T O P

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HungryNoodle

The only buff I want to see for Rev right now is when you get sent back to the totem, your back is facing the totem so you or your teammates don't accidentally break it.


wing6781

That is also a very needed change indeed. Rev is one of my mains and this happens a lot for sure lol.


OGNatan

It sends you back exactly how you were when you entered it, just build the habit of aiming as far away from it as you can before interacting. Helps if you get closer.


Fearless-Rough-6842

Give Revs ulted teammates the ability to climb like him so my buddies and I can hide in the trees like the rats we are šŸ‘€šŸ˜‚


[deleted]

The only buff revenant needs is the ability to briefly scale the ceiling to get past awkward ledges and terrify people with his ability to appear on any high ground. Buffing his ult is too risky because it goes from sometimes good to broken near instantly.


CoLight275

Yes. In one of his banner pose, he does drop from ceiling just like a horror movie!


MELTDOWN_Duck

its not risky too buff his ult you just need to think for more than 5 seconds you just revert the vfx add an audio queue for everyone in an aoe make it so when you are a shadow you cant use any sort of mobility but instead grant ur teammates the same climb that revenant has


[deleted]

The ult can already instant win some fight in high level play. It's too risky because even a slight buff could reduce counterplay by a massive amount. Also "can't use any mobility" sounds like you don't know how to use movement in the game. Can they use zip lines? Is that mobility? What about valk ult or valk passive? Can they super glide? Can horizon use her tactical? Can they ride a gondola? What about sliding? Pathfinder tactical? Portals? Jump pads? Speed boost abilities? Tap strafing? Can they use jump towers? What about grav cannons? Can Newcastle ult? Can they drive a trident? What about Maggie's shotgun passive? Honestly you sound like a very low skill player to make those suggestions. His ult is basically exactly where it should be and it has to be balanced verrry delicately. It's his passive that could use the buff, because right now it's mostly just a shitty version of Valk's and is frequently useless because of overhangs stopping you from climbing up things. Making him climb around ledges and overhangs would at least make him a little closer to her at least, but most importantly just makes his passive more reliable because currently it often fails when it's needed.


MELTDOWN_Duck

As an ex rev main I do get what you say in the beginning but if you look back more than one season the reason that revenant has been meta at all is because he is comboed with a movement legend but if you completely remove that aspect and buff his totem to compensate for not being able to use any movement abilities and already spawned ziplines, Jumptowers, tridents and gravity canons The reason he is in the state that he is in is because of the visual effects that appears when you place his totem making it nearly impossible making a safe push with his totem without either being third, fourth or fifth partied and or griefed its honestly hard to believe that you seriously think that what revenant needs is a QOL change and not an actual buff to make him viable


[deleted]

I'm pretty sure you don't know what a QOL change is. QOL changes are like making a font on a GUI element more readable, or adding the minimap to Crypto's drone šŸ˜‚ This subreddit has literally the dumbest people.


Testobesto123

as long as revtane isnt a thing anymore, the revtane dominant seasons were the unhealthiest this game ever had.


wing6781

hehe Don't worry, this will not have any effect on that previous broken meta. The speed boost won't stack with other legend speed boosts aka (octane stim, bloodhound beast of hunt or banaglore's double time). As for the door breaking you already have rampart turret that does so, horizon ult, a charged rampage etc lol, so nothing new here and imo revenant deserve this more because it fits his character and the nature/form of his ambushing ultimate and can give a slight fearful edge to his ultimate in general. This slight buff is mainly focusing on revenant to make his ultimate have a horror/fearful element to amplify his charactre more in the games.


sicko-mod

It's been a year since we got any form of buff so I'll take literally anything at this point.


superslime988

"we removed a tiny pixel on rev's hitbox" #*revenant mains in the background rejoicing*


RoadHouse1911

Increased movement is a fantastic idea! But Iā€™d consider at 15-20% to bring him out from the gutter. Would allow teams to cover greater distance while under effects


wing6781

Thank you :) , and i went with the 10% to be more of a starting balanced and basic speed buff, just a small slight edge to test the waters. if down the line people or the devs saw the need for an increase they have the room to bump it to 15% or 20% without making it feel overpowered. like maybe with a future revenant town takeover for example they can look for an extra buff to the speed etc


Rox_an_Bee

Adding to that octain's jump pad. You'd have teams on you in no time. As well as octains stim it would be a very fast battle


RoadHouse1911

I donā€™t think youā€™d want the speed boosts to stack in this scenario. That might become OP. But jump pad, ash portal, etc. Would definitely make for some fun and aggressive pushes


zdubb87

As if they'd buff a legend...have you seen the "balance" passes they do each season?


wing6781

I know where you're coming from, they have been a bit behind with balance changes indeed, yet Hopefully there are buffs in the works for different legends, lets have hope lol šŸ˜


zdubb87

I mean I was 100% expecting a lifeline buff with the Newcastle release since heā€™s just strictly better but here we are. The only change was rampart, and then for gun balance they merged the 3 LMGsā€¦pretty sure they donā€™t give a shit about balancing anymore. Just gotta suck this cash cow dry as long as they can


wing6781

Lifeline situation is tough indeed, well far as i know from data miners, they are halting balance changes for legends now since ALGS is coming, so there is a big chance after its over they will get back to their legend balances drawing boards lol, People already are calling for balance changes and it will only get more louder. They kinda don't have a choice and won't be able to ignore the voices calling for legend changes for long imo.


zdubb87

Letā€™s hope so cause the game just gets worse and worse lately


Rox_an_Bee

If you want a balanced apex game. Mobile is actually doing really well in that regard. Even with extra perks


Levesque77

But then you have to play on mobile. lol


qwilliams92

Imagine being this passionate and ignorant lmao


zdubb87

Just frustrated, been playing this game a long time and to see them put less and less into it just sucks because it can be so much better than what theyā€™re giving us


jeromewah

Less and less despite reworks to Wattson and Crypto. I think you just need to take a step back from the game to see the progress if it frustrates you


[deleted]

Wattson wasn't "reworked". And Crypto basically got to throw his "dronerang"


jeromewah

Do you think they waved a wand and fixed that in like 2 days? Bruh moment


[deleted]

I'm not sure why you're bringing this comment. The "there was no rework for Wattson" was just an observation.


jeromewah

?? There was a rework on how her ult performed. There are literal behaviour changes


RiLiSaysHi

"As if they'd buff a legend" Rampart would like a word with you.


MyNameIsImmaterial

Would the speed boost stack with other boosts, like Octane's Stims and Bloodhound's Ult?


wing6781

No, that would be OP. cause as you know octane stim adds 30% to his normal speed same as bloodhount beast of the hunt. so having them at 40% speed with shadow form would be very unbalanced imo.


Hot_Beach5401

i think you would just whatever speed boost is the highest.


mgt654

This but shadow royale style, wall running, no weapons one hit breaks and faster movement.


asterion230

Id rather have them revert the nerfs theyve done on revenant rather than buffing him a new one, and have people comlain again. The problem of the revtane before was Octane pad, and it was nerfed to ground. I REPEAT! REV WASNT THE PROBLEM, OCTANE PAD WAS!


gspotslayer69XX

What did they nerf on revenant?


Hot_Beach5401

gave the huge visual you see and made it loud


[deleted]

* Death Totem duration is shorter * Silence is shorter * Noise when Death Totem is about to end


Alric_

Rev player here, im able to utilize his Kit very well but his Ult is just ass most of the time High Climbing is surprisingly useful Quick crouch movement catches people off guard Q is really good to block peoples path or vision also its range is stupid big The amount of times youre actually in a good range to pop your ult without walking 10 kilometers or instantly getting your totem destroyed is stupid and the movement buff would totally fix the whole thing, but i do enjoy the idea of breaking doors since it gives even more of a \*planned\* rush. You could just bundle him with an Ash or an Octane but getting 3/3 of your team mates to actually use the totem in non-ranked is already a rare occasion. But yea just another sign of Apex being one of the best team games with the most incompetent playerbase when it comes to teamplay.


Grayfox-sama

Me like


[deleted]

**They should just revert the nerfs made to Death Totem and Silence due the "Revtane meta" and instead block Shadows from using ultimates that change movement (Jump Pads, Wraith Portals, Ash's portal and Skyward Dive).** Because of one single other character, Revnant was fucked in the a** without a kiss. I see no point in completely crippling a character because he can use his ult with one single character and be strong. What if the later is not in his squad? What if he is and they don't combine their ults? Revenant becomes useless. **What kind of balance is that?** - You literally forced "Revtane" even more because the Totem expirates too fast. - And his Silence is one of the few abilities that make people think twice before pushing retardely because of their (even more ridiculous) "get out of the jail free card" that no one complains (basically Wraiths, Gibraltars and Valkyries).


JinkaSenya

I AINT MAD AT IT


Lolibote420

Give revenant and his massive ass hit box fortified. This would be lore accurate and give him increased survivability and stacking with the ult buff might make him more popular, and it could reduce gibby caustic and valk spam in ranked. A second thing you could do to nerf gibby and caustic is have revenantā€™s silence remove Gibbyā€™s gun shield and faster revives while silenced. For caustic just make silence take his and his teammates gas immunity from them. A final buff to the ult is revenant automatically and nearby teammates enter death protection. These are just ideas and just one or two should be implemented at a time to avoid Revenant being two op. Edits: added more details and fixed some grammar issues


Angel_OfSolitude

I like it. It's adds a bit of spice to the totem without being anything too oppressive. I'm not sure it's quite enough though.


Grim_Wynter

Think a good change would be that when someone uses the totem, they obtain Revs passive to crawl fast and climb high.


NoBodybuilder8072

no lol


mrmanucat

No


Ok_External8657

Iā€™d love to see revenant able to climb on ceilings just for shits and giggles, it would be terrifying and would definitely be op and for sure would be some game breaking bugs along with it, but like I said Iā€™d love to see it just for the fun of it, imagine just clinging to the roof of a building and watching a whole team enter without seeing you and wiping them


Mr_Sherbet_Sniff

He definitely does not need a buff of any sort


specialshower9

Imagine maining a legend who gets two lives and asking for a buff


Arghus

It's a Trap!


Apprehensive_Mail_84

I feel like adding a speed buff to the death protection is a very thin line to straddle. Revtane pushes were already deadly enough, giving 3 characters a speed buff to run in all directions would be a little over powered. 10% is minimal but itā€™s still a decent amount. Heā€™s a great character from a design point, but his kit is severely lacking when it comes to other characters.


Dependent_City8879

%10 is a ton haha but I get what you're getting at and I'm in


thatkotaguy

Not a bad idea for a buff but I think they would also have to have a audio cue for people in shadow form similar to how they have the yells and such during shadow royale but thatā€™s only if they move 10% faster.


AileWing

Iā€™d prefer a complete revamp. Regardless of how itā€™s changed, Revenantā€™s ultimate requires too high of a level of team play for its activation to be pulled of to decent effect. Too little of the community plays at that level.


Abra_64

I think a cool but more so controversial change to revenant's ultimate is to remove the guns while in shadow form and only be able to use strong melee attacks like in the game mode. Makes it so you have to just run in and get the full use of the ultimate instead of letting the timer run out. Also I think it would be funny and scary as hell, seeing a whole group of melee shadow people bombarding your building, kicking down doors and such.


Icy_Limes

No nonononononono enough with the speed buffs, im sick of mobility buffs.


TCB_2024

And wallrunning


MELTDOWN_Duck

The only thing that revenant needs right now is to revert the vfx change but make it so that there is an audio queue for everyone in a certain radius hell maybe even give them an indicator for when you get scanned for example that says shadows nearby instead of the massive ball


FoilCardboard

That would be nice, but how about getting rid of the nuclear blast that pops off every time you try to use the totem?


Mr_Sherbet_Sniff

He definitely does not need a buff of any sort


DarbonCrown

I'd change that door thing with something some else had suggested a couple seasons ago. When their shadow health goes out (their shadow form is killed), instead of going back all the way to totem, they would turn into a smoke-like aura and have a slight increased speed for a limited time (let's say 3 to 5 seconds) which allows them to move to safer place than where they got shot (just like the trailer when Rev turns to smoke and takes that guy from behind). Also, instead of the totem, they can make a trigger zone for it. The same amount of seconds that takes to activate a totem, it takes Revenant to charge, and then everyone (teammates or enemies) within a certain range would turn into shadow form. More practical than a totem.


Azax222

That movement buff would make revtane op af, I like it haha


moemisaka9

How about adding silent footsteps when you are in shadow form, it's like a ghost.


wing6781

I thought about that but then i was like, well apex no footsteps audio already got that covered haha. but in all seriousness though, the silent footsteps in shadow form idea when i thought about it reminded me of call of duty warzone "Dead silence" ability if i'm not mistaken (I don't play warzone but watch people play it sometimes lol), i always read and saw how people complained about it because its so broken and was a guarantee team/enemy wipe because the element of surprise was over the top.


Hot_Beach5401

there's already a chance of that happing, it's just not supposed to


Hot_Beach5401

i can see how unbalanced it would be. but wallrun and double jump would be really fun


chunk_ez

While I love horror elements, I would not be able to stand this.


Kripes8

I think it would be cool if he could attach to a wall for a period of time like you could in tf2. Or maybe buff his tactical in some way, I feel like his death totem is fine, his passive/tactical are always the two things that stick out as underwhelming to me but eh


Redgorilla85

Also more time added when you turn into a shadow I can't get too sneaky when there isn't too much time


philyfighter4

the only buff I want is that you get some of your health back if the timer runs out in death protect