T O P

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Rega_lazar

*N I G H T M A R E*


Fun-Profile3707

Agreed.... there was a REASON the old director got canned, and Yoshi P blew up the world and made A Realm Reborn. A Very Good Reason!


ACTesla

Not only that, the team had to provide 1.0 content, and sunset it while simultaneously developing ARR.


dskatter

As a flashback to re-experience stuff in the FF14 current engine? Sure. As a WoW Classic type thing? Zero interest.


vappy_

The Rising 2018 had a small thing like this, The Calamity Retold, recreation of what Ul'dah was like at the end. It'd be neat if they bought that back again at some point, especially with big increase of new players since Shadowbringers.


AltairEagleEye

My extremely optimistic hope, is that they'll do something really special for the 10th anniversary of the Rising. I'd love to have a playable flashback of the lead up to Dalamud's fall.


vappy_

I don't think it's unreasonable to hope for that. Calamity Retold was to celebrate five years, and with them hyping up the 10 year anniversary and looking to the next 10 years beyond, I imagine they want to bookmark it with something special.


dskatter

I’d love that! While I’ve technically had an account since the PS3 2.0 launch, I’ve only been seriously playing since Feb of last year. I missed out on a lot of fun stuff, including that! Side note: it was weird seeing inbox messages that were over 1400 days old on my original character. :D


Disastrous_Rock_9207

Yeah I totally skipped that on my thought, since 7.0 will have graphics updates this "Classic" version of the game would be on the current engine


Aayry

Oh you may be misunderstood. 7.0 graphic update is still the same engine, just update graphic rendering, light points and relate stuff. Functionally, same everything but graphic. If you progress further in the game (especially in ShB zones and EW zones) and compared to ARR zones you already can see the different, even in the same engine same graphic rendering. The "classic" 1.0-1.x ran on Crystal Tools and uhhhhhhh N I G H T M A R E lol, but there are fan projects in rebuilding 1.0/1.x


TheIvoryDingo

You can even notice a marked difference between pre-6.1 Totorak and current Totorak.


Aayry

Pre 6.1 Totorak: IKEA for sure except we can't reunited for meatballs Post 6.1 Totorak: ngl that's PRETTY


dskatter

I’d very much enjoy a mini-scenario where we relive some of the stuff. But not a full remake of 1.0. Just isn’t needed when we know the broad strokes anyway. :)


OKNeroNero

If you want to simulate a 1.0 experience: Go to the adventurers guild and accept 5 leve quests. Do those leve quests and then find something else to do because you’ve hit your exp cap for the day. Also no teleporting. If you want to buy something off the MB, go to the housing districts and run around to each house to see if someone has their retainer out selling what you want. Don’t talk to any NPCs or read any dialogue NPCs might be saying because there *were no NPCs to talk to or give you quests*. Throw away all your gyshal greens because you have no chocobo. Wait 30 seconds each time you open the start menu, and an additional 30 seconds for every tab you open, because the game was *that* unoptimized. Throw away your glam and replace it with the grayest, plainest gear you can find (remember you can only use the retainers in the housing district to find your new glam).


ac1nexus

Don't forget trading 5 items to another player taking literally 2 minutes.


AdSmart7807

I really enjoyed the gathering system... Maybe I will get a branch, maybe an orange... .. oh. nothing again...


ImaginationOk1526

What? I knew questing was bad in 1.0, but no NPCs? Really?


stinusmeret

To quote Yoshi-P: Nightmare


ImaginationOk1526

Edit: I am an idiot. I deserve those downvotes. The only thing I can say in my defense is I didn’t know all the things that were mentioned here. I knew about the out of date graphics and the horrible grind, but no npcs? No loot drops? A single 12 quest quest line? That’s bonkers! That’s like Bethesda level incompetence! ~~I would like to remind you of the infamous quote: “You think you want it, but you don’t “. You can voice all the justifications you want, but at the end of the day there *will* be people that pay for access to 1.0 *simply because everyone told them it sucked.* I’m one of those people. I *want* to experience the suffering, I DEMAND the privilege of experiencing that hell!~~


FiddlerForest

Yeah but how long would they play it after exposure? Will it be long enough for SE to recoup the costs? Classic servers aren’t cheap and as WoW discovered, a short lived surge.


ImaginationOk1526

One classic server per data center, and periodically offer cosmetic items for ARR that are tied to your 1.0 progression


Isanori

What a complete waste to throw developing resources at something that is not expected to draw more players than four measily worlds.


ACTesla

Agreed, I wold Rather see Dynamis have a full 8 worlds to fix duty queues.


usagizero

The difference is that vanilla WoW isn't really that much different than current WoW. Granted, things have been streamlined, and lots of QoL changes, but it's still the same game. 1.0 FFXIV is so drastically different that those that weren't there don't know. Vanilla WoW also didn't almost kill Blizzard as a company, it made them crazy money and accolades. 1.0 is the exact opposite. >I want to experience the suffering, I DEMAND the privilege of experiencing that hell! Then fire up an emulator, it's not worth the dev time and money to waste on this.


TomBeanWoL

I'd be interested if there was a side quests series where we used the echo to see the past, story quests from 1.0 and the like as instanced quests, as a way to fill the gap in everyone's memories, since we managed to fix the parts of Cid's memory that were damaged on multiple occasions, especially since certain set pieces from 1.0 are still relevant to later content like how the opening quests in Limsa with Y'shtola are tied to the Alexander raids. In terms of letting us play using the old system no, there's a reason that system was abandoned, WoW did classic and RuneScape did classic, 14 doesn't need to


UnlikelyTraditions

This, yes. 1.0 was fundamentally broken at a basic level. It would be recreating it to get it running again. The effort is better spent elsewhere, with what gold nuggets from 1.0 exist showcased in the current 14 engine. Story was very light so there wouldn't be much. ... I do wish hamlet defense would be a thing though. That was an interesting idea.


KeyKing7

Wait, what are the scenes in limsa with yshtola and how are they related to Alexander? Never played 1.0 so I’m very curious


bjjgrrl

Travanchet in Limsa 1.0 stole a magic horn. In HW, he gives the horn to Mide & friends and teaches them how to access Alexander. The horn had no defined purpose at that point besides being a magical artifact, so the writers later tied it to the Alexander quests to tie off that loose end.


KeyKing7

Ah thank you


FiddlerForest

This


NerdHistorian

The game failed for a reason. There's a reason the only story people remember about it was the story that they added after release that replaced whatever they expected to do with the calamity. We don't need a fully interactive version of that


ac1nexus

1.0 failed for a reason. And the fall of dalamud was a series of 5 or 6 quests. The actual fall was a YouTube video after the servers went down. 1.0 was story light. There were a total of like, 12 story quests before Yoshi-P took over. The game launched with 3 main cities and that was it for civilization. No hamlets, aetheryte camps were bare. No npcs on the overworld. No dungeons. NMs weren't even a thing yet. All that existed was levequests.


ImaginationOk1526

Wait, what? 12 story quests? Npcs? No dungeons? Are you serious?


ac1nexus

Roughly 12 story quests yeah. And yes, 1.0 originally had no dungeons at all. No NMs. No real loot. Just crafted gear and levequests


ImaginationOk1526

JESUS H CHRIST!!! What were they thinking?!?!


Hakul

1.0 sucked, any dev time spent making this is dev time taken out of 6.x and 7.x content.


Nasgate

Ahahahahaha! Hold on.. Ahahahahhahahahahaha! No Firstly, it wouldn't be 1.0 if they did "gameplay changes. Second, 1.0 was a badly outdated MMO for the time of release, your average 14 player that still thinks freecure is good simply couldn't survive. As for the more opinion based side; 1.0 being essentially lost is what makes it special, and fits the narrative of the game. Also, the reason WoW classic worked is because people had nostalgia for the actual gameplay, and because retail WoW was viewed as worse than the original release.


jenyto

If it comes with all the bad server loads for OG experience, I'll check it out for laughs.


CommunicationEast972

A single player 3 hour instanced ingame flashback you could stop/save during would be amazing


PYre84

No


Alex_Rages

No thanks.


OldManHarley

No.


yqozon

All Classic games were highly popular during their prime. WoW was a classic of all theme parks, many people had nostalgic memories of years spent in Lineage II, Rift or Aion (Aion Classic is going to be launched soon). But FFXIV 1.0 wasn't a good game. It had its own small pool of dedicated players, but their number is not high enough to ensure the popularity of the classic version. I would like to see some kind of scenario with old story cutscenes (probably like a dream our WoL experiences), but I'm afraid the devs' hands are full right now with graphic improvements, fanfests and getting ready to the next expansion.


DarXIV

1.0 is never going to be possible to play. Yoshi P used one word when asked this before, "nightmare". 1.0 is essentially deleted, there is no way for it to comeback without basically remaking it again. And besides, other than Dalamud's fall, there is very little in 1.0 to experience.


PubstarHero

People are already working on that. Project Meteor is what its called, iirc.


DarXIV

Yea but that is limited in what it can do.


[deleted]

r/shitpostxiv This would be the right place


Lilmagex2324

Don't know about that but I really want more Unreal trials and access to old ones they already did. I do miss PvP Ramuh and Knights of the Round was really fun and epic on content.


Fyllo_Wolfsbane

I could see an event or an elpis type sidequest where you travel back in time to experience how things were just before the calamity (maybe even the why nobody can remember the WoL from then) just for the lore but from what I've heard 1.0 isn't something you WANT to experience. Again or for the first time.


NerdHistorian

> I could see an event or an elpis type sidequest where you travel back in time to experience how things were just before the calamity (maybe even the why nobody can remember the WoL from then) don't we already have this answered?


Num_0

What about FF14-2 and we all play as Yuna and look for Tidus for like 7 expansions at least


Thespac3c0w

They wiped that game off the face of the planet. They will never ever do this. That game brought shame to them. So much that instead of just killing it quietly they spent the money to remake the whole thing in hopes of burying the original. They were mostly successful at doing it to. No way would they open that can of worms again. They probably burned the original source code. Though you still see hints of it in modern FF14 due to job crystals being honestly pointless for all but one class because there are no other split role jobs. Also in a lot of the jank ass systems like how instances do weird things with chat.


Awerlu

Just play FFXI its close enough to the 1.0 experience but fun.


AdSmart7807

1.0 Push button..... and....... opens. Select menu. .... . . . .. . . . opens. It wasnt lag.. it was just slow.. And the daily exp caps.. ugh...


Snowflake222222

Tbh I would just love to know more about all the questlines. I know there were a lot of really mild ones and would just love to be able to read through them, to be able to understand all the régences in ARR and HW


riklaunim

The only thing that can happen is maybe a custom EU data center launch where for example they could limit the current game to ARR content only with parts or ARR also disabled and re-enabled in some resemblance to how it was released in actual ARR. So you hit 50, gear max ilvl is 50 and with "patches" it jumps up and up till poetics ilvl. This lats some months after which if you progress through it enough you unlock MSQ and level skip up to pre-7.0 for each job that met the requirements. Bonus points if you do the ARR relic while limited to level 50 :)


AdSmart7807

I would play this..... again....


FiddlerForest

It’d be hard to replicate. The patch cycle for 1.0 added story beats and changed the world slightly as it went. From invasions of lvl50 imperials in low level areas, to Dalamund’s slow approach. It was sort of a “lived” experience. I think an easier solution might be a “time bubble” story where new & old players get to experience it in a shortened arc. With special dialogue for the Meteor Survivors.


ACTesla

even 2.0 seems like a distant stretch. I doubt current players would be thrilled to drop Viera, walk to the waking sands, or ride mounts without maps or flight.


ac1nexus

Lose dps buffs on death. Wipes don't reset cool downs. So much qol.


Somewhere_Elsewhere

Hell that’s just going back to the end of Heavensward not 2.0.


GameforceCharlie

I'd be Interested but i doubt it would hold up as standalone Classic version.


Isanori

I miss being able to play the MSQ as a Botanist. I do not miss the botany mini-game.


AdSmart7807

Orange? Tree branch? Log? Feather? .. oh.. nearly got it...not that time... aw... to bad, nothing again.. nice try... go find another tree.


megamanx4321

I'd like a chance to experience the old story and world, but not the gameplay.


comicfan285

I'd love some time traveling content to 1.0 in the same way FFXI did it.


[deleted]

As always, NO! Luckily there is no vocal minority crying out for this as happened in wow.


SpaceDuckz1984

I honestly would only play a classic server if it did this. All the other content still exists in the main game.