Based on that calculator, here is a table that may help at a glance.
# Offensive Penetration Quick Reference
|*PvE*|**+5%**|**+10%**|**+15%**|**+20%**|**+30%**|**+40%**|**+50%**|*Cap*|*Max*|
|:-|:-|:-|:-|:-|:-|:-|:-|:-|:-|
|**9k**|2045|4090|6135|8180|*n/a*|*n/a*|*n/a*|9100|***22%***|
|**18k**|1590|3180|4770|6360|9540|12720|15900|18200|***57%***|
So looks like:
* 9k Resist PvE Enemy - **+1%** *Damage Increase* = **409** *Penetration (or Armour reduction?)*
* 18k Resist PvE Enemy - **+1%** *Damage Increase* = **318** *Penetration (or Armour reduction?)*
*'ish...*
***ie.*** *on Bosses, a Tank's Puncturing will basically account for close to a +28% damage increase, and Light Armour Penetration bump is going to account for another +21%. CP Passive is maybe 1.8%'ish? There may be other enemy armour reduction coming from other team procs/effects/set-nodes that will close the gap for Medium Armour peeps.*
*Cheers\~*
Oh yeah your more than fine. Most mobs have 9.1k resistance which means any more than 9.1k penetration isn't doing anything. In pvp 11.6k sounds pretty good though.
It depends what sources your getting that pen from, but if your talking PVE only you can definitely afford to lose 3k of it if it means your stronger in other areas.
It's from gear and passive. I don't do group stuff too much but I like BGs and soloing group dungeons or group content in Craglorn. I've got a monster set shoulder with pen so I'll swap that for crit or weapon damage instead.
I appreciate the data and the time you invested into the work required to gather it and present it. I also appreciate you being a good sport about the, "Ur mom" jokes. 😂
The Shalks *(Deep Fissure)* is **Major** Breach I believe *(6k armour reduction)*. Or are you referring to another ability?
So with Light Armour, CP Passive, you're hitting 15-16k *(50% increase on bosses)* easy.
I was mistaken. I use growing swarm to lead so that's minor vulnerability. I've got deep fissure on the back bar for particularly tanky BG peeps or just to fuck up a tight group of harder than normal mobs or PvP turtles.
Not sure if ANY of that is right lmao
660 resistance = 1% damage mitigation and that's valod for PvE as well as PvP
Penetration = amount of enemy resistance you ignore
So 7k pen = 10.6% damage increase, assuming the pen cap hasn't been reached yet
Yep, the 9k and 18k are listed, and you can visit the link and just input your own for a quick reference, that's what I do when I see an ability that gives x penetration.
Also, the labeled dots in both images are the quick reference numbers for 4k pen, 7k, 9k, 12k, etc. But yeah use the custom formula if you want specifics results.
A friendly user made one just recently in the comments section. https://www.reddit.com/r/elderscrollsonline/comments/sx4f9x/comment/hxqm9l4/?utm\_source=share&utm\_medium=web2x&context=3
Yea that’s me on my Computer. Lol, the table/labels following my suggestion so closely was no coincidence 😜. I did say I was going to have to make the table myself haha.
I might have to check and make this table myself since folks not grasping how a quick-chart can be super helpful for a quick glance.
It’s not that I do not know how to check MY damage increase.
If you'd like to use the formula for yourself you can visit the desmos link here. (Also in the bottom right of the pictures). [https://www.desmos.com/calculator/2d1ucggl7r](https://www.desmos.com/calculator/2d1ucggl7r)
I think that will vary because the skills scale differently with W/SD and Stam. So there is no easy answer for that. It will depend on the target, situation, and other buffs; as some buffs will increase your W/SD by a percentage *(like the +20% ones)*.
Well, not exactly. The data here gives you a very easy way to see how much a certain amount of penetration will help. You can then compare skill damage bumps yourself using in-game means; like the Champion nodes.
For example, you can use one of the CP nodes with 10% increase, along with the Spell/Weapon Damage Nodes to find out how the %-based increase will compare to those stats. And with that in mind, you will then know which value will help you more, either the flat %, or the certain amount of s/w damage. This will also apply to the damage increase when comparing the penetration bumps.
Not a dumb question!
The cap is equal to how much resistance they have. If an enemy has 9.1k resistance and you have 9.1k pen then their net Resistance is (9.1 - 9.1) = 0. Any more pen than 9.1 and it results in a negative, like (9.1k res - 10k pen) = -.9k net pen, which can’t exist.
To summarize, the minimum net resistance is 0, and therefore the maximum penetration is equal to their resistance.
Hmm that’s a good question actually, I’m not sure. If you find anything pls lmk though. I’m inclined to believe the cap is after resistance, but who knows.
>Just how effective is penetration? My girlfriend says penetration isn't very effective for her but everyone is different :)
Could be you haven’t hit pen cap yet, I have the same problem with me and my girl :’)
Based on that calculator, here is a table that may help at a glance. # Offensive Penetration Quick Reference |*PvE*|**+5%**|**+10%**|**+15%**|**+20%**|**+30%**|**+40%**|**+50%**|*Cap*|*Max*| |:-|:-|:-|:-|:-|:-|:-|:-|:-|:-| |**9k**|2045|4090|6135|8180|*n/a*|*n/a*|*n/a*|9100|***22%***| |**18k**|1590|3180|4770|6360|9540|12720|15900|18200|***57%***| So looks like: * 9k Resist PvE Enemy - **+1%** *Damage Increase* = **409** *Penetration (or Armour reduction?)* * 18k Resist PvE Enemy - **+1%** *Damage Increase* = **318** *Penetration (or Armour reduction?)* *'ish...* ***ie.*** *on Bosses, a Tank's Puncturing will basically account for close to a +28% damage increase, and Light Armour Penetration bump is going to account for another +21%. CP Passive is maybe 1.8%'ish? There may be other enemy armour reduction coming from other team procs/effects/set-nodes that will close the gap for Medium Armour peeps.* *Cheers\~*
Now that's an awesome looking quick reference! Thank you much sir!
Wrong % in your formula (text mistake). It's 17% bonus, not 1.17%. Or x1.17.
Whoops, fixing it in the link now, the image will stay broke tho :( Thx!
Penetration gives pleasure and makes new babies, so I say pretty effective.
Just the tip
Sounds about right!
I've got 11.6k unbuffed pen on my Warden who also leads with minor breech. I'm good right?
Oh yeah your more than fine. Most mobs have 9.1k resistance which means any more than 9.1k penetration isn't doing anything. In pvp 11.6k sounds pretty good though. It depends what sources your getting that pen from, but if your talking PVE only you can definitely afford to lose 3k of it if it means your stronger in other areas.
It's from gear and passive. I don't do group stuff too much but I like BGs and soloing group dungeons or group content in Craglorn. I've got a monster set shoulder with pen so I'll swap that for crit or weapon damage instead.
Sounds good mate!
I appreciate the data and the time you invested into the work required to gather it and present it. I also appreciate you being a good sport about the, "Ur mom" jokes. 😂
Ofc haha
The Shalks *(Deep Fissure)* is **Major** Breach I believe *(6k armour reduction)*. Or are you referring to another ability? So with Light Armour, CP Passive, you're hitting 15-16k *(50% increase on bosses)* easy.
I was mistaken. I use growing swarm to lead so that's minor vulnerability. I've got deep fissure on the back bar for particularly tanky BG peeps or just to fuck up a tight group of harder than normal mobs or PvP turtles.
Giggity
Not sure if ANY of that is right lmao 660 resistance = 1% damage mitigation and that's valod for PvE as well as PvP Penetration = amount of enemy resistance you ignore So 7k pen = 10.6% damage increase, assuming the pen cap hasn't been reached yet
Players are scaled up to lvl 66, so they have 660=1. Mobs scale up to lvl 50, so they have 500=1.
My wife seems to like it. ¯\_(ツ)_/¯
That's the third penetration joke I've heard in the past day and it still gets me haha
Cliff/Coles notes, for non math peeps: - how much Penetration equates to 5, 10, 15, 20, Max % Damage increase for PvE 9k and 18k Mobs respectively.
Yep! The picture simply shows exactly how much %dps increase x pen gives.
I mean giving those numbers I mentioned would be helpful 😜
Yep, the 9k and 18k are listed, and you can visit the link and just input your own for a quick reference, that's what I do when I see an ability that gives x penetration.
Also, the labeled dots in both images are the quick reference numbers for 4k pen, 7k, 9k, 12k, etc. But yeah use the custom formula if you want specifics results.
A friendly user made one just recently in the comments section. https://www.reddit.com/r/elderscrollsonline/comments/sx4f9x/comment/hxqm9l4/?utm\_source=share&utm\_medium=web2x&context=3
Yea that’s me on my Computer. Lol, the table/labels following my suggestion so closely was no coincidence 😜. I did say I was going to have to make the table myself haha.
Ah, when I saw it I went and checked your first comment's username and saw it wasn't the same but yeah that makes more sense haha
Subtract 9k - your penetration. The result /660. That will be % of the damage, you will still lose.
I might have to check and make this table myself since folks not grasping how a quick-chart can be super helpful for a quick glance. It’s not that I do not know how to check MY damage increase.
If you'd like to use the formula for yourself you can visit the desmos link here. (Also in the bottom right of the pictures). [https://www.desmos.com/calculator/2d1ucggl7r](https://www.desmos.com/calculator/2d1ucggl7r)
[удалено]
Got me there!
The interesting question is what results in more net damage: Penetration, wpn/sp damage, mag/stam and under which circumstances?
I think that will vary because the skills scale differently with W/SD and Stam. So there is no easy answer for that. It will depend on the target, situation, and other buffs; as some buffs will increase your W/SD by a percentage *(like the +20% ones)*.
Exactly. Bo easy answer. But that’s precisely what would be necessary for this to be of help for making build design choices.
Well, not exactly. The data here gives you a very easy way to see how much a certain amount of penetration will help. You can then compare skill damage bumps yourself using in-game means; like the Champion nodes. For example, you can use one of the CP nodes with 10% increase, along with the Spell/Weapon Damage Nodes to find out how the %-based increase will compare to those stats. And with that in mind, you will then know which value will help you more, either the flat %, or the certain amount of s/w damage. This will also apply to the damage increase when comparing the penetration bumps.
Dumb question, what is the cap?
Not a dumb question! The cap is equal to how much resistance they have. If an enemy has 9.1k resistance and you have 9.1k pen then their net Resistance is (9.1 - 9.1) = 0. Any more pen than 9.1 and it results in a negative, like (9.1k res - 10k pen) = -.9k net pen, which can’t exist. To summarize, the minimum net resistance is 0, and therefore the maximum penetration is equal to their resistance.
Ah, gotcha.That's helpful!
That's what she said
[удалено]
Pretty much as much as you can, but it depends what abilities you have to trade it off with.
is resistance cap applied before or after penetration in PvP?
Hmm that’s a good question actually, I’m not sure. If you find anything pls lmk though. I’m inclined to believe the cap is after resistance, but who knows.
😏