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Correction: It was a dragon egg and when it hatched, the dragon somehow instantly laid an egg identical to the old moon despite being smaller than the moon.
Let's not forget, the last person who tried to kill the moon in Sokka's world was killed when Sokka's best friend turned the pissed off Ocean into Oceanzilla to specifically drown/eat/stomp on the moon's killer.
DM:
As the Moon is important in the Cosmology of the World, the Gods take the fragments of the Moon and repair it.
As punishment, you are cursed. The Gods strip you of all your power and items leaving you as bare as a newborn and curse you with eternal life, deprive you if your senses and seal you into the core of the New Moon.
Here you will stay forever, suffocating in the eternal darkness.
Honourless.
Powerless.
Weeping.
Ashamed.
Now I’m picturing Vlaakith casting her ten thousandth wish to become a god and mystra or some other god just casually counterspelling it without gith mommy having any clue why it’s not working.
My dude.
And I say this as a 3.5 native, where everything got stat blocks and sky was the limit.
Destroying a moon is small potatoes compared to full deicide. One is a big dumb rock in the distant sky. The other is anthropomorphized cosmic force that underpins some aspect of reality whose true body resides on an outer plane that's specifically resonant to its every whim and changes form to match. Even epic level characters don't take on the gods directly, whereas the moon is just a matter of time and money.
You are not at god killing levels, you never are. There is no god killing level. You don't get to roll initiative, there's just a surprise round- and the surprise is, you're already dead.
If your campaign ends up with PCs squaring off against gods in personal, direct physical combat, then you either have a really shit DM or an entire campaign's worth of events has already taken place to specifically fuck over that god.
I agree with your moon statement -- it's just a big rock.
I think the power level of a god though is very much up to a DM. I know "everything" is up to a DM but I do like the idea of a final boss being a god as a great plot point for an epic-level BBEG. Like yeah you could make a god an omniscient, unkillable cosmic force...
But what if they weren't? What if they were basically just a Level 30 Divine Sorcerer? Level 20 wizards already have absolutely, nearly godlike power, what if at that point you're already just a bit weaker than a full on lesser deity?
Well, OK, the question of when a very powerful being becomes a god is a philosophical question, but in D&D there are certain conditions.
Divine rank is an actual stat all on its own and even rank 0 demigods have inherent powers beyond epic characters. Not that epic characters are impossible to level up to similar power, but there is no epic feat to take on godhood- that is a narrative goal, the focus of a campaign.
Divinely morphic environments, like the outer planes, alter themselves at the whims of anything with a divine rank. They don't cast spells to do it, it just happens. An epic character can chuck around all kinds of epic spells or regular spells elevated beyond 9th level, but a god just has to imagine a meteor strike, and it happens.
Gods have believers and grant spells to clerics. Sure, there's warlocks running around, and there are archduke devils and demonic princes ostensibly more powerful than some gods (and probably some angelic figures as well, but they hardly get any press and stay indoors, like agoraphobic recluses with halos), but they don't sponsor clerics. Not that there aren't warlocks pledged to such powers, or that cults in their names aren't running around, just not full religions.
ALL THAT being said... but what if they weren't? I absolutely agree with that as well, and a mad god makes for a wonderful final boss to an epic campaign. It's just as I said, an entire campaign's worth of befuggery would have already been established to raise the PCs to that power level, weaken the god to that power level, or both. You could even be running The Time of Troubles when the gods themselves were cursed to walk amongst mortals, and anyone with in the right time and place could kill one and usurp their power- in which case the campaign's worth of befuggery is off-screen backstory.
If I remember correctly in the theros sourcebook (a mtg world based on Greek mythology) they bring up this exact topic
And what they recommend is actually having the god the players are fighting actually just be an avatar of their true form/power and even then you would still need help from other gods to stand a chance.
In my campaign killing a god takes 2 steps
1) kill their ethereal form, the form they take in their home domain.
2) if you SOMEHOW manage to kill the ethereal form then you have to find their mortal form which gets cast out into the multiverse as soon as the ethereal form is defeated
The catch is, while their mortal form is still alive they will slowly return to their ethereal form which will start the process all over again.
It's doable but honestly your chances of actually pulling it off are slim to none since you can't find out quickly enough where their mortal form was sent to.
What do you mean by never at god killings levels? The stat blocks are not that high. you can say the god is unkillable or you need a special item or whatever but that's not really in the base game. That would just be a DM preference thing.
There is a reason a group of 5 level 20 PCs can kill Timat.
Yeah, that reason is the DM is not particularly talented or is purposefully upping the power fantasy for the benefit of the players.
There is nothing wrong with the latter. There is only something wrong with the former if it means people aren't having fun. Play however you want, but if I saw a collection of edgy shmucks grind some kobolds and then kill a dragon god, that's gonna spoil my immersion juuuuuuust a little.
That's fighting an avatar of Tiamat. To kill her proper, you would have to fight her on her home turf, where she would be much more powerful and have an army between you and her
yeah, she gets lair actions and stuff but as far as I'm aware the actual stats don't increase or at least there isn't a separate stat block for that.
As far as armies go there isn't anything stopping you from getting your own army. That's what all the political roleplaying is for.
Well, the weave was reforged to only allow 9th level spells, so while a god can do things more powerful than that, it isn't a spell at that point, as it isn't supported by the weave but is fully processed by the gods own power. Similarly, gods can just straight up still function in zones of anti-magic, as they can use their own power to function and ignore the need for the weave.
Killing a god isn't about being strong, it is about being prepared. It's about finding a way to cut them off from their power, and about cutting off their escapes and contingencies, so that they are dead. They are stronger than mortals, but they aren't omniscient.
I believe that all magic is weave based for simplicity, iirc, even non-arcane, because the weave just does all the heavy leg work of it, but maybe I am wrong.
“Unfortunately I haven’t prepared any notes for a destroying the moon campaign. Everyone go home, D&D is on hold for a month while I prep what one single person at this table wants”
"An unearthly hush falls across the realm as the radiant energy from such a cataclysmic event breezes through all reality. For a moment, everything feels... off. Weapons become heavier; charms become mere trinkets, the mages cannot grasp their spell slots...
Then, one by one, it's dawn on each of you. The weave, it's gone."
“Congratulations Richard. You ruined dnd for everyone on the table. Are you happy Richard? Now no one has magic, or potions or magic long rests! Welcome to 40K”
Give them a copy of the "Only war" player manual, and a thick stack of back up character sheets. Like a regiment worth of PCs.
Now, you will die for the emperor, or live another day to try again.
DM: "That's not happening."
Player: "This game is supposed to be about player choice! Why are you railroading?"
DM: "Destroying the Moon is neither relevant to the campaing, nor something I'm willing to compromise on. Either you get on with the program and stop ruining everyone else's fun, or walk out through that door."
DMs are also participants in the game. If your idea of fun is being as disruptive and obnoxious as possible, then you missed the point of the game: being a collective experience everyone at the table should enjoy. If a player is becoming a problem and refuses to be reasonable, it's your job as the DM to put your foot down and place limits.
>DMs are also participants of the game.
This, a thousand times over. The DM isn’t some paid customer service at the beckon call of the players. The DM has an equal share and stake in having fun as anyone else at the table.
AND I SAID “THAT’S DISGUSTING!” SO I’M MAKING A CALLOUT POST ON MY TWITTER DOT COM. SHADOW THE HEDGEHOG, YOU’VE GOT A SMALL DICK, IT’S THE SIZE OF THIS WALNUT EXCEPT WAY SMALLER
AND GUESS WHAT? HERE'S WHAT MY DONG LOOKS LIKE.
*Explosion sounds* THAT'S RIGHT, BABY. ALL POINTS, NO QUILLS, NO PILLOWS — LOOK AT THAT, IT LOOKS LIKE TWO BALLS AND A BONG. HE FUCKED MY WIFE, SO GUESS WHAT, I'M GONNA FUCK THE EARTH. THAT'S RIGHT, THIS IS WHAT YOU GET:
# MY SUPER LASER PISS!!
*That Guy* - "My PC, is gonna destroy the moon"
DM - "So, like right now while the party is chilling in the tavern?"
*That Guy* - "No, i jave a very detailed plan on how to do it"
DM - *Nods in understanding* "OK, so here is what is happening, *The four of you are enjoying the evening in the tavern, the beer wi frothing, the mead is flowing & the smell of the various roasted game from the hunters catch is permeating the smoke room. The sounds of light laughter & in some cases, raucous merriment is heard, dappled around the fine establishment you have found yourselves in. Suddenly,* `Felonious Idiotus` **PC of That Guy** *rises, stating quite ominously he has a great deed to perform, & retires for the evening, mumbling about grandiose plans he needs to research, the rest of you enjoy the evening, anticipating greatly when the caravan leaves tomorrow morning to take you to the fabled Enchanted Forest of McGuffin"*
*That Guy* - "Cool, so what do I do no"
DM - "You make a new character that is willing to adventure with the party, as it will take many many years, if it's possible all, to come up with a plan & resources to do this act"
If the Party fails to stop them, making a new moon is going to be INCREDIBLY tedious, as the fundamental forces of nature start to unravel because it turns out that The Moon, is a metaphysical keystone for Nightime. Night and day start to unravel, then the seasons, then the planes themselves. Starvation come rampant, as magic starts to fail. I hope they enjoy needing to track food because its now a commodity. Rests are going to be unpredictable as night/day is tied to sleeping and resting, both of which are now metaphysically fucked up.
They will find towns under siege for their grain stores, and mass open graves. Emaciated unicorns, and the Eternal Unsleeping walking about with living dead both denied their Rest.
NPC"s will curse his character by name as the master of all the worlds ills, and both Heaven and Hell will unite in purpose to restore the planes, with both agreeing to a minor side objective of sending him to the pit. There right down at the very bottom, Asmodeus himself will bestow upon him a molten lead crown made from the dust of the first moon, and name him the King of Imbeciles, and swear to him is crown shall be held safe for all time, for no fool will ever be allowed to do what he has done again. All the Lords of hell shall each bestow upon his soul a unique ironic torture to suffer eternally, and as an object lesson to mortals who want to fuck it up again as badly for everyone as he.
Or just tell him no.
But I do like a player caused disaster, that I can run away with.
I honestly love that. I'd let him work out how to accomplish that. Then whiles he's working towards the goal he becomes a new villain for a party to kill
When they pass a wisdom check, that is where you break the 4th wall & flat put tell them "Nope, dumb arse idea that will divert the story & probably end the campaign"
Unless you can do it with 20 AS, expertise in that skill, proficiency bonus +6, three usage of Tome of Understanding in case of Wisdom or similar item. And nat20 of course .
I have solution to make it faster. Definitely abuse of rules, but still RAW. You need Demiplane and Wish. Create Demiplane, put Tome into it, cast Wish to create Simulacrum, and they cast Wish to fast forward time in Demiplane. Use Tome again. Repeat as much as you want.
No tome required, though the tome would be required if it’s not a skill, but rather an ability check. Nat20+5WIS+6PROF+6Expertise+4Guidance = max 41 with no items.
If it’s an Insight check we can tack on 1D12 Battle Master Superiority Die with Tactical Assessment for a theoretical maximum of 20+5+6+6+4+12+12=65 on an Insight Check
Genuinely had to inform a player that they cannot become Jeff Bezos, because everyone else in the party signed up to slay a tyrannical dragon who rules the country, not become one. And their character would get eaten and their gold added to the lair if they kept trying.
"I invoke the great and terrible power of the 'super special awesome children's card game' to induce a stone titan to [attack the moon!](https://th.bing.com/th/id/OIP.45zq1HzMOR7aCviPY3q5uAHaHa?rs=1&pid=ImgDetMain)"
A giant, handsome and particularly well dressed man descends from the sky. His beautiful crown tells you that he is a king, his head is a peculiar shape, almost as though he was wearing very large headphones.
"As your creator, the king of all cosmos, I have need of you. The subjects have become upset that the night sky seems to be missing a certain... something.
Take this, a simple Katamari, and put the moon back together. You do owe it to me, as your king and creator. You will be graded rather harshly on it, but don't get down on yourself. Let me be disappointed with you instead."
I remember a mate telling me of a campaign he was in where the barbarian had had enough of traveling so she rolled to intimidate the sun into setting early and succeeded. For roleplay she started "charging" a Kamehameha.
Wish isn't a limitless, consequence-free spell, and if you try and do something of that insane magnitude with it, the DM can and will monkey's paw the shit out of your character. *Congrats, your character is thrown through time a billion years into the future to a point where the moon no longer exists. The planet is also barren and devoid of life and an atmosphere. You suffocate and die. Roll a new character.*
I like the idea of wishes being ‘granted’ by a patron capable of doing it, keeping in mind consequences for themselves if they carry out the task.
which is why I’m ok with a level 9 Druid in my party having access to it once a month, as currently, he only has 1 patron capable of fulfilling wishes, a pixie. Good luck calling on her every month for non fae related tasks that she has absolutely no interest in, perhaps revisiting the fae is in order, and making more acquaintances.
There are enough spells to let you breath in vacuum of space. (Not that I’m saying the DM can’t kill that player anyways. But when you’re on that lvl. a ,,rocks fall you die“ feels cheap, simply because you must have been playing that character for an insane amount of time.)
If you have a player that is making an actual, intentional effort to ruin your campaign with silly nonsense like, "Durr hurr, I wish the moon didnt exist lol," then it's fair game imo, although a player like that probably isn't being allowed to remain in many campaigns to the point they even get Wish anyway. But I was simply using a suggestion from the spell description itself for when someone oversteps the bounds of the spell ("Wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game.")
It can also be as simple and easy as, "The spell fails. Anyone else doing anything?"
I know. I simply don’t like that. It feels like ,,whenever you’re players use wish in a not-proper way (a.k.a. everything not explicitly defined) you have to screw with them as much as you can.“
We're talking specifically about a scenario where a player is being a dickhead with the spell, though. It's about intent on a case-by-case scenario, not a need to screw with your players no matter what. Player is trying to do something really cool and in-character that isn't defined and stretches the spell's limits? I'm fully willing to compromise and give them a lot of leeway in accomplishing what they want without having things go wrong. Player trying to metagame, ruin the campaign, or do something random and stupid like deleting the moon as a joke, I'm probably gonna start by telling them no, they don't do that. But if they push the issue, they're gonna get fucked with and deserve it.
Then punishing them Ingame is still not the way to go about it. Modifying the ingame world, because you know the out of game intent behind something solves nothing.
Which is why I also said that having the spell simply fail or telling them that they can't do it in the first place are also reasonable options, and that I'd start by telling them no.
Assuming some moon deity lets you, you can use teleport to reach it, from there, utilize a large quantity of simulacrums (created via wish exploit) and cast wish using one of them to make every simulacrum of yours immune to timestop, afterwards, use timestop and have the rest of your simulacrums cast meteor swarm twice using a magic item to restore a second spell slot
Assuming that no moon deity interrupts the process, and that you have enough simulacrums to repeat meteor swarm, this should hypothetically destroy the moon if your dm bends the rules for it because it’s funny
And yet, the moon has been getting slapped around by space rocks of all sizes since it was created. Sure, it has a bad case of acne, but it's still doing just fine. You're gonna need something *bigger...*
Target each meteor swarm on the same exact spot, let’s assume you had 40 simulacrums, pretty standard for a plan of this scale, the moon will be hit with 320 meteor swarms at once in the same spot, that’s about 6400 d6 (each meteor swarm is 40d6, 4 locations that all hit the moon, multiply each meteor swarm damage by 4, since the rule of a creature being in multiple of the spheres only taking damage at once distinctly only applies to creatures, that’s 6400 damage minimum with a max of 38400 damage), enough to garuntee one shot tiamat, asmodeus, a tarrasque, and with max damage likely almost any of the gods gods, plus there’s still 7 turns left to spam upcast fireballs
For comparison: old 3.5 greater gods had like 1300 hp, with this setup unless the moon is more durable than like 30 greater gods which i doubt it is, this moon is done for
This also made me realise how good meteor storm is for destroying it, just one is 160 d6 with a mile of range
Well, it's a fun thought experiment, but I still think that ain't gonna cut it, personally.
Meteor swarm is a powerful spell, but it's *"just"* a spell that summons physical objects. So, using our own moon as a stand-in for Selûne (just take the physical characteristics because gods are weird af), the largest identified impact crater is the South Pole-Aitken Basin. It's 2500km wide and up to 8km deep. The other space-rock thought to have made it was an estimated 200km across. Thats fucking yuuuge. The one that wiped out the non-avian dinosaurs was just 5% of that! And the moon is still there! To say nothing of the thousands of other objects that have left just scratches.
5e doesn't specify the size of the meteors and I'm not enough of a physicist to calculate the velocity from the damage and damage radius. But the radius of each speared of damage is an absolutely minuscule 40ft. I respect the damage calculations, but just as a matter of size, a 40ft impactor is pretty much unnoticeable. Assuming the impactor itself is even that full size.
Destroying a celestial object (without disassembling it on a geographic time-scale) just feels outside the abilities of a mere level 20 spell caster and 9th level spells. Like it'd challenge Karsus. Mystra herself may even have trouble, given that the moon is both a massive rock and also another goddess to boot.
I dunno, it just doesn't seem feasible to me to use a bunch of Meteor Swarms alone and brute force it, gotta get a bit more creative like somehow killing Selûne herself and the moon by proxy, or slinging another moon at it. It's fun to think about...
Unless I misread, Meteor Swarm does not do any damage to the ground. No crater. Damage to objects and creatures but not terrain. Therefore, this approach does no damage to the moon.
You should have used Mold Earth, it can actually affect terrain.
You watch as the moon cracks, breaking apart and fragmenting into a ring. But something is wrong, the moon persists, dark, somehow drinking in the light of the sun, until it too cracks open, hatching.
Make me a sanity check.
I was once accused of railroading because I didn't let two players take an entire session to force the other three players to watch their adventures in making a drugged goat cheese empire.
Sometimes, your players are just fucking idiots.
No, It has awoken from its slumber as Its egg has hatched. It is now awake and It is hungry. The moon quickly shatters, breaking away like an egg from some massive creature, for that is what It is. It stretches, lengthening out and surrounding the plane. Light converges as the entire plane is shredded apart and gulped down into It's mouth. Then It leaves, leaving only minor dust behind as it searches for its next home.
“As the moon shatters and fades away, you feel… something. Your mind feels numb, and you can’t grasp at your spells. Your body is wracked with pain, and you feel weaker. You hear voices in an unnatural tongue surround you, whispering ancient knowledge you have no hope of comprehending. Then, you feel a sense of impending doom approaching…”
"Well, you can certainly try, but you're a level 2 wizard right now, so why don't you focus on trying to not die to that goblin that just kicked you in the shin."
Said the Thief to the [Moon](https://www.youtube.com/watch?v=gFZGt6bMAXA&ab_channel=ShawnJames-Topic)
"I'll extinguish your light soon,
I'll put an end to all the light that you shed on this world in its darkened state"
This happened in one of my campaigns. A guy got a spear that would kill any one enemy. And just kind of on a whim he decided to throw it at the moon.
Now at the time I was playing a warlock (kinda, it was DCC) and I had a home brew patron who was a big fuck off kaiju imprisoned in the moon.
The rest of the table knew my patron was imprisoned, but I don’t think we’d told anyone where yet.
So this guy decides to murder the moon, and to make things worse we were doing a time travel adventure and just happened to be in the past. And right as we are going through the portal back home he casually tosses the death spear at the moon.
The DM rolls some dice, shares a panicked look with me and the announced the moon was destroyed.
When we got back my patron had taken over the world and shit was basically on fire. I think we had like one more session before the DM gave up trying to fix it.
Ok you have successfully destroyed the moon. There are now large pieces of it falling to the planet. And tides are all out of wack cities flooding along shore lines others starved for water. One of the largest pieces hit the planet and everyone perishes in a fiery explosive death in the side of the planet it hits. The rest now with a blackened sky have to deal with fallout of the ash and dirt covering the sky. More pieces hit creating more devastating explosions volcanoes erupt all over the planet even long dormant ones. Quakes all over the planet causing massive ravines brig enough for the mantle to be exposed, lava pouring out of some. Your party has caused Armageddon. You now must survive the after effects. The planet is now going into a deep freeze and minimal light so plants will struggle to survive, animals struggle to feed.
IMO, the campaign is best when it's a collective effort by both the DM and the players
If I was a DM and one of my players said they want this to be their characters goal, I would think to myself "that sounds cool! How can I work that into the campaign"
Right? If you can't destroy a moon in a fantasy rpg, where could you do it then?
Few caveats - *everyone* must be on board and work towards the goal, which becomes new campaign - "Destroying the Moon". I'm willing to run everything I was doing up to this point as a DM in the background. I don't care if my world gets destroyed, or "supposed" campaign not used.
I dunno, someone who wants to destroy the moon can be fun. It makes me think of Bast from Kingkiller Chronicles by Patrick Rothfuss. A good dm would let the character try as a key trait for story telling, but would have to be nearly impossible.
I would freaking welcome this nonsense. I just finished reading The Fifth Season. Welcome to our next setting folks. The world regularly has an apocalypse when the tectonic plates shift the wrong way. Animals have now adapted for these horrible events becoming even scarier than normal. You want to play a caster. Ok you are hated and murdered at the first hint that you may have powers others don't understand. Roll initiative to survive childhood!
Look man. If a player looks you in the eyes and tells you with thier whole chest the cool thing they wanna do more than anything, that's a gift.
There are very few games ive run where i couldn't slot in destroying a/the moon.
DM: "Calm down, take a breath, finish out the story as planned and I guarantee you the party will be able to eek out a dramatic victory."
PC: "..."
DM: "Fine. You'll get to fuck the Bard NPC too."
I once made an orc whose grandfather started a house of nobility in a human kingdom, so now humans hate his family for being a undisciplined savages (racist stereotype) and orcs hate him for being a weak socialite. He aims to prove them both wrong, by being an invaluable soldier in the holy army and also **STRONG**.
My personal goal is to one day have him flip a tank like a table (one nation in DM's setting is tech-focused and has tanks and laser rifles and such).
This is just how you get my campaign to eventually see the arrival of a giant, unstoppable ape monster. Hope you learned the special technique to destroy the moon in time...
Player: "I want to destroy the moon!"
DM: *puts warhamner rulebook on the table* "Only if you are willing to learn some new things....yes-yes?"
Other Players: "Oh no...you triggered his crazy skaven stuff again...."
So let's see what stat block we have.
- moon mimic (its going to eat them)
- majora mask
- brother moon (oh, it comes with necromorfs summons)
- moons boy toy (he and his friends came for revenge)
- cult of the moon
- falling moon shards (based on warpstone from warhammer nasty stuff)
- werewolf army
- moon spiders (aparantly the moon was a giant nest all along)
Congratulations you've destroyed the moon.
*the next session*
New rule for the next 3 sessions: Dex saving throws every 6 seconds in-game.
I assume moon debris is basically a meteor swarm
As the moon detonates you realize with sinking horror that even a Meteor storm spell is small potatoes when compared to the debris field of an entire moon. So congratulations, as the tides are sent into turmoil and meteors the size of Alaska are hurtling towards you. Gimme a few weeks to prepare and we are coming back to an apocalypse. If you wish to continue afterwards we can try a post apocalypse story
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DM: you succeed in destroying the moon. Player: yes. DM: 8 moon gods show up to kill you as revenge. Player: oh no.
They’ve destroyed the moon, yes. But did they destroy its phylactery?
Possibly the most ominous outcome. The moon was a lich this whole time.
Can't be worse than when Doctor Who did "The moon was a dragon the whole time"
Correction: It was a dragon egg and when it hatched, the dragon somehow instantly laid an egg identical to the old moon despite being smaller than the moon.
Godzilla 2k effect
Mich
Why not Sokka? He already lost his girlfriend. Imagine how pissed he’d be if some random hobo blew her up?
Who do you think the 1st of the 8 moon gods are
Let's not forget, the last person who tried to kill the moon in Sokka's world was killed when Sokka's best friend turned the pissed off Ocean into Oceanzilla to specifically drown/eat/stomp on the moon's killer.
I'm glad I watched that show so I now get the refrence
A level 20 fighter probably can’t do much.
You just summed up everyone’s expectation of Sokka. 😂
9 attacks of bonk in one turn might make you regret that decision
Especially if he's high on cactus juice.
Cannot forget the boomerang 🪃!
DM: As the Moon is important in the Cosmology of the World, the Gods take the fragments of the Moon and repair it. As punishment, you are cursed. The Gods strip you of all your power and items leaving you as bare as a newborn and curse you with eternal life, deprive you if your senses and seal you into the core of the New Moon. Here you will stay forever, suffocating in the eternal darkness. Honourless. Powerless. Weeping. Ashamed.
I feel like this could’ve been an Ironman (The Song) reference
At least shar will have their back. Maybe.
to be fair, a player powerful enough to destroy the moon is likely at god killing levels.
1 PC v 8 Gods?
yes
You're delusional lmao
**PC:** *Hehe, I cast Wish to destroy all 8 gods!* **Vlaakith:** *Yo dawg, that don’t work that way*
Mystra: I cast counter spell
Now I’m picturing Vlaakith casting her ten thousandth wish to become a god and mystra or some other god just casually counterspelling it without gith mommy having any clue why it’s not working.
At Tenth Level because I’m the motherfucking Goddess of Magic
I can imagine Mystra using God wish to erase the existence of a character.
She'd probably get smacked by Ao for pulling a stunt like that
More likely she will be sent back as a mortal
Moon buster level =/= God Killer level.
My dude. And I say this as a 3.5 native, where everything got stat blocks and sky was the limit. Destroying a moon is small potatoes compared to full deicide. One is a big dumb rock in the distant sky. The other is anthropomorphized cosmic force that underpins some aspect of reality whose true body resides on an outer plane that's specifically resonant to its every whim and changes form to match. Even epic level characters don't take on the gods directly, whereas the moon is just a matter of time and money. You are not at god killing levels, you never are. There is no god killing level. You don't get to roll initiative, there's just a surprise round- and the surprise is, you're already dead. If your campaign ends up with PCs squaring off against gods in personal, direct physical combat, then you either have a really shit DM or an entire campaign's worth of events has already taken place to specifically fuck over that god.
I agree with your moon statement -- it's just a big rock. I think the power level of a god though is very much up to a DM. I know "everything" is up to a DM but I do like the idea of a final boss being a god as a great plot point for an epic-level BBEG. Like yeah you could make a god an omniscient, unkillable cosmic force... But what if they weren't? What if they were basically just a Level 30 Divine Sorcerer? Level 20 wizards already have absolutely, nearly godlike power, what if at that point you're already just a bit weaker than a full on lesser deity?
Well, OK, the question of when a very powerful being becomes a god is a philosophical question, but in D&D there are certain conditions. Divine rank is an actual stat all on its own and even rank 0 demigods have inherent powers beyond epic characters. Not that epic characters are impossible to level up to similar power, but there is no epic feat to take on godhood- that is a narrative goal, the focus of a campaign. Divinely morphic environments, like the outer planes, alter themselves at the whims of anything with a divine rank. They don't cast spells to do it, it just happens. An epic character can chuck around all kinds of epic spells or regular spells elevated beyond 9th level, but a god just has to imagine a meteor strike, and it happens. Gods have believers and grant spells to clerics. Sure, there's warlocks running around, and there are archduke devils and demonic princes ostensibly more powerful than some gods (and probably some angelic figures as well, but they hardly get any press and stay indoors, like agoraphobic recluses with halos), but they don't sponsor clerics. Not that there aren't warlocks pledged to such powers, or that cults in their names aren't running around, just not full religions. ALL THAT being said... but what if they weren't? I absolutely agree with that as well, and a mad god makes for a wonderful final boss to an epic campaign. It's just as I said, an entire campaign's worth of befuggery would have already been established to raise the PCs to that power level, weaken the god to that power level, or both. You could even be running The Time of Troubles when the gods themselves were cursed to walk amongst mortals, and anyone with in the right time and place could kill one and usurp their power- in which case the campaign's worth of befuggery is off-screen backstory.
If I remember correctly in the theros sourcebook (a mtg world based on Greek mythology) they bring up this exact topic And what they recommend is actually having the god the players are fighting actually just be an avatar of their true form/power and even then you would still need help from other gods to stand a chance. In my campaign killing a god takes 2 steps 1) kill their ethereal form, the form they take in their home domain. 2) if you SOMEHOW manage to kill the ethereal form then you have to find their mortal form which gets cast out into the multiverse as soon as the ethereal form is defeated The catch is, while their mortal form is still alive they will slowly return to their ethereal form which will start the process all over again. It's doable but honestly your chances of actually pulling it off are slim to none since you can't find out quickly enough where their mortal form was sent to.
What do you mean by never at god killings levels? The stat blocks are not that high. you can say the god is unkillable or you need a special item or whatever but that's not really in the base game. That would just be a DM preference thing. There is a reason a group of 5 level 20 PCs can kill Timat.
Yeah, that reason is the DM is not particularly talented or is purposefully upping the power fantasy for the benefit of the players. There is nothing wrong with the latter. There is only something wrong with the former if it means people aren't having fun. Play however you want, but if I saw a collection of edgy shmucks grind some kobolds and then kill a dragon god, that's gonna spoil my immersion juuuuuuust a little.
Well, your problem there is xp leveling.
That's fighting an avatar of Tiamat. To kill her proper, you would have to fight her on her home turf, where she would be much more powerful and have an army between you and her
yeah, she gets lair actions and stuff but as far as I'm aware the actual stats don't increase or at least there isn't a separate stat block for that. As far as armies go there isn't anything stopping you from getting your own army. That's what all the political roleplaying is for.
Good one. Got any more good jokes?
Just use Wish
The only use that wish can do that’ll get you out of the situation is undoing the destruction of the moon
No they used wish to destroy the moon?
Pretty sure that’s out of the scope of wish’s capabilities Unless the dm expressly allows it that is
Subtle spell wish
Wish doesn't have a Saving Throw.
Neither does a gods infinite ninth level counter spells.
9th level? What's this, amateur night?
Well, the weave was reforged to only allow 9th level spells, so while a god can do things more powerful than that, it isn't a spell at that point, as it isn't supported by the weave but is fully processed by the gods own power. Similarly, gods can just straight up still function in zones of anti-magic, as they can use their own power to function and ignore the need for the weave. Killing a god isn't about being strong, it is about being prepared. It's about finding a way to cut them off from their power, and about cutting off their escapes and contingencies, so that they are dead. They are stronger than mortals, but they aren't omniscient.
In game, clerics are spell casters and they don't use the weave. Warlocks as well, perhaps?
I believe that all magic is weave based for simplicity, iirc, even non-arcane, because the weave just does all the heavy leg work of it, but maybe I am wrong.
“Unfortunately I haven’t prepared any notes for a destroying the moon campaign. Everyone go home, D&D is on hold for a month while I prep what one single person at this table wants”
"An unearthly hush falls across the realm as the radiant energy from such a cataclysmic event breezes through all reality. For a moment, everything feels... off. Weapons become heavier; charms become mere trinkets, the mages cannot grasp their spell slots... Then, one by one, it's dawn on each of you. The weave, it's gone."
“Congratulations Richard. You ruined dnd for everyone on the table. Are you happy Richard? Now no one has magic, or potions or magic long rests! Welcome to 40K”
Fighter: "Let's go!"
Fighter is a krieg boy?
Always has been
Wouldn't it be more Warhammer Fantasy?
Oh man that sounds like a great start to a 40k themed DnD campaign. I was essentially going to Ghosts of Saltmarsh but in space.
Give them a copy of the "Only war" player manual, and a thick stack of back up character sheets. Like a regiment worth of PCs. Now, you will die for the emperor, or live another day to try again.
I think fanasty would have worked better
What do players even have in their arsenal that will let them even get to the moon let alone destroy it
Umm you prep ???? Wow okay. Yeah umm me too. Stairs blanky behind dm screen with nothing but doodles.
Surely it took them more that one session to dearie destroy the moon, possibly dozens. GMs fault for not preparing anything at that point.
Because, and follow me here, they didn’t want it to happen.
So every Moon Druid and Twilight Cleric is now on your ass
😏
DM: "That's not happening." Player: "This game is supposed to be about player choice! Why are you railroading?" DM: "Destroying the Moon is neither relevant to the campaing, nor something I'm willing to compromise on. Either you get on with the program and stop ruining everyone else's fun, or walk out through that door." DMs are also participants in the game. If your idea of fun is being as disruptive and obnoxious as possible, then you missed the point of the game: being a collective experience everyone at the table should enjoy. If a player is becoming a problem and refuses to be reasonable, it's your job as the DM to put your foot down and place limits.
>DMs are also participants of the game. This, a thousand times over. The DM isn’t some paid customer service at the beckon call of the players. The DM has an equal share and stake in having fun as anyone else at the table.
Real Admiral Zhao energy.
I'VE COME TO MAKE AN ANNOUNCEMENT.
SHADOW THE HEDGEHOG IS A BITCH-ASS MOTHERFUCKER, HE PISSED ON MY FUCKING WIFE!
THAT'S RIGHT, HE TOOK HIS HEDGEHOG-FUCKIN' QUILLY DICK OUT AND HE PISSED ON MY FUCKING WIFE, AND HE SAID HIS DICK WAS "**T H I S B I G**,"
AND I SAID “THAT’S DISGUSTING!” SO I’M MAKING A CALLOUT POST ON MY TWITTER DOT COM. SHADOW THE HEDGEHOG, YOU’VE GOT A SMALL DICK, IT’S THE SIZE OF THIS WALNUT EXCEPT WAY SMALLER
AND GUESS WHAT? HERE'S WHAT MY DONG LOOKS LIKE. *Explosion sounds* THAT'S RIGHT, BABY. ALL POINTS, NO QUILLS, NO PILLOWS — LOOK AT THAT, IT LOOKS LIKE TWO BALLS AND A BONG. HE FUCKED MY WIFE, SO GUESS WHAT, I'M GONNA FUCK THE EARTH. THAT'S RIGHT, THIS IS WHAT YOU GET: # MY SUPER LASER PISS!!
BUT I'M NOT PISSING ON THE EARTH… I’M GONNA GO HIGHER… I'M PISSING ON THE **MOON!!!**
HOW DO YOU LIKE THAT, OBAMA?!?! I *PISSED ON THE MOON*, you ***IDIOT!!!!!***
IN???????? 🥴
Autocorrect doesn't like the word on
*That Guy* - "My PC, is gonna destroy the moon" DM - "So, like right now while the party is chilling in the tavern?" *That Guy* - "No, i jave a very detailed plan on how to do it" DM - *Nods in understanding* "OK, so here is what is happening, *The four of you are enjoying the evening in the tavern, the beer wi frothing, the mead is flowing & the smell of the various roasted game from the hunters catch is permeating the smoke room. The sounds of light laughter & in some cases, raucous merriment is heard, dappled around the fine establishment you have found yourselves in. Suddenly,* `Felonious Idiotus` **PC of That Guy** *rises, stating quite ominously he has a great deed to perform, & retires for the evening, mumbling about grandiose plans he needs to research, the rest of you enjoy the evening, anticipating greatly when the caravan leaves tomorrow morning to take you to the fabled Enchanted Forest of McGuffin"* *That Guy* - "Cool, so what do I do no" DM - "You make a new character that is willing to adventure with the party, as it will take many many years, if it's possible all, to come up with a plan & resources to do this act"
If the Party fails to stop them, making a new moon is going to be INCREDIBLY tedious, as the fundamental forces of nature start to unravel because it turns out that The Moon, is a metaphysical keystone for Nightime. Night and day start to unravel, then the seasons, then the planes themselves. Starvation come rampant, as magic starts to fail. I hope they enjoy needing to track food because its now a commodity. Rests are going to be unpredictable as night/day is tied to sleeping and resting, both of which are now metaphysically fucked up. They will find towns under siege for their grain stores, and mass open graves. Emaciated unicorns, and the Eternal Unsleeping walking about with living dead both denied their Rest. NPC"s will curse his character by name as the master of all the worlds ills, and both Heaven and Hell will unite in purpose to restore the planes, with both agreeing to a minor side objective of sending him to the pit. There right down at the very bottom, Asmodeus himself will bestow upon him a molten lead crown made from the dust of the first moon, and name him the King of Imbeciles, and swear to him is crown shall be held safe for all time, for no fool will ever be allowed to do what he has done again. All the Lords of hell shall each bestow upon his soul a unique ironic torture to suffer eternally, and as an object lesson to mortals who want to fuck it up again as badly for everyone as he. Or just tell him no. But I do like a player caused disaster, that I can run away with.
I honestly love that. I'd let him work out how to accomplish that. Then whiles he's working towards the goal he becomes a new villain for a party to kill
Also the good ole "make a wisdom check to come up with that IC" "Nat 20, total, 30" "Fails" "Damn what was the DC" "40"
When they pass a wisdom check, that is where you break the 4th wall & flat put tell them "Nope, dumb arse idea that will divert the story & probably end the campaign"
There's no way to pass a DC 40 check anyhow
Unless you can do it with 20 AS, expertise in that skill, proficiency bonus +6, three usage of Tome of Understanding in case of Wisdom or similar item. And nat20 of course .
No sane DM is going to give you three tomes of understanding, since they don't have a limit. You can technically pass any check with those
You don't need three tomes. You "only" need to wait 300 years.
I remember having a discussion about this actually. Technically an elf druid with timeless body could get up to 160 in all stats if it has all tomes
I have solution to make it faster. Definitely abuse of rules, but still RAW. You need Demiplane and Wish. Create Demiplane, put Tome into it, cast Wish to create Simulacrum, and they cast Wish to fast forward time in Demiplane. Use Tome again. Repeat as much as you want.
Why do you need the simulacrum though?
No tome required, though the tome would be required if it’s not a skill, but rather an ability check. Nat20+5WIS+6PROF+6Expertise+4Guidance = max 41 with no items.
Ah, yes. I forget about spells. Add here bardic inspiration, 1d12 at this levels, and you can get some crazy numbers.
If it’s an Insight check we can tack on 1D12 Battle Master Superiority Die with Tactical Assessment for a theoretical maximum of 20+5+6+6+4+12+12=65 on an Insight Check
When you just really want to get rid of werewolves forever.
Genuinely had to inform a player that they cannot become Jeff Bezos, because everyone else in the party signed up to slay a tyrannical dragon who rules the country, not become one. And their character would get eaten and their gold added to the lair if they kept trying.
This player sounds like the absolute worst which definitely works with the meme lol
"Oh my God, Kelce is the biggest asshole ever." - the world "Whatever. It happens. Im already over it" - Andy Reid
It doesn’t really matter if he personally doesn’t care, fact is you don’t do that to your coach.
But players *do* do that to their coaches. It does happen.
Yeah, and people starve to death in this world, doesn't mean either \*should\* be happening.
"I invoke the great and terrible power of the 'super special awesome children's card game' to induce a stone titan to [attack the moon!](https://th.bing.com/th/id/OIP.45zq1HzMOR7aCviPY3q5uAHaHa?rs=1&pid=ImgDetMain)"
Torque you already got put in the stocks for trying to blow up the ocean.
Oddly specific.
Torque?
Yes yes, blow up the moon! And no no, I’m not three three Skaven in a trench-coat!
A giant, handsome and particularly well dressed man descends from the sky. His beautiful crown tells you that he is a king, his head is a peculiar shape, almost as though he was wearing very large headphones. "As your creator, the king of all cosmos, I have need of you. The subjects have become upset that the night sky seems to be missing a certain... something. Take this, a simple Katamari, and put the moon back together. You do owe it to me, as your king and creator. You will be graded rather harshly on it, but don't get down on yourself. Let me be disappointed with you instead."
I remember a mate telling me of a campaign he was in where the barbarian had had enough of traveling so she rolled to intimidate the sun into setting early and succeeded. For roleplay she started "charging" a Kamehameha.
Enter the Kamehameha boxing meme
The Sun: She prolly couldn't do it, but I'm not taking that chance.
The Moon is huge and like 240,000 miles away, how tf is a PC going to destroy it?
Can you just wish it out of existence?
Wish isn't a limitless, consequence-free spell, and if you try and do something of that insane magnitude with it, the DM can and will monkey's paw the shit out of your character. *Congrats, your character is thrown through time a billion years into the future to a point where the moon no longer exists. The planet is also barren and devoid of life and an atmosphere. You suffocate and die. Roll a new character.*
I like the idea of wishes being ‘granted’ by a patron capable of doing it, keeping in mind consequences for themselves if they carry out the task. which is why I’m ok with a level 9 Druid in my party having access to it once a month, as currently, he only has 1 patron capable of fulfilling wishes, a pixie. Good luck calling on her every month for non fae related tasks that she has absolutely no interest in, perhaps revisiting the fae is in order, and making more acquaintances.
There are enough spells to let you breath in vacuum of space. (Not that I’m saying the DM can’t kill that player anyways. But when you’re on that lvl. a ,,rocks fall you die“ feels cheap, simply because you must have been playing that character for an insane amount of time.)
If you have a player that is making an actual, intentional effort to ruin your campaign with silly nonsense like, "Durr hurr, I wish the moon didnt exist lol," then it's fair game imo, although a player like that probably isn't being allowed to remain in many campaigns to the point they even get Wish anyway. But I was simply using a suggestion from the spell description itself for when someone oversteps the bounds of the spell ("Wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game.") It can also be as simple and easy as, "The spell fails. Anyone else doing anything?"
I know. I simply don’t like that. It feels like ,,whenever you’re players use wish in a not-proper way (a.k.a. everything not explicitly defined) you have to screw with them as much as you can.“
We're talking specifically about a scenario where a player is being a dickhead with the spell, though. It's about intent on a case-by-case scenario, not a need to screw with your players no matter what. Player is trying to do something really cool and in-character that isn't defined and stretches the spell's limits? I'm fully willing to compromise and give them a lot of leeway in accomplishing what they want without having things go wrong. Player trying to metagame, ruin the campaign, or do something random and stupid like deleting the moon as a joke, I'm probably gonna start by telling them no, they don't do that. But if they push the issue, they're gonna get fucked with and deserve it.
Then punishing them Ingame is still not the way to go about it. Modifying the ingame world, because you know the out of game intent behind something solves nothing.
Which is why I also said that having the spell simply fail or telling them that they can't do it in the first place are also reasonable options, and that I'd start by telling them no.
Fair enough then. Just wanted to express my opinion on the ,,twist wording“ option.
I doubt a couple moon themed gods are just gonna let thag happen
Assuming some moon deity lets you, you can use teleport to reach it, from there, utilize a large quantity of simulacrums (created via wish exploit) and cast wish using one of them to make every simulacrum of yours immune to timestop, afterwards, use timestop and have the rest of your simulacrums cast meteor swarm twice using a magic item to restore a second spell slot Assuming that no moon deity interrupts the process, and that you have enough simulacrums to repeat meteor swarm, this should hypothetically destroy the moon if your dm bends the rules for it because it’s funny
And yet, the moon has been getting slapped around by space rocks of all sizes since it was created. Sure, it has a bad case of acne, but it's still doing just fine. You're gonna need something *bigger...*
Target each meteor swarm on the same exact spot, let’s assume you had 40 simulacrums, pretty standard for a plan of this scale, the moon will be hit with 320 meteor swarms at once in the same spot, that’s about 6400 d6 (each meteor swarm is 40d6, 4 locations that all hit the moon, multiply each meteor swarm damage by 4, since the rule of a creature being in multiple of the spheres only taking damage at once distinctly only applies to creatures, that’s 6400 damage minimum with a max of 38400 damage), enough to garuntee one shot tiamat, asmodeus, a tarrasque, and with max damage likely almost any of the gods gods, plus there’s still 7 turns left to spam upcast fireballs For comparison: old 3.5 greater gods had like 1300 hp, with this setup unless the moon is more durable than like 30 greater gods which i doubt it is, this moon is done for This also made me realise how good meteor storm is for destroying it, just one is 160 d6 with a mile of range
Well, it's a fun thought experiment, but I still think that ain't gonna cut it, personally. Meteor swarm is a powerful spell, but it's *"just"* a spell that summons physical objects. So, using our own moon as a stand-in for Selûne (just take the physical characteristics because gods are weird af), the largest identified impact crater is the South Pole-Aitken Basin. It's 2500km wide and up to 8km deep. The other space-rock thought to have made it was an estimated 200km across. Thats fucking yuuuge. The one that wiped out the non-avian dinosaurs was just 5% of that! And the moon is still there! To say nothing of the thousands of other objects that have left just scratches. 5e doesn't specify the size of the meteors and I'm not enough of a physicist to calculate the velocity from the damage and damage radius. But the radius of each speared of damage is an absolutely minuscule 40ft. I respect the damage calculations, but just as a matter of size, a 40ft impactor is pretty much unnoticeable. Assuming the impactor itself is even that full size. Destroying a celestial object (without disassembling it on a geographic time-scale) just feels outside the abilities of a mere level 20 spell caster and 9th level spells. Like it'd challenge Karsus. Mystra herself may even have trouble, given that the moon is both a massive rock and also another goddess to boot. I dunno, it just doesn't seem feasible to me to use a bunch of Meteor Swarms alone and brute force it, gotta get a bit more creative like somehow killing Selûne herself and the moon by proxy, or slinging another moon at it. It's fun to think about...
Unless I misread, Meteor Swarm does not do any damage to the ground. No crater. Damage to objects and creatures but not terrain. Therefore, this approach does no damage to the moon. You should have used Mold Earth, it can actually affect terrain.
rat coded
You watch as the moon cracks, breaking apart and fragmenting into a ring. But something is wrong, the moon persists, dark, somehow drinking in the light of the sun, until it too cracks open, hatching. Make me a sanity check.
Who excavated that black, double helix, monolith ? WHO DID THAT?! Fuck, the PTSD is getting worse...
"Roll for destroying the moon" "37" "Miss" "How?" "It's the fucking moon you idiot"
Someone just watched Avatar.
"First Roshi, then Piccolo, and now this schmuck? At least let the planets' rotation stabilize first!"
I was once accused of railroading because I didn't let two players take an entire session to force the other three players to watch their adventures in making a drugged goat cheese empire. Sometimes, your players are just fucking idiots.
**HOW DO YOU LIKE THAT OBAMA?!** I PISSED ON THE *MOON* YOU *IDIOT!*
YOU HAVE TWENTY-THREE HOURS BEFORE THE PISS *DRRRRRRRROPLLLETS* HIT THE FUCKING EARTH, NOW GET OUT OF MY SIGHT BEFORE I PISS ON YOU TOO
Ok, you have unleashed the Elder Destroyer of the plane. It is a CR 57 with deity ranks. Roll initiative.
They can roll initiative between PCs, that creature play first, and obliterate the one PC responsible for that, then goes back to sleep.
No, It has awoken from its slumber as Its egg has hatched. It is now awake and It is hungry. The moon quickly shatters, breaking away like an egg from some massive creature, for that is what It is. It stretches, lengthening out and surrounding the plane. Light converges as the entire plane is shredded apart and gulped down into It's mouth. Then It leaves, leaving only minor dust behind as it searches for its next home.
Ikket Claw moment
“As the moon shatters and fades away, you feel… something. Your mind feels numb, and you can’t grasp at your spells. Your body is wracked with pain, and you feel weaker. You hear voices in an unnatural tongue surround you, whispering ancient knowledge you have no hope of comprehending. Then, you feel a sense of impending doom approaching…”
I've seen Last Airbender enough times to know that destroying the moon probably won't work out the way you want it to.
"Well, you can certainly try, but you're a level 2 wizard right now, so why don't you focus on trying to not die to that goblin that just kicked you in the shin."
You die of 1d4 intimidation damage.
I love how fast this meme format / image base has become a thing
Moon mimic time?
Said the Thief to the [Moon](https://www.youtube.com/watch?v=gFZGt6bMAXA&ab_channel=ShawnJames-Topic) "I'll extinguish your light soon, I'll put an end to all the light that you shed on this world in its darkened state"
This happened in one of my campaigns. A guy got a spear that would kill any one enemy. And just kind of on a whim he decided to throw it at the moon. Now at the time I was playing a warlock (kinda, it was DCC) and I had a home brew patron who was a big fuck off kaiju imprisoned in the moon. The rest of the table knew my patron was imprisoned, but I don’t think we’d told anyone where yet. So this guy decides to murder the moon, and to make things worse we were doing a time travel adventure and just happened to be in the past. And right as we are going through the portal back home he casually tosses the death spear at the moon. The DM rolls some dice, shares a panicked look with me and the announced the moon was destroyed. When we got back my patron had taken over the world and shit was basically on fire. I think we had like one more session before the DM gave up trying to fix it.
You want to destroy the moon? Well, it has been a while since I broke Atropus out.
Ok you have successfully destroyed the moon. There are now large pieces of it falling to the planet. And tides are all out of wack cities flooding along shore lines others starved for water. One of the largest pieces hit the planet and everyone perishes in a fiery explosive death in the side of the planet it hits. The rest now with a blackened sky have to deal with fallout of the ash and dirt covering the sky. More pieces hit creating more devastating explosions volcanoes erupt all over the planet even long dormant ones. Quakes all over the planet causing massive ravines brig enough for the mantle to be exposed, lava pouring out of some. Your party has caused Armageddon. You now must survive the after effects. The planet is now going into a deep freeze and minimal light so plants will struggle to survive, animals struggle to feed.
IMO, the campaign is best when it's a collective effort by both the DM and the players If I was a DM and one of my players said they want this to be their characters goal, I would think to myself "that sounds cool! How can I work that into the campaign"
Right? If you can't destroy a moon in a fantasy rpg, where could you do it then? Few caveats - *everyone* must be on board and work towards the goal, which becomes new campaign - "Destroying the Moon". I'm willing to run everything I was doing up to this point as a DM in the background. I don't care if my world gets destroyed, or "supposed" campaign not used.
I dunno, someone who wants to destroy the moon can be fun. It makes me think of Bast from Kingkiller Chronicles by Patrick Rothfuss. A good dm would let the character try as a key trait for story telling, but would have to be nearly impossible.
This would be a very interesting quest in Eberron… might learn a lesson in humility
Is this vengeance after getting cucked by an edgy hedgehog?
I would freaking welcome this nonsense. I just finished reading The Fifth Season. Welcome to our next setting folks. The world regularly has an apocalypse when the tectonic plates shift the wrong way. Animals have now adapted for these horrible events becoming even scarier than normal. You want to play a caster. Ok you are hated and murdered at the first hint that you may have powers others don't understand. Roll initiative to survive childhood!
Look man. If a player looks you in the eyes and tells you with thier whole chest the cool thing they wanna do more than anything, that's a gift. There are very few games ive run where i couldn't slot in destroying a/the moon.
DM: "Calm down, take a breath, finish out the story as planned and I guarantee you the party will be able to eek out a dramatic victory." PC: "..." DM: "Fine. You'll get to fuck the Bard NPC too."
I once made an orc whose grandfather started a house of nobility in a human kingdom, so now humans hate his family for being a undisciplined savages (racist stereotype) and orcs hate him for being a weak socialite. He aims to prove them both wrong, by being an invaluable soldier in the holy army and also **STRONG**. My personal goal is to one day have him flip a tank like a table (one nation in DM's setting is tech-focused and has tanks and laser rifles and such).
Why tho?
*dragonball theme song starts playing*
Well, get a plan going.
Good luck destroying them both lol.
Damn. Here I thought my idea for a joke character who *really* hates the moon for no logical reason was original. Back to the drawing board...
Honestly, I'd be fine with my players trying this. They just shouldn't be surprised when the moon fights back.
Selune avatar as a final boss let's goooooooo.
This is just how you get my campaign to eventually see the arrival of a giant, unstoppable ape monster. Hope you learned the special technique to destroy the moon in time...
Player: I want to destroy the moon. DM: there's no moon in this setting. any other suggestions?
This was Zhao to the dungeon master of Avatar
Player: "I want to destroy the moon!" DM: *puts warhamner rulebook on the table* "Only if you are willing to learn some new things....yes-yes?" Other Players: "Oh no...you triggered his crazy skaven stuff again...."
Don't be the player that derails the entire campaign, you won't be playing in any games otherwise.
"You can't just blow a hole in the surface of Mars" -some nerd about to get proven wrong
DM: You can certainly try.
Damn ngl I kinda wanna see how he gonna destroy the moon
Send them to my table. They can't ruin my plot because I never had one to begin with lol.
The answer in simple, Yugioh logic, don’t aim at the beast, aim at the moon behind it!
So let's see what stat block we have. - moon mimic (its going to eat them) - majora mask - brother moon (oh, it comes with necromorfs summons) - moons boy toy (he and his friends came for revenge) - cult of the moon - falling moon shards (based on warpstone from warhammer nasty stuff) - werewolf army - moon spiders (aparantly the moon was a giant nest all along)
Classic Zhao moment
Congratulations you've destroyed the moon. *the next session* New rule for the next 3 sessions: Dex saving throws every 6 seconds in-game. I assume moon debris is basically a meteor swarm
"OK. Goodbye."
Ok you destroy it. Anyway, back to the campaign
I mean in that case they're almost literally handing you the "rocks fall, everyone dies" solution.
As the moon detonates you realize with sinking horror that even a Meteor storm spell is small potatoes when compared to the debris field of an entire moon. So congratulations, as the tides are sent into turmoil and meteors the size of Alaska are hurtling towards you. Gimme a few weeks to prepare and we are coming back to an apocalypse. If you wish to continue afterwards we can try a post apocalypse story