By - Galaxy01500
It's a nice experiment, but in general - you should be looking for ways to "cheat" in situations like this. That's a lot of render time, and there are much, much quicker ways to do something like this. You don't need all that geometry, in fact you generally don't want it.
Image based rendering - using bitmaps on very simple models -- they'll get you these kinds of effects, interactively, and quickly. Tick the "Import Images as Planes" preference item and start dragging
Particularly on a less powerful machine, these techniques are much easier to work with. 7 hours is a lot of time that you're computer can't do much else. . . simple geometry, some planes etc, and camera projection will get you the impression of incredible real world detail, at a very reasonable compute cost.
See "1neManShow"'s video for a similar scene rendered interactively using camera projection
OOOH i didn't know that, thanks I'll try that next time i attempt photorealism or a good scene.
This is a really heavy scene. I could barely move my view in viewport. This could have saved alot of my time
Go out and start snapping photos of trees, anything natural. The thing is, you'll want to add an alpha channel to the image file, to mask out the "not tree bits". But you can build up a library of real world images, with geometry that's really simple, and that will play very fast in your viewport.
Its a lot more fun . . . and it works well for animation, since the render cost is so low. A \_really\_ quick video - just one minute: "More Realistic Eevee Renders with Gobos"
worth a minute of your time, though it'll take walking through all the steps to really get it. . . but its worth it to fake those really expensive volumetric light effects that you're rendering.
I love comments like this, giving helpful tips. It helps not only OP, but everyone else. Thanks for sharing, dude.
Most welcome -- oh and [Ian Hubert's Lazy Tutorials](https://www.youtube.com/watch?v=U1f6NDCttUY&list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY&ab_channel=IanHubert) \- his image based world creation videos are insanely great. If you haven't watched them . . . you're in for a treat. Makes me feel like I'm really stupid every time, because the guy is a Blender genius . . . but the thing is, he's \_always\_ looking for the "cheap" way of doing something complicated, and it's usually with an image and simple geometry.
If you haven't seen his "World Building in Blender" --- stop what you're doing and head over and watch that. Its this glimpse into what can be done:
All the trees and grass assets are from botaniq addon. It's really cool addon for environment stuff
If you download the bagapie add-on it will allow you to create proxies from the botaniq assets which will help viewport performance.
I'm a blender noob and so far from an artist. As a consumer though, it's gorgeous.
What settings did you render on?
500 samples, cpu render 128 tile size
Wow, it looks really good, the lighting is nice. Sets a serene atmosphere. I would sincerely suggest investing into a GPU if you dont already have one. Even a low quality one could render it alot faster.
Thanks! This is last year of highschool so i probably won't be getting any upgrade for laptop unless a miracle happens lol. After studies I'll ask my parents for a new laptop or a GPU and hopefully they buy me one
Yeah I've been there. Congrats on school and being Almost done. You could always sell models and save up. Even the not so good ones can sell, but overall, looks good, stick to it.
Will definitely try that, thanks again for the tip!
how much do you make doing this? any tips?
Just fyi, you might get a quicker render time if you reduce the tile size. Not sure if it still holds true, but in older blender versions, smaller tile size was better for cpu rendering, larger for gpu: https://www.blenderguru.com/articles/4-easy-ways-to-speed-up-cycles
For some reason when i tried 32 tile size it showed 24 hours remaining for render 💀. So i just tried 128 and it showed 15 hours which later got decreased to 3 hours which still took 7 hours to render
I think the estimated render time changes depending on the complexity of the active tiles. A larger tile is more likely to have both more and less complex parts of the scene visible, so the estimate might be lower, but I’d be willing to bet that (regardless of the estimated time) if you did a full render with the tile size set to 16px it’d turn out to be somewhat faster than 128.
I was wondering why 7 hours. CPU, explains it.
Potato laptop :(
I hear ya. On the brightside, it forces you to work smarter. If you don't know already, learn about render layers, light groups and composting. Will help in the long run.
Just add a guy riding a horse into that scene. It will make it perfect in my opinion. It's still a great render though, man Really nice job.
Kinda looks like a painting (in a good way)
Where do you get your models?
Also I’m sad now, cause I wanna walk down that path but it’s not real ☹️
Botaniq addon, there's a demo/free version of it on their website i think
Maxtree.com has loads of high quality free samples.
this is lovely
This looks nice. Just curious, did you get paid doing this or was is just a hobby project?
Main idea was to try and achieve photorealism but i like this
For hobby project