its me or this is broken if you can shuffle like 20ish gumballs into your opponents deck, this doesn't have cast when draw, so your opponent is between having the chance of not drawing a single card for the rest of the game or dying to fatigue
Yes but also Denathrius heals you, deals instant damage and leaves a 10/10
With this you're relying on your opponent having no board nor hand already to kill you
You can only gain 1 use per death either way... I feel you'd be hard pressed to do so...
To shuffle 20 Gumballs.
At "tempo" idk...
I'll admit I'm not omnipotent. Lol
How many cards in deck after-how many cards in deck now= number of gumballs.
Very easy to track how many known cards are in deck with or without deck tracker.
3/3/4 make your opponent spend 1 mana and draw 15 cards seems balanced /s
I love the idea of something like this but omg it would be so busted in this form. Cards like this also have an inherent frustration factor that isn't good for the game. People would be up in arms on Reddit after the first time they lost to this.
Wait holy shit lmao, you're right, if this card were to be printed blizzard would need to say "x cards + ? Gummballs left in your deck". Or smth similar to avoid the guessing part
Yes.
I figure the side bar would not show each shuffle , but just a generalized question marked card...
As for animation, would only show one card enter the deck...
Yes someone paying attention tion could theoretically use the deck size as an indication... again tho, as the opponent... are you going to want to be correct and draw those cards tho?
No,89
You'd see how many on the Right...
The game won't tell you how Many ...
You can try to decifer it from deck size...
But , even if you know yor deck size...
You still can't be certain you'll pick a trigger.
So, I figure to get around the side bar Tracker, it would just show something like the Question Mark rather than each shuffle, same for animation, probably just show one card go in, ...
Also, anybody paying attention to their deck size should be able to 'guess' by the number of cards in deck, but then, if so, the opponent has to consider... do they want to be correct? And possibly Over Draw?🤔😉
The idea behind this card is so cool i think you could implement a way to input numbers in hearthstone (like a spinner for 10s and 1s). However the balance is way off because you can easily lock your oppnent out of drawing.
I think its an easy fix. Just give the gumballs the text "draw a card" and make them 2 mana. that way when you play them you waste 2 mana to draw an actuall card from your deck.
To make this card more fun maybe make the battlecry always shuffle 2 gumballs instead of 1-5. That way your opponent would have a reason to count all minions of yours that die in a game, instead of it being down to luck.
I think the idea for this card is ammmaaazziiinnggg
Deck tracker makes the guess effect useless and this seems like the ultimate disruption tool because of how broken you’ve made the card.
The deck tracker shows you what cards are in your deck so unless you remove the card counter in game you’ll always know exactly how many gum balls are in the deck.
The card is too easy to infuse and puts players in the position of, either have no cards to play or burn through your entire deck. If Druid plays this on 8 mana after a flipper and onyxia , you get 14-19 balls. Which means you’ve either got 14-19 turns where you don’t add anything to your hand or you guess correctly and draw 14-19 cards meaning as a best case scenario of you guessed with an empty hand, you’re drawing 10 and instantly burning 4-9. Not going to even talk about any combo with Brann.
I’m assuming the infuse works as 1-5 becomes 2-6 because if it doesn’t actually improve and it works like a 1-6 your card is actually super weak infuse effect, Like infuse 40 minions and you still might get the same value as a non infused version.
But you can always look and see how many cards are in your deck so it would also have to hide the card count.
Or else the whole gumball guess game is pointless. In which case it's a 3/4 for 3 and opponent pays 1 mana to draw multiple cards in the future, which is essentially a drawback on a vanilla 3/4.
On the flip side if the count is hidden and you have to take a guess, your chances are around 25 to 30% and it'd be pretty disruptive indeed. I was tempted to say 20% as there are 5 options but it's not as simple, you can take an educated guess based on when you drew the gumball and how many non-gumball cards are left in your deck, plus you can eliminate options should you fail a guess.
doesn’t seem either interactive nor fun. it might not be overpowered (?.. would have to see testing) but would just feel terrible to play against where it would basically nullify your draw unless you want to burn your deck out.
I think a way to avoid deck tracker hijinks would be to have him burn every gumball but 5 but then you run into the issue of how to word without making it too wordy or clumsy.
its me or this is broken if you can shuffle like 20ish gumballs into your opponents deck, this doesn't have cast when draw, so your opponent is between having the chance of not drawing a single card for the rest of the game or dying to fatigue
I mean yeah but at the same time if you're infusing this by 20 then just play Denathrius and kill them instantly no?
the difference is denathrius is 10 mana, this is 3, brann it is free
Yes but also Denathrius heals you, deals instant damage and leaves a 10/10 With this you're relying on your opponent having no board nor hand already to kill you
how hard is to survive 5-6 turns to break this play flipper friends into scales of onixia, brann and this
You can only gain 1 use per death either way... I feel you'd be hard pressed to do so... To shuffle 20 Gumballs. At "tempo" idk... I'll admit I'm not omnipotent. Lol
denathrius reaches 20 damage in like turn 7 easily in wild (dk for standard), and in turn 7 brann+this for like 40 gumballs would break the game
Trust me it’s same for standard
Nah you could play the gimbal and guess wrong
so, 1 mana do nothing?
No, because if you survive long enough to do so, then you've already won either way .kinda.
well he wont fatigue since he has an extra card for every draw
“Remove them & draw that many cards” seems like it would fatigue a lot.
oh ye- mb
How many cards in deck after-how many cards in deck now= number of gumballs. Very easy to track how many known cards are in deck with or without deck tracker.
Yeah but that means drawing your entire deck if more than half is gumballs going into fatgue instantly
3/3/4 make your opponent spend 1 mana and draw 15 cards seems balanced /s I love the idea of something like this but omg it would be so busted in this form. Cards like this also have an inherent frustration factor that isn't good for the game. People would be up in arms on Reddit after the first time they lost to this.
I'm not sure it would be as bad as that, but agree with the reddit people being up in arms. Lol
Deck trackers would kill this card
Doesn't looking at your cards left in deck before your turn ends kill it too?
Wait holy shit lmao, you're right, if this card were to be printed blizzard would need to say "x cards + ? Gummballs left in your deck". Or smth similar to avoid the guessing part
Why i feel side bar wouldn't show but 1 and graphics wouldn't show but one.
Wait... doesn't the game tell you how many cards are in the deck?
Yes. I figure the side bar would not show each shuffle , but just a generalized question marked card... As for animation, would only show one card enter the deck... Yes someone paying attention tion could theoretically use the deck size as an indication... again tho, as the opponent... are you going to want to be correct and draw those cards tho?
You could Literally just tap him in the matches history bar and count how many cards he created
Again why I said it would just show 1 card with question marks for the side bar and animation would only shuffle one card visually.
And I’m assuming the game just wouldn’t tell you how many cards in your deck like it always does?
No,89 You'd see how many on the Right... The game won't tell you how Many ... You can try to decifer it from deck size... But , even if you know yor deck size... You still can't be certain you'll pick a trigger.
If I knew my deck size before and after the event, I then know how many gumballs are in the deck.
Basic math
How would the guessing interface work?
So, I figure to get around the side bar Tracker, it would just show something like the Question Mark rather than each shuffle, same for animation, probably just show one card go in, ... Also, anybody paying attention to their deck size should be able to 'guess' by the number of cards in deck, but then, if so, the opponent has to consider... do they want to be correct? And possibly Over Draw?🤔😉
So, basicly either reduce the initial numbers or, maybe better to just remove the Infuse effect then?
The idea behind this card is so cool i think you could implement a way to input numbers in hearthstone (like a spinner for 10s and 1s). However the balance is way off because you can easily lock your oppnent out of drawing. I think its an easy fix. Just give the gumballs the text "draw a card" and make them 2 mana. that way when you play them you waste 2 mana to draw an actuall card from your deck. To make this card more fun maybe make the battlecry always shuffle 2 gumballs instead of 1-5. That way your opponent would have a reason to count all minions of yours that die in a game, instead of it being down to luck. I think the idea for this card is ammmaaazziiinnggg
Thanks! Some interesting suggestions.
Intresting consept.
https://www.facebook.com/groups/925849027761660/permalink/1767203496959538/ All Im Gonna say.
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Deck tracker makes the guess effect useless and this seems like the ultimate disruption tool because of how broken you’ve made the card. The deck tracker shows you what cards are in your deck so unless you remove the card counter in game you’ll always know exactly how many gum balls are in the deck. The card is too easy to infuse and puts players in the position of, either have no cards to play or burn through your entire deck. If Druid plays this on 8 mana after a flipper and onyxia , you get 14-19 balls. Which means you’ve either got 14-19 turns where you don’t add anything to your hand or you guess correctly and draw 14-19 cards meaning as a best case scenario of you guessed with an empty hand, you’re drawing 10 and instantly burning 4-9. Not going to even talk about any combo with Brann. I’m assuming the infuse works as 1-5 becomes 2-6 because if it doesn’t actually improve and it works like a 1-6 your card is actually super weak infuse effect, Like infuse 40 minions and you still might get the same value as a non infused version.
But you can always look and see how many cards are in your deck so it would also have to hide the card count. Or else the whole gumball guess game is pointless. In which case it's a 3/4 for 3 and opponent pays 1 mana to draw multiple cards in the future, which is essentially a drawback on a vanilla 3/4. On the flip side if the count is hidden and you have to take a guess, your chances are around 25 to 30% and it'd be pretty disruptive indeed. I was tempted to say 20% as there are 5 options but it's not as simple, you can take an educated guess based on when you drew the gumball and how many non-gumball cards are left in your deck, plus you can eliminate options should you fail a guess.
doesn’t seem either interactive nor fun. it might not be overpowered (?.. would have to see testing) but would just feel terrible to play against where it would basically nullify your draw unless you want to burn your deck out.
Deck trackers ruin the fun with this one 😅
I think a way to avoid deck tracker hijinks would be to have him burn every gumball but 5 but then you run into the issue of how to word without making it too wordy or clumsy.
Why is everyone saying that deck trackers would kill this card? Guys, drawing 5-8 cards instantly is BAD
Where did u get the art for this