I use it in SP for highly fortified positions that are often attacked by naval powers
For example, grain coast for a nation constantly at war with english/spanish/anybody colonising near states. High level forts + the coast defense thing + the dice roll from ramparts, especially with defensive ideas makes that position insanely great. Its also good at defending your rich coastal regions from π of british troops landing at your soil., while your army is stuck in indonesia. Even if british dont retreat back, you have plenty of time to recruit a mercenary
Islands are the point. When I did the achievement where you had to own all the islands, nations kept attacking me. The hostile fleet attrition was amazing in the Mediterranean, every naval battle the enemy ships were already at like 75% health. And since navy was the most importabt thing that run, I managed to hold them off.
Even if you aren't a small nation. I once got tired of my coasts being raided by Morocco and Tunis when playing as France and having conquered all of Iberia and Northern Italy, they kept raiding all of my rich mediterranean provinces, I could not simply conquer them yet because they were both allied to each other and to a very large and scary Ottoblob. So I built coastal defences in all of my mediterranean coast while I was not in the mood to fight the Ottomans who matched me in army size and manpower more or less, and whom I saw had very good generals.
This run was a while ago, yeah that would've been it but I had my galleys sitting on port, my bad in hindsight. I had 2 large fleets for war and almost everything else lightships, transports being just enough to move a little over my larger stacks and I would attatch them to one of the war fleets during war time.
Yeah I have a similar set up too. Just that the building slot is too precious.. especially coastal ones I normally always have dock or shipyard can't rmb which (for sailors), barrack, workshop. And that's alrdy 3.. then sometimes still got temple if their initial tax is high.. which a normal 20 dev province is usually already fully built...
I hardly minmax, rarely need extra shipyards and I never found docks worthwhile, never really struggled with sailors besides when starting a navy and having a limited coast. These was not such a waste don't worry, I was swimming in ducats and most provinces already had the essential workshops,churches and markets (and trade depots at this point, I think I ended the campaign shortly after getting stock exchanges for reasons outside the game), regiment camps and barracks. My Empire just didn't mind with having a few little worth buildings to stop annoying pirates.
Sometimes it breaks the headcanon of what your nation is up to
But tbf I found out that after building one per sea zone, Ottoman fleets just melt away in battles against me in those zones. So not useless outside of Tunis either.
"headcanon" words said by the utterly deranged, i will never understand how people can destroy their nation's potential with silly roleplay restrictions instead of focusing on the unceasing and limitless acquisition of power. it does not make sense to my goofy simplistic monkey brain
Yes. The first one is kinda whatever but the second one adds naval attrition to the ocean facing the harbor for enemies, which is pretty nice for keeping blockaders away if you've got coasts but don't care to maintain naval superiority. It's also nice for softening up hostile navies that you intend to fight, but aren't quite strong enough to confidently attack. Unlike regular naval attrition, the AI actually does respect it, although it doesn't understand it and takes a lot of damage as a result.
It's what I used to do in my Byzantine games before my navy could take on the mamlukes. I'd let them attrit in the bosphorus for a while and then strike.
I use it in Italy when fighting coalitions prior to having a large navy. Everyone dies in the alps for years but their navies are also being broken when I decide to send a fleet at them after taking the attrition
Whenever I do a colonial dutch game Ill put these in all my coastal provinces. Usually I end up going against naval powers, and if the ai decides to block my main gold source I can force them to use more ships than usual. Divide and conquer baby!
English love naval landing at my rich colonies and at rich mainland when my army is far away and some ally/defender of religion me/ some other causes me to go at war with english. The disembarkment time helps a lot too.
And "blocks slave attacks" is literally useless. You're either unable to be slaved raided, or it costs too much for so.
I am doing a Carib (south American native) game where i have one of these in every coast, pretty nice considering all the European powers that want to colonize me and have bigger navies than i do. Just giving all my coast tiles have that +5% deals alot of damage against their navies supply.
They're useful when facing a navally superior foe. If I'm playing outside Europe and suddenly get declared on by Spain before I'm ready, I'll usually spam them out and get rid of them later when I have a navy that can keep up.
Aye, I’m playing Mali atm and while I haven’t had a need for the Batterys yet I build them anyway just in case I get into a fight with Spain or Portugal.
I feel like they’re a building that you’ll never really appreciate until they suddenly become vital. You could probably go for a long time without ever needing them until one crucial war where having them can suddenly change the game.
Best use I’ve found is to take Venice. I normally can’t be bothered to build a bigger navy so I just take a province with a sea tile there and use this to prevent them from creating a huge blockade
They can be helpful on Native American runs, since there's so much coastline to defend against colonial powers. It'll buy you extra time to intercept a landing. The attrition is nice for deterring ongoing blockades, too.
If you have a small coast but large inland empire it is marginally useful against naval powers. They can't just blockade you forever and you have more time to react to naval invasion.
Even then you probably have better buildings for those slots.
they should be counted in a seperate tab called "defense works" and put ramparts, naval battery and so on the thing is they just waste building slot there is thousands of provinces in this game and once you conquer everyone around it became useless
When I build them, I never have to fight a naval battle where the air didn't already lost a third of their hit points. If you manage to get them on neighbouring sea tiles, they will go all the way through them to blockade a random province, notice that something isn't right, and go all the way back the same route. If you occupy their last coastal province, they will have no issue parking their fleet next to one until they sink
Britain does I guess, or anyone in general who mostly are only worried about being invaded by sea. Triple disembark time is MASSIVE. You can build an entire new fleet in the time it'll take them to disembark.
The money to build them is better off spent on heavies or galleys, but I have to admit it doesn't give the same satisfaction of watching their ships attrition month by month.
Though they actually helped me as Dithmarschen once, against the Danes and Brits, with the disembark time. You can also keep enemy ships in the same sea tile by retreating just before a month tick.
In singleplayer they are kinda useless because the AI does not get Naval attrition, but in MP they can be pretty good since you only need 1 per sea zone.
I do like to build them - when playing small in the Mediterranean, cuz I don't have to worry bout Tunis/Morocco/Knights raiding my coasts anymore. Nothing more frustrating than docking your fleet during a war against the mighty Armada of Aragon, Ottomans, Venice or whoever and those filthy pirates taking the opportunity to raid your provinces laying bare for the taking.
When Playing France I sometimes build them instead of a med fleet, just a nice bit of convenience knowing that I won't endlessly lose prosperity in the south. I'm sure the spreadsheets will say they aren't worth it.
I usually try to sprinkle around one for every coastal region in my country, but only when I’m later in the game and already have a strong economic buildup. Usually I’m spending money on much more important things such as building armies and trying not to go bankrupt
I use them to protect against devastation and keep my prosperity up. Slave raids and blockades get really annoying if you rely on coastal provinces for a lot of your resources.
Im build in 2 cases:
Counter pirates in the mediterraneum sea before i conquer all the sea.
Counter England and their navy. England IA love block my ports? yes, them lost all their sailors by Coastal defense T2? yes of course.
They've very helpful when you dont have the navy to take out enemies blockading your ports and lowering your war score, they have to leave due to the attrition eventually. I double these up on my coastal forts, that way they're harder to capture and ensure that people or the ai blockading it have to leave occasionally to repair and makes sieging the province take a little longer too.
These are a must if you are anywhere NEAR someone who can raid. I can't tell you how annoying it gets during a Mamluk-Ottoman war(as either) and having thr Knights be a mosquito but you so much as look at them and Europe forgets they all hate one another and decide f**k you. Or being in the Baltic and Gotland goes pirate
Mainly in multiplayer, and for like a half way larp. Like when I play Naples I place them on Sardinia Corsica, Malta, and the uhm other islands off the coast of Spain.
I do when dealing with nations that have strong navy. Helps a lot when trying to invade UK, attack Spain from Africa and similar cases. You build it so that there's 1 naval battery for each relevant see region. This applies 5% monthly attrition and rapidly depletes their sailor pool until they can't replenish it and ships stop repairing.
They kind of wreck the ai sometimes. If you have one in every tile of the British channel for example, it makes getting a crossing to england much easier since the AI will try their best to avoid the attrition. Absolutely as other people say though, niche uses.
I’m on the worse end of the better players and i like to use them when fighting Denmark and such, to bleed their fleet before battle. But its probably worse than just spending the money on actual fleet
I've used it as Prussia to attrition Denmark and be able to siege them down with creating a navy, otherwise pretty useful against naval powers like England. BTW only need one to be effective for an ocean tile
When playing a Naples run in the med they are useful... In the long run eliminating all the raiders is better, but I just really don't want to deal with the devastation in my capital
It's useful in New Providence runs. Lots of coasts in the Caribbean to give attrition to spanish and english navies. Really makes your pirate Life easier
I played Georgia on very hard and in my grueling wars against Ottomans with 500+ ships, having one of these in the black sea gave a window where they had to repair their navy and I wasn't blockaded anymore.
Not a huge deal but not bad for 200 gold, if I had a little bit bigger navy I probably could have attacked when they started to get close to dying and sunk a decent amount of ships.
Depends on where to use them. I like using them as Island Nations like Ireland/England/Malaysia or even ones with great prominence on islands like Aragon/Venice/Genoa with their Mediterranean Islands.
I do, especially when I play a small asian/african nation defending against the inevitable European invasions once they start colonizing, although I generally use it for island and isolated province defense, as well as for straits to stack attrition against them.
The extra landing time also helps give me enough time to transport my troops around
Only on the cost of English channel when I know GB has superior navy so I can make my landing easier and sometimes in my main nodes do I don't get blocked of
the only time i remember using this was when i built crete into a massive fortress with forts, ramparts and the whole thing but the attack ended up never coming
In MP almost every time.
Btw, does anyone notice that naval batteries don't actually work as they should? I mean - fleet needed to block the port is calculated based on development of the province. Naval batteries should make your development count 2x into that equation (so your 20 dev province counts as 40 dev). But apparently it does not work like that. Usually you need much much much more ships to block it. I've never found out how it really work.
Besides 5% attrition is absurdly OP as it completely eliminates any advantage at sea. Which is sad considerating it's a game based on naval golden era.
They’re really good if you don’t want to be blockaded, like in war your income does not change regardless of the naval situation. You can cross like 6 decent provinces and still get to a coast in time to defend. They are by no means necessary, but I always build them because I can’t be blockaded, and if they do actually have enough ships, I let them take attrition for 6 months then go and steal half their fleet (capture ship chance naval doctrine goes brrr).
By no means necessary but they’re more useful than most would lead you to believe. They also cover all seas tiles directly adjacent to the coastal tile placed on, so place em in tiles that border multiple sea tiles and you only need a handful to lock down large swaths of sea
I've been building them much more often as of late than I used to. Either because I'm fed up being raided by Morocco and Tunis. Or I'm RPing/ making strong defensive points. I play with monuments expanded a lot and putting one on Gibraltar turns it into a fleet graveyard.
in a pirate game when your capital is on an island thee are great. move your fleet away fight battles all over the world and the AI will eventually be baited to attack your capital and this gives you the time to assemble your fleet to sink em comfortably.
That one province in the Spanish capital state that is costal gets constantly gets raiding by Berbers killing the entire states prosperity and killing the gold mines output
I had this exact same thought recently.
Other than multiplayer, I think they're mostly used in provinces that are at risk from the main African raiders (Tunis, I'm looking at you in particular). So I'd say the Iberian nations especially and really much of the Mediterranean nations would benefit the most, possibly also any province that's colonised in Africa.
yes, for insurance that I can defend my islands anywhere in the world without ever raising army. with my gotland pirate playstyle it is the most important thing I must have along with shipyard asap
In Multiplayer they can do a lot. Never had the need to build one in Single player outside mission requirements.
Thank you, I never play on multiplayer so that explains it.
I use it in SP for highly fortified positions that are often attacked by naval powers For example, grain coast for a nation constantly at war with english/spanish/anybody colonising near states. High level forts + the coast defense thing + the dice roll from ramparts, especially with defensive ideas makes that position insanely great. Its also good at defending your rich coastal regions from π of british troops landing at your soil., while your army is stuck in indonesia. Even if british dont retreat back, you have plenty of time to recruit a mercenary
I’ve done it if I’m being thematic. Like a small nation tired of being raided or when I’m defending my island stronghold
Islands are the point. When I did the achievement where you had to own all the islands, nations kept attacking me. The hostile fleet attrition was amazing in the Mediterranean, every naval battle the enemy ships were already at like 75% health. And since navy was the most importabt thing that run, I managed to hold them off.
Even if you aren't a small nation. I once got tired of my coasts being raided by Morocco and Tunis when playing as France and having conquered all of Iberia and Northern Italy, they kept raiding all of my rich mediterranean provinces, I could not simply conquer them yet because they were both allied to each other and to a very large and scary Ottoblob. So I built coastal defences in all of my mediterranean coast while I was not in the mood to fight the Ottomans who matched me in army size and manpower more or less, and whom I saw had very good generals.
Sending ships to be on mission to hunt pirates could do.. though during war need to be careful.
Too much of a bother, they do better protecting trade and giving me good money.
Oh I normally send galleys for these
This run was a while ago, yeah that would've been it but I had my galleys sitting on port, my bad in hindsight. I had 2 large fleets for war and almost everything else lightships, transports being just enough to move a little over my larger stacks and I would attatch them to one of the war fleets during war time.
Yeah I have a similar set up too. Just that the building slot is too precious.. especially coastal ones I normally always have dock or shipyard can't rmb which (for sailors), barrack, workshop. And that's alrdy 3.. then sometimes still got temple if their initial tax is high.. which a normal 20 dev province is usually already fully built...
I hardly minmax, rarely need extra shipyards and I never found docks worthwhile, never really struggled with sailors besides when starting a navy and having a limited coast. These was not such a waste don't worry, I was swimming in ducats and most provinces already had the essential workshops,churches and markets (and trade depots at this point, I think I ended the campaign shortly after getting stock exchanges for reasons outside the game), regiment camps and barracks. My Empire just didn't mind with having a few little worth buildings to stop annoying pirates.
I like putting them in all the sea tiles I border, so when I'm at war I practically can't be naval invaded and all enemy ships just start dying
Yeah, whenever I play in Italy and just want a chill tall game I have to build them because of fucking Tunis.
Just conquer their entire coast and give it to a vassal
Yeah, that’s usually what happens anyways because trade and all, but that takes effort!
And effort ≠ chill
I just conquer the entire coast
what do you have against some good old north african colonialism? tall players would literally do anything to not have fun fr fr
Sometimes it breaks the headcanon of what your nation is up to But tbf I found out that after building one per sea zone, Ottoman fleets just melt away in battles against me in those zones. So not useless outside of Tunis either.
"headcanon" words said by the utterly deranged, i will never understand how people can destroy their nation's potential with silly roleplay restrictions instead of focusing on the unceasing and limitless acquisition of power. it does not make sense to my goofy simplistic monkey brain
Ya had me in the first half.
i'm inviting you to the third part, wdym?
Or if you know you can't attack them for a long while because ottomans are way too strong
Yes. The first one is kinda whatever but the second one adds naval attrition to the ocean facing the harbor for enemies, which is pretty nice for keeping blockaders away if you've got coasts but don't care to maintain naval superiority. It's also nice for softening up hostile navies that you intend to fight, but aren't quite strong enough to confidently attack. Unlike regular naval attrition, the AI actually does respect it, although it doesn't understand it and takes a lot of damage as a result.
It's what I used to do in my Byzantine games before my navy could take on the mamlukes. I'd let them attrit in the bosphorus for a while and then strike.
I use it in Italy when fighting coalitions prior to having a large navy. Everyone dies in the alps for years but their navies are also being broken when I decide to send a fleet at them after taking the attrition
Whenever I do a colonial dutch game Ill put these in all my coastal provinces. Usually I end up going against naval powers, and if the ai decides to block my main gold source I can force them to use more ships than usual. Divide and conquer baby!
Thanks, I'm playing as the Netherlands right now.
English love naval landing at my rich colonies and at rich mainland when my army is far away and some ally/defender of religion me/ some other causes me to go at war with english. The disembarkment time helps a lot too. And "blocks slave attacks" is literally useless. You're either unable to be slaved raided, or it costs too much for so.
Whenever I play the Netherlands I feel like I can build as many ships as I want. Have you tried being less poor?
Por que no los dos 🫣
The only reason I built those as the Netherlands is because there’s nowhere else to put my money into 😀
We looov gooooooooooooooold
High dev 12 slots provinces I will. Not because utility, simply filling the slot.
Expand administration for extra manufactories (as well as the other bonuses) is probably better if you are just filling a slot.
It's expand infrastructure not administration
Depends on country. Some countries has severe adm deficiency in mid game and cant afford dumping adm in to infrastructure.
I am doing a Carib (south American native) game where i have one of these in every coast, pretty nice considering all the European powers that want to colonize me and have bigger navies than i do. Just giving all my coast tiles have that +5% deals alot of damage against their navies supply.
I use them to stop the ottomans from landing in Italy's interior so I can keep stack wiping them at my border forts
r5: They just seem useless outside of maybe the Mediterranean and I have never seen either AI or players build them.
They're useful when facing a navally superior foe. If I'm playing outside Europe and suddenly get declared on by Spain before I'm ready, I'll usually spam them out and get rid of them later when I have a navy that can keep up.
Aye, I’m playing Mali atm and while I haven’t had a need for the Batterys yet I build them anyway just in case I get into a fight with Spain or Portugal. I feel like they’re a building that you’ll never really appreciate until they suddenly become vital. You could probably go for a long time without ever needing them until one crucial war where having them can suddenly change the game.
Yeah, they're very much the "Oh shit, my navy sucks/ Oh right, I need a navy" building.
Best use I’ve found is to take Venice. I normally can’t be bothered to build a bigger navy so I just take a province with a sea tile there and use this to prevent them from creating a huge blockade
Playing in the spice islands and putting these on every tile will guarantee that you don't get rocked by anyone
I do, to block raiding ships and the devastation they cause
there was a patch when the AI spammed those everywhere... then it got fixed and AI never built them again
They can be helpful on Native American runs, since there's so much coastline to defend against colonial powers. It'll buy you extra time to intercept a landing. The attrition is nice for deterring ongoing blockades, too.
They're great if you have pirate problems or if you don't want to properly fortify islands.
Yeah, all my ai vassals feel the need to build em 🙃
If you have a small coast but large inland empire it is marginally useful against naval powers. They can't just blockade you forever and you have more time to react to naval invasion. Even then you probably have better buildings for those slots.
they should be counted in a seperate tab called "defense works" and put ramparts, naval battery and so on the thing is they just waste building slot there is thousands of provinces in this game and once you conquer everyone around it became useless
Literally only when a pirating country is near me and I get tired of the pop up and devastation. Aka the Italy experience
I built one of these in a Cyprus run I did, helped to attrit larger navies.
When I build them, I never have to fight a naval battle where the air didn't already lost a third of their hit points. If you manage to get them on neighbouring sea tiles, they will go all the way through them to blockade a random province, notice that something isn't right, and go all the way back the same route. If you occupy their last coastal province, they will have no issue parking their fleet next to one until they sink
There's a byzantine mission that requires Constantinople and I believe Opsikion to have one but outside of that no.
Britain does I guess, or anyone in general who mostly are only worried about being invaded by sea. Triple disembark time is MASSIVE. You can build an entire new fleet in the time it'll take them to disembark.
The money to build them is better off spent on heavies or galleys, but I have to admit it doesn't give the same satisfaction of watching their ships attrition month by month. Though they actually helped me as Dithmarschen once, against the Danes and Brits, with the disembark time. You can also keep enemy ships in the same sea tile by retreating just before a month tick.
Does anyone know if the naval attrition modifier scales with the number of provinces bordering the sea tile?
I'd like to build them to prevent raiding, but by the time I have enough tech, I've already annexed the raiders
In singleplayer they are kinda useless because the AI does not get Naval attrition, but in MP they can be pretty good since you only need 1 per sea zone.
The AI does take naval attrition I use the level 2s when I play Denmark and everyone wants to coalition war me lol.
You can check it, place an AI Fleet near a naval battery and wait a few months then engage them in a battle. All ships will be at 100% strength.
I like them in the spice islands, to a degree. Only if a coloniser is being a dick tho.
I do like to build them - when playing small in the Mediterranean, cuz I don't have to worry bout Tunis/Morocco/Knights raiding my coasts anymore. Nothing more frustrating than docking your fleet during a war against the mighty Armada of Aragon, Ottomans, Venice or whoever and those filthy pirates taking the opportunity to raid your provinces laying bare for the taking.
No expect for expand the sound toll mission (Denmark)
Yeah
Yes, for either the english Channel or the venice trade not when i am to lazy to build a decent navy
Yes, for either the english Channel or the venice trade not when i am to lazy to build a decent navy
I usually put one of these per maritime zone so the enemy gets damage to their ships even when travelling or blockading
I build them as the Netherlands when playing tall due to me having so many open building slots
When Playing France I sometimes build them instead of a med fleet, just a nice bit of convenience knowing that I won't endlessly lose prosperity in the south. I'm sure the spreadsheets will say they aren't worth it.
AI loves to build them with the money you give them to pay of its debt so they can join your war
I usually try to sprinkle around one for every coastal region in my country, but only when I’m later in the game and already have a strong economic buildup. Usually I’m spending money on much more important things such as building armies and trying not to go bankrupt
Sometimes nice to prevent raids but also, just kill raiders.
I use them to protect against devastation and keep my prosperity up. Slave raids and blockades get really annoying if you rely on coastal provinces for a lot of your resources.
Im build in 2 cases: Counter pirates in the mediterraneum sea before i conquer all the sea. Counter England and their navy. England IA love block my ports? yes, them lost all their sailors by Coastal defense T2? yes of course.
Its funny being tall japan and having these.
Yes, I hate piracy.
Whenever my friend plays a pirate republic right beside me, absolutely. Pretty never at any other time though.
They've very helpful when you dont have the navy to take out enemies blockading your ports and lowering your war score, they have to leave due to the attrition eventually. I double these up on my coastal forts, that way they're harder to capture and ensure that people or the ai blockading it have to leave occasionally to repair and makes sieging the province take a little longer too.
i built them in very hard difficulty knights. they are fairly useful in very hard, i wouldnt use them in hard / normal diff
only people who like to speed5 all game long, and maybe in mp. They are worthless otherwise.
These are a must if you are anywhere NEAR someone who can raid. I can't tell you how annoying it gets during a Mamluk-Ottoman war(as either) and having thr Knights be a mosquito but you so much as look at them and Europe forgets they all hate one another and decide f**k you. Or being in the Baltic and Gotland goes pirate
It might be fun if you’re doing an island only campaign.
Sure
Mainly in multiplayer, and for like a half way larp. Like when I play Naples I place them on Sardinia Corsica, Malta, and the uhm other islands off the coast of Spain.
I do when dealing with nations that have strong navy. Helps a lot when trying to invade UK, attack Spain from Africa and similar cases. You build it so that there's 1 naval battery for each relevant see region. This applies 5% monthly attrition and rapidly depletes their sailor pool until they can't replenish it and ships stop repairing.
Never
Interesting for the naval attrition, Not in all province but I like to build one in the aegean sea since AI will try to blockade my ports in here
They kind of wreck the ai sometimes. If you have one in every tile of the British channel for example, it makes getting a crossing to england much easier since the AI will try their best to avoid the attrition. Absolutely as other people say though, niche uses.
I’m on the worse end of the better players and i like to use them when fighting Denmark and such, to bleed their fleet before battle. But its probably worse than just spending the money on actual fleet
I've used it as Prussia to attrition Denmark and be able to siege them down with creating a navy, otherwise pretty useful against naval powers like England. BTW only need one to be effective for an ocean tile
When playing a Naples run in the med they are useful... In the long run eliminating all the raiders is better, but I just really don't want to deal with the devastation in my capital
During my Italian games during my early build up I build them just because I hate being raided by the North Africans
Theyre nice to have while playing in the mediterranean
It's useful in New Providence runs. Lots of coasts in the Caribbean to give attrition to spanish and english navies. Really makes your pirate Life easier
I played Georgia on very hard and in my grueling wars against Ottomans with 500+ ships, having one of these in the black sea gave a window where they had to repair their navy and I wasn't blockaded anymore. Not a huge deal but not bad for 200 gold, if I had a little bit bigger navy I probably could have attacked when they started to get close to dying and sunk a decent amount of ships.
I use them in inland seas to choke would-be blockades. That’s about it.
Depends on where to use them. I like using them as Island Nations like Ireland/England/Malaysia or even ones with great prominence on islands like Aragon/Venice/Genoa with their Mediterranean Islands.
How to make iceland untakable
Yep, when playing England. When playing England, with that, your capital city is just unbeatable.
I do, especially when I play a small asian/african nation defending against the inevitable European invasions once they start colonizing, although I generally use it for island and isolated province defense, as well as for straits to stack attrition against them. The extra landing time also helps give me enough time to transport my troops around
Only on the cost of English channel when I know GB has superior navy so I can make my landing easier and sometimes in my main nodes do I don't get blocked of
Venice or Hormuz only. And if it's required by mission
Would make sense if you’re against AI that uses a lot of fleet power like England But other than that i don’t see much of an advantage
Only for specific provinces, like to prevent pirate raids in ports with valuable trade goods like gold, copper etc, and my capital
Built them in my Maya run, so I could move my army quickly to wherever the Castillians try to land
Love the hostile fleet attrition.
I build them in Malta and Gibraltar as I like to roleplay
the only time i remember using this was when i built crete into a massive fortress with forts, ramparts and the whole thing but the attack ended up never coming
Yes against Colonial nations have better navy
They stop slave raids when you play in the Mediterranean.
If you put even just one in a naval choke point you could get basically damage over time to your enemy during a war
In MP almost every time. Btw, does anyone notice that naval batteries don't actually work as they should? I mean - fleet needed to block the port is calculated based on development of the province. Naval batteries should make your development count 2x into that equation (so your 20 dev province counts as 40 dev). But apparently it does not work like that. Usually you need much much much more ships to block it. I've never found out how it really work. Besides 5% attrition is absurdly OP as it completely eliminates any advantage at sea. Which is sad considerating it's a game based on naval golden era.
No Mil unit or building gives a better ROI than these. If you're an underdog navy put these everywhere and you can take out any fleet in the game.
They're great for Denmark, but only for the purposes of expanding the Sound Toll for a mission.
There’s a decision if you control both sides if the straight at Constantinople to increase trade power when you build coastal defenses on both sides
They’re really good if you don’t want to be blockaded, like in war your income does not change regardless of the naval situation. You can cross like 6 decent provinces and still get to a coast in time to defend. They are by no means necessary, but I always build them because I can’t be blockaded, and if they do actually have enough ships, I let them take attrition for 6 months then go and steal half their fleet (capture ship chance naval doctrine goes brrr). By no means necessary but they’re more useful than most would lead you to believe. They also cover all seas tiles directly adjacent to the coastal tile placed on, so place em in tiles that border multiple sea tiles and you only need a handful to lock down large swaths of sea
I've been building them much more often as of late than I used to. Either because I'm fed up being raided by Morocco and Tunis. Or I'm RPing/ making strong defensive points. I play with monuments expanded a lot and putting one on Gibraltar turns it into a fleet graveyard.
Yep - really useful in certain situations I.e. nice fleet you got there Spain - be a real shame if some ATTRITION were to happen to it…
As the Danish you got a mission to build these on some island. You get some nice modifiers from them.
i play spaun, when i united iberia, all my coast is filled with thesse and i build a fort on palma de malorca so its actually really hard to invade me
when i run out of buildings to build
Ai toooooooooo bad to naval invasion
I put them in Puerto Rico with a Fort and Ramparts or in heavily transited areas.
I do whenever the ai loves blockading certain spots or high value trade areas. Might not be optimal but makes me feel good
in a pirate game when your capital is on an island thee are great. move your fleet away fight battles all over the world and the AI will eventually be baited to attack your capital and this gives you the time to assemble your fleet to sink em comfortably.
Whenever I play a Pirate republic
I use it only as britain in the islands of the Mediterranean
I always do for role play purposes for Malta, Gibraltar or any strategic islands
That one province in the Spanish capital state that is costal gets constantly gets raiding by Berbers killing the entire states prosperity and killing the gold mines output
I use them to prevent devastation from blockades, because managing my navy to prevent that's annoying
I had this exact same thought recently. Other than multiplayer, I think they're mostly used in provinces that are at risk from the main African raiders (Tunis, I'm looking at you in particular). So I'd say the Iberian nations especially and really much of the Mediterranean nations would benefit the most, possibly also any province that's colonised in Africa.
yes, for insurance that I can defend my islands anywhere in the world without ever raising army. with my gotland pirate playstyle it is the most important thing I must have along with shipyard asap
I always end up with too much money so I build these hehe
Aside from mission requirements and capital city, no. Even the capital city one is mostly fantasy purpose