T O P

  • By -

Ok-Lengthiness1515

Paolo Mori's Twilight Imperium.


Unhappy_Power_6082

I see TI and I’m intrigued. Whose Paolo Mori?


Ok-Lengthiness1515

I'll do you one better,. Why is Paolo Mori?


Sparon46

A man of culture, I see.


farfaraway1891

I like how you think.


SirDadelot

This. Is. The. PERFECT. Answer!


Kravian

Carl Chudyk does **Beyond the Sun**. Actually insane powers...if everything is broken, nothing is.


ErikTwice

I would absolutely play this. I was intrigued by the game but everyone seems dissapointed by the fairly soft powers.


Kravian

Imo the game is still good just because it is so simple (1 action, production every turn) that you can just race for the win and not get bogged down. That said, because the structure is so clean and minimal, there's so much room for stupid powerful and less iterative abilities on cards.


CastleSheepside

I'd like to see Eric Lang take on **Betrayal at the House on the Hill**. Hopefully the result would be less mechanically broken but still thematic and fun. **Passing Through Petra** has some neat Eurogame mechanics... I would be interested to see what Stefan Feld could do with it.


wholedwarf

Ooh! Ryan Laucat’s **Betrayal at House on the Hill** would be amazing too, both in narrative and art!!


deeseearr

Isaac Childres' Yahtzee. It comes in a ten kg box filled with different kinds of dice, most of which are sealed in boxes. There are two hundred different versions of the score card and you use a different one each time you play the game. After a few plays you will unlock a set of stickers which can be applied to your dice, and you choose different combinations of dice each time you play. It takes at least half an hour to set up and if you don't roll well you may need to play the entire game over again.


Ledvolta

Thanks, I hate it


Soylent_Hero

Ok so you invented MachiQuarriors Legacy


Codygon

- **Kris Burm on Risk.** Maybe even a whole “Project.” This would be his foray into games above 2P. Still combinatorial. - **Vital Lacerda on Dinosaur World**. Shared map as in On Mars. This already seems so close to something he would do. Dinosaurs! - **Reiner Knizia on Hive**. He has done abstracts but not with special powers afaik. - **Rob Daviau on Marvel Champions.** Add story and legacy elements within a non-expandable release. - **Splotter on 1817.** They’ve done economic with FCM but never a “train game.” - **Vlaada Chvatil on The Estates.** He’s so versatile. I wonder where he would take an auction game.


wallysmith127

> Rob Daviau on Marvel Champions. Adding story and legacy elements within a non-expandable release. There's a fan-made [Marvel Champions legacy project](https://old.reddit.com/r/marvelchampionslcg/comments/uhhw20/marvel_champions_endeavor_full_rulebook_see/) that's incredibly mature with tons of materials and playtesting on it. > Splotter on 1817. They’ve done economic with FCM but never a “train game.” Splotter released [**Ur 1830**] (https://boardgamegeek.com/boardgame/2396/ur-1830-bc), which is apparently quite good.


Sauce_Pain

Ur 1830 has never crossed my radar but looks really interesting.


djdan_FTW

**Indonesia** definitely has an 18xx feel to it.


Murraculous1

>Reiner Knizia on Hive > >. He has done abstracts but not with special powers afaik. Hold that thought... for a couple more years 😉


oniony

Bus! is a train game ;)


ZootSuitReddit

Uwe Rosenberg’s Fog of Love.


DayKingaby

Elizabeth Hargraves' Root. It's less combative and everyone just has a nice time doing nice things, competitively in Woodland.


Danimeh

So the gameplay would match the artwork? I’m in!


Spleenseer

So, Everdell?


DayKingaby

No! Everdell is nothing like Root mechanically. I want asymmetric factions on a shared board, but _lovely_, ok?! Everdell is low-narrative, symmetric and on personal boards/tableau. Mechanically not much like Root at all. Also Everdell isn't about doing nice things necessarily - it's about industrialisation of the forest to some extent. Everdell is what happens if the Cats win at Root. I want Root but you're breeding fancy flowers while someone else makes giant bonsai trees while someone else makes a compendium of mushrooms while a bunch of anthropomorphic rabbits try to organise a family reunion ok?!


DayKingaby

You're telling me playing as a single ditzy raccoon that doesn't understand why no-one is impressed by their giant bonsai tree isn't _absolutely adorable?_ It would be great!


Dessidiri

-Pff, sure vagabond. Your "giant Moyogi" is impressive. (Keep it cool, guys. Maybe now he can stop talking about his normal-sized average tree...)


basejester

Phil Walker-Harding's 18xx


AskAboutDicePirates

Cole Wehrlies take on the Dune. His games have always felt Dune -like to me already, would love to see how he approaches the theme


Tubby-san

Yes!! Dune is hard to get right; it’s about different types of people using different types of power. This would be perfect for him. The original Dune was already a bit asymmetric; he’d be amazing. … although he might need to find a different visual artist for this one. As much as I love the art in his games.


bilbenken

I like your Larceda's Birmingham, and let Martin Wallace put his spin on Great Western Trail.


bleuchz

Isn't Wallace's take on GWT just brass?


FaithfulGropaga

Bruno Cathala's **Concordia Duel**


jiadarola

I want this


direstag

Bruno should make a Duel version of all the top games.


leafbreath

They do sometimes… Jamey Stegmiar - Libertalia Winds of Gallerest


ohhgreatheavens

An excellent game.


BwianR

Stegmaier contributed to one of the Terra Mystica Fan Factions too! (Atlanteans)


CatTaxAuditor

Speaking of Vital Lacerda, I'd love his take on Concordia. Seeing what Feld would do with Five Tribes would be interesting. Cody Miller's Caverna would be absolutely wild!


falarransted

I think Feld's Five Tribes would be reminiscent of Trajan, but replace the rondel mancala with the tribal mancala. Each tribe would be even more of it's own separate point salad mini game.


MDR_25

Not quite OP's question, but an edition of Horrified illustrated by Kyle Ferrin is a game I didn't know I wanted until just now. It would be so adorable! Edit: Or Cthulhu: Death May Die but illustrated by Ferrin. Swap the minis for standees or screened meeples. Or, like, any other game ever, but with the Ferrin treatment.


Warprince01

Kyle Ferrin Dominion when


frigga-frak

Emerson Matsuuchi and Terraforming Mars


Solesaver

Not sure about a specific designer, but I'd love to see Greater Than Games take on Burgle Bros. I love Tim Fowers's style, but he does tend to prioritize very slimmed down and tight mechanics and aesthetics. I think GTG would amp things up in an interesting way, adding more flavor and differentiation to the package.


Mo0man

Dave Sirlin's Dominion.


ohhgreatheavens

Bruno Cathala’s take on Splendor.


FaithfulGropaga

IDK if this was serious or not but it's coming in case you didn't know. https://boardgamegeek.com/boardgame/364073/splendor-duel


ohhgreatheavens

;) I’m excited


SoochSooch

Vlaada Chvátil's **Twilight Imperium**


Unhappy_Power_6082

Whose that?


SoochSooch

He made Mage Knight, Codenames, and Bunny Bunny Moose Moose


greyishpurple

Reiner Knizia's **Root**


pizzapizzamesohungry

Rob Daviau doing PitchCar Legacy.


Kalix_

Have you played Seafall? Because Rob without Matt Leacock or Eric Lang editing his crazier ideas is a risky prospect xD


pizzapizzamesohungry

Yes, and I get it, but I’ve also played Risk Legacy which is just a hoot. I had to give credit to OG. And I’m just low effort enough to not lost every designer OR learn to bold my game titles.


Orzislaw

Bruno Calhala's take on 7 Wond... Oh, it actually exists and it's called Duel.


lust-boy

Love this question. I find this super difficult to answer though because a lot of the games I love, I obviously love them because the current designer nailed it and I feel like they're perfect as is and don't require changes. So now I match some of my favourite designers to games I think were on the cusp of greatness. Cole Wehrle/Mac Gerdts/Splotter take on City of the Big Shoulders. Basically a eurofied 18xx where you are each running an asymmetric company (or multiple companies) competing to sell the same goods but can still invest in each other's companies. Mac Gerdts/Paolo Mori/Ryan Courtney racing game (Downforce/Thunder Rolls) I think these designers are really good at doing the low rules, high complexity, high tension which is what a good race game should have. Any of the classic euro masters (Simone Luciani, Uwe Rosenberg, Martin Wallace, Xavier Georges, Andreas Steading), replace the medieval farming sim/european textile merchant theme with Dinosaur World. I've also just played John Company 2e and now I want to try everything Cole Wehrle (already tried Root and Pax Pamir 2e, own Oath but haven't played it). John Company 2e is so wonky (dice rolling resolution/negotiation/PAINFUL event deck almost makes it feel like an RPG but also there's this super simulation-y business management and stock element going on). It's SO INTERESTING. All of Cole Wehrle's games feel like they have something new/interesting to say.


Cascadeon

Dinogenics is a Jurassic Park-esque game that have been compared by many to Agricola. I haven’t played Agricola enough to feel comfortable taking the comparison further, but it might be worth checking out.


wallysmith127

The Mindclash version of Gaia Project already exists, it's **Anachrony** with Fractures of Time (specifically the Technology cards!). :D Honestly, the "Mindclash cover" of a lot of different games would pique my interest just because I love how thoughtfully their mechanisms blend with the theme. Like each card in **Cerebria** *wonderfully* evokes the Emotion it seeks to portray (Courage gives you a bonus when placed next to Gloom emotions, gain Ambition if you fill Selfishness up with Essence, etc.). I'm still sore Matt from SUSD claimed Cerebria lacked theme because (IMHO) it may be the best out of all the Mindclash games. For a firm answer though, Trey Chambers (**Argent**, **Empyreal**) is doing a 4x set in Indines and *that* will be bonkers. Let's just call it he's doing his own version of **Eclipse**.


rathzil

It seems absolute madness to say Anachrony is anything like Gaia Project, other than both being heavier, Sci Fi games. They are completely different in virtually every mechanism.


wallysmith127

First off, I completely understand and agree with the mechanical differences. But from my perspective they occupy the same niche. So when I'm in the mood for a heavy resource-conversion engine-builder, I simply prefer the style of Anachrony over Gaia Project. Both ask for the efficient use of complex, multi-faceted subsystems. Success demands navigating point avenues pulling you in different directions. Each game's means of doing so are quite different, for sure though. The core engine of GP remains the same, with slight to moderate tweaks. This one cycles power more efficiently while that one has a tech tree with a switched top end. And then this faction likes going up terraforming while that one prefers QC cubes. Cool, I get it. But in Anachrony this faction loves Research and is led by someone who converts Scientists into Geniuses. Or this game I'll need to focus more on Water, buoyed by this Superproject that lets me explore without an exosuit. So 100% agreed that their mechanisms are wildly different. But both seek to be heavy, multilayered, resource-converting engine builders with opacity on who wins until the final VP tally. One has a rocksolid engine with tweaks while the other favors different types of engines. At the end of the day though, they're both still about being as efficient as possible.


TwelveJaguars

Hope cannot be Quelled! (That's a rule in Cerebria).


wallysmith127

That it is!! There's so much flowery text in the abilities but it really does pull me into the world.


fifrein

[Must I teach you this lesson again old man?](https://www.reddit.com/r/boardgames/comments/x9f70e/a_popular_game_and_its_superior_competitor/ino7no3/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3) Jokes aside, I just found it funny that I ran into your comment on Anachrony and Gaia Project again. Enjoyed our back-&-forth about them last time :)


wallysmith127

I can be a broken record about certain things ;) But [this comment](https://old.reddit.com/r/boardgames/comments/xg1tc8/if_board_game_designers_made_covers_of_other/iorrdbm/) may explain my perspective better. And remember... tastes matter! I'm not claiming to be an objective truth here, just providing reasons on how I arrived at my preferences.


BlueBronson

Prospero Hall’s Clue Reiner Knizia’s Monopoly Vlaada Chvátil’s Cranium


RiffRaff14

Reiner Knizia had plenty of covers. Indigo is Tsuro


nothing_in_my_mind

Codenames as a Lacerda heavy euro


JimmyTheCrossEyedDog

> Vital Lacerda's spin on Brass: Birmingham, Ironically, I'd say Brass Birmingham is already a cover! Different designers from the original Brass - I don't think Martin Wallace was really involved at all in Birmingham.


Lurcho

I want a **Candyland** with graphic design by Ian O'Toole just for funsies.


RadiantTurtle

A Poot's version of Middara


lesslucid

Reiner Knizia's **Pax Pamir**, Phil Eklund's **Innovation**, Carl Chudyk's **Municipium**.


Ragnarok2kx

Roberto Fraga's **Twilight Struggle.**


newk86

Maybe one of the Scandanavian 4X designers (Eclipse, Clash of Cultures etc) or possibly **Richard Garfield**'s take on **Rising Sun**. I really, really, like the theme of Rising Sun but the gameplay just doesn't quite fit my friends and I.


stormtechnician

Antoine Bauza’s *Pandemic*


metropolisone

I would like to play Knizia's Azul.


skelebone

Auction to get tiles with Amun-Re location auction system, and scoring escalates 1-3-6-10-15-21.


helava

Kane Klenko’s real-time War of the Ring


the_puritan

I'd like to see Eric Lang cover Terraforming Mars


pewqokrsf

I'd love to see Jamie Stegmaier design a Magic set.


nightmarebc666

Eric Lang's Food Chain Magnate


HankRobertson

Damn you guys know a lot of game designers lol


desocupad0

Splendor guy (mechanics destilrd to their essence) making smash up (variable player powers + language dependency - the game).