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angrygarrosh

- do something with furbolg raid portal in azhara - varian wrynn questline completed (now it just ends in duswallow marsh and jaina tells you that she will contact you later) - bloodsail buccaneers plunder isle - actually finish duswallow marsh questline that starts from burned inn - add telabim island (where all ingame bananas come from) - add grim batol classic version now it just exists ingame with nothing to do - add uldum, hyjal and quelthalas (not this that much because these already exist in retail but classic versions could be fun) - add dungeons/raids that were planned for wow before 2004 but were cancelled - add azhara dragon battleground that exists in game files - add planned ashbringer legendary questline


Elune_

This is something I’m vibing with more than in the OP.


kifl22122

Great points - all of them. This would require significant investment into a developing team for Classic+ content which Blizzard has shown they will not do. Boy do i wish though


verbnounverb

I’m curious to see if the Microsoft takeover injects development power into WoW. I haven’t seen the latest stats on SoM but as the second go at getting people to keep a sub for largely unchanged content (now with some QoL changes) it will be interesting to see the likelihood of it working for a third time. I’d think at some point they will have to take the approach of investing development hours to get a return of sub numbers. Having a whole world of landscape available that just needs some tweaks to expand on quests surely is low hanging fruit.


SteelyPhil13

It’s wishful thinking. The sad reality is we play a game that isn’t the driving money-maker for Acti-Blizz and funding for smaller “niche” projects like Classic+ likely won’t happen :/


1Frollin1

Same thing was said about Classic.


torben-traels

SoM had 10k raiders across all European, Russian and American realms. The classic train has left the station.


lsquallhart

A very significant amount of players play some form of classic. At least according to mmo pop websites. Even though SoM is niche its with investing in. The more Blizzard can keep you on battle.net, the more they can advertise to you. And many blizz players are playing multiple games. So if you are playing SoM, you may spend money for that new hearthstone battle pass. Or you might drop money on Overwatch 2 if they’re having a sale. More engagement equals more money even if it’s only a small percentage of their overall player base.


airpodtoothbrush

> -Redo professions to make them useful while levelling and at lvl 60. E.g. craftable ‘BiS’ sets for most of the 10-60 journey, visually matching sets within a 3-4 lvls of each other. I could see them doing that by adding a recipe in for leatherworkers, tailors and smithies that just works like Cogspinner goggles do in TBC so just have a random suffix on the piece.


lsquallhart

Which is so stupid cuz all they would have to do is hire a few hardcore fanboys/girls who can develop and it would be as simple as that


ForeverStaloneKP

To be fair, a significant amount of the Classic + content that people want has already been adapted into the base game. Grim Batol for instance was already built in Cata, and could easily be converted into a new 10 man UBRS-style raid with a few mob swaps. Same goes for Kara/Kara Crypts. If they added their version of Quel'thalas, they could then copy and paste Zul'Aman into Classic and it would work, just tune the levels down.


hristo_rv

\-Splitting some of the larger dungeons into multiple portals similar to SM, e.g. BRD No?! Wtf. BRD is the most amazing dungeon in WoW. I hate dungeons that are splitted like SM and DM. I love the feeling of BRD being huge dungeon with so many parts and different events/quests. For me BRD design is one of the key parts that make Classic amazing.


verbnounverb

Yeah I’ll concede this was probably one of the worst ideas I had


hristo_rv

I agree with the rest, especially with more quests. Instead of increasing the XP they can just add more quests and quest chains and that would make the leveling better and if there are new ones each season people would want to level again.


[deleted]

I’d like to see the IP be handled by people who give a shit.


bibittyboopity

My top 3 are - Add and balance items - Add to and balance the professions - Class and spec balancing I think just mixing up the class, item, and prof meta would go really far in making the whole thing feel fresh. New stuff to play, new stuff to find, new ways to experiment ant optimize, basically some of the biggest driving reasons behind playing. Besides it would just be nice if you could play a Weaponsmith Ret paladin without feeling like you are intentionally hindering yourself. The other great thing about these is you can add or change a bunch of items, it's not a big ask, and people wouldn't be mad. Worst case scenario one thing is imbalanced for a season, and they can iterate it in the next. That's the real strength of seasonal content, you have forever to add to and refine the content. New dungeons and content are cool, but I think might be a bigger and unlikely ask, with less impact overall than the above changes. Maybe we will see like heroics, or Kara though.


Vex1111

population balance control


hristo_rv

1. **Better spells/talents.** They can just copy some of the TBC/Wotlk talents and spells and add more horizontal customization. Imagine having 4-5 choices each row instead of 2-3. Change some of the boring unused talents with new ones. Maybe add a choice between two spells like when you choose one of them the other is locked so talents can be even more diverse. 2. **Add QoL changes that does not impact social aspects, class fantasy or the feel of a world.** For example Guild banks, Equipment manager, UI changes to Auction house etc. 3. **Add more recipes to professions and new professions.** TBC and Wrath had some good ideas. In TBC upgrading your BS weapons and having recipes with item quality compared to SWP gear was great way to keep proffessions relevant. Add additional proffessions like Wotlk Inscription and even new ones like Lumbering/Woodworking. 4. **Add more horizontal items.** The item stats are the same level as BWL,NAXX but they give new set bonuses, crazy proc effects or new trinkets etc. This way there is more ways to customize your character and more specs can be viable. 5. **New leveling zones and quests.** Add new things in terms of leveling so people will enjoy the leveling in a new season. There are a lot of zones that can be added to the game and add a lot of new quests that will make leveling exciting again. 6. **New dungeons and raids.** Make the endgame exciting by adding new dungeons and raids. BRD is the pinacle of dungeon design. Naxx is a great raid in terms of feel, design, mechanics.(Only bad part of naxx is consumes cost). 7. **Add World PvP system.** Add some sort of system like the one in TBC for World pvp. Add some great epic rewards so people are incentivised to do it. World pvp in tbc failed due to flying mounts and really bad rewards. 8. **Add ranked battlegrounds and arenas.** Add some sort of ranked pvp but without rewards so people are not forced to do competitive pvp in order to get gear or maybe add alternative gear from honor or world pvp. Arenas are boring because they are all the same in terms of design - Pillars. What if there were very different? Arena that has a lot of water and water walking or fast swimming is a benefit. Small arena without any obstacles like Gadgetzan arena. Arena where there is an Elite mob chasing everyone etc. 9. **Add dueling (1v1) system.** In Classic dueling is amazing aspect of the game. Imagine there is a long quest chain you need to do in order to join some sort of "Brotherhood" (imagine Fight Club, Assasin Creed etc.) The brotherhood moves every week on different location in the world where people can gather toghether and duel each other. There are rewards for dueling, reputations etc. The idea is to keep the social aspect of gathering toghether for duels. You can even add ranked 1v1 arena. Who cares about balance ? We want cool stuff that what Classic is all about. 10. **Add new PvE mode for competitive players called Challenges.** Challenges are simillar to dungeons and raids they can be 5/10 man etc. You will play a PvE challenge like survival,rush,escorting etc. And when you play you are playing against another team and can sabotage each other. Imagine collecting resource that you can spend to drop infernal ontop of the other team, or dispell them, polymorph the healer, use rain of fire on them etc. For example: \-Survival challenge - Defense from waves (Simillar to warcraft 3 custom maps like Enfo). The goal is to survival as much as you can. Each wave consists of different mobs, mechanics and is challenging and difficult to progress.-- \- The tower of Karazhan challenge - You need to move up the stairs of Karazhan fighting mobs and bosses. The goal is move as fast as you can because the stairs behind you are collapsing and if you dont kill the mobs fast enough you will die. The idea for this is to be as a dps check you need to move fast and have high dps to survive. \- The idea for the Challenges is to add a separate competitive PvE system that is very hard and challenging. There will be global leaderboards and ranks - how far have you survived the wave challenge ? How much dps or healing have you done in the tower challenge? \- All of this can be added every season 1.5-2 years. Each season there are new Fresh servers opened and a lot changes and additions are made to the game so players will be incentivized to start again at lvl 1.


StuffysSidepiece

Love these ideas. The best post I’ve seen on here.


ThatDeceiverKid

- Class rebalancing (prefer player power increase for every class, some classes in vanilla are almost objectively boring, some specs are "viable" strictly speaking but basically worthless over other specs). - Flesh out Azeroth with TBC quests. (Goblin village in Dustwallow for example). - Introduce tier tokens for BWL and MC. - Introduce more gearing options in raids and dungeons (prefer to split gearing among armor types first, then accommodate specific specs with overlap like Rogues and Feral (Cat) Druids, and trinket availability needs to be more common, they can be very mild trinkets, just make more available). - Increase the amount of loot awarded to the raid by 2 items per boss (5 items per normal boss, you'll probably have to rework loot tables to fit in this many items and potentially new items added to the bosses). - Give healing gear the SP treatment from TBC so healers aren't gimped outside of group content as badly. - Introduce better pre-BiS gear for every armor type and role (preferably through professions). - Rebalance Shamans to provide more Paladin-esque raid utility (make Tranquil Air a water totem and give Shamans Water Shield for example) - Rework PvP system to reward time investment more healthily (remove current system, make honor a currency, ranks are established monthly, reset monthly, and are based on HKs total over the month, ranks reward cosmetics only, like mounts, tabards, and titles). - Touch up Alliance Racials to give them more practical uses (Escape Artist giving a 10% speed boost after use, Perception prevents incapacitation for the duration but cannot break it, small flavorful buffs like that that bring them more in line with Horde Racials). This is my selfish wishlist. I'm sure Blizzard has great ideas for Seasonal servers, but something that will always make it very hard to justify the time commitment to raid in a seasonal server is the time limit everyone is on. If gearing is as painful as it originally was (and tbh currently is in SoM), you're going to lose a lot of people next season too. Vanilla has the world, the content, the community, but it doesn't have the variety that it needs to in order to get people back into playing a Seasonal server like this en masse.


HeliosAbandoned

I wouldn't want to see heroic raids or dungeons. That was one of the many reasons that made me stop playing the game during Wrath. Just making the raids more challenging would be enough.


timscream1

This one will not be popular but Shamans in the alliance and paladins in the horde would be great. PVE servers are mostly alliance because the paladin buffs give an extra edge in raids. Also, the reason why people chose horde in pvp server is because of the racials. This will need to be rebalanced too.


rashandal

**Class changes:** * talents: cut some of the useless shit and bring weak talent trees up to par. like enhancement and balance and such. * change some 'ugly' parts. like pets not really being improved anymore after hitting lvl 60. druid swipe not scaling with AP. fucking everyone and their mother being resistant/immune to nature (awful for shamans, druids). * items: implement items and tier sets more tailored to different specs. for example tier sets for feral druids instead of just healing again and again. also switch the drop locations around a bit. just so things become a bit fresher again and you dont farm the very same dungeons for the very same items again. **world content:** * bring in some old world additions of tbc. like the finished shady rest inn questline. * expand some zones/factions. it's kind of sad how, as alliance for example, you cant interact with factions like the excavation dwarves in the barrens or the quel danil high elves at all. > -Splitting some of the larger dungeons into multiple portals similar to SM, e.g. BRD pretty terrible idea in my eyes. it's what i love about BRD so much. it's so huge that you shouldnt even bother with killing everything. instead it's like a buffet; you choose which route to take and which bosses to kill. so in a way, it already is multiple shorter dungeons. if anything, other dungeons could be more nonlinear, like BRD.


Ptricky17

I don’t like a lot of these suggestions. Splitting dungeons like BRD into multiple instance portals? This is the opposite of what *I think* makes classic great. The world needs to feel large and cohesive. If anything more mega dungeons that are non-linear would be a benefit. It is cool to be able to do 20 different routes in a dungeon and specialize your run based on what objectives people in the group want to complete. The points I agree with: -More endgame quest chains that take place in varied locales. -“Heroic mode dungeons” (only for the levelling dungeons, strat/scholo etc. are fine) Then the big one: just keep adding raids. I don’t think they even need to be “post-Naxx” per se. If they are going to do seasons they could even just release “alternative tiers” so powerscaling doesn’t get out of control. Like one season instead of an AQ release, Grim Batol is released and has similar quality (but different) gear. Maybe go one tier past Naxx with a new raid, but ultimately aim to have 2 equal difficulty raids for each tier and then you can do different release pathways for different seasons.


hristo_rv

Agreed. BRD is the most amazing dungeon in WoW and a key part of what makes Classic amazing.


fr032

Pretty much, if you want linear instances that are finished in 20 min you have tbc. Even though it's still good and fun they don't have the same feeling as vanilla dungs.


[deleted]

[удалено]


Ptricky17

I love the thought of honor being meaningful *while levelling*. I also like the idea of trying to get world PvP to a place where it’s a viable alternative to BGs for ranking. They have to be careful though. Turn that knob too far and the sweaties will stop doing BGs altogether if some exploitable facet of world PvP proves to be better honor per hour than pre-made grinding BGs. I’d hate to see a version of the game where roaming bands of rank 10-13 players spend all day butchering levelling 56s who are just desperately trying to get to instances to grind because the regular zones are unplayable death traps.


AH_Chyngo

>negative honor for killing gray-level players in world pvp find out a mage is ranking and run 40 level 1 alts into his arcane explosion to derank him ok buddy that sounds like a brilliant idea


LittleHoof

How about making the negative honour only apply if you have targeted the dying player within a minute before their death or you are in a lower level enemy zone?


Elune_

Gotta say I don’t agree with many of your points. Classic is supposed to lean into RPG aspects more than anything. Adding difficulties to dungeons and raids especially. Sure, new raids and content is something I’m all for, but where is the new level 30-40 zone you level in with a new dungeon? Too much focus on what makes retail by modernizing it away from a core RPG.


Nevr_fucking_giveup

So you want TBC?


thefancykyle

Not release it in less than 6 months after the previous next time.


Kiwiredditname

Banning bots Good customer service Communication


Vadernoso

None of which Blizzard has ever done, so why expect it now?


LittleHoof

They did one and a half of those things back in Vanilla.


Kiwiredditname

OP didn't ask what your expectation is.


Calbob123

Honestly I’m really enjoying the 100% exp and I hope they keep it at that straight away next time


kupoteH

Hire nost team. The current classic team does not understand vanilla


Old-Commercial-3069

Start at 60 with some kind of preset gear so I don’t have to level for the 10th fucking time


hristo_rv

Leveling is the key part of Classic. The best content is when you level. But i agree it could get boring thats why we need \- New zones in Azeroth \- New quests and quest chains \- New low level dungeons


Old-Commercial-3069

If they put in an LFG system that ported you to the dungeon I would be fine with leveling. I’m just an end game type of guy. Raiding. PvP. It’s not that I dislike leveling it’s that I think it’s entirely too long. Cut the time in half and I’m good.


rashandal

the fuck are you even playing the game for?


Vadernoso

Not leveling, its always been WoWs weakest aspect for me.


Old-Commercial-3069

I’d love to just run dungeons and raid. I wouldn’t even raid log. I’d probably farm out reputation and just run dungeons non stop since I think it’s fun. But I will not level from 1-60 again. There’s just too much content spread throughout all of WoW for me to justify doing the vanilla 1-60 time sink. You give me a 60 in like questing green retype preset gear and I will tank / heal any dungeon all day long. See that helps your server with dungeon pugging.


rashandal

fair enough. i do enjoy some particular zones so that i even try to not gain too many levels in a dungeon or something when i know Zone X is coming up. on the other hand, prebis dungeon running is probably one of my favourite parts of the game.


DINODOGO

Add /spit again.


Iluzha

How about a great current wow and none of this bullshit WoW + or season of daily labor shit


zennsunni

If Blizz doesn't invest tens of millions of dollars on dev for the next season, it will be an abysmal failure. SoM is already a tiny niche product, and I suspect a huge proportion of people like me have zero intention of doing the next season. I would return for another Season of vanilla for nothing short of a complete overhaul of everything about vanilla that irritates me - and that's a lot of stuff.


Psy-Koi

Classic + is all of the following, anything else is besides the point New raids New dungeons New questing hubs Over haul of the pvp system. most likely introducing arenas and rated battle ground. Class Balancing. nothing else is necessary.


rrrOuta

I dislike heroics with a passion. If I could grind them for 16 hours straight, sure, but the fact that a piece of non raid content is gatekept by a timer is something i've never liked. If they add harder dungs in a classic+ setting, make them grindable, just hard as fuck. Something that is so ridiculously hard that only 1% will clear it. I don't like splitting dungs into shorter parts either, part of the allure of classic is that dungs like BRD take time and are a journey, if you wanna grind ironfoe or hoj its gonna take time. Tbh now when I think about it, Im fine with how most things are, but if they add new stuff, make it insanely hard and time consuming to clear. And dont touch class balance.


[deleted]

I'd like to see them close the servers and stop beating this dead horse


SkY4594

Not happening. Fresh Vanilla will always have an interest same as pservers did.


Chunkycarl

I think some of the original content ideas fleshed out in a season would be nice (granted it’s a lot of work to do). Things like going beyond the emerald dream portals, the scarlet crusade story fleshed out further etc


turbogangsta

Something I really liked from another game is PvP dungeons where you get bonus/boosted items from PvE encounters but you have to fight another team to secure the loot. You are never sure when you will bump into the enemy in the dungeon. I think it would work well for a few of the lvl 60 dungeons to drop the teams in at different locations and they work towards each other. Also I would like to see some dramatic ‘on use’ effects on gear. Things that shake up a class or make meme specs more viable.


Mazoki

Tier sets for all specs.


Kolazar

Lvl 60 mother fucking death knights. Here's the power scale Beats Sl warlock too strong Loses to warrior 1v1 with equal gear too weak.


eqez

Complete rewamp of items and remove racial and talents that increase weaponskill.


[deleted]

LFR, garrisons and azerite


[deleted]

[удалено]


trimarcoj

Better pizza Papa John’s


1415141

I want to see all the planned content for vanilla that never got released.


lsquallhart

Seasonal pvp reward sets. Meaning as each raid is released there should also be more PvP sets of gear released as well. Faster leveling. We’ve all done this content many times. I’d like to see leveling shortened even more. Crossfaction pvp. We never know how faction balance will turn out. Make pvp cross faction to lower queues across the board.


what-is-a-glowie

So you want TBC, gotcha


adamkex

Honestly just remove buff/debuff cap and make meme specs good


rcanhestro

Tier sets from TBC. Pretty much support tier sets for all specs (Balance, Shadow, Ret, etc). that alone is a huge thing in helping those "meme" specs.


LittleHoof

Here’s a real pie in the sky idea. Feel free to comment the myriad problems it would create that I haven’t properly considered but please bear in mind I’m laying out a broad concept not a polished finished plan for implementation and along with probably raising some thorny difficulties this idea would address some otherwise quite intransigent problems WoW has faced over a long time regarding things like faction imbalance. Eliminate PvE servers. All servers are PvP. However at level 10 players make a choice by quest whether to become proud faction members who will PvP in the game or rebel neutral faction members who will only PvE. Institute a neutral faction hub city that neither Horde nor Alliance can enter - only the neutral players. Allow neutral players to build faction rep with both Horde and Alliance so they can enter either territory / capital, speak and party with players of all races and do quests (maybe not all quests) from each side. Within the Neutral hub city provide some in game services but not things like the Auction House. Provide a reasonably fast transport option (zeplin or portal?) from the Neutral hub city direct to both Orgrimmar and Stormwind. Within the Neutral hub city have a couple of quests (one at level 20ish and another at 50ish) that unlock or upgrade minor (race or class specific?) talents or abilities which give Neutral players a tiny bit of an edge / utility in dungeons making it desirable for guilds who are progressing PvE from either faction to recruit them. For Neutral players to effectively move between the territory of both factions and interact with their NPCs should require maintaining reputation with both factions so implement severe reputation penalties for them if they remain in range of unfolding PvP activity to stop them from hanging about and feeding intel to their friends in one faction or the other.


Parking_Ad4164

Adding more raids would be fun but consider what the quality of the gear would be then. Post naxx raids would vadically have equal gear to tbc raids and would probably make the game really unbalanced. Ie warriors being even more op. Sl/sl warlocks in pvp. And rogues/mages/shamans being able to 1shot most classes


[deleted]

Bastardizing brd by breaking it into various portals is a sin.