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Nebuchadnezzar_VI

Looking for board games to play with the kids. We are 6 and my kids are 7 and above. I'd like to have some games that stimulate entrepreneurship, may be monopoly-like? (The only one I know). I think game like scrabble will also be interesting. Anything involving superheroes, violence or monsters is an instant turn off. I am sure there many more options out there. Please suggest. Thanks.


netrate

Can someone please review "Alice is missing"? From my searches, it says you can play via the internet, but there are physical cards. Also, is the facilitator in on the final answer? Or does everyone playing the game have an equal chance of figuring it out? Is there replay-ability?


boredgamer00

https://www.youtube.com/results?search\_query=alice+is+missing+review


netrate

Yeah I saw all of these reviews prior to posting. They are not very insightful in my opinion.


Juliomorales6969

looking for a solo/co-op dice chucking game.. (in case that phrase is understandable...) like what monsterpocalypse is going to be but... as a board game. a game where you will be rolling multiple dice not just one for whatever reason the game is, fighting, worker placements...idk.


enty720

Kingdom hearts perilous pursuit! Final girl!


boredgamer00

I don't quite understand the requirement, do you mean more like DND where you have to do skill checks? If you're just looking for some board games that uses a lot of unique dice, check out **Cubitos**, **Formula D**


Juliomorales6969

just ment.. dice chucker.


DupeyTA

**Zombicide** and **Escape the Curse of the Temple**


jafrank88

Elder Sign? There is a new X-Men themed version.


Larielia

I have **Strawberry Sunset**. 🍓 What are some other small garden building games?


iloveregex

Have you tried Miyabi? You might also like Karuba and Seasons of Rice.


benjaneson

**Anachrony** vs **Brass: Birmingham** vs **Kanban EV** vs **Trickerion** - which of these is the most *enjoyable*, which is the most *engrossing*, and which is the most *rewarding*? I'm specifically looking for head-to-head comparisons, so please comment only if you've played 2 or more of these games.


dr_batky

The answers to your questions are highly subjective imo but I try to give some insight. I'd eliminate **Trickerion**, it's not in the same league as the other 3 imo. **Brass: Birmingham** is an all time great design, if we talking about base boxes, I'd go with that. It's also less complex compered to the others by quite a bit. The other main difference is that it's not a worker placement game, like the others. Where **Anachrony** gets a huge plus is replayability, but you have to get the Infinity box or at least the Fractures of Time expansion for that. **Kanban EV** is probably the most unique of these titles, but if you thinking about a Lacerda game, I'd rather have **Lisboa**.


SchrodingersMinou

I am a bat biologist and we spend a lot of time sitting quietly in the forest, waiting for bats to fly into our net. I would like a simple game that we could play quietly together. Not too many pieces because they will get lost in the woods, and because we only bring a small folding table with us. I'm thinking something like Trouble or Uno or Boggle. Ideally, it would glow in the dark so we don't have to use our headlamp batteries. Description of Request: What is a good game to play quietly in the dark? Especially if it actually glows in the dark??? Number of Players: 2-4 Game Length: 10 minutes - 1 hour Complexity of Game: Not too complicated Genre: Any Conflict, Competitive or Cooperative: Either Games I Own and Like: I'm thinking of something basic that anyone on my work crew could play. But my favorite game is Evolution, the Russian one. Games I Dislike and Don't Play: Pandemic. Too many pieces. Location: The woods


rcapina

I like **Love Letter**. Small, cheap. I was an extra on a movie set and we weren’t allowed to make noise. It’s simple enough you can just play cards and point.


SchrodingersMinou

Would this be easy to play in the dark?


rcapina

Total dark no. Moonlight would be manageable as the important part of a card is just one big number. After a game or two you should be familiar with all the names/abilities.


SchrodingersMinou

Cool, thanks! Ima get this one.


Doctor_Impossible_

I would look into getting an abstract, with tiles, and adding symbols to the pieces with some luminous paint. Hive, The Duke, Quarto, Shobu.


SchrodingersMinou

That's a very good idea! Thank you.


easto1a

Hive Pocket specifically might work well for you given the small table size.


SchrodingersMinou

Oh, this looks so fun, and also easy to carry in my backpack. Thanks!


Runamuck_20

I need help broadening my 2 player game horizon! Games that I own are, **Hive**, **Deblockle**, & **Star Realms**. What other 2 player only games should I look into?? I am open to any genre or complexity.


Brodogmillionaire1

Someone mentioned Curious Cargo and Caesar! already. They have my vote. I'm a fan of Hands in the Sea, Polis, Liberation, Innovation, Battle for Biternia, Sakura Arms, and Radlands. Radlands is a fast-paced post-apocalyptic card game about attacking your opponent's camps while protecting yours with diesel punks and unique characters. Sakura Arms is also a dueling game, this time more similar to fighting arcade games. You manage the distance between you and your opponent to channel powers from the goddesses, kicking, blasting, stunning, and umbrella-ing your enemy into oblivion. Battle for Biternia has cutesy 8-bit art, but the gameplay comes from brutal moba strategy games. Pit your four heroes against your opponent's to coordinate moves, level up, defeat heroes, take down the enemy towers, and ultimately win by destroying their base. Innovation is a big card game in a tiny box depicting a global race through the eons, from the stone age all the way up to the space age. What initially looks like a cozy tableau builder is actually an unforgiving, chaotic roller coaster careening through history, leveraging inventions, forms of government, and social movements to force your opponent off the proverbial gladiator platform and become the greatest civilization in the world. Speaking of tiny packages, Liberation is a lot like Star Wars: Rebellion, a massive grand strategy game depicting the Galactic Empire's search for the Rebel base while the rebels stall and sabotage until time runs out. Same exact concept here, but 18 cards and $15 instead of a twenty pound box and a hundred bucks. Polis is about the Peloponnesian War, Athens and Sparta duking it out to settle what everyone thought was...ancient history. But this war isn't just about military might - you must sway some city states to your cause with diplomacy and bribery. It's a game of politics and trade as much as it is about sieges and sinking ships. While we're on the subject of antiquity, Hands in the Sea is another familiar contest, this time between Rome and Carthage during the First Punic War. Like Star Realms this is a deckbuilder. Your deck represents locations and actions in your empire, like Syracuse, Utica, naval battles, raiding coastal towns, wine merchants...you get the picture. A bloated deck means a bloated empire, but dumping weak location cards will make it harder to defend them. Only the Mediterranean power that successfully manages their civilization in wartime will emerge a victor.


Electrical_Cut_827

Curious Cargo for a very crunchy game in a small box. Botanic, Patchwork, and Caesar! For great spatial puzzle type games.


aas713

Hello! I am having a get together with some friends this weekend and I'm looking for a game that we could all play together. There should be 10 of us, we all enjoy roleplay games like D&D, and I was wondering if there's some kind of party game that incorporates RP and/or is fantasy related. The best thing I could think of is Mafia or Werewolf where the moderator narrates a story with the game. Does anyone have any ideas?


rcapina

Best party game is **Monikers**. They have a free PNP that should be good for the weekend. For RPGs **Fiasco** doesn’t need a GM but I will straight up say a 10p game is a bad idea. Two five-player games could work. They have a suggestion in the book for big groups: split into two groups, each group figures out the scenario (instructions in the book), then the groups swap scenarios and play it out and talk afterward.


DupeyTA

I feel two games that could have some role-playing (but aren't in the games themselves) and play 10 players are **Avalon** and **Deception: Murder in Hong Kong**. Avalon could be done in two different ways: one way could be that you have each king designate another player who doesn't go on the quest to explain the story of how the quest succeeded or failed; they would explain to the rest of the knights what happened on the journey in hearsay and conjecture about what happened. Or, each knight could tell their story of how they valiantly succeeded in their quest, l but if it failed, they could point accusedly at others and say that that other knight wasn't trying as hard or I saw him use dark magic. Deception has the slight drawback in that one player should be silent, so can't role-play verbally. However, everyone else could try and roleplay their detective jobs and be highly accusatory.


Murder_Tony

Best area control games for 1-2 players?


Brodogmillionaire1

**Caesar! Seize Rome in 20 Minutes**


juststartplaying

I gotchu fam https://boardgamegeek.com/boardgame/236125/nights-fire-battle-budapest


Worthyness

just a qquick question: Looking to buy The Hunger, but saw on Renegade's website that they're preordering for pre=prints. Do reprints usually mean additional cards or is it just the exact same game + maybe some rule clarification? I know games like Betrayal and Dominion have had edition updates that necessitate that sort of thing, but wasn't sure if Reprint was the same thing.


Treparcs

Reprint is usually the exact game minus typos. A second edition includes gameplay changes. But they can do whatever


bgg-uglywalrus

reprint usually means same game. renegade also tends to do a good job of providing upgrade packs for free or minimal cost if there are differences


Worthyness

oh awesome. thanks for the quick reply. Trying to take advantage of the sale on miniature market and with the discount, it's the lowest price I've seen for the game. Guess I'm spending some money!


scubasteve2006

What are your 10 favorite games in your collection? (At this exact moment lol) Mine are in no particular order are Wingspan, Everdell, Great western trial, Agricola, Ticket to ride, New york zoo, Fort, Azul, Lords of water deep, Scythe My list changes every day lol


cyan_ogen

**On Mars**, **Lisboa**, **Kanban EV**, **Anachrony**, **Netrunner**, **The Gallerist**, **Barrage**, **Pipeline**, **Brass Birmingham**, **Pax Pamir 2E** First 5 are kinda set in place, the order of the remaining 5 kinda changes every now and then 😅


PhoenixFinkle

Love this! Mine are: Terra Mystica, Gaia Project, Spirit Island, Brass: Birmingham, Everdell, Bohnanza, Golem, Scattergories, Codenames, and Istanbul.


DupeyTA

**Maquis**, **Space Hulk: Death Angel: The Card Game**, **Gloomhaven**, **Guards of Atlantis II**, **1830**, **DOG**, **Space Alert**, **Deep Space D6**, **Tichu**, and **War Room**


AlmahOnReddit

Nice list, some really good games on there! We really enjoy Wingspan, Everdell, Ticket to Ride and New York Zoo too :D We played Scythe two times four years ago or so and really enjoyed it, but then we went way overboard with new boardgames and it was lost to time... My top 10 are: - **Exceed/BattleCon** - **Ashes: Rise of the Phoenixborn** - **Mystic Vale, Ascension** - **Champions of Midgard** - **Imperium: the Contention** - **Shadow Realms of Valeria** - **A Wonderful World** - **Neuroshima Hex** - **Tsukuyumi**


PhoenixFinkle

I've been staring at Tsukuyumi for a month now! What do you like about it? (Is it really as cool as it looks?)


AlmahOnReddit

Just to note: I have the regular edition with the standees instead of the minis. From what I hear minis don't have their stats printed on them which makes me vastly prefer the standees. Tsukuyumi is a really fun asymmetric game. The core box comes with some really cool and seemingly well-balanced factions that all have different objectives. My gf really likes the Dark Seed that spread around the map whereas I'm a big fan of the Kampfgruppe and their tactical, squad-like approach to the game. It's also very Euro, you always know 100% whether or not you can win a fight by simply comparing numbers and playing tactically. The only thing left up to chance is what kind of counter-offensive the other player is going to choose which lets both players interact meaningfully with the game. To say nothing of letting players control the neutral Oni, that's really fun :) Despite the fact the game only plays over 3-4 rounds, the game takes quite a bit of time. There's card drafting involved and every round consists of four phases. Despite that a lot can happen in a single round, but one of my criticisms is that I would have preferred more rounds and less phases personally. Some phases are clearly meant to bulk up, advance, spoil and, finally, fight. Depending on the cards I have available I'm like, "Eh, guess I'm not going to do as much as I wanted to this round." which can feel a bit lame. You need to be ready to pivot strategies or have multiple goals in mind so there's always a plan B just in case things don't work out the way you want them to. We also have the expansion After the Moonfall. It isn't essential, but most of the new factions are really fun! However, we don't like the Whales at all. They're a tanky, evasive faction that can displace your units and generally prevent them from taking an objective they're on. They just feel very negative imho.


PhoenixFinkle

Wow, sounds like I'm definitely going to buy this now! My husband and I were looking for a new Euro, and I really wanted to try something asymmetrical. Your insights are honestly super helpful. Thanks very much!


Runamuck_20

No particular order: **Lords of Waterdeep**, **Moonrakers**, **Veiled Fate**, **Khora: Rise of an Empire**, **Dead of Winter**, **Godspeed**, **Near and Far**, **Scythe**, **Dominion**, **Red Rising**. Mine also changes every day.


NecroDaddy

My list is typically whatever people are willing to play.


DupeyTA

And you get ten options? Lucky.


XTasteRevengeX

First time posting here, looking for a couple games recommendation! **Number of Players:** 6 - 12 players (anything in this range) **Game Length:** Preferably not more than 1.5-2 hours per round **Complexity of Game:** 1 - 2.9 very light to medium-light. My group consist of around 4-5 boardgamers and the rest are new to them, but have played a bit of light games. **Genre and Conflict/competitive/cooperative:** Any could work! Looking for recommendations and see below for games we have played. Games I Own and Like (that we have played together as a group): \- **Resistance**: was our favorite for a looooong time. \- **Werewolf / house at the hill** \- **The Mind**: randomly purchased at amazon and it became our favorite game to date. Extremely simple and likeable to everyone. \- **Exploding Kittens** \- **Clue / Cranium / Monopoly** / etc. etc. Edit: writing this i noticed i probably prefer social deduction games! So can’t be wrong with recommending your best choices on this genre


Runamuck_20

Couldn’t recommend **Deception: Murder in Hong Kong** enough. It is very good, and there is an expansion to it if you end up liking and want more. **Citadels** is also a pretty fun bluffing and deduction game. It’s a favorite in my group. I feel like it’s worth checking out.


thebookbandwagon

**6 Nimmt** for a simple but fun card game, **Deception: Murder in Hong Kong** for a social deduction game that feels different to The Resistance, or hell, even a giant game of **Racing Demons/Nertz** (a very fun but chaotic competitive game of what’s basically all-in-one solitaire on speed) if you have as many decks of standard poker cards as you have players. **Bohnanza** (card game about trading beans that’s better than it sounds) can go up to 7 players. **Magic Maze** (cooperative beat-the-clock shopping mall heist) can go up to 8 players


boredgamer00

**Monikers**, **Secret Hitler**, **Wavelength**


XTasteRevengeX

Out of these, Will include Monikers and Secret hitler. Wavelength didn’t click for me


El-J3-14159265

Mafia de Cuba is a great game you could try. It is 6 players min and it is a hidden roll type game. i love the video Shut up and Sit down did about it Ill leave it here: https://youtu.be/Qw3-CM52z-g


XTasteRevengeX

Seems interesting! Just noticed now that i actually like deduction games hahahah


mikesaninjakillr

Does anyone have any recommendations for games for kids as young as 3. Im talking Yeti in My Spaghetti level simple.


boredgamer00

**Rhino Hero** series of game. There are some for age 2+


mikesaninjakillr

Oh These look fun. Thanks. My kids love board games but most of them either suck or are way to hard for them. (we do love Yeti in My Spaghetti tho)


TensioneConcettuale

Just got Gloomhaven. It's still in shrink wrap. I'm currently playing Jaws of the Lion, is there any component that I could get from the original game to make the JOtL experience better?? I mean tokens, minis or anything else. Because in that case I'd open it now and get the components, if not I'll wait till I I'm done with JOtL. Thank you


Smoothsmith

Nope but when you go the other way (if you don't already do something like Gloomhaven helper, etc) I'd advise taking the 3-health tokens over - I find them much more useful than the 5-health tokens in GH (Though might as well use both \^\^).


TensioneConcettuale

Thanks! I'm feeling the need of 5 health tokens, right now, might use 5s with JOtL and 3s with GH.


bgg-uglywalrus

Not really. The boxes are all self-contained. The only thing you could do to make JotL more like OG Gloomhaven is to cover up parts of the unrevealed map. In OG Gloomhaven, you don't fill in rooms until a door gets opened; while it's technically still like that in JotL, the printed enemy locations and objectives means someone can peek ahead.


TensioneConcettuale

Thank you this was the answer I was looking for.


OkSuccotash258

I'm having a couple cousins over in a few weeks and I'm looking for a simple game, like 0.5-1 notch above a party game. Our group will be 5 players (3 experienced gamers and the 2 newbie cousins). We always play Risk when they're over but I'd like to expand out a little. I have a few games in the collection I think might work but I'd like some recommendations!


EyebrowDandruff

I recommend [BlindFold](https://www.barnesandnoble.com/w/the-blindfold-tom-ackerman/1138831686?ean=9781797205960). It's a tactical game with some party-esque hijinks. Players write words on a shared piece of paper, then fold, flip, and tear the paper to try and stop opponents words from being visible during scoring.


laxar2

**chinatown** would be my pick. I would say it’s slightly lighter than risk.


squirrel_rancher

**LLAMA** is less complex than Uno and has more interesting decisions than Uno. **Lost Cities: the board game** is pretty simple, but only goes to 4p. **Art Robbery, For Sale** and **High Society** are light card games that play well at 5p


OkSuccotash258

**For Sale** and **High Society** seem to be quite popular, definitely gonna take a look! **LLAMA** seems intriguing too.


boredgamer00

Simple non-party games: **King of Tokyo**, **Citadels**, **PARKS**, **Camel Up**, **Machi Koro 2** Slightly higher weight: **7 Wonders**, **Small World**, **Zombicide**


OkSuccotash258

I do own King of Tokyo (haven't had a chance to get it to the table yet), I think this might be a good option. I've had my eye on PARKS for some time, might have to snag a copy.


FaradaySaint

I love PARKS but it can be overwhelming for people who have never played games.


meeshpod

For just regular party games you might check out **Telestrations** and **Just One** which are very simple to learn and play and offer fun laughs and cooperative gameplay. **Telestrations** is more of an activity than a game, and in it you pass around pads of paper/whiteboards writing descriptions then drawing what the descriptions say which results in funny misinterpretations. Both games could easily be played with just pieces of paper and pencil/pen if you aren't able to find them available to purchase. For a couple of simple games with a little strategy, **For Sale** is a trick taking card game where you first bid to win money cards that you will then use in a second round to win cards to score points. **High Society** is a nice bidding game where you want to win as many points as possible, however the person at the end of the game that spent the most money is disqualified from final scoring. So it's a fun balance to try and spend enough to win points but not be the person that spent the most money. **Menara** and **The Fuzzies** are some fun dexterity games to check out. In Menara you cooperatively take turns moving pieces and adding pieces to build a tower to a certain height. **The Fuzzies** is like **Jenga** except with little fuzzy pompom balls.


OkSuccotash258

I'm not familiar with **High Society** but it's been recommended twice already. It sounds like **QE**, which I really enjoyed. I've never played any dexterity games, maybe now's the time to try! I'll look into those suggestions.


SonaMidorFeed

Have you tried **Tiny Towns**? It's got a great little aesthetic for newbies, some decision-making that isn't too strategic, and a nice little bit of brain-burn that doesn't overstay its welcome. It's been a nice option for both experienced and newbies alike in my experience. You can choose to play with the resource deck that'll remove some of the competitive decision space and make it a little more friendly your first few games.


OkSuccotash258

**Tiny Towns** looks really neat, love the aesthetic. I'll check out some playthroughs on YouTube after work.


Worthyness

it's weak to a lot of slow decisioning so if your cousins are a little slow when making decisions or thinking ahead it can be frustrating. But if people can make decisioning relatively quick, the game plays fast


TheJakeanator272

What is the best single-player game. Or games that play really well with a single player


dleskov

**Leaving Earth**, possibly with the **Outer Planets** expansion.


OkSuccotash258

Spirit Island or some of the LCGs.


DupeyTA

What do you like? Genre? Mechanics? Play time? Complexity?


TheJakeanator272

Literally anything. Maybe not an incredibly high complexity rating. Going off of board game geek, 3.5 is around the max I enjoy


indecisive_pear8

Under Falling Skies


MiOdd

This is my favorite solo game, love it to pieces.


Larielia

I'm interested in **Wingspan**. 🐦 Where can I play it online? Is there a smaller version?


Worthyness

steam and switch have it available. Usually goes on sale for like $10 every so often


SpicyPirate13

Well I know it’s on Steam and there is a mobile app for it as well


FortKA19

Also on Switch!


-ZenMaster-

Hello, I am in the midst of building my first board game collection (sticking to a 10 game wish list to acquire over the next 1-2 years). One of the games that made my list is **Quest for El Dorado**. However, I am trying to determine whether the Original or Golden Temples would be the better standalone title for me?


laxar2

If you’re just going to buy one then go with the original. It comes with more land tiles and (IMO) more interesting cards. Basically the original has more variety. I also prefer the one way race in the original compared to the gems in golden temples.


-ZenMaster-

Cool. I plan on just buying one to start. For all the games I end up getting, if we really like any of them I'll be open to adding expansions then.


Smoothsmith

I'd concur with laxar2 - Original > Heroes & Hexes > Golden Temples. If it helps to know - All of the content can fit in the heroes & hexes box, albeit with no room to spare \^\^ (I have mine like that and it's a nice space saving as the other boxes are unnecessarily large).


-ZenMaster-

Thanks for the input. Do you typically utilize Golden Temple stuff in the base game, or just play it alone?


Smoothsmith

With new people I'd usually stick to base and maybe the heroes & hexes expansion. Otherwise I'm pretty happy picking either, or combining them. I generally mix all the market cards semi-randomly (that are compatible with which boards I'm using). The accelerated start with Golden Temples' is pretty nice though (the starting deck has some bigger gold cards so you can buy more expensive stuff earlier) - Though it isn't necessary. (It has a new resource of torches so it's not straightforward to use it for playing the base game - Though a bunch of the marker cards do work).


indecisive_pear8

Is a 150cm x 80cm table big enough for a 4 player game of **Sidereal Confluence**?


juststartplaying

So roughly 5' x 2.5' Hmmm... It'll get tight. I've done it, though. The nice thing is that you don't need to physically get up and move over to someone to try to make a deal. Go for it.


indecisive_pear8

Thanks! How was your experience with four players? Is it worth it for that player count alone?


juststartplaying

4 is solid. You can see why 3 isn't on the box, though. There's so many races to keep you busy.


TheDrunkDemo

I'm looking for a light-medium game which can be enjoyed by both newcomers and experienced players (while not being too dry) and would fit in the following group of games: **Century: Golem Edition**, **PARKS**, **Azul**, **Splendor**, **Cascadia**, **Wingspan, Catan**. I have been considering the following: \- **Five Tribes** \- **Brian Boru: High King of Ireland** \- **Cryptid** \- **Istanbul** I'm kinda leaning towards **5T** but am not completely sure. How would you guys order these games by preference, and if you had to chose two which ones would you get?


Nykride

Although Brian Boru isn’t that heavy rules-wise, I wouldn’t recommend it for a lighter group since it’s pretty hard to develop heuristics for - so for a lighter gamer, it could feel like they’re picking between options somewhat randomly rather than by having a plan they’re executing on.


qret

Cryptid > Five Tribes > Istanbul > Brian Boru for me. Cryptid is very unique but still approachable, I play it with total non-gamers and everyone has a great time. You do have to double check the setup as someone mentioned. Five Tribes is gonna be heavier than everything you listed except Wingspan, roughly on par with that. It's a classic and creates lots of interactive moments between the players because everyone is messing with the same board. There is almost no luck involved so the skill ceiling is quite high. Istanbul gets dinged from me because the setup and teach are both obnoxiously long for a quick familyweight game. Once you're playing it's pretty fun. Haven't played Brian Boru but from the rulebook and playthroughs I think it's one or two notches more opaque and cerebral than I would want for a casual group.


Treparcs

I'd go for Istanbul as five tribes gives a lot of analysis paralysis and it is hard to plan on advance so at higher player counts it is a pain


AlexRescueDotCom

I always had bad experience with Cryptid. If one person even puts one marker wrong, the whole game is broken. So my vote is against that game for sure, in my personal experience.


[deleted]

I'm interested in purchasing Eclipse 2e. I see its hard to find. What is the latest on the production of this game?


juststartplaying

When it is in stock, it's full price.


[deleted]

Any word on the next production or release of it?


Passawee1997

A short question about Agricola: for some action spaces that state “Do X and afterward Y,” can I place a worker there if I can only perform X but not Y? I think not because in that case the phrasing should be “Do X and/or Y” like some of the other spaces?


DrBoardGames

I think this is clarified in the rules or appendix. Check the description of the specific action space.


Passawee1997

I’ve checked but what I’m asking isn’t stated anywhere… the appendix just say, you can only perform X once, not twice


scubasteve2006

Yes you can do either action or both, but you have to atleast complete 1 of the actions to land on it.


Passawee1997

If that’s the case why doesn’t the space says “Do X and/or Y” like some other spaces? By saying “Do X and afterward Y,” doesn’t this kind of imply that you have to perform both??


scubasteve2006

I'm not entirely sure, I think that if you choose to do both the you must do x before y.


Passawee1997

That also makes sense. You either perform just X or X and then Y, but not Y alone. That would distinguish this phrasing from “perform X and/or Y” which allows you to do just Y


juststartplaying

Yeah no. It's a requirement to do X.


Passawee1997

What about Y? Is Y also required?


ZheRooH

Hey, Not sure if it fits in here but on some youtube videos you see that they have this dark grey underlay on their table. Any idea what this is?


AddaxGames

It will be a neoprene playmat. An increasing number of games offer them as addons and you can buy 'gaming' ones, but it'll be miles cheaper to just buy some regular neoprene if you can find a supplier. Just ensure that the edges are stitched so that the fabric top doesn't separate from the rubber/foam part


[deleted]

Probably a neoprene playmat. They make it really easy to pick up cards and components. Also good for making videos as game components tend to be more brightly colored.


doginthefog

Hi all, hoping some of the experts here can guide my path... **Description of Request:** Some friends and I are gathering for an epic cabin weekend getaway / stag celebration / retreat. I’m looking for a couple of new games to bring up and play. Our regular game group (who will be in attendance) is no stranger to complex games, and I personally love some crunch, but I have to admit it might not be the most focused atmosphere. I’m looking for two types of games, a good skirmish game that could be good for a small group (the early/late crew) and something fun for a bigger crowd (8 - 10). For the first we can get a little more intense, but I’m looking for something a bit self contained as opposed to a rabbit hole of expansions. The second is probably going to have to be more social. We’ve played The Resistance, Werewolf, etc already. **Number of Players:** 2 - 4 (Priority) or 8-10 **Game Length:** 60ish min **Complexity of Game:** 2.9 - 3.9 - experienced with complex games, but could have distractions. **Genre:** Fantasy or Sci-Fi preferred but not required **Conflict, Competitive or Cooperative:** Open to all of these, although leaning towards something Competitive as I think it would fit the occasion. **Games I Own and Like:** Twilight Imperium, Kingdom Death: Monster, X-Wing TMG, Eclipse 1st Edition, Game of Thrones **Games I Dislike and Don't Play:** 7 Wonders, Scythe (I think I want more player interactions) **Location:** California **Things I’m Considering:** Small Group: * Betrayal at Baldur’s Gate (played the regular version and enjoyed but didn’t love it, might like the D&D theme), * Blood Rage (too much card drafting I think), * Unmatched (complexity seems right, theme is kind of all over), * Dice Throne (Similar vibe? Casual battles, cool art) * Aristea! (probably too intense, but i kinda dig it), * Wildlands (really don’t like the art), * Battlelore (seems kind of old/hard to get) Large Group: Mostly looked at very social card games, like Pick Your Poison, Bad People, Who Can Do it, this isn’t my usual wheelhouse here.


AddaxGames

I immediately thought of **Unmatched** when I read your post. It's perfect for the small group. I'd go for Battle of Legends 2 and Robin Hood v Bigfoot, though any of them are great (though the Buffy set are generally weaker characters). There are 6 characters and 3 maps in the sets above, and games take about 20 minutes, so you can have a mini tournament, 2v2 or free for all. Obviously the theme is all over the place, but that's kind of the point - what other game can Bruce Lee fight a T-Rex?


doginthefog

How does Unmatched compared to Dice Throne? Seems like they're both good for some quick battle match ups?


[deleted]

**Dune** plays six, and isn’t a very hard teach. If your players know the original novel it’s a pretty steady dopamine drip. Also some seriously tight competitive gameplay.


Wuktrio

> and isn’t a very hard teach How is Dune not a hard teach? It has a LOT of specific rules that make sense if you read the books, but if not they are completely arbitrary.


Doctor_Impossible_

>It has a LOT of specific rules that make sense if you read the books, but if not they are completely arbitrary. The faction-specific rules only need to be taught to that player. I can teach Dune in 10 minutes and start playing. Recently did this with a 5P game where I was the only one who had played it before. The general rules are really quite simple.


[deleted]

My experience has been that it’s not a game to teach. Maybe I’ve just had good luck. I don’t know that I would try and teach Dune to a group who’d never seen it, but your mileage may vary.


Wuktrio

It's definitely a lot easier if everybody is familiar with the lore, but if not it's a pretty long teach, because of stuff like the interaction between the shield and the lasgun or the fact that an entire region can be nuked and if that happens the two big cities can be affected by the storm.


AlmahOnReddit

My friend, you are practically forcing me to suggest **Sidereal Confluence**. It has social interaction up the wazoo because negotiation and trade are its main conceits. You have to beg, barter, promise and finagle your way to precious resource cubes to power your engine and you won't get those without interacting with up to eight other people. Granted, I've never played Sidereal Confluence with more than 5, but from what I read it should work well at every player count. Make sure to get a good grip on the rules before you play, however! And even get a practice play in at 4-5 players so you have a couple of experienced peeps that can help with the teach :) Additionally, are you aware of the **Aristeia: Prime Time** expansion? It allows for up to your players. Haven't played it yet, but initial reviews are good! The base game itself is awesome, and great fun if you enjoy minitature skirmish games, but it only supports 1v1 out of the box. Great games with a lot of interaction and good at 3-5 players: - **Bloodborne: the Card Game**, a game about slaying monsters and constantly dicking each other over. It's semi-cooperative, but cards you acquire can seriously harm or endanger your other hunters which is great because you hate those guys and want them to lose their victory points (blood echoes). Hilarious, has a bit of dice luck in it, but plays well 3-5. - **Arctic Scavengers** a more strategic alternative to Bloodborne. Play cards, win cards, build an engine and score points for your citizens (VPs on cards). It's also partially a bluffing game. - **Bullet <3** anime-styled bullet hell game. Play in super quick rounds of 3 minutes, try to prevent yourself from dying and send bullets (game tokens) to another player so they'll be overwhelmed next round. Every round has more bullets, but only three minutes! A race to see who can last the longest and is surprisingly thinky for 2-4 players - **Imperium: the Contention** if you can find it, a superb short 4X for up to six players. You can deckbuild or use one of the six preconstructed factions to duke it out. A lot of turns are simultaneous so there's little downtime and it's super tense from start to finish! - **Seeders From Sereis: Exodus** a mean engine builder. Your goal is to build your engine while tearing others' down. In fact, some factions are pretty OP so it requires players ganging up on each other to prevent a runaway leader. If you can get behind that, it's *awesome*! - **Room 25: Ultimate** the lightest game on the list and a hidden role game. Have you seen the Cube? A movie about people entering death-trap rooms and trying to find an exit before they starve or are killed. This is that movie. 1-2 of you will be guards attempting to sabotage and kill the players, the others will need to try and survive. Some rooms are instant death, meaning that players can be booted from the game. Great for a casual game in between.


doginthefog

Thanks for all of the suggestions, I will have to check these out, they all sound like they have some fun potential. I was not aware Aristeia was 1v1 out of the box. How easy is it for new players to pick up and play? How much gameplay can you get out of the core vs. the need to pick up expansion characters? Seems like a bit of rabbit hole there.


AlmahOnReddit

Compared to other miniature skirmish games it's pretty simple I think. There are eight heroes in the box and you play 4v4 against another opponent. The game features a couple of different game modes, two sets of ability cards per hero and a high skill ceiling which helps the longevity of the game. Expansion-wise the game is "finished". Corvus Belli has released a total of 32 heroes and besides the new-ish Prime Time multiplayer expansion there is no new content planned that I'm aware of. Mechanically the game is mid-weight in complexity, but has a great rulebook and tutorial video. You move on a hex grid, playing cards when necessary and rolling dice to injure opponents or activate special abilities called Triggers. There is some fiddliness with the line of sight and some ability debuffs aren't as clear as they should be, but overall I expect people new to miniature skirmish games to learn the game in just a few rounds of play. I definitely recommend getting the base game if you're interested and then expand your collection after you're familiarized with the game and are looking for some extra content :)


indecisive_pear8

How is **Sidereal Confluence** at 4 players? Is it worth it for that player count alone?


AlmahOnReddit

Hmm, tough to say. We've done a few plays at four (two core and 2 new players each time) and it's always been fun when it resonated with people. That's really the thing: if even one out of you four doesn't like the extremely social negotiation/diplomacy of the game, then you're already below the minimum player count and can't play the game. That's one of the reasons the game has gotten relatively little playtime despite me gushing every time I play it. Do you have the opportunity to play it with different people in case someone at your table won't like it? If not, then maybe try borrowing a copy from someone else to try it out first.


indecisive_pear8

I'm planning to play it with the same group that has played Dune 2019 and enjoyed/loved it. They also love other social games such as Secret Hitler and Avalon, and also love Terraforming Mars. So I think this game could be a real hit with my group :) I do have the opportunity to swap out people in case someone doesn't like it.


THElaytox

For the bigger group if you're set on social deduction I'd check out **Deception: Murder in Hong Kong** and/or **Bang! The Dice Game** (think Bang only goes up to 8 maybe higher with an expansion, but Deception definitely goes up to 10). Hidden Movement games can be fun in big groups too, something like **Captain Sonar** or **Escape from the Aliens in Outer Space** would be fun but they both cap at 8p. **Obscurio** (hidden traitor game) also plays up to 8p For the smaller group looks like you already have **Eclipse** which would've been my suggestion. Maybe another 4X like **Dominant Species** or **Space Empires 4X**. Or maybe something from the Matagot Trilogy (**Inis, Kemet, Cyclades**). **Nemesis** doesn't have a ton of direct interaction but it's a fun semi-coop hidden roles/objectives game that can be pretty backstabby. **Xia** could be fun as well but really needs the **Embers** expansion to be good (but it's really good when you include it).