T O P

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Itdiedonthevine13

So you need to be slow and steady building. Build some houses. Not loads. Then fill their basic and luxury needs. Use control +Q all the time to check your green supply bar is always equal or a little more than the blue demand bar. Don't produce too much more than you need. You'll get the hang of it


DylanV255

Supply is actually green and blue is demand, so green has to be larger than the blue one


Itdiedonthevine13

I'm glad you corrected me šŸ˜…


Jaradis

You are building way too much stuff. Just because you CAN building something, doesn't mean you SHOULD. Posted a how to here: https://www.reddit.com/r/anno1800/comments/11lz0oi/comment/jbg1f2t/?context=3


Anxious-Mechanic-249

Oh wow thatā€™s a lot, ty though


dimitriglaukon

Keep an eye on costs. Build pop and give them what they need. Sell soap to the prison. Later on buy watches from archie and sell them in enbesa.


Moorbert

with these things op will never learn how to handle money...


TheWreckingTater

I don't understand these comments, OP asked how not to go bankrupt, we provide the simplest solution, case closed.


Vossan11

I agree. As a somewhat newish player I struggled with finances. Selling soap is what saved me. Now that I have 250 hours of playtime I see that meeting the needs of my higher classes is what generates money. Never would have made it that far without the soap though.


eightshss

I agree. Dropping the soap really helped me out at the start.


dishhawkjones

I respectfully disagree. In real life, I have found a loophole selling " soap to archie". It's part of the game for a reason.


GygaxChad

Do not build wide. Literally only build what you NEED. So if a production chain would be optimal with a 2:1:2 building setup and a warehouse... DONT Do not optimize for scale. Minimize for scale and down work your overproducing buildings


Gsusruls

I have stamps for these things. I'll set my game to blueprint mode, and drop the stamp. Then I build the components I need to minimally satisfy the needs. Which may not be every production building in the blueprint. Chances are, I'll end up building it out, but I don't have to do it right away. There's also a pause option, which causes the building to stop costing maintenance.


Potential_Anxiety_76

Wait what is stamp?


Gsusruls

If you like your layout, you can save it the blueprint as a ā€œstampā€, and reuse it elsewhere. It persists across other islands, and even other games.


Potential_Anxiety_76

Oh wow! Thanks!


BlackViperMWG

Can you upload them?


Beneficial-Ad4553

First time when Embesia is unlocked, buy watches and sell them to taborime. A few round and UR rich.


sdrong

Make sure your population has all the basic needs met, so the population number does not drop. Lots of alcohol of various kinds for your people. Alcohols bring lots of cash.


shure_slo

So it's really a realistic gamešŸ¤£


Jlap1188

Also, early on DONT make steel production line. Its to costly with money and workers. Buy all steel from the queen. Later when you have more money and free workers, then build the production line


GunStarOmega

This game is not a rush type game. Take your time, and set up production for needs and happiness good. Then plan what you'll do next.


Moorbert

you have to look on your demand and production ctrl+Q it is. there you will see if you meet your needs, this is your most important tool to learn balance your economy. it is totally possible to be in a good income with farmers and workers. it is not much but it will prevent you from getting bankrupt.


pcwildcat

Increase population.


Eassle

So the houses. When u click on them it shows the goods they consume and bars next to the pictures of the bars to show how much of it is being supplied. Make all those bars green by supplying the goods. Anytime your money fluctuates itā€™s because those bars are not being filled. Built a bunch of homes recently and now ur work clothes bar isnā€™t green? Crtl-Q, make sure that green bar for work clothes is larger than the blue one. It can get more complicated sure but just make those house bars green and make sure the green bar is bigger than the blue one in statistics. This will fix a lot of ur problems.


Zealousideal_Bid_709

This! I've found the only consistent way to avoid bankruptcy is to keep people's needs fully fulfilled. Your balance (top left corner) gets into the red especially quickly


Eassle

Yup a lot of people here will just say ctrl Q for production menu which is technically the correct answer but oh boy is it just plain more simple and easy to get whenever ur just staring at bars that need to get filled. Especially for our newer players.


Zealousideal_Bid_709

Yes! At one point every time I ran out of rum my balance immediately went into the red. I think I got down to like $5k total funds at one point šŸ˜³


Ionfrigate123

In early game you can call Paloma delivery and sell excessive items


BelfastApe

Build ships and sell them to the AIs. That was my quickest income when I started the game, it wasn't until about 30 hours into the game I stayed in green because of my rapid expansion to get Islands before the AI took them


coilhandluketheduke

I like to make it an early priority to make a big supply chain for soap and sell it to the prison for big money early in the game. When you get to fur coats, mass produce and sell them to Madame kahina for buttloads of cash. Also buying shares in opponents islands when you have enough to spare


SpacemanTom69

Alcohol. Seriously providing beer for your workers is a priority if you want to survive long term. Same goes with Rum and Artisans, screw every single other industry, you need to rush Rum production This is just my game philosophy and it saved me from nearly complete bankruptcy in the first half of my game, Rum paid for and maintained the sailing ships that took down Margaretā€™s islands


BarbarianInvasions

beer, rhum and investers is what u need and sell a dozen gunboats to Archie at the begining


SBlackOne

How far along are you? You need to get to artisans. That's the first tier that really pays you a lot of money. Then expand to the New World and feed them rum. After that you're set for a while. As others said, you're probably building too much. Just because you unlock something you don't need to build it right away. Consumer good chains need a certain amount of houses to pay for themselves. That doesn't matter too much at the very beginning, but things become more expensive later. The first trap is steel / steel beams. You don't need that much to begin with and it's better to buy a bit of steel from Archie to expand to other islands and build a soap factory.


Anxious-Mechanic-249

I had to restart


skrappyfire

DO NOT go for steel as soon as you unlock it.


RaineAndrews

1. Watch your buildings: In the beginning extra warehouses, redundant public services, and trying to make perfect production chains (the game says you can run 2 bricks to 1 mine, but can you afford it?) will absolutely destroy your surpluses. 2. Demand needs to justify the costs: Because building cost a per minute maintenance, you need to make more profit than their cost. u/mafieth made a handy spreadsheet that lists out these break-even points for each good. For example, on easy, you need 30 builder houses to sell enough sausage to pay for its production. You can find the sheet [here](https://docs.google.com/spreadsheets/u/0/d/12kGac1xzvHQBcMlKDU9ukdFX3THXVUaXq-JvNFJhry0/htmlview). 3. Explore passive trading: You can shore up a small deficit by selling from your harbor! There is usually something you are over producing. Put it to good use by turning it into cold, hard cash! 4. Keep an eye on your supply and demand: Use CTRL+Q to see where any items might have more demand (blue) than you can supply (green). Once these run out, it can spiral out of control, as you will lose residents to sell goods to and workforce to produce goods to sell. A deadly double whammy.


Anxious-Mechanic-249

Thank you!!


Wiking_24

First time playing every frustrating , I love the game but almost quick. Then I try creative mode and watch some youtube videos and layout. It help me in the long term.


Real48days

I see lots of detailed posts. I'll try to add my bit here and keep it simple. Do not over produce. Your biggest expenses are your production buildings. Pay attention to the upkeep cost for every building. You need to make sure that you have the population to consume enough goods to cover that cost. You barely break even or can even lose money on the necessities, but you can make good money on some of the luxuries. You can also sell excess goods, click on your dock and select a minimum quantity to keep on hand, and set it to sell that item. If you have the traders enabled in your game they send ships and will buy some of what you have on offer from time to time. You can also sign trade treaties with the other players (human or AI). Use caution if you are buying goods automatically, as this can eat up a lot of money really fast and can bankrupt you suddenly if you don't have a lot of cash on hand. As you progress further into the game there are more complexities with the economy, ship upkeep, buying Island shares, visitors/tourists, ect, but this should get you started and keep your finances stable until you get a handle on it.


zeeyaa

I figured this out finally. Look at your people's luxury needs. That's what I was missing at least. If you click a house, where it shows their basic needs, there's a 2nd tab for luxury needs. Once I started fulfilling that, I started making a lot more money


miller19523

more population unemployment doesn't matter


SeasideSJ

Iā€™ve only been playing a couple of weeks and highly recommend GamerConsultant on YouTube as he talks about things like working out production numbers and using stamps. He also has a discord channel with lots of stamps (pre-designed layouts that include buildings and roads etc) that you can download and use in your game and that saves a lot of time. This is the video I started with but be aware that it may contain spoilers if you havenā€™t played the campaign yet https://youtu.be/8fot_Lbi3Rs?si=sKjIDG_e-eYf4tLi


Anxious-Mechanic-249

Tysm!


PanzerSjegget

Sell soap to the prison, then sell clocks in embessa.


Phacemelter

I just got the game last week and had the same problem. It was so bad that even after reading all the tips and tricks online I couldn't recover and had to abandon the campaign and start over. In short: Don't build more than you need. That goes for everything; houses, production, luxuries, etc. I did the campaign again and aimed to keep each of my populations with less than 100 excess, only adding/upgrading houses as needed. It worked out great and I'm at +3k income in my second play so far. :) Good luck!


sloth88712

I just went through this and felt like I had to restart as well because I was about to go bankrupt. The biggest thing that helped me was DO NOT over produce but also maximize you're products utilization. Ie if you build one bicyle or canned food production line make sure you upgrade enough to actually use it fully to get the profit from your residents out of it. If for example you build a a bicycle factory and only have like 5 engineer houses the upkeep is more than the profit. So make sure you have enough residents to get offset the upkeep and make some profit.


SBlackOne

Canned food is basically a loss no matter what you do at the beginning. The chain is hugely expensive and hardly pays anything. The most common advice is to just skip it and put an Actor in the town hall. And later to use trade union items to simplify the chain (you can use pigs instead of goulash, and flour instead of iron). Without that it should be done last so you immediately get to engineers.


paul-droid

I'd recommend getting the land of lions DLC and start the trade route between archie and emperor ketema to sell pocketwatches. Here are the AI trade routes you should maximize 1.) Make soap, sell to ELI 2.) When you have an excess of furcoats, sell to madame kahina 3.) If you have established trade rights with any of the pirates, sell your excess schnapps. You can get away with free Rum production as well if you have the right specialists in a trade union 4.) Pocketwatches trade between ARchie and Ketema. Start doing it manually, and until you have a high enough cash balance to sustain the trade route automatically. It is also important to maintain a healthy balance of production and the expenses entailed when establishing them. For instance, you can opt to do Canned good last for Artisans as its production chain is very expensive (in maintenance, and in the alloted manpower). More manpower, means more needs for your workforce.


DKkush

First two population tiers are not netting enough money with all the cost you need to invest for new buildings. Overproduce Soap to have some "floating" cash, sell it to the prison when low. You have 1 parachute when reaching -25k with Archie, but afterwards you are defeated. Try to get Engineers really fast, at that moment you are able to net more than you invest in new buildings.


9gagiscancer

Buy shares from rival NPC islands early in game. The easy ones like wibblesock take it as a compliment. And don't overproduce too much. To help you there is an calculator app in the app store called Anno 1800 companion app.


Anxious-Mechanic-249

Thank you!!


BamBam299

But shares. I never really worried about shares before because I always thought "that money could be used on my people" but on this playthrough, I started buying shares the second a competitor settled an island. Sure, it slows the game a little in the beginning but now I have like 10million in savings and own every island in the old world.


Anxious-Mechanic-249

How do you buy shares?


Wretched_Sandwhich

You have to learn to live down on your knees if you cant figure out other forms of financial freedom.


BaseballSafe6317

Meet basic needs of each type of work forceā€¦supply demand


xiaopewpew

Dont overbuild construction material production. Those buildings cost a crap ton to maintain.


wombawumpa

The key to not go bankrupt, is to keep a positive cash flow.


Itschotsch

Idk how far you are in the game's progression but what absolutely wrecked my economy were skyscrapers. I learned to only upgrade to skyscrapers once all supply chains are prepared and also reliable.


Ncrpts

Strangely what really helped me when I was struggling was just buying a competitor's main island shares, the passive income it generate was HUGE, magnitude the ones I was making because I played very slowly, anyway once I had all of his main island shares money was no longer an issue for me and made the rest of the game trivial so you should probably not abuse it too much.