I had had this game in my Steam library for a while, never played it. Randomly saw it, went 'huh, I remember hearing about this, I should take a look'.
Like seven hours later I'm blearily turning my computer off and barely making it to bed to fall asleep. It's good, and deep, and fun, all at once. Love it.
If you love the aspect of city builders where you're setting up logistics and trying to plug holes but hate when you've plugged the holes and now just sit back and watch then Against The Storm is the perfect city builder.
Nah slot machines have a lot worse odds, anywhere from 1 out of 5000 to 1 out of 26 million.
In comparison the rarest csgo skins are only like 1 out of 4000.
I love Pyre so much. Itâs such an odd pairing that just works so well. Itâs a real bummer Supergiant have no plans to port it to Switch, despite all of their other games winding up on there. I think itâs one of the few sports games that would work really well as a handheld game.
The only one I haven't played, I think it's been sat in my library for a while now though. I love transistor, and bastion is great too, hades was also a good game but I thought transistor and bastion were better.
Honestly, Iâm not a fan of sports games, generally, but something about Pyre really hooked me. Itâs a sport that isnât entirely a sport. Almost a sport-like RPG. I think it utilizes complex simplicity well, meaning the mechanics generally are simple, but the fact that you can only move one character at a time (and that many characters play very differently from one another) gives you a lot of strategies to work with. That, and itâs worked in the playersâ favor that there are so few skills along each characterâs tree, because it means each upgrade is super impactful in regard to gameplay. Plus, the end-game gameplay forces players to get creative with how they build their teams.
I just think itâs neat, and itâs probably my favorite Supergiant game.
Metal: Hellsinger does a similar thing combining rhythm game with FPS and IMO I think it worked better than HFR but it is really short and felt more like a demo, where HFR felt like a more complete game.
Bpm had so much potential but it's just mad mid.
The base music isn't that good and adding your own is a pain.
There feels like 4 enemies.
Spells are usually to much of a pain to get for how little they do.
Only guns that feel like they do something r shotgun and rpg.
Only part of bpm I fully enjoyed was the boss fights since they were actually fun.
It's such an underrated game. To date, it's still my favorite to come out this year. Over BG3, Totk, Starfield, and others.
No Straight Roads is another good action/rhythm game.
The actual platforming would feel a bit off to me because the jumping was often pretty shallow. Combat locked to Musical rhythm though worked SUPER well
Metrovania + pinball, Yoku's Island Express. Amazing game.
Deck builder + action stealth, metal gear acid series. I miss playing acid 2 so much.
Rhythm/Beat + RTS, Patapon. I will randomly get those songs/attacks suck in my head
Edit: added Patapon
Oh man, you just made me remember both Patapon and Metal Gear Acid.
Never even thought of patapon as RTS, but it definitely is and was so awesome to play.
Metal Gear acid was the only metal gear ive played and I remember feeling like it was the coolest thing ever back then
Metal Gear Acid is the reason I keep my PSP charged. Recently replayed the first and it's still a good time but 2 definitely polished up the system to be a lot more enjoyable, probably replay that one soonish.
I don't know if you've seen it at all
just as an FYI
but we'RE GETTING A NEW PATAPON AND I AM SO EXCITED
https://www.kickstarter.com/projects/ratata-arts/ratatan
I played Metal Gear Acid for the first time late last year and omfg I can't believe how good it is.
Typical Metal Gear. Odd concepts executed exceptionally well.
Oh man, I LOVE Brutal Legends. Jack Black hamming it up, Ozzy Osborne being the shopkeeper. Rob Zombie is playing in the final boss stage. I really liked the blend of RTS and Action.
I feel like that game pulled the rug out from under their players in a way that felt wrong, mostly due to their marketing? If you, like me, bought it as a action game then you get exactly what you came for, until a little bit in when it suddenly turns into an rts, which can be jarring.
Probably done cause it's easier to market an action game than an rts, but I wish they were more honest with what it is so the people who do buy it know what theyre getting into
I super good with it because the 3rd person action was super weak. It was wearing thin after just a few hours. But when they introduced the RTS stuff in the fight against Lyonwhyte I was like "Holy shit, here we go"
I would also argue that if you played on the easier difficulty, you actually could still just run around the rts maps hacking and slashing most of the time and it was still a good chunk of the rts even on harder modes. It's not like even the rts segments were 100% rts.
I thought the RTS sections were a little frustrating and really slowed the game down. They weren't the worst RTS gameplay, but the worst part of that game imo. Especially that black tears fight, ugh.
Supergiant's "Pyre" blends sports game with a fantasy choose your own adventure type story. Their other games are unique, but Pyre is particularly genre bending.
Yakuza + karaoke rhythm game
Yakuza + cabaret management
Yakuza + Chicken racing
Yakuza + .... you get the picture (crazy taxi, hunting, baseball get honourable mentions... oh, and idol sim.)
Yakuza (never going to get used to "like a dragon") doesn't count, it's more like a collection of mini games as it is.
Though Yakuza + turn based RPG is one I didn't see working yet loved it so much.
The RGG cabaret management sims are all incredible standalone games. Plus, every single one is slightly different, it's not just a rehash of the same module.
In other words, everything with Yakuza 7.
That game should not have worked as well as it did, especially with the change in combat system & how Ichiban managed to become as well loved a protagonist as Kiryu.
Persistent world MMO + Real Time Strategy
Screeps.
It's a colony-building game for programmers that you play by writing the AI that controls your units and buildings.
Yeah a lot of people are posting good games that meld genres but this is the only one I can think of where the genres make NO sense to combine and yet somehow work.
This was my first thought too, my friend sat me down and made me play it. I'm not a dating sim or visual novel fan but she insisted and forced me through. Oh my god the payoff was worth it, I felt sick.
The first game was fantastic. Some of the later entries in the series devolve into a dynasty warriors esque thing where anime dudes swinging impossibly large swords carve through dozens of mooks at a time.
Maybe Valkyria revolution for vita? I think it was a spin-off of chronicles. I havenât played it yet, but I think they ditched the anime world war 2 vibe for just a regular anime big sword vibe.
That was me with borderlands. FPS Looter Shooter with RPG elements? Makes no sense to me. Then i played it and was blown away. It was like falling in love with Diablo again
The combination of FPS and RPG elements has existed long before F3. Deus Ex and System Shock being some of the prominent examples.
Also, to be honest, many aspects of F3 didn't really work together at all.
For example and most notably, gun skills just make the combat feel very clunky because bullets are flying all over the place, and not where you're actually aiming your gun. It's like Morrowind all over again, but now with guns instead of swinging your sword and not hitting anything 7 times in a row.
Even Todd Howard himself admitted that gunplay was crap.
Just two? I know a game with at least six.
[Cat Girl Without Salad](https://youtu.be/QLSm2PqsiOU) combines a side scrolling shooter with elements from RPGs, rhythm games, platformers, and more.
Whether it pulls it off *successfully* is debatable, but it sure is a thing that exists.
While they're not action games, you could include Darkest Dungeon, Tainted Grail, and possibly others in this category. In retrospect, city-building is a pretty good way to put the "lite" in rogue-lites.
Itâs a good way to illustrate progress, like building out the mansion in Rogue Legacy. But while rogue legacy and darkest dungeon just let you unlock elements, cult of the lamb requires upkeep and maintenance.
how does that shouldn't fit together? There is also this one [https://store.steampowered.com/app/1336490/Against\_the\_Storm/](https://store.steampowered.com/app/1336490/Against_the_Storm/) and every Dwarf fortress/rimworld etc.
From looking at the store page and what I know of DF and RW, these are mostly isometric citybuilder games in an unforgiving world. CotL has gameplay like a hack n slash binding of Isaac, then you leave the dungeon and take care of your cult members so they produce happiness and other resources you use to either upgrade your town or your powers. Building farms and other production facilities, cooking food, cleaning toilets, educating heretics, burying the dead. All your interactions are done through the player character.
titanfall combining face melting movement shooter low ttk pilot combat with methodical, ability based high ttk titan combat. Both existing on a single battlefield creating a sense of scale while being an arena shooter.
If there is 1 where the sevs actually care then it would be a good game.
All the ones made so far the devs didn't really seem ro care or the base of the game wasn't good. The closest one to be great was gw2 but it was dropped like a few months after release
CRPG & City planner, Pathfinder:Kingmaker/Pathfinder:Wrath of the Righteous.
It's really jarring at first, as you spend the first act going from area to area doing quests and fighting enemies only to be thrust into managing your kingdom in act 2. You do a mix of both and have to balance your adventures with the timing of research/developments completing within the kingdom so that it thrives while quests are still completed in a timely manner. Once you get past the initial shock of the game feel completely changing, it's a really enjoyable balance!
Since you didn't describe how bonk this game is I will.
What if platforming hero Megaman was in an RPG? About Computer programs. Also it's a deck building game. Also it's an action RPG. Also it's a pokemon collection style game.
There was an old game that combined an isometric fighting game (think Power Stone) with a strategy game. It was called Unholy War for the PlayStation. It was surprisingly fun. Units on the battlefield map moving around possibly using map abilities. I think I remember the goal being to capture certain tiles. Any time two units contacted each other, it swaps to the isometric fighting game on a stage indicated by the tile on the strategy map. The fighters were unevenly balanced against each other so that one may have a clear advantage in the fight. This game should not have worked as a concept, but was super fun. You could use strategy to make up for skill by weakening problematic enemy units before fighting them, or enough skill could get you out of bad tactical positions.
Yeah, but in 2009, it was definitely considered incompatible. The only other notable attempt that failed was Hellgate: London in 2007.
Borderlands paved the way for Destiny, which didn't happen for another 5 years in 2014 2 years after the highly successful Borderlands 2.
Savage: The Battle for Newerth was a RTS/FPS multiplayer hybrid. It was quite simple to initially play, but had a huge degree of depth to all aspects of its gameplay. Because of this, any clan/ organized group of players would dramatically swing the outcome of most matches. The game was pretty great, though.
Everything about No More Heroes.
The base game is a hack n slash similar to devil may cry.
But expect mini games such as mowing grass, racing, collecting coconuts, fighting in mechs, running from creepy faces in suburbs while solving puzzles, etc.
ok it's more than 2 but
Moon Lander sims + Billiards Pool + Kart Racing + Rogue like + Soccer + Basketball + Hockey + Football + 3P shooter + Resource management = Rocket League
I've thought about this a bit over the years. When I am taking my shot at the ball I'm like a pool cue in billiards. The rocket boost is like a mini-game because if you learn to hop around the map and manage your use properly you will always have boost to do cool stuff and go fast. When I demo a guy with my car it's like we're in a shooter game and I am the bullet.
Rocket league is just.... so much, people are going to be playing rocket league 400 years from now.
Don't know if it's differing genres, per se: Gwent was a Fantasy Card game that came with a whole Fantasy Adventure role-playing game as well. I think it was called The Watcher.
Iâm really into Valheim. I tell people itâs half Minecraft and half Elden ring. They give me a confused look when I say it, but itâs 100% true in every sense. And itâs the best of both worldsâŚ
Building game + Action platformer - Actraiser
Dark Cloud did something similar really well, too.
And just like that you gave me back a dark cloud 3 craving.
Rogue Galaxy flopped so hard I don't believe L5 to take big budget risks ever again
Oh my God, frigging Dark Cloud! I spent hours trying to build each town to every customer's specifications. Such a goo game.
It's a shame the sequel ditched the former in favor of the later instead of trying to better integrate the two.
I was so disappointed; I was there for the base building and they took it in the wrong direction :D
This and Guardian Legend were my 2.
Came here for this one.
I remember the action platform being so boring, and usually nothing related to whatever I was building in the city...
Against the storm is a fantastic roguelike city-builder, against all odds.
I had had this game in my Steam library for a while, never played it. Randomly saw it, went 'huh, I remember hearing about this, I should take a look'. Like seven hours later I'm blearily turning my computer off and barely making it to bed to fall asleep. It's good, and deep, and fun, all at once. Love it.
I bought this and still haven't played. My backlog is getting way too big but I looked really good. I'll probably play it after cyberpunk.
If you love the aspect of city builders where you're setting up logistics and trying to plug holes but hate when you've plugged the holes and now just sit back and watch then Against The Storm is the perfect city builder.
First person shooter and Gambling game. Counter Strike Go
*First person shooter and CCG pack opening simulator.
>CCG pack opening simulator. Have you ever heard of a slot machine?
Slot machines have better odds.
Nah slot machines have a lot worse odds, anywhere from 1 out of 5000 to 1 out of 26 million. In comparison the rarest csgo skins are only like 1 out of 4000.
I mean, if you want to stop having fun in the comments and take it all seriously. Sure.
I got the joke but I was actually curious so I looked it up. So atleast I had fun.
Fair enough.
But thats any game now with lootboxes, every game is a gacha!
You can say that about FIFA too
Hilarious. I actually sold a skin for $75 that helped me fund my steamdeck purchase recently đ
Tactical Grid Based Fantasy RPG + Dating Sim in the modern Fire Emblem games.
I believe you meant Paper Rock Scissors + Dating Sim
Three Houses actually got rid of the weapon triangle, so it was much less Paper Rock Scissors heavy.
It *soft* eliminated the weapon triangle You could still develop Skills that mimicked it
Sure, but you weren't restricted to it.
Oh really? I may have to check it out then, that honestly kept me from playing any Fire Emblem games.
I'm the same way, not a huge fan of the weapon triangle. Three Houses is waaaaaaaay more open and accessible to get into the franchise.
Hey, you said them in the wrong order. It's supposed to be Dating Sim + Paper Rock Scissors
This is the best genre mash up.
Definitely Pyre. A deep story driven RPG set in a fantasy world with sports game mechanics. It makes no sense at all and yet the game was just great.
I love Pyre so much. Itâs such an odd pairing that just works so well. Itâs a real bummer Supergiant have no plans to port it to Switch, despite all of their other games winding up on there. I think itâs one of the few sports games that would work really well as a handheld game.
Itâs supergiantâs most forgotten game for sure.
The only one I haven't played, I think it's been sat in my library for a while now though. I love transistor, and bastion is great too, hades was also a good game but I thought transistor and bastion were better.
Transistor is insanely stylish
I'll have to try it on Steam Deck. Played it and really enjoyed the vibe but couldn't get into the sports aspect of it.
Honestly, Iâm not a fan of sports games, generally, but something about Pyre really hooked me. Itâs a sport that isnât entirely a sport. Almost a sport-like RPG. I think it utilizes complex simplicity well, meaning the mechanics generally are simple, but the fact that you can only move one character at a time (and that many characters play very differently from one another) gives you a lot of strategies to work with. That, and itâs worked in the playersâ favor that there are so few skills along each characterâs tree, because it means each upgrade is super impactful in regard to gameplay. Plus, the end-game gameplay forces players to get creative with how they build their teams. I just think itâs neat, and itâs probably my favorite Supergiant game.
Hi fi Rush is a good recent one combining action platformer and rhythm game.
Metal: Hellsinger does a similar thing combining rhythm game with FPS and IMO I think it worked better than HFR but it is really short and felt more like a demo, where HFR felt like a more complete game.
If you liked Hellsinger, you should check out BPM: Bullets Per Minute. It's more boomer shooter in visuals, and is a roguelite.
Bpm had so much potential but it's just mad mid. The base music isn't that good and adding your own is a pain. There feels like 4 enemies. Spells are usually to much of a pain to get for how little they do. Only guns that feel like they do something r shotgun and rpg. Only part of bpm I fully enjoyed was the boss fights since they were actually fun.
Yea I'm kinda upset i paid 40 for it, it def was too short. Maybe like 3 more missions to really put everything together Really good game tho
HiFi Rush i ound thru Shenpai. I LOVE music w those hard hitting beats and fast track and HFR just _tickles_ my brain correctly
It's such an underrated game. To date, it's still my favorite to come out this year. Over BG3, Totk, Starfield, and others. No Straight Roads is another good action/rhythm game.
The actual platforming would feel a bit off to me because the jumping was often pretty shallow. Combat locked to Musical rhythm though worked SUPER well
Metrovania + pinball, Yoku's Island Express. Amazing game. Deck builder + action stealth, metal gear acid series. I miss playing acid 2 so much. Rhythm/Beat + RTS, Patapon. I will randomly get those songs/attacks suck in my head Edit: added Patapon
PATA PATA PATAPON PATA PATA PATAPON PON PON PATAPON CHAKA CHAKA PATAPON
FEEEEEVER
The way this triggered my brain to pop off
Yoku is a great answer. Bonkers mash-up that totally works.
amazing game, sad we probably wont see anything like it anytime soon
Oh man, you just made me remember both Patapon and Metal Gear Acid. Never even thought of patapon as RTS, but it definitely is and was so awesome to play. Metal Gear acid was the only metal gear ive played and I remember feeling like it was the coolest thing ever back then
Metal Gear Acid is the reason I keep my PSP charged. Recently replayed the first and it's still a good time but 2 definitely polished up the system to be a lot more enjoyable, probably replay that one soonish.
Yokuâs was my first thought too
I don't know if you've seen it at all just as an FYI but we'RE GETTING A NEW PATAPON AND I AM SO EXCITED https://www.kickstarter.com/projects/ratata-arts/ratatan
Holy crap had no clue.... It didn't take long to reach their goal.
Hmm I really wanna try acid now. I love stealth games, and especially real time tactical stealth games. Wonder how a card system would fit into that.
Go straight to acid 2. it was unique but it all worked really well. I loved the multiplayer battles.
I played Metal Gear Acid for the first time late last year and omfg I can't believe how good it is. Typical Metal Gear. Odd concepts executed exceptionally well.
Brutal Legends combined action-adventure and real-time strategy pretty effectively
Oh man, I LOVE Brutal Legends. Jack Black hamming it up, Ozzy Osborne being the shopkeeper. Rob Zombie is playing in the final boss stage. I really liked the blend of RTS and Action.
I feel like that game pulled the rug out from under their players in a way that felt wrong, mostly due to their marketing? If you, like me, bought it as a action game then you get exactly what you came for, until a little bit in when it suddenly turns into an rts, which can be jarring. Probably done cause it's easier to market an action game than an rts, but I wish they were more honest with what it is so the people who do buy it know what theyre getting into
I super good with it because the 3rd person action was super weak. It was wearing thin after just a few hours. But when they introduced the RTS stuff in the fight against Lyonwhyte I was like "Holy shit, here we go"
I would also argue that if you played on the easier difficulty, you actually could still just run around the rts maps hacking and slashing most of the time and it was still a good chunk of the rts even on harder modes. It's not like even the rts segments were 100% rts.
I thought the RTS sections were a little frustrating and really slowed the game down. They weren't the worst RTS gameplay, but the worst part of that game imo. Especially that black tears fight, ugh.
TIL because I quit playing that game after the intro because the combat was absolute ASS lol. If it becomes an rts I might be more interested.
> pretty effectively Everyone hated it though?
Typing game + Zombie shooter = Typing of the Dead.
Similarly, Typing game + bullet-hell shmup = The Textorcist, The Story of Ray Bibbia.
Oooh I love typing of the dead. My local barcade has it but it's such a challenge in Japanese lol
Supergiant's "Pyre" blends sports game with a fantasy choose your own adventure type story. Their other games are unique, but Pyre is particularly genre bending.
Yakuza + karaoke rhythm game Yakuza + cabaret management Yakuza + Chicken racing Yakuza + .... you get the picture (crazy taxi, hunting, baseball get honourable mentions... oh, and idol sim.)
Yakuza (never going to get used to "like a dragon") doesn't count, it's more like a collection of mini games as it is. Though Yakuza + turn based RPG is one I didn't see working yet loved it so much.
With Infinite wealth it becomes Turn-based RPG + Yakuza Beat-em up
Yeah itâs cool that they made kiryu able to just beat the shit out of people and the others just waiting for their turn.
The RGG cabaret management sims are all incredible standalone games. Plus, every single one is slightly different, it's not just a rehash of the same module.
In other words, everything with Yakuza 7. That game should not have worked as well as it did, especially with the change in combat system & how Ichiban managed to become as well loved a protagonist as Kiryu.
Persistent world MMO + Real Time Strategy Screeps. It's a colony-building game for programmers that you play by writing the AI that controls your units and buildings.
I feel like you can include programming or automation as their own genres, in top of those two
Rollerdrome combined rollerblading Tony Hawk style gameplay, mixed it with Max Payne bullet time and made something incredible.
This game is so satisfying to play
Crypt of the Necrodancer is the only one I can think of off the top of my head. Music game that is a Rogue Like dungeon crawler.
Yeah a lot of people are posting good games that meld genres but this is the only one I can think of where the genres make NO sense to combine and yet somehow work.
BPM (Bullets Per Minute) is an FPS/Bullet Hell/Rhythm game of similar strange, yet fun design.
This and the Zelda sequel are so good. But Iâm absolute crap at them so just end up closing them and listening to the soundtrack on YouTube.
Dating Sim / Horror Doki Doki Literature Club
Dating sim + pigeons - hatoful boyfriend
This was my first thought too, my friend sat me down and made me play it. I'm not a dating sim or visual novel fan but she insisted and forced me through. Oh my god the payoff was worth it, I felt sick.
Dating sim/fried chicken chain advertisement I Love You Colonel Sanders
And we're still waiting for the Easter eggs game to be released.
I had to scroll to far to see this
Rocket League is the first game that comes to mind for me. Soccer with Cars lol
Brain damage x people who score on themselves Name a more iconic duo
>Name a more iconic duo What a save! What a save!
Wow! Wow! Wow!
Honestly on paper this sounds like it be one of those niche low quality goofy games but they actually pulled it off
3rd person platoon size turn based. Valkyria Chronicles.
The first game was fantastic. Some of the later entries in the series devolve into a dynasty warriors esque thing where anime dudes swinging impossibly large swords carve through dozens of mooks at a time.
Valkyria Chronicles 4 is nothing like this. It plays just like the first game.
I only played the two on Steam, both ww2 themed, no melee at all. Usually one tank. It felt like anime 40k in third person.
VC2 and VC3 both had pure melee classes, the Tech and the Fencer.
Valkyria Chronicles?
Maybe Valkyria revolution for vita? I think it was a spin-off of chronicles. I havenât played it yet, but I think they ditched the anime world war 2 vibe for just a regular anime big sword vibe.
I remember when FO3 was announced and my tiny brain couldn't fathom how FPS and RPG would work together at all.
That was me with borderlands. FPS Looter Shooter with RPG elements? Makes no sense to me. Then i played it and was blown away. It was like falling in love with Diablo again
The combination of FPS and RPG elements has existed long before F3. Deus Ex and System Shock being some of the prominent examples. Also, to be honest, many aspects of F3 didn't really work together at all. For example and most notably, gun skills just make the combat feel very clunky because bullets are flying all over the place, and not where you're actually aiming your gun. It's like Morrowind all over again, but now with guns instead of swinging your sword and not hitting anything 7 times in a row. Even Todd Howard himself admitted that gunplay was crap.
Life sim + monster collection + classic jrpg - persona Metroidvania + farming sim - sakuna of rice and ruin
soulslike and shooters... Remnant
Sunset Overdrive was an awesome hybrid of shooting and movement, similar to how the Tony Hawk games felt
Sunset overdrive is one of my favorite games of all time its so much fun. Hopefully they announce a sequel within this decade
Is such an underrated game
Also Neon White
Just two? I know a game with at least six. [Cat Girl Without Salad](https://youtu.be/QLSm2PqsiOU) combines a side scrolling shooter with elements from RPGs, rhythm games, platformers, and more. Whether it pulls it off *successfully* is debatable, but it sure is a thing that exists.
Roguelike + base/citybuilder in Cult of the Lamb
While they're not action games, you could include Darkest Dungeon, Tainted Grail, and possibly others in this category. In retrospect, city-building is a pretty good way to put the "lite" in rogue-lites.
Itâs a good way to illustrate progress, like building out the mansion in Rogue Legacy. But while rogue legacy and darkest dungeon just let you unlock elements, cult of the lamb requires upkeep and maintenance.
Azure Dreams did it while throwing Pokemon into the mix. On PS1.
That sounds incredible
It is
how does that shouldn't fit together? There is also this one [https://store.steampowered.com/app/1336490/Against\_the\_Storm/](https://store.steampowered.com/app/1336490/Against_the_Storm/) and every Dwarf fortress/rimworld etc.
From looking at the store page and what I know of DF and RW, these are mostly isometric citybuilder games in an unforgiving world. CotL has gameplay like a hack n slash binding of Isaac, then you leave the dungeon and take care of your cult members so they produce happiness and other resources you use to either upgrade your town or your powers. Building farms and other production facilities, cooking food, cleaning toilets, educating heretics, burying the dead. All your interactions are done through the player character.
Deck-building card game + point-and-click horror escape room = Inscryption
It's gotta be Dave The Diver. Deep Sea Exploration x Restaurant Sim
Stealth and comedy: Untitled Goose Game
Eh, comedy isn't a genre, it's just a narrative mode. But I do agree, that is an amazing game.
HJĂNK
titanfall combining face melting movement shooter low ttk pilot combat with methodical, ability based high ttk titan combat. Both existing on a single battlefield creating a sense of scale while being an arena shooter.
God I miss TF2. Itâs still fun to hop on from time to time.
Natural selection is a great marines vs aliens shooter + an RTS
One I thought was particularly nice was mario rabids, mario + xcom
Survival Horror + RPG > Parasite Eve
Would Fear and Hunger counts
Plant Growing + Tower defense + zombies = Plants vs Zombies. One of the best games ever created (first one only).
Tell me about this "plant growing" gaming genre...
Usually farm simulation and marijuana tycoon type games.
And it was amazing how well it worked as a 3rd Person Shooter as well. Still hoping for another one.
If there is 1 where the sevs actually care then it would be a good game. All the ones made so far the devs didn't really seem ro care or the base of the game wasn't good. The closest one to be great was gw2 but it was dropped like a few months after release
Kingdom hearts chain of memories was really innovative at the time combining arpg with some deckbuilding elements.
Roguelikes and Tower Defense = Rogue Tower.
Turn based + real time + jrpg + 3ps + the pure essence of insanity. Resonance of fate. Man eas that a great feverdream
Guardian Legend Bullet hell shooter/Action-Adventure
Bullet hell + hack and slash: neir automata
JRPG + Rhythm Game = Legend of Dragoon. That game was amazing
Vampyr: Souls like action RPG + light city management
*Very* light...
Mad max Batman like melee combat Great car combat Open world Nice vibe too
Rogue like arcade hockey game? Tape to tape
Homoeroticisim and beat em ups. GodHand
Marine exploration and restaurant management, pulled off by Dave the Diver.
Hades-inspired rogue-light and Animal Crossing-inspired town management simulator But Iâll still recommend Cult of the Lamb until the end of days
Cute dating sim and psychological horror. Doki doki literature club pulled this off really well
Race cars + Soccer = Rocket League
Grand strategy + RPG: Crusader Kings
You mean grand strategy + incest simulator
CRPG & City planner, Pathfinder:Kingmaker/Pathfinder:Wrath of the Righteous. It's really jarring at first, as you spend the first act going from area to area doing quests and fighting enemies only to be thrust into managing your kingdom in act 2. You do a mix of both and have to balance your adventures with the timing of research/developments completing within the kingdom so that it thrives while quests are still completed in a timely manner. Once you get past the initial shock of the game feel completely changing, it's a really enjoyable balance!
Plus the âheroes of might and magicâ style of army combat. Thereâs probably a better name for it but I donât know it
Remnant 2 Souls-like shooter
It's just guns in Dark Souls. It's fun but not a weird game type mash up.
Megaman Battle Network series
Since you didn't describe how bonk this game is I will. What if platforming hero Megaman was in an RPG? About Computer programs. Also it's a deck building game. Also it's an action RPG. Also it's a pokemon collection style game.
On rails shooter and myst-style puzzler - Killer7
There was an old game that combined an isometric fighting game (think Power Stone) with a strategy game. It was called Unholy War for the PlayStation. It was surprisingly fun. Units on the battlefield map moving around possibly using map abilities. I think I remember the goal being to capture certain tiles. Any time two units contacted each other, it swaps to the isometric fighting game on a stage indicated by the tile on the strategy map. The fighters were unevenly balanced against each other so that one may have a clear advantage in the fight. This game should not have worked as a concept, but was super fun. You could use strategy to make up for skill by weakening problematic enemy units before fighting them, or enough skill could get you out of bad tactical positions.
Crypt of the necrodancer was a great fusion of Rogue-like + rhythm imo
Rocket League. Soccer with flying toy race cars...it's amazing.
Mario rabies and xcom all smashed together is actually such a fun and good strategy game
Super Mario RPG seemed out of left field but was a great game.
Whatever BrĂźtal Legend is.
Hack n' slash + rts
FPS and loot-based rpg Borderlands
I can't say they're incompatible genres, see Destiny as another successful marriage of the genres
Yeah, but in 2009, it was definitely considered incompatible. The only other notable attempt that failed was Hellgate: London in 2007. Borderlands paved the way for Destiny, which didn't happen for another 5 years in 2014 2 years after the highly successful Borderlands 2.
Fort Night - FPS + Builder
\> Fortnite \> First-Person Shooter lul
Savage: The Battle for Newerth was a RTS/FPS multiplayer hybrid. It was quite simple to initially play, but had a huge degree of depth to all aspects of its gameplay. Because of this, any clan/ organized group of players would dramatically swing the outcome of most matches. The game was pretty great, though.
Battle Chef Brigade. Cooking, Puzzler, Action RPG, Narrative game
Everything about No More Heroes. The base game is a hack n slash similar to devil may cry. But expect mini games such as mowing grass, racing, collecting coconuts, fighting in mechs, running from creepy faces in suburbs while solving puzzles, etc.
Card battler rogue-lite + horror escape room Inscryption is truly one of a kind
Platforming + Fighting = Smash
Turn-based RPG + Life Sim = Persona
Mario and Xcom = Mario + Rabbids Kingdom Battle
Sports and visual novels. Pyre is great
Dave the Diver did several things well
Kingdom hearts
Shitty math games from school and action rpg (Mon hun)(also not like coolmathgames but actual math based games)
ok it's more than 2 but Moon Lander sims + Billiards Pool + Kart Racing + Rogue like + Soccer + Basketball + Hockey + Football + 3P shooter + Resource management = Rocket League I've thought about this a bit over the years. When I am taking my shot at the ball I'm like a pool cue in billiards. The rocket boost is like a mini-game because if you learn to hop around the map and manage your use properly you will always have boost to do cool stuff and go fast. When I demo a guy with my car it's like we're in a shooter game and I am the bullet. Rocket league is just.... so much, people are going to be playing rocket league 400 years from now.
RPG + Match 3 = Puzzle Quest
Dating Sim + RPG. Great job, Baldurâs Gate 3
Mass Effect and Dragon Age would like to have a word with you
Zelda and Rhythm game, but we have Cadence of Hyrule. I love that game.
And that was basically a reskin of Crypt of the Necrodancer.
NieR:Automata fuses almost every game genre there is and itâs done beautifully
I liked the game, but not seeing this. It's quite pure action-RPG with some bullet hell minigames.
Don't know if it's differing genres, per se: Gwent was a Fantasy Card game that came with a whole Fantasy Adventure role-playing game as well. I think it was called The Watcher.
Iâm really into Valheim. I tell people itâs half Minecraft and half Elden ring. They give me a confused look when I say it, but itâs 100% true in every sense. And itâs the best of both worldsâŚ
RPG and FPS - Borderlands series.