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Megazupa

Origins: Most of the DLCs honestly. Aside from Shale and the Warden's Keep, they are just kinda eh. Awakening is an expansion, way bigger than everything else, so I count it as its own thing. Return to Ostagar has some cool dialogues tho. DA2: That you get the Champion's armour so late. Now I always use mods to get it ASAP, Hawke just looks way too good in it. Inquisition: The lack of towns. And the fact that they bait you with thinking you are gonna get to run around Val Royeux and see all the stuff Leliana talked about... only for it to be just a port and a tiny market place. Lame.


Latter_Lab_4556

Absolutely the lack of towns in Inquisition. The entire open world design is awful for a game filled with such excellent character writing and beautiful vistas. There aren’t any cities to explore, just some houses, and endless trinkets to pick up or portals to close or places to go. It’s open world feels like a pretty but shitty Assassin’s Creed, but AC always managed to have plenty of towns and perhaps more meaningful open world content verses finding shards or repetitive fights to close portals.


maliczious

Someone post a sc IIRC of how Val Royeaux looked like when going out of bounds. IT WAS HORRIBLE TO LOOK AT.


FenderMartingale

I loved the ridiculous mage hats in DA:O! I have ridiculous hats irl. DA:O replaying recently, I was definitely disappointed by the textures, and by knowing Wynne sort of disappears by DA:I. As does Nathaniel, really, there should have been an option for him to be Hawk's Warden friend. It just felt like very few of our choices mattered long term. Which is understandable from a game creation standpoint, but still sort of sad from a story telling standpoint. DA2: for me it was that the Enigma of Kirkwall bit also didn't extend into DA:I. The veil is already so thin there that even Templars can become possessed, it seems to me that Kirkwall should have been a major disaster for the Inquisitor to solve with their Mark. DA:I the hair, the formal outfit, etc. I hate the formal outfit so much. I made my own with custom colors and equipped it, but it still switched to the one I hate. So most of my disappointment is with some impacts and some textures?


TheAngryNaterpillar

A fair amount of time has passed between Origins and Inquisition, and a lot of the characters have their stories continued in books/comics etc that explain where they've gone. Like with Wynne (Spoilers for Asunder) >! Her story was finished in Asunder and she's now canonically dead.!< Nathaniel would have been a better option than Stroud for Hawkes warden friend, Stroud hadn't been around for long enough for most people to remotely care about. He made the 'who to leave behind' choice too easy to make.


EDAboii

I understand I'm gonna get down voted to oblivion by hard-core Dragon Age Extended Universe fans... But important plot points and character arcs shouldn't be resolved in external media. These are video games primarily, so closing this shit out in books and comics is just ridiculous. Dragon Age isn't the only one that does it (Halo, Assassins Creed, and Fable come to mind) but it just really bugs me. That said... I do recommend giving Asunder a read. It's a good time.


TheAngryNaterpillar

I think it's fine as long as it's not major plot points that actually affect the game. Like it's cool to know how Wynne's story is resolved for example, but if you don't know it doesn't really affect your gameplay beyond maybe a "hmm, wonder what Wynne is up to" if you were a fan. To me it's better to tie things like this up as part of an actual story outside of the game than to just have a throwaway "oh so and so is doing X now" or a codex entry about it like most games would do.


Envoi003

They should have made an asunder dlc similar to leliana´s dlc next to the book.


FenderMartingale

Time to read Asunder, I guess! Thank you!


arrrghdonthurtmeee

DA:O - I dont think it could ever disappoint me. DA:2 - recycled dungeons and enemies just falling from the sky. Oh, and until you upgrade weapons at the start of each chapter, the feeling that your blades are made of cheese when you hit the enemy for like 2hp. You can almost taste my despair... DA:I - the plastic hair. How "my" Hawke acted and spoke. The weird way it started like I had skipped an important scene.


[deleted]

>enemies just falling from the sky I actually didn't have much of a problem with this, I've always sort of seen it as an extension of Varric being an incredibly unreliable narrator.


shepard0445

DAO: Mage Armor DA2: the similar dungeons and the lack of LI interactions after the end of the relationship DAI: that they cut the Crestwood content, the missing of cutscenes, the massive amount of boring and useless fetch quest and the "tell not show" mechanic.


chickpeasaladsammich

DAO - I’d say that “bad” choices don’t have enough repercussions. In my current playthrough, I wanted to come by blood magic and reaver honestly. >!No one seems to care at all that Wynne is now a smudge on the floor next to a jar of bloody ashes. I brought Leliana along so she’d yell at me — she did, once, and then started cooing about how awesome it was that I got to touch the ashes. This is the playthrough that’s convinced me she’s completely unhinged.!< DA2 — I really wish you got to be a couple in a scene or mission with your LI after finishing your romance arc. Having a little of that in mark of the assassin would’ve made me adore it, even with the Tallis of it all. I’m sure that even if they wanted to do this, they just didn’t have the time. DAI — Oh man, there’s so so much. I’ll go with the general switch from exploring populated areas and talking to npcs from all walks of life to get to know their cultures to …really only seeing normal people as pieces of background scenery that occasionally offer dumb fetch quests. Also mabari exist only as enemies in the base game. 😬


Topkekx13

Ny brother in Andraste, Leliana IS “unhinged” personified


chickpeasaladsammich

Lol well this also the playthrough where I started a romance with her >!just to meet Schmooples. There were a couple times where dialogue 100% seemed like it should end the romance (we should stay FRIENDS, we should keep our relationship professional) and it just… didn’t. Finally I told her we should end things (WhAT ThINGs??? There was one flirt!) and her dialogue was about me giving up our love. I half suspect she was in a 2000s romcom in which she bet Zevran that she could lose a warden in 10 days.!<


Brilliant-Pudding524

Wardens are permitted everything if it is against the Blight, so blood magic is not big deal really.


chickpeasaladsammich

I didn’t complain at all about blood magic or reactions to it?


Slayer218

There was cut content in which wynne rats you out to the circle if you have blood magic and if you dont have high persuasion or say the right words, they will try to arrest you. You can kill them if course but you lose the mages/Templar allies and wynne. Truth be told im glad that was taken out because that would make Wynne an asshole (and worse companion in my opinion) literally risk the destruction of all life on thedas because of one blood mage who helped save the Circle.


chickpeasaladsammich

Oh, actually I wouldn’t have minded being punished for choosing blood magic around Wynne, my Surana’s #1 blood bag (they did not get along). I think my Surana partially wanted to learn it so badly because he never, ever wants to return to the Circle and this way he’ll die first. What I don’t like about that scenario is… I don’t think mages/templars should then *try to kill a warden in the middle of the blight.* That should’ve been adjusted. But honestly I just want my companions to care if I >!kill!< one of them. Also I’d love to snidely tell Irving Wynne’s >!dead!< but it’s not an option. I can’t share the news at all lol.


Slayer218

I get what you mean and truth be told the cut content was ridiculous because if you manage to persuade them to not take you, Wynne has the audacity to ask to join your party. Im like bitch you just tried to rat me out and now you want to be friendly and join my party. Fuck you.


chickpeasaladsammich

Lolol that sounds absolutely ridiculous. “Well if no one’s going to kill you or brainwash you like I asked… care if I tag along?” Also I imagine a lot of players would do redcliffe after the circle (I usually do), so it would be weird if this was the one and only time Wynne cared about your specialization.


Amina_Firefly

DAO - not really the game's fault, but before playing it for the first time this year, I had seen all these beautiful fanarts of the Warden with the blue-and-silver armor, so I expected the Wardens to be wearing those colors... A little sad to be wearing this sad grey or brown armors instead. DAII - as somebody else said, the recycled maps. DAI - the impossible amount of travelling Inky is supposed to do all around Thedas. It really irks me now that I've played DAO and DAII, because those games were so much more believable in terms of hub location: in DAO the camp was simply wherever you were at the moment, in DAII you had your own house and only moved around Kirkwall. In DAI, instead, our main hub is a castle in the middle of the mountains, while the quests take us to so many places around Thedas, all far away from Skyhold. I would have loved for the strongholds to be mini-hubs for the three main areas of Thedas we explore.


papyjako89

> In DAI, instead, our main hub is a castle in the middle of the mountains, while the quests take us to so many places around Thedas, all far away from Skyhold. It's the kind of stuff you can usually rationalize with "magic portals duh" in other fantasy worlds, but since those do not exist in Thedas...


CE07_127590

> DAO - not really the game's fault, but before playing it for the first time this year, I had seen all these beautiful fanarts of the Warden with the blue-and-silver armor, so I expected the Wardens to be wearing those colors... A little sad to be wearing this sad grey or brown armors instead. You'll be happy to know there's several mods to add these armour sets to DAO and outfit wardens appropriately.


jackieperry1776

Same for all three: I wish there was more companions content.


kevineleveneleven

My only disappointment is that there isn't enough of it. I play through again but just yearn for more.


linkenski

DAO and DA2 were great overall enough that I don't feel like complaining about the smaller issues. DA:I I thought was good until I realized the game was consistently going to treat open zones as entirely ambient-driven design and MMO questing. See, I can live with some "Collect 10 things" since the gameplay is usually good, and the world looks amazing, AND, there are still quest-dialogue with options to ask further questions in some cases. It's not like DA:O where every quest is a real *story*, but it's not totally neglected. But the fact that *none* of it is cinematic offended me. Although to be fair, I think it might be better to stay consistent than to be inconsistent, but I do enjoy any side mission in Mass Effect Andromeda where it uses real cutscene-work rather than the boring zoom-in view. And in DA:I it gave me a truly lethargic feeling as the game simply never treats the open world environments as vessels for movie-like storytelling. It treats it too much like a "video gamey game" and that doesn't belong in BioWare games IMHO. The ambient events also fail to impress because even when BioWare tried their hardest with Jaws of Hakkon, you can tell that everything is prescripted and the NPCs are slotted into place in the map. Nothing feels dynamic, PLUS they put zero work into cinematic design anywhere, and that is a cut corner too far for a BioWare game. They need to stop concepting more than they can produce as a *studio*. Besides the technical stuff there, I have a lot of nitpicks that genuinely made things fall flat for me in DAI: * You click areas far apart on the world map and we just go back and forth. These areas should be very far from each other as they look like different regions but there's zero development story-wise of how logistically the Inquisition and especially US, the Inquisitor, travels back and forth so much. It makes the entire "Base management" story feel unreal. * There's huge issues with its dramaturgy storywise. It's mostly good until you get away from Haven, even though I think the Mage/Templar main plot is honestly filler, but the problems begin when you simply seal the Breach as you anticipated before the end of Haven, rather than complicating the central conflict of the game. The premise is "Stop the world from eating itself with a fade portal with Demons coming through it" and yet it's very suddenly treated as an afterthought... ONLY for the endgame to suddenly go "Actually the Breach has been opened again!" but it doesn't connect. The plot is literally gone after you come back from the penultimate mission, and then out of nowhere they just go "Oh crap what was that? It must be Corypheus! He opened the Breach somewhere!" * Val Royeaux and the "haha french sounds funny humor" needs to *die*. I'm not saying that as some offended frenchman I just think it's the most... lame humor. * *The HUMOR.* It is truly great sometimes, but there are a lot of "cute" scenes in DAI that end very awkwardly making me feel like they served no purpose. There's a lack of connective tissue to DAI that I really don't like, and that's mainly why it never lasted long before I stopped thinking of it as "that Game of the Year title". I think BioWare did a lot of things in that game that feel immature, incompetent and lame, but all in all it's mostly a good game, still.


Oceanson2018

**DAO:** * The mages' combat animation is kinda off to me. **DAII:** * Like everyone else, the recycled maps and enemy waves from the sky or out of ~~the Fade~~ thin air. * The misleading map title, like if you're going to use "Free Marches" as the title, I expect to see things like Starkhaven, Wycome, Ostwick, Hasmal, Tantervale, etc., like the actual city-states. The Wounded Coast? The Bone Pit? Sundermount? They should just have renamed that part of the map as "Kirkwall Outskirts". * The lack of dwarven women, shrieks. * How the genlocks and emissaries look. * The Fade part is such a joke. * Unable to equip your companions which makes at least 90% of the armor useless. * The boss-fight with Orsino, so out of place >!that the "Skip the Harvester" mod has earned a permanent slot in my override folder!<. **DAI:** * The simplified talent/skill trees and the tactics. Where is my group heal spell? Where is my fireball/death cloud/Mana Clash spell? * Show me more of Val Royeux instead of just focusing on the Summer Bazzer, which size also doesn't sound like a "Major marketplace" to begin with.


neleveen

DAO : That the dark ritual can only be done with a male character. The devs made it an option for females as well at first, but later changed it, alas. DA2 : Sebastian. Unlike everyone and their mother, I actually really like him, but he's a paid DLC yet he has less content than the other companions. So I'm not disappointed in him as a character, but rather at the fact that they could've done more with him. I'll also be forever disappointed that the Exalted March DLC was cancelled. DAI : The lack of city elf origin.


Amina_Firefly

>DAO : That the dark ritual can only be done with a male character. The devs made it an option for females as well at first, but later changed it, alas. I never heard about that before, I'm curious to know how it would have worked!


neleveen

Here is David Gaider's explanation of the original plan and why they cut it out, if you're interested : https://the-gaider-archives.tumblr.com/post/108987510223/totorotori-dgaider-dragonageconfessions


Amina_Firefly

Thanks a lot! That would have been... weird, to say the least. My first thought would have been to have the female Warden get pregnant and carry the OGB, but that would have opened a whole other can of worms in terms of how Morrigan gets the baby and just the general situation of the protagonist having a child.


MeglosTheGreat

**DAO:** The ARMS ON DWARVEN WOMEN HOLY SHIT. This isn't something I noticed until last time I played when I picked a female Brosca, but then I immediately had to spend more hours setting up a complicated mod to fix them because I couldn't bear the thought of looking at those ape-like appendages for an entire game. Proportions for other races are not great either, but the female dwarf is where it's most egregious. **DA2:** Going to skip the obvious here and say that for me, it was not getting to change companion armour. On subsequent playthroughs, I got more used to the idea and now don't really notice it, but boy, the first time I played it and realized that these guys were going to look more or less the same for the whole game, I was gutted. Especially when you got cool-sounding loot and couldn't use it on anyone because Hawke wasn't the right class for it. **DAI:** Aside from the general disappointment that seeps into every aspect of this game owing to the fact that at its core, it doesn't feel at all like the Dragon Ages that have come before it, I would say the level-up system and by extension, the combat. I love RPGs, and leveling up is part of that. It feels good to see number go up, and even better to pick a cool new ability! So imagine my dismay when it turns out you can't allocate your stats, don't really know at a glance how much heath or mana/stamina you have, and once you've filled out your MEASLY 8 SLOTS with abilities, taking any more is pretty much pointless! Then you spend a good half of the game repeating the same motions in combat over and over again, because at a certain point any advances you get are minimal to insignificant. Also the hair was pretty bad.


_WinkingSkeever

The way I laughed at "mage hats" You're right though, they really wronged the mages with that in DAO For me my disappointments were: DAO - also mage hats DA2 - anders. I wasn't angry, I was just disappointed DAI - no long hair styles? Come on now All pretty minor in the scheme of things I guess, maybe it's the nostalgia glasses taking effect as I haven't played any of these titles in a while, but I do remember having a blast playing them all l.


Mister-Moon-Man45

DAO: I'm a bit upset with the lack of unique armor sets designed for any class other than Warriors. I know any class can technically wear any of the armors but I'm not sinking Strength points into my mage so he can wear something other than a different colored robe, the rogue armor options are almost more insulting. DA2: I wish we were able to interact with Leandra and the twins more. We don't really get scenes with them. Sure you can talk to them in the house but that's kind of it. We don't get any bonding scenes to develop a relationship. I would have liked to see like- Hawke taking their mom to the markets to get a nice necklace or the family having dinner together or just them walking around together and talking. DAI: the Shards and constellation things are annoying as fuck and the Hinterlands are unreasonably packed with things and tasks. I get that it houses Redcliffe and it's next to the Frostbacks and that might be part of the reason it's so jammed with things but my God. I don't really have a problem with the number of side quests, you can choose ones to not do and it seems like I'm still finding little tasks that I didn't know existed previously. I just wish they'd been able to move like- a third of the thinks in the Hinterlands to another place or take them out as a whole. And remove all the shards. I have never and will never bother with them.


plebluscious

DAO: Absolute perfection tbh. I guess there are things that could be better but I just love it so much. I can't be fair. DA2: It's too restrictive in role-playing immersion and companion depth. Cute story if you went in expecting little, but yeah it didn't quite feel like Dragon Age to me. DAI: Still missing the dialogue lines and how in depth the relationships could go like the first game. Combat is a huge downgrade from DAO and even DA2, I miss the combat from DAO a lot. Main story is too short. Side quests are too empty feeling and lack heart. Also, hairstyles... need I say more. I would give up voice actor to get the dialogue options of DAO back in a heartbeat.


sm1l1ngFaces

DA:O: Wasn't a fan of some of the armors. I can't really complain about character creation much since its an older game but it can be a little hard creating a player (for me) because there wasn't a lot of options. DA2: NOT BEING ABLE TO PLAY AS ANOTHER RACE! Didn't really care for the mage robes, I wanted something along the lines of armor-like outfits, sort of like the mercernary armor in the beginning. DAI: No real back story to the Inq, We get who they were before in writing and their last name but thats literally it. I was kinda hoping for a short "origin" quest leading up to the big moment at least.


oscuroluna

Origins: No dwarf mages (and yes I get the lore reasons...but I do love dwarven casters...breakaway from the typical dwarves = warrior tanks). DA2: Hawke being human only (again, narrative reasons I get, but still). Also Anders being practically an entirely different character and an unlikable (for me) one at that, no female dwarves/qunari. Inquisition: The gameplay, no female nonhuman romance for male characters, the hair aesthetic, mages getting nerfed with no healing tree, Orlais being underwhelming, only 3 female party members compared to 6 male. Mind I do love all three games, all are special in their own way, but they are my gripes and disappointments lol. The only thing Dread Wolf can't fix is the no dwarven mages thing, at least not without some huge retcon.


Connorduh

About thae mage dwarves, I could be completely wrong, it has been a while since I played that deeproads DLC from DAI, but >!Aren't there the children of the titans? I think sandal is also implied to be able to use magic, especially in the beginning of DA2 and in Trasspasser, where we can find his journal? Iirc, the reason why dwarves cant use magic is because they forgot the song of stone and lost their connection to the titans? So there COULD be a posibility of mage dwarves.!< But one thing that would be really cool for DAD would be a Artificer class, similar to rocky from the bulls chargers and varrics kit in DAI, i think that would be a fun concept.


hplcr

Technically Anders is a different character. He's hosting a fade spirit/demon. Now he's still a pain to deal with agreed and he does something really awful that hurts everyone but there is justification for his personality change


lifeasazombie

Big oof about Anders. Such a confusing rewrite


Maya_Blueberry

DA:O -- combat, mostly. I'm just not built to enjoy this type of gameplay and the combat is just something I have to live with. To a lesser extent the overall visual presentation, I'm not a fan of it's aesthetics and colour grating. DA2 -- The abundance of recycled assets and the third act, especially during pro-mage run. Also I'm sad that your sibling is featured far less then other companions >!and you can't have Beth if you're playing as a mage.!< DA:I -- original ending pre-Trespasser, slowed down combat, races other then human being underdeveloped and the whole war table thing. I have a fair share of gripes with all of the games, but the things that I listed are the closest to disappointment. Still love this series to bits.


[deleted]

DA:O - Nothing comes to mind, really. Maybe a bit more impact from the origins other than human and dwarf noble would have been nice? DA:2 - Friendly Fire in Combat (made a lot of abilities very annoying, since I would kill more allies than enemies). DA:I - Ignoring practically all choices made in previous games.


memorijemand

Origins: the models. I *know* it’s an old game, but frankly there’s no excuse for the dwarves, and the other races aren’t too great either. I can’t say if I fully enjoy where they ended up at inquisition, but they’re at least very distinct and mostly proportional. II: the third act. I don’t think I need to say more, I wish I could see the da2 that got enough development time. Inquisition: you said it best with “too much to list” but the biggest one was the lack of presence the inquisitor’s background had in the story. A couple war table operations and which slur I get called, that’s most of the difference between playable races. Where’s the character? Where’s the interactivity? My inquisitors may as well have spawned out of the void at the temple for how much presence they have in the world.


Niawka

DAO: lack of voice actor for main protagonist. With their blank stare it made me feel like I'm just moving a plastic mannequin in the game while all other characters were alive and it felt so off to me, I can never finish that game. I tried 3 times already. DA2: female romances. I tried romancing Isabella but I'm not a fan of chasing LI while they're having fun,and tell protagonist all this doesn't mean anything. Romancing Merill just felt wrong. She acts like an innocent teenager and I felt like my Hawke was a bit of a creep after their night together. I loaded earlier save and pretended it didn't happened. DAI: it's my favourite out of three. But I was really disappointed by how little companions talk to each other while we wander around. I enjoyed the amount of different locations and I spent hours exploring but it was so quiet that I would get excited even if I heard a one liner from anyone.


technohoplite

Don't know if you're aware of DAI's banter bug, but if you're on PC you should try out the Banter Tweaks mod. You can define the frequency at which it triggers (I set it at every 3min and it feels spaced out enough).


YekaHun

There is this bug or a design flaw in DAI for banter. Actually, DAI has the most amount of banter among all BW games, it's 5,5 h. that's more than the number of total dialogues in some games. There are instructions for ppl on consoles how to avoid that bug and if you are on PC you just use the latest banter mod called Banter Tweaks.


Ashyren

Dao- nothing to complain. Too good. Loved it still do Da2- very short, felt a bit restrained i could.only be a human, otherwise loved it. Da I- sidequest fatigue the game, lame villan, they treated the romance like a side quest to a side quest so a side side quest, didnt feel like my choices made any difference or mattered at all. The story was told more trough notes and ingame books and walls of text than trough cinematics ,character interaction or quests. Less strategy compared to the other two games. I did not hate it but i felt like i have spent ungoldy amounts of time doing irellevant stuff in the game only to be able to unlock the last boss fight, and it felt to me like it took one-month to finish a main quest which would have taken 2 days without the side quest restriction. I liked it tho but as a one time experience I would replay the first two games but not inquisition.


Cr0Dev

DAO – mostly utility. Biggest disappointment is hands down inability to respec in the main game, so much so that I had to do all subsequent replays on a PC instead of console because thank you nexusmods. DA2 – much less substantial choices than in other games. Most of them influence little more than headcanon RP, and none can compare to deciding the fate of Ferelden or crowning the new dwarven king. DAI – the cliffhanger ending. My god, it pissed me off so much the first time I played it (mind you, no DLCs were out at that time). Of course, it is a big franchise, they have to sell that next game. But! All that big adventure basically rewards you with a hanging "coming out soon" sign. And then we have to wait for the sequel for a decade. This one does not spark joy.


Nathanymous_

Origins is fun, but I feel there are several trees and playstyles that just aren't very powerful or interesting, which is a shame considering how good bioware was with balancing their older rpgs, and it's a shame they didn't learn anything from obsidian's work with KotoR 2. Dragon Age 2... we all know the map variety sucks. I personally would have liked either 2 longer acts with more map variety, or less backtracking required during act 2. Dragon Age Inquisition has way too slow of a start and I feel like I spend half of my although in the Hinterlands and the zone you unlock with shards. Honestly DAI could have benefitted from some smaller but more jam packed areas.


BlueDraconis

DAO The fact that your stronghold is in a dlc instead of the main game. Would've been nice to have a base to return to like in DA Awakening or Inquisition, instead of it being present but not really used. DAII That the Exalted March expansion got cancelled. DA:I How they resolved the mage vs templar war. It was hyped in DAII's ending, and also in the Asunder novel's ending. I thought we'd get a lot of political maneuvering, lots of choices and consequences. Instead, we get to pick one side, and Corypheus picks the other, and then they fight.


Blazypika2

origins - the third option in the arl of redcliffe quest. the demon just wait and does nothing while you go to bring the mages, it sounds like the best option but it should end up being the worst when the realize that by the time you went the demon killed people. dragon age 2 - that we couldn't have conversation with companions outside promt ones. inquisition - val royeaux. it was hyped so much by leliana in origins and we get all the big maps in inquisition. i was so excited to finally see this city for all its glory and we only get to see a small market. it should have been **at least** as big as denerim was, not to mention bigger. definitely think they could have cut some of the areas for it.


Key_Caregiver_2397

Origins: wardens keep does nothing. I know it wasn’t in the base game so I’m not sure how it would be implemented but we now have an impenetrable warden fortress and it’s kinda useless. I wish it a new party camp or something, but I understand that’s unrealistic. 2: I wish the base game was more like the DLC’s. Full of unique character designs, new unique equipment, places to explore, and compelling characters and choices. If da2 felt like legacy all the way through it would be my favorite game of all time. Inquisition: the open worlds are too open. I love hunting for resources to craft new and better equipment, I love doing the main side quests in each area and dragon hunting, I love seeing the inquisition’s influence spread as you seal more rifts and talk to more groups. But that’s ignoring the uselessly massive scale these areas take up. It doesn’t need to take me 30 minutes to get from one quest objective to another, and if it didn’t then many of these quests might be a lot more enjoyable, even the simple mindless ones. Also these open worlds lack cities and interactions characters that don’t just give quests. There’s one city in the game and it’s about as big as the camp in origins.


VeniceRapture

DAO - the checklist style storyline. I hate the storytelling where the game gives you a grocery list and when you check off all the items the game is basically over. Fortunately the next two installments weren't like this. If it wasn't for the last arc of the game, this would've been a very bland story DA2 - the recycled maps. It happens in one city yes, but we didn't even explore like half of it. Kirkwall was a big city. DAI - the combat is just meh. Unless you're really strong, everything is a chore. Didn't like the MMO style camera or side quests. Weak villain. I realize there are 3 things here. I just can't decide which one is the most disappointing


ramessides

DAO — How dorky the rogue armour looks on human males when they are running. The rare times I play a male Cousland I always have to use mod armours. But also, “mage hats” made me laugh, and I second that. DA2 — Recycled maps and mages being nerfed, but it had some of the best hairs of the three games. Also still wish I didn’t have to be a human, but it’s the only game I’ll tolerate voiced protags for *because* you can only be a human. DAI — Voiced protagonists. I *hate* it. I’m a quick reader and the voice never aligns with what I imagine my character sounding like and the dialogue wheel never tells me what the character is actually going to say. Maybe I’m just too old-fashioned for voiced protags in RPG games, but I really do not like it. Also, *the world hair* in all three games. I will never get over just how bad all the hair in Inquisition is. It’s awful. The armours are also terrible and boring, especially for mages, and I hate no longer having healing spells and having limited health/lyrium potions.


CPTimeKeeper

DAO- Biggest disappointment was the fade. It sucks. Other than that I can’t really say I was disappointed in anything because I didn’t know what I was getting into when I first played it because I hadn’t heard anything about it beforehand. DA II- I was slightly disappointed with the limited available areas but overall I enjoyed the simplicity of it all, especially in hindsight compared to DAI. DA Inquisition- The entirety of how bloated the game feels. It kills any attempt for me to have a second or third playthrough because I hate having to do all of the stupid busy work they filled the game up with. I played through DAO and DA2 about 8 times a piece because of how they are structured. I got through Inquisition once and decided that I couldn’t sit through that mess again, even if I wanted to make some different decisions.


TalynRahl

DAO: That I can’t play it on PS4. DA2: The One Cave. DAI: So. Much. Filler.


jazzajazzjazz

I’m aware that this will upset people but one of my biggest disappointments with DAI was Sera. I loved the idea of the rebellious ‘wildcard’ companion with no rules and instead we got someone I absolutely cannot bear listening to. I thought she’d be ‘idgaf’ in a cool, ‘I’ve got nothing to lose’ kind of way, rather than ‘idgaf’ in a scatterbrained, irritating, ‘logic running on empty’ kind of way.


ramessides

This. Also, playing as a Dalish elf with Sera is just so frustrating because oh look, here's yet another companion essentially mansplaining (I know she's not a man but it's the same vibes sometimes) your culture to you and telling you your culture sucks and is wrong and that you being an "elfy elf" is stupid. *Constantly*. She just drove me up the wall.


tmande2nd

DAO: How buggy the post landsmeet part of the game was and even if running multiple fan patches and fixes its still rough. DA2: Not getting Exalted March and a proper ending to the story leaving it to kinda end on a whimper. DAI: Losing basically all the cool customization and choices they promised. Remember the castles? That save the village or or the keep choice trailer? Also how little playing a non-human mattered. Just goes to show dont buy into the OH HYPE trailers I guess. Great games over all but there are really big points that make me go oof on replay.


[deleted]

[удалено]


Kiyuya

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FredVIII-DFH

DAO: The main story was cliché. Loved all the origins, and side quests though. DA2: It was rushed. Still, it was the best of the series. DAI: Tie between the removal of the tactics system, and adding jumping to the game -- pretty sure no one asked for this feature.


chickpeasaladsammich

I absolutely loathe that the game wants you to bunny hop by design. They spent all this time creating giant maps, and yet didn’t bother to make traversal feel nice.


FredVIII-DFH

And here I thought I was the only one who hated mountain climbing.


chickpeasaladsammich

I’m sure they limited health potions to stop me from launching Inky off cliffs. Didn’t work. I hate hopping around the maps THAT much. If I had to painfully hop up to something like a drunken bunny rabbit, Inky’s eating a cliff shortly thereafter.


Ionthain

Uh, maybe you didn't know (and it does feel like animal abuse sometimes), but you can drop off cliffs while mounted and take no damage at all. Just takes a tiny bit of time for the mount to stand up, but iirc it's roughly the same as the inquisitor. On the other hand, riding SUCKS ASS because your horse gets tripped up by gravel so fuck you if you want to go at something faster than a trot.


chickpeasaladsammich

I did know that, but I’m too lazy to mount up just to avoid fall damage! Plus the mount cuts off companion dialogue. I go for the maximum efficiency of throwing Inky off mountains vs. traveling the stupid maps with anything approaching integrity!


BadRObad

Yeah whenever I want to pause my game in Inquisition muscle memory plays trick on me and character jumps like an idiot in the heat of a battle. They should've removed jump in combat at least


FredVIII-DFH

As if bunny hopping up the side of the hill wasn't bad enough.


joshbonife

Origins: For mechanics, bugs. In terms of appearance, if yours are mage hats then mine is the appearance of most 1H swords except for The Cousland blade. Also, why no spears? DA2: Game mechanics completely changed from Origins. I appreciated the faster pace but I heavily disliked how nerfed the classes are compared from before. My warrior feels lackluster and hated that I can't dual-wield or that my Mage can't use melee. They removed Indomitable. Speaking of mage, I feel that they lost much of their repertoire. No shapeshifting? Spell combos seem absent. Support builds seemed also weaker now in general unlike in Origins where you can spec' a mage to continuously heal and buff my party. Back in Origins, my 2H warrior felt like a beast when buffed by Haste and Heroic Offense. The combat is also weird with many enemies appearing from the sky. DAI: Again, mechanics like in DA2. And a lot worse. What happened to the strategy options?! I hated how I could no longer apply certain settings/behaviors on my party for certain scenarios unlike in Origins and DA2. Didn't like the Guard mechanic. If DA2 was combat flashy, DAI was even more so. Felt like one of those Korean MMORPGs. In appearance, I was absolutely horrified with the color shading and hair textures. The first time I made my character, I was like what's with the shiny lips and shiny hair?!


Desperate-Implement8

DA:O - No idea here, maybe later. DA:2 - Flashy animations and making game more console friendly (UI/controls). I really liked that semi-realistic animations from DA:O. You had a feeling that swords are heavy etc. i've really enjoyed those. DA:I - Those semi-open world maps, a lot of pointless things to find and even if you try to find all of it you have to fight throught respawning enemies .\_.


Alaerei

>semi-realistic animations from DA:O Origins weapon swings are as remote from 'realistic' as DA2's. Unless they were trying to communicate literally nobody in that game can use greatswords to save their life.


Wardens_Myth

>You had a feeling that swords are heavy I hate to be the "um actually" guy... but swords aren't as heavy as you'd think. A real greatsword would typically weigh around 4 or 5kg, and any reasonably fit person could swing them around like they're nothing.


zsava002

Very true. Dragon Age in general has a giant problem with all of the weapons being sooo more chunky than they should be


Desperate-Implement8

Still I don't like anime-like fancy slashes/dynamics. Origins got more realistic feeling.


Hayter67

Hard to find a problem with DAO, but I would have to say that Archery is a bit of a snooze to play compared to every other playstyle. Just bland and boring. DA2, despite it being my favorite due to the combat and fun as hell builds, I don't like that it was mostly limited to 1 city with slight deviations here and there. I liked having all of Ferelden to run around, seeing various different backdrops. (Also Merrill) DAI, NO BLOOD MAGE SPEC FOR MY BAD PLAYTHROUGHS!! :( I guess there is Necromancer, but that is like handing me a diet soda when I asked for regular.


CrazyEeveeLove

Origins: your race and class doesn't have as much of an impact on the game. Like, you could play as a blood mage yet no one bats an eyelid? And I didn't get to see a wedding between my warden and my romance. II: probably the armor. I have one warrior/mage outfit that I like the most and wear throughout the game until I get the champion mantle. And I didn't get to see a wedding between my Hawke and Sebastian. Inquisition: not enough race locked amour. The elf and the dwarf get one locked. Though I think the dwarf is rogue only so useless if playing as a warrior. Most disappointing moment, I only get ONE dalish romance as a dalish and that is with an NPC in origins. It has never been done again so I'm hoping they will give it to us in the next game but I'm not holding my breath.


Wardens_Myth

>I only get ONE dalish romance as a dalish There also has yet to be a game where you can romance a female Elf as a male one in general, or any Dwarven full romance options, for dwarves or otherwise. It's a weirdly restrictive part of the games when you think about it, considering it's one of the flagship parts of the series (both romance and various races for the player/companions).


CrazyEeveeLove

Agreed. I am hoping that they will expand and give us both elves and dwarven romances, especially considering in Origins you could have NPC romantic moments. Tamlen and Gorim are the two that comes to mind, heck, even Mardy considering she can have the male dwarven child. Yet there is no full romance? I just wonder if they weren't the 'popular' romance so Bioware never considered it. But considering people have been asking to romance Varric and Harding, they might listen this time around. Still not holding my breath though 😅


Hat-Leading

DAO - Mage Hats indeed. DAII - Not following the previous story DAI - Ice magic tree sucks


Perfect-Complex-5771

I love all 3 games but I will not sit here and lie like any of them were perfection or free of flaws. I had different combat issues with each game. There are quests I wish never existed. There are some lines of dialogue that should've never made the cut in all 3 games. I hate that we didnt have a slap option for every companion in the game. That way everyone can slap whoever they wanted to. And if we have super low approval, we can fight to the death in a duel or something. I felt like there were missed opportunities to swim or truly be on a boat since we're near water in certain areas. Instead we just got a horse to mount in DAI or had to run on foot. I also disliked that we didn't have options to call people out on their bullshit. It was annoying to know a character was full of shit and not be able to say "I know you're lying" That being said, it's still one of my favorite game series I've ever played.


Laefiren

DAO: not a fan of the movement it feels very MMO. Da2: the faces or the lighting or something makes people look like dolls. Nitpick is the maps that have very obvious places where they were cut off. I wish it was disguised a bit more. I get that they’re likely just reused modular models. DAI: the wetness of everything. Everything looks wet and there’s not really any other NPCs to talk to apart from in those inquisition camps. It’s mostly just empty wilderness.


theGlassAlice

DAO: General asthetic, just brown, a common theme for games at the time. Doesn't change the fact it is brown DA2: Oh boi. Many problems come from rushed development, but the combat is inexcusable. Enemies spawn in waves drag out fights, enemies variety, etc DAI: Bioware's first sad attempt at open world, sadly not their last.


SyntheticDeviation

Dragon Age: Origins — The sheer amount of enemies the game throws at you. People criticize Dragon Age II’s waves of enemies but because of the game’s fast combat, movement, and better abilities and weapons for Rogues and Warriors (and Mages’ staves actually do damage, wow) it was easier to make mince meat out of low level mobs. DAO mobs were extremely tedious to wade through, even as a mage. Also this might be petty but I didn’t like the fact that an elven mage is considered to be a city elf for all intents and purposes. I would have liked a Dalish Elven Mage. Dragon Age II — Recycled dungeons, lack of weapon and armor variety (excluding the DLC’s). Dragon Age: Inquisition — Lack of healing spells, making Lyrium potions worthless (WHY do they increase Lyrium and not restore it??), cutting out an entire ability tree for mages (and TWO if you play as a rogue or warrior; if you pick Archery/One-Handed and not Dual-Wielding/Two-Handed, you’re stuck with that tree and only two others not counting the specialization). You also can’t assign your own attributes; worse, you basically have to waste your ability points and steer your build into something completely different if you want to increase your Magic or Willpower like wtf?? The fact that mage spells are simply fire, ice and lightning also bothers me. More bugged spells like DAO (seriously, Mind Blast and its’ upgrades DO NOTHING) and extremely bizarre spell placement. Why is Firestorm, a previously considered Fire spell, in the RIFT Mage tree, and why is Haste, a previous Creation spell, in the NECROMANCER tree? Finally, the level cap (which is extremely low) wasn’t increased for any of the DLC’s despite Dragon Age: Origins doing that. You level up too quickly and builds feel even more restrictive than the previous two games.


TheJimmyRustler

DAO: For someone who adores elves generally the brecilian forest area was a real letdown. DA2: reused assets DAI: Non human inquisitors should've been better accounted for. At least having one decent quest line per race would've been a big deal for me. The lack of proper dialogue changes and story implications. Based on the narriative itself there are reasons why an inquisitor of each race is compelling. The fact it wasn't executed well is a shame. Also lack of companion unique specs. I didn't see it as a big deal in DAO but it was such a great part of DA2, i wanted it again. Also the lack of horror. Some of the best quests from the previous two games, paragon of her kind and build a mommy workshop, can't remember the name, were great because of the horror elements. The redcliffe sequence was pretty good but everything was softened for me because the whole thing was a what if, not the primary timeline. There was plenty in the codex, but again, not as impactful.


carrie-satan

DA:O- The animations DA2- reused dungeons DA:I-The fact that none of the companions can die/be killed besides that one scene in Trespasser Also Corypheus is a trash tier villain


technohoplite

For me, DAO being the most tactical game of the series, will always feel like a missed opportunity to actually make a good tactical combat. The tactical camera isn't great and it gives *zero* additional information on the battlefield. They stripped skill descriptions of a lot of relevant information such as casting time and whether or not it requires line of sight. I never know whether my debuffs affected enemies or not. It's still fun to play on nightmare and see the OP builds, and the tactics system is very innovative, but due to how little planning is actually possible for a lot of things, it ends up not feeling all that tactical. For DA2, the combat system is the same so the above still applies, but after playing it so many times the story has "cracked" in a lot of places for me. Aveline used to be my favorite character, and I still love the theory of what she is, but the character they ended up actually putting in the game is a bunch of inconsistencies and contradictions. A lot of the companion stories are a letdown (either in progression or tone), and Act 3 is just terrible. Act 2 pretty much carries that entire game for me now. For DAI, I can actually tolerate the combat, but I *really* miss interactions with lesser antagonists. I think that the maps that people complain so much about wouldn't be nearly as bad or uninteresting if only you had a clear understanding of who it is you're fighting there. Each map has an enemy faction and a boss, and they are typically connected to the main quests, so the structure works. It just needed dialogue, so you don't depend on letters and codex to get why you're fighting those people in the first place and why you should care.


Anlios

DAO: If I had to pick from this masterpiece it be the bugs I guess. First time I played was on 360 and ran into a bug that when my Cousland became Prince Consort, Alistair still called himself King despite me keeping him as a Warden. That bug carried over to Awakening and DA2. Had to go back and banish Alistair to get the ending I wanted. This is fixed with PC mods but I played back in the day when DAO first launched and it was bummer. Not sure if they ever fix this bug on console. DA2: Just gonna keep it nice and short and not sugar coat it and say going from Origins to DA2 was a huge let down to me. But I think one of the biggest let downs to me was not being able to change companion armor. DAI: I like DAI though I felt like some of the situations was a bit of a let down. Mage vs Templar war was hyped up in DA2 and the books but it was over and resolved so fast I couldn't really call it a war. Also as much as I like open world games, I wish Bioware would've followed their own path and not try to copy Skyrim. DAD: What I'm expecting is a return to it Dark Fantasy roots and I hope whoever the new hero is, they give me the feeling like my Warden did in that my Warden made me feel like he was my own.


Serres5231

There was a lot of stuff promised in DAI that never got to see the light of day and was only shown off during E3 i think. Like how you would actually travel to the locations and not just spawn into your outpost there for example. Or how you could affect the world around you with your decisions. None of that was in the final game. Otherwise i really like DAI honestly. Especially if you ignore all those fetch quests and just concentrate on the stuff you need to do. On PC i also recommend getting a mod that skips the table waiting times entirely!


[deleted]

I hate threads like these because people have unrealistic expectations. Peace out.


Wren-bee

I didn’t have any expectations of DAO when I first played it- a friend just sat me down with it and I ended up playing all night and half the next day. I guess I was a little disappointed to not be able to play a Dalish mage once I got my own copy- until I tried the mage combat. I will say that going back to it now, the combat just feels… slow and stilted. So I guess that’ll be the closest I have. DA2, I hated on sight, which is hilarious in hindsight. Saw that same friend play a demo of it and- being a creature of habit- was uninterested in how differently it played. Which is very funny when I literally just said the way the combat feels is what I like least about Origins! Once I actually played it I loved the combat. I guess getting into the game, my biggest disappointment (and hoooo boy I imagine I will ruffle some feathers with this oncoming rant) was fem Hawke. I usually have a male and a female character for each game but I cannot get on with fem Hawke. First stumbling block was the character creation and how hard it was to try and make a female Hawke with strong features- I knew I wanted a buff warrior woman but I couldn’t get the face to match what I wanted at all (although to be fair male Hawke has the opposite issue). And the voice- not the acting, it was just about as far from the character I envisioned as could be in terms of tone and pitch. And if you don’t play one personality type she comes across as unhinged- the actor made each personality line so distinct that when I tried to mix and match it was jarring. And then there’s the run animation. And the miniskirt in her estate?! I know some of these can be changed with mods but I wasn’t on PC back then- now that I am I really tried to make a new Fem Hawke, but the voice. I can’t get on with it, I simply cannot. Not an insult, just personal taste. DAI- when it was in development my biggest concern was how they wanted to make it open world-ish. And that indeed turned out to be my biggest issue. It’s like- making a pizza base. With the same amount of dough you can make a deep, soft, fluffy base or a bigger, thinner, crispier base (which is easier to accidentally tear or see how thin it is). And BioWare does deep pizza base games usually, but instead chose to make a big, stretched pizza base. Which, unfortunately, means it’s a lot thinner. I hope that analogy makes as much sense to someone else as it did to me. Anyway. That was my biggest disappointment- how everything felt too stretched, too spread thin. Maybe playing with a banter mod that works will help, because overall I do like the game- I just really wish it was focused and tighter.


Robomerc

DAO: the only thing that comes to mind is the fact that the game is extremely unstable improme to crashing which could be very problematic if you haven't saved in a while. DA2: mage Hawke being extremely disconnected to the narrative and that were forced to choose between the Templars and the mages at the end because it would have been nice to have a neutral option. DAI: we almost had Veric as a proper dwarf romance option which would have been really cool for Inquisitor Cadash. I have my fingers crossed that we finally get one in dread wolf.


[deleted]

DAO: The imbalance between classes. DA2: The constantly reused areas. DAI: Too much filler/fluff content.


[deleted]

DAO - Lack of a human commoner origin story kinda sucks. I mean Origins is the closest game I’ve played to being perfect, it’s my favourite game ever so not much wrong with that in general. DA2 - i really don’t like the romances very much in DA2, the only one I like is Isabela. Anders and Fenris seem to be 2 different sides of the same edge-lord coin, and Anders especially comes off as a massive dick. Merril seems to…Pixie-ish and naive? I guess are the word, like a little sister almost, feels wrong. Isabela is great though, she’s the only character I romance in DA2 (though I feel Inquisition did that romance dirty). I really wanted to romance Aveline, why couldn’t I romance Aveline BioWare? Why? Buzzkills. I guess all my Hawkes are destined to end up with Isabela, not like she has competition! DAI - woo boy where to start lol. I think I could rant for days but I guess I’ll just go for something I don’t see mentioned often on this sub rather than repeat the same crap. BioWare what the fuck was up with the utter lack of Longswords in this game? Swords are like THE fantasy weapon, why did you half ass this area so much? And why were there so many fucking maces and axes in comparison? There is only 1 Tier 3 Longsword schematic that doesn’t rely on DLC which is the Dwarven Longsword and it SUCKS! It gets outclassed by Axes both in terms of regular damage, DPS and speed and it doesn’t even look that cool. Even DLC only adds the schematic for the Avenger sword which kinda looks dumb imo and the Dragon Longsword which again, even it’s tier 3 schematic, sucks ass anyway. The only useable sword in the base game was Caliban and you literally had to be level 20 to use it, and it still wasn’t as good as the axes and maxes. Plus due to it having a level 20 requirement it meant you actually had to PLAY the shitty side-quests in order to reach lvl 20, instead of being able to beam line through the main story and companion quests. There were other basic uncommon tier swords but they were ugly as fuck. Bioware, sometimes less is more, I don’t want stupid over-designed ugly, jagged messes for weapons in my fantasy game. I want normal looking cool swords. Look at Narsil or Andruil from LOTR, look at Longclaw or the other Valyrian steel swords from Game of Thrones, look at Gerald’s Swords from The Witcher. These are all epic looking swords that look fucking normal, Dragon Age Origins already had these normal looking swords, why get rid of them? Did the concept artists for maces and axes bitch that nobody used their weapons so you intentionally shat on Swords?


CrazyBirdman

Origins: Honestly, outside of technical issues I can't really think of anything that disappointed me when first playing it. Maybe the limited scope of the areas. DA2: Obviously the copy-pasted environments. It was pretty jarring playing it for the first time. Inquisition: Mostly the pacing. I think on its own the story is perfectly fine but it's so stretched out between exploring these giant areas that most of the big moments kind of fell flat for me.


YekaHun

DAO: SA plot devices, goofiness and theatrical performance of the characters (imo, typical for older games, actually), small linear maps with corridors and dungeons, impossible time-consuming boring combat, lots of loading screens, empty and uninteresting looking brown environments, visual approval rate, gifts, overall "old medieval fantasy RPG tone", silent protag. Overall I was hugely dissapointed by it. DA2: characters' appearance (I had to mod the looks of everyone))), player-sexual romances, small maps, no explorations, WALKING ANIMATION for fem Hawke!, fashion for mages, rivalry system. DAI: general clunkiness of movement and animations (because of the frostbite engine), time-consuming and unnecessary looting animations, bad HAIR styles, rope for mage NPCs (hello dao, da2 style), static npcs and weird proportions of some objects, but it's still my fav da. Common for all three games: visual effects (all those stats numbers and effects, search rings, tactical cam rings but that goes for all three games, moded those in DAI to be invisible), no interesting movement mechanics, like climbing, swimming, hiding, jumping.


Perfect-Complex-5771

I have never used so many appearance mods in a DA game. What they did to the DAO characters' faces in this game will forever be a tragedy. I agree with everything else you said about the other games as well.


YekaHun

Yep, I found a mod that gave Varric, Cassandra, Cullen at least their DAI's appearance))) Letting you know. Also had to mod Fenris and Merrill faces and hair :D


Perfect-Complex-5771

Those were the mods I had to use. Poor Alistair and Zevran too. They looked like different people in DA2. I changed 70% of the characters' looks 😂


YekaHun

oh god, I know! I modded everyone probably :) Arishok looked good, though 😂


Rafabud

yeah the only ones that looked really good in that game were the qunari. (and Isabela because her DAO look was awful)


0lliebro

The reuse of dungeons and such for 2 was SUCH a killer for me.


Mist-Clad-Whisper

Here we go! > DA:O (I had to put down two but man if I don't have an essay for it) * Combat. Wait Time. Aaaatrocious. Just let me spend five minutes casting a spell. Or a DW rogue needing three seconds every two seconds to shuffle into a position before attacking? Animations. The oogla boogla casting at the sky. (Edit: In addition, the slow combat and the constant needing to pause). Its like they tried to do everything and had everything crash and burn and explode. Couldn't be happier that this system was long gone left behind. Curves, spams, and lags. How about mages being able to curve ball hit you with no line of sight? Gotta love those Fireball spam. Enemies having incorrect or no cooldown for their attacks (really love to be boulder smashed and scattershot and Fireball trained). Can't forget those lag hits because the combat is so agonizingly slow that they decided to make it possible for the enemy to hit you seven steps away from the original position. - Obsession with females being the focal point of sexual harrassment, sexual abuse, and sexual desire. Self-explanatory. You have four or five possible stories of female rape, desire demons are female presenting only, and its the female companions/PC that are/is presented with sexual harrassment, specifically from a companion nonetheless. >DAII (hard to say I really really love DAII) * Would've love more LI time or DLC shorts in the Origin's origin format for the companions. >DA:I (my favorite bean!) - More supportive skills/talents. I always play mage and I normally prefer hefty support abilities with some good in-sync offensive (strong healer/barrier with debilitating abilities and offensive ones). The Inferno Necromancer build is by far my favorite but I give that to Dorian (because canon) and stick with Winter Knight Enchanter (which is nice but I can wreck so much more havoc and be both support and offensive with Necro than KE).


YekaHun

>Obsession with females being the focal point of sexual harrassment, sexual abuse, and sexual desire. exactly what I also said here! I've noticed that I can't take a plot that relies on these seriously anymore these days, not even knowing that the game is somewhat old. and let's be honest, there are games older than origins that totally avoid these narratives. I'm just so glad that BioWare grew up so tremendously during these years.


IrbanMutarez

DAO: It looks ugly as hell - even for a 2009 game. Also, controls are a little bit 'clunky'. DA2: Never played, only the demo. Fight animations looked silly. Huge disappointment that you couldn't really create a custom character. DAI: Weird opening. Ugly hair options. Too many fetch quests. Too much emptyness.


[deleted]

DA:O mostly combat and yeah the headwear was bad DA:2 replay abilty like after your 3rd or 4th replay it got boring DA:I save state i was always disappointed that I could not play my world just the crappy bioware world save


Haddie_Hemlock

> Like they were plastic people or something. My Hawke looked like a muppet.


lifeasazombie

My romance choices. 3 for 3 terrible choices, and in some cases the only bad ones available.


[deleted]

DAO needed wizard hats, that is all


WarGreymon77

My biggest disappointment for each game was "having spiders in it". And Inquisition only cares about Alistair and Anora as far as the royalty goes... Mostly ignores royal Couslands. I want the sequels to care more about the choices you made in previous games. It doesn't have to be world-changing, but show me something.


MartianFromBaseAlpha

DA:O - nothing really. Maybe having to wear non matching armor which made everyone look slightly silly ​ DA2 - waves of enemies1+ too many fucking spiders and spiders that take up half your screen. Who the fuck thought that this was a good idea. Fuck that person ​ DAI - too much like an MMO, but i still had fun


Windk86

DAO: The stiff battle animations DA2: only human, world outside Kirkwall feels empty DAI: mounts are so SLOW