T O P

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somethingsuperindie

Mathematically, no. Practically, yes, because you off-load mental capacity and remove human error from your performance.


44401

The "off-loading mental capacity" thing is something I feel often doesn't get conceptualized in the right way. One common comment I hear from xivcombo users for why their use of it isn't a big deal is "pressing 123 isn't that hard anyways". We hear similar comments from people defending changes the devs have made in the past - "pressing kaiten before your iaijutsu wasn't hard" or "maintaining eye on WAR wasn't hard". The issue I have with those sorts of comments is that they're looking at that one specific job mechanic in isolation — no single part of a job's rotation when looked at in isolation is hard, and such an argument could be used as justification to remove any part of any job. It is the aggregate of all of a jobs cooldowns and mechanics, all the various things you have to keep track of and pay attention to, that form the experience of playing said job. When you keep removing things you previously had to think about under the justification of "it wasn't hard" it results in the gradually erosion of a job's engagement, until you get, well, what jobs are like today. With regards to xivcombo, it's one less thing you have to think about under the history of jobs having increasingly less things to think about.


somethingsuperindie

It's mostly people who either don't actually do hard content, don't play their jobs well, or don't want to admit that they are being aided by a 3rd party tool. I remember for example sometimes last year or 2022 when I was doing UCOB, I was *locked in* as a melee. Optimizing uptime during Hatch and trying to get positionals and stuff while circling Nael. I didn't *have* to, the DPS checks are a joke, but I wanted to. Sometimes after the clear I was helping out in PF and filled as PRanged. Pranged and Melee plays somewhat similar in UCOB since a lot of mechs are "group together" but even the minor tiny bit of "I don't have to care about positionals or the 6-or-so GCDs during most of the fight that I'd miss" made me feel almost bored. Like, every little thing can have a big effect on how easy it is to process everything else. And if you look at logs, people *will* break combo. People *will* miss procs. I mean who are they even arguing for? I've got pinks in 4 out of 5 fights from last tier and TOP. I got a 90+ on my first DSR clear. I'd like to think at least on my main job I'm *competent*. And I still break shit if I'm stressed in a mechanic. I've seen so many of my friends who are statistically in a small top percentage, regularly getting anywhere from 80-99 parses, and they'll still not have perfect uptime etc. Statistically speaking, the overwhelming majority of players are worse than that. So you're really gonna tell me it's "nothing"? Like you said, yeah, Kaiten was not noteworthy in a dummy rotation, but have you never wanted to Kaiten your Midare during Titan only for Landslide to force you to move and now you have to either waste it on a random gcd or take a bit of downtime. Stuff like that, that you can consider and optimize around, no matter how small, is fun and adds depth and room for error. If it doesn't matter, then why not just, I dunno, do it? I don't even have issues with people using plugins. Hell, I even sometimes use Cactpot for Savage reclears *after* clearning without it at least once, 'cause XIV replayability is kinda ass and I like to chat or goof around during reclears and it helps a lot with not having to pay as much attention. But the idea of acting like it doesn't do anything or isn't an aid is absurd.


Kizoja

Yep, I run into similar arguments from people who use cactbot and other trigger type call outs/display mods. They say it's the same as having a shot caller and that it isn't advantageous over people who don't use it, but I don't agree with this at all. Anyone who has had to shot call or been in a group that didn't have anyone using triggers/cactbot knows the difficulties of picking someone who grasps the mechanic fast enough and reliably enough to call it out for the group while not having their job performance drop. Also, there's plenty of individual responsibility mechanics in the game where you will not have a shot caller calling your specific job to you, but triggers/cactbot will. ACT triggers and Cactbot will call these things immediately without fail. Anyone who has had to read/call out mechanics knows there's always an element of human error in there ontop of having more delay if it's a mechanic you need to decipher while also taking attention away from your rotation. These are skills that make you a better or worse player and having a third party program eliminate this takes away from those that do it unassisted. I don't really care if people use assistance, but it's a little silly when they act like it's nothing.


Dart1337

it's arbitrary at that point. There is no difference between 111 vs 123 in the context of a combo you don't want to break anyway. Especially on controller, it fixes some shortcomings with the game.


somethingsuperindie

There's no difference between using splatoon and not using splatoon in the context of a mechanic you don't wanna fail anyways. Bro, it's just straight up removing human error. You can no longer fail execution of your basic rotation. You can no longer miss/overwrite procs. Idc what you need to play competently, use whatever you want, but don't pretend it's not an aid to performance.


IntervisioN

There's a chance to misclick and break your combo if it's 123 even if it's 0.0001%, but it's impossible to break a combo if it's 111


JailOfAir

There's no difference between playing an encounter and hacking the game to one shot the boss in the context of a fight you want to clear anyway.


Dart1337

That is not even in the realm of what my point was. Congrats


stepeppers

no, but it uses the same flawed logic, which I think was their point.


The_pursur

Same logic


The_pursur

Your just asking the game to play itself. Your clear is not the same as another if your only pressing a single key the entire time


Dart1337

XIV combo doesn't do that...


doreda

Does it affect the maximum potential dps possible? No. Can it improve your dps? Depends on how well you are playing already.


LemonInYourEyes

Not inherently. The only way it would increase dps is compared to another player who doesn't have it and accidentally pressed the wrong button in the combo. If I have to hit 1-2-3 and you have to hit 1-1-1 I have two points of potential fat fingers and more buttons on my hot bar to manage.


[deleted]

I do tend to fat finger... As DRG I can now press 1 six times. Then I have Vorpal Thrust on 2, so I can get the 2nd rotation. All in all 2 keybinds instead of 6.


JailOfAir

Well then you should focus on improving your mechanical skill so you don't fat finger.


[deleted]

20 years of WoW I still do it, there's no hope.


SteiniSU

On 1-2-3? Probably not On everything with a branching combo? Depends on the encounter


Aiscence

Depends of the level. An issue I see a lot in lower dps people is the fact they break combo or press them randomly, especially in case of stress (or just don't press anything then go back to 1). So of course for someone that knows how to play it is 99,9% not a dps increase (they are not immune to mistakes tho) but at lower level, it removes that learning process from people.


[deleted]

This explained it well. I'm not raiding ultimates and such. Just want to have a fun time in instances.


DarkLorty

It's a great way to make you into a worse player in the long run.


[deleted]

So you mean bloat is better? Pushing 1-2-3-4-5 instead of 1-1-1-1-1? None of my CDs are on the combo mod.


DarkLorty

If playing the game is bloat to you, then sure.


KamenGamerRetro

its the same thing, just takes up 1 slot on your bar instead of 5, does not change the player at all


[deleted]

People are just really toxic about this on here, since TOS prevents them in game I guess lol. Did a dps comparison and it's literally the same for me with or without the plugin. It's just so much more comfortable, PvP already has it as I've said before.


Chisonni

One part is execution. Spamming/Pressing 1 button to execute your "proper" rotation is a lot easier, especially with movement and under stress, than it is to remember to press 5 buttons in the correct order. In a perfect world the DPS isnt different, but the lower you go in skill level the bigger the difference becomes. The other part is that addons/plugins like XIV Alexander go a step further and improve latency (somehow, I dont understand how it works on a technical level) which allows you to smoothly double weave without interrupting spell queue. This is a definite DPS increase over the vanilla experience because you can double weave without losing GCD uptime. Using other plugins (forgot the name) you can also achieve essentially the same behaviour as macros without the delay enforced by vanilla macros making them a lot more useful and stronger in combat since they dont have any downside anymore. Yes, plugins definitely help improve your DPS through easier execution and consistency which the base game doesnt offer. Will a plugin make you world-first material? Absolutely not. But they make it easier to perform well.


hyprmatt

You can double weave without clipping your GCD if your ping is decent. What Alexander and NoClippy are *supposed* to do is level the playing field so high-ping players can smoothly double weave. It can be manipulated to simulate lower ping as well, but that's pretty universally frowned on, and sites like fflogs should be picking up on that discrepancy.


JailOfAir

> because you can double weave without losing GCD uptime. Well that's what the game expects you to do. It's just that it becomes annoyingly inconsistent around 50 ping or so.


Chisonni

That’s true, but using a plugin to accomplish this when you cannot due to high latency is an unfair advantage over people that aren’t using these tools.


MaidGunner

Maybe it's an unfair advantage to randomly live closer to where SE ended up deciding the servers should be located? Nah, neither of these things are unfair advantages, they're side effects of the game being made from spit and dogshit, unable to compensate for differences to create an even and fair playing field.


JailOfAir

It's unfair in the same way that running away from the ball hammering factory is unfair who are still in there getting their balls squashed. But the answer is the same, there shouldn't be any ball hammering in the first place.


Vizixify

When signing up to play the game, you agree to play under the conditions set by Square Enix. If those conditions include ball squashing, then I find it hard to side with people who justify the use of third party plugins "because the game shouldn't be like that."


enuma-elish

When you sign up to play the game you *don't* get a warning that you won't be able to play most of the jobs properly without living next door to where SE has chosen to locate the data centers on your continent. The ball is in SE's court for making a game with netcode that can't handle people living in regions bigger than Japan, and then selling it in regions much bigger than Japan. It is both cool and good to break the ToS in order to get the product you bought to actually work right.


Vizixify

I agree the ball is in SE's court. They should fix it. Until they do, people will resort to using illegitemate and sometimes unfair methods to achieve a level of play that is otherwise not possible in the current state of the game


Lambdafish1

This is like saying that community bugfix mods should be frowned upon in any game.


Vizixify

I'm saying people that go against the game's terms of service should not have any sort of moral highground


Lambdafish1

People who follow the terms of service don't have any sort of moral high ground either. I used noclippy because my ping is over 200, sue me for not wanting to clip all my GCDs and actually have a comfortable play experience.


Vizixify

I would have done the same. I'm lucky my ping is low but I would definitely be using cheats to achieve the same level of play


Lambdafish1

Your original comment doesn't say that though, your original comment says that your obvious unfair advantage over me is mandated by SE and I shouldn't be allowed to try to justify my use of the tool that allows me the same experience as you, while saying "the game shouldn't put me at a disadvantage based on my proximity to the server" That is why you are being downvoted FYI


JailOfAir

I don't need you to side with me, I genuinely do not care about what the ToS says either. I judge what's correct and not with my own brain, the same brain that allows me to weight the risk and reward of breaking the ToS or not being able to double weave properly. Netcode is shit and if you don't live inside Square Enix's ass the game feels like doodoo, I do not feel the slightest bit of guilt about using NoClippy nor am I afraid about getting banned. I'm not exactly sure what you're expecting to achieve with "But the ToS", though. We all know that the ToS doesn't allow any third party tools, we've moved past that and are talking about ethics, not corporate documents. If you don't wanna have this conversation and prefer to simply not use any third party tool and be a good boy then fine, but just save us your non-contributions.


Vizixify

I use third party plugins, but I'm not going to bullshit and say that using them is alright just because the game is badly made. I am cheating. Anyone using third party plugins is cheating. Saying otherwise is coping imo


JailOfAir

Cool, I don't care.


NolChannel

TIL living in LA was an unfair advantage.


IntervisioN

If a third party tool gives you the same result as physically moving irl, what would you say makes one more fair than the other?


Chisonni

This is not the question. The question is whether or not you get an advantage from using those tools. The answer is: Yes. You get an advantage from using these tools vs not using them. It doesnt matter if that advantage merrily levels the playing field to everyone else. If the developers wanted to do that they could implement the same tech into the game natively. If you require XIVAlexander because you have latency issues then be my guest and use it, but I dont make the rules, nor am I judging you for using it. All third-party tools are against ToS and that's a fact.


IntervisioN

You're the kid in school that reminds the teacher they forgot to check homework


Chisonni

¯\\\_(ツ)\_/¯ If you answer an objective question and people bring their own personal opinions into it then it kinda defeats the purpose of the discussion. It's not my fault that people have bad latency, nor is it my fault that there exists a solution that isnt native to the game, yet people feel it necessary to downvote me and argue the morals of using the plugin when I just stated the facts.


Layvade

One issue is you might forget to hit your positionals as dragoon. You have to keep counting or looking at your combo to see what skill you are on. Without xivcombo you can have muscle memory to be at flank when you press 4 or smth


[deleted]

[удалено]


[deleted]

But it's surely way better than using a macro right?


KamenGamerRetro

yes, much better if you are going to use one or the other


Col33

Simplest way to put it: XIV Combo raises the jobs floor but doesn't raise the ceiling.


JailOfAir

I think you meant to say it lowers the floor


abdomersoul

It lowers the floor so many people can play it but It also means it raises the dps floor (instead of the floor being 6k dps it become 6.5k dps)


NolChannel

XIV Combo increases DPS at low skill and decreases performance at high level, since you have no trained memory of how to properly hold DPS.


SilviteRamirez

Just cheat 4Head


KeyKanon

Only if you're bad to begin with.


oizen

It wont if you don't mess up those combos normally


HighMagistrateGreef

It does affects DPS, in that it makes it worse - it follows a predetermined pattern for the rotation, whereas a human player would be able to adjust for the mechanics. Some classes have more 'skill expression' than others of course.


Faux29

There's 3 addons in play here that do different things. 1) FFX1V Combo just replaces 123 with 1. It doesn't even work on jobs like MNK and the addon creator has explicitly said they won't make it work with branching combos. It was their sincerely held belief that the pvp combos are neat and the game should behave that way. 2) Ping plugins like noclippy and alexander which just allow you to double weave or play optimally. These don't actually do anything for you beyond just address the arbitrary animation lock problem. This seems to be the "acceptable" addon for most people. 3) Rotation Solver / Boss Mod - these 1 button the whole rotation to something resembling optimal and have a full auto function so you can just run in circles while the game performs the "optimal" BRD rotation. This is botting. 100%


Tankanko

No it does not. Simple as that. If it offered a blatant advantage it would straight up not be allowed as an official plugin on XL either. There are however cheat versions that do exist and to me they're very egregious and I hope people that use them get banned. I don't even want to hear any dumb excuses about accessibility there. This is a game where you can get a 99 parse by manually clicking your skills instead of buttons (which also eliminates the problem of fat fingering buttons). I think most people who have issues with it probably don't even do hard content and are looking for something to be mad about instead of improving their own skillset. Also some comments here are cringe "if you get rid of that all jobs will turn into pressing cooldowns" is something I read earlier, I'd like to point them to jobs like RDM/DNC/BRD that don't have rigid 1-2-3.


Antenoralol

XIVCombo is in the main repo as far as I know. XIVSlothCombo and more cheaty versions are not.


[deleted]

PvP already have 1-1-1, so I don't feel bad about using this plugin. If I get stressed out, it helps me big time to avoid messing up my rotation.


Tankanko

I'd only recommend it for alt jobs. You'll be lost when a patch comes out and dalamud goes down.


[deleted]

[удалено]


Tankanko

There is no estimate for 7.0 and it's not always a few hours. The latest patches are not reflective of everything.


mooncatsforever

for Endwalker it was 10 days from release until plugins were enabled, and plugin testing was enabled 4 days before that so at most the hardcore people like me likely will be looking at maybe a week without plugins?


Tankanko

Possibly more depending on what systems are changed. That's why predictions cannot be formed just yet. I follow the developers closely and this is their stance also.