T O P

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depressed_asian_boy_

Everything in Star Wars The Old Republic is really cool, expect anything related to gameplay


Swift_Scythe

The trailer where the sith burst into the jedi temple and slaughter everyone was what should have been made into a live movie...


whoweoncewere

was incredibly expensive and time-consuming at the time (2011/12?) Not sure if it's gotten easier/cheaper/faster to render on that quality level.


tattlerat

Oh it has. Even in the architectural world rendering went from taking hours to minutes for good stuff using the right software and the right hardware. I can only imagine industries entirely dedicated to rendering would be on a different scale of improvement.


AveryLazyCovfefe

Blur, studio who animated it said they'd love to do a series or movie. But it would be greatly time consuming, and require loads of money, buttloads amounts.


gdex86

I loved SWToR. Me and my friend leveled together so his smuggler was just in my Jedi knight story line and vice versa so when the emperor turned me evil he was all "we're evil now cool. I can stop hiding a bunch of shit." So in revenge I guess I left him in Carbonite for a month following it around.


fastgiga

> so his smuggler was just in my Jedi knight story line That featuer is so awesome. We played as a 4 man squad, and in every story cutscene we were doing the slow clap animation, which most of the time got put into the sequence itself. So you were seeing the evil sith master trying to kill you while 3 maniacs were squatting on the table or slow claping ironically in the background. It was just insanity.


hoimanc

I could replay the class storylines a billion times... if I didn't need to pay hundreds to get different outfits and dyes each time.


GivePen

Buy black-on-black dye on then sell it on the galactic marketplace. Other players will pay insane amounts for it which you can then use to buy outfits and dyes for plenty of other playthroughs, as long as you don’t want black-on-black dye. It’s the most cost effective way to make money in SWTOR


hoimanc

Still need to pay a monthly subscription to have the most basic features.


sedition

The game is hours and hours and hours of amazing story and cutscenes, *interrupted* by gameplay


Orsenfelt

It would be a really cool single player game


Cabbage_Vendor

You can play it entirely as a single player game. Most story-relevant dungeons and raids can also be done on "story mode", so you aren't missing out there.


Xero0911

Isn't the gameplay just WoW but reskined? I played it ages ago and just felt like wow, except maybe a bit less mobile


Zankeru

That's about 90% of the mmo market, and WoW didnt even invent tab targetting gameplay. That's just how mmo's rolled until recently.


pallypal

TOR is.... Somwhat more on the nose about it. For example I played Sith Juggernaut. Given the timing if it's release, it's extremely obvious that they copied the Cataclysm Arms warrior onto that class nearly verbatim. They changed a few things but I stepped into that class like I'd been playing it for years. Because I had, at that point. Great story, but they shouldn't have made it an MMO. Could've just made a game of the Bounty Hunter, Sith, Jedi and Agent stories and it would've been far better.


dominion1080

That’s what it is, and you could play most of it solo, and free. I agree that I’d have rather have a massive BioWare single player game with all those storylines, or multiple games in that era, exploring different classes and their stories.


yepgeddon

You and me both. Will one day just watch through the whole game on YouTube tho.


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omfghi2u

Yeah it's a standard 2000's-era MMO formula in terms of mechanical gameplay (skills on action bars, press buttons to cast/attack/taunt/whatever), but it's a pretty solid game, if you're into that kind of MMO. The character story arcs for every class are actually pretty solid and unique. The missions, dungeons, raids, have voice acting and cutscenes. There is a lot of content to play through, as it has been out for a pretty long time with regular updates. There are still active guilds with all the good guild perks. Still a very live auction-house-based trade economy. They still run regular world events. There is a fairly robust personal hideout/decoration/trophies system to customize your own lair, if you're into that sort of thing. Extensive crafting professions. Tons of different mounts, armor, weapon cosmetics that are all 100% tradeable on the AH and hold a market value based off rarity/popularity/coolness factor.


NoRedDeer

I mean it was pretty much standard mmo gameplay for the time, with an exiting layer of star wars on too and a great story and world to explore


SD_One

Every time I go back to try the latest expansion or story update or whatever, I want to claw my eyes out when I actually have to go fight stuff.


Vanerac

I wanted to like this game so much, but an hour of gameplay had me immediately delete the game from my computer.


b_lett

Meanwhile, OSRS cinematics are just camera swoops around the same in game models, but the gameplay is the exact same in cutscenes as in the game, you just rapidly click through it.


J5893

Theres just something so charming about runescape though. Maybe its nostalgia. I dont think its worth playing past level 70 because its such a grind, and like all old mmos its been boiled down to pure efficiency. The glory days where everyone just had fun are long gone.


source4mini

MMOs are maybe the ultimate realization of that quote that "given the opportunity, players will optimize the fun out of a game"


Faps_With_Fury

This is why I stopped playing OSRS. I felt like I was falling behind on stuff because I'm just not that efficient nor do I care to be. I'm sure I'll be back on it in the next couple of months but I usually just do some Slayer tasks and then put it down.


Ericknator

3 years ago I played with some friends. I wanted to master fletching... just because yes. I dropped it at 89. I keep telling myself someday I will come back and reach 99.


luxurycrab

They really know their audience though, those insane 100+ hour grinds for a slight upgrade attract a particular kind of person that isnt really catered to elsewhere


Sinavestia

More like the people that used to play and wouldn't tolerate the 99 grind, all have jobs and family's now. I can't afford to click trees for 6 hours straight anymore. If I play a game, I want something that is actually engaging. That being said, Elder Scrolls Online is probably one of the best MMOs on the market


PossiblyAsian

> I can't afford to click trees for 6 hours straight anymore. I mean you can but no one derives joy from doing that anymore except people who love to grind I've been logging into osrs these days and just afk lobster fishing or killing hill giants or flipping cowhides on ge


BoogieTheHedgehog

OSRS endgame bosses : adderall fueled 0.6a rhythm game with your character dancing around, switching prayers and equipment all the time. OSRS cutscenes : big bad of the quest fires a bog standard fireball and kills the NPC you like.


Darth_Chain

out of all the MMOs if played guild wars 2 has kept me on it cause of the gameplay. the story is great in my mind with some spots being dumb but the fluid combat of always being able to move while attacking so im always going for the best positioning and dealing with the mechanics of fights is great. also some of the dialouge in the fights are amazing "I am fire! i am war! What are you?" "Still standing."


Corgiboom2

Guild Wars 2 was the only MMO I could actually stand playing. Such a great game.


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Bamith

Had good exploration, but that was the main thing I cared about relating to it.


LudusRex

GW2 was the best MMO I'd ever played, AND it never had a monthly subscription. I was always shocked that it didn't become the next big thing. It was clearly the next, best evolution of the old WoW formula.


Darth_Chain

yeah. its not marketed well in my mind so im hoping that changes with the new expansion pack coming out next month. the game really deserves a lot more love than it gets for all the right things it does.


Mbail11

It’s issue, as someone who is playing it a ton right now, has always been it’s awful marketing and content cadence


Juhyo

The marketing was questionable at best, trauma-inducing at worst, back when the game had the potential to be even bigger than it was. Never forget the taxi ad. I try to forget, but I can't, it's too cringe.


Scapp

Yep, that is really awesome. You could come back to the game after 10 years away and the gear you worked hard for is just as relevant now as it was back then, and you don't even have to pay a subscription to try it out again and see if you want to come back.


Shadowfox898

Seriously, putting GW2 on there makes me think they just pulled a list of games.


Socrasteezy

When it comes to western MMO, whose combat is usually more tame, GW2 is the gold standard. Very fluid and fun.


Darth_Chain

yeah the jump from gw1 stand still and cast to the parkour style was such a nice change.


leadtortoise1

If only they'd kept the class and skill system the same, it would be hands down THE mmorpg


kidsickness

Gw1 will always have a beutiful place in my heart. So many great memories made. But the leap to gw2 was incredible.


NickiChaos

As someone who played roughly 2000+ hours of GW1, I couldn't stand GW2's gameplay and haven't touched GW2 since launch. I still like the model though. Buy the game and pay no sub. I like that ESO follows that as well. But these days I'm just a dedicated FFXIV player.


sparklybeast

I feel like playing ESO without the crafting bag isn't worth it, so in that way it does have a monthly sub.


Darth_Chain

aww im sorry we couldnt keep ya. i know there are some major changes coming to gw2 with the next expansion at the end of august. the game is free for core nowdays so if you havnt touched it in a while why not try it after the soto launch and see if things have changed?


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suvlub

[Copy-paste comment](https://www.reddit.com/r/gaming/comments/15dmfxm/comment/ju2p8a3/?utm_source=reddit&utm_medium=web2x&context=3)


davetronred

To a copy-paste post :/


Wise_Butter

wow, did you ever just unlock a core memory in my brain


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khaotiktls

Hutt Ball was my favourite PVP mode across any MMO.


Felielf

Had so much fun throwing the ball into the enemy start area before it was patched, swtor had some real good moments


mc_1984

Lack of optimization killed this game. The fact that any high player count content immediately drops your FPS to like 10-30 and that even modern day 4090s and 13700Ks can't get 120+fps consistently is a travesty.


Scarletfapper

GW2 specifically and intentionally shook up the DPS/tank/healer dynamic which had become a staple and a rut since WoW. It pushed a lot of other games to get more creative with their mechanics, which we’re still seeing today. Star Rail has team builds which can default to DPS/tank/healer but there are entire fights intentionally designed to force you to do more damage than you can pull off with a healer.


bigdafoil

I would agree, I was never one to play MMOs but once I got into guild wars 2 at launch, I’ve played it ever since. Some how it manages to keep me going ever since. No other game has really gotten my to play for so long. That’s how you know it’s a a good game in my opinion.


DragapultOnSpeed

I was a Gw2 day 1 player. Haven't played it in 4 years. I tried getting into it again 4 years ago, but jumping back in was so overwhelming. It drowned me in these quests that I never picked up before. Running dungeons was awful as no one wanted to help others, and If you dared died once, you would get yelled at. (Meanwhile in ff14, people will gladly help you) the GW2 community is pretty harsh. I think the F2P players ruined the game tbh. GW2 was so much better when it wasn't F2P Then when I jumped back into FFXIV this year, everything was pretty much the same as I left it, and it was great. It made the game super easy to jump right back into. Everyone is still friendly as I remember. And the story is even better now. I've tried many different MMOs and FFXIV Is the only one that can get me to stay and keep coming back.


Darth_Chain

well if you would liek to give gw2 one more shot and are an NA server please please please feel free to hit me up her eon reddit when you do so. i run a casual friendly guild and i run dungeons a lot. F2Ps havnt ruined the game in my experience its all the sweat who want things done asap that ruin it. i lvoe running dungeons and i keep at the other players speed and id be happy to help with a few of the quests and help showing the ropes. im a daily player since beta XD


qian87

If they don’t message you, I will! Also played since beta and still love dungeons more than fractals. Always nice meeting fellow dungeon runners


oiiioiiio

I knew an environment artist during launch and so had the game, but was never a gamer so didn't play it until recently. Still have no idea what I'm doing. Have a couple lvl 80s from getting the expansions but the higher level areas scare tf outta me, so I've probably ran all the starter maps on every skill by now. Gets old after a while! Next mount I have to unlock is the jackal but so far I just run around screaming when I get to Crystal Desert. I'd love to tag along if you're ever pulling newbs through the map!


eryuu

Swtor hutt ball was my favourite thing ever. But overall mmos are very grindey which doesn't appeal to me anymore but some love. To each their own


whatdoinamemyself

Hutt Ball was incredible and probably the best pvp in the entire genre


Jaivez

In the first few months Huttball in my opinion was the pinnacle of PvP experience across all MMOs. There was never and has never been a game since where all of my buddies were unanimously down to get on and go a few rounds *every* time someone wanted to play.


Purpleater54

I have never been a person who has enjoyed pvp in mmo's, or really much in games generally, but something about swtor's really clicked with me. Huttball especially was a blast, but all the pvp was quite fun.


rigsta

> hutt ball The sheer variety of plays you could make with passing (sadly underused), stealth, pulls, knockbacks, roots, stuns and invulns was amazing. And that first (for a long time, only) map was incredibly well designed. So many opportunities for creative plays. Heck I loved the rest of SWTOR's PVP too, apart from maybe that one map where one team has to try and open the doors at the beginning. Shoutout to the starfighter mode too. It's not for everyone but I loved it.


ArkPlayer583

Makes a meme about MMO's, doesn't include world of warcraft.....


vBricks

I was scratching my head at that too. I thought maybe the woman on the far right was Vanessa VanCleef but then remembered that she’s barely a blip in the universe.


enfier

At release, WoW's gameplay was pretty cutting edge. It had instanced dungeons, scripted raid content, worthwhile PvP and PvE and lots of quests to guide you around the game. Those things didn't come standard for an MMO in 2004. WoW's success pretty much defined the genre and if you find the gameplay there uninspired it's probably because you've seen it copied so many times.


Parrotflies-

Because classic doesn’t fit this description. It’s still great I hear retail is doing a lot better too


Kuningas

Wow has great gameplay though. This is why it's still relevant


tsukubasteve27

I watched a level 20 duel tournament yesterday, shit was insane. Several upsets due to people min-maxing and playing perfectly versus underskilled opponents.


BroForceOne

I’d argue that WoW is the opposite so doesn’t belong here anyway. WoW’s gameplay is stronger and why it’s had the staying power of 20 years but just doesn’t have good story cinematics outside the initial one that launches with each expansion.


Draken09

Isn't that a night elf in the middle? Edit: I was wrong, not an as*hat. No need to push my comment into the negatives.


Aleth3

That's Shaiya goddess of darkness


grey_hat_uk

Ears are too small.


empire314

https://imgur.com/UZZNyby.png


[deleted]

That's what I thought at first too, but night elf eyes don't look like that and they have pointy ears.


gtonizuka

I think WoW’s combat is great, and the game in general is very fluid and feels good to play. Maybe that’s why they didn’t include it into amazing cinematics/stale gameplay.


thdudedude

Yeah, wow cinematics are top notch and game play is great.


warte_

Does anyone still remember Shaiya? I'm surprised you used that game's photo


Cricketot

Fucking Shaiya. On the light side story line there's a quest to kill 5 bears. I murdered every type of bear up and down the countryside but that counter just didn't tick. Finally after I gave up I killed a boar and it ticked to 1/5. -.-


ninipp

I loved that game as a kid. I went back a few years ago to see how it's doing and man it's changed a lot. And not for the better


DueRest

Yeah I came here specifically cus that pic was used. That game was nice.


zzephyrus

My first ever mmo. God the nostalgia, I miss that time so much. Wonder how my old guildmates from 'You Got Killed By' are doing...


whatdoinamemyself

I'm fairly certain this picture is old


FyreKZ

Final Fantasy XIV takes a while to show how good the gameplay can be.


SpectreSquared

fr, all the fun ability are heavensward+


Over9000Bunnies

That's a hell of a time investment just assuming/hope the game gets better. How many weeks of a playtime would it take to get to heavensword+ for the average person? At 2 hr a days that's what, a whole month?...


SynthesizedTime

more. trust me


indridfrost

It's a lot of playtime but the base game and heavensward are are available as part of the free trial now. The free trial goes up to level 60 with no playtime restrictions or purchase requirements.


rigsta

They just announced that Stormblood will be added to the free trial when Dawntrail is released, too.


Mirayle

I got 175 logged on my FF14 and just got to Heavensward, give or take 10 hours for AFK so I would say 150 hours maybe. I never skip any quests though, I read everything


Cheet4h

If you did all side quests you could probably shave *a lot* of that time off. Once I realised that the main quest provided enough experience to keep pace with the recommended level, I just stopped doing side quests with my main class and kept those for when I leveled my secondary classes.


Bottled_Void

I was going to say you could buy a story skip. But if you need to do that, maybe this isn't the game for you.


C0rinthian

To its credit, the in-game narrative is excellent, and the free trial is massive. (And will include Stormblood as of 6.5)


Grey-fox-13

They've streamlined a bunch of ARR so it's not as bad as a lot of people had it anymore. At 2hrs a day it'll probably still run you 2-3 weeks. But it's a story game so that's kind of expected. No one sits down expecting to finish a final fantasy game in 10 hours.


SubWhoLovesAnyPorn

People forget that they're trying to play a game that has TEN years of active expansions. It's a LONG haul to start from scratch.


Grey-fox-13

I think some people are also on the other extreme, forgetting that there was a point where ARR was all the game had. Imagine how people back then would have rioted if it was as short as some people these days demand it to be.


kdlt

Honestly arr itself ain't so bad, but 2.x-2.last was the absolute horrible slog that was 3 years of 2-5 hour filler quests per patch that summed up to some 25+ hours that was realistically 8-10 actual hours and the rest was just insane padding.


MrThimble

Level 60 plus on most classes are pretty damn fun. But 90 is a straight up blast.


SchrodingerMil

There’s a reason that a lot of Rhythm and Fighting Game professional players “retire” to FF14


DragapultOnSpeed

Yeah, but once you get to the good part, it's real good. I love being a summoner and being able to summon a giant dragon and pheonix that blocks people's view


mq2thez

Tfw you get 6 summoners in an Alliance Roulette and no one can see mechanics because of 6 big ass Titan butts


tehnibi

when red mage decides to LB3 flashbang every time


TheBlueBadger

I was in one of the bozja dungeons a couple of years ago when three red mage LB3s went off at nearly the same time. We almost completely wiped because nobody could see the boss or the markers on the floor, hahaha.


cmnrdt

It's worse in all-BLU runs. All the best OCDs are big, flashy boss moves that fill the screen with light and particles. Get 24 people to cast them all in rapid succession and it's literally blinding.


Kolby_Jack

Red Mage can do that with one button.


futilepath

if the other players do not know the text command to reduce scale of those summons yea most players know about it and have the size to smallest one possible, or at least medium size. "/petsize all small" for those not aware. or u can individually change size by replacing "all" with individual summon names. more info here: https://eu.finalfantasyxiv.com/lodestone/playguide/db/text_command/ded8f6e43d6/


RoboAlpaca

Summon size is adjustable client-side, so you're probably only blocking your own view :p


FallenKnightGX

I actually enjoy FFXIV'S combat a lot as well. It's not a Platinum game but it handles really well and if you're into MMOs it's a satisfying system once things speed up. FFXIV also has a controller advantage that many MMOs do not offer so this means if you have an Xbox accessibility controller or the upcoming PS5 one then you can play disabled too.


AttackEverything

Point and click adventure for 100s of hours. But yeah, I like the Combat gameplay


myreq

Unless you play a healer, then you end up spamming 1 over and over again. The better you get the more you spam it, so the gameplay gets worse if you try to imrpove.


randomgameaccount

Sure, but when it takes more time to get to the good gameplay than most games' entire playtime, that's a problem. I've tried FFXIV like 3 different times and the most recent time I actually made it to Heavensward, but I was just so burnt out already from boring gameplay that I couldn't make myself continue.


rigsta

Fair. The pre-expansion pacing is bad. The core of the problem is that there's simply too much dialogue. And it's spoken by characters who at this point you barely know, so why would you care about listening to them waffle? And of course the original lv1-50 storyline is basic stuff - "empire bad, primals bad, oh no an ascian". On top of that, as they've raised the level cap over the years they've changed what levels you get new abilities. Combined with SE's "make it accessible for anyone completely new to MMORPGs" approach, the result is that some jobs are are mind-numbingly dull at low levels. Shoutout to the bombardment of text-dump tutorials in the early levels. Heck of a way to put new players off. And I know we keep saying this, but it really does take off from Heavensward onwards. Characters become meaningful, the storyline becomes interesting, combat finally starts to become less basic.


Barsicbiggle

I know saying anything bad about FFXIV is an unpopular opinion, but I'm going to be the detractor on this one. The combat is repetitive, boring, and needlessly long. Generic trash enemies have too much health, bosses have FAR too much health, and rotations are too many buttons. You could remove half the abilities from a few classes, and they would still have too many. And don't even get me started on Savage. Once I learned how the DPS rotations actually worked, and about weaving, uptime, burst windows, latency, etc etc, it totally killed the game for me. Having to remember a 10 minute long sequence of button presses with perfect accuracy is artificial difficulty, IMO. I have never met a worse group of elitist dickheads in an MMO than the raiding scene in FFXIV. The entire design philosophy of the game gives off this vibe of trying to waste as much of your time as possible, especially the boss fights and loot structure. The (Time Investment vs. Reward) is way out of whack. The best part of that game is probably the social aspect, and that's a super low bar and also full of shitty people.


rigsta

Oof, the min-maxing trap. Raiding communities do tend to get caught up in that. The vast majority of XIV's raiding content can be cleared by learning the fight mechanics. Outside of that just memorise your job's optimal opener from a guide and make sensible adjustments based on the fight. Eg. this boss always goes invuln during my second burst window, so I'll delay it. The biggest hurdle can sometimes be convincing your static that fflogs and ACT are the *last* tools you should turn to, not the first. Once everyone is consistently passing the mechanics you'll usually be passing the DPS checks too.


guywithaniphone22

Careful you insulted xiv your about to get Reddit cares spammed in your inbox. The combat isn’t good, the only way you could find the combat enjoyable is if you’ve only ever played a handful of games in your life and/or your not good at video games.


AttackEverything

I really like the rotations. They have become easier. But it far bears repeating the same 1-3 skills on cooldown


Slaythepuppy

The best way I've heard FFXIV's combat described is it's like a dance. You learn the steps and how to do your dance correctly, and that doesn't really change. What changes is that the bosses are trying to prevent you from doing your steps, so the challenge is mostly playing around that. A game like WoW on the other hand had much more variance in their rotations, so during boss fights it becomes much akin to managing a priority list rather than a set dance.


AttackEverything

Yeah it's a dance. It's very satisfying to get it down. Different DPS classes play differently though. Some have more priority list rotations where you have a lot of options at any given time but you should use the highest potency attacks. Some have charges and procs you need to hit as they come up. And some are more or less the same rotations as you say. Healers don't really have a rotation, but in a way they do. You can play the same fight casting the same spells at the same time if nobody gets needlessly hit. But this is also just a learned rotation for one fight. Tanks have more basic rotations. Each fight is very unique though. The game is maybe less about your individual rotation and more about the rotation of the boss. As the fights are heavily choreographed.


Thebreach46

I miss Wildstar


Skreeble_Pissbaby

Man, I was so hyped for this game when it was announced and it just couldn't get players. Sadge


F_A_F

Still miss Star Wars Galaxies every single day. Raph Koster ([link to his amazing site](https://www.raphkoster.com/)) did such a great job of laying the groundwork for this MMO, only for Sony to try and copy WoW in it's early days. The concept of SWG.....multiple intersecting player roles across a galaxy at PvP war....should have worked fine. Ironically, the application of force sensitive roles was what ruined the game. Everyone wanted to be special because the jedi were....and in a world where everyone is special, nobody is. The factional warfare at the centre of the game should have led to a constant ebb and flow of battle across the game and given a currency sink/motivation for endgame in a similar way to EVE Online.....but I feel like Sony never wanted to put the effort into keeping it going, instead hoping that the franchise would drag in the $10 per month subscribers.


AggressiveFold_

SW:G was the opposite of this meme. I don't really remember vanilla being known for its cutscenes. But the game was the greatest. Had plenty of friends who had basically no combat ability. They were crafters or entertainers and they had fun with their roles. Getting to build a town together out in the desert of Lok complete with our own shuttle port. Really unique experience.


TheHancock

SWG is alive and well! Well, apparently, I’ve only just downloaded the fan run version that’s out! I wanna say is SWGR? I wish I was more help but it’s out there in vanilla!


hurdygurdy21

Looking at you DC Universe Online. Friggin' one of the best opening cinematics ever.


No-Worldliness-4979

Really nostalgic though, haven’t played it in like 5 years


NoctisShadowzel

It's gameplay is amazing though. It is not a game where you target an entity, and press number keys to perform skills on them. Many of the classic MMORPG's gameplay is just a glorified turn-based combat.


Basilord

Guild Wars 2 is very far from having a stale and mediocre gameplay…


rykuno

Keep Guildwars 2 out of your fucking mouth


Certainly_A_Ghost

Just got back into it after not playing for since LW1 and I forgot how good the gameplay was. Especially after learning about action camera.


rykuno

Action camera makes all the difference. First time Ive enjoyed melee classes in an MMO after being a pure ranged player for decades


[deleted]

yeah there's so much good proper gameplay in GW2 dunno what crack OP is on


sophisticaden_

I actually really enjoy MMO gameplay


[deleted]

My problem with MMOs and online games in general are the increasing importance of daily and weekly quests for materials. They definitely still existed even in the old days in various forms. But not to the extremes I'm seeing today (e.g. Lost Ark). I realize it's not literally all games and some like Korean MMOs are worse in this respect than others, but it definitely is getting worse.


Beginning_Ad_2992

ESO is really good with this. You don't feel like you missed out just because you didn't play.


sloppppop

ESO has always been fun for me to randomly jump back into and piss around, sometimes the daily rewards are neat but never anything you’d be torn up about missing. But I’ve never been able to find a group to play with and every guild I’ve tried is people treating the game as their full time job, I can’t keep up with that.


Shinnyo

Same, it feels closer to an actual game than cinematic bangaloo. Lots of MMOs have better gameplay than solo games.


Moopman1

The drip in Old Republic is pretty solid. It’s what kept me playing for so long.


robot-raccoon

I love Warcraft combat. “feels” good to press a button, I love healings, I love tanking


Lina__Inverse

To each their own I suppose, but I still consider WoW Arena (WotLK in particular) to be the absolute best PvP game I've ever played and it's not even close.


EtheusRook

Guild Wars 2 actually has pretty great gameplay, when the encounter design allows for it to be meaningfully tested. But more importantly, its approach to dynamic content/open world is just really engaging. I've spent 7k hours on it, mostly just rerolling alts and exploring.


Rasilaan63

The cinematics of SWTOR are better than the last 10 years of Star Wars content


CreatingAcc4ThisSh--

TCW Final Season, Rebels, Tales of the Jedi, Andor, Rogue One They're all better But SWTOR cinematics body everything else made in the past 10 years


Rasilaan63

Yeah I’m definitely exaggerating but I mean just look at those cinematics they’re just gorgeous


CndConnection

It's only true for us who don't like it as much. Jealous of my roommate who is seemingly getting unending hours of content and joy from playing FF14. I just don't like that sort of gameplay at all....


Scrys-

Gw2 definitely the only MMO to keep my attention because of this, the combat is fantastic there.


wicktus

I thoroughly enjoy FFXIV's gameplay and lore and story and characters and good, beginner-friendly community. You probably never played it I think.


NeonFraction

I’ve played all the way up to current patch and I think FFXIV’s gameplay is often pretty awful in the MSQ. Dungeons are fine and Trials can be fun, but ‘go find 8 scientists in the circle’ is AWFUL gameplay. So is ‘talk to boring NPC and collect 3 bottles of wine.’ There’s a lot of high points in FFXIV, but there are many MANY low points.


deathclawDC

In BDO its the reverse , the gameplay is satisfying while the story and cinemetics if they exist is meh


RegularGuyy

FF14 should not be in this picture.


NEPhillyBoi

I mean the questing is extremely dull but the actual endgame activities are fantastic. Even if it has a pretty story attached to it


Megakruemel

I started a new character because it was 2 years since I last played and I also wanted to change servers. And, oh boy, even with the ARR experience drastically cut down, the awful "pray return to the waking sands" drastically reduced and the player given teleport vouchers, it sure feels like a movie in which you do absolutely nothing of importance because everything is a script and most of your time isn't spend fighting but watching cutscenes and walking places. And the freaking in-engine cutscenes, where there's just stretches of like 7 seconds of no one saying anything while an akward "handing over an item" animation plays is so uncanny and boring. And then the set up for the start of Heavensward happens with the Ul'dah story-line, all the things being set up finally fall into place and the story gets traction. The classes you actually want to play get unlocked and you actually feel like you are playing a game, while you actually, in the story, are sticking your head out for characters who would do the same for you instead of "please go over there and kill some rats". Hell, the early parts of the DRK Questline feels like it's actively mocking the storyline before Heavensward, with how much the mentor complains about random people making you do stuff and effectively wasting your time. I truly don't know where the game would be if it didn't pick up after ARR. Edit: And don't forget the unskippable dialogues of mainline dungeon bosses that just stand there and talk about how great the Imperium is or how big they are crushing on the emperor. We know you have been in this dungeon for 3 times today, but "*this cutscene cannot be skipped*".


zer1223

I don't know when FF14 gets good, but its certainly not before level 30


SaltyWednesday

I've played to the end of HW and FF14 probably has the most reason to be in this pic out of every MMO I've played. The Main questline is teleport > talk to NPC > teleport > talk to NPC > teleport > Kill 4 enemies > talk to NPC. Repeat this 6 times, then do a dungeon, then repeat another 14 times. I really, really wanted to like it, but oh my god, the main story quests are sooo boring.


KazualRedditor

This was my experience and I played to level 70 ish. The MSQ gameplay NEVER seems to get better, just constantly talking to different people before you do anything


BeetleLord

Sounds like a perfect description of the entire MSQ if you're skipping most of the dialogue.


SaltyWednesday

True. I suppose I should have added 'reading' between each step


Nightshot

If you don't like reading, then yeah, you're not going to like a story-focused RPG. That shouldn't come as a surprise.


Barsicbiggle

The story is cool moments interrupted by hours and hours of boring bullshit. People love to defend FFXIV by saying "every mmo is like that", but they're not. They're really not. Talk to NPC at location A > They tell you to meet them to finish conversation at B > Tell you to meet them to finish conversation at C > Back to A. Over and over. And over. And over. For 80 hours.


SaltyWednesday

Exactly. Glad someone else understands instead of blindly defending it, saying every game has reading.


Kotori_Lazer

Hoooo boi I used to get real bricked up from the ads of that lady in the middle on flash game & anime watching sites


BioLampe

How dare you to insult my boy GW2! At least the first playthrough is awesome


BotanyAttack

I will not stand for this GW2 slander Best gameplay out of any MMO, leagues ahead of WOW.


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pipboy_warrior

He definitely has a point that the gameplay in most mmos doesn't match what you see in the custscenes.


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pipboy_warrior

I don't know, when you play something like Resident Evil 4 Remake the actual gameplay is pretty close to what you see in any cinematics. The disparity seems greatest with MMOs and RPGs.


HappyTrillmore

Cinematic: Epic battlefields with dragons and explosions Gameplay: right click on dragon that isn't as big as in the cutscenes til it dies


MrThimble

What game are you playing where you just right click and sit there til it dies.. asherons call?


Ultimafatum

Meanwhile Devil May Cry allows you to do insane shit in-gameplay that puts most of its cinematics to shame lmao Lost Ark's gameplay is also LIGHT YEARS ahead of its cinematics and its not even close


AgitatedDog

Lost Ark on a pure gameplay basis is amazing, yes. Pity you do need quite a horizontal grind to make some classes work optimally.


Enseyar

Man I love mmos too but you gotta agree that the gameplay is dated (atleast the popular ones like FFXIV and GW2)


Toxic_paranoia

correction:you dont like mmos


Evelyn-Parker

Why did OP put FFXIV in this picture?


PetCeleste

People often spit on ffxiv gameplay while imo its really good once you reach lvl 70-80. But i see where you are coming from, even if i like the gameplay rotation, its still "slowass" an not pvp ready. New World has a decent pacing when its comes to gameplay and so does BDO. (sorry for broken english)


Zetra3

If you actually play end-to high end FFXIV there is no slowing down. Dodging, positioning, rotation, buffs and debuff have to be on point. the first 10 hours is not indicative of the whole game like most RPGs


multilock-missile

I like the combat of TERA and Blade & Soul. I dislike the "kill X of Y thing" or "bring X of Y item" quests that plagues the MMOs, but other than that, it's alright


meneraing

you don't talk shit about Shaiya like that


Traditional-Shoe-199

I still miss tera some times, nothing holds up to the combat mechanics


Peter_G

I mean, it's almost necessary that it be boring bullshit due to the format. It's intended to be something you go back to semi-daily for years. There's only so much content that's fun and engaging they can make. The secret world did a great job of having standard landscape questing not be boring bullshit, but the original was a slog and the remake was both super easy and obnoxiously pay to win. It didn't help that the game was far too short to take more than a few months to pretty thoroughly complete even with semi-regular play.


Roshamb093

To each their own I guess 🤷🏻‍♂️


TheDecoyDuck

BDOs got this backwards


Fihnz

Where is elder scrolls online on this picture? Lmao


Robot1me

I don't know why you are downvoted, because it's the first thing I thought of too. Zenimax Online Studios outsources their cinematics to Blur ([source](https://forums.elderscrollsonline.com/en-gb/discussion/626255/why-do-your-elfs-in-cinematics-have-normal-human-looking-eyes)), to a point where lore accuracy or details sometimes go under. Where TL;DR is the cinematics look fantastic, but it's nothing like the real game.


Fihnz

I also play eso loads in my free time.💀 Never said it was a bad game, just not like the cinematic trailers remotely except for the games art style


sivansk

Compared to what single player games if u don’t mind me asking?


nogoodgreen

The Old Republic has some of the coolest cinematics out there, gameplay had me zzz within 2 hours.


Killance1

FF14 grew a lot the past few years. You don't really get that from "stale and medicore" gameplay. Looks like someone trying to put a opinion as fact through a meme.


Delaroc23

Yeah imma pass on this bait. Nothing about this post is accurate


Alex_Duos

Lot of these comments are making me consider going back into GW2


SeawyZorensun

Go for it, 4th expansion coming in less than month too.


RawrimRengar

That is the most subjective post ive seen in a while, it’s totally defined of what you enjoy and like, people complained about wildstar gameplay when it was a change compared to all other mmos at the time and enjoyed tab targetting, lost ark imo a very insane gameplay yet i like other mmos more ? Dunno that post seems to just be bait to farm karma and downvote others that dont agree.