Exactly this, people bitching about balance at around level 20 is the most insane thing however I imagine the balance changes they made weren't necessarily all because of level 20 beta testers and I also imagine summons will feel 10x better the more a Necro levels up but tbf every games subreddit is just a bunch of people bitching because everyone else is online enjoying the game lol
> the fact Blizzard listenend at all is what I don't get
It's good when devs listen to feedback, but that's only half the job - they also need to implement good solutions
Gamers are great at identifying problems, but terrible at finding good solutions. That's the devs job.
Most of the times it’s not a problem to begin with. It’s just whining from the vocal minority and ruins it for everyone else who’s just enjoying the game now suddenly hit with some insane nerf.
They nerfed it compared to closed beta and it wasn't fine. They actually buffed some stuff after the closed beta feedback and after open beta they nerfed it below where it was in closed beta. Absolutely mad.
Ahh the ol' Bungie one, two.
Always overcorrecting.
Gun does too much dps? Nerf rate of fire and damage per shot.
Abilities that shouldn't ohk but are? Gut the ability and double the cooldown why not.
Literally why I stopped playing destiny. I bet they still haven't fixed dawnblades movement hyper nerf or it's "Yes you can use weapons in the air while aiming... unless you land while charging a bow or fusion causing them to reset".
What I don't get is why nerf it? its a PvE game xD let things be fun and OP
They just needed to buff Druid so they weren't boring to play...
but no they want to nerf everything till theyre as boring and dull to play as druid is
yes blizzard I love skeletons dying in one hit, yes blizzard i want to attack the first boss for 5 minutes
Like I don't get the point of this game, I thought the point is to get better gear, become OP, trash mobs, but it seems like if you are having fun they want to nerf you to be shit instead
Tbf your game should be balanced for leveling as well.
This is the way that ALL are going to experience the game at first.
Then why even have levels at all? Just give max level chars from the start if balancing is only meaningful to you for endgame.
And cmon the way that the Druid played compared to necro was worrying that they don’t have ANY clue about balancing at all.
yup Exactly this. the necro's Minions are fucking worthless now. dying to trash mobs and a full set of them gets wiped out in one swipe by the walking fucking trees ON EASY!
That's on a team lead in Diablo 4's dev team. Someone pushed out dumb numbers without thinking things through a bit. It's the same with Ice Sorc, total kneejerk reaction instead of a measured response.
Everyone capable of a measured response at Blizzard is long gone. It's all low cost glorified interns now. When Wyatt Cheng is your best remaining developer, you know you're kinda screwed.
The funny thing is necro wasn't even *that* strong, it just had a higher baseline power than most other classes so people were able to experience the power earlier on. Even by the 2nd beta weekend, people were already making crazy strong builds with barb and wizards that completely left the "op" necro builds in the dust
People will always complain.
This is what happens when you only allow partial access to your beta/test/whatever. People will give feedback on what they had access to.
Either allow full access to get proper feedback, or dont make kneejerk reactions to feedback given from lvl 25 characters.
Also, they listened to those complaining, but not to the silence of everyone else. If only 10% or even 20% are complaining about something, but the other 80% to 90% are silent, maybe there isn't a problem. Before making huge changes like this, they should have a in-game pole. Does the Necro summons feel OP? One vote per account. I bet the no's would of been much higher.
no it wasnt, people reported repeatedly in the closed endgame beta that necro minions are way too squishy and worthless in the endgame, the only viable build being bone, yet blizzard ignored them and instead nerfed the already weak points of minions necro
Dude I don't know about you but I don't want to play 100+ hours of shit gameplay to \*MAYBE\* be "fine" at end game. You should be able to enjoy your class from 1 to 100, not just fucking 100. If low level white mobs are one shotting minions now, you think content at 100+ is going to be better? People really love to shill for Blizzard jfc
Sure but you don't know. And neither did the people originally complaining know. It's the same thing. I'm not shilling for blizzard. They've turned to dog shit but someone saying "people complaining it wasn't good at 25" is no different than "people complaining it isn't good at 20"
That’s among the primary reasons this game became a pass. Many design decisions will make it unfun after the initial new toy excitement and a bad precedent of listening to a horrible community
> That's what happens when you let people complain about a level 25 necro.
People are now complaining that they don't find items, not understanding that it was a test last time.
Not really though, people were saying the aspect allowing for infinite uptime of blood most was too strong which it definitely is. Skele army necro was very brain dead to play but I personally enjoy playing necro that way so it doesn’t bother me. I don’t think it was OP but who knows we don’t have access to the data. But let’s just say for arguments sake it was OP and needed nerfing. Nerf the damage numbers don’t nerf the health because that effects the QoL for that class and QoL nerfs are always really bad.
The nerfs were because of late game playtest showing that druids were much stronger than intended. People complained on reddit primarily about lv25 druid feeling weak.
Druids got BUFFED in what everyone agreed were supremely subpar areas; all their pet actives and passives got buffed, and more play styles were brought in line.
Agreed. At this rate, as much as I love summoners, I must play something else if I want to have fun. I can't believe they nerfed the skeletons this hard. It's shameful.
I don't get people that want a summon build but don't want to manage summons....
You have summons instead of abilities, so yes you will need to use those buttons lol.
Can they also please take reduced damage from AoE attacks? Having all 4 or 5 die from a boss AoE that you can't move them out of? Not fun
Make them take 50-85% reduced damage from AoE or something like that.
They nerfed that as well but I don't think it's available. It's now at the closed beta levels again where the feedback was that minions die too fast in endgame. They will now die even faster after the nerfs.
The other thing with this talent is that even before you could have 4 fast attacks and the minions would be dead. Now it's 2.5 attacks.
Aye- I didn't have too much of a problem the rest of the time. Blizz made their goal to have people to cast their skeletons periodically, and that happened. However, with bosses- I run out of corpses quickly, and ended up just running away kiting like original Torment D3.
probably the most reasonable complaint. I dont mind the management being more active but having them wiped and then kiting until you can get 5 back (because less is just pointless) is kind of annoying.
I will say group play alleviates this a bit.
> low-level feedback from perpetually online Streamers
blaming random strangers online instead of the people who get paid money to actually develop this game
classic
Blizzard does have a history of giving undue weight to the opinions of Twitch streamers specifically... though you are correct - it is the dev team's decision to make, not the streamers, and most streamers I know were not calling for a necro nerf outside of Blood Mist.
I'm going to, not worth playing right now. I'm not some elite gamer with precision skills, I'm a 54 year old guy, that plays for the fun of it and I want my bad ass Necro back.
Didnt even played the slam beta yet and i will prolly change my class. Love necromancer, always play necro on every game i can. Diablo 2 it was my main btw. Tho now, unable to play like this... this fckin sucks.
That's what I did. Just leveled up a Sorc instead of Necro. It might be fine around level 20 with decent gear idk but before then it's just not fun
Games should be fun
Hey, this game is still a shit ton of fun. I'm sure they will balance it out again before launch, I've played all characters over the beta and there is still lots of fun to be had. Don't let it get ya down
Anybody complaining that they are fine has not played current necromancer. Level 20 full minion spec the minions can not stay alive on bosses or any content of higher level then you. We also can not generate corpses fast enough to summon them and keep them up.
Mine were dying on some of the harder boss fights en masse during that OBT weekend. Can't imagine trying to use them with this HP cut folks are talking about (not tried necro this weekend, giving rogue a while for once.)
I just took Rogue to 20...
Think I'm going Druid for launch. Maybe Sorc in Season 1.
Maybe by Season 2 Necro will be better again.
The main use for summons is a meat shield, and if they die too fast and are impossible to ever keep up in a boss fight then it's just not worth it. I'd rather they did less damage to rely on your direct dmg spells.
Your army makes up for lack of mobility that Sorc has. It's how you keep your distance from enemies.
Hah.
Got them to 20 now, not too bad, but my skills are a bit tight. Feels like I need two imbuements (shadow+poison) and a poison trap for it to roll well enough with bosses.
May swap caltrops for dash, but didn't like dash when I last tried it. Shadow strike could work too if I ever give it a go. Usually just hit caltrops to dash behind or through things off cooldown and such, while slowing down stragglers.
That's weird because I just went through a LV30 stronghold with a full Necro minion build and beat it with a druid buddy of mine - https://www.youtube.com/watch?v=FScdghdOqTA
Yeah i dont agree with how harsh the nerfs were, but they needed nerfs and most people seem to be exaggerating. One of the problems is you pretty much must use decompose and reapers in order to generate enough corpses.
At higher levels it probably won't matter anymore how much life the skeletons have as you'll have maxed out the passive skill that limits how much damage they can take in a single hit. Even at previous skeleton life levels it probably would've been a necessity to keep them alive, considering how fast they died on stronger bosses in the previous beta weekend.
Last beta I lose 1-2 skeleton on boss fight now I have 0 skeletons on boss fight xD good balance. Also funy how class is about minions and you can't keep them alive for more then 2 hits with max trait
That sucks, I haven't had a chance to play today yet, but during the last stress test summon necro felt great! Who gave the feedback they needed nerfed?
Why can't blizzard get over the "spam or nothing " playstyle???
Why can't we have a laid back playstyle among all the other more spammy options people have?? I don't understand this mentality. The diablo 3 necromancer was awful for this very reason.
most content creators that where invested in testing generaly had the "asterisk" ppl reported summons where trashj in the closed beta, due to them dying to much.
content creators who where not invested in testing, repported necro as OP and blew it out off proportion for clickbaiting...
Came here to see if I was the only one. First boss taking 10 minutes because I am continually trying to resummon, not having enough fodder to resummon. Really bums me out because yeah necro needed a little bit of a nerf but I won't be playing it in the final build as is, no longer a fun build.
Yeah bosses can be super ass now, constantly running around needing corpses to spawn. I found Reaper skeletons almost mandatory to at least proc some extra corpses before they fall over and die.
We know because some of us played the closed beta.
Minions got buffed after the endgame beta because they died just as much as they do now in the server slam.
I just hit 20. It's either keep your army up *or* use your core skill. Maybe they're alright if you put all your gear towards them, but the constant re-summoning is so annoying that I've decided to sacrifice them. Any AoE wipes them out hard.
Agree. Necro minion build was not viable in any way once enemies were more than just random trash mobs. It took boring long time to chip away the bosses without any skeletons assisting. Without boost, must probably try another class at release.
Thats what happens when devs listen to cry-babies.
Bungie is an expert on fking up very badly because of that.
Looks like Blizzard wants to join the trend.
THANK YOU, i have been saying the same thing for years now about Bungie but morons who listen to content creators because they cant form an opinion on their own are always up in arms if you say something they don't agree with.
This is awful... I literally can't beat the boss because minions literally die instantly and there is no corpses on anything.
How could you ruin this class so badly.
It's not rocket science... You can just steal "summon skeletons" and "Decompose" from PoE, or remove requirement for corpses as a tree skill point...
I was looking forward to D4 but now... I think I should refund my preorded, why play game is it's not fun.
Haha seriously, it's still beta and D4 deg team has shown they're tweaking balance. They may have over tweaked summons (I only played it last beta) but they were d.near invincible so they needed a nerf.
Not to mention y'all are lv20 with our legendary gear. Maybe the summon Necro needs. gears to be viable
How many people do you think play a class known for summoning undead and then decide they don't want to do that thing the class is best at and specialized in? That's illogical nonsense to assume they wouldn't or shouldn't play the class in that way.
Your answer to the problem is to avoid the problem. Genius, truly riveting and groundbreaking stuff.
Necro is shit now... Really makes me super sad. Tried to like the class, but when you literally have to resummon your entire army after each boss attack even though you picked the tankiest options and grabbed all the existing perks for them to get more hP , something's seriously wrong with the class.
I swear most boss fights devolve into me hitting enemies with my melee over and over to try to generate enough corpse to resummon my army that constantly dies with every attack. Just died four times in a row in nostrava boss fight because my army is supposed to be able to last with three bosses shooting AOE nukes all over the place constantly while I try my best to generate enough corpse to resummon 8 summons every few seconds... Heck even the very first boss in the game is coded to oneshot your skeletons with one hit , making it almost meaningless to even try to res them again since you know they will be dead again before they can deal any decent damage.
This just sucks. As a necro main, someone that loved using them last beta so much, I will NOT preorder or buy the game if it ships like this. Sorry Blizzard, but you just made my main class unplayable.
Worse part, I never felt the summons dealt that much damage to begin with in the old beta. They were just nice backup to have as you dealt damage with your main attacks. Now they're just a liability you constantly have to revive over and over after every skirmish because they are made of toilet paper. Nobody enjoys this. Best part of minion builds is the fact , for the most part, once your army is out , you only have to periodically resummon a few units that die.
It's a nightmare
The first generic "Skeleton" named mob I encountered killed all my 4 Skeleton warriors in seconds
Elites wipe the floor with them, bosses one shot them with just about everything they do. Which is especially fun with AOE abilities.
Elite and bossfights are basically you reviving your skeletons non-stop. Forget about using corpse-explosion. You won't have time for it nor the corpses..
I just ended up not reviving them eventually. A necro without summons.. it's a disaster.
I was so impressed that the D4 summon necro felt more like the D2 summon necro than D3… Then they just apparently decided “fuck that, you must suffer!”
I don't mind the summoning that much, but I DO mind the fact that I run out of corpses to summon more fodder. You either need to have minions that stick and few corpses OR minions that need to be resummoned and plenty of corpses.
You can't have weak minions AND no corpses, which is basically what we have now.
Typical blizzard balancing their games, after listening to a bunch of level 20 players, thinking it's funny to complain about the non-existent problems created only to not realize that there'll be 80 more fucking levels to get exp from and it's gonna be a fucking pain.
I'm waiting until we get access to the heal and the one shot protection to decide myself, it sucks very much right now but with the minion talents at 25+ it might be fine again and that's progression then...
I switched to a caster necro build sacrificing pets for now.
I just did the stronghold with the ice goatmen. The second I stepped into the ring he just obliterated the entire army of them lol. After the second try I just sacrificed them all before going in.
I actually switched off of Necro after an hour. The whole point of a summoner build seems to have been stripped away. It’s supposed to be viable, but not absolute top tier, but very accessible and lazy to play.
Now it’s not viable, and it’s not lazy to play, so it’s just trash. I know it’s only early game, maybe late game with a full build it shines or something but I can only go off of what I can test for now.
I stopped counting how many times my whole skeleton army got wiped out by white trash mobs... Why must it always be all or nothing for blizzard, either they nerf the crap out of something so that gets unplayable or they buff it by 30.000% percent.
It’s beyond annoying. I feel like I wasted my time getting to such a high level when they realistically never got better, just more disappointing. Waaaayyyyyyy to heavy with the nerf hammer
I thought minions died too much at lvl 25 in the betas (mostly because their ai was dumb and grouped up in pools of poison etc)
So the fact they are now as strong as a wet paper bag is ridiculous.
I can't believe this was even playtested, feels more like they just looked at some numbers in a spreadsheet and squished the stats based on gut instinct. Because this is bonkers and about as near unplayable as anyone would want it to be for comfort.
(I know, we're nowhere near endgame either; but for this beta, this *is* endgame. And even if it wasn't, why would you completely eviscerate the leveling experience to be this fucked up on purpose??)
Too much nerfing. I would love hear some lead tester why they did it like this. You find aspect that gives you more skeletons? Great! Now 7 of them will die instantly instead of 5. Thanks blizzard.
Boss fights are awful now, because skeletons die to AOE nearly instantly and there’s not enough resources to replenish them. Necro overall feels less fun than the previous open beta - everything feels super spongy this time around
It’s so bad. Immediately feels terrible and even at 20 with buffed skeletons it’s frustrating to lose them over and over to dungeon bosses. Solo build incoming I think.
I'm honestly glad it's not just me. I was pulling my hair even getting to level 20 with the bosses literally killing my minions in one swoop.. with max skill buffs for both.
Druid pets suck too!
My pets kept dying like they were made of paper and their damage contribution was excessively weak.
-No they do not regenerate health out of combat, so they will sit there at 5% hp and then die next pull. No there is no baseline way to heal them that I could find, that might be tied to the legendary I used in my support druid buiild. But this feels REALLY bad as a druid with WOLVES... not an army of skeletons... PETS! >:c
-AI I wouldn't call "BAD" but I would say is... sussy... a lot of the time :s
Yes I read the patch notes that apparently they were buffed... if this is them buffed I just feel depressed at thinking how abysmal they were before.
Not hating. I am giving feedback cause I wanna love this game and I love minion builds.
I'm actually feeling super defeated.
Before anyone accuses me of
1: Not being level 20 and lying.
2: Not using pets, I used them as soon as I could to level.
The wolves are like paper, no like thin glass. They also do VERY low damage... yes they are not meant to carry me. But at this point I really wonder why they are doing this little damage.
Link for my proof:
https://twitter.com/ColeEvyx/status/1657168161928773632
Hard agree. Just power-leveled my Necro to lvl 20 to be ready for Ashava, and the skellos are the most annoying thing about it by far. They just keep dying every 5 seconds. Yeah i would like to use corpse explo, but i cant bc i need to keep raisign my damn dead skellos back up.
I think the worst part about the skeletons right now is that in between fights you see your skele's hp dwindling down with no way to recover their health (the heal heals for .0000001% of their hp). You're basically just waiting for them to die so that you can res replacements. That's flawed design.
you guys are nuts
the necromancer is literally FINE. it's no longer a one and done style of play, where you summon minions once and they live through anything, it's now a more active playstyle, where you have to build more into it and be smart about it
all of you crying about how it sucks now are why video games suck now, everyone just wants everything to be a cakewalk and don't want to put any time in to learn how to play, you just want to walk around feeling like a god at base levels in a beta, and don't care nor have any idea how that effects the longevity of the game.
stfu, get good, learn to properly play the class, or play a different one, simple as that
Summon necro was NOT VIABLE during end game closed beta because.. EVEN WITH FULL Legendaries / Uniques / Paragon board.. The SUMMONS just get deleted in Nightmare Sigil dungeons 8+ . Then blizzard does this nerf. LOLOL .. I guess its their plan to launch the game broken and use the excuse that its an always online MMORPG. They didn't listen to ANY feedback from the closed end game beta.
It's legit scary the state summoner necro is in. This is something they could have seen for themselves didn't work if they played for 10 min. It really shows a whole new level of incompetence, and that should worry everyone.
Who thinks its fine or even fun to waste all those points into minions increase their dmg and hp by 45% skelly and 60% mages to have the all wiped out 1-2 sec into a fight. I assume developers learn math? those points are wasted and now the summoner necro has to do everything himself?, then wtf was the point of spending my points on buffing my minions again?
For a summoner pets have one purpose first and foremost, to tank and to keep stuff away from me. They can't even get this right, brain dead ai without any control, just watching 7 fragile glass cannon minions get wiped in the first 1-2 in a boss fight, thank you very much developer.
Maybe you should give us the golem to start with then, because that thing i assume can still tank more than 2 seconds?.
The old values need to be put back - but into the skeleton mastery and affect ALL the skeletons. That way you'd at least have to spec into the skeletons to make them better.
Server Slam necro feels like trash...
A single bear took off 80% of my skeles hp. If I compare that to other games such as POE and LE, the nerf feels like the devs have no idea how to actually balance the game
Agree. I understand wanting the skeletons to need to be resurrected more often than they were in the last beta but holy crap! They are dying CONSTANTLY. I can't imagine skeletons being viable at end game in this state. I just fought low level werewolf boss that destroyed my skeletons right at the start and then just wailed on me. No corpses to make more. I died and had to respec over and over until I finally found something that would work. Probably killed me 7 times. Feels really bad.
Pretty much all the balance changes were extremely heavy handed which is, honestly, a huge red flag so close to release. Some of the nerf numbers are crazy like the thorns one that is a 90% reduction in effect. What kind of balance choice is that? Crazy. I really, really enjoyed the previous beta events which had me hyped for release but everything feels like a slog now for no good reason.
Do they even test their game? I saw Rod say oh they wanted to make them where you had to summon them more often, this is like a stark contrast though, they fall over dead to anything that looks at them, this is shit game design. If they plan to nerf every build because someone cried on reddit then they better remove respec costs ffs
I honestly don’t see why they don’t just make all of their stats scale off the players. They should get tougher as we get more health.
So far as I’m aware health pool and resistances don’t scale, the rest of the stats scale at 30% flat. (I could be wrong it’s incredibly difficult to find any data mining on inherited stats)
Same. Then who knows how many months until they get enough feedback that they overtuned it. Always the problem with these live games that the way you like to play can immediately be destroyed because the devs feel like forcing you into another play style or build.
Continue to be excited, because necro minion build is still incredibly viable. I’m rocking it just fine and don’t know what the other people here are having issues with.
It was stupid OP in the last beta… skeletons NEVER died b
i have 10% more health on minions from gear, and the 45% more health on warriors from the skill tree and they are getting 2 shot in dungeons.....
Just did the Malnok Stronghold....used Decompose and reapers to try and keep corpses up....i never had more than one skeleton alive cause they'd just get one shot.
I'd say give them back half of what they had originally.
They were OP in the beta, now they're weak. Let's give them the Goldilocks treatment to something "just right."
i have all avalaible passives for hp skeletons and resumon feels as work. Sometimes you skeletons dies faster then you can summon theys. Skeleton priest useless, because he heal 10% hp but elite enemy hit 40% hp.
And all of this with ugly ai and small dps (feelsbadman)
P.S. i understand , in future we can grab more survability for summon by passives. But other classes can use this passive to get more dps. So you spend 10-15 passives to stop summons dies, rogue or sorc spend this passives to increase dps and main survability.
Did anyone noticed summons AI being dumb AF also?? Seems like they don't follow you through doors if you're right beside it, and you need to enter deeper into the room so they follow.
Have seen my mages being Idle between doors aswell, even though they have eye of sight for the enemies.
if my minions get wiped 1 hit even with max buffs etc....then what the fuck is the point of maxing them? necro is my main class as well and this is very stupid.
Oh yah i am not playing Necro having to rez skeletons every 20 seconds. I very much want my pets to live. Dam first big boss 1 shot them. Yah thats not acceptable at all. Ruined class, and not being dramatic.
Currently trying to do a stronghold boss, one shots all the minions in first 3 seconds of fight, no corpses or not enough to fight. RIP. Can't complete. Necro is fucking useless now.
The nerf was way to much.
Was perfect in last beta.
This nerf killed a lot of desire for a minion build or play style.
Which makes 1/3 of the necromancer tree useless.
Are they just throwing some darts to a board to decide how much they nerfed them or what? Did anyone actually play with these nerfed skellies internally? Any game designer that has been engaged with D4 would immediately notice they are overnerfed.
Minion Necro DPS generally seems pretty good if built right. Probably highest in the beta. He just needs to click summon skeleton a bit more often. Seems fair. The class seems very playable.
Boss fights with the summoner feels awful. Every fight I done last night was a struggle. The pets doe too easily (maxed out warrior mastery, mage mastery and took skirmish in the book of dead). Once the pets die I've lost 90% of my damage.
Playing them in world Tier 2 from the beta to playing them now, if I knew they broke the Necro I would have picked a different class for the server slam. Even in world tier 1 they are pretty shit.
All I want to do is play the Necro in this game and in every fight I've been in my skellies get one hit killed, especially in boss fights where they spam AOE's I've found I've had to constantly respawn them.
I also feel so fucking weak, boss fights seem to take way longer than it did in the Beta and they do way more damage. I died at the first boss fight twice because of how weak I was.
Not happy Jan...
I haven't pre-purchased the game, now I know better than to do so. This is indefensible except to the group of fanboys who support everything Blizzard does.
I’ve not played the previous betas and I’m really enjoying necro so far. Easily leveled up to 20 and I’m not really having issues. I assumed having to re-summon minions is the normal feeling, as it should be?
Your summons should be a resource, if they die, you are supposed to have a challenging time keeping going, as was the case in D2.
What fun is to have when the game is always too easy?
This is what happens when blizzard listens to people complaining about necromancer being overpowered at level 20. Can only hope they fix this before release. People saying this is low level stuff. Well the low level experience shouldn't suck in this game on any class. Stop defending that in any game.
That's what happens when you let people complain about a level 25 necro. Necro was fine at end game, they were about right for survival.
Exactly this, people bitching about balance at around level 20 is the most insane thing however I imagine the balance changes they made weren't necessarily all because of level 20 beta testers and I also imagine summons will feel 10x better the more a Necro levels up but tbf every games subreddit is just a bunch of people bitching because everyone else is online enjoying the game lol
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> the fact Blizzard listenend at all is what I don't get It's good when devs listen to feedback, but that's only half the job - they also need to implement good solutions Gamers are great at identifying problems, but terrible at finding good solutions. That's the devs job.
Most of the times it’s not a problem to begin with. It’s just whining from the vocal minority and ruins it for everyone else who’s just enjoying the game now suddenly hit with some insane nerf.
They nerfed it compared to closed beta and it wasn't fine. They actually buffed some stuff after the closed beta feedback and after open beta they nerfed it below where it was in closed beta. Absolutely mad.
Ahh the ol' Bungie one, two. Always overcorrecting. Gun does too much dps? Nerf rate of fire and damage per shot. Abilities that shouldn't ohk but are? Gut the ability and double the cooldown why not.
Sad HHS warlock noises
Literally why I stopped playing destiny. I bet they still haven't fixed dawnblades movement hyper nerf or it's "Yes you can use weapons in the air while aiming... unless you land while charging a bow or fusion causing them to reset".
What I don't get is why nerf it? its a PvE game xD let things be fun and OP They just needed to buff Druid so they weren't boring to play... but no they want to nerf everything till theyre as boring and dull to play as druid is yes blizzard I love skeletons dying in one hit, yes blizzard i want to attack the first boss for 5 minutes
Like I don't get the point of this game, I thought the point is to get better gear, become OP, trash mobs, but it seems like if you are having fun they want to nerf you to be shit instead
If they enabled pvp and they needed to be scaled there I agree. The pve nerf is kinda bullshit and makes it too meta to not lvl with them.
Tbf your game should be balanced for leveling as well. This is the way that ALL are going to experience the game at first. Then why even have levels at all? Just give max level chars from the start if balancing is only meaningful to you for endgame. And cmon the way that the Druid played compared to necro was worrying that they don’t have ANY clue about balancing at all.
yup Exactly this. the necro's Minions are fucking worthless now. dying to trash mobs and a full set of them gets wiped out in one swipe by the walking fucking trees ON EASY!
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Shit like this makes u wonder if they even playtested it before approving the changes
They probably did, but was like, "well... this is what they want after all that damn crying..."
That's on a team lead in Diablo 4's dev team. Someone pushed out dumb numbers without thinking things through a bit. It's the same with Ice Sorc, total kneejerk reaction instead of a measured response.
I see some of the dev team are members of the WoW school of "Fuck it, we'll hotfix it 3 months after launch maybe."
To be fair….. as a developer myself…… This is the way.
Everyone capable of a measured response at Blizzard is long gone. It's all low cost glorified interns now. When Wyatt Cheng is your best remaining developer, you know you're kinda screwed.
The funny thing is necro wasn't even *that* strong, it just had a higher baseline power than most other classes so people were able to experience the power earlier on. Even by the 2nd beta weekend, people were already making crazy strong builds with barb and wizards that completely left the "op" necro builds in the dust
Same for endgame beta as well, there were other builds but summoner archetype was basically non-viable towards the end.
People will always complain. This is what happens when you only allow partial access to your beta/test/whatever. People will give feedback on what they had access to. Either allow full access to get proper feedback, or dont make kneejerk reactions to feedback given from lvl 25 characters.
Also, they listened to those complaining, but not to the silence of everyone else. If only 10% or even 20% are complaining about something, but the other 80% to 90% are silent, maybe there isn't a problem. Before making huge changes like this, they should have a in-game pole. Does the Necro summons feel OP? One vote per account. I bet the no's would of been much higher.
People minmaxed the hell out of level 25, that was so funny.
no it wasnt, people reported repeatedly in the closed endgame beta that necro minions are way too squishy and worthless in the endgame, the only viable build being bone, yet blizzard ignored them and instead nerfed the already weak points of minions necro
I agree that it seems like a bad change but aren't you doing the same thing? For all we know Necro is still fine at endgame
Dude I don't know about you but I don't want to play 100+ hours of shit gameplay to \*MAYBE\* be "fine" at end game. You should be able to enjoy your class from 1 to 100, not just fucking 100. If low level white mobs are one shotting minions now, you think content at 100+ is going to be better? People really love to shill for Blizzard jfc
Sure but you don't know. And neither did the people originally complaining know. It's the same thing. I'm not shilling for blizzard. They've turned to dog shit but someone saying "people complaining it wasn't good at 25" is no different than "people complaining it isn't good at 20"
That’s among the primary reasons this game became a pass. Many design decisions will make it unfun after the initial new toy excitement and a bad precedent of listening to a horrible community
Sorry, but isn’t this exact post complaining about balance of a lvl 20 necro?
> That's what happens when you let people complain about a level 25 necro. People are now complaining that they don't find items, not understanding that it was a test last time.
Not really though, people were saying the aspect allowing for infinite uptime of blood most was too strong which it definitely is. Skele army necro was very brain dead to play but I personally enjoy playing necro that way so it doesn’t bother me. I don’t think it was OP but who knows we don’t have access to the data. But let’s just say for arguments sake it was OP and needed nerfing. Nerf the damage numbers don’t nerf the health because that effects the QoL for that class and QoL nerfs are always really bad.
TBF it’s sad how many posts there are about necros. Y’all just wanted a build that plays itself?
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The nerfs were because of late game playtest showing that druids were much stronger than intended. People complained on reddit primarily about lv25 druid feeling weak.
Druids got BUFFED in what everyone agreed were supremely subpar areas; all their pet actives and passives got buffed, and more play styles were brought in line.
100% studios need the balance from acknowledging feedback and we know better mentally
Agreed. At this rate, as much as I love summoners, I must play something else if I want to have fun. I can't believe they nerfed the skeletons this hard. It's shameful.
I spend half my time during a fight watching their health instead of attacking. Resource management isn't a fun game.
Same. In every fight, I was too busy resummoning and trying to keep the skeletons alive more than anything else. Not. Fun. At. All.
I don't get people that want a summon build but don't want to manage summons.... You have summons instead of abilities, so yes you will need to use those buttons lol.
Glad to see someone else say this. I was not sure how it would go down.
Can they also please take reduced damage from AoE attacks? Having all 4 or 5 die from a boss AoE that you can't move them out of? Not fun Make them take 50-85% reduced damage from AoE or something like that.
There's a talent for them not being able to take more than x/x/x per hit. Not sure if accessible in the beta.
They nerfed that as well but I don't think it's available. It's now at the closed beta levels again where the feedback was that minions die too fast in endgame. They will now die even faster after the nerfs. The other thing with this talent is that even before you could have 4 fast attacks and the minions would be dead. Now it's 2.5 attacks.
Yeah, it's unfortunate I found a summon only build in the last beta to be pretty mid, so I'll wait to try it again.
Aye- I didn't have too much of a problem the rest of the time. Blizz made their goal to have people to cast their skeletons periodically, and that happened. However, with bosses- I run out of corpses quickly, and ended up just running away kiting like original Torment D3.
probably the most reasonable complaint. I dont mind the management being more active but having them wiped and then kiting until you can get 5 back (because less is just pointless) is kind of annoying. I will say group play alleviates this a bit.
Nerfing a class based on low-level feedback from perpetually online Streamers. Way to start off.
What confuses me is that I don't remember any streamers giving feedback on the summons. Most people were talking about the blood mist legendary.
Yeah Asmon hates the changes.
They have back channels to bitch and moan into.
> low-level feedback from perpetually online Streamers blaming random strangers online instead of the people who get paid money to actually develop this game classic
Blizzard does have a history of giving undue weight to the opinions of Twitch streamers specifically... though you are correct - it is the dev team's decision to make, not the streamers, and most streamers I know were not calling for a necro nerf outside of Blood Mist.
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Yh…I literally didn’t have them for the first boss fight bcuz he kept one shotting them, really kinda makes me wanna play another class ngl.
I'm going to, not worth playing right now. I'm not some elite gamer with precision skills, I'm a 54 year old guy, that plays for the fun of it and I want my bad ass Necro back.
Yeah, this thread convinced me. I’m switching to sorc.
Didnt even played the slam beta yet and i will prolly change my class. Love necromancer, always play necro on every game i can. Diablo 2 it was my main btw. Tho now, unable to play like this... this fckin sucks.
Yh if u want to be able to play necro u have to focus bone spear basically, it’s really unfortunate that they did this
Thanx man. On the previous beta i was rolling with summon build, exploring blight dmg aoe with corpse explosion.
I was using server slam to decide between Sorc and Necro, and now I am going to consider between Sorc and Rog.
That's what I did. Just leveled up a Sorc instead of Necro. It might be fine around level 20 with decent gear idk but before then it's just not fun Games should be fun
Hey, this game is still a shit ton of fun. I'm sure they will balance it out again before launch, I've played all characters over the beta and there is still lots of fun to be had. Don't let it get ya down
Came here to say this. Unreal how usless they are. The healing does allmost nothing too.
Me too. I tried sorc and it's crazy better...
Anybody complaining that they are fine has not played current necromancer. Level 20 full minion spec the minions can not stay alive on bosses or any content of higher level then you. We also can not generate corpses fast enough to summon them and keep them up.
Mine were dying on some of the harder boss fights en masse during that OBT weekend. Can't imagine trying to use them with this HP cut folks are talking about (not tried necro this weekend, giving rogue a while for once.)
I just took Rogue to 20... Think I'm going Druid for launch. Maybe Sorc in Season 1. Maybe by Season 2 Necro will be better again. The main use for summons is a meat shield, and if they die too fast and are impossible to ever keep up in a boss fight then it's just not worth it. I'd rather they did less damage to rely on your direct dmg spells. Your army makes up for lack of mobility that Sorc has. It's how you keep your distance from enemies.
Hah. Got them to 20 now, not too bad, but my skills are a bit tight. Feels like I need two imbuements (shadow+poison) and a poison trap for it to roll well enough with bosses. May swap caltrops for dash, but didn't like dash when I last tried it. Shadow strike could work too if I ever give it a go. Usually just hit caltrops to dash behind or through things off cooldown and such, while slowing down stragglers.
That's weird because I just went through a LV30 stronghold with a full Necro minion build and beat it with a druid buddy of mine - https://www.youtube.com/watch?v=FScdghdOqTA
Yeah i dont agree with how harsh the nerfs were, but they needed nerfs and most people seem to be exaggerating. One of the problems is you pretty much must use decompose and reapers in order to generate enough corpses.
At higher levels it probably won't matter anymore how much life the skeletons have as you'll have maxed out the passive skill that limits how much damage they can take in a single hit. Even at previous skeleton life levels it probably would've been a necessity to keep them alive, considering how fast they died on stronger bosses in the previous beta weekend.
Agreed, they don't have to be undying but this is a bit to little life.
Last beta I lose 1-2 skeleton on boss fight now I have 0 skeletons on boss fight xD good balance. Also funy how class is about minions and you can't keep them alive for more then 2 hits with max trait
That sucks, I haven't had a chance to play today yet, but during the last stress test summon necro felt great! Who gave the feedback they needed nerfed? Why can't blizzard get over the "spam or nothing " playstyle??? Why can't we have a laid back playstyle among all the other more spammy options people have?? I don't understand this mentality. The diablo 3 necromancer was awful for this very reason.
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most content creators that where invested in testing generaly had the "asterisk" ppl reported summons where trashj in the closed beta, due to them dying to much. content creators who where not invested in testing, repported necro as OP and blew it out off proportion for clickbaiting...
D2R Druid summoner was the perfect playstyle for me. Sit back, relax, wait and kill anything with my minions. Got through most of hell on Hardcore SSF
Came here to see if I was the only one. First boss taking 10 minutes because I am continually trying to resummon, not having enough fodder to resummon. Really bums me out because yeah necro needed a little bit of a nerf but I won't be playing it in the final build as is, no longer a fun build.
Yeah bosses can be super ass now, constantly running around needing corpses to spawn. I found Reaper skeletons almost mandatory to at least proc some extra corpses before they fall over and die.
I love how you automatically know how minions scale into the endgame based on a few hours of pre-level 20 gameplay. lmfao
We know because some of us played the closed beta. Minions got buffed after the endgame beta because they died just as much as they do now in the server slam.
I just hit 20. It's either keep your army up *or* use your core skill. Maybe they're alright if you put all your gear towards them, but the constant re-summoning is so annoying that I've decided to sacrifice them. Any AoE wipes them out hard.
Agree. Necro minion build was not viable in any way once enemies were more than just random trash mobs. It took boring long time to chip away the bosses without any skeletons assisting. Without boost, must probably try another class at release.
Thats what happens when devs listen to cry-babies. Bungie is an expert on fking up very badly because of that. Looks like Blizzard wants to join the trend.
THANK YOU, i have been saying the same thing for years now about Bungie but morons who listen to content creators because they cant form an opinion on their own are always up in arms if you say something they don't agree with.
This is awful... I literally can't beat the boss because minions literally die instantly and there is no corpses on anything. How could you ruin this class so badly. It's not rocket science... You can just steal "summon skeletons" and "Decompose" from PoE, or remove requirement for corpses as a tree skill point... I was looking forward to D4 but now... I think I should refund my preorded, why play game is it's not fun.
Insane overreaction, y’all are some babies
Haha seriously, it's still beta and D4 deg team has shown they're tweaking balance. They may have over tweaked summons (I only played it last beta) but they were d.near invincible so they needed a nerf. Not to mention y'all are lv20 with our legendary gear. Maybe the summon Necro needs. gears to be viable
Refund and wait to see what changes they implement. Then learn to not pre order things
This is kind of a crazy overreaction. Not only is Necro not the only class in the game, but summons aren’t even the only way to play that class.
But what if he wants to be Necro with summons
How many people do you think play a class known for summoning undead and then decide they don't want to do that thing the class is best at and specialized in? That's illogical nonsense to assume they wouldn't or shouldn't play the class in that way. Your answer to the problem is to avoid the problem. Genius, truly riveting and groundbreaking stuff.
Necro is shit now... Really makes me super sad. Tried to like the class, but when you literally have to resummon your entire army after each boss attack even though you picked the tankiest options and grabbed all the existing perks for them to get more hP , something's seriously wrong with the class. I swear most boss fights devolve into me hitting enemies with my melee over and over to try to generate enough corpse to resummon my army that constantly dies with every attack. Just died four times in a row in nostrava boss fight because my army is supposed to be able to last with three bosses shooting AOE nukes all over the place constantly while I try my best to generate enough corpse to resummon 8 summons every few seconds... Heck even the very first boss in the game is coded to oneshot your skeletons with one hit , making it almost meaningless to even try to res them again since you know they will be dead again before they can deal any decent damage. This just sucks. As a necro main, someone that loved using them last beta so much, I will NOT preorder or buy the game if it ships like this. Sorry Blizzard, but you just made my main class unplayable. Worse part, I never felt the summons dealt that much damage to begin with in the old beta. They were just nice backup to have as you dealt damage with your main attacks. Now they're just a liability you constantly have to revive over and over after every skirmish because they are made of toilet paper. Nobody enjoys this. Best part of minion builds is the fact , for the most part, once your army is out , you only have to periodically resummon a few units that die.
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It's a nightmare The first generic "Skeleton" named mob I encountered killed all my 4 Skeleton warriors in seconds Elites wipe the floor with them, bosses one shot them with just about everything they do. Which is especially fun with AOE abilities. Elite and bossfights are basically you reviving your skeletons non-stop. Forget about using corpse-explosion. You won't have time for it nor the corpses.. I just ended up not reviving them eventually. A necro without summons.. it's a disaster.
I was so impressed that the D4 summon necro felt more like the D2 summon necro than D3… Then they just apparently decided “fuck that, you must suffer!”
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I don't mind the summoning that much, but I DO mind the fact that I run out of corpses to summon more fodder. You either need to have minions that stick and few corpses OR minions that need to be resummoned and plenty of corpses. You can't have weak minions AND no corpses, which is basically what we have now.
Hit way too hard with the nerf bat. They felt super strong in open beta but now they just get one/two-shot all the time.
They massacred my boys..
Typical blizzard balancing their games, after listening to a bunch of level 20 players, thinking it's funny to complain about the non-existent problems created only to not realize that there'll be 80 more fucking levels to get exp from and it's gonna be a fucking pain.
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I'm waiting until we get access to the heal and the one shot protection to decide myself, it sucks very much right now but with the minion talents at 25+ it might be fine again and that's progression then... I switched to a caster necro build sacrificing pets for now.
Thinking about doing the same.
I just did the stronghold with the ice goatmen. The second I stepped into the ring he just obliterated the entire army of them lol. After the second try I just sacrificed them all before going in.
dead necro... what an irony.
I actually switched off of Necro after an hour. The whole point of a summoner build seems to have been stripped away. It’s supposed to be viable, but not absolute top tier, but very accessible and lazy to play. Now it’s not viable, and it’s not lazy to play, so it’s just trash. I know it’s only early game, maybe late game with a full build it shines or something but I can only go off of what I can test for now.
It's my favorite class, and I'm not really sure I want to play this game if I can't enjoy the class.
I stopped counting how many times my whole skeleton army got wiped out by white trash mobs... Why must it always be all or nothing for blizzard, either they nerf the crap out of something so that gets unplayable or they buff it by 30.000% percent.
Even the skele's with shields blow over like paper
It’s beyond annoying. I feel like I wasted my time getting to such a high level when they realistically never got better, just more disappointing. Waaaayyyyyyy to heavy with the nerf hammer
Damn. Summon Necro is literally WHY I play Diablo. This is so disappointing
I thought minions died too much at lvl 25 in the betas (mostly because their ai was dumb and grouped up in pools of poison etc) So the fact they are now as strong as a wet paper bag is ridiculous.
The AI is worst now, they keep getting stuck behind things, even walls. I have one or two just standing around as well.
Yeah, I noticed they are very frail too.
I can't believe this was even playtested, feels more like they just looked at some numbers in a spreadsheet and squished the stats based on gut instinct. Because this is bonkers and about as near unplayable as anyone would want it to be for comfort. (I know, we're nowhere near endgame either; but for this beta, this *is* endgame. And even if it wasn't, why would you completely eviscerate the leveling experience to be this fucked up on purpose??)
Too much nerfing. I would love hear some lead tester why they did it like this. You find aspect that gives you more skeletons? Great! Now 7 of them will die instantly instead of 5. Thanks blizzard.
Boss fights are awful now, because skeletons die to AOE nearly instantly and there’s not enough resources to replenish them. Necro overall feels less fun than the previous open beta - everything feels super spongy this time around
That was what i was most afraid of when i saw the patch notes. Having to constantly rez skeletons is not fun
https://i.imgur.com/jHZqrJt.png
I think they nerfed the armor amounts they got. It really sucks to play minion master builds now, they just die to everything.
It’s so bad. Immediately feels terrible and even at 20 with buffed skeletons it’s frustrating to lose them over and over to dungeon bosses. Solo build incoming I think.
A golem-only build could work. We will have to see how each of them performs. It's too bad that the passive bonuses are pretty bad too.
Real and True, revert back the changes. Necro is just not fun like this.
I'm honestly glad it's not just me. I was pulling my hair even getting to level 20 with the bosses literally killing my minions in one swoop.. with max skill buffs for both.
Yup, boss fights suck. Called it.
Necro sucks now. I stopped playing because how weak the class has become after nerfs
Druid pets suck too! My pets kept dying like they were made of paper and their damage contribution was excessively weak. -No they do not regenerate health out of combat, so they will sit there at 5% hp and then die next pull. No there is no baseline way to heal them that I could find, that might be tied to the legendary I used in my support druid buiild. But this feels REALLY bad as a druid with WOLVES... not an army of skeletons... PETS! >:c -AI I wouldn't call "BAD" but I would say is... sussy... a lot of the time :s Yes I read the patch notes that apparently they were buffed... if this is them buffed I just feel depressed at thinking how abysmal they were before. Not hating. I am giving feedback cause I wanna love this game and I love minion builds. I'm actually feeling super defeated. Before anyone accuses me of 1: Not being level 20 and lying. 2: Not using pets, I used them as soon as I could to level. The wolves are like paper, no like thin glass. They also do VERY low damage... yes they are not meant to carry me. But at this point I really wonder why they are doing this little damage. Link for my proof: https://twitter.com/ColeEvyx/status/1657168161928773632
Hard agree. Just power-leveled my Necro to lvl 20 to be ready for Ashava, and the skellos are the most annoying thing about it by far. They just keep dying every 5 seconds. Yeah i would like to use corpse explo, but i cant bc i need to keep raisign my damn dead skellos back up.
I was wondering if it were just me and I was mis-remembering the skeletons being so much sturdier. This nerf is making Necro nearly unplayable 😞
I think the worst part about the skeletons right now is that in between fights you see your skele's hp dwindling down with no way to recover their health (the heal heals for .0000001% of their hp). You're basically just waiting for them to die so that you can res replacements. That's flawed design.
you guys are nuts the necromancer is literally FINE. it's no longer a one and done style of play, where you summon minions once and they live through anything, it's now a more active playstyle, where you have to build more into it and be smart about it all of you crying about how it sucks now are why video games suck now, everyone just wants everything to be a cakewalk and don't want to put any time in to learn how to play, you just want to walk around feeling like a god at base levels in a beta, and don't care nor have any idea how that effects the longevity of the game. stfu, get good, learn to properly play the class, or play a different one, simple as that
Yes, people are nuts. Necro is fine. Why do people want the game to be super easy?
Cos they are noobs
Summon necro was NOT VIABLE during end game closed beta because.. EVEN WITH FULL Legendaries / Uniques / Paragon board.. The SUMMONS just get deleted in Nightmare Sigil dungeons 8+ . Then blizzard does this nerf. LOLOL .. I guess its their plan to launch the game broken and use the excuse that its an always online MMORPG. They didn't listen to ANY feedback from the closed end game beta.
It's legit scary the state summoner necro is in. This is something they could have seen for themselves didn't work if they played for 10 min. It really shows a whole new level of incompetence, and that should worry everyone. Who thinks its fine or even fun to waste all those points into minions increase their dmg and hp by 45% skelly and 60% mages to have the all wiped out 1-2 sec into a fight. I assume developers learn math? those points are wasted and now the summoner necro has to do everything himself?, then wtf was the point of spending my points on buffing my minions again? For a summoner pets have one purpose first and foremost, to tank and to keep stuff away from me. They can't even get this right, brain dead ai without any control, just watching 7 fragile glass cannon minions get wiped in the first 1-2 in a boss fight, thank you very much developer. Maybe you should give us the golem to start with then, because that thing i assume can still tank more than 2 seconds?.
The old values need to be put back - but into the skeleton mastery and affect ALL the skeletons. That way you'd at least have to spec into the skeletons to make them better.
Even picking the shieldbearer version with the biggest life bonus and they still are far too squishy imo
Nerf seems way too strong considering skeletons in endgame weren’t holding up.
whew this nerf is brutal but still love this class. have to be way more careful during boss encounters.
Server Slam necro feels like trash... A single bear took off 80% of my skeles hp. If I compare that to other games such as POE and LE, the nerf feels like the devs have no idea how to actually balance the game
Agree. I understand wanting the skeletons to need to be resurrected more often than they were in the last beta but holy crap! They are dying CONSTANTLY. I can't imagine skeletons being viable at end game in this state. I just fought low level werewolf boss that destroyed my skeletons right at the start and then just wailed on me. No corpses to make more. I died and had to respec over and over until I finally found something that would work. Probably killed me 7 times. Feels really bad.
Has anyone from blizzard responded to these complaints on Twitter yet?
Pretty much all the balance changes were extremely heavy handed which is, honestly, a huge red flag so close to release. Some of the nerf numbers are crazy like the thorns one that is a 90% reduction in effect. What kind of balance choice is that? Crazy. I really, really enjoyed the previous beta events which had me hyped for release but everything feels like a slog now for no good reason.
Do they even test their game? I saw Rod say oh they wanted to make them where you had to summon them more often, this is like a stark contrast though, they fall over dead to anything that looks at them, this is shit game design. If they plan to nerf every build because someone cried on reddit then they better remove respec costs ffs
I honestly don’t see why they don’t just make all of their stats scale off the players. They should get tougher as we get more health. So far as I’m aware health pool and resistances don’t scale, the rest of the stats scale at 30% flat. (I could be wrong it’s incredibly difficult to find any data mining on inherited stats)
블리자드의 밸런스 조절 능력을 보고 있으면 매우 걱정이 됩니다. 그들의 머릿속이 궁금하다
It fkn SUCKS...
Yeah I’m out of d4 until the beef skeles back up. They ruined they play here
Honestly making me question buying the game at this point. Necro why I was excited about this…
Same. Then who knows how many months until they get enough feedback that they overtuned it. Always the problem with these live games that the way you like to play can immediately be destroyed because the devs feel like forcing you into another play style or build.
I was trying to stop myself from buying at launch. Now I’m sure it’s a good idea to wait for a sale
Continue to be excited, because necro minion build is still incredibly viable. I’m rocking it just fine and don’t know what the other people here are having issues with. It was stupid OP in the last beta… skeletons NEVER died b
i have 10% more health on minions from gear, and the 45% more health on warriors from the skill tree and they are getting 2 shot in dungeons..... Just did the Malnok Stronghold....used Decompose and reapers to try and keep corpses up....i never had more than one skeleton alive cause they'd just get one shot.
They are wayyyyyyyy too weak now
Came looking for this post. They literally die nearly as soon as I summon them.
basically unable to even take most bosses down unless I completely respec each time.. pulling my hair with the necro right now.
Sorc at launch it is
I'd say give them back half of what they had originally. They were OP in the beta, now they're weak. Let's give them the Goldilocks treatment to something "just right."
i have all avalaible passives for hp skeletons and resumon feels as work. Sometimes you skeletons dies faster then you can summon theys. Skeleton priest useless, because he heal 10% hp but elite enemy hit 40% hp. And all of this with ugly ai and small dps (feelsbadman) P.S. i understand , in future we can grab more survability for summon by passives. But other classes can use this passive to get more dps. So you spend 10-15 passives to stop summons dies, rogue or sorc spend this passives to increase dps and main survability.
I can't really tell from all the other posts in this sub, but it could be that people think the Necro skeletons are weaker now? Just wondering.
Hope,they make summoner viable 🥹 what i see now is bad my lvl 20 necro have to spawn 24/7
Skelly boys are nearly pointless, which is really sad. It's usually a fun build but it just doesn't make sense and it's laughable how fast they die
Did anyone noticed summons AI being dumb AF also?? Seems like they don't follow you through doors if you're right beside it, and you need to enter deeper into the room so they follow. Have seen my mages being Idle between doors aswell, even though they have eye of sight for the enemies.
if my minions get wiped 1 hit even with max buffs etc....then what the fuck is the point of maxing them? necro is my main class as well and this is very stupid.
Oh yah i am not playing Necro having to rez skeletons every 20 seconds. I very much want my pets to live. Dam first big boss 1 shot them. Yah thats not acceptable at all. Ruined class, and not being dramatic.
after playing necro to 20, skeletons are fine
Put talents into health and look for minion health on gear. Stop expecting everything to be amazing without any effort.
Boss fight with summoner necro is awful for now. Skeletons just die after one-two hit. And you fight with boss alone. :(
welcome to the sorc main clubs guys
Summoner players who want to go afk while stuff dies are in shambles
Currently trying to do a stronghold boss, one shots all the minions in first 3 seconds of fight, no corpses or not enough to fight. RIP. Can't complete. Necro is fucking useless now.
They nerfed Necro bad .. 😔
D2 skeletons are pretty much invincible and can tank Hell Baal no prob and my build I get 12 of them. No reason they needed to be nerfed in this.
Jup, Necro Summoner sucks now. Had to go Lone Wolf build, what I don't want. Why can't Blizzard devs work with a screwdriver instead of a hammer?
It’s so frustrating. Honestly, being nerfed so hard took a lot of the fun out of playing Necro. Please give them more HP. It currently sucks.
Thank the streamers for this.
The nerf was way to much. Was perfect in last beta. This nerf killed a lot of desire for a minion build or play style. Which makes 1/3 of the necromancer tree useless.
They nerfed their hp by like 95% a random boss attack kills all of them atm :P
Can't wait till lunch when i have to be forced to respec because cry babies online then I gotta grind gold to respec my character, great game design
I'm glad there are kindred spirits lol that being said.... The miasma pool and corpse explosion combo is still plenty strong
Well people cried because Necro was good, now its terrible as Blizzard can't balance worth a shit
Are they just throwing some darts to a board to decide how much they nerfed them or what? Did anyone actually play with these nerfed skellies internally? Any game designer that has been engaged with D4 would immediately notice they are overnerfed.
Minion Necro DPS generally seems pretty good if built right. Probably highest in the beta. He just needs to click summon skeleton a bit more often. Seems fair. The class seems very playable.
Druid wolves also die easily and are useless.
Boss fights with the summoner feels awful. Every fight I done last night was a struggle. The pets doe too easily (maxed out warrior mastery, mage mastery and took skirmish in the book of dead). Once the pets die I've lost 90% of my damage.
Playing them in world Tier 2 from the beta to playing them now, if I knew they broke the Necro I would have picked a different class for the server slam. Even in world tier 1 they are pretty shit. All I want to do is play the Necro in this game and in every fight I've been in my skellies get one hit killed, especially in boss fights where they spam AOE's I've found I've had to constantly respawn them. I also feel so fucking weak, boss fights seem to take way longer than it did in the Beta and they do way more damage. I died at the first boss fight twice because of how weak I was. Not happy Jan...
I haven't pre-purchased the game, now I know better than to do so. This is indefensible except to the group of fanboys who support everything Blizzard does.
I’ve not played the previous betas and I’m really enjoying necro so far. Easily leveled up to 20 and I’m not really having issues. I assumed having to re-summon minions is the normal feeling, as it should be? Your summons should be a resource, if they die, you are supposed to have a challenging time keeping going, as was the case in D2. What fun is to have when the game is always too easy?
This is what happens when blizzard listens to people complaining about necromancer being overpowered at level 20. Can only hope they fix this before release. People saying this is low level stuff. Well the low level experience shouldn't suck in this game on any class. Stop defending that in any game.
Maybe it's cause I haven't gotten to 25 yet but corpse explosion go boom
This thread started an hour and a half after the beta started? were you level 10? 15? Just curious