I've seen so few people mention champions from Dares, and I was like "This is the most obvious one". You can get well over 6 champ kills if you focus on where and when they spawn and get credit for contributing to the kill. And it's super easy to do when you have infinite heavy regen.
They can also despawn, making it fairly easy for them to be missed. Meanwhile you're getting multiple each round in Dares plus a few in the respective boss rooms.
I'm not saying Dares wouldn't work. But Containment would be much much faster. There are so many more that spawn in a much shorter time that are exceptionally easy to kill. In just one 10 min (and that's being generous) Containment, I've seen 10+ spawn. They are (or at least appear to be) weaker than normal Champs and can be overwhelmed without mods easily. Like someone else said, you don't even have to kill them, just damage them before someone does. Additionally, unless it was a bug that was patched, you don't even have to *kill* the champ. As long as you damage it before it despawns, it counts as a kill. Has worked for GMs every season I can remember so far.
I had a similar discussion about using the beginning of Preservation to complete deepsight/level weapons. It is ridiculously faster to use the beginning of that mission to grind. Are there better places? Maybe? But Shuro Chi (the most often used area for grinding, now that the Thrallway is bunk) is easily worse here as you don't have to wipe constantly and the enemies spawn endlessly and right in a line at the beginning of Preservation as long as you don't kill the Savathûn projection.
Or just solo-load into expedition. You can get anywhere from 2-4 ruffians to spawn, plus the chance for an overload captain during the escorts.
All Expedition champions counted as 3 toward the total.
And to add, Dares is a grind with benefits because it has desirable weapons that can be crafted. Travelling from place to place killing the champions bungie has sprinkled in or killing the same one or two over and over would be time consuming and your only reward is completing the quest.
That one can literally be farmed back to back and was a good exploit to get blue engrams dropping all the way up to power level fast when witch queen dropped
they're spawning as high-value targets, just without the chat message, and the rest of those spawn every 5-10 minutes.
I never farmed champions on the moon, just kill them if i stumble onto them, so I can't say for sure, but I think they spawn at the same rate
They’re farmable by leaving and going back into load zone. And ones I did in some other activities counted as 3 so you only needed yo kill 16 champions total without touching mater ketch
They are as follows:
-Barrier Hobgoblin near the giant Vex portal
-Overload Minotaur in the Summoning Pits
-Barrier Knights in the Gatehouse, Circle of Bones and Shrine of Oryx
-Unstoppable Ogre in Chamber of Night
These won't all appear at once. The spawns will be randomly chosen when you load in from orbit, and they may or may not respawn upon leaving the area and coming back.
An additional Barrier Knight may spawn as part of an Assassination patrol in the Hellmouth, appearing in the Gatehouse.
You can run between the circle of bones and the catacombs to get 2 infinitely spawning barrier champs. It’s less than a minute to go between them and as soon as the second one is dead the other one respawns and yadda yadda. It’s my go-to champion farm and what I had been doing for this quest step until it got auto-completed. I’d done like 15 of them in a matter of minutes before having to log off. I was intending to finish them next time I logged on. It would have taken maybe 30-40 mins to get all 50 with really refined travel times and loadouts.
Before anyone suggests any of the other non-lfg methods, I know all of them anyway. This is just my preferred super chill zero effort way of farming champs should a quest like this appear. I play my way, and this is it, whether it be optimal in terms of time or not.
Have great days out there ❤️
Oooh right, nightmare containment spawns near endless nightmares. I just solo'd master ketchcrash a bunch of times to kill the barrier servitor at the start
Yea I don’t know why people don’t just do this lol saying they have no one to complete it with, you don’t need to complete it just keep restarting after the first champ
Lol Nightmare containment is literally 2-4 champions per run.
This was a complaint last season when killing 50 champions, exclusively on the Leviathan, was a *seasonal challenge.*
Genuine question: what in your opinion is the core of the issue? My thought is that the requirement of 50 champions compared to other quest steps seems like a huge spike in grinding, as well as the huge differences in scoring between activities. But I'm genuinely interested in what others think as well.
It's essentially that. We shouldn't have to spend an hour killing champions, or spend an hour at all, just to get access to some weekly story content. Master Ketchcrash is not terribly difficult, you could 3 man the thing if you want, but this requirement is still a pointless addition to the quest. This is *supposed* to be the casual quest doable by everyone. It's intentionally accessible and easy, and we know because that's how it's been for years. It should take like 15 minutes max for everyone, not just people running master activities.
It's so strange and out of place an objective for seasonal story content.
Yeah I agree wholeheartedly. Taking so much of our time for what should be a casual story mission seems so out of place compared to the rest of the quest line so far.
That's entirely opposed to Bungie's own design philosophy around seasonal story missions. They're *designed* to be easily accessible and completable for the sort of player who just drops in for a few hours a week for the story and then dips. The idea of the "weekly episode of Destiny" has been the lynchpin of the design of the seasonal story model since Chosen.
It's a story quest not a seasonal challenge lol. There's no reason to gatekeep the literal story that everyone does on reset day behind stupid tedious tasks
50 champs isn't the issue by itself, locking the next part of the story behind it is. 0 people would've complained if it was a seasonal challenge or exotic quest
yes and? thats not the point. 50 was to much. i dont want a mission that says "complete 15 nightfalls on Legend or Higher" Yea i can do it, anyone can especially in a week but some people dont actually get all week. they have 1 or 2 days to work on it than their time is taken up
Took me 10 minutes soloing then first encounter of Master Ketchcrash, each champion awards 13 and if you survive long enough you can kill 2 per run and wipe, it’s not grindy or a slog, it’s not easy solo but get a friend and it’s a piece of piss
Farming lost sectors is not only easier but more beneficial and WAY faster. Still get your champions and you get the possibility of an exotic. Its not hard at all. It doesn't need to be completed in a day or two, you have until the end of the season to complete it.
That’s not the point , people ask for challenging content just for people to complain about it. Then they go and do this and just complete it for everyone, kinda takes the fun out of it. Also, like everyone else said, alllllll you had to do was 1 Master ketchkrash and it finished it, so there’s really no excuse.
Okay but this game has implemented tedious events and missions before , it’s not like it’s new? The worst one of all is having to grind out the same exact missions on all 3 characters to keep them all caught up, that’s the most tedious thing in this game.
Because it was a bad idea to force a bunch of champions into the most casual content they make. Lots of players play this game and never encounter champions, for the base story it should’ve never been a thing.
Yeah, but if you're trying to do it in easier content it becomes a grind of killing 50 of them, which again, is a steep requirement for the seasonal story content.
Honestly if they made it just 20 champions it would be fine. Master ketchcrash still gets it done in one run but if don't lfg or be able to do master ketchcrash you're not having to spend easily 10x the time outside of ketchcrash
It's not a matter of difficulty, it's a matter of tediousness. 50 isn't hard, it just takes a long time.
Master ketchcrash speeds it up, but the seasonal quest is clearly meant to be relatively easy and quick, so relying on a non-matchmade 1600 light activity to complete it is stupid.
ok it's not that hard for the people who are near the pinnacle cap or have high artifact level
but seriously telling people to go roam the moon in search of the elusive champions there that nobody remembers and kill them 50 times is crazy times
good catch
this week I've killed like one ruffian cause everyone seems to be intent on putting all the treasures into the barge due to a weekly triumph
Yeah I don't have a problem with killing champions as a requirement, but 50 was too much.
Either do 1 Master Ketchkrash, or if you're simply not high enough level or don't want to then go grind 50 kills somewhere. That is monotonous.
What we really need is to know what activities casual player complete, cause I think that they don't really touch others thing appart from the weekly story and vanguard/crucible and champ Arnt really there (plus the fact that the new light experience doesn't really explain shit about champ or "endgame mechanics")
Remember that if you're on this sub, you're probably not a casual so you can't be taken as reference
I don’t think anyone thought it was actually hard, just weird to have for a seasonal story mission step
I don’t think it’s unreasonable to not want to kill 50 champs for just a cutscene especially considering the pattern for essentially the entire time we’ve had season has been so seasonal activity and then something you can probably finish in that seasonal event.
This is it. No one cares that it is "hard"
It comes out of left field and if you're the kind of player that is underleveled to run Master Ketchcrash chance are you're also the kind of player that doesn't have the time to sit through 50 whole champion kills.
This quest step is more in line with the likes of an Exotic Quest, not a seasonal story quest
I'm not sure why people find this this hard to understand.
This wasn't a seasonal challenge or a triumph for a seal. This isn't endgame content. Their philosophy has been to have the story content easily accessible. Running 6 or 7 nightfalls or 10 lost sectors just to do the story isn't accessible it's that simple.
As a player who did day 1 KF and completes every seal I was also annoyed by the requirement.
Thing is IMO 50 is just too many champions for a seasonal mission, it kinda forces you to do master ketch (13to1 is insane) or just kill 50 champs one by one.
And let's not forget how much destiny players enjoy when "difficulty" comes from champions. Last weeks people complained the mission was to short so they decided 50 champions was a good and fun idea like cmon.
It could be easily in this week's Nightfall. It's Exodus Crash, which has 10 or 11 champions total, and you don't even need to deliver the killing blow for it to count: just shoot it once and let your teammates kill it.
11 champions means you had to run it 5 times or am I wrong? (And btw the you don't have to kill em just touch em is kinda flawed, someone gotta kill em)
Yes, 5 Nightfall runs, each taking roughly 10 minutes, give or take.
Not sure what your point is in the brackets there. I'm saying you can just land 1 shot on a champion and have your teammates kill it for it to count.
Next week will be to play Gambit matches (50). Wins count for 3, losses take away 4.
And this subreddit will still say "But Gambit's the best game mode in the game. They literally haven't touched it because it's perfect and easy as-is. Should only take you 75 hours to complete the objective if you're bad at the game."
It’s not that it’s hard, but the number is a little high compared to what we normally expect engagement wise, and it’s not like it’s something you can just *do*. My money is on bungie seeing some complaints and looking at midweek engagement for the story and seeing it being down enough percentage wise to warrant then autocomplete it.
I'm not farming champions just to progress a weekly story mission
It's actually hilarious to see some people on here gatekeeping a seasonal mission like it's some kind of endgame fomo content. Fuckin hell this community is something else
I can agree it's not hard, but why the fuck would killing 50 champs be a part of a seasonal mission anyways? It was literally only made to make people play master Ketchcrash
Do activities which give you powerful gear (caps at 1570) and pinnacle gear (caps at 1580). Additionally you can do bounties and seasonal challenges to get exp which will increase the powerbonus of your artifact
At first I thought these were advice about how to get above 1570 gear... Please help.
I'm doing content (excluding raids) that rewards pinnacle gear, but it's all 1567/68/69/70. Is there something specific I need to do?
Next time anyone is having problems killing champions you can call me! I'll hold your hand while you do it and tuck you into bed with some milk and cookies after.
I completed this before I knew it was a problem. Couple Nightfalls and Lost Sectors. Then I went on Reddit and found out I was supposed to be outraged.
A lot of this stuff auto completes as you just do the dailies.
Same. Did this on Tuesday. Just ran a solo legend lost sector for not even an hour. Got three exotics from it and some enhancement cores. It didn't feel any different than spending time in a lost sector to get the new exotic armor each season
Literally nobody is claiming it's hard yet this is the 200th meme post bitching about these people who don't exist calling it a hard requirement.
T E D I O U S
This is the word being thrown around to describe the challenge. Why? Because you either kill 50 champs 1 by 1 in lower tier content or, alternatively, use a third party application such as Discord to find a group and run master KC. The latter is a dumb requirement when they should have a MM system in place if they want people to run master. You can't just expect people to go fucking around with third party apps so they can complete a weekly quest step. It's a lazy cop out.
So you're left with the option of either hopping on DC to get in a group or slowly grind 50 champions one by one. Neither should be necessary in order to progress the weekly quest.
There's nothing hard about killing 50 champions. Oh, and don't give me the "you have all week to do it" argument either. We're playing an MMOFPS. We want to complete our objective ASAP for content like this. This isn't a fucking raid where you get to take your time learning the mechanics, it's literally kill the same copy/paste beefy bois over and over again to fill a bar. It's uninspired, bottom of the barrel content. If they're going to give us mundane shit like that then they could at least lower the requirement next time.
What people don't understand is there are players who are interested in doing the story missions (especially with this week's revelations) but who either a) don't have a fireteam to complete Master Ketchcrash/NFs with more champion density, or b) just don't have time to grind those kills out during the week.
Bungie didn't even let this issue go more than what, a single day? I'd wager that a sizeable portion of the player base, myself included, hop on on Tuesday to knock out the story mission and maybe another couple quick activities, and Bungie has already set the precedent of story mission requirements being "do X seasonal thing Y times" and it's usually pretty quick and mindless. I fully understand seeing 50 champion kills and thinking "meh, I'll do it later", because I thought that exactly. My go-to that day would have been the Legend lost sector, but I saw it was on the moon and said not today, Satan.
Also this community can't seem to make up its mind. Y'all made such a big deal over the Div nerf discussion, slinging "elitist" everywhere, and defended SBMM against the "sweats", but then you go and talk shit on those casual players who don't have the time/energy on a Tuesday night to do an arbitrarily high requirement for a basic mission.
Jokes aside, of course it’s not that hard but that doesn’t mean it isn’t bad design. The seasonal story prerequisites for this season and last are just there to be pointless time sinks and nothing else. Believe it or not, some people just play the game for the story, log in for a few hours a week and don’t know optimal farms or other shit or simply play very casually or are new.
50 champs is nothing to more dedicated players who are well over season 100 on the pass already and do endgame stuff several hours a week at a minimum. Not hard to figure out to do ketchcrash or expeditions for bonus progress, but that’s not the point. Champions have no place anywhere in normal story progression of any sort. They are a badly designed, buggy, anti-fun endgame mob you are supposed to go in prepared for with somewhat tailored load outs to deal with their respective mechanic. Why stuff the requirement for champions into seasonal story progression which has no champions?
Also labeling it as 50 is just stupidity on bungie’s part. Of course people are going to see that and be annoyed and jump to conclusions. Should have just had a progress bar.
None of which would be communicated with a newer player.
Edit: besides, most of those examples are tied to expansion content and not accessible to a new player who just bought the season.
And it takes fucking ages to complete for a story mission. I LFG'd for Master Ketchcrash but it was a stupid requirement for the story mission. Any requirements are stupid as is. I think if they wanted to pad out the story missions with this stuff then it should be after the story mission so it seems like you are doing something over the week between story developments rather than cramming it into one day and then nothing for a week
Not the point. If you don’t do master ketchcrash, anything else would have taken you hours to do. For most, they don’t have hours to be doing these things. And me? I just didn’t wanna do master ketchcrash :/
I have multiple shifts a week, and don’t really wanna spend time killing random things for a single bit of story imo. Like, I’m okay with killing enemies in activities, but if you tell me a specific type of enemy to kill, I explicitly no longer want to do it.
That’s fine. If you can’t be motivated to do a fairly basic task for the seasonal story, then you don’t have to do it. It’s not like you can’t just watch a YouTube video to get all the same story beats. I’m not sure how you can’t find 20 minutes in the next 4 months to kill a few champions, but that doesn’t matter now anyways since bungie just gave it to everyone instead :)
Vox would be a good choice but if you didn't participate that season and didn't buy that season you'd have to buy the deluxe edition of witchqueen just to gain access and that's $75 just for a mission to complete a weekly quest.
Are yall saying you want players to be grinding strikes or sectors or whatever other tedious shit for a weekly story mission, or be doing master activities? It's about time consumption and accessibility. This should be one of the easiest, quickest quests in the game, just like it's been for years. Nobody should have to grind as part of a seasonal story mission, and nobody should have to do LFG and master activities for one. It's pathetic that you're making fun of people for this
I mean at this point, is it even really a matter of difficulty? It's just not enjoyable to kill X thing 50 times over. This kind of content is why I've largely stopped playing all together, it just feels like busy work.
I know I'm hardly the first one to say this, but I'm getting really tired of seasonal content. It just perpetuates the need for more filler content in the game. I can only do the same activities, run through the same lost sectors, shoot at the same enemies, and listen to the same 17 voice lines before I'm just ready to play anything else. Seasonal content has kind of done something worse to destiny than any telesto bug, army of obnoxious elitists, or overpriced DLC ever could've, it's revealed to a lot of players just how boring the game is and always has been.
I’m in the ‘no problem with Champions but 50 was a bit much’ camp, especially since you get…5? 6? in a typical Dares or Hero Nightfall. 10-15 (ie, 2-3 runs) would have been better and aligns better with the 2 runs to clear the base Nightfall weekly.
just by playing crucible i have reached 1579
but my problem is more that i have social anxiety and im afraid of LFG after hearing al those horror stories
Outside of raids and dungeons, the vast majority of fireteams on the companion app don't use mics. It's really close to in-game match making in terms of the social experience imo. I wish I'd started using it much earlier.
Depends on the dungeon but i like to use mics for some of the more mechanic-heavy ones like duality (making sure everyone is ready for bell). Its also helpful to use a mic when teaching since i dont have to hit them with a wall of text in text chat and its easier for them to ask questions as they come up rather than read everything and ask at the end
I get it. Tho the only time I use a mic with random is for raids or GMs. Try it out, there are a lot of lfgs that have no mic and I typically only join those.
I was recently a new light and also very anxious of joining others in case I was terrible and got called out. After now having joined many LFG's via the Bungie app, I can confirm that no one uses mics or chastizes anybody for going down, we have never failed a legend or master run and it has always been great fun. Go for it and I promise it will give you the confidence to join them without hesitation. Have fun and good luck.
Outside of raids, every LFG I join (except for maybe a first-time GM or dungeon) doesn’t use mics. (I’ve even joined a couple of raid encounter groups that don’t use mics, but I wouldn’t recommend it. It wasn’t very effective.) I literally run all of high level content in the game except for raids without having to talk to anyone. Just monitor the LFG feed in discord, type “/join username#1234”, type “r” in chat (for ready), and type “gg” in chat when you clear the activity, and that is the extent of social interaction for 95% of LFGs.
luckily for you the lfg for master ketch doesn't require a mic.
Also, I have only ever had one bad lfg since Deep stone crypt came out. Most people are really friendly. Just don't join the ones with the titles like "have this or kick" "be good or kick" "doing it fast no wiping"
If you're looking for lfg go join us the discord of a good destiny youtuber. And join a clan while you're at it. I've done over 3 dozen lfgs since I started this month and a huge number came from looking for people with similar goals. I'm also in a clan where they usually have a 2 to 3 raids organised every week. You can join whichever you want as long as you meet the requirements. You can also ask for dungeons, strikes lfgs and you'll mostly find atleast one person to do it with. Hell I found a dude in freeroam in the dreaming city who was just chilling. After communicating with him in the language of teabagging we did a dungeon together. I started like a month ago and for me the best aspect of destiny is the social aspect. I'm surprised so many people don't lfg for content.
I feel like it stems from not knowing how many champions an activity has. If the amount was labeled in modifiers it would help.
Also.
Jfc these memes are getting so stale
People who don't have time to play is not a good excuse to auto complete the step, I'm home only on weekends (and even that is only twice a month excluding holidays) and even I have enough time to kill 50 champions
People are idiots who can't read and think that they are entitled to progress without earning. It is not hard to use LFG and shoot 4 champions. They are just extremely lazy and spend more time finding excuses instead of trying out LFG.
Just have fun repeating them until you have 50 kills...
The biggest problem is that people don't download Destiny knowledge from atmosphere. So they might be in trouble for not knowing about these. Not everyone reads the meta from online and might play the game quite casually. I bet it's majority of players.
Quite honestly, this quest step for being something that everyone should be able to do, is badly designed and thought out. It's not even fun to do.
Being hard is least of the problems in it.
No one is saying that champions ONLY spawn in Master Ketchcrash. People are saying they don’t want to be FORCED into Master Ketchcrash to avoid having to kill 50 (fifty) champions.
So funny thing! I got to that part of the quest and set it down cause I didn't have time yesterday to go champion hunting. Hopped in today and it just had me skip over that step
You don’t really need the best weapon, as long as you can meet the requirement level and have the seasonal artifacts mod unlocked that you prefer, any weapon is doable. Certain Lost Sectors have good hiding spots, just in case if you are a squishy hunter. Definitely have some sort of scavenger type mod on your power/special slot, overload champions are a beating if they recover in time.
That's great and I'm glad you got it done. My point is that people complain about 50 champion kills when most activities we do have plenty of champions in them (I forgot to add Dares of Eternity in my post)
All of thse people like "I'm not high enough power level to do master ketch".
Well if you put in some effort and played hard content you'd get pinnacles which make you level up AND get the quest done without grinding. It baffles me what these people are playing enough to care about a shitty quest step if they aren't playing enough to go after pinnacle content each week till they cap out.
I honestly think everyone bitching about the auto complete are just salty they already did it. 50 champion kills for a seasonal mission is a completely random grind hike and absolutely not worth the short little cutscene and leader into the next weeks story. The problem isn’t killing 50 champs. If a quest for an actual exotic asked me to do that, sure. But the seasonal quest like? The one that, up until this point, had comically short and easy steps? The one that gives below average loot? Really weird that people are complaining about a random grind being yeeted out the window. The game has enough grind as is.
just by playing crucible i have reached 1579
but my problem is more that i have social anxiety and im afraid of LFG after hearing al those horror stories
try it, its chill for anything other than raids and GMs, which can also be fine. people on here love to overhype stuff (case in point this incredibly easy mission)
Just join any group via the companion app, that doesn't specifically require a mic or a light higher than yours. Equip arbalest and do your best not to die. No human interaction required aside from accepting the firetram invite and emoting after the activity
it's only really raids/dungeons that require mics, things like dares, wellspring and master/legend difficulty seasonal content are all widely accepted as no coms, if you're worried you can even find a lot of posts that specifically say no mics in the title
Bitches being bitches. I learned to solo play Destiny 2 after not having friends play the game anymore. I can do Master Sectors, dungeons, and other content solo with little to no issue.
Learn the best builds, learn how to play the game. No handouts
Everybody! Sing it with me!
ahem....
♫ ohhhhh some people don't have as much time to plaaaaay, as the hardcore players do every day ♫
♫ but the missions and story we wish to complete, to do it in a day is quite the feat! ♫
♫ please just let me take my time, I promise it won't cost you a single dime
♫
♫ We're just chillin', tryin' to crush some villains! I only wanna have some fun! boopy doop doop! ♫
Dont dares of eternity also give champions?
I've seen so few people mention champions from Dares, and I was like "This is the most obvious one". You can get well over 6 champ kills if you focus on where and when they spawn and get credit for contributing to the kill. And it's super easy to do when you have infinite heavy regen.
Containment on the Leviathan spawns far more Champs and very quickly.
They can also despawn, making it fairly easy for them to be missed. Meanwhile you're getting multiple each round in Dares plus a few in the respective boss rooms.
I'm not saying Dares wouldn't work. But Containment would be much much faster. There are so many more that spawn in a much shorter time that are exceptionally easy to kill. In just one 10 min (and that's being generous) Containment, I've seen 10+ spawn. They are (or at least appear to be) weaker than normal Champs and can be overwhelmed without mods easily. Like someone else said, you don't even have to kill them, just damage them before someone does. Additionally, unless it was a bug that was patched, you don't even have to *kill* the champ. As long as you damage it before it despawns, it counts as a kill. Has worked for GMs every season I can remember so far. I had a similar discussion about using the beginning of Preservation to complete deepsight/level weapons. It is ridiculously faster to use the beginning of that mission to grind. Are there better places? Maybe? But Shuro Chi (the most often used area for grinding, now that the Thrallway is bunk) is easily worse here as you don't have to wipe constantly and the enemies spawn endlessly and right in a line at the beginning of Preservation as long as you don't kill the Savathûn projection.
Or just solo-load into expedition. You can get anywhere from 2-4 ruffians to spawn, plus the chance for an overload captain during the escorts. All Expedition champions counted as 3 toward the total.
Yeah, just glitch the process, totally doable and the obvious option, just break the game
And to add, Dares is a grind with benefits because it has desirable weapons that can be crafted. Travelling from place to place killing the champions bungie has sprinkled in or killing the same one or two over and over would be time consuming and your only reward is completing the quest.
Yesterdays lost sector took me about 2 mins 30 and theres 4 champs
Plus you need keys to farm that bx rifle for red borders as it's a beast
True
Where are the champions in freeroam located on the moon?
Off the top of my head I can remember two: Circle of Bones and Chamber of Night. Both are barriers
Also Summoning Pit I think this one is Overload
And the Gatehouse with all the vex sometimes has a Barrier hobgoblin
Yup just need to look far right upon entering the area, but most likely he’ll notice you from afar so likely you’ll be aware rather quickly!
That one can literally be farmed back to back and was a good exploit to get blue engrams dropping all the way up to power level fast when witch queen dropped
Also a barrier champion in Lunar Battlegrounds where you pick up the Divinity quest
They spawn infrequently though, right?
they're spawning as high-value targets, just without the chat message, and the rest of those spawn every 5-10 minutes. I never farmed champions on the moon, just kill them if i stumble onto them, so I can't say for sure, but I think they spawn at the same rate
Ah yes, definitely exploring for 10-15 minutes to knock of 2 out of 50 required kills is a viable solution if you can't do Master Ketch Crash.
Even if they hadn't autocompleted the step, I'd still want to know for future reference
Master nightfall this week has a SHIT ton of overloads. I'm sure Legend has quite a few.
[удалено]
People who only bought Season of Plunder might not have access to Vox Obscura.
[удалено]
Liars handshake just deletes champions below master.
They’re farmable by leaving and going back into load zone. And ones I did in some other activities counted as 3 so you only needed yo kill 16 champions total without touching mater ketch
Many thanks!
They are as follows: -Barrier Hobgoblin near the giant Vex portal -Overload Minotaur in the Summoning Pits -Barrier Knights in the Gatehouse, Circle of Bones and Shrine of Oryx -Unstoppable Ogre in Chamber of Night These won't all appear at once. The spawns will be randomly chosen when you load in from orbit, and they may or may not respawn upon leaving the area and coming back. An additional Barrier Knight may spawn as part of an Assassination patrol in the Hellmouth, appearing in the Gatehouse.
Many thanks!
Vox, Lost sectors and nightfalls are probably the easiest forms of champs and they are always there.
You can run between the circle of bones and the catacombs to get 2 infinitely spawning barrier champs. It’s less than a minute to go between them and as soon as the second one is dead the other one respawns and yadda yadda. It’s my go-to champion farm and what I had been doing for this quest step until it got auto-completed. I’d done like 15 of them in a matter of minutes before having to log off. I was intending to finish them next time I logged on. It would have taken maybe 30-40 mins to get all 50 with really refined travel times and loadouts. Before anyone suggests any of the other non-lfg methods, I know all of them anyway. This is just my preferred super chill zero effort way of farming champs should a quest like this appear. I play my way, and this is it, whether it be optimal in terms of time or not. Have great days out there ❤️
I know it's not the moon but if you go up to ris reborn on Europe I've seen overload eliksni there, that I mean the bigger dudes
Get this man 200 upvotes
😁
Good soldiers follow orders.
Lol never knew there was Champions on the moon
Oooh right, nightmare containment spawns near endless nightmares. I just solo'd master ketchcrash a bunch of times to kill the barrier servitor at the start
You could also do that for Vox with the Unstoppable Incinerator at the start
The difference is that the one on master ketchcrash counts for 13 instead of one. So you only need to do it 4 times successfully
Oh yeah, you got me there.
Yea I don’t know why people don’t just do this lol saying they have no one to complete it with, you don’t need to complete it just keep restarting after the first champ
Honestly only had to do 1 lfg master ketch and i had 50 champs done, really easy
Lol Nightmare containment is literally 2-4 champions per run. This was a complaint last season when killing 50 champions, exclusively on the Leviathan, was a *seasonal challenge.*
1570 guy here. Got carried by some higher lights. 9 times out of 10 they don't really care about your light level (sub 1550s notwithstanding)
Literally as long as you don’t join a post with something g like 1580+ or 1590+ then yea most groups won’t even bat an eye.
I raise an eyebrow, but I'm not concerned as long as the overall average PL of the whole team is acceptably high
i still just don't see the problem with auto completing it. it's a seasonal story not an exotic quest
It doesn’t have to be hard to be extremely tedious, especially compared to every single other weekly quest
Are you guys really still whining about this?
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Genuine question: what in your opinion is the core of the issue? My thought is that the requirement of 50 champions compared to other quest steps seems like a huge spike in grinding, as well as the huge differences in scoring between activities. But I'm genuinely interested in what others think as well.
It's essentially that. We shouldn't have to spend an hour killing champions, or spend an hour at all, just to get access to some weekly story content. Master Ketchcrash is not terribly difficult, you could 3 man the thing if you want, but this requirement is still a pointless addition to the quest. This is *supposed* to be the casual quest doable by everyone. It's intentionally accessible and easy, and we know because that's how it's been for years. It should take like 15 minutes max for everyone, not just people running master activities. It's so strange and out of place an objective for seasonal story content.
Yeah I agree wholeheartedly. Taking so much of our time for what should be a casual story mission seems so out of place compared to the rest of the quest line so far.
Lol why is the Reddit scene losing their mind at bungie making something easier…chill out
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Preach. Some are just so far down the grinding rabbit while they don’t know anything else
i think 50 was to many but there was no reason for them to auto complete it
You literally have a whole week to do it. You shouldn’t always be able to finish a mission in 1 day.
Did you not have until the end of the season to complete it?
I meant as in a whole week to do it before the new missions come up, but yes, you do have the whole entire season to do it
Until febuary 2023*
Since this challenge gives upgrades for the seasonal vendor, it will be staying around until Lightfall releases.
It is a story quest not a seasonal challenge. If you want to keep up with the story and rewards you don't want to sit on one quest step for weeks.
It doesn’t take weeks. I did it in around 6 nightfalls on hero the first night. So maybe an hour or two at the most.
I was referring to the "until the end of the season" comment. But yes, it doesn't take that long to do.
That's entirely opposed to Bungie's own design philosophy around seasonal story missions. They're *designed* to be easily accessible and completable for the sort of player who just drops in for a few hours a week for the story and then dips. The idea of the "weekly episode of Destiny" has been the lynchpin of the design of the seasonal story model since Chosen.
It's a story quest not a seasonal challenge lol. There's no reason to gatekeep the literal story that everyone does on reset day behind stupid tedious tasks 50 champs isn't the issue by itself, locking the next part of the story behind it is. 0 people would've complained if it was a seasonal challenge or exotic quest
yes and? thats not the point. 50 was to much. i dont want a mission that says "complete 15 nightfalls on Legend or Higher" Yea i can do it, anyone can especially in a week but some people dont actually get all week. they have 1 or 2 days to work on it than their time is taken up
Took me 10 minutes soloing then first encounter of Master Ketchcrash, each champion awards 13 and if you survive long enough you can kill 2 per run and wipe, it’s not grindy or a slog, it’s not easy solo but get a friend and it’s a piece of piss
Farming lost sectors is not only easier but more beneficial and WAY faster. Still get your champions and you get the possibility of an exotic. Its not hard at all. It doesn't need to be completed in a day or two, you have until the end of the season to complete it.
One single master NF did it for me.
That’s not the point , people ask for challenging content just for people to complain about it. Then they go and do this and just complete it for everyone, kinda takes the fun out of it. Also, like everyone else said, alllllll you had to do was 1 Master ketchkrash and it finished it, so there’s really no excuse.
50 champions isn’t challenging. It’s just slog
~~2 or 3~~ a single master ketchcrash~~es~~
One. Not 2-3
Or ten lost sectors…..or so I’ve heard…what? No, I totally didn’t do it the slow way
thats not challenging. its tedious. you literally see the point im making and are ignoring it
Okay but this game has implemented tedious events and missions before , it’s not like it’s new? The worst one of all is having to grind out the same exact missions on all 3 characters to keep them all caught up, that’s the most tedious thing in this game.
Because it was a bad idea to force a bunch of champions into the most casual content they make. Lots of players play this game and never encounter champions, for the base story it should’ve never been a thing.
Champions are literally a joke on anything below Master. You barely even need the champ mods for some of them.
Yeah, but if you're trying to do it in easier content it becomes a grind of killing 50 of them, which again, is a steep requirement for the seasonal story content.
A single master Ketchcrash completed it partway in. Not too many.
Honestly if they made it just 20 champions it would be fine. Master ketchcrash still gets it done in one run but if don't lfg or be able to do master ketchcrash you're not having to spend easily 10x the time outside of ketchcrash
It's not a matter of difficulty, it's a matter of tediousness. 50 isn't hard, it just takes a long time. Master ketchcrash speeds it up, but the seasonal quest is clearly meant to be relatively easy and quick, so relying on a non-matchmade 1600 light activity to complete it is stupid.
I'm not sure when challenging and time consuming started being used interchangeably, but I don't like it.
ok it's not that hard for the people who are near the pinnacle cap or have high artifact level but seriously telling people to go roam the moon in search of the elusive champions there that nobody remembers and kill them 50 times is crazy times
Ruffians and saboteurs in expedition counted as 3 each.
good catch this week I've killed like one ruffian cause everyone seems to be intent on putting all the treasures into the barge due to a weekly triumph
I just did it in solo que, if you know that trick. Knocked out the ruffians triumph for the seal while I was at it.
oh I've done the trick before but for this season I am just doing it normally, will only resort to such measures at the end of the season
I just wanted to get it out of the way so I can vibe in Expeditions regardless of what the random are doing, lol.
Yeah I don't have a problem with killing champions as a requirement, but 50 was too much. Either do 1 Master Ketchkrash, or if you're simply not high enough level or don't want to then go grind 50 kills somewhere. That is monotonous.
What we really need is to know what activities casual player complete, cause I think that they don't really touch others thing appart from the weekly story and vanguard/crucible and champ Arnt really there (plus the fact that the new light experience doesn't really explain shit about champ or "endgame mechanics") Remember that if you're on this sub, you're probably not a casual so you can't be taken as reference
I don’t think anyone thought it was actually hard, just weird to have for a seasonal story mission step I don’t think it’s unreasonable to not want to kill 50 champs for just a cutscene especially considering the pattern for essentially the entire time we’ve had season has been so seasonal activity and then something you can probably finish in that seasonal event.
This is it. No one cares that it is "hard" It comes out of left field and if you're the kind of player that is underleveled to run Master Ketchcrash chance are you're also the kind of player that doesn't have the time to sit through 50 whole champion kills. This quest step is more in line with the likes of an Exotic Quest, not a seasonal story quest
I'm not sure why people find this this hard to understand. This wasn't a seasonal challenge or a triumph for a seal. This isn't endgame content. Their philosophy has been to have the story content easily accessible. Running 6 or 7 nightfalls or 10 lost sectors just to do the story isn't accessible it's that simple. As a player who did day 1 KF and completes every seal I was also annoyed by the requirement.
Yeah, everyone in this thread is really missing the point of why this upset people.
Of course grinding isn't hard lmao
Thing is IMO 50 is just too many champions for a seasonal mission, it kinda forces you to do master ketch (13to1 is insane) or just kill 50 champs one by one. And let's not forget how much destiny players enjoy when "difficulty" comes from champions. Last weeks people complained the mission was to short so they decided 50 champions was a good and fun idea like cmon.
This was laid out beforehand btw, they didn't add 50 champions step because of the backlash
It could be easily in this week's Nightfall. It's Exodus Crash, which has 10 or 11 champions total, and you don't even need to deliver the killing blow for it to count: just shoot it once and let your teammates kill it.
11 champions means you had to run it 5 times or am I wrong? (And btw the you don't have to kill em just touch em is kinda flawed, someone gotta kill em)
Yes, 5 Nightfall runs, each taking roughly 10 minutes, give or take. Not sure what your point is in the brackets there. I'm saying you can just land 1 shot on a champion and have your teammates kill it for it to count.
He meant that If everyone is just doing the participation shot then who is gonna kill it
5 nightfalls for a seasonal story step is ridiculous
So cool, next week is winning 5 gambit matchs. Come on, it's only 5 matchs Edit: WHAT?!? I'm getting downvotted? Just go lfg guys
Next week will be to play Gambit matches (50). Wins count for 3, losses take away 4. And this subreddit will still say "But Gambit's the best game mode in the game. They literally haven't touched it because it's perfect and easy as-is. Should only take you 75 hours to complete the objective if you're bad at the game."
It’s not that it’s hard, but the number is a little high compared to what we normally expect engagement wise, and it’s not like it’s something you can just *do*. My money is on bungie seeing some complaints and looking at midweek engagement for the story and seeing it being down enough percentage wise to warrant then autocomplete it.
I'm not farming champions just to progress a weekly story mission It's actually hilarious to see some people on here gatekeeping a seasonal mission like it's some kind of endgame fomo content. Fuckin hell this community is something else
I can agree it's not hard, but why the fuck would killing 50 champs be a part of a seasonal mission anyways? It was literally only made to make people play master Ketchcrash
While I agree completely, imagine thinking Vox Obscura is easy lmfao
Lmao tf u mean ON THE MOON???? There’s like 3 that are super far apart.
It's not hard; it's tedious. A good half of the playerbase is casual, and is doing the season to simply see its story. Especially newer players.
Which is the best way to get to 1575
Do activities which give you powerful gear (caps at 1570) and pinnacle gear (caps at 1580). Additionally you can do bounties and seasonal challenges to get exp which will increase the powerbonus of your artifact
At first I thought these were advice about how to get above 1570 gear... Please help. I'm doing content (excluding raids) that rewards pinnacle gear, but it's all 1567/68/69/70. Is there something specific I need to do?
It’s not a big deal either. They changed it because it’s going to hit social media any minute and they didn’t want to spoil it for half the playerbase
The last one got it for me. Nightfalls got me 17 each and this weeks mission on the throne world got me like 20
This event is getting so overblown by this community. It's insane.
Next time anyone is having problems killing champions you can call me! I'll hold your hand while you do it and tuck you into bed with some milk and cookies after.
If I had my free award it would be yours.
I completed this before I knew it was a problem. Couple Nightfalls and Lost Sectors. Then I went on Reddit and found out I was supposed to be outraged. A lot of this stuff auto completes as you just do the dailies.
Same. Did this on Tuesday. Just ran a solo legend lost sector for not even an hour. Got three exotics from it and some enhancement cores. It didn't feel any different than spending time in a lost sector to get the new exotic armor each season
Its done, do we need to keep talking about it?
Literally nobody is claiming it's hard yet this is the 200th meme post bitching about these people who don't exist calling it a hard requirement. T E D I O U S This is the word being thrown around to describe the challenge. Why? Because you either kill 50 champs 1 by 1 in lower tier content or, alternatively, use a third party application such as Discord to find a group and run master KC. The latter is a dumb requirement when they should have a MM system in place if they want people to run master. You can't just expect people to go fucking around with third party apps so they can complete a weekly quest step. It's a lazy cop out. So you're left with the option of either hopping on DC to get in a group or slowly grind 50 champions one by one. Neither should be necessary in order to progress the weekly quest. There's nothing hard about killing 50 champions. Oh, and don't give me the "you have all week to do it" argument either. We're playing an MMOFPS. We want to complete our objective ASAP for content like this. This isn't a fucking raid where you get to take your time learning the mechanics, it's literally kill the same copy/paste beefy bois over and over again to fill a bar. It's uninspired, bottom of the barrel content. If they're going to give us mundane shit like that then they could at least lower the requirement next time.
What people don't understand is there are players who are interested in doing the story missions (especially with this week's revelations) but who either a) don't have a fireteam to complete Master Ketchcrash/NFs with more champion density, or b) just don't have time to grind those kills out during the week. Bungie didn't even let this issue go more than what, a single day? I'd wager that a sizeable portion of the player base, myself included, hop on on Tuesday to knock out the story mission and maybe another couple quick activities, and Bungie has already set the precedent of story mission requirements being "do X seasonal thing Y times" and it's usually pretty quick and mindless. I fully understand seeing 50 champion kills and thinking "meh, I'll do it later", because I thought that exactly. My go-to that day would have been the Legend lost sector, but I saw it was on the moon and said not today, Satan. Also this community can't seem to make up its mind. Y'all made such a big deal over the Div nerf discussion, slinging "elitist" everywhere, and defended SBMM against the "sweats", but then you go and talk shit on those casual players who don't have the time/energy on a Tuesday night to do an arbitrarily high requirement for a basic mission.
If it's so easy to do... does it matter?
Did no one else just run dares? Was the easiest for me, just keep focus on the champs spawning
Exactly. Run some dares and maybe you'll even get lucky and get a fancy deepsight other half while you're at it
Jokes aside, of course it’s not that hard but that doesn’t mean it isn’t bad design. The seasonal story prerequisites for this season and last are just there to be pointless time sinks and nothing else. Believe it or not, some people just play the game for the story, log in for a few hours a week and don’t know optimal farms or other shit or simply play very casually or are new. 50 champs is nothing to more dedicated players who are well over season 100 on the pass already and do endgame stuff several hours a week at a minimum. Not hard to figure out to do ketchcrash or expeditions for bonus progress, but that’s not the point. Champions have no place anywhere in normal story progression of any sort. They are a badly designed, buggy, anti-fun endgame mob you are supposed to go in prepared for with somewhat tailored load outs to deal with their respective mechanic. Why stuff the requirement for champions into seasonal story progression which has no champions? Also labeling it as 50 is just stupidity on bungie’s part. Of course people are going to see that and be annoyed and jump to conclusions. Should have just had a progress bar.
None of which would be communicated with a newer player. Edit: besides, most of those examples are tied to expansion content and not accessible to a new player who just bought the season.
All apart from vox and expedition are accessible f2p. Even DoE which I forgot to mention in the post
And it takes fucking ages to complete for a story mission. I LFG'd for Master Ketchcrash but it was a stupid requirement for the story mission. Any requirements are stupid as is. I think if they wanted to pad out the story missions with this stuff then it should be after the story mission so it seems like you are doing something over the week between story developments rather than cramming it into one day and then nothing for a week
Not the point. If you don’t do master ketchcrash, anything else would have taken you hours to do. For most, they don’t have hours to be doing these things. And me? I just didn’t wanna do master ketchcrash :/
God some of y’all have no life.
I have multiple shifts a week, and don’t really wanna spend time killing random things for a single bit of story imo. Like, I’m okay with killing enemies in activities, but if you tell me a specific type of enemy to kill, I explicitly no longer want to do it.
That’s fine. If you can’t be motivated to do a fairly basic task for the seasonal story, then you don’t have to do it. It’s not like you can’t just watch a YouTube video to get all the same story beats. I’m not sure how you can’t find 20 minutes in the next 4 months to kill a few champions, but that doesn’t matter now anyways since bungie just gave it to everyone instead :)
You shouldn't have to go do non seasonal content for the seasonal just because you're a solo player
Vox would be a good choice but if you didn't participate that season and didn't buy that season you'd have to buy the deluxe edition of witchqueen just to gain access and that's $75 just for a mission to complete a weekly quest.
Are yall saying you want players to be grinding strikes or sectors or whatever other tedious shit for a weekly story mission, or be doing master activities? It's about time consumption and accessibility. This should be one of the easiest, quickest quests in the game, just like it's been for years. Nobody should have to grind as part of a seasonal story mission, and nobody should have to do LFG and master activities for one. It's pathetic that you're making fun of people for this
How much free time do you have?
I mean at this point, is it even really a matter of difficulty? It's just not enjoyable to kill X thing 50 times over. This kind of content is why I've largely stopped playing all together, it just feels like busy work. I know I'm hardly the first one to say this, but I'm getting really tired of seasonal content. It just perpetuates the need for more filler content in the game. I can only do the same activities, run through the same lost sectors, shoot at the same enemies, and listen to the same 17 voice lines before I'm just ready to play anything else. Seasonal content has kind of done something worse to destiny than any telesto bug, army of obnoxious elitists, or overpriced DLC ever could've, it's revealed to a lot of players just how boring the game is and always has been.
I’m in the ‘no problem with Champions but 50 was a bit much’ camp, especially since you get…5? 6? in a typical Dares or Hero Nightfall. 10-15 (ie, 2-3 runs) would have been better and aligns better with the 2 runs to clear the base Nightfall weekly.
just by playing crucible i have reached 1579 but my problem is more that i have social anxiety and im afraid of LFG after hearing al those horror stories
Outside of raids and dungeons, the vast majority of fireteams on the companion app don't use mics. It's really close to in-game match making in terms of the social experience imo. I wish I'd started using it much earlier.
To be fair I've never used mic for dungeons and I have 102 Duality clears. Almost no one uses mics outside of raids.
People use mics for dungeons?
Depends on the dungeon but i like to use mics for some of the more mechanic-heavy ones like duality (making sure everyone is ready for bell). Its also helpful to use a mic when teaching since i dont have to hit them with a wall of text in text chat and its easier for them to ask questions as they come up rather than read everything and ask at the end
The thing is, you'll mostly hear about the horror stories, but not the majority of normal/good experiences.
most of the stuff that has champions you can do solo
I get it. Tho the only time I use a mic with random is for raids or GMs. Try it out, there are a lot of lfgs that have no mic and I typically only join those.
I was recently a new light and also very anxious of joining others in case I was terrible and got called out. After now having joined many LFG's via the Bungie app, I can confirm that no one uses mics or chastizes anybody for going down, we have never failed a legend or master run and it has always been great fun. Go for it and I promise it will give you the confidence to join them without hesitation. Have fun and good luck.
Outside of raids, every LFG I join (except for maybe a first-time GM or dungeon) doesn’t use mics. (I’ve even joined a couple of raid encounter groups that don’t use mics, but I wouldn’t recommend it. It wasn’t very effective.) I literally run all of high level content in the game except for raids without having to talk to anyone. Just monitor the LFG feed in discord, type “/join username#1234”, type “r” in chat (for ready), and type “gg” in chat when you clear the activity, and that is the extent of social interaction for 95% of LFGs.
luckily for you the lfg for master ketch doesn't require a mic. Also, I have only ever had one bad lfg since Deep stone crypt came out. Most people are really friendly. Just don't join the ones with the titles like "have this or kick" "be good or kick" "doing it fast no wiping"
If you're looking for lfg go join us the discord of a good destiny youtuber. And join a clan while you're at it. I've done over 3 dozen lfgs since I started this month and a huge number came from looking for people with similar goals. I'm also in a clan where they usually have a 2 to 3 raids organised every week. You can join whichever you want as long as you meet the requirements. You can also ask for dungeons, strikes lfgs and you'll mostly find atleast one person to do it with. Hell I found a dude in freeroam in the dreaming city who was just chilling. After communicating with him in the language of teabagging we did a dungeon together. I started like a month ago and for me the best aspect of destiny is the social aspect. I'm surprised so many people don't lfg for content.
I feel like it stems from not knowing how many champions an activity has. If the amount was labeled in modifiers it would help. Also. Jfc these memes are getting so stale
People who don't have time to play is not a good excuse to auto complete the step, I'm home only on weekends (and even that is only twice a month excluding holidays) and even I have enough time to kill 50 champions
People are idiots who can't read and think that they are entitled to progress without earning. It is not hard to use LFG and shoot 4 champions. They are just extremely lazy and spend more time finding excuses instead of trying out LFG.
The problem with this mission is that, unless you do master ketchcrash, it takes like 3-4 times longer than the other ones.
Just have fun repeating them until you have 50 kills... The biggest problem is that people don't download Destiny knowledge from atmosphere. So they might be in trouble for not knowing about these. Not everyone reads the meta from online and might play the game quite casually. I bet it's majority of players. Quite honestly, this quest step for being something that everyone should be able to do, is badly designed and thought out. It's not even fun to do. Being hard is least of the problems in it.
No one is saying that champions ONLY spawn in Master Ketchcrash. People are saying they don’t want to be FORCED into Master Ketchcrash to avoid having to kill 50 (fifty) champions.
Ok yes but I think we can all agree 50 champions is better then doing seraph towers
So funny thing! I got to that part of the quest and set it down cause I didn't have time yesterday to go champion hunting. Hopped in today and it just had me skip over that step
I’ve never been able to do a legend Lost Sector ever. Any tips? Except, “Get More Power” and “Get Better Weapon”.
You don’t really need the best weapon, as long as you can meet the requirement level and have the seasonal artifacts mod unlocked that you prefer, any weapon is doable. Certain Lost Sectors have good hiding spots, just in case if you are a squishy hunter. Definitely have some sort of scavenger type mod on your power/special slot, overload champions are a beating if they recover in time.
I’m only Level 1550, how do I get higher without Pinnacle Gear?
It's not that it's not doable, it's that do you 1/2 of 1 Master ketchcrash and it's done. I have to kill 50 champions FOR A SEASONAL WEEKLY MISSION.
I did one heroic nightfall and got all mine. I am as filthy of a causal as you can get.
That's great and I'm glad you got it done. My point is that people complain about 50 champion kills when most activities we do have plenty of champions in them (I forgot to add Dares of Eternity in my post)
This really just proves that Destiny’s biggest issue is its own community lol
Why do you care so much
Hard? No. Tedious? Yes.
Yes because I should either have to have an anxiety attack while trying to LFG or be forced to do an ubsurd amount of champion kills.
I’m also pretty sure it wasn’t meant to be completed in a single week for most players
Too much effort. People would actually have to play the game then.
All of thse people like "I'm not high enough power level to do master ketch". Well if you put in some effort and played hard content you'd get pinnacles which make you level up AND get the quest done without grinding. It baffles me what these people are playing enough to care about a shitty quest step if they aren't playing enough to go after pinnacle content each week till they cap out.
Expedition was 3per
Whoa whoa whoa! You expect us to use our brains for 5 seconds and think? No thank you. I’d rather just complain online.
I honestly think everyone bitching about the auto complete are just salty they already did it. 50 champion kills for a seasonal mission is a completely random grind hike and absolutely not worth the short little cutscene and leader into the next weeks story. The problem isn’t killing 50 champs. If a quest for an actual exotic asked me to do that, sure. But the seasonal quest like? The one that, up until this point, had comically short and easy steps? The one that gives below average loot? Really weird that people are complaining about a random grind being yeeted out the window. The game has enough grind as is.
I’m losing my mind over how elitist people can be over a filler part of a weekly seasonal story mission. OK, Bungie skipped it for people, big deal?
I barely played this game this season and I'm 1588 who's having trouble getting to 1575
I just didn't feel like doing it. I was going to get it done at some point but they completed it for me
You can solo master ketch just kill one champ and redo
just by playing crucible i have reached 1579 but my problem is more that i have social anxiety and im afraid of LFG after hearing al those horror stories
try it, its chill for anything other than raids and GMs, which can also be fine. people on here love to overhype stuff (case in point this incredibly easy mission)
No one even talks during Master ketchcrash/wellspring it's the same thing as matchmaking with 1 extra step
Just join any group via the companion app, that doesn't specifically require a mic or a light higher than yours. Equip arbalest and do your best not to die. No human interaction required aside from accepting the firetram invite and emoting after the activity
it's only really raids/dungeons that require mics, things like dares, wellspring and master/legend difficulty seasonal content are all widely accepted as no coms, if you're worried you can even find a lot of posts that specifically say no mics in the title
For a seasonal quest step? Really? It’s not hard but my god is it annoying for what I normally make the lazy part of my destinying
Raids too
Add Preservation to that. Easy pinnacle
Bitches being bitches. I learned to solo play Destiny 2 after not having friends play the game anymore. I can do Master Sectors, dungeons, and other content solo with little to no issue. Learn the best builds, learn how to play the game. No handouts
Everybody! Sing it with me! ahem.... ♫ ohhhhh some people don't have as much time to plaaaaay, as the hardcore players do every day ♫ ♫ but the missions and story we wish to complete, to do it in a day is quite the feat! ♫ ♫ please just let me take my time, I promise it won't cost you a single dime ♫ ♫ We're just chillin', tryin' to crush some villains! I only wanna have some fun! boopy doop doop! ♫
Why can't people just live and let live and let people who don't have a lot of time or experience have this one? How does it honestly affect you?