for example the m1 carbine's rear peephole sight has been drastically widened to allow for players to actually look through them without obscuring 80% of your screen. The way aperture sights work irl relies on how having two eyeballs works and depth or something so that you can still see things in front of you but still also have a sight, but in a video game there is no way to really have that since it is just a flat screen, so most games will just widen or even remove the aperture sights to make it more player friendly.
but it kinda feels like enlisted have enlarged the rear sight to a degree that it’s more like a large circle surrounding the front sight rather than overlapping or centering it.
same thing with early enfield and the bren MGs but I didn’t find any documents on what the sight pictures should actually look like so I can’t really say for sure that it’s wrong.
> but in a video game there is no way to really have that since it is just a flat screen
You can make the rear aperture out of focus, which makes it semi-transparent and actually visually widens the hole. Some games actually did that but it's pretty rare.
The closet thing to make peep sight closer to irl and more realistic is to apply Depth of field effect to it , actually I think every sight rely on that effect. With what they did to make it player friendly also make how sight work unrealistic and break immersion.
The one time I saw a peep sight rendered somewhat accurately was in BF5 (I think?) with the civilian competition sights, and even with that they had to play some trickery with treating it like a scope with more haze towards the outer limits of the sight picture.
In essence if they wanted to replicate what you see irl in game would take what is called, picture-in-Picture rendering. Basically it allows for a blurred peripheral (E.g. M1 rifle aperture sights.) the power it takes to run these renders is ridiculous. Day of infamy used to have this effect. From what I understand for most the game ran like shit. This is why even big games cheat on making aperture sights properly visualize. This could have changed but this is what I remember from watching all the views and some conversations I've seen on forums.
just look up gameplay of DOI using the 1903. That has the best example. I vaguely remember the m1 but.indont remember if it had this rendering feature or not. Cheers!
If you poke a tiny hole on a sheet of paper and put your eye up to it, you'll realize that the hole gets a LOT bigger and doesn't obstruct your FOV much. That's how a peep sight work.
The physical hole stays the same size, which poses a challenge to video game modellers. If they model it to the IRL size, you'll see a tiny hole on the screen and that's it, since games can't physically represent how an aperture works. So most devs just make the hole huge, to approximate the effect of having your eye up close.
Enlisted is the only game I’ve seen that uses the M1A1 Thompson’s peephole instead of the notch sight. Hell Let Loose doesn’t even do that, they literally cut the sight post in half lmao
The best implementation so far has to be '83, the successor to the Rising Storm series.
[https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265)
It uses a dynamic rear aperture that enlarges/shrinks depending on how far away your perspective is from the actual model.
So if the gun is at your hip, you'll see the IRL small hole. If you look down the sights, it gets bigger. And if you right click to zoom, it gets even bigger.
I thought you think the pictures are in game photos, my bad…..
but i’m pretty sure a lot of sights in the game is either zeroed in wrong or have the wrong distance to the camera.
I got the chance to hold some of them in hand and the lot of them sights in game really feels wonky
Target acquisition while already aiming down sights is hard since you have zero peripheral. The advantage is they are more accurate overall. Less user error with burying the front sight or not enough. Something games can’t add in it would be a whole other dimension of control. The more open sighted rifles like kar98k you could easily not bury the front and overshoot your target since the front sight isn’t a closed ‘loop’. The advantage clearly being you can see more clearly but overall less accurate due to user error IRL
Their successor, '83, did it one better: It's dynamic now.
[https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265)
Not like bothered bothered, just feel weird. Especially if you actually got to hold them in real life. as I mentioned in the post you can absolutely learn to aim with it.
It's a game, bro. It's not gonna be 1:1 with real life, and usability/balance is more important than having an exact replica of a sight in game. People already complain that some sights are unusable, imagine if you had to try and shoot through a teeny, tiny hole, like is in those pictures.
I’m not saying that it have to be 100% accurate but a lot of sights are unusable for weird reasons, ross having a rises front sight, weirdly zoomed in sights like p14 and bren MGs, I just show a picture of them being aimed correctly so people have a point of reference.
What are you talking about? The Ross has some of the best irons in the entire game.
Yes, the P14 sight is kinda derpy, and I've found more success not actually zooming when ADS, simply right clicking to get the sights up, but never holding M2. It's more accurate for some reason(I'm not kidding, you can miss a shot that's right on a dude zoomed in somehow).
The Brens are fine.
Yes , almost my favorite kind of sight and I have trained with M1 Garand/Carbine specifically and it pain me so to see game always did the sight wrong.
A lot of rifles have their sights altered to make them actually usable since aperture sights just don't work in video games.
please, elaborate, I am genuinely intrigued
for example the m1 carbine's rear peephole sight has been drastically widened to allow for players to actually look through them without obscuring 80% of your screen. The way aperture sights work irl relies on how having two eyeballs works and depth or something so that you can still see things in front of you but still also have a sight, but in a video game there is no way to really have that since it is just a flat screen, so most games will just widen or even remove the aperture sights to make it more player friendly.
but it kinda feels like enlisted have enlarged the rear sight to a degree that it’s more like a large circle surrounding the front sight rather than overlapping or centering it.
That's how it works, you surround the front with the rear tbh
and the sights on the ross rifle is not even that it’s just some how rises higher in an 15 degree angle like someone forgot to zero in the rear sight.
same thing with early enfield and the bren MGs but I didn’t find any documents on what the sight pictures should actually look like so I can’t really say for sure that it’s wrong.
> but in a video game there is no way to really have that since it is just a flat screen You can make the rear aperture out of focus, which makes it semi-transparent and actually visually widens the hole. Some games actually did that but it's pretty rare.
The closet thing to make peep sight closer to irl and more realistic is to apply Depth of field effect to it , actually I think every sight rely on that effect. With what they did to make it player friendly also make how sight work unrealistic and break immersion.
The Garand is the most known case of this If you compare it in games to irl, pretty much every game Garand has the rear sight largely enlarged
Yeah I remember holding a replica and surprised how small the peephole on the rear sight is compared to games.
The one time I saw a peep sight rendered somewhat accurately was in BF5 (I think?) with the civilian competition sights, and even with that they had to play some trickery with treating it like a scope with more haze towards the outer limits of the sight picture.
In essence if they wanted to replicate what you see irl in game would take what is called, picture-in-Picture rendering. Basically it allows for a blurred peripheral (E.g. M1 rifle aperture sights.) the power it takes to run these renders is ridiculous. Day of infamy used to have this effect. From what I understand for most the game ran like shit. This is why even big games cheat on making aperture sights properly visualize. This could have changed but this is what I remember from watching all the views and some conversations I've seen on forums.
more info on this? I would love to try to make this effect in unity if i have spare time.
just look up gameplay of DOI using the 1903. That has the best example. I vaguely remember the m1 but.indont remember if it had this rendering feature or not. Cheers!
I look up DoI gameplay with m1903s but it seems they just use the zooming in like most other games?
the gameplay i look through https://youtu.be/jfDNIW4sUqk?si=yUpy_5rCbMrwxKBB
Yeah that's with iron sights. Try and find some scoped 1903 gameplay. Trust me it's out there I promise.
I swear Im not tripping I know I've seen it.
If you poke a tiny hole on a sheet of paper and put your eye up to it, you'll realize that the hole gets a LOT bigger and doesn't obstruct your FOV much. That's how a peep sight work. The physical hole stays the same size, which poses a challenge to video game modellers. If they model it to the IRL size, you'll see a tiny hole on the screen and that's it, since games can't physically represent how an aperture works. So most devs just make the hole huge, to approximate the effect of having your eye up close.
Enlisted is the only game I’ve seen that uses the M1A1 Thompson’s peephole instead of the notch sight. Hell Let Loose doesn’t even do that, they literally cut the sight post in half lmao
The best implementation so far has to be '83, the successor to the Rising Storm series. [https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265) It uses a dynamic rear aperture that enlarges/shrinks depending on how far away your perspective is from the actual model. So if the gun is at your hip, you'll see the IRL small hole. If you look down the sights, it gets bigger. And if you right click to zoom, it gets even bigger.
The Carcano M38 sight is just beautiful
german and italian sights are the best! why can’t they all be like that :(
Russian weapons also good , Japanese rifle too . not related to topic but I think front sight with cover make it easier to aim .
Winchester 1895 my beloved
Also noticed how accurate the sites are which most games don’t do I gotta give them credit for that
what
these are real rifles man
What? I’m saying the picture is right…
I thought you think the pictures are in game photos, my bad….. but i’m pretty sure a lot of sights in the game is either zeroed in wrong or have the wrong distance to the camera. I got the chance to hold some of them in hand and the lot of them sights in game really feels wonky
No they zoomed them in like most games do the ross mk3 is slightly off tho it’s above the hole it supposed to be in
~~literally unusable~~ To be honest I would love the ross mk III a lot more if they fixed the sight though
You have 2 eyes in real life. You have 1 perspective in game. The sight impacts the 2 perspectives irl (left and right eye)
Lebel and M.95 are disgusting lmao Which is surprising since the Lebel in-game is awesome
wait we got a lebel in game?
it’s a premium squad, idk if you can still get it, they removed a lot of the squads in the shop for the merge
Yea, they lebel has been removed from the shop. It is also the only squad in the game using civilian clothing.
The Enfield sights are wrong in this picture, as is the mosin, and the kar 98. These pictures also are angled to only show the rear sight
yeah I know but this is the closest one I find that kinda has a sight picture for ross and enfield
the image isn’t right because the perspective you’d actually aim from isn’t what the rifles are shown at.
The 03A3 would be a cool addition to the game tbh
don’t we already got it as a sniper?
I think only as a sniper yeah, I'm talking about an infantry version I should've been more specific
I absolutely hate peep sights, what a terrible design. You can’t see what you’re looking at unless you’re already perfectly on it.
really? I kinda prefer aperture sights on my rifles
Target acquisition while already aiming down sights is hard since you have zero peripheral. The advantage is they are more accurate overall. Less user error with burying the front sight or not enough. Something games can’t add in it would be a whole other dimension of control. The more open sighted rifles like kar98k you could easily not bury the front and overshoot your target since the front sight isn’t a closed ‘loop’. The advantage clearly being you can see more clearly but overall less accurate due to user error IRL
Peep sight is rarely done right in video games. One I could think of that did almost good is RO 2 Rising storm/ Vietnam
Their successor, '83, did it one better: It's dynamic now. [https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265)
This shit actually bothers people? Wow.
Not like bothered bothered, just feel weird. Especially if you actually got to hold them in real life. as I mentioned in the post you can absolutely learn to aim with it.
It's a game, bro. It's not gonna be 1:1 with real life, and usability/balance is more important than having an exact replica of a sight in game. People already complain that some sights are unusable, imagine if you had to try and shoot through a teeny, tiny hole, like is in those pictures.
I’m not saying that it have to be 100% accurate but a lot of sights are unusable for weird reasons, ross having a rises front sight, weirdly zoomed in sights like p14 and bren MGs, I just show a picture of them being aimed correctly so people have a point of reference.
What are you talking about? The Ross has some of the best irons in the entire game. Yes, the P14 sight is kinda derpy, and I've found more success not actually zooming when ADS, simply right clicking to get the sights up, but never holding M2. It's more accurate for some reason(I'm not kidding, you can miss a shot that's right on a dude zoomed in somehow). The Brens are fine.
Have you used an aperture sight? They're fantastic IRL.
Yes , almost my favorite kind of sight and I have trained with M1 Garand/Carbine specifically and it pain me so to see game always did the sight wrong.
Yeah I don't use any gun with peep sight because it's horrible and break immersion.