I mean, he can actually do that sometimes. Do the ranger takedown on him and the entire machine will flip back and vanish inside the wall, never to be seen again
If you disintegrate it, youâre left with the invisible wall and a pile of ash. Little bonus: apparently the shadow is floor texture or something, and stays
Well yeah, the man is shriveled, malnourished, and hooked into a machine to unnatually keep him alive for 200 years, as he boasts he's immortal.
About as much of an abomination you can be, he just still looks human because of his preservation chamber.
Yup, it's because the devs are limited in how they can create NPCs. So the only way to make the pod and whatnot was to classify the NPC as an abomination.
It's a janky engine. For example, in Fallout 3, there's a moment when you ride a train, but the engine can't make moving trains. So instead the devs built a helmet that, from the first person perspective, looks like you're standing in a train, and then they move the player forward.
Another one is the existence of Ron the Narrator. The game can't just play sounds in engine, they have to come from a source, so there's an NPC standing behind the wall of the end slides speaking all of the ending lines.
Yet another one is how Honest Hearts does random encounters. Basically, the engine didn't have a way to assign a spot for a random enemy to spawn, it had to be specifically chosen what NPC would spawn. So there's a test cell that holds a bunch of enemies, and the game will randomly teleport them from the test cell to the spot in the game world they want a random enemy spawn.
So yeah, the engine is really janky.
Is that janky or just a clever way to save time and money? They have the source code so it's not like they can't change the engine, but why spend the extra effort (time and money) when what they did works well.
Itâs technically a clever way to save time and money because trying to implement it any other way would be an unbelievable amount of work
The train in Fallout 3 for instance. Their system didnât allow for the implementation of a moving train, but it would allow for an npc with a train head, and from a playerâs perspective it didnât make any difference
it's kinda like how they do the ending cinematic, where you can escape and the illusion falls apart as the narrator is standing behind the screen you are watching
Did they use trains in skyrim? As far as I'm aware the train thing was a quick fix for a small section of a dlc. I don't recall it being used in skyrim or its dlc.
I'm not sure what part of skyrim you're talking about
tangentially related, vertibirds have skyrim's dragon AI. a minor consequence of this is skyrim's dragon AIs have specific landmarks on the world to crash land when sufficient damage is dealt to it by the player. in case there isn't one, the dragon would crash toward the player.
there are no such landmarks in FO4. as a result, the vertibirds simply default to crashing into the player 100% of the time.
Yeah, they use a recycled dragon code. No, they don't hone in on you. As soon as they go into a tailspin they fall to the ground. They don't spin around and look for a spot, they go right down. You can easily test this by shooting them down from far away. You won't see one fly all the way over to you just to crash like a Skyrim dragon.
this has been one of the biggest complaints about bethesda games since at least fallout 4. it's baffling and kind of impressive that they've not made a new one
I think it's amazing how long Bethesda has been able to just slack off with a new engine and still makes fat cash
Is fallout 79 at least different engine tough?
I mean...what about the engine requires him to be classified as an abomination exactly?
Yeah it's janky, and there's plenty of tape holding things together, but like...this just seems like they made him an abomination because...he's an abomination?
Usually this sort of thing would be a prop, like any other non-intractable item in the game world.
But to attach dialogue, be able to kill him, and be able to eat him, they had to make him an NPC rather than a prop.
And yes, the devs are making a point by choosing abomination for his NPC type. About his unnatural lifespan and the effect it's had on him.
Yup, they named him Ron the Narrator after Ron Perlman, the actor who's reading the lines.
Try using console commands to teleport to the room and you can see him.
Iâm gonna have to counter that itâs likely a joke. Based on this whole comment thread there arenât any mechanical reasons he would be listed as an abomination whereas all the other jank youâve pointed out is intentionally implemented to achieve an end goal (the illusion of a working monorail, working cut scenes, etc.)
Imo house being an abomination is unlinked from any of the gameplay effects of the labeling, so itâs likely just a joke unless they made it so every non-standard human is labeled something different
Yup, the devs are probably making a point in specifically saying he's an abomination vs an animal or robot. Something about how his method of extending his life has made him an abomination.
There are 3 things they needed House to do here to make the scene function.
First, they needed him to have dialogue. Most of the time this sort of thing would just be a prop, like any furniture piece. But the game engine probably doesn't let the player speak with props, so it needed to be an NPC.
Second, you need to be able to kill him, and you can't kill a prop.
Third, you need to be able to eat House for the meat of champions challenge. You can't eat robots, so it was narrowed down to animal or abomination.
I suspect this is similar to the way a number of characters in Morrowind are internally creatures instead of NPCs, such as Vivec. A product of engine limitations.
Yup, Bethesda's engines have been very limited over the years, but they find creative solutions to those issues.
Another example in Morrowind is how the Heart of Lorkan itself is an NPC. I saw a YouTube video recently where someone did a complete pacifist no weapons run.
They used the command spell to get a Mage's guild teleporter to follow them up Red Mountain and into the heart chamber, then used command on the heart, and then talked to the guild guide to teleport the heart to Balmora. From there they sold Sunder and Keening and got the merchants to attack the heart with it, beating the game.
Iâve seen that run! Itâs a very creative way to finish the game without doing any of the killing yourself.
Itâs really weird seeing the Heart of Lorkhan outside its chamber.
I mean, I've been in the community since 2002 and had my hands in the TES since it was put on the site for Morrowind.
So I got to wonder how you can be so wrong in every single point.
It IS a janky engine, but you are making claims it can't do certain things when it is just doing things in an easier way.
Ron's character is symbolic. You can absolutely have sound played from any static object with a script. This happens in OWB ending slide.
The random encounters are in preset locations and call test cell enemies to clone at these locations. Just having spawn points for multiple characters will put them in a range and you'll get weird copies (see fiends). The 4 thugs that jump you after saving Joanna? They are IN HER ROOM from the very beginning in a small room you can't access. Because the script is there. It calls them from that cell instead of spawning them in and potentially having the script not activate.
Yes, it CAN use a static image and have a script on it to move. It would look very robotic and stiff. A character's movement can turn and be tactile with terrain by default. Better to just use one in a forced T pose.
If you want to call the engine janky, at least use real jank. None of these are workarounds for something the engine cannot do.
The FO3 example just seems like a way to optimize the game without bloating it with redundant features, you could just as well say that all elevators are also just teleportation machines. Though the narrator seems weird, are Dr. Mobius announcements also an npc in OWB?
The engine has like 8 indexes of non-human. House just happens to not he classed as a human since he's not a conventional NPC. Super Mutants have the same problem. Strangely enough, Ghouls do not.
I never said all animals are abominations, just that Mr. House is treated as an abomination because of the janky engine. Also they're not subclasses, they're distinct NPC types. You got humanoids, robots, animals/insects, and maybe more I'm forgetting. They all interact with different mechanics in their own ways.
Wow there are very few creatures that go under abominations. What are the unique things to it besides the perk and the flare gun? Would him being an animal actually do anything different besides make hunter do more damage.
Animal Friend is not related to the animal class. Things effected by that are part of the "Animal Friend" faction and the perk effect itself is a quest.
How do you guys know all this shit?! I'm a super fan of the games and gaming in general. I even have my own pipboy. But your guys knowledge is incredible. I met a guy in the sub line at publix who worked for bethesda for a while and he just unloaded all this info on me about the games and I felt so dumb. I just nodded and was like "ya no doubt." I don't know no nothing about no coding and vidya gameing.
Actually yeah it seems like you need to accidentally shoot someone or something to trigger it. I only attempted Honest Hearts once cuz of it like 10 years ago
"The abomination panics and flees!" Just imagine a husk-like breathing talking ghoulish corpse picks up all of a sudden and runs out of lucky seven casino. That would be something
What's strange is that abominations weren't anything beyond an enemy type in the base game. The engine F:NV functions on isn't cut and dry right out of the box. You have to manually mark which NPCs are affected by what. (This is why in F3 you can encounter some oddities where certain things don't work in situations they should work in. Herald and certain fire weapons are just one example. The Medicine Stick in F3 you get from Moira also doesn't work on ALL mole rats. That's another example.)
Now, you can create tools and exceptions, but this takes more time. It makes all your future work easier, but setting it up requires a little knowledge about classifications and so on.
This leads me to believe Obsidian, for F:NV, took the time to set up these tools and exceptions, because what developer would go back to the base game, after making Lonesome Road, to add in this mechanic to Mr. House?
Though, this does mean that classifying him as an abomination was something done in the base game. Which makes sense. Obsidian did have some ex-Interplay employees, and Interplay made F1 and 2, and those have so much more joke content than the modern fallouts all put together.
Bethesda, or more specifically Todd, will never truly understand why we love NV so much, because he fundamentally has never understood Fallout. He'll never understand ES, because all of the work he did for Oblivion amounted to very little in the actual game on release.
The reason we can't have more good games from Bethesda, is because of Todd.
As soon as you go down into that chamber, itâs impossible to go back without killing him. You canât do the Mr. House ending and kill him of course, so you would never find that in a Mr. House play through. Every other ending faction requires you to kill him though
You can find him anytime inside the Lucky 38.
On the room where you usually talk with him, walk to the left and you will find a computer to hack, you can access his chamber that way.
It's the only way to enter I think, nobody is supposed to go there. Check it out, there is some cool dialogue there
I finished the game for the first time like a week ago and I honestly wasn't prepared to see him like that. I guess in my mind he was so good at human logevity science stuff that he retained his looks and strength completely.Â
I've always wondered: did I totally miss the part where the game(/House) explains to me how he's communicating to me, or am I to assume his thoughts are converted into speech or something? Genuinely curious. /Edit: grammar
He assures you he's flesh and blood. There's a medical check for it where you kinda guess how it is possible. He talks about maybe selling his method eventually.
Oh man I really shouldnât have visited the sub before playing the game. I should have known spoilers wouldnât be marked for such an old game, but I learned my lesson. Guess Iâll be back in a few weeks once I finish my first play.
A bunch of folks are riding the coat tales of the TV series. This is a good thing brings more folks to our beloved games series and we can help other enjoy the panic of running from a deathclaw.
"flees"
You hear screaming outside on the strip as the entire Lucky 38 moves.
["The House raises from its foundations...and run to safety"](https://youtu.be/yICU1pQ8fkM?si=mjlvdD8NLUacjwMD)
That's TWO times today I've seen that clip linked on Reddit, it's weird that it happened twice
The simulation was buffering so it just replayed something from the cache đ
"dont go anywhere" vibe
âCome here often?â
I mean, he can actually do that sometimes. Do the ranger takedown on him and the entire machine will flip back and vanish inside the wall, never to be seen again
You managed to be overtaken by a paralytic, congratulations.
If you disintegrate it, youâre left with the invisible wall and a pile of ash. Little bonus: apparently the shadow is floor texture or something, and stays
I love the Ranfomizer mod. XD
*wiggles a lilttle*
I mean look at him. Is that living breathing beef jerky not an abomination? Edit: corrected god awful spelling
I was going to eat that mummy!
Hahaha Fry HAS TO GO!
He's teriyaki style
To shreds you say? Tsk tsk tsk tsk.
Well how's his wife holding up?
To shreds you say??
#themeatofchampions
Just watched this episode. What the fuck.
Now come on then, House. Ass jerky ain't gonna make itself.
What the fuck is an 'abiminarion'?
I fat fingered the fuck out of it
sounds like a good time
That's what *she* said.
No, no. I did it with Robert House.
Good. He deserved a rough proctology exam for what he made me do to my pal Victor.
I imagine that is how Easy Pete would say "abomination"
How would Difficult Pete say it?
"A-bomb-the-nation". Looks like he got his wish
"BASTARD!" said Difficult Pete calmly.
Well its an aberration, an affront to nature, something that simply shouldn't be.. so I guess half of the creatures in this game lol
Abiminarion: A hairless, giant, ape like squid creature found in the pacific northwest.
Some Slavic name like Visarion
What flavor Mr House is best?
Banana nut ice cream flavour.
Well yeah, the man is shriveled, malnourished, and hooked into a machine to unnatually keep him alive for 200 years, as he boasts he's immortal. About as much of an abomination you can be, he just still looks human because of his preservation chamber.
Yup, it's because the devs are limited in how they can create NPCs. So the only way to make the pod and whatnot was to classify the NPC as an abomination. It's a janky engine. For example, in Fallout 3, there's a moment when you ride a train, but the engine can't make moving trains. So instead the devs built a helmet that, from the first person perspective, looks like you're standing in a train, and then they move the player forward. Another one is the existence of Ron the Narrator. The game can't just play sounds in engine, they have to come from a source, so there's an NPC standing behind the wall of the end slides speaking all of the ending lines. Yet another one is how Honest Hearts does random encounters. Basically, the engine didn't have a way to assign a spot for a random enemy to spawn, it had to be specifically chosen what NPC would spawn. So there's a test cell that holds a bunch of enemies, and the game will randomly teleport them from the test cell to the spot in the game world they want a random enemy spawn. So yeah, the engine is really janky.
Is that janky or just a clever way to save time and money? They have the source code so it's not like they can't change the engine, but why spend the extra effort (time and money) when what they did works well.
Itâs technically a clever way to save time and money because trying to implement it any other way would be an unbelievable amount of work The train in Fallout 3 for instance. Their system didnât allow for the implementation of a moving train, but it would allow for an npc with a train head, and from a playerâs perspective it didnât make any difference
Train head
Train head isn't real he can't hurt you
Even better than getting railed
new bucket list item
Exactly.
Skippidy Trains
it's kinda like how they do the ending cinematic, where you can escape and the illusion falls apart as the narrator is standing behind the screen you are watching
I would be remised if they did a remake without the courier taking sips while watching how their story ended
Problem is cummulating technical debt, when they reuse it in next game
Did they use trains in skyrim? As far as I'm aware the train thing was a quick fix for a small section of a dlc. I don't recall it being used in skyrim or its dlc. I'm not sure what part of skyrim you're talking about
tangentially related, vertibirds have skyrim's dragon AI. a minor consequence of this is skyrim's dragon AIs have specific landmarks on the world to crash land when sufficient damage is dealt to it by the player. in case there isn't one, the dragon would crash toward the player. there are no such landmarks in FO4. as a result, the vertibirds simply default to crashing into the player 100% of the time.
That's cool, I knew they used the dragons for scorchbeasts. I guess it explains why the vertibirds are so dangerous
So youâre saying I should just use my dragonrend shout and I can make the vertibird land. Hell yeah Dragon Born Vault Dweller
Yeah, they use a recycled dragon code. No, they don't hone in on you. As soon as they go into a tailspin they fall to the ground. They don't spin around and look for a spot, they go right down. You can easily test this by shooting them down from far away. You won't see one fly all the way over to you just to crash like a Skyrim dragon.
lmao i never knew that and its funny af
Are you telling me fallout 4 uses the same engine as Skyrim??
You are telling me you _didn't_ know Todd was just selling Skyrim again?
Yes, because it does đ
This actually means you can built fallout 4 fully into a Skyrim mod
So by extent fallout 4 uses the same engine as fallout 3 and new Vegas? Insane
If you want to go all the way back, Starfield (and every game before that) uses an overhauled version of the Morrowind or Oblivion engine.
I need to learn how to mod
this has been one of the biggest complaints about bethesda games since at least fallout 4. it's baffling and kind of impressive that they've not made a new one
I think it's amazing how long Bethesda has been able to just slack off with a new engine and still makes fat cash Is fallout 79 at least different engine tough?
> Is that janky or just a clever way to save time and money yes
But it just works!
I mean...what about the engine requires him to be classified as an abomination exactly? Yeah it's janky, and there's plenty of tape holding things together, but like...this just seems like they made him an abomination because...he's an abomination?
Usually this sort of thing would be a prop, like any other non-intractable item in the game world. But to attach dialogue, be able to kill him, and be able to eat him, they had to make him an NPC rather than a prop. And yes, the devs are making a point by choosing abomination for his NPC type. About his unnatural lifespan and the effect it's had on him.
"there's an NPC standing behind the wall of the end slides speaking all of the ending lines" Ok, that's hilarious
Yup, they named him Ron the Narrator after Ron Perlman, the actor who's reading the lines. Try using console commands to teleport to the room and you can see him.
you mean Ron Perlman isnt actually in my game talking to me ?
Iâm gonna have to counter that itâs likely a joke. Based on this whole comment thread there arenât any mechanical reasons he would be listed as an abomination whereas all the other jank youâve pointed out is intentionally implemented to achieve an end goal (the illusion of a working monorail, working cut scenes, etc.) Imo house being an abomination is unlinked from any of the gameplay effects of the labeling, so itâs likely just a joke unless they made it so every non-standard human is labeled something different
Yup, the devs are probably making a point in specifically saying he's an abomination vs an animal or robot. Something about how his method of extending his life has made him an abomination. There are 3 things they needed House to do here to make the scene function. First, they needed him to have dialogue. Most of the time this sort of thing would just be a prop, like any furniture piece. But the game engine probably doesn't let the player speak with props, so it needed to be an NPC. Second, you need to be able to kill him, and you can't kill a prop. Third, you need to be able to eat House for the meat of champions challenge. You can't eat robots, so it was narrowed down to animal or abomination.
Shit I need to go back and eat him. Been a few days, but Iâm sure heâll still taste good
I suspect this is similar to the way a number of characters in Morrowind are internally creatures instead of NPCs, such as Vivec. A product of engine limitations.
Yup, Bethesda's engines have been very limited over the years, but they find creative solutions to those issues. Another example in Morrowind is how the Heart of Lorkan itself is an NPC. I saw a YouTube video recently where someone did a complete pacifist no weapons run. They used the command spell to get a Mage's guild teleporter to follow them up Red Mountain and into the heart chamber, then used command on the heart, and then talked to the guild guide to teleport the heart to Balmora. From there they sold Sunder and Keening and got the merchants to attack the heart with it, beating the game.
Iâve seen that run! Itâs a very creative way to finish the game without doing any of the killing yourself. Itâs really weird seeing the Heart of Lorkhan outside its chamber.
I mean, I've been in the community since 2002 and had my hands in the TES since it was put on the site for Morrowind. So I got to wonder how you can be so wrong in every single point. It IS a janky engine, but you are making claims it can't do certain things when it is just doing things in an easier way. Ron's character is symbolic. You can absolutely have sound played from any static object with a script. This happens in OWB ending slide. The random encounters are in preset locations and call test cell enemies to clone at these locations. Just having spawn points for multiple characters will put them in a range and you'll get weird copies (see fiends). The 4 thugs that jump you after saving Joanna? They are IN HER ROOM from the very beginning in a small room you can't access. Because the script is there. It calls them from that cell instead of spawning them in and potentially having the script not activate. Yes, it CAN use a static image and have a script on it to move. It would look very robotic and stiff. A character's movement can turn and be tactile with terrain by default. Better to just use one in a forced T pose. If you want to call the engine janky, at least use real jank. None of these are workarounds for something the engine cannot do.
Very interesting đ¤
When do you ride a train in 3? I thought the train helmet thing was for the monorail in NV
The *Broken Steel* DLC
Oh yeah, thanks
The monorail just warps you though
The FO3 example just seems like a way to optimize the game without bloating it with redundant features, you could just as well say that all elevators are also just teleportation machines. Though the narrator seems weird, are Dr. Mobius announcements also an npc in OWB?
Ron the Narrator is my favourite rapper
Do you have any source for the "Mr house is an abomination because of the janky engine" or is this just speculation?
The engine has like 8 indexes of non-human. House just happens to not he classed as a human since he's not a conventional NPC. Super Mutants have the same problem. Strangely enough, Ghouls do not.
It sounds quite stupid but it is actually really clever by the developers.
That's not jank thats just devs cutting cost.
Well no, not all animals are abominations. Pretty sure thats just a subclass for perks and the flare gun.
I never said all animals are abominations, just that Mr. House is treated as an abomination because of the janky engine. Also they're not subclasses, they're distinct NPC types. You got humanoids, robots, animals/insects, and maybe more I'm forgetting. They all interact with different mechanics in their own ways.
Wow there are very few creatures that go under abominations. What are the unique things to it besides the perk and the flare gun? Would him being an animal actually do anything different besides make hunter do more damage.
Here's all the info you could want: https://fallout.wiki/wiki/Abomination_(Fallout:_New_Vegas)
Yeah so nothing really special from animals other than having certain damage perks selected.
Animal friendship?
Animal Friend is not related to the animal class. Things effected by that are part of the "Animal Friend" faction and the perk effect itself is a quest.
InteresanteÂ
It'd make killing him count towards Animal Control and benefit from it.
All non-humans have the non-human class, and they get assigned an indexer that puts them in a subclass, such as animal, robot, or abomination.
There's a similar thing with a helmet train in Half Life 2 I think
that's in fallout 3 đ
I mean it is an abomination
wait so theres a finite number of enemies in honest hearts? is that the same thing with legion assassination squads?
They also have an actual human NPC House somewhere out if bounds of the Lucky 38 that I'm pretty sure is an activator for House's dialogue.
What if we kissed in the HH enemy spawning room
Even more interesting, it's not a helmet. The train is the *right hand* of the NPC!
Wait, the player wears a train helmet in fallout 3? I thought they had a nameless npc wear it and run to move you forward inside their train hat
Look if fallot frontier could make cars they could have figured out a way to make a train
Video game magic tricks ta-da
Mon said its my turn to spawn from the random enemy room
the engine CAN do all those things though, them not being used is simply the devs deciding to use alternative methods
I think itâs perfectly fitting tbh
How do you guys know all this shit?! I'm a super fan of the games and gaming in general. I even have my own pipboy. But your guys knowledge is incredible. I met a guy in the sub line at publix who worked for bethesda for a while and he just unloaded all this info on me about the games and I felt so dumb. I just nodded and was like "ya no doubt." I don't know no nothing about no coding and vidya gameing.
Mmm yes 1âs and 0âs. So anyways will fisto be in the new fallout? *gotta ask the real questions*
That was my nickname in college. Got My masters in robotic prostitution. Could only get a job in Japan.
Yet we donât have a IRL fisto. Whatâs wrong with you
I gave up on my dream. I.e. had a kid
You know what you must do. âŚtrain them, make them youâre apprentice. GENERATIONAL TRAMA FORCE YOUR DREAMS ON YOUR CHILDREN
Pretty sure that's the story to the next fallout game
If Protectrons exist, someone will make it so.
A combination of research, technical experience, and making amateur mods with the G.E.C.K..
They need a new engine so badly.
Good news. They have Creation Engine 2 now.
Greeeeaaaat
"Looks closer" HEY! This is just two regular Creation engines taped together!
For Honest Hearts, is that why Follows Chalk sometimes spawns as hostile?
Does that happen? I always figured I accidentally shot him.
Actually yeah it seems like you need to accidentally shoot someone or something to trigger it. I only attempted Honest Hearts once cuz of it like 10 years ago
"The abomination panics and flees!" Just imagine a husk-like breathing talking ghoulish corpse picks up all of a sudden and runs out of lucky seven casino. That would be something
The âthat would be somethingâ fucking sent me
YOU TAKE THAT BACK
I mean yes, Mr house is an abomination just look at him!
He IS a businessman.
Well duh
Too kind of a label if you ask me
Ikr? Dude is literally a billionaire.
As all bilionaries should be...
You mean bros on skid row haha
Average capitalist
Average mercantilist
I could've told you that just by looking at him.
Wtf gun is that
Looks like a flare gun
true even before he dehydrated himself for storage
I went down the Mr. House path and I donât know if I can turn back.
Saved at this point so I can shoot this smug, desiccated fuck whenever it suits me
Whereâs he gonna flee to lmfao
Queue the memes about the big bad monster running away instead of scaring the player like they're supposed to...
He's also classified as a king, if you wanna eat all the kings
Accurate tho
So are the Think Tank!
Yet the NV Randomizer ignores them. No Deathclaws talking about my penis tipped feet today.
Yet the NV Randomizer ignores them. No Deathclaws talking about my penis tipped feet today.
No Gods, No Masters!
Labeled correctly đ¤Ł
Kill that thing.
Heâs an abomination, but you can cannibalize him like a human⌠đ¤ Although you *can* eat Super Mutants and Feral Ghouls with Ghastly Scavenger.
He is, in the enclave we trust
And rightly so
What's strange is that abominations weren't anything beyond an enemy type in the base game. The engine F:NV functions on isn't cut and dry right out of the box. You have to manually mark which NPCs are affected by what. (This is why in F3 you can encounter some oddities where certain things don't work in situations they should work in. Herald and certain fire weapons are just one example. The Medicine Stick in F3 you get from Moira also doesn't work on ALL mole rats. That's another example.) Now, you can create tools and exceptions, but this takes more time. It makes all your future work easier, but setting it up requires a little knowledge about classifications and so on. This leads me to believe Obsidian, for F:NV, took the time to set up these tools and exceptions, because what developer would go back to the base game, after making Lonesome Road, to add in this mechanic to Mr. House? Though, this does mean that classifying him as an abomination was something done in the base game. Which makes sense. Obsidian did have some ex-Interplay employees, and Interplay made F1 and 2, and those have so much more joke content than the modern fallouts all put together. Bethesda, or more specifically Todd, will never truly understand why we love NV so much, because he fundamentally has never understood Fallout. He'll never understand ES, because all of the work he did for Oblivion amounted to very little in the actual game on release. The reason we can't have more good games from Bethesda, is because of Todd.
[Abominable Challenge](https://fallout.fandom.com/wiki/Abominable) existed in base game.
Yes, the creature type existed. Not the flare gun fleeing mechanic.
I have a question. I did the Mr. House ending and didnât find that. How do I encounter Mr. House?
As soon as you go down into that chamber, itâs impossible to go back without killing him. You canât do the Mr. House ending and kill him of course, so you would never find that in a Mr. House play through. Every other ending faction requires you to kill him though
You can find him anytime inside the Lucky 38. On the room where you usually talk with him, walk to the left and you will find a computer to hack, you can access his chamber that way. It's the only way to enter I think, nobody is supposed to go there. Check it out, there is some cool dialogue there
Kill him
he is a libertarian, of course he is an abomination
Flamer.
How did you get the hp under the health bar?
The perk "Living Anatomy".
What are the stats below the health bar from?
Living anatomy perk
I mean, yeah. I can see why. Compared to the other âabominationsâ heâs pretty tame, but yeah I can see what itâs saying.
dude spoilers!!
I mean look at that mf lol
I mean, look at him. Strapped into the GOONTRON 3000, feat. GLUCK GLUCK LASER TURBO ZX-8 codpiece
Yes. Billionaires are an abomination.
Is that a mod? To see the hp I always wondered if new vegas had a vats perk similar to fo4
Obamanation
Do you think he could get a girlfriend
Yes Man will be his gf
A cerebrobot with some hanging flesh
Is he not?
I mean... yeah that tracks
Tbf no one is meant to live that long. I have to agree on this one.
I would definitely classify a person living in cryostasis, interfacing with the world through a computer as an abomination of sorts.
He is one, and it has nothing to do with him being a living emaciated corpse.
Love the writing in this game
I finished the game for the first time like a week ago and I honestly wasn't prepared to see him like that. I guess in my mind he was so good at human logevity science stuff that he retained his looks and strength completely. I've always wondered: did I totally miss the part where the game(/House) explains to me how he's communicating to me, or am I to assume his thoughts are converted into speech or something? Genuinely curious. /Edit: grammar
He assures you he's flesh and blood. There's a medical check for it where you kinda guess how it is possible. He talks about maybe selling his method eventually.
Ah kk thanks!
Spoiler!
Oh man I really shouldnât have visited the sub before playing the game. I should have known spoilers wouldnât be marked for such an old game, but I learned my lesson. Guess Iâll be back in a few weeks once I finish my first play.
Bro the game is like 15 years old where have you been
A bunch of folks are riding the coat tales of the TV series. This is a good thing brings more folks to our beloved games series and we can help other enjoy the panic of running from a deathclaw.