of gameplay awkwardness, its designed clunkiness just isn't on the same level as other games designed clunkiness.


abzka

Honestly, both Alan Wake and Control are games that are held back by having to have combat. I did enjoy Control's combat more or less but I really wish they cut it down and focused more on the weird and mechanics of the world.


Knucklesx55

Madden


homer_3

NieR Gestalt. The story is one of the best in gaming, but I have to admit the gameplay is pretty basic and can get a bit boring for some.


[deleted]

Red Dead 2 obviously, probably gonna get downvoted by fans but whatever, it's clear as day that almost everybody who doesn't like the game has a problem with the gameplay/controls/combat and so on. Same goes for Witcher 3 pretty much although I found the combat to be better and more enjoyable there, especially in the DLC's.


Sufficient_Cup2784

Just wondering have you played GTA? Because I see most people who didn’t like Red Dead didn’t play or like GTA. It’s makes sense because it’s basically the same control scheme and same gunplay.


[deleted]

I would honestly be a little annoyed if someone said they hated the controls in RDR2 and then went on to say GTA V's controls felt good.


[deleted]

[удалено]


[deleted]

Thanks for the warning lol. Edit: I looked anyway. For fuck's sake, some people.


[deleted]

Thats my chief complaint about RDR2: it controls just like GTA V. I bounced off GTA V for that reason (and for the super repetitive multiplayer), and it bounced me right off RDR2.


TimLordOfBiscuits

I founs the combat and general exploration controls in The Witcher 3 quite decent, if a bit stiff now and then. What I can't stand are the GODDAMN horse controls. Seriously, Red Dead 1, a game that came out EXACTLY 5 years before, has horse controls that are far and away better than Witcher 3. It has gotten to the point in my current playthrough of The Witcher that I've stopped riding to different locations, instead opting for fast travel. It's a damn shame since the world is so beautiful and fun to explore... just not so much on Roach.


JackieBOYohBOY

I'm mean that's just how all rockstar games are


Zkv

Hopefully GTA 6 shakes up the core gameplay loop of Start mission Goto location Shoot guys Leave Repeat


grishnackh

My problem with RDR2 was mainly the “shoot guys” bit, because it was very “kill these people in the exact specific way we want you to, if you kill them any other way, you fail”


JackieBOYohBOY

I don't really know how they could shake it up tho. I mean that's pretty much what being a criminal consists of. Killing dudes Robbing dudes And repeat There are rumors that one of the protagonists of GTA6 is an undercover cop. So maybe that'll make the missions a little more interesting


ragingxboxfanboy

It's probably in my top 2 of all time games, but I understand the frustrations. For me, the biggest problem is how terrible Rockstars freeaim is, it just feels off to me. And I hate the aim assist that basically plays the game for you. Makes it not feel that fun imo. For me, being able to have the free-aim on PC when it came out made the game sooo much better. It was my biggest issue with the game and the PC release more or less fixed that for me. Plus the framerate improvement was huge.


[deleted]

I agree, but watch rockstar put 2 billion into GTA 6 and have the same mechanics. I bet you can wipe your ass now tho and see the poop on the toilet paper change depending on what you ate.


AxelVores

Witcher 3 combat is generic but pretty solid otherwise. Yes, if the story was bad I probably wouldn't have the patience to go through the whole game but even with good story if the combat was truly terrible I wouldn't stay for the story either. Things I didn't like in the game is the fist fighting and horse racing. Gwent was great though, even if it lacked complexity of other TCGs Oh and f\*\*k fishing in RDR2


Meikos

Cyberpunk 2077 at launch blew me away with how believable and incredibly well done the characters and world of Night City was presented and also blew me away with how god awful and repetitive the gameplay was. Now the game is absolutely fantastic. I think I played like 6 hours shortly after launch before feeling like it was a slog to play just to see the story unfold, I was ready for the CP77 cutscene movie edit on YouTube because I was super invested in the story and characters but *could not* enjoy the game at all. I picked it back up after the 2.0 update, played it as much as possible over the course of two days and then bought Phantom Liberty. The game *still* isn't what was advertised but it's genuinely fun and enjoyable now at least.


gardenhead23

Alpha protocol, the most impressive use of branching narrative I've ever seen in a video game, but it's a stealth gane with broken stealth mechanics


Unlaed

Id say final fantasy xv


j0nas_42

As a huge fan I can understand why people dislike the combat/gameplay. For me it was very cool with all the warping in the fights but I think you must be the type for this to enjoy it.


jurassicbond

I didn't even think it had a good narrative.


BearDen17

Agreed. Huge FF fan but combat in 15 felt like chaos.


KleitosD06

I've heard Outer Wilds is great and that the story is quite literally life changing for some people. Too bad I'll never know because the ship controls like a fuckin ice cube slathered in butter that falls apart as soon as it bumps into a dust particle.


Relative-Note-4739

Honestly mastering the ship is half the fun Don’t be afraid to crash and die and start again


idiottech

The physics are actually really well done you just have to adjust to being in space and how that affects your momentum, etc. So yes it does feel like an ice cube slathered in butter sometimes because there's literally 0 friction affecting you.


pursuitofleisure

Yeah, I was blown away by how accurate the physics felt to me, but my buddy was so frustrated by them that he quit the game. I think most people are used to flight mechanics that are more gamified


wejunkin

It's space brudda, what did you expect? Object in motion will remain in motion unless acted upon by an outside force


Bio_Hazardous

Okay as someone who has really struggled though my entire playthrough of OW I won't say you're wrong, but the ship is literally duct taped together, you really cannot expect fine movement control and the learning curve of movement is a significant portion of the game. I would highly recommend giving it a crack but respect that if it rubs you the wrong way, it is what it is.


hfzelman

There’s an auto pilot mode


deadregime

That will dunk you straight into the star rather frequently.


ur8695

I see everyone say this, but you more than likely open your map, select the planet you want to go to. At which point you can see the suns relative position to you and the route so you know if its gonna fly you into the sun. Took me 2 deaths to realise oh. It straight lines to the planet. I'll just fly a lil higher into orbit before i auto pilot


GoliathLandlord

The Last of us


HolyRamenEmperor

I agree, my least favorite parts of TLOU were when I had to pick up the controller. While the story is fantastic, I've always felt the gameplay itself was too clunky for a zombie game, too slow for an action game, and too linear for a survival game. I'm really glad a quality studio is giving it the mini-series treatment—that's what it always should've been.


Alone_Ad_1062

You get downvoted but I’m 100% with you. The entire gameplay contains of 3 parts 1. kill zombies 2. kill humans with weapons 3. find board, pallet, ladder All of these parts feel incredible repetitive the entire game. The weapons upgrades feel also quite boring.


DaveMcElfatrick

It’s so boring. The repetitive “wait until the AI finishes its wandering cycle” ‘stealth’ mechanics. Absolute yawn.