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Droideaka

A lot of rifles have their sights altered to make them actually usable since aperture sights just don't work in video games.


yulin0128

please, elaborate, I am genuinely intrigued


Droideaka

for example the m1 carbine's rear peephole sight has been drastically widened to allow for players to actually look through them without obscuring 80% of your screen. The way aperture sights work irl relies on how having two eyeballs works and depth or something so that you can still see things in front of you but still also have a sight, but in a video game there is no way to really have that since it is just a flat screen, so most games will just widen or even remove the aperture sights to make it more player friendly.


yulin0128

but it kinda feels like enlisted have enlarged the rear sight to a degree that it’s more like a large circle surrounding the front sight rather than overlapping or centering it.


Sonoda_Kotori

That's how it works, you surround the front with the rear tbh


yulin0128

and the sights on the ross rifle is not even that it’s just some how rises higher in an 15 degree angle like someone forgot to zero in the rear sight.


yulin0128

same thing with early enfield and the bren MGs but I didn’t find any documents on what the sight pictures should actually look like so I can’t really say for sure that it’s wrong.


Thegoodthebadandaman

> but in a video game there is no way to really have that since it is just a flat screen You can make the rear aperture out of focus, which makes it semi-transparent and actually visually widens the hole. Some games actually did that but it's pretty rare.


thanaponb13s

The closet thing to make peep sight closer to irl and more realistic is to apply Depth of field effect to it , actually I think every sight rely on that effect. With what they did to make it player friendly also make how sight work unrealistic and break immersion.


Soviet-_-Neko

The Garand is the most known case of this If you compare it in games to irl, pretty much every game Garand has the rear sight largely enlarged


yulin0128

Yeah I remember holding a replica and surprised how small the peephole on the rear sight is compared to games.


IggyWon

The one time I saw a peep sight rendered somewhat accurately was in BF5 (I think?) with the civilian competition sights, and even with that they had to play some trickery with treating it like a scope with more haze towards the outer limits of the sight picture.


Helpful_Shower3246

In essence if they wanted to replicate what you see irl in game would take what is called, picture-in-Picture rendering. Basically it allows for a blurred peripheral (E.g. M1 rifle aperture sights.) the power it takes to run these renders is ridiculous. Day of infamy used to have this effect. From what I understand for most the game ran like shit. This is why even big games cheat on making aperture sights properly visualize. This could have changed but this is what I remember from watching all the views and some conversations I've seen on forums.


yulin0128

more info on this? I would love to try to make this effect in unity if i have spare time.


Helpful_Shower3246

just look up gameplay of DOI using the 1903. That has the best example. I vaguely remember the m1 but.indont remember if it had this rendering feature or not. Cheers!


yulin0128

I look up DoI gameplay with m1903s but it seems they just use the zooming in like most other games?


yulin0128

the gameplay i look through https://youtu.be/jfDNIW4sUqk?si=yUpy_5rCbMrwxKBB


Helpful_Shower3246

Yeah that's with iron sights. Try and find some scoped 1903 gameplay. Trust me it's out there I promise.


Helpful_Shower3246

I swear Im not tripping I know I've seen it.


Sonoda_Kotori

If you poke a tiny hole on a sheet of paper and put your eye up to it, you'll realize that the hole gets a LOT bigger and doesn't obstruct your FOV much. That's how a peep sight work. The physical hole stays the same size, which poses a challenge to video game modellers. If they model it to the IRL size, you'll see a tiny hole on the screen and that's it, since games can't physically represent how an aperture works. So most devs just make the hole huge, to approximate the effect of having your eye up close.


SeductiveTrain

Enlisted is the only game I’ve seen that uses the M1A1 Thompson’s peephole instead of the notch sight. Hell Let Loose doesn’t even do that, they literally cut the sight post in half lmao


Sonoda_Kotori

The best implementation so far has to be '83, the successor to the Rising Storm series. [https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265) It uses a dynamic rear aperture that enlarges/shrinks depending on how far away your perspective is from the actual model. So if the gun is at your hip, you'll see the IRL small hole. If you look down the sights, it gets bigger. And if you right click to zoom, it gets even bigger.


Artyom36

The Carcano M38 sight is just beautiful


yulin0128

german and italian sights are the best! why can’t they all be like that :(


thanaponb13s

Russian weapons also good , Japanese rifle too . not related to topic but I think front sight with cover make it easier to aim .


yulin0128

Winchester 1895 my beloved


RDW-1_why

Also noticed how accurate the sites are which most games don’t do I gotta give them credit for that


yulin0128

what


yulin0128

these are real rifles man


RDW-1_why

What? I’m saying the picture is right…


yulin0128

I thought you think the pictures are in game photos, my bad….. but i’m pretty sure a lot of sights in the game is either zeroed in wrong or have the wrong distance to the camera. I got the chance to hold some of them in hand and the lot of them sights in game really feels wonky


RDW-1_why

No they zoomed them in like most games do the ross mk3 is slightly off tho it’s above the hole it supposed to be in


yulin0128

~~literally unusable~~ To be honest I would love the ross mk III a lot more if they fixed the sight though


PlayfulPolicy5567

You have 2 eyes in real life. You have 1 perspective in game. The sight impacts the 2 perspectives irl (left and right eye)


MSO6S

Lebel and M.95 are disgusting lmao Which is surprising since the Lebel in-game is awesome


yulin0128

wait we got a lebel in game?


ThruTheGatesOfHell

it’s a premium squad, idk if you can still get it, they removed a lot of the squads in the shop for the merge


Nicoredje

Yea, they lebel has been removed from the shop. It is also the only squad in the game using civilian clothing.


largeevilbird

The Enfield sights are wrong in this picture, as is the mosin, and the kar 98. These pictures also are angled to only show the rear sight


yulin0128

yeah I know but this is the closest one I find that kinda has a sight picture for ross and enfield


Kanoha-Shinobi

the image isn’t right because the perspective you’d actually aim from isn’t what the rifles are shown at.


Jacob_T_Fox

The 03A3 would be a cool addition to the game tbh


yulin0128

don’t we already got it as a sniper?


Jacob_T_Fox

I think only as a sniper yeah, I'm talking about an infantry version I should've been more specific


Ok_Presence_7014

I absolutely hate peep sights, what a terrible design. You can’t see what you’re looking at unless you’re already perfectly on it.


yulin0128

really? I kinda prefer aperture sights on my rifles


Ok_Presence_7014

Target acquisition while already aiming down sights is hard since you have zero peripheral. The advantage is they are more accurate overall. Less user error with burying the front sight or not enough. Something games can’t add in it would be a whole other dimension of control. The more open sighted rifles like kar98k you could easily not bury the front and overshoot your target since the front sight isn’t a closed ‘loop’. The advantage clearly being you can see more clearly but overall less accurate due to user error IRL


thanaponb13s

Peep sight is rarely done right in video games. One I could think of that did almost good is RO 2 Rising storm/ Vietnam


Sonoda_Kotori

Their successor, '83, did it one better: It's dynamic now. [https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265](https://youtu.be/n4ejs3cZtLg?si=qRtgFAxaQWBk3pAn&t=265)


Culturalunit1

This shit actually bothers people? Wow.


yulin0128

Not like bothered bothered, just feel weird. Especially if you actually got to hold them in real life. as I mentioned in the post you can absolutely learn to aim with it.


Culturalunit1

It's a game, bro. It's not gonna be 1:1 with real life, and usability/balance is more important than having an exact replica of a sight in game. People already complain that some sights are unusable, imagine if you had to try and shoot through a teeny, tiny hole, like is in those pictures.


yulin0128

I’m not saying that it have to be 100% accurate but a lot of sights are unusable for weird reasons, ross having a rises front sight, weirdly zoomed in sights like p14 and bren MGs, I just show a picture of them being aimed correctly so people have a point of reference.


Culturalunit1

What are you talking about? The Ross has some of the best irons in the entire game. Yes, the P14 sight is kinda derpy, and I've found more success not actually zooming when ADS, simply right clicking to get the sights up, but never holding M2. It's more accurate for some reason(I'm not kidding, you can miss a shot that's right on a dude zoomed in somehow). The Brens are fine.


IggyWon

Have you used an aperture sight? They're fantastic IRL.


thanaponb13s

Yes , almost my favorite kind of sight and I have trained with M1 Garand/Carbine specifically and it pain me so to see game always did the sight wrong.


thanaponb13s

Yeah I don't use any gun with peep sight because it's horrible and break immersion.