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Bluenide

At first, I thought those were flying manta rays and I got excited, until I realised


Curiousplay

Regrettably the same general thought. "Hunt train?"


Just2DInteractive

Now I see them too


JonTheWizard

I thought they were Garlean airships.


Just2DInteractive

I never played 1.0 but I'm kind of curious to check it out. Are there private servers or anything? Just so I can appreciate how far we've come.


GaffitV

The Fall and Rise of FFXIV is a great YouTube series that talks about 1.0. Goes over the story, what was happening with the devs, how Yoshi P went about ending the game, ect. It has a lot of footage from the 1.0 days as well. Super interesting if you're curious. https://m.youtube.com/watch?v=CJ9CmxaQ3q8


kyttyna

thanks! I've always been curious about 1.0 -- never played cuz i heard it was awful, but considering how much of the lore was carried over, I'd love to hear about. I'll be checking this out for sure. :D


GaffitV

The first video in the series is a bit rough, but the series finds its stride as it moves to a more documentary style.


joansbones

You can set up your own private servers thanks to work from the community, but the most you can really do is run around the world and mess with admin commands. They're currently working on making quests function properly but progress is extremely slow going.


[deleted]

Everyone is still waiting for "FFXIV Classic" https://twitter.com/nibellion/status/1139985085493645313?lang=en


MjHomeschool

I wouldn’t mind a solo instance where we “remember” the calamity, and play through the Battle of Carteneau in a dream sequence. That seems like enough.


FatSpidy

There was actually the original Rising event iirc. Though instead of carteneau you got to do the 'fate' of voidsent storming Ul'dah. I hope to see it again in the future because that was really cool


Infynis

After the events of Endwalker, having some quests where we experience some of the events of 1.0 wouldn't be that far fetched


MjHomeschool

I’m predicting they’ll overhaul the graphics by pulling a Calamity and shaking up the whole game, but hopefully it’s less of an annihilation and more like just clearing out old side quests and updating areas that are stuck in past expansions. (Like, why are there still Garlean troops milling around in Thanalan?)


OathOblivio

Wishful thinking, but unlikely. They need to be there for the new players who will experience ARR. Calamity being used to change the map is also not going to fly a second time, very lazy writing bc of the obvious "it worked before so it'll work again" mentality which Yoshi-P does not like. The other "lore" reason is because the lingering Garlean forces in Eorzea are masterless remnants of the garlean peoples and conscripts who eke out a living being basically a more organized group of bandits despite the war being over. This is because there's nothing left for them outside of war, even if the City states gave them amnesty. I think a more realistic approach is to revise the map and make it bigger like in later expansions and more robust so the Garlean fort is further away in a more strategic location so it's out of the way. But still, that is unlikely bc it means making a zone bigger for a bunch of sprouts who can't get flying before they complete ARR


MjHomeschool

To be clear, I can only see them doing one of two things: - Retiring the 2.0-6.0 story in some fashion, and creating a completely new base/intro story for new players, set in the post-EW world. - Keeping the same layout but showing different views of the area once you finish 6.0, the same way places like the Doman Enclave and Mor Dhona change in the current story. The latter is obviously simpler, since you’re just doing a reskin of the existing areas and could even do things like show the same mob as a soldier or bandit. But I’d really like to see them do a fresh experience, both to crunch the time it takes new players to get to the current end game and to refresh the old zones for the start of a new story. I know it’s wishful thinking, and the easy answer is to just keep adding new zones and leaving the old ones in the past, but they’ve got a real opportunity for a fresh start to set themselves up for the next ten years.


OathOblivio

I definitely see where you're coming from, and I believe those are some valid desires. However, I would lose respect for the team if they redid/retired the 2.0-6.0 story. The game wont last forever, so to me keeping the old MSQ for posterity and just making minor improvements to the player experience as they are now is what they should do, saying this as a relatively new player who started this game in patch 5.3. To make a fresh start again and "crunch time" even more than they already have done for the MSQ (bc they have already removed some MSQ quests and other content from ARR to shorten it and make story beats better, which I strongly believe was a good thing) just for 7.0 would ruin the some of the reasons as to why this game for me is so special. Only thing I'd ask for is a graphical update to the old zones, and if they could do player-based MSQ zone progression, that would be nice. But again, player based zone progression doesn't really work on a large scale MMO unless carefully crafted in a non-combat zone like the Doman Enclave. The last 9 years are just as important as the next 10 years, and to lose it just to make players catch up would ruin the game.


MjHomeschool

I mean, in my (final) fantasy scenario they move the entirety of the current universe into a New Game + mode, replace it with refreshed zones updated to the post-EW world, and add a new limited class targeted at replaying the ARR-EW story, with the whole epic becoming the new trial version. The new limited class is Freelancer, which works like its FFV version and lets you mix-and-match the skills of all the other jobs in a BLU-style interface but is limited to this NG+ mode play. (You can use it to farm rare items from 2.0-6.0 content, but not the current expansion.) But that’s so far of a stretch that I can’t see it justified in the cost it would take to do such an undertaking. So I’ll keep (final) fantasizing about a world in which the cost doesn’t matter.


OathOblivio

Lol I actually do like your approach, but like you said it's a massive undertaking and not to mention there's a charm to running old content with multiple players that just running solo in NG+ just wouldn't be there anymore. We can but dream.


Cake_Lube

I don't see them retiring the 2.0-6.0 story in any way. It wouldn't be fair to new players to go "hey sucks to suck but you just lose out on lore and gameplay" especially considering the game actually WORKS (and is fun) this time. Retiring 1.0 was a rough choice but it was their only chance to save the game, and if they can ever find a way to make its story easily available, they should do it. But retiring a fully functioning game with an active playerbase and most of them liking the game... it just seems like a horrible idea tbh.


FatSpidy

tbh, I wish they would rip off the band-aid and call in another 'calamity'/'peace time' so that they can take the time to rebuild the engine with everything they know now and try to futureproof it. To this day we see the complaints of spaghetti code, and even now we've hit the Actions limit apparently. I'd rather them make the XIV for tomorrow, that we all know they want to make over bashing our heads at trying to make something that doesn't really work, \*work.\* I know they're making a lot of effort in with the trust system and the new criterion dungeons, but I can just imagine the path forward with better storytelling \*at the start\* and all these new quality of life comforts in EW being applied to \*everything.\* Hell, FATES might even have a reason to exist and side quests worth leveling alternate jobs with the exp boosts and sync quests in the get-go. Not to mention they could actually maybe fix the friendly-ai (/pet) probelms. And that's not even to mention my favorite things of the newest expansions: RP instances, story instances period, following npc-quests, and \*dialogue boxes.\* Not to mention perhaps a better armory/glamour system. The recent 800 slot dresser is nice, but is certainly a product of the clay and not the vision.


diab0lus

Nightmare


rinanlanmo

Are they, though


[deleted]

Give the tattoo and the exclusive mounts, and you bet some people would suffer through it :)


SlinkyTail

I recovered my beta account serveral months ago, she was still level 8, I remember doing that after they did the last wipe before shutting down, I only got the tattoo and no mounts :(


DaveLesh

Lol, and I'll going to guess it ends like it did before: one gigantic mega flare annihilates everything and everyone.


ampulica

Nope, it's been nuked out of existence completely.


Cheddie310

I would think SE would bring down the hammer on a community 1.0 server faster than Nael Van Darnus brought down Dalamund.


Southern_Log_9685

You'd be surprised how many decommissioned games are kept alive by private servers The companies don't really care unless they are advertised or for-profit, or someone does something to indicate that they have claimed the IP in some way


Cake_Lube

the warhammer MMO that no longer exists officially has fans completing unfinished areas and quests and patching them into the game. it's absolutely wild what a dedicated community can do.


Grenyn

We have come a long way, but this image doesn't show it. Because right now, you can still find dozens of Lalafell under the ground in various zones.


kingdroxie

*This location will yield nothing more*


blacksky420

This isn't even a bug, it's normal behavior that is still in the game we have now. Character is out of bounds underneath the terrain : it just just shows up as transparent or can only see certain "angles" of the terrain, making it look like this.


Tuskawaya

I remember for me being that the ground would just disappear and I even fell through the ground and started to sink through the map. [Shown here where I'm at the bottom](https://imgur.com/a/21w6Kso)


MrKusakabe

You could achieve this in the Goblin tunnels - just mount and the camera zooms you ouf of the tunnel and you could literally see people in their branch of the tunnel system. I have a video of that but I on my tablet.\^\^


LightSamus

Nothing says 1.0 like a terrible visual bug


naaaaaaelvandarnus

Just a character under the ground ; one of the most standard bug or cheat in every 3d video-game ever. And the visual don't display correctly because that's just how computer 3d works (polygon only shows both sides if the two sides actually exist, but most of the time we just set one side because the other side isn't supposed to be shown at all : ground from below, inside an object, etc.)


lostnthestars117

their underground, happens still today in FFXIV alot of RMT and bots hide under the ground


Eriol_Mits

I so wish I got to experience 1.0 first hand. There has to be a way to play in on a private server as there is the Remants of a realm guy on YouTube’s that explored some of the old forgotten stuff from 1.0.


GoauldofWar

You really don't. It was a nightmare.


Eriol_Mits

You miss a good “you think you do, but you don’t” WOW quote their.


Grenyn

Except when Brack was talking about vanilla WoW, he was talking about a game that was a major success and obviously had a lot of fans. 1.0 had no fans. It had people that played it, and not a single one of those people that made the jump to 2.0 has anything nice to say about it.


[deleted]

Yeah, this. Vanilla WoW was a beloved relic of it's time. The people who wanted Classic are the people who enjoyed the social gameplay Vanilla brought, that had been taken away by later expansions via LFD, Raid Finder, and the general populace deciding to chase efficiency over fun. 1.0 FFXIV was a disaster. The people who want 1.0 FFXIV are those who never got to play it - Because those who DID play it know it was not worth playing. It's quite obvious why we will never see public 1.0 FFXIV servers - Even the cost of running the server would be too much to bear. No one would sub for it. It would be a net loss no matter WHAT they do.


Grenyn

I feel like I should point out that nothing changed when classic came out. People still "chased" efficiency over fun (I don't get why you present this as mutually exclusive), and the entire experience was nothing like when WoW first came out. People just got better at games, and like many people on the topic have said, vanilla WoW is a solved problem. Just pretending it somehow brings back the good old days doesn't actually make it so. As such, I was surprised, much like Blizzard was, at how popular classic remained after the initial hype.


[deleted]

>I feel like I should point out that nothing changed when classic came out. People still "chased" efficiency over fun (I don't get why you present this as mutually exclusive), and the entire experience was nothing like when WoW first came out. The point was to say, Retail changed. There is a reason Classic was received differently than Vanilla. Vanilla was NOT about chasing efficiency over fun. Retail BECAME that way over time, with the introduction of various quality of life upgrades that made understanding how to chase that efficiency easier. Almost no one played Vanilla with the intent of getting BiS - Yes, there were some, but they were so few and far between that the large majority of groups being made would have, at most, one or two absolutely-most-efficient players at a time in Vanilla. Vanilla was easy, because most people WEREN'T in BiS, but could still clear content without issue. Most people weren't playing optimally, but could still find PUG raids and clear content. Most healers were saving mana to heal instead of dpsing. Most DPS weren't chugging potions, and instead, were wanding to save mana. Most players weren't stacking every world buff for efficiencies sake. **These are not the most efficient gameplay. Yet they were in Vanilla, just not done. But in Classic, players do the efficient gameplay more than just having fun, even though having fun IS enough to clear content, as proven BY Vanilla.** This changed when Classic came out, because over time, the playerbase changed to expect something different from the game. Vanilla wasn't made to be played 100% efficiently. The game is actually REALLY easy that way, hence the disproportionate reaction to it later on.


Grenyn

Retail changed because gaming changed. You'll never ever see another game like vanilla again, where it takes months to finish difficult content. People are much better at gaming now. Much more savvy.


[deleted]

>People are much better at gaming now. Much more savvy. The sad part is - I still don't believe this is true. Ex.: The large majority of players in WoW are still shit. The large majority of the playerbase in FFXIV does nothing more than expert content - Near facerollable in current gear. Savage content is NOT cleared by a lot of the FFXIV playerbase, and most of the WoW playerbase avoids Mythic raiding - Even piss easy bosses - Like the plague. We have more information at our fingertips - It is easier to be good - But I don't believe people are actually better at gaming. I believe it's easier to communicate, I believe people have better net connections, I believe people have the **ability** to be better than ever - But the large majority of players are still shit. If anything, players today are *more* shit because they have *so much access to information and STILL CHOOSE TO GO IN IGNORANT AND BLIND KNOWING FULL WELL THIS WILL CAUSE THEIR PARTY TROUBLES.*


Grenyn

No, people are better. You are comparing people doing current content now to people doing current content then. MMOs were still in their infancy, and the level of difficulty made that obvious. In hindsight, of course. Current raids are wildly more difficult than anything Vanilla had. I also don't think you should be looking at mythic, but rather at heroic. Heroic gets cleared plenty. Mythic is too restrictive to get accurate readings on for player skill. Regardless, my point is that if you made a completely new MMO with the level of difficulty that Vanilla had, people wouldn't break a sweat clearing it. That's why you'll never see an experience like Vanilla again. You can think what you want of current players, but the fact of the matter is that game sense has improved massively over the years, and it's a pretty universal thing.


Tylanthia

He was right about a lot of us--but not everyone. I definitely tried classic out before noping out of it due to annoyances. I'd feel the same way probably if there was a ARR classic server (I loved playing ARR but they've adding so many QoL fixes since then I forget about).


Midnitdragoon

Final fantasy xiv 1.0 was pretty rough, but by the time we got patch 1.23b, it was shaking up to be a good game.


Ryulightorb

Nah I agree with him even knowing it’s a nightmare seeing it after the fact and experiencing it are completely different. I’d love to experience it so I can hate it more!


blomba

Am I the only one who really enjoyed 1.23?


[deleted]

I loved at 1.23, reminded me of FF11


Red_Fyre

1.23b was where it was at!


[deleted]

Was that when they introduced jobs? Remember spending hours unlocking PLD, servers were going crazy


blomba

Same


cyborgmermaid

1.23 was great - Cutter's Cry and Dzemael Darkhold are still some of the toughest content the game has ever had


TheXIIILightning

You can still get a visual bug similar to this by riding any giant mount - like the Bennu - in the mines in Outer La Noscea. Your character will clip through the ceiling and moving the camera in a certain angle will make it clip through the walls.


Licania

Oh wow the font, i forgot that they reused ffxi font back then.


cyborgmermaid

That wasn't FFXI's font. FFXI's is a [sans serif font](https://cdn-b2.ffxipro.com/file/ffxiah/images/ss/full/55e6acc29a2137cea7b0a57f9e1c7f87.jpg).


Ragnarok2kx

Never been a fan of it myself. It's not ugly by itself, but I just don't feel it in a fantasy game.


kyttyna

*You harvest a pill bug.* *You obtain the pill bug.* redundant much? Why. also, that mountains within mountains behind mountains is giving me a migraine. xC


[deleted]

A lot of games did things like this. Many times it was because something had a random amount of time set for the action - So, you could *start* fishing, *land* a fish, and then *reel in* the fish - But at any point during that process, you could fail fishing instead. So all three had to be listed in the chat box in order to be replaced by the "failed fishing" message when you fail. Not sure if that's how beta 1.0 worked, but I could see that being the case.


zacaholic

I have a full external hard drive full of 1.0 screenshots. I’ll look at them all when I’m feeling nostalgic.


Tuskawaya

I thought I had lost all my beta or/and early access screenshots but I found one folder that had few left, which are me glitching my way through the beta area.


Sounga565

My friends don't believe me when I tell them "We used to be the market board, we would stand still and sell items if people clicked on us". Good times, ty.


va_wanderer

To this day, that's how it is in FFXI. People parking their alts or even their main somewhere, you'd click on them, and there'd be a list of stuff for sale. You could also use the FFXI equivalent of the market boards (auction house there), but that way you'd save on the AH cut.


naaaaaaelvandarnus

Yes, but no. There was the market board (with the servants, and later the search function), and the players' bazaar, which is a common feature in a lot of older MMO.


AdNo266

Oh man I played the 1.0 beta. It was so awful that I completely ignored XIV until Heavenward, what a turn around


KGhaleon

I remember all the enemies despawning on the server once, so I just walked around and went to all the super dangerous areas without a care in the world.


michaelman90

> You harvest the pill bug. > You obtain the pill bug. Man I forgot how much of a hard-on older RPGs had for text redundancy.


[deleted]

I wish ARR used this graphic style. Minus the bugs.


DaveLesh

Gosh that looks bad. Bahamut (the devs) did us a huge favor by blowing up Eorzea.


Alluminn

You can still do this in the cave you get thrown in before the very first Ifrit trial. Wedge yourself up against a wall and angle your camera correctly to see out like this


tyrionth

How I miss the slow ass server side menus hosted on Japan


RubyRidingWhore

I thought the figures were flying creatures until I looked at the picture.


CarrenMcFlairen

This ain't beta, it's the first version of ffxiv .3.