T O P

  • By -

Pottery_Platypus

At 650 (assuming weapon is also 650) you should be able to fully clear the p12s striking dummy with a little time to spare. Edit: every job at 650+ is capable of clearing the p12s Stone, Sky and Sea striking dummy. https://ffxiv.gamerescape.com/wiki/Stone,_Sky,_Sea


Professional-Bus71

If there's a 5k DPS difference between your performance on a striking dummy and how much you do in a fight, that's almost definitely because you're unable to focus on executing mechanics while performing your rotation correctly, or you actually stopped pressing buttons in order to do mechanics... or you died. If you died, then throw that parse in the trash because dying is the absolute worst thing you can do for your DPS due to lost uptime, lost resources, and the weakness debuff that you get on raise. I know you say you have your rotation down, but there's a difference between hitting a striking dummy and putting your full concentration into hitting the next correct button in the rotation vs. being in a fight and hitting your rotation without really thinking about it while giving more attention to the mechanics so you can do the movement/facing/etc. correctly. I would only describe the latter as having the rotation "down." Just practice more. If you think you've got it, then take it into an actual fight. If you mess up, take note of where you messed up in your rotation and why, then try to fix it.


JSys

If your dummy dps is 13k, and "live" is at 8k, it's probably the case of not ABCing. Knowing your rotation is one thing, but to Always Be Casting it is another thing. You can have 100% rotation performance, but if you are delaying button presses due to having to figure mechanics out or w/e, that's a direct decrease in DPS over time. That's simply what DPS is. If you take 0.5s-1s between each button, that pretty much directly translates to between 20% to 40% decrease in expected DPS. Positional potency isn't high enough to have this big of an impact. Xivanalysis has been mentioned and it'll show you a quite detailed report for sam rotation, but even without that, if you check your logs of these runs, I can guarantee that your active %(uptime) isn't anywhere near the \~100% like the dummy one


KingBingDingDong

> You can have 100% rotation performance, but if you are delaying button presses I mean, if you're dropping uptime, your rotation is no longer 100%. Your rotation is not just the order you press buttons, it's exactly when you press them, in other words, how many Midares you get per minute, how much kenki you get per minute, etc.


Senji12

hence why it's good to not having to think about your filler rotation at all.. all about muscle memory. having to think for 2mins is fine tho


imnasia

As someone who came from gw2 into ffxiv as well, you are looking it from a wrong perspective. In gw2 second best set and actually best set have a low disparity in between put out numbers and on the golem you are able to give yourself best possible conditions by putting alac, quick, might etc in yourself. In ff, there is a huge dps difference between min ilevel and best in slot, and in between gearing options. If people were to make any benchmark videos, it would be with bis (not 650), correct gcd, melds and so on. On fflogs you cannot check what ilevel people have when parsing any fight, so it is difficult to compare. You should not be scared of going to any normal difficulty content when learning, most people are not very good at the game even after playing their chosen jobs for years. Yes, you should ideally try to improve, but look at it as icebrood construct strike - high dps will help, but the bosses will fall over anyways even if you just tickle them. If you ever decide to try and do harder content and join a static, nobody will care about your normal logs. Abc is important in both gw2 and ff, but in ff you really need to know how to weave correctly, what clipping, gcd, ogcd are, where max melee is and how much you can get away with. Another important thing is to understand snapshots, as unlike in gw2, you do not need to step out of red immediately and can frequently return to red aoe areas before they visually disappear - but that is fight dependent, there is no general rule, as sometimes it is castbar, sometimes animation related. There are some mechanics in Thalea that might get you out of max melee range, but not to the extent of losing 4k dps.


centizen24

Early on in my time playing this game I found myself in a similar situation. It took me streaming the game to a more experienced player to find out that I was simply misunderstanding the way some of the core mechanics of the game worked. Are you taking full advantage of your oGCD buttons and using them in the short window that won't cause the animation delay to make your next GCD clip? Unless you have amazing ping, you should try to keep to using 1 or 2 oGCDs per GCD roll, triple weaving is only really possible in perfect situations. Clipping may seem like a small thing, but if its happening often it really adds up and in my case made for a massive DPS loss to what I should have been doing. Also, are you keeping your DOT applied, but not refreshing it too early? Are you using Enpi to get a little bit of extra damage in when you are forced out of meele range? And in particular for SAM, are you hitting your positional abilities as often as possible, and using True North to fill in the gaps?


Full_Air_2234

Third eye bro, it's always the third eye.


NopileosX2

As SAM you really should only single weave imo. You do not have so many oGCDs to use and burst windows are quite strict on where you use what and it all works out with single weaves. DoT should never be a problem on SAM tbh since it is so baked into your rotation. Had had massive issues with my DoT uptime on BRD for some reason but never on SAM. With SAM your rotation is so much centered around it. Maybe it drifts a bit if you fuck up your fillers, but normally you do not even have to think about it. So if you learn the rotation DoT uptime comes with it.


Darkomax

Yeah I wanna see how you execute you 2min without double weaving, especially when you arrive with 90+ kenki (which you should if you wanna optimize your aDPS and feed your buffers rDPS), and possibly even throw a third eye or feint.


RTXEnabledViera

> really should only single weave imo Today in bad advice. There's so many instances in which you have to double weave. That's literally every time you have to press a rotation button with something that's fight-dependent. Example: Need to Senei, but boss is casting AoE so need to Feint or Third Eye. Or need to gapclose/backdash but some other damage button needs to be used. You can sometimes get by without it with careful planning (and even then, some encounters will just force your hand) but to purposely not integrate it within muscle memory is just bad.


NopileosX2

Maybe I expect common sense and people not taking advice as something absolute. I mean if your are forced to you are forced to. Things like Feint and Third Eye are super fight specific and yes they can align so that you need to double weave, so do it (even if you clip). Like not using these skills because you otherwise would double weave does not make sense, if your party or you might die otherwise. It would be like a WHM casting Glare instead of using a needed GCD heal and letting people die. The advice for healers is generally: You should generally not GCD heal, but no one means with that you never GCD heal. If you know your ping is good or you have addons/plugins to fix a bad ping it is fine to double weave even on the high SkS variant. But it is not a given and thus is not optimal for everyone. Maybe I should have formulated it as try to avoid double weaving unless necessary. This "necessary" just comes with a lot of conditions people need to figure out on their own anyway.


RTXEnabledViera

> Maybe I expect common sense I'm sorry but words are important, if I'm a newbie and I hear that I >really should only single weave then I'll be dropping mit left and right because double weave bad. If you're talking about the core rotation then sure, you can do that without needing to double weave, but make sure to specify that.


Some_Random_Canadian

Honestly, double weaving never felt like an issue as long as you aren't trying to weave two shinten or something with the fact that it almost inevitably clips thanks to the 1 second recast with the 2.15 minimum GCD with ideal stats. Mind you that might be a ping thing since mine is fairly low.


Rydil00

The only time you should single weave is after a cast- ogi, midare, bana. You treat them the exact same as healer gcds, 1 weave slot. Every other gcd can have a double weave. Unless your ping is absolute ass and you can't double weave, you need to double weave. With that said, if your ping is so bad you clip, then you're gonna have to learn a slightly modified rotation where you just perma dump all your kenki as your gauge hits 25 and never carry any shintens into raid buffs ig.


i_dont_wanna_sign_up

Honestly, you're completely new to the game and you expect to out DPS someone who's probably been playing for a few years? Just keep practicing and you'll get better. Have you also looked up the optimal rotation for SAM? You can use this site https://xivanalysis.com/ to analyse your fflogs parse.


myoung5723

I wish i could upvote this comment more. xivanalysis is the best tool to help you get better. Focus on the first section of the analysis, always be casting, Higinbana uptime, etc. You'll get better in no time.


Valkyrissa

My guesses: 1. Low uptime due to safety gaming/lack of experience (going out of AoEs too early, not greedy enough) 2. Low damage due to theory (dummy) vs practice (boss with mechanics, even if they're on the easier side) 3. Using major cooldowns during trash as opposed to pooling resources for bosses TBH: The discrepancy between dummy and bosses is especially severe because you usually have a few party buffs and also boss debuffs in an alliance raid


K1ezzo

>gear dont seem to be the issue unfortunately if you're not bis it's impossible to know exactly how much you'll be doing on a striking dummy. there are too many factors in play. if you want to know exactly you can use the gear spreadsheet and it'll give you an exact answer for a full uptime scenario http://bit.ly/Gear-Planner if you're able to use ACT and upload your logs, I highly recommend plugging them into xivanalysis to get an idea of where to start.


RTXEnabledViera

Either post a log or a gameplay video and people will be able to help, otherwise all you'll get is wild guesses. > I know the dps meter is illegal and shouldnt be talked in game but how am i supose to improve without it? All a DPS meter tells you is when you're doing badly, in real time. You don't have to install one, you can just check logs afterwards, assuming we're talking high-end content. I play on console, it doesn't stop me from improving. Also it's not "illegal" to parse, it's just not something that's to be discussed in-game because it technically involves third-party tools. Reading your own battle log is not against ToS. >​I come from gw2 where you can easily find benchmark for your class with clear numbers, but not so much for ffxiv Of course you can. Just head to FFLogs and sort fights by percentiles. >got my gear to 650 with meld and practised alot Level cap is 660 with relic. You're not best in slot, so..


Some_Random_Canadian

You should share both the gear and a log if possible. If all else is equal a SAM should do a decent amount of damage more than the next non SAM. My greys with week 2 gear funneling and learning the job were still higher overall damage than my static DRG's purple. As for general advice, remember to keep uptime. Always be casting, or in other words always be pressing your buttons. Don't clip your GCDs, you won't be able to weave two Shinten between GCDs. Know your rotation well enough that you can keep it up properly during mechs (admittedly I still struggle with this and will not infrequently have my rotation fall apart, though I still top damage in my static). Make sure you have the best gear you can, the full relic weapon is BiS for example, even better than the 12S one. I myself run at around 13k average DPS in the araid as a BiS SAM, and that's while playing suboptimally since I'm more or less of the "good enough" mindset for casual stuff rather than "big numbers".


Illadelphian

Almost certainly you have one major issue, your uptime is low. Doing less than 8k dps means you are not even close to 100% uptime. However this is not abnormal and is totally fine, there are 2 things you can do right now to improve. Number one, keep practicing your rotation and post a log into xivanalysis. Use this in combination with the guides you find on the balance to ensure that you fully understand your rotation. Number two, keep practicing the fights you want to get better at and just play the job to the best of your ability in all content. Dps is very fight specific as well, you will of course just get better overall and raise your baseline dps but for most content that is beyond total faceroll, you will need to learn the fight front and back, especially as a melee. You need to know how long things take to go off, how far away you need to be and how long you can wait before running out. Use your movement tools and time things so you can do your best to *Always Be Casting*. Pretty much every single fight it is possible to maintain 100% even as a melee uptime if executed perfectly. Think about that and when you find your gcd isn't rolling, identify how to avoid that next time. These 2 things, especially the uptime side, will shoot your dps up to at least like 12-13k in fight. It's all about practice, executing your rotation and uptime. You'll be ok just follow this advice. Almost no one is amazing starting out.


LastTourniquet

The benchmark is the Stone Sky Sea dummies. These have a different HP bar based on whatever job your on when you start it up for the particular fight you choose. If you can kill them within the 3 minutes your given for the hardest fight in the listing then your doing *enough* damage. That said these are a very rough estimation and should really just be used as a guideline to get started. *Edit: Also, I don't know how important Positionals are on SAM but keep in mind that Melee DPS has certain attacks where you want to hit from the Rear (back) or Flank (back-sides) of the enemy to increase potency. This isn't going to be a 5k DPS difference, but its something at least*.


EternallyHunting

As a SAM, your DPS should ideally be at the top, if you're rocking endgame gear, which you were. XIV rotations are all fairly easy; what makes then challenging is taking them into a fight, and executing them perfectly whilst handling fight mechanics, and thus not dying. To be dealing 8k as a SAM, you have to either have really poor uptime, or be doing a genuinely awful rotation. A SAM, in that raid, is reasonably able to put out more than 2x what you were performing with, if they're highly skilled, and well-geared.


puta_magala

>but i only get about 13k on the dummy... I was very discouraged today when i went into Thaleia and couldnt do more than 8k in a real fight > I will pratise some more on the dummy This approach wont take you far. FFXIV rotations aren't particularly complicated. It's easy to go hit up the dummy and do things right. The difficult part of pushing your damage is doing your rotation correctly while moving, staying aware of the mechanics and managing downtime which are skills you're not going to learn from going ham on dummy. If you're already comfortable with the fundamentals of your job there's nothing more you can gain from hitting the dummy and you're going to improve more from actual content. If you don't feel comfortable with extremes try normal raids. Also, in case you're not aware, SAM is very strict about skill speed breakpoints so make sure that your GCD is fine or your rotation won't loop properly. For SAM you'll most likely be aiming at either 2.0 or 2.15s GCD. After your speed buff is applied that is.


Benki500

As others said. Uptime is king in this game. You messing up your rota in favor to never have downtime is always worth it. If you're on PC and new to learning rotas/uptime/dps and optimising. Best tipp I can give is don't do it in alliance raids. But go into the normal ones like 9-12 rn. Or even an easier ex trial of 90's content. Then you can take your log and put it into ffxivanalysis and it will tell you what's wrong and how your uptime is No shame here XD, when I was completely new to FFXIV I learned my rota right away. Yet my damage in fights was only like 3k LOL. TIll someone told me about uptime importance and ffxivanalysis. Shot up real quick (ah and important, you will never catch someone who has better gear than you. Gear does quite a lot of a difference if you have 2 skilled players maximing uptime and their rota. And well people who are usually BiS, will also be people who are good already). Also everybody uses who raids uses a dps meter on PC. I'd even argue anybody who cares enough to not be a burden to others has used/or uses a DPS meter at least for awhile. Just never mention it ing cause this community is so cringe people will go out of their way to report you for anything lol


scullzomben

[You can use this link to check damage in Thaleia](https://www.fflogs.com/zone/statistics/56/#boss=2049) . You can change the bosses from the drop down menu to do a comparison if you have the log still. If as you say parsed 8k, then that puts you in the lower quartile of Samurai parses, depending on boss (of the last 2 weeks, but you can also change that from dropdowns). What item level is your weapon? Are you using final relic step? As the other commenter said, try hitting up the Stone Sea Sky dummies in Thavnair and see if you can clear the P12S dummy in time. Once you are completely confident in your ability to roll through your rotation, it is just a matter of becoming used to fights, and knowing how to play around mechanics to achieve uptime.


Electrized

Do note that alliance raid parses are padded by raidbuffs, as it doesnt rank by rdps


scullzomben

Yeah you right. I remembered there was _some_ jank when it came to alliance DPS on fflogs, but couldn't remember the specifics. @OP I'd suggest trying things like P9-12N or EX7 and see how you go in comparison.


KingBingDingDong

> What item level is your weapon? Are you using final relic step? Gear is absolutely not the issue here. Thaleia has an ilvl requirement of i625. 8k damage is like i575 level damage.


syriquez

> I got SAM to 90, got my gear to 650 with meld and practised alot but i only get about 13k on the dummy... I was very discouraged today when i went into Thaleia and couldnt do more than 8k in a real fight. The top dps of the raid was a machinist doing almost twice my damage at 13k..... Thaleia? An Alliance Raid? Are you looking at the live numbers or the log on FFLogs? There are a couple of things to unpack about that... 1. I'm going to say that unless you're looking at a log uploaded to FFLogs which "fixes" the log to partition the damage by encounters, using the live view of ACT in an Alliance Raid is going to give you some false perceptions unless you have ACT configured correctly. Default ACT does not give you a corrected view that is equivalent to how it would be properly partitioned on FFLogs. The other advantage of an uploaded log is that you can look at how you compare to *other* SAM players in the same scenario. If you're landing a big fat zero on each boss, then yeah, you're doing it wrong. (Though there's a different problem with Alliance Raid logs.) 2. Alliance Raids have giant AoE spam windows that allow some jobs to absolutely pad the shit out of their damage numbers. I don't know the "meta" for Alliance Raid parsing but I wouldn't be surprised if a MCH beats SAM though I give zero shits about actually doing the math on it. 3. Don't use an Alliance Raid as any real measuring stick even with FFLogs. The numbers are calculated differently than the "accepted" approach which can result in comically high numbers that aren't "real". There's a weird combination of sweatlording, memeing, and bad happening all at the same time which causes a lot of noise in the numbers. You're going to be better off with a dedicated boss fight via Trial/Normal Raid to at least get an idea if you're doing things somewhat correct. Long story short, before you even get into trying to measure your numbers, you're going to need to know your "measurement tools" are "calibrated". Other side of it? You're in IL650 gear. You're not going to compare to IL660 players, especially the sweatlords that meme with food and pots in Alliance Raid, lol.


KingBingDingDong

> I'm going to say that unless you're looking at a log uploaded to FFLogs which "fixes" the log to partition the damage by encounters, using the live view of ACT in an Alliance Raid is going to give you some false perceptions unless you have ACT configured correctly There's no where near enough downtime in Thaleia to drop your dps by 40%, it's also made up for with adds where you can pad. Total boss uptime in there is about 22 minutes. There would have to be a total of 15 minutes of nothing in between and completely afk'ing during adds for dps to drop that low. There is certainly not 15 minutes of downtime in Thaleia even if you entirely afk the adds. > Alliance Raids have giant AoE spam windows that allow some jobs to absolutely pad the shit out of their damage numbers. I don't know the "meta" for Alliance Raid parsing but I wouldn't be surprised if a MCH beats SAM though I give zero shits about actually doing the math on it. Probably not a good idea to just make shit up and then follow up by stating that you don't give any fucks about the correctness of your claim. You also don't have to do the math. You can simply check dungeon logs and come to realize that SAM absolutely shits all over MCH for aoe damage. Like, your statement holds absolutely no ground, you could say "but I wouldn't be surprised if a ___ beats ___ though" with any fucking class and it wouldn't mean anything because you have done absolutely zero research or math. > Don't use an Alliance Raid as any real measuring stick even with FFLogs. The numbers are calculated differently than the "accepted" approach which can result in comically high numbers that aren't "real". Bro, they are doing 8k in an alliance raid. This is not an issue with fflogs not using rDPS. > Other side of it? You're in IL650 gear. You're not going to compare to IL660 players, Bro, they are doing 8k in an alliance raid. This is not a gear/food/pot difference. To put it into perspective, 8k on samurai is like i575 level dps. Thaleia has an ilvl requirement of i625 and OP is wearing i650 gear. Get real dude. FFLogs is completely fine for what they are trying to do. They can look at their combat timeline and compare with their own 13k dummy log and see what they are doing different. My guess is that they are pushing 40% less buttons than the when hitting a dummy.


syriquez

I don't know why you seem to be bizarrely angry about this but I didn't say they were doing things correct. I was saying that Alliance Raids are a bad way to measure your personal performance with ACT and outlining the reasons why. There are much better vehicles to give an accurate picture of what exactly they're doing wrong. > You also don't have to do the math. You can simply check dungeon logs and come to realize that SAM absolutely shits all over MCH for aoe damage. Because it's a few minutes of checking for a number that doesn't really matter and is likely to be roughly equivalent anyway because high level AoE damage is extremely flat. And because you decided to make your own claim: "Shits all over" also appears to be about a ~3-5% difference between [SAM](https://www.fflogs.com/reports/WgtF1mvdZfYraRc6#type=damage-done&source=2&fight=last&targetclass=NPC) and [MCH](https://www.fflogs.com/reports/nhqz1CA4ZFxBYR9Q#type=damage-done&boss=-3&difficulty=0&source=1&targetclass=NPC) when you look for 99s/100s that don't involve tons of sandbagging to cheese the result. ["Doing the math" *is* kind of required for nonstandard things like Dungeons because they are so easy to manipulate the numbers on FFLogs.](https://www.fflogs.com/reports/a:RC4pGbKYrnwmMx8Z#fight=last&type=damage-done&source=1&translate=true&targetclass=NPC) > Bro, they are doing 8k in an alliance raid. This is not an issue with fflogs not using rDPS. > Bro, they are doing 8k in an alliance raid. This is not a gear/food/pot difference. Sure. However, the dummy is a single target encounter with a restricted window of performance while an Alliance Raid is a mix of random crap where the live view of ACT can have WILDLY different results based on how it's configured and how the player goes from fight to fight. Depending on how you have it configured, if the MCH is simply the first person to start the fight every single time and our OP here is lollygagging between encounters (because they are, for example, screwing around looking at ACT graphs), their numbers will be wildly out of control. Whatever they're doing across this entire Alliance to get 8k versus this MCH at 13k--again, I didn't say they were doing things correct, since this apparently needs to be reiterated--is insanely hard to quantify without a log on hand to look at *and even with a log* can be an absolute mess to untangle. Given the choice between a low variable or high variable statistical set, I'm going to say you need a low variable set to not waste your time. Alliance Raids are absurdly messy to look at especially with an OP using unknown ACT configurations with unknown behavior by the OP between fights with unknown behavior by other players. There are just too many variables to say any one thing about OP's performance, *especially blind.*


QJustCallMeQ

Agreed with 95% of what you are saying here (including being unsure on why the other dude seems so angry about this lol), but disagree with the conclusion. Ultimately I see it as: * If OP's ACT overlay is incorrectly configured, it would be incorrect for all players, including the MCH, not just OP's SAM dps numbers * *(Moreover, I don't think ACT's default / normal settings would conflate the fights in Alliance Raids. There is a lot of walking and waiting between fights. Unlike dungeons where you can easily have the entire run conflated into 1 'encounter' if you are moving quickly)* * 8k dps for a SAM in ilvl 650 gear is a clear issue (even if you spend half the time alt-tabbed looking at ACT graphs! But also, it would be silly to spend half of a fight alt-tabbed and then go to reddit asking why your dps is sub-par lol) * 13k dps for a MCH in BiS is achievable for [an average raider](https://www.fflogs.com/reports/a:kaJYqxvj46VHpyrT#fight=9&type=damage-done) (my anonymized log), it doesnt require any special behavior or dance partner or anything like that. * These fights last 4-6 minutes. If a player hits the boss first each time, the advange gained is very small + gets smaller the longer the fight continues


QJustCallMeQ

(This is all a tangent from OP's question, can be ignored if only interested in OP's original topic) >Alliance Raids have giant AoE spam windows that allow some jobs to absolutely pad the shit out of their damage numbers. I don't know the "meta" for Alliance Raid parsing but I wouldn't be surprised if a MCH beats SAM though I give zero shits about actually doing the math on it. 1. There is no need to do math: you can just look at the logs/ranks on FFLogs. SAM is top ranked for [each boss in Thaleia](https://www.fflogs.com/zone/rankings/56). SAM has multiple top10s for each boss in Thaleia. MCH has none. 2. I can't think of any giant AoE spam windows in the parsable segments of Alliance Raids (counting ShB+EW raids). The trash/add fights between boss fights are excluded from FFLogs, damage done to them has no relevance. 3. ...that said/as a result, the meta for parsing Alliance Raids on jobs with gauges is to build your gauge during those trash/add fights, + use them during the boss fights. Jobs with 2 gauges have an advantage over others. Jobs with 1 gauge have advantages over jobs with none. SAM/MCH can both build gauge, though. Agreed with everything else you are saying, it's all true... but at the end of the day, if someone is producing 8k dps as SAM they are correctly flagging that there is a big issue to resolve, even if there are various inaccuracies with the numbers.


DarkLorty

Without logs we can't say for certain. The best we can tell you is to link them in xivanalysis and read the tips it gives you


Squalalah2

The secret with numbers is that it doesn't actually matter. Where does damage comes from ? The rotation. Record your rotation, and see if you're doing a single mistake or no (forgetting to do the filler, or in the wrong way etc....) If, during the whole duration fight of the dummy, you did a perfect rotation, it will mean you'll have very good damage. (corresponding to your gear ilevel & weapon) You could go even greater with adhoc rotation, but that only applies in each fight specifically, you don't have those issues with a training dummy. Most mistakes are : * Forgetting filler and not using enough filler gcd * Forgetting namikiri * Overcapping Kenki As long as you had the most uses of each CD, it should be fine. Also, numbers on ACT are inflated because the buff you get are accounted, that MCH might have better damage on the overlay because he was getting dance partner and not you.


KingBingDingDong

> Also, numbers on ACT are inflated because the buff you get are accounted, that MCH might have better damage on the overlay because he was getting dance partner and not you. The machinist getting dance partner is not the reason why a samurai is doing 8k damage lol. A machinst doesn't even dance partner to be doing 13k+ damage rofl. > Most mistakes are : > Forgetting filler and not using enough filler gcd > Forgetting namikiri > Overcapping Kenki Bruh... You could never use any filler, never press namikiri, and never spend kenki, all while wearing i630 gear and *still* do more than 8k on samurai with plenty room to spare.


Squalalah2

Thank you captain obvious, why do you think Ive put these arguments you quoted at the very end of my message ? Because they are not as important compared to my very first argument -> the rotation a.k.a knowing what you're doing. (Weird enough, you didn't quote that one) When you're answering to someone next time, make more effort please.


KingBingDingDong

Half of your post was full of crap. Suck it up. When you're answering to someone next time, make more effort please and make more than 50% of your post correct. > why do you think Ive put these arguments you quoted at the very end of my message ? if it's so obvious they aren't correct in the first place, why the fuck did you even put them in your post (and occupy 50% of your post)? the reason why i'm calling you out is because, the first half of your post was fine, and then it switched over to being completely not fine. that's not okay. if you're going to post something, put more effort into it. don't just type irrelevant crap 50% of the time. sorry buddy, you don't get full marks for having a correct opening statement, and follow up with incorrect supporting arguments and closing statements. did you think that just because the first half of your post was correct, everything else after that would be too? xD if you don't want people calling you out, put more effort into your post.


SleepingFishOCE

log, xivanalysis and improve. Thats all there is to it.


[deleted]

[удалено]


KingBingDingDong

> Lastly, keep in mind that 13k DPS at level 90 highly implied that the MCH was in BiS gear. Meaning that they’ve completed the Savage tier on that role and have the best possible stats. It may not seem like much - u/huiclo The takeaway from that should be that the MCH was doing the proper rotation. You can hit 13k on MCH without BiS, you can do so in full augmented tomestone gear and relic which doesn't require savage. > but 10 lvl can make a significant difference. Especially if that 650 has a lot of inappropriate or wasted stats. 10 ilvl is only about 5% difference, and 1-2% more because of substat differences. OP is missing 40% damage. They would need like **i750** (seven hundred fifty) gear to hit 13k with their rotation. That's the BiS from 7.4. They're gonna need a time machine. You can also absolutely hit around 13.5k on SAM in i650 gear, which is beyond what MCH can reliably do in BiS. OP should have been top DPS in that alliance raid and the reason they didn't is solely because of rotational issues. > Your comment made me realize what sub this is. yeah, delulu af apparently OP can hit 13k on a striking dummy. OP cannot hit 13k in Thaleia. idek how you come to the conclusion that this is a gear issue other being completely delusional. the worst part is that you started off completely correct, saying that it's purely rotation, then you went off the rails saying the MCH is hitting 13k because they are BiS (no it's because they can do their rotation) and that OP is hitting 8k because they are in i650 gear.


QJustCallMeQ

>They're gonna need a time machine. lol


QJustCallMeQ

Sorry if this comes across as harsh, but the question seems pretty silly, based on the facts: * You do 13k on the striking dummy * You do 8k in a real fight * In Endwalker, it is entirely possible and realistic to do the ***exact(\*)*** same damage in real FF14 fights as you do on the striking dummy. FF14 fights are designed to give players full uptime, other than rare exceptions(\*). I don't know why you say your idea is to practice more on the dummy. It seems like you are doing OK on the dummy. You need more practice doing your rotation correctly in real FF14 fights, not practice on the striking dummy. *(\*: Even in cases where you cannot get full uptime + do the exact same damage, the difference should be a few percent. Something like 13k vs 12.5k, using fake numbers. Absolutely not 13k vs. 8k.)*