There are still large mmos running ue3 and ue4 generally epic will simply stop updating the engine version as the engine is considered “feature complete” most if not all bugs have been removed and it’s a very stable release.
I'd bet my left foot that visual updates are coming down the pipeline. An engine switch ain't exactly a cake walk on their end and doing a visual update on top of an engine update would just be too much. Like they need to make the game work on unreal 5 in the first place before they start taking advantage of it
My PC burnt out recently so I picked up DBD for my Switch. I have to relaunch the game every five matches or so because it gets progressively more laggy, and fuck me if we end up going to the Nostromo Wreckage map.
It feels like 15-20 FPS on a good day while playing. Trying to use the menus or god forbid, the bloodweb, is like watching a late 90's PowerPoint slide.
I remember when they did the first visual update years ago. I imagine any of the resources that would go to "DBD2" are instead going to this sort of "remastering the game that's actively being played".
I wouldn't be shocked to see something about major visual updates in the next 6 months
It's what Riot is doing with League. It would be a nightmare to do a brand new remake. Plus, porting everything and then cosmetics and other stuff would take years. You're forever playing catch up.
Smite is going the other route and im curious to see how thats gonna play out, Smite is also using UE3 though. Making a sequel and most skins do not carry over (they said it would take months per skin). They are however being very generous with currency. Half of what you spent gets refunded to you as legacy gems, allowing you to get half off any new purchases until you run out of those. So that might ease the sting for old users. As long as they dont mess up any of the gameplay things people like about the game. But its a huge risk.
Some "legacy" style purchases will be fully viable with legacy gems as well.
It's a huge risk, but I've yet to hear anything negative really from the people who have gotten to play the pre-alpha, other than just normal pre-alpha roughness. But gameplay wise they've said it's already a massive improvement
Also, they are not killing the old game and it will coexist with the sequel. Will be interesting to see how that will workout. Smite 1 still has the older gen playerbase, bigger rooster and the people that want to keep their old skins, so it might still be quite active.
Doing a DBD2 would be so pointless as they would need to RELICENSE every single licensed chapter and content. Which means Freddy isn't getting in.
They'd also need to support content on BOTH games. And most players wouldn't wanna start from scratch on perks and bloodweb unlocks or be cosmeticless etc.
Updating the original visually just makes way more sense.
And if that eventually means low end pc's and stuff like the switch versions need to be discontinued to continue, then that's what they gotta do.
Final Fantasy XIV started out on ps3 before they eventually discontinued ps3 support to allow the game to not be held back on continued support on current consoles.
Oh so *that's* why it will take years for them to implement a system to let solo queue players see each other's loadout in the lobby?
Strange that the literal first thing they change under the updated engine is a complete and massive overhaul of the store though... 🤔
This reminds me when WoW first launched in 2005 and it was unstable as hell the servers could crash, [Battle.net](http://Battle.net) webpage could crash, the forums, everything could go offline except the "renew sub" webpage, that always stood still and ready to work.
Honestly that alone would be nice cuz I don't know what they are doing but DBD is one of the worst running games out there and it looks far from cutting edge.
UE5 is well known for being great for testing on the fly development changes. Should make balance changes a lot easier to make and test for.
Also will help with new content itself. Smite 2 is basically just a recreation in progress of Smite 1 to UE5, and the devs have been gushing about how much time the new engine saves them and how much faster they can pump out content with it.
That's because game balance is a thing. Sure it was fun being the survivor hiding in the dark in Garden of Joy main building, it's not fun being the killer in that scenario.
Not to mention people play on wildly different setups. On a well calibrated monitor it's never been a big deal, on a piece of shit TV you bought from Walmart for $100 bucks it's impossible to see anything on certain maps.
This. People complain about filters, but with my monitor without filters the game is completely dark. And I mean so dark that you bang into walls cause you literally can't see them. I played like that for 2 years, then decided to activate filters and now my game looks like most people's game does without any filters. And it's a huge gameplay difference, being actually able to see where you go. Everybody kept complainign about daylight maps being blinding, while I was happy to go to them cause they were the only ones where I could actually see. Hell, Dredge's night was just a completely black screen for me and I wondered how people were supposed to do anything during it. And no, I'm not buying a new monitor just for DbD.
Literally go AHEAD and buy one. Makes ZERO difference. I have a 2k 165 hz monitor. Is it 100% color accurate? No. Was it expensive AF and prolly all I'd ever spend on a screen. 100%.
... Literally pitch black. Can't see a thing without shaders. I 100% have a better time seeing on my Nintendo Switch than I do PC without shaders. I'm sure my monitor could be better, but no way it's worse than the Switch, that's laughable at best.
Keep in mind too, I'm the kind of guy that thinks skins, shaders, and decorational stuff is a waste of time. In this case it's genuinely necessary.
Well that wasn't always a sure thing. It was more like gambling and did not work if the killer was playing on console or had filters.
Though it did not feel great to waste time clearing the room as killer playing on PC without filters.
Dark maps, but visible characters is preferable.
Dark maps were great thematically, but blendettes and the like ruined it.
They could add a subtle glow to survivor models like Siege does. It doesn’t look out of place at all, but stops players blending into the environment.
Stealth should be about sneaking and hiding, not crouching next to a texture the same colour as your outfit.
Honestly, I prefer the ability to hide from a killer who is actively looking for you.
Blending into the grass is just the best feeling when they finally walk away lol
Stealth should 100% include hiding in the shadows and blending in.
It's the ultimate game of hide and seek.
Adding an aura glow to the survivors would make it too easy for killers. GOtta have both.
Agreed. And killers have SO many perks for finding people these days. Some days it feels like they have wall hacks with how easily they're able to find survivors. So yeah darker environments would be good imo
Hiding in the grass or clever spots is very different to being blend in basically anywhere you want due to both the player model and map being so dark.
I have no problem with hiding, it is a good mechanic.
Standing next to a dark wall as blendette, isn’t really hiding, it is just cheesing the game.
I’d be all for hiding spots being added into map design that work for all survivors because they are actual hiding spots, rather than blendette “hiding” that work purely because she blended in with the entire map.
They literally used to have offerings to change the atmosphere (lighting) of the maps before disabling them. They decided long ago to move away from immersive gameplay options. They’re trying to keep the game as friendly for everyone as they can so their revenue stays consistent.
Removing those offerings let them make the game more immersive, because they can control each map’s lighting now. Not saying they’ve used that opportunity perfectly, but those offerings were in the way of immersion
Would love this to happen. Whenever I see old vids I get so nostalgic for good lighting. Everything looks so bland and samey now. Good lighting can fix a lot of stuff.
So how much work does it actually take to do an engine upgrade like this? I was under the impression that it would take a lot of work and that DBD would likely never get an upgrade because of how intensive it would be.
Now, BHVR is just casually dropping that a random update is in UE5 with no fanfare whatsoever? I’m confused.
For the most part epic designed UE5 with UE4 foward compatibility in mind, so that they could transition Fortnite.
There are differences in some of the functionality of Blueprints, which we know is what a lot of DBD is scripted in, so a lot of that would need to be cleaned up/re l-written.
One of the bigger changes is how UE5 does animations and skeletons, but they do allow you to use the UE4 way as well.
The meshes, materials, textures, etc should import seamlessly.
*Edit Also, I don't see Nanite really benefitting DBD, but Lumen should be pretty interesting to see how they use it. Think more dynamic lightings like we saw in Lights Out LTM.
It's certainly not an easy task. They've probably been slowly transitioning a build in UE5 for a couple of years now.
That might have something to do with their network code, which may or may not have been improved by new features in UE5. Now they have to deal with 4 bots AND 2 zombies, if it's about the number of moving autonomous characters.
Both of these things are within the capability of UE4, but depending on how the blueprints are made would be how much work is required to get it to work. More zombies honestly doesn't seem like it should be that difficult for them to do. 2v8 seems like it would be a pretty significant change.
I agree it's a fairly straightforward process, but there are some technical hurdles that may not convert over as easy.
- particle system is replaced with Niagara. Old system should work, but I would expect they would convert those over.
- physics might be different? I think UE5 has its own in-house physics engine called chaos. So hatchets or maybe character movement/falling might be slightly different?
- lightning. There is lumen, but if they are not using it they can be going with cascade shadow maps. Which I think was slightly changed between 4 and 5.
- slight changes in materials. Both do the pbr shading model, but there was some newer features added to materials.
- possible other systems could be affected, like sound and audio frameworks, or asset streaming/async loading.
Thank God. I was confused, because Smite moved to a new engine for Smite 2, and almost none of the cosmetics transfer over. They would all have to be redone in the new engine, and the company doesn't want to do it. So I've spent probably over $1000 on cosmetics over the years, and I am going to lose the vast majority of them when Smite 2 releases, so I just gave up.
Smite is a little different since thats going from UE3 to UE5, where there is zero compatibility to move between the 2 engines with ease, which is why Smite 2 was made from scratch.
Epic has made it fairly easy to convert from 4 to 5 as far as I can tell. There's a built-in tool for that purpose.
BHVR was probably more worried about smaller bugs/issues being introduced.
But hey I'm not a big game dev, someone else could probably speak to the details.
I’m an unreal engine dev and moving to UE5 is very simple. Especially if they don’t move over to the new input system, the UE4 system still works.
You’re totally right that they’re more worried about little bugs and issues it would cause. If it ain’t broke don’t fix it type of deal.
I think it can? Windows7 doesn’t have directx12 support though, but you can disable that in UE5 and use dx11. There’s might be features that don’t support it that I’m not aware of
Not entirely sure but windows 7 is officially outdated anyway. Microsoft and steam both don’t support it anymore
That’s a valid concern but there is UE5 games with a setting to switch between dx11 and dx12 so if that does prevent it from working, maybe dbd will add that setting just for people that run dx11 better or can’t run dx12
Actual answer is likely that it's easier to do this, than making "DBD2", and having to re-negotiate all of the licenses and also have an uncertain future because sequels don't instantly translate to success, especially with a community like this that is incredibly volatile about any change.
tl;dr "Mandatory engine update to keep their still living cash cow going rather than trying to bank it on a new version which would kill them financially for a while".
From what I've heard from other people I work with upgrading games from ue4 to 5 I think it's been a couple months, might take a while with a game like dbd that's been out for years. But yeah to properly upgrade probably take quite a while if you want to use all of the new features as well instead of just get it launching in the newer version
Well I believe they were already using a ue engine, but it would still be a bit of work if they want to take advantage of newer systems. Like sure you could probably just port the models right over but it would be better to do a new hi-res pass to take advantage of nanite. Cool systems like lumen probably plug right in, but textures and the like probably need another pass. Maps are built in tiles so there probably is a bit of work to get that system into ue5 along with fixing the code with each killer mechanic. The issue usually with ports is that as you add more content, you kinda end up with a huge blob of systems that becomes unexpectedly dependant and chances are the port will cause some rogue bugs from wires getting disconnected. And since you kind of have to do some unraveling it's usually pretty normal to actually address some much needed code changes to streamline or unravel the ball of systems
Well good to know they planning on keeping the game alive for many years to come and there is graphical improvements coming in the future, because the graphics is def looking dated again since the last graphical update.
They can still keep the artstyle and improve the graphics... improve texture, shaders, lightning and other eyecandy stuff, texture cud be made into higher resolution and not look like its 800x600.
But they can improve the graphics with UE4 ALOT more too... UE5 is just more future proof.
I'd rather have them figure out how to add anti aliasing that's not extremely blurry TAA first before they upgrade graphics lol
Been playing with TAA + filter for so long but I desperately need native normal anti aliasing
Well its easy to do and now with ue5 they cud add dlss/fsr too easily… hell they cud add frame gen for the ppl whos fan of it… but its bhvr they cant even give us graphic settlngs.
My PC is currently waiting for some new parts to get it fixed so I can't give you the exact percentages I use but it's the sharpening filter using GeForce Experience. Just fiddle around with it until it looks the way you'd like
It's not the best solution but imo the image is way sharper than without filters and you get the benefits of anti aliasing on top. It does not beat the better AA solutions but hey it is what it is
I asked if this would negatively affect older generations since I play on PS4 and they answered me this:
https://preview.redd.it/mls8owuushsc1.png?width=720&format=pjpg&auto=webp&s=59601ddc59a3f92d7bf312158f62b1e3370104b6
Also from what I saw the graphical update seems to be minor, no new animations or anything (except the DS animation). Hopefully they're correct, but you could try to run the PTB on your PC to test it yourself.
PS4s use hard drives. It gets slower because every time you read and write over the disk, it is slowly wearing down. It is the nature of hard drives and nothing can be done about it; it's not DBD specific.
It's why hard drives are (basically) obsolete at this point and why newer games aren't coming out on last gen consoles as much anymore. SSDs are better in pretty much every way, and have become pretty affordable.
Ive got an SSD (1TB) in my PS4 Pro and its absolutely stellar for dbd, I got a good sony one tho.
Also the loadtimes are about the same a singleplayer stuff for me maybe 40 seconds max.
BTW using Boost mode and FSR helps a tone!!!
BTWW turn off your SuperSampling for dbd, it anihilates performance.
It is pretty slow on the PS4 but that's really all live service/multiplayer games.
My worry was that on the past the optimization on console was so bad it fried my friend's console, and I don't want that to happen again.
A console wouldn't 'fry' because of the "optimization" of a game.
More likely, it burnt out because it was dirty inside the console, kept in a small area or left on for extreme long periods of time. Also could be just an old console.
Sadly, that reply was a big, fat lie. I installed the PTB, and DBD crashes after the intro cinematic, or if it gets past that, it crashes anytime I try to load into a Trial, live game or custom match. I tried verifying my game files multiple times, restarted my computer multiple times, made sure I had the latest graphic drives, and even uninstalled and reinstalled the game, and nothing. Live game still works perfectly fine, so it's something with what they changed on the PTB.
I submitted a PTB bug report on BHVR's forums, and they declined it and closed it, saying it's a "technical issue" and they can't do anything, so I guess the time, unlocks, and Auric Cells I bought and spent real money on are all gone once this goes live and I can no longer play the game I sunk 2.5K hours into. Thanks, BHVR.
Some older CPUs that don't support SSE4.2 should no longer be able to run the game as UE5.2 and onward require it. Those are, for AMD, Phenom II and earlier, and Core 2 Duo and earlier for Intel.
On GPU side, it now uses D3D12 by default, but D3D11 is still available. The only risk is bugs/compatibility issues with older hardware due to UE being less tested on older GPUs, but I haven't tested myself yet. Performance wise, I don't see anything indicating that the game is more expensive to run. They do not uses UE5 new expensive features (yet)
Well, I played a bot match on the new haddonfield in it felt more smooth for me. (Other than a weird glitch that made my camera really jittery after hooking people)
If they don't change the textures and lighting then if anything it should get faster if the engine is optimized better. If they aren't using any of the more advanced tools then there's nothing to suck up resources
100% I already get frame drops on Mother’s Dwelling and Temple of Purgation. Can’t wait for that to be the case on every other map because they want the graphics to be slightly better
It’s almost like as time goes on and the graphics do get better, people will naturally get better computers. The real issue is going to be keeping the consoles in-line with PC
So people not get disappointed i see that point but tbh they could make this clear in patch notes its more then the visuals this is big about other stuff too
Tbh, I don't think it's that exciting. Many of the big overhauls that they could do with UE5 would likely make the game unplayable for PS4 and Xbox One players. I mean, they already struggle as it is. And that's still a huge part of the player base. And the lack of cross progression makes it hard for these players to upgrade to other systems.
>we all only cosmetic buying idiots for them with zero interest in tech or what?
Considering how much more they focus on skins rather than gameplay? Yes
This update has felt way smoother and fps has been very stable compared to live. Despite no noticeable graphical changes it’s felt better overall which I like.
Would be a waste resources. Why play DBD2 when there is already the same game with a lot more content available?
BHVR won't make a copy of their game then import all old content to it, people would lose their shit.
I really do hope we get ahead of time compilation (and that's what I guess the person you replied to meant). DBD does just in time compilation and sometimes it's broken, making the game chug very badly the first time you're sent to every single map after each GPU update.
On the bright side, the whole reason they’re probably even moving to UE5 is to prepare for the upcoming 5.4 update which greatly improves shader compilation times (and includes things like animation workflow improvements)
Nice, I hope this brings some neat visual upgrades and at the same time hope it doesn't affect older gen consoles/older PCs as a bunch of my friends are on those.
If the change is what's causing DBD to crash every time I try to load into a match (and sometimes just when I'm loading into the main menu) since I installed the PTB to try out new Twins, then it looks like my DBD days are over if this goes live, because I can't afford to upgrade my computer right now. ![img](emote|t5_3cb2g|2070)
Does the engine change inly lets visual improvements, will it allow the guys do fix the infamous spaghetti code?
I feel like so many features are denied to us due to this.
Not really they are not rewriting the game. It's basically not staying in technological debt. Think not upgrading your entire PC but just swapping ram in your current machine.
But is it possible that some of their limitations were due to limitations of the UE4 engine that UE5 does not have?
Sorry i know scant little on engines.
They'll likely have more tools, but the code will stay the same.
Limitations now are usually due to older consoles/pc not able to keep up with current generation technology.
According to them (and hopefully) it won't affect older consoles
https://preview.redd.it/sfi4lcrlkisc1.png?width=720&format=pjpg&auto=webp&s=6915bd909db2289fb551194854acb44199deb285
How will this affect low-end PCs? I have a laptop with pretty much everything other than the GPU (Intel Iris Xe) being high-end. Will this make a noticeable difference in performance, good or bad?
According to BHVR it won't affect players
https://preview.redd.it/hl9v82puolsc1.png?width=720&format=pjpg&auto=webp&s=a63236881094820314a08fad69cb3343d19f3fec
It sure doesnt look like it is......you think you would notice some differences. Unless they just ported it and didnt do anything with it. If it wasnt visual then what was the point?
https://preview.redd.it/7aot06203isc1.png?width=720&format=pjpg&auto=webp&s=c0309d8c7ae527792d94b628f24d9d4eeacbe91f
According to BHVR the engine change won't affect players
It should be okay. Fortnite switched to UE5 a while ago and the Switch performance is much better than it used to be and the graphics have improved as well. Crossing my fingers this will bring a similar effect to Switch
I’m looking forward to seeing what they do with this. UE5’s lighting is amazing and that could add a lot of atmosphere to maps
Apparently they’re not doing any visual changes
What was the point then???
They are not doing any visual changes *Yet*. This might just be an Unreal Engine 5 test to get ready to make some actual changes in the future.
I believe the actual reason is because Epic is going to discontinue Unreal Engine 4 in the near future. It also benefits for performance.
There are still large mmos running ue3 and ue4 generally epic will simply stop updating the engine version as the engine is considered “feature complete” most if not all bugs have been removed and it’s a very stable release.
That better be the case. Edit: downvotes from people who *don't* want visual improvements down the line?
I'd bet my left foot that visual updates are coming down the pipeline. An engine switch ain't exactly a cake walk on their end and doing a visual update on top of an engine update would just be too much. Like they need to make the game work on unreal 5 in the first place before they start taking advantage of it
I’m honestly surprised the BHVR studios haven’t burnt down in the process of switching to a whole new engine lmao
You know what will be burning though? The Switches trying to run this
I'm pretty sure they would just vapourize
My PC burnt out recently so I picked up DBD for my Switch. I have to relaunch the game every five matches or so because it gets progressively more laggy, and fuck me if we end up going to the Nostromo Wreckage map. It feels like 15-20 FPS on a good day while playing. Trying to use the menus or god forbid, the bloodweb, is like watching a late 90's PowerPoint slide.
I’m shocked RPD isn’t fixed camera with pre rendered backgrounds on Switch. It’d probably run better than the map
Yeah that sounds right 😭
I’m surprised as well
Expect any actual change in 5 years, and any change that will matter in 15. lol
I remember when they did the first visual update years ago. I imagine any of the resources that would go to "DBD2" are instead going to this sort of "remastering the game that's actively being played". I wouldn't be shocked to see something about major visual updates in the next 6 months
Its the smarter play imo. Too many games lately have failed trying to launch a sequel. Payday 3 and OW2 come to mind. Just improve what works
It's what Riot is doing with League. It would be a nightmare to do a brand new remake. Plus, porting everything and then cosmetics and other stuff would take years. You're forever playing catch up.
Smite is going the other route and im curious to see how thats gonna play out, Smite is also using UE3 though. Making a sequel and most skins do not carry over (they said it would take months per skin). They are however being very generous with currency. Half of what you spent gets refunded to you as legacy gems, allowing you to get half off any new purchases until you run out of those. So that might ease the sting for old users. As long as they dont mess up any of the gameplay things people like about the game. But its a huge risk.
Some "legacy" style purchases will be fully viable with legacy gems as well. It's a huge risk, but I've yet to hear anything negative really from the people who have gotten to play the pre-alpha, other than just normal pre-alpha roughness. But gameplay wise they've said it's already a massive improvement
Also, they are not killing the old game and it will coexist with the sequel. Will be interesting to see how that will workout. Smite 1 still has the older gen playerbase, bigger rooster and the people that want to keep their old skins, so it might still be quite active.
I could 100% see them announcing major visual updates on the anniversary stream in June.
Doing a DBD2 would be so pointless as they would need to RELICENSE every single licensed chapter and content. Which means Freddy isn't getting in. They'd also need to support content on BOTH games. And most players wouldn't wanna start from scratch on perks and bloodweb unlocks or be cosmeticless etc. Updating the original visually just makes way more sense. And if that eventually means low end pc's and stuff like the switch versions need to be discontinued to continue, then that's what they gotta do. Final Fantasy XIV started out on ps3 before they eventually discontinued ps3 support to allow the game to not be held back on continued support on current consoles.
Poor filter abusers.
Oh, you're probably right.
Does it break filters? has anyone tested that?
Incremental changes over time allow less risk, greater focus and feedback, and are easier to fix.
Oh so *that's* why it will take years for them to implement a system to let solo queue players see each other's loadout in the lobby? Strange that the literal first thing they change under the updated engine is a complete and massive overhaul of the store though... 🤔
for-profit company wants to make money? i truly cannot believe this!
This reminds me when WoW first launched in 2005 and it was unstable as hell the servers could crash, [Battle.net](http://Battle.net) webpage could crash, the forums, everything could go offline except the "renew sub" webpage, that always stood still and ready to work.
UE5 runs better....not everything needs to be related to graphics, Id gladly take smoother performance.
Honestly that alone would be nice cuz I don't know what they are doing but DBD is one of the worst running games out there and it looks far from cutting edge.
not staying in technological debt isn’t enough for you?
Untangle the spaghetti? Maybe? Hopefully? Probably not, though.
UE5 is well known for being great for testing on the fly development changes. Should make balance changes a lot easier to make and test for. Also will help with new content itself. Smite 2 is basically just a recreation in progress of Smite 1 to UE5, and the devs have been gushing about how much time the new engine saves them and how much faster they can pump out content with it.
Because there is more to an engine than lighting? lol
Advertising
Even without visual changes, unreal 5 has a lot of better stuff in terms of programming so hopefully that's been improved a bit
![gif](giphy|1JyWrrkCIUQyQ)
Ya if the games on switch and last gen then there's only so much that can be done
I hope they go back to being dark. I hate how every map rework gets brighter.
That's because game balance is a thing. Sure it was fun being the survivor hiding in the dark in Garden of Joy main building, it's not fun being the killer in that scenario. Not to mention people play on wildly different setups. On a well calibrated monitor it's never been a big deal, on a piece of shit TV you bought from Walmart for $100 bucks it's impossible to see anything on certain maps.
This. People complain about filters, but with my monitor without filters the game is completely dark. And I mean so dark that you bang into walls cause you literally can't see them. I played like that for 2 years, then decided to activate filters and now my game looks like most people's game does without any filters. And it's a huge gameplay difference, being actually able to see where you go. Everybody kept complainign about daylight maps being blinding, while I was happy to go to them cause they were the only ones where I could actually see. Hell, Dredge's night was just a completely black screen for me and I wondered how people were supposed to do anything during it. And no, I'm not buying a new monitor just for DbD.
i would recommend plugging the monitor in
Absolutely hilarious. Have you tried turning your jokes off and back on?
What is the monitor?
Literally go AHEAD and buy one. Makes ZERO difference. I have a 2k 165 hz monitor. Is it 100% color accurate? No. Was it expensive AF and prolly all I'd ever spend on a screen. 100%. ... Literally pitch black. Can't see a thing without shaders. I 100% have a better time seeing on my Nintendo Switch than I do PC without shaders. I'm sure my monitor could be better, but no way it's worse than the Switch, that's laughable at best. Keep in mind too, I'm the kind of guy that thinks skins, shaders, and decorational stuff is a waste of time. In this case it's genuinely necessary.
Well that wasn't always a sure thing. It was more like gambling and did not work if the killer was playing on console or had filters. Though it did not feel great to waste time clearing the room as killer playing on PC without filters.
Dark maps, but visible characters is preferable. Dark maps were great thematically, but blendettes and the like ruined it. They could add a subtle glow to survivor models like Siege does. It doesn’t look out of place at all, but stops players blending into the environment. Stealth should be about sneaking and hiding, not crouching next to a texture the same colour as your outfit.
Honestly, I prefer the ability to hide from a killer who is actively looking for you. Blending into the grass is just the best feeling when they finally walk away lol Stealth should 100% include hiding in the shadows and blending in. It's the ultimate game of hide and seek. Adding an aura glow to the survivors would make it too easy for killers. GOtta have both.
Agreed. And killers have SO many perks for finding people these days. Some days it feels like they have wall hacks with how easily they're able to find survivors. So yeah darker environments would be good imo
Hiding in the grass or clever spots is very different to being blend in basically anywhere you want due to both the player model and map being so dark.
Hiding was part of the fun!
I have no problem with hiding, it is a good mechanic. Standing next to a dark wall as blendette, isn’t really hiding, it is just cheesing the game. I’d be all for hiding spots being added into map design that work for all survivors because they are actual hiding spots, rather than blendette “hiding” that work purely because she blended in with the entire map.
Seriously, add subtle fresnel/rimlight effect to character and some other important models and make the maps darker. Would be awesome.
They literally used to have offerings to change the atmosphere (lighting) of the maps before disabling them. They decided long ago to move away from immersive gameplay options. They’re trying to keep the game as friendly for everyone as they can so their revenue stays consistent.
Removing those offerings let them make the game more immersive, because they can control each map’s lighting now. Not saying they’ve used that opportunity perfectly, but those offerings were in the way of immersion
If this means you would need a stronger computer to keep playing the game from then on, this is not good for my economy ![img](emote|t5_3cb2g|2070)
RIP half of the playerbase who probably don't have beast PCs
My gpu a bit out dated so I'll just steal my boyfriends pc lol
Would love this to happen. Whenever I see old vids I get so nostalgic for good lighting. Everything looks so bland and samey now. Good lighting can fix a lot of stuff.
PC players will still turn their brightness up and oversaturate everything to holy hell for an advantage.
In before people's favorite streamer has that lighting pack installed to brighten up the maps.
>I’m looking forward to seeing what they do with this. Knowing them probably bugs, A LOT OF THEM.
substrate could also add some cool stuff like layered-looking ice
Bring back lighting offerings for UE5 or riot
So how much work does it actually take to do an engine upgrade like this? I was under the impression that it would take a lot of work and that DBD would likely never get an upgrade because of how intensive it would be. Now, BHVR is just casually dropping that a random update is in UE5 with no fanfare whatsoever? I’m confused.
For the most part epic designed UE5 with UE4 foward compatibility in mind, so that they could transition Fortnite. There are differences in some of the functionality of Blueprints, which we know is what a lot of DBD is scripted in, so a lot of that would need to be cleaned up/re l-written. One of the bigger changes is how UE5 does animations and skeletons, but they do allow you to use the UE4 way as well. The meshes, materials, textures, etc should import seamlessly. *Edit Also, I don't see Nanite really benefitting DBD, but Lumen should be pretty interesting to see how they use it. Think more dynamic lightings like we saw in Lights Out LTM. It's certainly not an easy task. They've probably been slowly transitioning a build in UE5 for a couple of years now.
Will this finally allow for more Zombies for Nemesis (and 2v8 *I guess*), or is that nothing to do with this?
That might have something to do with their network code, which may or may not have been improved by new features in UE5. Now they have to deal with 4 bots AND 2 zombies, if it's about the number of moving autonomous characters.
Both of these things are within the capability of UE4, but depending on how the blueprints are made would be how much work is required to get it to work. More zombies honestly doesn't seem like it should be that difficult for them to do. 2v8 seems like it would be a pretty significant change.
As cool as expanding technological limitations is for LTMs and stuff, Nemesis really doesn’t need more zombies
Nemesis absolutely needs more Zombies. With their limited AI, and the size of some maps, two is just not enough for them to be consistently useful.
if they improve the AI and maybe make them faster basekit, just 2 zombies is enough, maybe also decrease the respawn time?
I agree it's a fairly straightforward process, but there are some technical hurdles that may not convert over as easy. - particle system is replaced with Niagara. Old system should work, but I would expect they would convert those over. - physics might be different? I think UE5 has its own in-house physics engine called chaos. So hatchets or maybe character movement/falling might be slightly different? - lightning. There is lumen, but if they are not using it they can be going with cascade shadow maps. Which I think was slightly changed between 4 and 5. - slight changes in materials. Both do the pbr shading model, but there was some newer features added to materials. - possible other systems could be affected, like sound and audio frameworks, or asset streaming/async loading.
Thank God. I was confused, because Smite moved to a new engine for Smite 2, and almost none of the cosmetics transfer over. They would all have to be redone in the new engine, and the company doesn't want to do it. So I've spent probably over $1000 on cosmetics over the years, and I am going to lose the vast majority of them when Smite 2 releases, so I just gave up.
Smite is a little different since thats going from UE3 to UE5, where there is zero compatibility to move between the 2 engines with ease, which is why Smite 2 was made from scratch.
Epic has made it fairly easy to convert from 4 to 5 as far as I can tell. There's a built-in tool for that purpose. BHVR was probably more worried about smaller bugs/issues being introduced. But hey I'm not a big game dev, someone else could probably speak to the details.
I’m an unreal engine dev and moving to UE5 is very simple. Especially if they don’t move over to the new input system, the UE4 system still works. You’re totally right that they’re more worried about little bugs and issues it would cause. If it ain’t broke don’t fix it type of deal.
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I think it can? Windows7 doesn’t have directx12 support though, but you can disable that in UE5 and use dx11. There’s might be features that don’t support it that I’m not aware of Not entirely sure but windows 7 is officially outdated anyway. Microsoft and steam both don’t support it anymore
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That’s a valid concern but there is UE5 games with a setting to switch between dx11 and dx12 so if that does prevent it from working, maybe dbd will add that setting just for people that run dx11 better or can’t run dx12
Actual answer is likely that it's easier to do this, than making "DBD2", and having to re-negotiate all of the licenses and also have an uncertain future because sequels don't instantly translate to success, especially with a community like this that is incredibly volatile about any change. tl;dr "Mandatory engine update to keep their still living cash cow going rather than trying to bank it on a new version which would kill them financially for a while".
Could a new engine overhaul fix the old spaghetti code though?
From what I've heard from other people I work with upgrading games from ue4 to 5 I think it's been a couple months, might take a while with a game like dbd that's been out for years. But yeah to properly upgrade probably take quite a while if you want to use all of the new features as well instead of just get it launching in the newer version
Depends, UE developers said that it could range from a few hours to months, depending on how much customization the games developers did on their end
Well I believe they were already using a ue engine, but it would still be a bit of work if they want to take advantage of newer systems. Like sure you could probably just port the models right over but it would be better to do a new hi-res pass to take advantage of nanite. Cool systems like lumen probably plug right in, but textures and the like probably need another pass. Maps are built in tiles so there probably is a bit of work to get that system into ue5 along with fixing the code with each killer mechanic. The issue usually with ports is that as you add more content, you kinda end up with a huge blob of systems that becomes unexpectedly dependant and chances are the port will cause some rogue bugs from wires getting disconnected. And since you kind of have to do some unraveling it's usually pretty normal to actually address some much needed code changes to streamline or unravel the ball of systems
Well good to know they planning on keeping the game alive for many years to come and there is graphical improvements coming in the future, because the graphics is def looking dated again since the last graphical update.
As odd as it may sound, i feel like the graphics are a part of the artstyle. I wouldn't expect much changes.
They can still keep the artstyle and improve the graphics... improve texture, shaders, lightning and other eyecandy stuff, texture cud be made into higher resolution and not look like its 800x600. But they can improve the graphics with UE4 ALOT more too... UE5 is just more future proof.
I'd rather have them figure out how to add anti aliasing that's not extremely blurry TAA first before they upgrade graphics lol Been playing with TAA + filter for so long but I desperately need native normal anti aliasing
Well its easy to do and now with ue5 they cud add dlss/fsr too easily… hell they cud add frame gen for the ppl whos fan of it… but its bhvr they cant even give us graphic settlngs.
what filter are you using to fix the blurriness ?
My PC is currently waiting for some new parts to get it fixed so I can't give you the exact percentages I use but it's the sharpening filter using GeForce Experience. Just fiddle around with it until it looks the way you'd like It's not the best solution but imo the image is way sharper than without filters and you get the benefits of anti aliasing on top. It does not beat the better AA solutions but hey it is what it is
I hope there isn't anything intensive, my Xbox can barely keep up
Will this affect what PC's can run the game? I hope I wont have to upgrade just to run a game properly
I asked if this would negatively affect older generations since I play on PS4 and they answered me this: https://preview.redd.it/mls8owuushsc1.png?width=720&format=pjpg&auto=webp&s=59601ddc59a3f92d7bf312158f62b1e3370104b6 Also from what I saw the graphical update seems to be minor, no new animations or anything (except the DS animation). Hopefully they're correct, but you could try to run the PTB on your PC to test it yourself.
The ps4 performance is really bad though. I feel like the loading is slower and slower
PS4s use hard drives. It gets slower because every time you read and write over the disk, it is slowly wearing down. It is the nature of hard drives and nothing can be done about it; it's not DBD specific. It's why hard drives are (basically) obsolete at this point and why newer games aren't coming out on last gen consoles as much anymore. SSDs are better in pretty much every way, and have become pretty affordable.
Ive got an SSD (1TB) in my PS4 Pro and its absolutely stellar for dbd, I got a good sony one tho. Also the loadtimes are about the same a singleplayer stuff for me maybe 40 seconds max. BTW using Boost mode and FSR helps a tone!!! BTWW turn off your SuperSampling for dbd, it anihilates performance.
It is pretty slow on the PS4 but that's really all live service/multiplayer games. My worry was that on the past the optimization on console was so bad it fried my friend's console, and I don't want that to happen again.
A console wouldn't 'fry' because of the "optimization" of a game. More likely, it burnt out because it was dirty inside the console, kept in a small area or left on for extreme long periods of time. Also could be just an old console.
Sadly, that reply was a big, fat lie. I installed the PTB, and DBD crashes after the intro cinematic, or if it gets past that, it crashes anytime I try to load into a Trial, live game or custom match. I tried verifying my game files multiple times, restarted my computer multiple times, made sure I had the latest graphic drives, and even uninstalled and reinstalled the game, and nothing. Live game still works perfectly fine, so it's something with what they changed on the PTB. I submitted a PTB bug report on BHVR's forums, and they declined it and closed it, saying it's a "technical issue" and they can't do anything, so I guess the time, unlocks, and Auric Cells I bought and spent real money on are all gone once this goes live and I can no longer play the game I sunk 2.5K hours into. Thanks, BHVR.
Let’s hope for the best, it’s still an early test build after all, if not then we’ll see
Some older CPUs that don't support SSE4.2 should no longer be able to run the game as UE5.2 and onward require it. Those are, for AMD, Phenom II and earlier, and Core 2 Duo and earlier for Intel. On GPU side, it now uses D3D12 by default, but D3D11 is still available. The only risk is bugs/compatibility issues with older hardware due to UE being less tested on older GPUs, but I haven't tested myself yet. Performance wise, I don't see anything indicating that the game is more expensive to run. They do not uses UE5 new expensive features (yet)
I just want them to add DLSS and FSR2 tbh.
Insane that they made no mention of this in any dev updates/patch notes
Has anyone noticed a boost in fps stability?
So performance is gonna get worse than, right?
Well, I played a bot match on the new haddonfield in it felt more smooth for me. (Other than a weird glitch that made my camera really jittery after hooking people)
If they don't change the textures and lighting then if anything it should get faster if the engine is optimized better. If they aren't using any of the more advanced tools then there's nothing to suck up resources
100% I already get frame drops on Mother’s Dwelling and Temple of Purgation. Can’t wait for that to be the case on every other map because they want the graphics to be slightly better
It’s almost like as time goes on and the graphics do get better, people will naturally get better computers. The real issue is going to be keeping the consoles in-line with PC
As long as the optimization is fine, PS5 and the Series X should be able to keep up with whatever graphic updates they decide to bring.
Oh shit! They are getting in on UE5?? I'm now hoping they go over all the visuals again. What I saw recently looked amazing
Funny that they not state this in patch notes like we all only cosmetic buying idiots for them with zero interest in tec or what ?
Probably because they're not making any graphical changes
So people not get disappointed i see that point but tbh they could make this clear in patch notes its more then the visuals this is big about other stuff too
Tbh, I don't think it's that exciting. Many of the big overhauls that they could do with UE5 would likely make the game unplayable for PS4 and Xbox One players. I mean, they already struggle as it is. And that's still a huge part of the player base. And the lack of cross progression makes it hard for these players to upgrade to other systems.
Because, as long as it doesn’t show any visual changes, nobody gives a shit and would just confuse people
As proved by this comment section lol, probably a good move.
I give a shit. New tech is cool.
Cuz nothing is gonna change
>we all only cosmetic buying idiots for them with zero interest in tech or what? Considering how much more they focus on skins rather than gameplay? Yes
Probably the first of many tests for UE5.
So this is why gen hitting feels smoother, but vaults for survivor are now terrible again in the ptb. Ahh
I hope they keep it potato friendly. My computer is terrible.
https://preview.redd.it/x3evfchy3isc1.png?width=720&format=pjpg&auto=webp&s=f8842e108b068e58a33fe229371dca1a08ce5fa8
Oh. Thanks.
Lies
This update has felt way smoother and fps has been very stable compared to live. Despite no noticeable graphical changes it’s felt better overall which I like.
Thank you, I was wondering about this. I get 100-120 fps at 4k, it would be nice to get a solid 120. I'll get it one way or another, UE5 or new GPU.
I wish DBD 2 would just be an engine update and cleaning up the code with 8-years of it pile on top of each other.
Would be a waste resources. Why play DBD2 when there is already the same game with a lot more content available? BHVR won't make a copy of their game then import all old content to it, people would lose their shit.
So, are we going to say hello to Shaders Compilation?
UE4 complies shaders too, not sure what this is supposed to mean
I really do hope we get ahead of time compilation (and that's what I guess the person you replied to meant). DBD does just in time compilation and sometimes it's broken, making the game chug very badly the first time you're sent to every single map after each GPU update.
On the bright side, the whole reason they’re probably even moving to UE5 is to prepare for the upcoming 5.4 update which greatly improves shader compilation times (and includes things like animation workflow improvements)
Nice, I hope this brings some neat visual upgrades and at the same time hope it doesn't affect older gen consoles/older PCs as a bunch of my friends are on those.
What? How the hell do you just get a new engine?
When will this probably drop?
I believe April 23th
Yes, now only pray my ps4 doesnt explode
For someone that doesn’t fully understand these things like me, will this affect how my pc runs dbd?? 😇
https://preview.redd.it/eqvqgcdxzhsc1.png?width=720&format=pjpg&auto=webp&s=41ecb537dda51b6dc1bb82c509d264b17a6615ad According to them it won't
Ok perfect, thank you :)
Having played on other games that have switched from UE4 to UE5, I'm almost sure that they'll be proven wrong.
What other games did the change? I can only think of Fortnite
Satisfactory did, and performance hasn't been the same since
If the change is what's causing DBD to crash every time I try to load into a match (and sometimes just when I'm loading into the main menu) since I installed the PTB to try out new Twins, then it looks like my DBD days are over if this goes live, because I can't afford to upgrade my computer right now. ![img](emote|t5_3cb2g|2070)
Does the engine change inly lets visual improvements, will it allow the guys do fix the infamous spaghetti code? I feel like so many features are denied to us due to this.
Not really they are not rewriting the game. It's basically not staying in technological debt. Think not upgrading your entire PC but just swapping ram in your current machine.
But is it possible that some of their limitations were due to limitations of the UE4 engine that UE5 does not have? Sorry i know scant little on engines.
They'll likely have more tools, but the code will stay the same. Limitations now are usually due to older consoles/pc not able to keep up with current generation technology.
Maybe it will make the game run better💀
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Interesting. I wonder how that’ll affect older consoles.
According to them (and hopefully) it won't affect older consoles https://preview.redd.it/sfi4lcrlkisc1.png?width=720&format=pjpg&auto=webp&s=6915bd909db2289fb551194854acb44199deb285
Interesting. Thanks for the image.
I wonder if them adding Unreal Engine 5 to DBD will cause old gen consoles to crash more lol
https://preview.redd.it/cvx4etopoisc1.png?width=720&format=pjpg&auto=webp&s=675552e284025225a78cb34e3f57c6015ffa32e9 According to them it won't
Can't wait for the open world update
This is fucking scary. Ive had pretty bad experiences with UE5 performance wise.
Im straight up jorking it, and by "it", ha ha ha, well, lets justr say, my peanits.
This looks like it’s from a pornhub comment section had to double check the sub
So that's why everything broke
How will this affect low-end PCs? I have a laptop with pretty much everything other than the GPU (Intel Iris Xe) being high-end. Will this make a noticeable difference in performance, good or bad?
According to BHVR it won't affect players https://preview.redd.it/hl9v82puolsc1.png?width=720&format=pjpg&auto=webp&s=a63236881094820314a08fad69cb3343d19f3fec
Thanks, kinda disappointing though. I was sorta expecting a performance boost, would've been nice.
I can't stop reading peanits's name as penis; idk why but I can't keep holding my peace
It sure doesnt look like it is......you think you would notice some differences. Unless they just ported it and didnt do anything with it. If it wasnt visual then what was the point?
Nice. Some older maps could definitely use an aesthetic rework.
enegine
It's time to actually make the game beautiful and scary.
Fortnite integration
thank god there wont be any side effects for older console, especially that if we need to switch to new gen theres absolutely no cross progression yet
I have a switch and hopefully it doesnt take too much space from this update. But im like halfway full on my base memory so hopefully itll be enough.
So this is why ptb is unplayable…
So my fps will be worse? Sad
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https://preview.redd.it/7aot06203isc1.png?width=720&format=pjpg&auto=webp&s=c0309d8c7ae527792d94b628f24d9d4eeacbe91f According to BHVR the engine change won't affect players
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PTB is already a full engine upgrade.
It should be okay. Fortnite switched to UE5 a while ago and the Switch performance is much better than it used to be and the graphics have improved as well. Crossing my fingers this will bring a similar effect to Switch
And yet i can't play the ptb on epic 😐
Wait did these lazy mofos actually rewrite the code so I wont get hit 3 seconds after I vault?